Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 21:35:48 Player: Plonker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1676) 1676 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6111 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 37/300 Energy 14/100 System Corruption 11% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Micro Fission Core Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel Improved Gravmag System > --- UTILITY ---------- Compact Battery Trap Scanner Advanced Visual Processing Unit Armor Integrity Analyzer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Phase Shifter Phase Shifter Magnetic Acceleration Cannon [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Advanced ECM Suite Device Advanced ECM Suite Storage Compact Battery Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 2 | . . 1 . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 . Weapon 2 | . . . . 1 . . . 1 Parts Attached 86 | 5 3 9 25 16 2 . 17 9 Power 12 | 1 . 2 4 2 1 . 1 1 Engine 8 | 1 . 1 3 2 . . 1 . Core 4 | . . 1 1 . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 31 | 1 1 4 11 5 . . 4 5 Treads . | . . . . . . . . . Leg 8 | . . 2 3 . . . . 3 Wheel 7 | 1 1 . . 5 . . . . Hover 8 | . . 2 . . . . 4 2 Flight 8 | . . . 8 . . . . . Utility 25 | 1 1 1 6 5 1 . 8 2 Device 15 | . 1 1 4 3 . . 4 2 Storage 2 | 1 . . . . 1 . . . Processor 4 | . . . . . . . 4 . Hackware . | . . . . . . . . . Protection 4 | . . . 2 2 . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 2 4 4 . . 4 1 Energy Gun 6 | 1 . 1 3 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . . 1 3 . . 3 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 Parts Lost 53 | . 1 3 17 2 . . 15 15 Power 10 | . . 1 4 . . . 4 1 Propulsion 17 | . 1 . 6 2 . . 3 5 Utility 13 | . . 1 2 . . . 5 5 Weapon 13 | . . 1 5 . . . 3 4 Highest Loss Streak 8 | . 1 2 7 2 . . 6 8 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 71 | . 88 83 66 57 88 84 66 41 Engine 7 | . 14 12 9 7 8 7 3 . Core 3 | . . . 6 . 5 7 2 . Leg 1 | . . . 8 . . . . 2 Wheel 7 | . 17 . . 9 15 15 4 . Hover 2 | . . 20 1 . . . 5 2 Flight 1 | . . . 5 2 . . . . Device 14 | . 13 17 9 16 15 15 14 11 Storage 5 | . 14 11 8 . 5 7 3 . Processor 3 | . . . . . . . 11 12 Protection 5 | . . . 3 6 12 7 2 . Energy Gun 3 | . 14 11 10 . . . . . Ballistic Gun 13 | . 7 . . 13 23 23 16 9 Launcher 1 | . 6 10 1 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 16 26 31 41 48 44 45 16 Greatest Support 40 | 16 26 20 26 38 20 20 20 40 Greatest Overweight (x) 14 | . . 1 6 4 2 2 14 4 Average Overweight (x) 1 | . . . 1 . 1 2 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 Most Carried 6 | 3 2 3 6 5 2 2 5 5 Average Carried 1 | . . 1 1 1 . 2 1 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 3 | 1 2 1 . . 2 2 1 3 Class Distribution -------------------- 37% | Mutant 37% | Tank 14% | Gunner 6% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1191 | 158 103 73 277 319 131 8 122 . Remotely . | . . . . . . . . . Salvage Created 1654 | . 326 216 563 137 157 . 255 . Parts 111 | . 21 19 39 8 9 . 15 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 2 | . . . . . . . . 2 Retrieved Matter 24 | . . . . . . . . 24 Parts Self-Destructed 13 | . . . . . 11 2 . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 51 | . 11 7 20 2 5 . 6 . Guns 38 | . 3 4 18 2 5 . 6 . AOE 12 | . 8 3 1 . . . . . Classes Destroyed 9 | . 3 2 2 2 . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 23 | . 5 1 11 . 4 . 2 . Grunt 15 | . 6 3 6 . . . . . Brawler 1 | . . 1 . . . . . . Sentry 6 | . . 2 2 1 . . 1 . Hunter 4 | . . . 1 . 1 . 2 . Programmer 2 | . . . . 1 . . 1 . Best Kill Streak 6 | . 6 3 4 3 4 . 2 . Combat Bots Only 6 | . 6 3 4 1 4 . 2 . Max Kills in Single Turn 3 | . 3 2 2 1 2 . 1 . Gunslinging 1 | . 1 . 1 . . . . . Exploded 3 | . 3 2 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 830 | . 32 28 223 111 27 2 150 257 Missed 258 | . 13 5 62 34 8 1 44 91 Damage Taken 6448 | . 377 218 1581 574 186 10 1283 2219 Core 2034 | . 137 26 366 172 9 . 313 1011 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1934 | . 103 67 481 211 63 3 375 631 Regen/Repaired (Parts) 80 | . . 45 . . . . 35 . Core Remaining (%) 68 | 100 45 93 33 . . 74 63 . Volleys Fired 135 | . 11 8 61 10 8 . 31 6 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 133 | . 70 93 126 84 84 . 133 79 Shots Fired 246 | . 21 11 82 24 24 . 73 11 Gun 232 | . 14 8 78 24 24 . 73 11 Cannon . | . . . . . . . . . Launcher 14 | . 7 3 4 . . . . . Special . | . . . . . . . . . Kinetic 139 | . 3 . 8 24 24 . 69 11 Thermal 81 | . . 7 70 . . . 4 . Explosive 14 | . 7 3 4 . . . . . Electromagnetic 12 | . 11 1 . . . . . . Robot Hit Streak 40 | . 6 13 17 11 7 . 40 2 Robot Miss Streak 7 | . 2 . 2 1 2 . 3 7 Penetration Max 1 | . . . . 1 1 . 1 1 Secondary Targets 5 | . 1 . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 199 | . 16 10 71 19 15 . 65 3 Core Hits 101 | . 18 12 36 6 7 . 20 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . Critical Strikes 6 | . . . 2 2 1 . 1 . Burn 3 | . . . 2 . . . 1 . Destroy 3 | . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4047 | . 535 282 1210 391 232 . 1287 110 Guns 3349 | . 146 136 1075 391 232 . 1275 94 Cannons . | . . . . . . . . . Explosions 670 | . 389 146 135 . . . . . Melee . | . . . . . . . . . Ramming 28 | . . . . . . . 12 16 Kinetic 2009 | . 24 . 56 391 232 . 1212 94 Thermal 1278 | . 75 121 1019 . . . 63 . Explosive 595 | . 314 146 135 . . . . . Electromagnetic 137 | . 122 15 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 1 1 1 1 11 Average Corruption 1 | . . . . 1 1 1 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . 6 3 3 4 Message Errors 4 | . . . . . 2 . . 2 Matter Fused 3 | . . . . . 2 1 . . Heat Flow Errors 4 | . . . . . 1 1 1 1 Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . 1 . Misfires 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . 31 19 10 . . . 6 4 Shots 3 | . 1 1 1 . . . . . Rammed 6 | . . 1 . . . . 1 4 Targets Rammed 11 | . . 1 . . . . 1 9 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 558 | . 42 80 558 45 173 119 247 117 Average Temperature 108 | . 17 27 164 15 57 65 37 61 Received Heat Transfer 1668 | . 78 63 918 141 36 . 156 276 Effects 14 | . . . 14 . . . . . Shutdowns 7 | . . . 7 . . . . . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (major) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 4 | . . . 3 . . . 1 . Heat Transferred 2964 | . 50 259 2405 . . . 250 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 381 | . 327 350 381 181 . . 118 20 Initial 138 | . . 117 126 138 . . . 5 Average 116 | . 90 191 231 130 . . 32 5 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 82 | 100 88 62 48 100 . . 100 100 Level 1 17 | . 11 37 51 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 1 3 3 . . 2 1 Investigation 2 | . 1 . 1 . . . . . Extermination 2 | . . . . 1 . . 1 . Reinforcement 7 | . . 1 2 2 . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 3 | . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 14 11 26 7 13 1 19 15 Peak Tracking Total 12 | . 4 6 6 3 5 1 4 12 Tactical Retreats 17 | . . 2 2 1 7 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 5 | . 1 . 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 12 | . 2 2 2 3 2 . 1 . Terminals 6 | . 1 1 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 25 | . 3 5 3 5 5 . 4 . Successful 19 | . 3 4 1 4 5 . 2 . Failed 6 | . . 1 2 1 . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 2 2 3 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . 3 . . . . 4 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 13 | . 2 2 1 3 5 . . . Record 7 | . 1 . 1 1 4 . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . Security Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 . Scan Component 2 | . . 1 . . . . 1 . Repair 2 | . . 1 . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 2 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . Time 51 | . . 26 . . . . 25 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4328 | 36 192 226 780 584 1006 333 860 311 Spaces Moved 3222 | 28 154 143 349 406 901 303 710 228 Core 93 | 4 . . 12 18 . . 9 50 Treads . | . . . . . . . . . Legs 255 | . . 7 202 . . . . 46 Wheels 1922 | 24 154 . . 312 901 303 228 . Hover 793 | . . 136 52 . . . 473 132 Flight 159 | . . . 83 76 . . . . Fastest Speed 50 | 50 90 56 114 80 95 110 56 50 Average Speed 111 | 92 97 110 167 108 106 110 95 109 Slowest Speed 750 | 100 100 120 350 280 110 110 750 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 32 21 23 11 91 32 23 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . 55 30 23 . 2 . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 108 | . 55 30 23 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 3759 | 38 175 201 469 534 926 302 833 281 Wait 174 | . 3 30 1 77 9 . 40 14 Move 3214 | 27 153 142 348 405 900 302 709 228 Hop . | . . . . . . . . . Pick Up 90 | 6 4 8 22 18 4 . 17 11 Fast Attach 1 | . . . . . . . . 1 Attach 85 | 5 3 9 25 16 2 . 17 8 Detach 4 | . . . 2 . . . 2 . Swap 1 | . . . . . . . 1 . Drop 30 | . 1 3 10 8 3 . 2 3 Fire 135 | . 11 8 61 10 8 . 31 6 Melee . | . . . . . . . . . Ram 7 | . . 1 . . . . 1 5 Kick 5 | . . . . . . . . 5 Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Core integrity fell below 50% 205 | -10/Materials | Discovered new exit (range 10) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 287 | -9/Materials | Repaired Grenade Launcher 451 | -9/Materials | Discovered new exit (range 4) 455 | -9/Materials | Entered another Materials area 455 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -8/Materials | Build established: Mutant 826 | -8/Materials | Lost 4 parts (1p1n1u1w) 968 | -8/Materials | Core integrity fell below 50% 992 | -8/Materials | Lost 7 parts (2p3n2w) 1190 | -8/Materials | Discovered new exit (range 16) 1235 | -8/Materials | Entered Factory 1235 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1240 | -7/Factory | Lost 3 parts (1p1n1w) 1609 | -7/Factory | Discovered new exit (range 3) 1628 | -7/Factory | Identified exit to Garrison 1819 | -7/Factory | Entered Lower Caves 2051 | -7/Lower Caves | Build established: Tank 2205 | -7/Lower Caves | Learned location of 1 exit from Factory 2205 | -7/Lower Caves | Learned Armory trap positions 2205 | -7/Lower Caves | Learned Extension emergency access door positions 2205 | -7/Lower Caves | Learned Armory emergency access door positions 2432 | -7/Lower Caves | Encountered a Warlord checkpoint 2516 | -7/Lower Caves | Learned location of Extension (-6) 2615 | -7/Lower Caves | Discovered new exit (range 5) 2825 | -7/Lower Caves | Entered another Lower Caves area 2831 | -7/Lower Caves | Learned Factory terminal intel 2839 | -7/Lower Caves | Encountered a Warlord checkpoint 2995 | -7/Lower Caves | Discovered new exit (range 10) 3158 | -7/Lower Caves | Entered Factory 3158 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3159 | -6/Factory | Identified exit to Extension 3160 | -6/Factory | Loaded intel: 28 terminal locations 3409 | -6/Factory | Spotted B-75 Beast 3538 | -6/Factory | Lost 6 parts (2p2n2u) 3892 | -6/Factory | Lost 5 parts (1p1n1u2w) 3913 | -6/Factory | Discovered new exit (range 13) 3945 | -6/Factory | Identified exit to Factory 4002 | -6/Factory | Repaired Imp. Gravmag System 4018 | -6/Factory | Entered another Factory area 4018 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4247 | -5/Factory | Lost 7 parts (1n3u3w) 4286 | -5/Factory | System corruption reached 10% 4295 | -5/Factory | Core integrity fell below 50% 4320 | -5/Factory | Core integrity fell below 20% 4329 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04308_ Imp. Field Recycling Unit collects Gyrokinetic Inverter, recycling 11 matter... 04311_ Identified Imp. Airjet. 04312_ Dropped Lgt. Fission Core. 04313_ Imp. Field Recycling Unit collects Lgt. Fission Core, recycling 13 matter... 04313_ C-30 ARC bursts open, deploying its payload. 04313_ H-66 Slayer unfolds itself. 04315_ Slammed into P-70 Sage. 04316_ Slammed into G-67 Veteran. 04317_ Slug penetrates G-50 Soldier. 04317_ Slug penetrates Wall. 04317_ Slammed into G-67 Veteran. 04320_ Penetrated by Slug. 04320_ Slug penetrates Wall. 04322_ Penetrated by Slug. 04324_ Imp. Airjet destroyed. 04326_ Penetrated by Slug. 04326_ P-70 Sage destroyed. 04327_ Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????""F??????? | | ??????????????????????????????????######"" "?????? | | ??????????????????????????????????# ????? | | ?????????????????????????#####????# ??????? | | ?????????????????????????# ###### """ ""?????? | | ?????????????????????????# """ ""?????? | | ?????????????????????????# # """ """????? | | ???????????????????????#+##### " """ """ ? | | ???????????????????????# @ ## "%" ?? | | ???????????????????????# =g! " """ """????? | | ???????????????????????# ggh """ """ ? ? | | ??????????????????? h """ """ + | | ???????????????????##### ## "%" """ # | | ???????????????????????# ?# # | | ???????????????????????# ?# ! # | | ???????????????????????# ?# # | | ???????????????????????#+## # | | ??????????????????? + | | ???????????????????? # | | ??????????????????????? ########## | | ??????????????????????? ??????????# | | ??????????????????????????########## | | ??????????????????????????# # | | ??????????????????????????# # ####### | | ??????????????????????????# # #?????? | | ??????????????????????????# # #?????? | | ??????????????????????????# + #?????? | | ??????????????????????????# ##### #?????? | | ??????????????????????????# #???# #?????? | | ??????????????????????????# #???# #?????? | | ??????????????????????????# #???# #?????? | | ??????????????????????????##########???# #?????? | | ???????????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed AnalysisFocalGun Manual? 0 Play Time 01:25:40 Cumulative 10.6 hours Start 2024.04.01 @ 20:07:36 End 2024.04.01 @ 21:35:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2f1c1b9-6d06-4060-8e0f-3768e064da53