Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 07:10:10

Player: Chair

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (354)     1770
Value Destroyed (19040)    19040
Prototype IDs (35)         700
Alien Tech Used (10)       2000
Bonus (24654)              24654
              TOTAL SCORE: 55864

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    5396
Follower Combat Kills      3950
Network Hubs Disabled      400
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Scanned by Researcher      1000
Pursued by Intercept       1000
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             0/1600
Matter                     188/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (10) -----
  Improved Armor Integrity Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Dimensional Node Initializer
           Supercharged TR
  Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Multi-Particle Reactor
>               --- PROPULSION -------
                Biometal Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Cooling System
                Huge Storage Unit
   Experimental Targeting Computer
       Advanced Force Field
                Phase Redirector
>               --- WEAPON -----------
                Hvy. KE Gamma Construct/C
                Sigix Broadsword
>               --- INVENTORY --------
   Experimental Energy Well
   Experimental Matter Compressor
       Advanced Signal Interpreter
                Quantum Capacitor
                Dimensional Node Initializer
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Terrabomb
                Terrabomb
                Gamma Rifle
         Cooled Phase Gun
                Quantum Rifle
                Matter Neutralizer
  Hypervelocity Mass Driver
                Gamma Bomb Array
                Micro-nuke Launcher
       Improved Plasma Cutter
                Sigix Containment Pod
[Rating: 188]

 Favorites 
-----------
Power                      Constructs
  Engine                   Subdweller Power Source
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Constructs
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Constructs
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Slots Evolved              18   | .   .   .   .   6   2   2   .   .   .   .   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   1   2   
  Weapon                   3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   4   4   7   4   .   3   3   2   1   3   8   8   21  16  .   9   
  Power                    3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | 2   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Treads                 5    | 2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   4   .   2   2   .   2   .   .   1   .   6   6   15  11  .   4   
    Device                 22   | .   .   .   1   .   .   1   .   .   1   .   2   4   7   4   .   2   
    Storage                8    | 1   2   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   
    Processor              13   | .   1   .   .   1   .   1   .   .   .   .   2   1   1   5   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             9    | .   1   .   1   1   .   .   .   .   .   .   1   .   3   2   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   34   | 2   .   3   2   2   .   1   3   2   .   3   2   2   5   5   .   2   
    Energy Gun             6    | .   .   .   .   .   .   .   1   2   .   .   1   .   1   1   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   2   1   .   1   .   .   1   
    Ballistic Gun          8    | 2   .   3   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               6    | .   .   .   .   1   .   .   2   .   .   .   .   .   2   1   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   .   .   .   .   2   .   1   2   1   4   7   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   2   2   .   .   .   .   .   .   2   .   .   6   4   6   20  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               12   | .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   1   7   
  Utility                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   1   8   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   3   
  Highest Loss Streak      14   | .   .   1   1   .   .   .   .   .   .   1   .   .   2   2   2   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            14   | 1   8   14  10  4   4   7   14  14  10  14  17  21  20  21  13  4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Propulsion               1    | 1   2   2   2   1   .   .   1   1   1   3   3   4   .   3   3   .   
  Utility                  4    | .   1   3   1   1   2   3   6   5   6   7   4   5   5   5   5   .   
  Weapon                   5    | .   3   8   5   2   1   3   7   7   2   3   6   6   6   3   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             105  | .   1   1   18  3   5   5   .   5   7   5   16  10  11  14  1   3   
  Power                    6    | .   .   .   1   .   .   1   .   .   .   .   .   2   2   .   .   .   
  Propulsion               23   | .   1   .   3   .   1   2   .   .   .   1   5   1   1   7   .   1   
  Utility                  17   | .   .   .   3   .   1   1   .   2   1   4   1   2   1   .   .   1   
  Weapon                   55   | .   .   1   10  3   3   1   .   3   6   .   10  5   6   7   .   .   
  Tool/Special             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
Average Slot Usage (%)     49   | .   98  99  79  37  33  38  42  46  36  37  44  44  42  42  36  31  
  Engine                   3    | .   14  13  12  7   6   4   2   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   2   5   5   4   3   4   4   4   
  Treads                   4    | .   28  27  18  .   .   .   .   .   .   .   1   2   .   2   .   .   
  Leg                      1    | .   .   .   3   4   .   .   1   .   .   .   1   1   1   1   4   8   
  Hover                    1    | .   .   .   .   .   .   2   3   5   5   3   .   .   .   .   .   .   
  Device                   7    | .   .   .   5   7   6   5   5   5   5   5   7   9   12  8   10  6   
  Storage                  4    | .   14  14  8   .   .   1   5   5   4   5   4   4   4   4   4   1   
  Processor                4    | .   3   .   .   5   .   5   5   5   5   5   12  9   4   4   8   8   
  Protection               2    | .   8   14  8   .   6   2   .   .   .   .   .   .   .   4   .   1   
  Energy Cannon            4    | .   .   .   3   1   4   6   7   5   1   6   6   3   4   4   .   .   
  Ballistic Gun            4    | .   28  28  17  .   .   .   .   .   .   .   .   2   .   .   .   .   
Peak Build Rating          188  | 6   9   12  33  56  66  94  99  111 111 118 129 147 188 184 169 151 
  Average Rating           103  | 4   7   11  19  50  64  80  93  104 104 108 116 140 170 164 151 91  
  On Entrance              81   | .   6   8   11  33  56  66  94  98  111 105 118 116 146 154 154 110 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             200  | 14  32  35  35  32  32  73  84  84  77  90  148 183 197 200 166 141 
  Greatest Support         228  | 40  40  40  40  41  47  122 183 183 219 219 228 215 215 215 197 194 
  Greatest Overweight (x)  4    | .   .   1   1   1   .   1   .   .   .   .   .   .   3   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  5   5   15  15  15  15  15  25  25  25  25  25  25  
  Average Capacity         16   | 7   10  15  10  5   5   8   15  15  13  15  19  25  25  25  25  14  
  Most Carried             25   | 3   12  15  15  5   5   15  15  15  15  15  25  25  25  25  17  14  
  Average Carried          15   | 2   8   14  10  4   4   7   14  14  10  14  17  24  23  23  14  4   
  Final Capacity           25   | 8   15  15  5   5   5   15  15  15  15  15  25  25  25  25  25  5   
  Final Carried            24   | 3   12  15  5   5   5   15  14  15  15  15  24  24  20  19  14  3   
Scrap Engine Consumption   277  | .   .   .   26  21  20  27  9   7   14  17  35  21  60  20  .   .   
  Constructs Created       6    | .   .   .   3   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Constructs Modified      121  | .   .   .   3   8   5   15  6   4   9   5   18  6   34  8   .   .   

 Class Distribution 
--------------------
 64% | Construct
 12% | Mutant
  9% | Commander-Construct
  4% | Alien-Construct
  3% | Scavenger-Construct
  3% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Scavenger-Mutant | -9/Recycling
           Construct | -7/Factory
           Construct | -6/Factory
           Construct | -5/Factory
           Construct | -5/Extension
 Commander-Construct | -5/Cetus
 Commander-Construct | -5/Archives
           Construct | -5/Hub_04(d)
           Construct | -4/Factory
           Construct | -3/Research
           Construct | -3/Quarantine
           Construct | -3/Section 7
     Alien-Construct | -2/Research
        Alien-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Sec  Res  Acc  
Matter Collected           7883  | 255  273  251  356  271  351  120  223  51   73   264  192  708  3233 1170 35   57   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22520 | .    383  424  1130 699  908  1257 2990 304  174  1414 644  1126 5231 5718 .    118  
  Parts                    894   | .    28   31   50   32   44   52   128  9    4    52   24   52   209  171  .    8    
Haulers Intercepted        10    | .    1    .    .    .    1    1    2    .    .    1    .    1    1    2    .    .    
Recyclers Shooed           10    | .    .    .    7    .    .    .    1    .    .    .    1    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15    | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Combat Hostiles Destroyed  270  | .   11  11  8   10  8   13  38  4   2   18  7   10  60  67  .   3   
  Melee                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  4   .   .   
  Guns                     30   | .   11  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  146  | .   .   .   .   10  8   13  24  1   1   16  7   9   34  23  .   .   
  AOE                      23   | .   .   .   .   .   .   .   9   .   .   .   .   1   .   10  .   3   
Classes Destroyed          26   | .   4   2   5   2   3   1   2   .   .   2   .   .   3   2   .   .   
  Worker                   12   | .   .   .   .   .   1   1   2   .   .   1   .   .   6   .   .   1   
  Builder                  7    | .   .   .   3   2   .   .   1   .   .   .   .   .   1   .   .   .   
  Hauler                   10   | .   1   .   .   .   1   1   2   .   .   1   .   1   1   2   .   .   
  Recycler                 23   | .   .   .   8   2   2   1   5   .   .   .   1   .   4   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Operator                 5    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   2   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   .   .   .   1   3   2   1   .   2   .   3   2   1   .   .   
  Swarmer                  32   | .   6   4   .   3   .   .   12  .   .   .   .   .   7   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Grunt                    88   | .   5   2   2   2   2   7   10  .   .   1   1   4   16  36  .   .   
  Brawler                  6    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   3   .   .   
  Duelist                  14   | .   .   .   .   .   1   .   1   .   .   .   .   .   4   8   .   .   
  Protector                6    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   3   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Sentry                   35   | .   .   .   3   3   2   .   9   .   2   3   3   4   6   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   2   1   2   .   2   .   .   
  Programmer               38   | .   .   .   .   1   3   4   .   .   .   1   2   .   21  6   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Lightning                10   | .   .   .   .   .   .   .   .   .   .   7   .   .   3   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | .   8   5   3   3   3   3   11  5   2   4   3   7   8   25  .   4   
  Combat Bots Only         24   | .   8   4   3   2   2   3   7   4   2   4   2   3   8   24  .   3   
Max Kills in Single Turn   5    | .   1   2   2   2   1   1   2   1   1   1   1   1   2   5   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -7    -6    -5    -5    -5    -5    -5    -4    -3    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Fac   Fac   Fac   Ext   Cet   Arc   Hub   Fac   Res   Qua   Sec   Res   Acc   
Hostile Shots Fired        2043  | .     45    66    28    136   44    22    82    4     4     107   49    99    455   359   142   401   
  Missed                   694   | .     13    32    4     61    12    5     24    3     1     22    19    26    123   106   74    169   
  Hits                     1349  | .     32    34    24    75    32    17    58    1     3     85    30    73    332   253   68    232   
    Melee                  26    | .     .     .     .     .     .     .     .     .     .     7     .     .     5     6     .     8     
    Projectile             1323  | .     32    34    24    75    32    17    58    1     3     78    30    73    327   247   68    224   
    AOE                    4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     1     
  Critical Strikes         98    | .     .     .     .     3     1     1     1     .     .     18    2     3     34    19    .     16    
    Actively Blocked       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Part Disruptions         5     | .     .     .     .     .     .     .     .     .     .     1     .     .     3     1     .     .     
Damage Taken               28498 | .     292   385   449   848   526   392   1306  13    82    2942  579   1278  5729  6234  1873  5570  
  Core                     3680  | .     44    40    61    93    19    42    106   .     .     182   .     28    523   829   183   1530  
  Absorbed by Shields      3176  | .     .     .     .     .     .     .     45    12    .     .     .     186   2578  355   .     .     
  Redirected to Core       335   | .     .     .     .     .     .     .     .     .     .     .     .     .     335   .     .     .     
  Redirected to Shielding  204   | .     .     .     .     .     .     .     .     .     .     .     .     .     173   31    .     .     
  Ignored by Resistances   21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Regen/Repaired (Parts)   11481 | .     .     .     .     140   386   786   693   39    184   615   2150  938   2624  2926  .     .     
Core Remaining (%)         74    | 100   .     .     42    86    97    .     .     .     .     67    100   .     .     15    87    .     
Volleys Fired              924   | .     41    42    57    49    23    36    71    8     7     124   37    57    164   174   3     31    
  Largest                  2     | .     2     2     2     2     1     1     1     1     2     2     2     1     1     2     1     1     
  Hottest                  240   | .     40    58    112   180   180   180   101   240   182   134   193   194   194   181   102   120   
Shots Fired                1013  | .     82    80    82    51    23    36    71    8     9     127   42    57    157   154   3     31    
  Gun                      240   | .     82    80    65    2     .     .     .     1     2     .     5     3     .     .     .     .     
  Cannon                   740   | .     .     .     17    49    23    36    65    7     7     123   37    54    157   134   3     28    
  Launcher                 29    | .     .     .     .     .     .     .     6     .     .     .     .     .     .     20    .     3     
  Special                  4     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
  Kinetic                  408   | .     82    80    65    49    3     30    44    .     .     .     .     3     7     16    3     26    
  Thermal                  381   | .     .     .     17    2     20    6     .     1     9     106   40    54    89    35    .     2     
  Explosive                9     | .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     3     
  Electromagnetic          215   | .     .     .     .     .     .     .     21    7     .     21    2     .     61    103   .     .     
  Robot Hit Streak         20    | .     14    15    5     11    20    12    13    16    4     9     8     8     13    12    .     3     
  Robot Miss Streak        9     | .     6     2     2     3     3     4     5     2     3     7     2     1     4     9     .     .     
  Penetration Max          2     | .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     .     
  Secondary Targets        6     | .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                166   | .     .     .     .     .     .     .     .     .     .     .     .     44    117   5     .     .     
Shots Hit Robots           700   | .     51    46    53    32    21    35    67    7     8     59    27    36    156   101   .     1     
  Core Hits                516   | 1     21    20    24    9     20    42    101   8     7     21    7     17    55    155   2     6     
  Critical Kills           4     | .     .     .     .     1     .     .     .     .     .     1     .     .     1     1     .     .     
  Critical Parts Destroyed 6     | .     .     .     2     .     .     .     .     .     .     3     1     .     .     .     .     .     
  Critical Strikes         17    | .     .     .     2     1     .     .     .     .     .     9     2     .     2     1     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Destroy                8     | .     .     .     1     1     .     .     .     .     .     4     2     .     .     .     .     .     
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
    Smash                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              100   | .     .     .     1     .     .     .     .     .     .     .     .     .     79    20    .     .     
  Impact                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 99    | .     .     .     .     .     .     .     .     .     .     .     .     .     79    20    .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            13    | .     .     .     1     .     .     .     .     .     .     .     .     .     12    .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Damage Inflicted           59520 | 2     704   805   1258  2162  1616  2454  7108  640   597   5815  2419  3075  15530 14873 81    381   
  Guns                     2606  | .     704   805   833   30    .     .     .     .     22    .     163   49    .     .     .     .     
  Cannons                  43261 | .     .     .     358   2125  1616  2272  5970  640   575   5798  2191  2848  11083 7785  .     .     
  Explosions               8069  | .     .     .     .     .     .     182   1138  .     .     .     65    103   .     6240  .     341   
  Melee                    5077  | .     .     .     64    .     .     .     .     .     .     .     .     .     4440  573   .     .     
  Ramming                  490   | 2     .     .     3     7     .     .     .     .     .     .     .     75    7     275   81    40    
  Kinetic                  11646 | .     704   805   833   2155  146   1840  4038  .     .     .     .     49    204   872   .     .     
  Thermal                  21648 | .     .     .     358   .     1470  614   .     .     597   5050  2202  2951  5980  2426  .     .     
  Explosive                2404  | .     .     .     .     .     .     .     1138  .     .     .     .     .     .     925   .     341   
  Electromagnetic          18255 | .     .     .     .     .     .     .     1932  640   .     765   217   .     4899  9802  .     .     
  Impact                   64    | .     .     .     64    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 5013  | .     .     .     .     .     .     .     .     .     .     .     .     .     4440  573   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         64    | .     1     1     2     2     2     2     .     2     2     30    2     .     54    64    3     17    
  Average Corruption       18    | .     1     1     1     1     1     1     .     2     1     22    1     .     29    57    1     11    
  Corruption Purged        4     | .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  358   | .     .     6     13    5     4     1     .     1     4     21    17    .     170   104   1     11    
    Message Errors         73    | .     .     .     .     1     .     .     .     1     1     2     4     .     40    22    .     2     
    Matter Fused           84    | .     .     .     3     2     3     .     .     .     1     3     6     .     44    20    .     2     
    Heat Flow Errors       42    | .     .     3     1     .     .     1     .     .     .     1     .     .     24    8     1     3     
    Energy Discharges      33    | .     .     1     3     .     .     .     .     .     .     3     4     .     19    2     .     1     
    Parts Rejected         4     | .     .     .     .     1     .     .     .     .     .     1     .     .     .     2     .     .     
    Parts Fused            5     | .     .     .     1     .     .     .     .     .     .     .     1     .     2     1     .     .     
    Data Loss (minor)      41    | .     .     1     4     .     .     .     .     .     1     4     1     .     21    8     .     1     
    Data Loss (major)      14    | .     .     .     .     1     1     .     .     .     .     1     1     .     6     4     .     .     
    Misfires               3     | .     .     1     .     .     .     .     .     .     1     1     .     .     .     .     .     .     
    Alerts                 8     | .     .     .     1     .     .     .     .     .     .     .     .     .     6     .     .     1     
    Misdirections          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     13    .     1     
    Weapon Failures        36    | .     .     .     .     .     .     .     .     .     .     5     .     .     7     24    .     .     
Overload Shots             1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Overflow Damage            5440  | .     .     .     110   445   66    66    89    .     37    850   285   142   2313  999   .     38    
  Projectiles              3891  | .     .     .     46    445   66    66    12    .     37    850   285   142   1096  846   .     .     
  Explosions               190   | .     .     .     .     .     .     .     77    .     .     .     .     .     .     75    .     38    
  Melee                    1359  | .     .     .     64    .     .     .     .     .     .     .     .     .     1217  78    .     .     
Knockbacks                 31    | .     .     .     .     9     .     7     8     .     .     .     .     1     .     5     1     .     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     
  Kinetic                  28    | .     .     .     .     9     .     7     8     .     .     .     .     .     .     4     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      460   | .     .     .     .     .     .     .     47    .     .     .     .     .     2     217   .     194   
  Shots                    12    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     8     .     3     
  Rammed                   27    | 2     .     .     1     .     1     .     .     .     .     .     .     3     2     9     .     9     
Targets Rammed             45    | 2     .     .     1     2     1     .     .     .     .     .     .     4     2     12    5     16    
  Kicked                   17    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     5     7     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Highest Temperature        721   | .     8     259   248   382   282   291   266   196   313   444   420   327   388   721   72    182   
  Average Temperature      112   | .     2     96    52    138   113   88    78    94    147   91    136   136   121   133   72    79    
  Received Heat Transfer   3072  | .     84    183   192   144   159   81    163   .     18    126   54    143   428   1027  162   108   
  Effects                  25    | .     .     .     .     3     1     .     .     .     2     3     3     2     1     10    .     .     
    Shutdowns              2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           11    | .     .     .     .     2     1     .     .     .     .     1     2     2     1     2     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           58    | .     .     .     1     .     .     .     7     3     .     2     1     .     13    31    .     .     
  Combat Hostiles          51    | .     .     .     .     .     .     .     5     3     .     2     .     .     12    29    .     .     
  Parts Fried              209   | .     .     .     1     .     .     .     19    6     .     6     3     .     64    109   .     1     
  Impact Corruptions       5     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     
  Parts Melted             14    | .     .     .     2     .     3     1     .     .     1     1     .     .     6     .     .     .     
  Heat Transferred         9399  | .     .     .     574   .     1500  550   .     .     777   1745  420   50    2293  1490  .     .     
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     8     .     .     

 Alert                           | -11  -10  -10  -9   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Sec  Res  Acc  
Maximum Alert Level        5     | .    .    .    .    2    1    1    3    2    2    3    2    1    3    5    5    5    
  Low Security (%)         40    | 100  100  .    100  .    97   87   14   .    39   15   .    71   31   .    .    .    
  Level 1                  21    | .    .    .    .    92   2    12   36   .    55   5    3    28   33   .    .    .    
  Level 2                  25    | .    .    .    .    7    .    .    31   100  4    37   96   .    26   44   .    .    
  Level 3                  6     | .    .    .    .    .    .    .    17   .    .    41   .    .    8    22   .    .    
  Level 4                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    85   
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   94   .    
Peak Influence             4510  | .    150  .    74   409  203  229  849  635  419  984  583  282  822  4510 2836 1777 
  Initial                  2532  | .    .    .    62   400  193  40   98   400  215  27   478  235  69   456  2532 1689 
  Average                  426   | .    75   .    12   335  103  69   441  556  240  587  479  116  333  1401 2640 1653 
Influence Increases        13207 | .    292  215  308  783  270  561  1380 309  214  1526 527  445  1803 3634 364  576  
  Destroy 0b10 Robot/C     6580  | .    220  160  100  200  160  260  900  160  80   540  140  200  1200 2120 40   100  
  Destroy 0b10 Robot/NC    500   | .    20   .    70   20   30   35   75   10   5    40   5    20   85   70   5    10   
  Destroy Leader           1000  | .    38   10   .    60   64   68   86   .    .    128  40   68   176  250  2    10   
  Allied During Kill       1216  | .    .    .    2    .    .    1    139  114  85   382  .    .    .    463  11   19   
  Successful Hack          409   | .    14   .    24   26   .    5    22   .    .    14   175  38   75   16   .    .    
  Select Force Hacks       140   | .    .    .    90   .    .    .    .    .    .    .    .    .    .    .    .    50   
  Disable Machine          840   | .    .    .    15   30   15   120  15   15   30   195  45   45   165  150  .    .    
  Destroy Structure        862   | .    .    .    7    17   1    72   128  10   14   152  32   44   72   130  51   132  
  Advance Influence        400   | .    .    .    .    400  .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          120   | .    .    .    .    .    .    .    .    .    .    .    30   30   .    60   .    .    
  Lose Combat Pursuer      1140  | .    .    45   .    30   .    .    15   .    .    75   60   .    30   375  255  255  
Influence Decreases        12464 | .    279  97   439  386  584  444  864  486  674  627  1056 770  1115 776  2050 1817 
  Entered New Map          5339  | .    .    7    69   .    204  43   102  316  324  52   500  214  55   356  1970 1127 
  Time Decay               5290  | .    279  80   326  386  380  361  422  170  350  355  546  325  700  380  .    230  
  Lost Part                390   | .    .    10   .    .    .    .    .    .    .    20   .    .    60   40   60   200  
  Lost Ally                594   | .    .    .    44   .    .    20   40   .    .    200  10   .    .    .    20   260  
  Purge Threat             851   | .    .    .    .    .    .    20   300  .    .    .    .    231  300  .    .    .    
Squads Dispatched          101   | .    1    .    .    5    3    5    2    .    .    8    5    5    17   26   12   12   
  Investigation            7     | .    1    .    .    .    .    .    .    .    .    .    1    2    .    .    .    3    
  Extermination            27    | .    .    .    .    2    2    2    .    .    .    2    4    .    10   3    .    2    
  Reinforcement            24    | .    .    .    .    3    1    3    1    .    .    5    .    3    5    1    .    2    
  Assault                  37    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    20   12   2    
  Garrison                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3     | .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         4     | .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Distress Signals           24   | .   1   .   .   3   .   .   .   2   .   1   3   4   2   4   1   3   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
Times Spotted              561  | .   18  9   10  18  18  18  42  6   8   39  14  17  69  190 46  39  
  Peak Tracking Total      25   | .   4   4   4   4   8   4   6   5   1   7   6   7   6   25  20  15  
  Tactical Retreats        37   | .   .   2   .   2   .   .   1   .   .   4   2   .   2   8   6   10  

 Traps                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Traps Triggered            10   | .   1   .   .   2   .   1   2   .   .   .   .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Machines Disabled          65   | .   .   1   2   2   1   8   2   1   2   13  3   3   12  15  .   .   
  Max in Single Turn       5    | .   .   1   1   1   1   5   1   1   1   1   1   1   2   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Hacking                        | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Machines Accessed          82   | .   4   .   9   3   6   6   10  1   .   3   14  6   13  3   .   4   
  Terminals                60   | .   4   .   4   1   3   5   10  1   .   2   8   5   12  3   .   2   
  Fabricators              7    | .   .   .   .   2   1   .   .   .   .   .   2   1   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          7    | .   .   .   4   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   
Total Hacks                229  | .   14  .   26  8   6   14  21  3   .   10  51  19  35  13  .   9   
  Successful               80   | .   7   .   14  4   .   6   7   .   .   2   20  4   11  4   .   1   
  Failed                   149  | .   7   .   12  4   6   8   14  3   .   8   31  15  24  9   .   8   
    Catastrophic           47   | .   2   .   .   1   5   1   5   1   .   3   10  4   7   3   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   8   .   17  4   1   3   3   1   .   3   7   2   6   2   .   6   
  Terminals                180  | .   14  .   17  2   3   12  21  3   .   7   32  17  34  13  .   5   
  Fabricators              21   | .   .   .   .   6   1   .   .   .   .   .   9   2   .   .   .   3   
  Repair Stations          7    | .   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          13   | .   .   .   7   .   1   .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   1   
Terminal Hacks             50   | .   6   .   9   .   .   3   7   .   .   .   9   3   9   4   .   .   
  Record                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Part Schematic           3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   1   4   .   .   .   .   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   1   2   .   .   .   .   2   2   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Release Object           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
Unauthorized Hacks         16   | .   1   .   5   2   .   1   .   .   .   1   3   1   1   .   .   1   
  Terminals                10   | .   1   .   2   1   .   1   .   .   .   1   2   1   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   1   .   2   1   .   1   .   .   .   1   1   1   1   .   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Hacking Detections         68   | .   4   .   5   2   6   4   8   2   .   2   13  6   10  2   .   4   
  Full Trace Events        9    | .   1   .   5   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   .   .   .   .   .   .   .   2   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   206  | .   .   .   .   117 .   .   .   .   .   .   89  .   .   .   .   .   
  Total Part Build Rating  23   | .   .   .   .   14  .   .   .   .   .   .   9   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   .   44  .   .   .   .   8   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Fac Fac Fac Ext Cet Arc Hub Fac Res Qua Sec Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   3   1   1   1   1   1   .   .   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -7    -6    -5    -5    -5    -5    -5    -4    -3    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Fac   Fac   Fac   Ext   Cet   Arc   Hub   Fac   Res   Qua   Sec   Res   Acc   
Total Allies               36    | .     .     .     5     .     .     1     9     5     .     .     1     .     .     1     .     14    
  Largest Group            11    | .     .     .     5     .     .     .     7     11    11    10    1     .     .     1     1     6     
  Highest-Rated Group      1204  | .     .     .     65    .     .     .     360   820   820   658   10    .     .     1204  1204  85    
  Highest-Rated Ally       1204  | .     .     .     15    .     .     .     159   153   153   96    10    .     .     1204  1204  15    
Total Orders               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  EXPLORE                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  RETURN                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Ally Attacks               418   | .     .     .     13    .     .     .     59    23    20    112   .     .     .     128   25    38    
  Total Damage             21578 | .     .     .     276   .     .     .     859   563   504   2774  .     .     .     12222 3689  691   
  Kills                    85    | .     .     .     4     .     .     .     9     5     3     13    .     .     .     44    3     4     
Allies Corrupted           5     | .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     .     1     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11  -10  -10  -9   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Sec  Res  Acc  
Active Infowar (turns)     8109 | .    197  .    .    .    .    1402 1022 355  750  836  1569 940  199  407  184  248  
  Optics                   8092 | .    197  .    .    .    .    1402 1022 355  750  836  1569 940  182  407  184  248  
  IFF                      17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Jamming                  851  | .    .    .    .    .    .    .    .    .    .    .    851  .    .    .    .    .    
Robot Analysis Total       5    | .    3    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Drone Recoveries         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    

 Exploration                     | -11  -10  -10  -9   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Sec  Res  Acc  
Turns Passed               18081 | 103  676  1059 1429 900  886  1402 1022 355  797  836  1569 940  4118 1317 184  488  
Spaces Moved               11295 | 57   275  563  746  733  787  877  835  240  244  423  1435 834  1615 691  274  666  
  Core                     302   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  
  Treads                   3019  | 55   275  563  488  .    .    25   2    .    .    39   382  633  287  270  .    .    
  Legs                     3477  | .    .    .    258  485  56   28   138  .    .    .    470  201  780  421  274  366  
  Wheels                   1157  | .    .    .    .    .    731  268  .    .    .    .    .    .    158  .    .    .    
  Hover                    2162  | .    .    .    .    .    .    556  695  240  244  251  .    .    176  .    .    .    
  Flight                   1178  | .    .    .    .    248  .    .    .    .    .    133  583  .    214  .    .    .    
  Fastest Speed            50    | 50   160  160  120  71   82   70   74   74   74   73   64   88   88   59   59   50   
  Average Speed            109   | 156  160  162  152  84   99   88   84   74   126  123  65   88   185  97   59   55   
  Slowest Speed            353   | 160  160  240  240  133  140  148  125  74   147  147  88   88   353  157  59   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       19    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    10   2    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
Exploration Rate (%)       43    | 6    42   35   76   14   15   21   88   78   85   50   31   23   88   52   16   19   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    .    1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    3    .    1    .    .    .    10   6    11   7    2    5    58   
Terrain Destroyed          483   | .    .    .    7    17   .    51   94   .    4    48   18   35   39   59   5    106  
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Projectile               218   | .    .    .    7    17   .    4    11   .    4    48   13   17   32   24   5    36   
  AOE                      257   | .    .    .    .    .    .    47   82   .    .    .    5    18   .    35   .    70   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Sec  Res  Acc  
Total                      16013 | 67   430  632  964  963  871  1470 1081 411  729  596  2035 1034 2545 1135 293  757  
  Wait                     2971  | .    97   18   71   165  49   524  136  146  450  26   479  93   551  152  .    14   
  Move                     11281 | 57   274  562  745  732  786  876  834  239  243  422  1434 833  1614 691  273  666  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | 3    10   4    19   4    6    19   .    7    16   6    36   16   24   20   3    .    
  Fast Attach              82    | 6    2    2    3    4    .    1    1    2    2    2    3    5    23   18   1    7    
  Attach                   65    | .    .    .    2    1    .    4    3    .    .    3    6    5    18   11   4    8    
  Detach                   69    | .    1    .    3    1    .    4    3    .    1    2    7    3    28   10   .    6    
  Swap                     18    | .    2    2    2    .    .    .    .    1    .    .    1    1    6    2    1    .    
  Drop                     192   | .    3    2    25   5    6    6    1    8    10   5    32   17   36   25   3    8    
  Fire                     924   | .    41   42   57   49   23   36   71   8    7    124  37   57   164  174  3    31   
  Melee                    98    | .    .    .    1    .    .    .    .    .    .    .    .    .    79   18   .    .    
  Ram                      11    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    9    
  Kick                     16    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    5    7    
  Crush                    16    | 1    .    .    1    .    .    .    .    .    .    .    .    4    1    9    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    
  Rewire                   65    | .    .    .    35   .    .    .    30   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / [*Scr])
-9/Recycling
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Quarantine (discovered 3 exits: [*Res] / *Sec / [*Frg])
-3/Section 7
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
    32 | -11/Scrapyard | Discovered new exit (range 15)
   104 | -11/Scrapyard | Entered Materials
   254 | -10/Materials | Destroyed 8 combat bots
   316 | -10/Materials | Build established: Mutant
   661 | -10/Materials | Discovered new exit (range 16)
   768 | -10/Materials | Discovered new exit (range 8)
   780 | -10/Materials | Entered Subcaves
   781 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
   781 | -10/Subcaves  | Approached by a straggling Scientist
   782 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  1221 | -10/Subcaves  | Discovered new exit (range 6)
  1282 | -10/Subcaves  | Learned Materials interactive machine intel
  1528 | -10/Subcaves  | Discovered new exit (range 15)
  1544 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
  1681 | -10/Subcaves  | Learned Materials emergency access door positions
  1775 | -10/Subcaves  | Discovered new exit (range 13)
  1839 | -10/Subcaves  | Entered Recycling
  2460 | -9/Recycling  | Discovered new exit (range 16)
  2501 | -9/Recycling  | Build established: Scavenger-Mutant
  2550 | -9/Recycling  | Scanned before Scraplab entrance
  2574 | -9/Recycling  | Entered Scraplab
  2589 | -9/Recycling  | Angered Scraplab inhabitants
  2623 | -9/Recycling  | Core integrity fell below 50%
  2660 | -9/Recycling  | Lost 5 allies
  2694 | -9/Recycling  | Found Prototype Device
  2694 | -9/Recycling  | Identified Scrap Engine
  3158 | -9/Recycling  | Build established: Construct
  3268 | -9/Recycling  | Entered Factory
  3268 | -7/Factory    | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1
  3537 | -7/Factory    | Discovered new exit (range 15)
  3547 | -7/Factory    | Identified exit to Factory
  3598 | -7/Factory    | Fabricated Centrium Wheel?
  4083 | -7/Factory    | Discovered exit to Factory (range 16)
  4168 | -7/Factory    | Entered another Factory area
  4168 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  5046 | -6/Factory    | Discovered new exit (range 7)
  5054 | -6/Factory    | Entered another Factory area
  5054 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6272 | -5/Factory    | Repaired Imp. Medium Armor Plating
  6434 | -5/Factory    | Discovered new exit (range 10)
  6456 | -5/Factory    | Entered Extension
  6631 | -5/Extension  | Disrupted transfer network
  6637 | -5/Extension  | Destroyed 7 combat bots
  6696 | -5/Extension  | Spotted B-75 Beast
  6723 | -5/Extension  | Rescued a captive Derelict
  6729 | -5/Extension  | Rescued a captive Derelict
  6943 | -5/Extension  | Destroyed B-75 Beast
  6947 | -5/Extension  | Spotted B-75 Beast
  6979 | -5/Extension  | Destroyed B-75 Beast
  7056 | -5/Extension  | First assault squad dispatched
  7162 | -5/Extension  | Rescued a captive Derelict
  7195 | -5/Extension  | Rescued A7
  7347 | -5/Extension  | Rescued a captive Derelict
  7440 | -5/Extension  | Discovered new exit (range 10)
  7440 | -5/Extension  | Discovered new exit (range 6)
  7478 | -5/Extension  | Entered Cetus
  7478 | -5/Cetus      | Accompanied by 6 allies (A7)
  7483 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
  7485 | -5/Cetus      | Spotted Cetus Guard
  7486 | -5/Cetus      | Spotted Cetus Guard
  7488 | -5/Cetus      | Spotted Cetus Guard
  7490 | -5/Cetus      | Destroyed Cetus Guard
  7492 | -5/Cetus      | Spotted Cetus Guard
  7495 | -5/Cetus      | Destroyed Cetus Guard
  7498 | -5/Cetus      | Destroyed Cetus Guard
  7500 | -5/Cetus      | Destroyed Cetus Guard
  7544 | -5/Cetus      | Started Cetus Manufacturing Module
  7550 | -5/Cetus      | Discovered new exit (range 22)
  7567 | -5/Cetus      | Spotted Cetus Guard
  7568 | -5/Cetus      | Spotted Cetus Guard
  7569 | -5/Cetus      | Manufactured an Enhanced Grunt
  7570 | -5/Cetus      | Spotted Cetus Guard
  7590 | -5/Cetus      | Allies destroyed Cetus Guard
  7592 | -5/Cetus      | Allies destroyed Cetus Guard
  7594 | -5/Cetus      | Manufactured an Enhanced Grunt
  7604 | -5/Cetus      | Discovered new exit (range 22)
  7613 | -5/Cetus      | Met Revision 17
  7619 | -5/Cetus      | Manufactured an Enhanced Grunt
  7644 | -5/Cetus      | Manufactured an Enhanced Grunt
  7669 | -5/Cetus      | Manufactured an Enhanced Grunt
  7751 | -5/Cetus      | Escorted A7 to Cetus Mainframe
  7833 | -5/Cetus      | Entered Archives
  7833 | -5/Archives   | Accompanied by 11 allies (A7)
  7838 | -5/Archives   | Received a hacking code to weaken MAIN.C
  7852 | -5/Archives   | Discovered new exit (range 22)
  7854 | -5/Archives   | Build established: Commander-Construct
  7862 | -5/Archives   | Discovered new exit (range 21)
  7868 | -5/Archives   | Discovered new exit (range 14)
  8630 | -5/Archives   | Entered Hub_04(d)
  8630 | -5/Hub_04(d)  | Accompanied by 10 allies
  8822 | -5/Hub_04(d)  | Network Hub disabled
  8854 | -5/Hub_04(d)  | Spotted B-75 Beast
  8873 | -5/Hub_04(d)  | Destroyed B-75 Beast
  8923 | -5/Hub_04(d)  | Spotted Lightning
  8931 | -5/Hub_04(d)  | Spotted Lightning
  8932 | -5/Hub_04(d)  | Spotted Lightning
  8935 | -5/Hub_04(d)  | Destroyed Lightning
  8938 | -5/Hub_04(d)  | Allies destroyed Lightning
  8939 | -5/Hub_04(d)  | Allies destroyed Lightning
  8996 | -5/Hub_04(d)  | Lost 3 allies
  9060 | -5/Hub_04(d)  | Spotted Lightning
  9067 | -5/Hub_04(d)  | Spotted Lightning
  9082 | -5/Hub_04(d)  | Spotted Lightning
  9086 | -5/Hub_04(d)  | System corruption reached 10%
  9100 | -5/Hub_04(d)  | Destroyed Lightning
  9102 | -5/Hub_04(d)  | Destroyed Lightning
  9160 | -5/Hub_04(d)  | Destroyed Lightning
  9203 | -5/Hub_04(d)  | Network Hub disabled
  9208 | -5/Hub_04(d)  | Found Prototype Energy Cannon
  9209 | -5/Hub_04(d)  | Identified EMDS
  9218 | -5/Hub_04(d)  | Found Prototype Processor
  9236 | -5/Hub_04(d)  | Discovered new exit (range 13)
  9278 | -5/Hub_04(d)  | Garrison activated, responded to threat
  9305 | -5/Hub_04(d)  | Spotted Lightning
  9305 | -5/Hub_04(d)  | Spotted Lightning
  9305 | -5/Hub_04(d)  | Spotted Lightning
  9306 | -5/Hub_04(d)  | Build established: Construct
  9323 | -5/Hub_04(d)  | Destroyed Lightning
  9350 | -5/Hub_04(d)  | Destroyed Lightning
  9353 | -5/Hub_04(d)  | Found EMDS
  9395 | -5/Hub_04(d)  | System corruption reached 30%
  9411 | -5/Hub_04(d)  | Destroyed Lightning
  9461 | -5/Hub_04(d)  | Discovered new exit (range 6)
  9466 | -5/Hub_04(d)  | Entered Factory
  9466 | -4/Factory    | Evolved 2 slots: Utility x2
  9467 | -4/Factory    | Identified Exp. Targeting Computer
  9730 | -4/Factory    | Discovered new exit (range 21)
  9952 | -4/Factory    | Repaired Lrg. Storage Unit
 10019 | -4/Factory    | Identified exit to Research
 10169 | -4/Factory    | Fabricated Imp. Heavy Siege Treads?
 10199 | -4/Factory    | Found Quantum Capacitor
 10267 | -4/Factory    | Fabricated Huge Storage Unit?
 11035 | -4/Factory    | Entered Research
 11035 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 11235 | -3/Research   | Revision forces began assault on 0b10
 11295 | -3/Research   | Met up with Revision 17++
 11411 | -3/Research   | Found Gamma Bomb Array
 11414 | -3/Research   | Found Gamma Bomb Array
 11691 | -3/Research   | Lost 4 allies
 11735 | -3/Research   | Research terminal network offline
 11864 | -3/Research   | Spotted B-86 Titan
 11948 | -3/Research   | Discovered new exit (range 2)
 11951 | -3/Research   | Identified exit to Quarantine
 11967 | -3/Research   | Spotted Executioner
 11974 | -3/Research   | Spotted Striker
 11975 | -3/Research   | Entered Quarantine
 12001 | -3/Quarantine | Found Alien Reactor
 12027 | -3/Quarantine | Found Quantum Capacitor
 12102 | -3/Quarantine | Found Alien Artifact
 12102 | -3/Quarantine | Identified Transdimensional Reconstructor
 12102 | -3/Quarantine | Warped through subspace
 12109 | -3/Quarantine | Found Alien Slashing Weapon
 12109 | -3/Quarantine | Identified Sigix Broadsword
 12180 | -3/Quarantine | Found Alien Artifact
 12180 | -3/Quarantine | Identified Core Reset Matrix
 12180 | -3/Quarantine | Identified Matter Drive
 12180 | -3/Quarantine | Used Core Reset Matrix
 12184 | -3/Quarantine | Detected hypermatrix surge
 12184 | -3/Quarantine | Sensed 14 artifacts in vicinity
 12291 | -3/Quarantine | Found Phase Redirector
 12398 | -3/Quarantine | Found Terrabomb
 12411 | -3/Quarantine | Found Terrabomb
 12440 | -3/Quarantine | Scanned by Researcher
 12518 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 12525 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 12535 | -3/Quarantine | Found Dimensional Node Initializer
 12545 | -3/Quarantine | Found Transdimensional Reconstructor
 12709 | -3/Quarantine | Met incapacitated Sigix Warrior
 12709 | -3/Quarantine | Lockdown squad dispatched
 12714 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 12717 | -3/Quarantine | Unlocked Sigix quarantine chamber
 12724 | -3/Quarantine | Found Sigix Containment Pod
 12789 | -3/Quarantine | Spotted Lightning
 12797 | -3/Quarantine | Spotted Lightning
 12809 | -3/Quarantine | Spotted Lightning
 12828 | -3/Quarantine | System corruption reached 10%
 12828 | -3/Quarantine | Destroyed Lightning
 12834 | -3/Quarantine | Destroyed Lightning
 12855 | -3/Quarantine | Destroyed Lightning
 13206 | -3/Quarantine | Discovered new exit (range 12)
 13314 | -3/Quarantine | Found Subatomic Replicator
 14168 | -3/Quarantine | System corruption reached 30%
 14930 | -3/Quarantine | Build established: Alien-Construct
 14975 | -3/Quarantine | First assault squad dispatched
 15388 | -3/Quarantine | Build established: Construct
 15496 | -3/Quarantine | Destroyed 8 combat bots
 15539 | -3/Quarantine | Core integrity fell below 50%
 15860 | -3/Quarantine | Spotted Fortress
 15973 | -3/Quarantine | Discovered new exit (range 9)
 15974 | -3/Quarantine | Discovered new exit (range 6)
 16093 | -3/Quarantine | Entered Section 7
 16094 | -3/Section 7  | Detected hypermatrix surge
 16094 | -3/Section 7  | Sensed 26 artifacts in vicinity
 16106 | -3/Section 7  | Spotted S7 Guard
 16156 | -3/Section 7  | Destroyed S7 Guard
 16161 | -3/Section 7  | Found Prototype Protection
 16161 | -3/Section 7  | Identified Hvy. Regenerative Plating
 16180 | -3/Section 7  | Found Integrity Redistributor
 16344 | -3/Section 7  | Core integrity fell below 20%
 16534 | -3/Section 7  | Destroyed 7 combat bots
 16582 | -3/Section 7  | Spotted S7 Guard
 16597 | -3/Section 7  | Destroyed S7 Guard
 16619 | -3/Section 7  | Found Core Regenerator
 16619 | -3/Section 7  | Used Core Regenerator, restored core integrity (+325)
 16668 | -3/Section 7  | Spotted Executioner
 16671 | -3/Section 7  | Spotted Executioner
 16689 | -3/Section 7  | Destroyed Executioner
 16694 | -3/Section 7  | Destroyed Executioner
 16766 | -3/Section 7  | Spotted Alpha 7
 16926 | -3/Section 7  | Spotted B-99 Colossus
 16965 | -3/Section 7  | Activated Sigix Exoskeleton
 16965 | -3/Section 7  | Received instructions from Sigix Warrior
 16982 | -3/Section 7  | Spotted Executioner
 16983 | -3/Section 7  | Spotted Executioner
 16984 | -3/Section 7  | Allies destroyed Executioner
 16998 | -3/Section 7  | Allies destroyed Executioner
 17006 | -3/Section 7  | Found Prototype Processor
 17006 | -3/Section 7  | Identified Exp. Targeting Computer
 17008 | -3/Section 7  | Found Prototype Processor
 17008 | -3/Section 7  | Identified Exp. Core Analyzer
 17121 | -3/Section 7  | Destroyed 10 combat bots
 17142 | -3/Section 7  | Spotted Investigator
 17147 | -3/Section 7  | Scanned by Researcher
 17150 | -3/Section 7  | Destroyed Investigator
 17152 | -3/Section 7  | Sigix Exoskeleton integrity reduced to 80%
 17155 | -3/Section 7  | Allies destroyed B-99 Colossus
 17204 | -3/Section 7  | Found Unknown Protection
 17213 | -3/Section 7  | Destroyed 24 combat bots
 17215 | -3/Section 7  | Spotted Alpha 7
 17232 | -3/Section 7  | Allies destroyed Alpha 7
 17242 | -3/Section 7  | Allies destroyed Alpha 7
 17245 | -3/Section 7  | Spotted S7 Guard
 17245 | -3/Section 7  | Found Corrupted Prototype Ballistic Gun
 17248 | -3/Section 7  | Found Prototype Energy Gun
 17256 | -3/Section 7  | Spotted B-86 Titan
 17260 | -3/Section 7  | Spotted Investigator
 17266 | -3/Section 7  | Destroyed Investigator
 17271 | -3/Section 7  | Spotted Striker
 17271 | -3/Section 7  | Spotted Striker
 17285 | -3/Section 7  | Warped through subspace
 17293 | -3/Section 7  | Intercept squad dispatched
 17300 | -3/Section 7  | Spotted Tracker
 17303 | -3/Section 7  | Sigix Exoskeleton integrity reduced to 60%
 17306 | -3/Section 7  | Destroyed Striker
 17309 | -3/Section 7  | Destroyed Striker
 17314 | -3/Section 7  | Used Integrity Redistributor, redistributed integrity to core (+98)
 17317 | -3/Section 7  | Spotted Combat Programmer
 17320 | -3/Section 7  | Allies destroyed Tracker
 17338 | -3/Section 7  | Sigix Exoskeleton integrity reduced to 40%
 17358 | -3/Section 7  | Found Integrated Dissipator
 17358 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17360 | -3/Section 7  | Found Integrated Dissipator
 17360 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17362 | -3/Section 7  | Found Integrated Dissipator
 17362 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17364 | -3/Section 7  | Identified Hvy. Reflective Plating
 17370 | -3/Section 7  | Used Terrabomb
 17404 | -3/Section 7  | Discovered new exit (range 8)
 17410 | -3/Section 7  | Entered Research
 17410 | -2/Research   | Accompanied by 1 ally (Sigix Warrior)
 17410 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 17413 | -2/Research   | Used Subatomic Replicator to create Supercharged TR
 17451 | -2/Research   | Spotted B-90 Cyclops
 17462 | -2/Research   | Used Terrabomb
 17466 | -2/Research   | Sigix Exoskeleton integrity reduced to 20%
 17495 | -2/Research   | Spotted B-90 Cyclops
 17500 | -2/Research   | Spotted Executioner
 17574 | -2/Research   | Discovered new exit (range 20)
 17594 | -2/Research   | Entered Access
 17594 | -1/Access     | Evolved 2 slots: Utility x2
 17838 | -1/Access     | Spotted B-99 Colossus
 17840 | -1/Access     | Spotted B-99 Colossus
 17844 | -1/Access     | First assault squad dispatched
 17864 | -1/Access     | Warped through subspace
 17894 | -1/Access     | Lost 14 parts (2p2n8u2w)
 17929 | -1/Access     | Spotted B-99 Colossus
 17949 | -1/Access     | System corruption reached 10%
 17971 | -1/Access     | Core integrity fell below 50%
 18036 | -1/Access     | Emitted hypermatrix ping
 18041 | -1/Access     | Assembled emerged from beneath the floor
 18045 | -1/Access     | Intercept squad dispatched
 18068 | -1/Access     | Spotted B-99 Colossus
 18070 | -1/Access     | Core integrity fell below 20%
 18071 | -1/Access     | Spotted Tracker
 18072 | -1/Access     | Assembled emerged from beneath the floor
 18073 | -1/Access     | Spotted Tracker
 18082 | -1/Access     | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
18073_ as-38979 destroyed.
18073_ Slug penetrates Wall. <x2>
18073_ Slug penetrates as-69925.
18073_ as-69925 destroyed.
18073_ Slug penetrates as-80453.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
18074_ Slug penetrates as-73312.
18074_ Slammed into Swarm Drone.
18074_ Slug penetrates as-75234.
18075_ Swarm Drone destroyed.
18075_ Slammed into Swarm Drone.
18075_ as-26860 destroyed.
18076_ Slammed into Swarm Drone.
18076_ as-08618 knocked back. <x2>
18076_ Slug penetrates as-75234.
18077_ Slammed into P-80 Master.
18077_ as-75234 Unknown Hover Unit temporarily disabled.
18077_ as-75234 destroyed.
18078_ Acquired 2 matter.
18081_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????######??????????????? |
| ?????????????????????????????#    ######?????????? |
| ?????????????????????????????#    #    #?????????? |
| ?????????????????????????????#    #    #?????????? |
| ?????????????????????????????#    #    ####??????? |
| ?????????????????????????????#    #   % % #??????? |
| ????????????????????????######    #  %    #??????? |
| ????????????????????????#    /    #     % ##?????? |
| ????????????????????????#  s##    #  % !!!"##????? |
| ????????????????????????#   ##    "    !!!  #????? |
| ????????????????????????#   ####/""%%  !!!  #????? |
| ???????????????????????##@  ##?#        %%###????? |
| ???????????????????????#     #?# """ "### #??????? |
| ???????????????????????# "T  ### ######?? #??????? |
| ???????????????????????+ ""      #???????  ??????? |
| ???????????????????????#     ###/#???????   ?????? |
| ???????????????????????#     #?    ??????? ##????? |
| ???????????????????????### ###?    #??????##?????? |
| ?????????????????????????# #???    +?????????????? |
| ?????????????????????????# #???    #?????????????? |
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| ?????????????????????????# #??    =#?????????????? |
| ?????????????????????????# #??     ??????????????? |
| ?????????????????????????# #??     ??????????????? |
| ?????????????????????????#+##########+#??????????? |
| ?????????????????????????#            #??????????? |
| ?????????????????????????#       !    #??????????? |
| ?????????????????????????#            #??????????? |
| ?????????????????????????#            #??????????? |
| ?????????????????????????#            #?????  ???? |
| ?????????????????????????#            +????   ???? |
| ?????????????????????????#            #??     ???? |
| ?????????????????????????#            #??     ???? |
| ?????????????????????????#            #?      ###+ |
| ?????????????????????????#            #            |
| ?????????????????????????#            #            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Energy Generation          91
Energy Capacity            1449
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             825
Resistance: TH             25
Resistance: EX             50
Weapon Shielding           66
Point Defense Rating       240
Evasion (%)                63
Targeting Accuracy         18
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Signal Interpreter | -3/Quarantine | Archive
      Exp. Hacking Suite | -3/Quarantine | Archive
     Gravity Neutralizer | -3/Quarantine | Archive
         Helical Railgun | -3/Quarantine | Archive

 Robot Schematics 
------------------
 B-60 Warrior | -3/Quarantine | Archive
  S-43 Plague | -3/Quarantine | Archive

 Fabricated
------------
          Centrium Wheel | x2 | -7/Factory | Preloaded
 Imp. Heavy Siege Treads | x1 | -4/Factory | Preloaded
       Huge Storage Unit | x1 | -4/Factory 

 Repaired
----------
 Imp. Medium Armor Plating | 57% | -5/Factory 
         Lrg. Storage Unit | 18% | -4/Factory 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Sigix Broadsword
Core Reset Matrix
Phase Redirector
Core Regenerator
High-powered Transdimensional Reconstructor
Subatomic Replicator
Integrity Redistributor
Integrated Dissipator
Terrabomb

 Achievements 
--------------
Everyone Must Die
Main Advantage
Shocking Conclusion
Signature Confirmed

 Challenges 
------------
None

 Game 
------
Seed              PrecisionWardroneBlaster
  Manual?         0
Play Time         06:50:58
  Cumulative      219.7 hours
  Start           2025.06.06 @ 17:38:36
  End             2025.06.07 @ 07:10:10
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          67
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6635dbcc-9559-4c96-b733-5785b667912a