Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.04 @ 08:34:41 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (473) 473 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1691) 1691 TOTAL SCORE: 5774 Bonus ------- Pacifist 470 High Alert Combat Kills 18 Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -834 Cogmind --------- Core Integrity 289/700 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (45) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg Cooled VTOL Module > --- UTILITY (4) ------ Advanced Visual Processing Unit GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Zionite Biocell (600) GOLEM Unit Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Reaction Control System GOLEM Unit > --- WEAPON ----------- Missile Launcher Power Maul > --- INVENTORY -------- Zionite Biocell GOLEM Unit [Rating: 58] Favorites ----------- Power Enhanced Nuclear Core Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Cooled VTOL Module Treads Light Treads Leg Assembled Alloy Leg Flight Unit Cooled VTOL Module Utility Advanced Visual Processing Unit Device Reaction Control System Storage Zionite Biocell Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Zionite Light Carapace Weapon Power Maul Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 2 1 . . . . . . Utility 2 | . . . . 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 41 | 2 . 1 8 16 . . 4 8 2 Power 5 | . . . 1 3 . . . 1 . Engine . | . . . . . . . . . . Core 5 | . . . 1 3 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . . 2 4 . . 3 . 2 Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . . 2 4 . . 3 . 2 Utility 10 | . . 1 2 3 . . . 4 . Device 4 | . . 1 . 1 . . . 2 . Storage 1 | . . . . . . . . 1 . Processor 3 | . . . 2 1 . . . . . Hackware 1 | . . . . 1 . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 13 | . . . 3 6 . . 1 3 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 1 2 . . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . . 2 4 . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 . . 1 2 . Parts Lost 8 | . . 3 . 1 . . . 1 3 Power . | . . . . . . . . . . Propulsion 5 | . . 2 . 1 . . . . 2 Utility 3 | . . 1 . . . . . 1 1 Weapon . | . . . . . . . . . . Highest Loss Streak 3 | . . 3 . 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 63 | . 28 21 35 62 84 84 84 82 50 Core 4 | . . . . 3 7 7 7 7 1 Treads 1 | . 28 16 . . . . . . . Flight 25 | . . . 18 25 38 38 38 38 14 Device 7 | . . 5 . 6 7 7 7 7 12 Processor 11 | . . . 12 17 15 15 15 10 7 Hackware 2 | . . . . 2 7 7 7 3 . Launcher 2 | . . . 2 . . . . 4 4 Impact Weapon 4 | . . . 2 4 7 7 7 6 4 Naked Turns 33 | . . 29 4 . . . . . . Heaviest Build 25 | . . 1 6 18 12 12 12 25 19 Greatest Support 40 | 40 3 3 8 26 26 26 27 31 27 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 4 5 5 5 5 Average Carried 3 | . . 2 3 3 3 4 5 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 3 4 5 5 3 5 Class Distribution -------------------- 60% | Sprinter 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 835 | 192 . . 74 129 15 29 65 301 30 Remotely . | . . . . . . . . . . Salvage Created 598 | . . . 86 357 . . . 148 7 Parts 23 | . . . 4 14 . . . 4 1 Haulers Intercepted 4 | . . . 1 3 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 12 | . . . 4 3 . . . 2 3 AOE 12 | . . . 4 3 . . . 2 3 Classes Destroyed 10 | . . . 5 3 . . . 2 . Worker 2 | . . . 1 1 . . . . . Builder 2 | . . . . 2 . . . . . Hauler 4 | . . . 1 3 . . . . . Recycler 2 | . . . . 2 . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 9 | . . . 3 3 . . . . 3 Sentry 1 | . . . 1 . . . . . . Enhanced Grunt 1 | . . . . . . . . 1 . Z-Light 1 | . . . . . . . . 1 . Best Kill Streak 10 | . . . 6 10 . . . 2 3 Combat Bots Only 4 | . . . 4 3 . . . 2 3 Max Kills in Single Turn 3 | . . . 3 3 . . . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 1878 | . . 642 195 215 . 31 . 98 697 Core 866 | . . 313 142 71 . . . 47 293 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 159 | . . . . . . . 159 . . Core Remaining (%) 73 | 100 100 21 74 . . . . . . Volleys Fired 23 | . . . 9 5 . . . 6 3 Largest 1 | . . . 1 1 . . . 1 1 Hottest 36 | . . . 36 36 . . . 36 36 Shots Fired 23 | . . . 9 5 . . . 6 3 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 23 | . . . 9 5 . . . 6 3 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 23 | . . . 9 5 . . . 6 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 4 | . . . 4 . . . . . 1 Robot Miss Streak 1 | . . . 1 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 14 | . . . 6 4 . . . 3 1 Core Hits 32 | . . . 9 11 . . . 6 6 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 . Critical Strikes 5 | . . . . 3 . . . 2 . Smash 5 | . . . . 3 . . . 2 . Melee Attacks 28 | . . . 2 9 . . 3 13 1 Impact 28 | . . . 2 9 . . 3 13 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . 1 3 . . . 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2895 | . . 15 552 1370 . . . 632 326 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 2084 | . . . 428 1015 . . . 315 326 Melee 796 | . . . 124 355 . . . 317 . Ramming 15 | . . 15 . . . . . . . Kinetic . | . . . . . . . . . . Thermal 338 | . . . . 338 . . . . . Explosive 1746 | . . . 428 677 . . . 315 326 Electromagnetic . | . . . . . . . . . . Impact 796 | . . . 124 355 . . . 317 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 1 . 2 2 2 2 . . Average Corruption 1 | . . 1 . 1 2 2 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . 5 2 . . . . Message Errors 1 | . . . . 1 . . . . . Matter Fused 2 | . . . . 2 . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 2 | . . . . 1 1 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 455 | . . . 85 141 . . . 229 . Projectiles . | . . . . . . . . . . Explosions 129 | . . . 27 78 . . . 24 . Melee 326 | . . . 58 63 . . . 205 . Knockbacks 3 | . . 1 . 1 . . . 1 . Impact 3 | . . 1 . 1 . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 35 | . . 6 29 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed 6 | . . 6 . . . . . . . Targets Rammed 6 | . . 6 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 219 | . . . . 15 . 8 4 219 33 Average Temperature 16 | . . . . 7 . 4 2 27 9 Received Heat Transfer 450 | . . 114 45 72 . 9 . 12 198 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . . 1 6 . . . 3 . Impact Corruptions 9 | . . . 3 3 . . . 3 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 891 | . 45 108 268 891 . . . . . Initial 121 | . . 18 45 121 . . . . . Average 279 | . 18 61 185 419 . . . . . Maximum Alert Level 3 | . . . 1 3 . . . . . Low Security (%) 37 | 100 100 100 39 7 . . . . . Level 1 35 | . . . 60 46 . . . . . Level 2 17 | . . . . 29 . . . . . Level 3 9 | . . . . 16 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 11 . . . . . Investigation 9 | . 1 . . 8 . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 1 . 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 4 | . . 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 3 18 8 27 1 5 . 33 37 Peak Tracking Total 29 | . 3 11 4 10 3 5 . 29 12 Tactical Retreats 23 | . 1 3 . 8 1 1 . 1 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 11 | . . . . 8 . . . 2 1 Max in Single Turn 5 | . . . . 5 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 11 | . . . . 11 . . . . . Terminals 6 | . . . . 6 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . . . . 25 . . . . . Successful 10 | . . . . 10 . . . . . Failed 15 | . . . . 15 . . . . . Catastrophic 4 | . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . . . . 18 . . 1 . . Terminals 16 | . . . . 16 . . . . . Fabricators 5 | . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . 2 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . . 7 . . . . . Terminals 2 | . . . . 2 . . . . . Botnet 2 | . . . . 2 . . . . . Fabricators 2 | . . . . 2 . . . . . Liberate 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . Tunnel 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . 8 . . . . . Full Trace Events 5 | . . . . 5 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . 134 . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 2 . Highest-Rated Group 192 | . . . . . . . 192 192 . Highest-Rated Ally 96 | . . . . . . . 96 96 . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . . . . . . 36 . Total Damage 779 | . . . . . . . . 779 . Kills 8 | . . . . . . . . 8 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 1926 | 22 61 129 114 438 80 50 206 472 354 Spaces Moved 4162 | 22 122 233 190 1131 316 196 708 736 508 Core 377 | 15 122 233 6 . . . . . 1 Treads 7 | 7 . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3778 | . . . 184 1131 316 196 708 736 507 Fastest Speed 17 | 50 50 50 37 25 25 25 24 17 24 Average Speed 29 | 85 50 50 37 29 25 25 24 23 33 Slowest Speed 160 | 160 50 50 50 37 25 25 25 24 50 Overloaded Moves 48 | . . . . . . . . 48 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . . . 2 14 . 1 . . 7 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 37 32 23 44 57 40 82 75 79 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . 3 1 . 1 . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 6 | . . . . . 2 1 2 . 1 Spaces Dug 53 | . . . 19 31 . . 3 . . Terrain Destroyed 179 | . . . 54 61 . . 3 31 30 Melee 8 | . . . . 5 . . 3 . . Projectile . | . . . . . . . . . . AOE 171 | . . . 54 56 . . . 31 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Total 4734 | 23 121 244 217 1198 316 195 734 1004 682 Wait 439 | . . . 3 24 . . 17 229 166 Move 4108 | 21 121 232 185 1103 315 193 707 735 496 Hop 20 | . . . 2 12 . 1 . . 5 Pick Up 17 | . . 5 3 5 1 1 . 2 . Fast Attach 19 | 2 . 1 3 5 . . 2 4 2 Attach 20 | . . . 5 11 . . . 4 . Detach 14 | . . . 3 6 . . . 3 2 Swap 2 | . . . . . . . 2 . . Drop 24 | . . . 2 4 . . 3 8 7 Fire 23 | . . . 9 5 . . . 6 3 Melee 28 | . . . 2 9 . . 3 13 1 Ram 6 | . . 6 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . 14 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 23 | -11/Junkyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 8) 76 | -10/Materials | Discovered new exit (range 15) 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Propulsion x2 116 | -9/Materials | Discovered new exit (range 10) 195 | -9/Materials | Core integrity fell below 50% 204 | -9/Materials | Discovered new exit (range 15) 213 | -9/Materials | Entered another Materials area 213 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 215 | -8/Materials | Lost 3 parts (2n1u) 313 | -8/Materials | Build established: Mutant 318 | -8/Materials | Discovered new exit (range 14) 327 | -8/Materials | Entered Factory 327 | -7/Factory | Evolved 2 slots: Utility x2 727 | -7/Factory | Search patrols dispatched 762 | -7/Factory | Discovered new exit (range 5) 763 | -7/Factory | Identified exit to Lower Caves 765 | -7/Factory | Entered Lower Caves 783 | -7/Lower Caves | Encountered a Warlord checkpoint 791 | -7/Lower Caves | Build established: Sprinter 811 | -7/Lower Caves | Learned 4 Factory zone layouts 822 | -7/Lower Caves | Learned location of Extension (-4) 824 | -7/Lower Caves | Discovered new exit (range 10) 827 | -7/Lower Caves | Identified exit to Lower Caves 845 | -7/Lower Caves | Entered another Lower Caves area 852 | -7/Lower Caves | Spotted B-75 Beast 892 | -7/Lower Caves | Discovered new exit (range 15) 894 | -7/Lower Caves | Encountered a Warlord checkpoint 895 | -7/Lower Caves | Identified exit to Zion 895 | -7/Lower Caves | Entered Zion 919 | -7/Zion | Discovered new exit (range 20) 928 | -7/Zion | Given the Hacking Drone Bay 935 | -7/Zion | System corruption cleaned by Quarantine Array 976 | -7/Zion | Visited the Megawrench Repair Shop 976 | -7/Zion | Megawrench repaired 7 parts 1004 | -7/Zion | Given A8's code to call for help 1024 | -7/Zion | Learned location of Armory (-3) 1024 | -7/Zion | Learned Factory emergency access door positions 1040 | -7/Zion | Found Prototype Launcher 1040 | -7/Zion | Identified Rocket Array 1085 | -7/Zion | Discovered new exit (range 4) 1086 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1087 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1088 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1088 | -7/Zion | Identified exit to Deep Caves 1101 | -7/Zion | Entered Deep Caves 1101 | -7/Deep Caves | Accompanied by 2 allies 1246 | -7/Deep Caves | Z-Facility disabled 1290 | -7/Deep Caves | Attacked by Z-Imprinter 1303 | -7/Deep Caves | Destroyed Z-Imprinter 1379 | -7/Deep Caves | Discovered new exit (range 6) 1444 | -7/Deep Caves | Spotted as-97137 1549 | -7/Deep Caves | Triggered Deep Caves wall 1549 | -7/Deep Caves | Exposed GOLEM chamber 1552 | -7/Deep Caves | Found GOLEM Unit 1557 | -7/Deep Caves | Found GOLEM Unit 1573 | -7/Deep Caves | Entered Proximity Caves 1588 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 1721 | -6/Proximity Caves | Spotter reported a threat 1897 | -6/Proximity Caves | Spotted B-75 Beast 1915 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1915 | -6/Proximity Caves | Core integrity fell below 50% 1927 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01770_ GOLEM Unit beginning Asb. Flux Generator integration. 01773_ Discarded Asb. Flux Generator. 01774_ Discarded Asb. Alloy Leg. 01774_ Dropped Missile Launcher. 01775_ Acquired Cld. VTOL Module. 01777_ Acquired Cesium-ion Thruster. 01799_ Slug penetrates Wall. 01806_ Reaction Control System destroyed. 01807_ Cesium-ion Thruster destroyed. 01811_ Slug penetrates Wall. 01825_ Acquired 30 matter. 01828_ GOLEM Unit beginning Asb. Alloy Leg integration. 01861_ Critical hit (Burn: +37). 01888_ Drone sends a signal. 01901_ Knocked back. 01909_ Searching scrap... 01909_ Found Mak. Hover Unit. 01909_ Found Imp. Medium Treads. 01909_ Found 18 Matter. 01915_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | # #????????????????? #??????????????????????? | | # #?###########????? ???????????????????????? | | # #?# ## ##??## ????????????????????????? | | # #?# #### ????????????????????????? | | # #?# ## ?????????????????????????? | | ### #?????????????????????????? | | #?# #?????????????????????????? | | #??# ??????????????????????????? | | ##??# #??????????????????????????? | | #??# #??????????????????????????? | | #####== ##??# ######??###????????????????? | | ##???#% ##???# ## #?## ##???????????????? | | #?????# #????# #??# ##??????????????? | | ????#?# #????# #### #??????????????? | | ???## # #????# ## #??????????????? | | #### ####### ##??????????????? | | # #### #???????????????? | | ##??##### ##???????????????? | | ## ######### ##???????## ##???????????????? | | ## ?# #???????###??##?????## ####????????????? | | ?# ??# #??????????### ####??# #????????????? | | ? ??? #?????????## ####s #????????????? | | ???# ?????????# ##????????????? | | ????# ?????????# #####?????????????? | | ???? #?????????## #?????????????????? | | ????####???????????## @ ##?????????????????? | | ????????????????????## ##??????????????????? | | ?????????????????????### #####???????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 400 Phase Shifting 5 Evasion (%) 73 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMinesnifferSource Manual? 0 Play Time 00:34:00 Cumulative 172.5 hours Start 2023.05.04 @ 08:03:03 End 2023.05.04 @ 08:34:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 506 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68ded495-7230-4efe-9a36-dcca9b2edc48