Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 19:37:08 Player: JuustuToug Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3304) 3304 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7419 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 7% Temperature Cool (67) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Reaction Control System Hacking Suite System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (20) --- Light Deuterium Engine Structural Scanner Machine Analyzer Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Microactuators Microactuators Reaction Control System Hacking Suite Hacking Suite Axe Axe Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Structural Scanner Improved Sensor Array Improved Melee Analysis Suite Microactuators Hardlight Generator Hacking Suite Hacking Suite System Shield System Shield Heavy Missile Launcher Scythe Scythe Axe Axe Axe [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Scythe Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 75 | 5 11 3 1 1 26 28 Power 11 | 1 2 1 . . 3 4 Engine 11 | 1 2 1 . . 3 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 28 | 1 3 1 . . 12 11 Treads 14 | 1 3 1 . . 8 1 Leg 12 | . . . . . 4 8 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 1 1 . 5 10 Device 9 | . 2 1 . . 1 5 Storage 3 | 1 1 . 1 . . . Processor 4 | . . . . . 3 1 Hackware 5 | . . . . . 1 4 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 3 . . 1 6 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 . . . 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . . . 2 . Slashing Weapon 4 | . . . . . 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 25 | . 2 . . . 3 20 Power 4 | . . . . . 1 3 Propulsion 10 | . 1 . . . . 9 Utility 7 | . 1 . . . . 6 Weapon 4 | . . . . . 2 2 Highest Loss Streak 11 | . 1 . . . 1 11 To Critical Strikes . | . . . . . . . Average Backups 14 | 4 10 14 14 14 18 14 Power 1 | . 1 1 1 1 1 1 Propulsion 3 | 2 2 5 4 4 4 1 Utility 6 | . 3 5 4 5 7 8 Weapon 3 | . 2 3 4 4 5 3 Tool/Special . | . . . . . . . Unused Backups 47 | . 8 2 1 1 14 21 Power 7 | . 2 . . 1 3 1 Propulsion 9 | . 3 . . . 5 1 Utility 19 | . 1 2 . . 4 12 Weapon 12 | . 2 . 1 . 2 7 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 95 100 100 100 99 87 Engine 10 | . 14 14 14 14 9 6 Treads 17 | . 24 28 28 28 20 1 Leg 9 | . . . . . 15 19 Device 10 | . 13 14 14 14 9 7 Storage 10 | . 14 14 14 14 8 7 Processor 7 | . . . . . 11 14 Hackware 5 | . . . . . 5 12 Ballistic Gun 6 | . 16 . 7 14 5 . Ballistic Cannon 4 | . 5 14 14 13 1 . Impact Weapon 3 | . 5 14 6 . 4 . Slashing Weapon 5 | . . . . . 6 12 Peak Build Rating 52 | 5 11 19 20 20 42 52 Average Rating 26 | 4 9 17 19 20 33 38 On Entrance 16 | . 5 11 19 20 20 42 Avg Prop Armor Cover (%) 10 | . . . . . . 10 Naked Turns . | . . . . . . . Heaviest Build 60 | 13 34 40 59 59 60 59 Greatest Support 82 | 20 40 40 40 40 82 74 Greatest Overweight (x) 17 | . 1 . 1 1 3 17 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 6 11 15 16 20 19 20 Most Carried 20 | 7 15 15 15 18 20 20 Average Carried 14 | 4 10 14 14 15 19 14 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 7 15 15 15 18 20 14 Class Distribution -------------------- 54% | Mutant 18% | Hacker-Gladiator 16% | Gladiator 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Hacker-Gladiator | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1779 | 245 336 30 . 174 463 531 Remotely . | . . . . . . . Salvage Created 3795 | 28 671 95 . 239 1311 1451 Parts 183 | 4 21 1 . 23 43 91 Haulers Intercepted 6 | . 2 . . . 4 . Recyclers Shooed 3 | . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 68 | . 11 1 . 10 18 28 Melee 28 | . 3 . . . 6 19 Guns 6 | . 4 . . 2 . . Cannons 1 | . . . . . 1 . AOE 17 | . . . . 8 . 9 Classes Destroyed 15 | 1 6 1 . 1 3 3 Worker 12 | . 4 . . 2 2 4 Tunneler 3 | 1 . . . 1 . 1 Hauler 6 | . 2 . . . 4 . Recycler 6 | . 1 1 . 1 2 1 Mechanic 2 | . . . . . 1 1 Operator 5 | . 2 . . . 1 2 Watcher 9 | . 2 . . . 2 5 Swarmer 13 | . . 1 . 8 . 4 Grunt 33 | . 11 . . 1 13 8 Brawler 2 | . . . . 1 1 . Protector 1 | . . . . . . 1 Sentry 4 | . . . . . 3 1 Specialist 3 | . . . . . . 3 Hunter 6 | . . . . . 1 5 Programmer 6 | . . . . . . 6 Best Kill Streak 8 | 1 3 1 . 5 5 8 Combat Bots Only 6 | . 2 1 . 4 3 6 Max Kills in Single Turn 3 | 1 1 1 . 2 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee 1 | . 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 533 | . 83 3 . 26 97 324 Missed 173 | . 26 . . 11 24 112 Hits 360 | . 57 3 . 15 73 212 Projectile 360 | . 57 3 . 15 73 212 AOE 1 | . . 1 . . . . Critical Strikes 13 | . 1 1 . . 3 8 Damage Taken 5018 | . 709 68 . 145 1147 2949 Core 882 | . 100 13 . 23 43 703 Absorbed by Shields 24 | . . . . . . 24 Regen/Repaired (Parts) 572 | . 99 . . . 278 195 Core Remaining (%) 79 | 100 . . . 45 92 . Volleys Fired 97 | 3 51 . . 22 12 9 Largest 2 | 2 2 . . 2 2 1 Hottest 55 | 40 50 . . 50 55 39 Shots Fired 172 | 6 98 . . 35 24 9 Gun 122 | 6 91 . . 13 12 . Cannon 32 | . 7 . . 13 12 . Launcher 18 | . . . . 9 . 9 Special . | . . . . . . . Kinetic 154 | 6 98 . . 26 24 . Thermal . | . . . . . . . Explosive 18 | . . . . 9 . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 4 8 . . 3 6 7 Robot Miss Streak 7 | 1 7 . . 3 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 232 | 4 88 2 . 11 59 68 Core Hits 125 | 2 26 . . 16 16 65 Critical Kills 4 | . 1 . . . 3 . Critical Parts Destroyed 19 | . 7 1 . . 11 . Critical Strikes 31 | . 8 1 . . 15 7 Blast 1 | . . . . . 1 . Smash 23 | . 8 1 . . 14 . Sever 7 | . . . . . . 7 Melee Attacks 207 | . 32 3 . . 67 105 Impact 89 | . 32 3 . . 54 . Slashing 118 | . . . . . 13 105 Piercing . | . . . . . . . Sneak Attacks 20 | . 5 1 . . 8 6 Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . . . 5 Damage Inflicted 9382 | 45 1888 94 . 761 2324 4270 Guns 888 | 45 617 . . 82 144 . Cannons 359 | . 111 . . 103 145 . Explosions 2495 | . . . . 576 . 1919 Melee 5633 | . 1153 94 . . 2035 2351 Ramming 7 | . 7 . . . . . Kinetic 1247 | 45 728 . . 185 289 . Thermal . | . . . . . . . Explosive 2495 | . . . . 576 . 1919 Electromagnetic . | . . . . . . . Impact 2989 | . 1153 94 . . 1742 . Slashing 2644 | . . . . . 293 2351 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 49 | . . . . . . 49 Message Errors 11 | . . . . . . 11 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 9 | . . . . . . 9 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1304 | . 420 74 . 3 707 100 Projectiles 9 | . 6 . . 3 . . Explosions 12 | . . . . . . 12 Melee 1283 | . 414 74 . . 707 88 Knockbacks 16 | . 8 . . 1 7 . Impact 12 | . 6 . . . 6 . Kinetic 2 | . . . . 1 1 . Secondary 2 | . 2 . . . . . Self-Inflicted Damage 17 | . . . . 17 . . Shots 1 | . . . . 1 . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 254 | . 29 . . 8 21 254 Average Temperature 25 | . 6 . . 4 6 91 Received Heat Transfer 1277 | . 411 . . 24 486 356 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 24 | . 8 1 . . 15 . Combat Hostiles 16 | . 4 1 . . 11 . Parts Fried 19 | . 9 1 . . 9 . Impact Corruptions 49 | . 18 3 . . 28 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 78 | 100 100 100 . 91 100 38 Level 1 21 | . . . . 8 . 61 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 322 | 5 81 85 . 226 160 322 Initial 68 | . . 14 . . 68 20 Average 89 | . 31 11 . 39 73 178 Influence Increases 2468 | 5 391 100 . 309 717 946 Destroy 0b10 Robot/C 1360 | . 220 40 . 200 360 540 Destroy 0b10 Robot/NC 220 | 5 55 5 . 20 60 75 Destroy Leader 320 | . 68 10 . 30 92 120 Successful Hack 163 | . 32 . . . 44 87 Disable Machine 90 | . . . . 15 30 45 Destroy Structure 135 | . 1 . . 44 11 79 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 165 | . 15 45 . . 105 . Influence Decreases 2162 | 5 353 138 . 131 850 685 Entered New Map 159 | . . 24 . . 110 25 Time Decay 1578 | 5 333 94 . 131 565 450 Lost Part 250 | . 20 . . . 30 200 Lost Ally 40 | . . 20 . . 10 10 Purge Threat 135 | . . . . . 135 . Squads Dispatched 15 | . 3 . . . 2 10 Investigation 6 | . 1 . . . . 5 Extermination 4 | . . . . . . 4 Reinforcement 5 | . 2 . . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 7 | . . . . . 4 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 23 2 . 10 33 50 Peak Tracking Total 12 | . 3 2 . 4 5 12 Tactical Retreats 7 | . 1 1 . . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . 1 2 3 Max in Single Turn 1 | . . . . 1 1 1 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 40 | . 9 1 1 . 12 17 Terminals 20 | . 6 . . . 9 5 Fabricators 4 | . . . . . . 4 Repair Stations 5 | . 1 . . . 1 3 Recycling Units 4 | . 2 . . . 1 1 Scanalyzers 3 | . . . . . 1 2 Garrison Access 2 | . . . . . . 2 Total Hacks 129 | . 33 1 1 . 39 55 Successful 89 | . 18 1 1 . 30 39 Failed 38 | . 15 . . . 8 15 Catastrophic 8 | . 3 . . . 1 4 Database Lockouts 2 | . . . . . 1 1 Manual 67 | . 26 . 1 . 22 18 Terminals 67 | . 27 . . . 27 13 Fabricators 13 | . . . . . . 13 Repair Stations 17 | . 2 . . . 2 13 Recycling Units 7 | . 4 . . . 2 1 Scanalyzers 20 | . . . . . 8 12 Garrison Access 3 | . . . . . . 3 Terminal Hacks 14 | . 5 1 1 . 7 . Part Schematic 4 | . 2 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . . . . . 2 . Dispatch Records 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 7 | . . . . . . 7 Network Status 1 | . . . . . . 1 Load Schematic 3 | . . . . . . 3 Build 3 | . . . . . . 3 Repair Station Hacks 12 | . 2 . . . 2 8 Scan Component 8 | . 1 . . . 1 6 Repair 4 | . 1 . . . 1 2 Recycling Unit Hacks 2 | . 1 . . . 1 . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 19 | . . . . . 8 11 Insert Component 6 | . . . . . 3 3 Analyze 7 | . . . . . 2 5 Retrieve Study 6 | . . . . . 3 3 Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 33 | . 10 . . . 12 11 Terminals 28 | . 9 . . . 12 7 Assimilate 3 | . . . . . 2 1 Botnet 11 | . 3 . . . 5 3 Operators 1 | . 1 . . . . . Skim 13 | . 5 . . . 5 3 Fabricators 4 | . . . . . . 4 Report 1 | . . . . . . 1 Fabnet 2 | . . . . . . 2 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 35 | . 7 . . . 12 16 Full Trace Events 4 | . . . . . . 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . 2 . . . 4 2 Parts Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 182 | . . . . . . 182 Total Part Build Rating 9 | . . . . . . 9 Part Studies Acquired 6 | . . . . . 3 3 Parts Repaired 4 | . 1 . . . 1 2 Time 115 | . 26 . . . 26 63 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 10 . . . 3 . Parts Scanalyzed 5 | . . . . . 2 3 Part Schematics Acquired 4 | . . . . . 2 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . . . . 1 1 Largest Group 1 | . . . . . 1 1 Highest-Rated Group 26 | . . . . . 26 26 Highest-Rated Ally 26 | . . . . . 26 26 Total Orders 10 | . . 7 . . 2 1 ROAM 1 | . . . . . . 1 FOLLOW 2 | . . 1 . . 1 . EXPLORE 4 | . . 4 . . . . RETURN 3 | . . 2 . . 1 . Ally Attacks 19 | . . 11 . . 8 . Total Damage 68 | . . 28 . . 40 . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 6917 | . 1904 46 . . 2382 2585 Sensors 2580 | . . . . . . 2580 Structural 4524 | . 1904 46 . . 2382 192 T.N.C. 711 | . . . . . 711 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 9 | . . 7 . . 2 . Drone Recoveries 8 | . . 6 . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 9466 | 128 1940 471 523 1137 2384 2883 Spaces Moved 4454 | 69 878 264 288 445 1228 1282 Core 22 | 6 . . . . . 16 Treads 2478 | 63 878 264 288 445 540 . Legs 1890 | . . . . . 688 1202 Wheels 64 | . . . . . . 64 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 120 105 Average Speed 168 | 150 160 160 179 240 137 180 Slowest Speed 900 | 160 240 160 240 240 330 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 4 94 96 68 78 82 40 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 70 | . 1 . . 23 11 35 Terrain Destroyed 160 | . 1 . . 61 11 87 Melee 39 | . 1 . . . 11 27 Projectile . | . . . . . . . AOE 121 | . . . . 61 . 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5926 | 85 1261 309 296 479 1797 1699 Wait 901 | 2 252 33 . 2 376 236 Move 4448 | 68 877 263 287 444 1227 1282 Hop . | . . . . . . . Pick Up 107 | 7 22 2 2 5 49 20 Fast Attach 30 | 5 2 1 . . 9 13 Attach 27 | . 4 . . . 7 16 Detach 4 | . 1 . . . 1 2 Swap 38 | . 6 2 3 4 14 9 Drop 77 | . 13 5 4 2 36 17 Fire 97 | 3 51 . . 22 12 9 Melee 196 | . 32 3 . . 66 95 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 367 | -10/Materials | Discovered new exit (range 12) 686 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Discovered new exit (range 15) 1057 | -10/Materials | Discovered new exit (range 8) 1521 | -10/Materials | Repaired Lgt. Treads 1548 | -10/Materials | Learned 2 Mines zone layouts 1589 | -10/Materials | Discovered new exit (range 4) 1680 | -10/Materials | Learned location of 2 exits from Materials 1732 | -10/Materials | Identified exit to Materials 1802 | -10/Materials | Learned Storage emergency access door positions 1848 | -10/Materials | Learned location of 2 exits from Mines 1886 | -10/Materials | Learned 2 Storage zone layouts 1998 | -10/Materials | Learned 2 Storage zone layouts 2069 | -10/Materials | Entered Mines 2071 | -10/Mines | Identified exit to Subcaves 2071 | -10/Mines | Identified exit to Exiles 2095 | -10/Mines | Found DCF Scrap (12 items) 2107 | -10/Mines | Found the Drone Emporium 2115 | -10/Mines | Found Prototype Device 2115 | -10/Mines | Identified Thief Drone Bay 2143 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2171 | -10/Mines | Learned 2 Materials zone layouts 2221 | -10/Mines | Allies destroyed YI-UF0 2532 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2540 | -10/Mines | Entered Exiles 2580 | -10/Exiles | Met 8R-AWN 2606 | -10/Exiles | Met EX-HEX 2651 | -10/Exiles | Met EX-BIN 2715 | -10/Exiles | Aligned with FarCom system 2716 | -10/Exiles | Given EX-Vault access code 2753 | -10/Exiles | Opened EX-Vault 2769 | -10/Exiles | Found Firepult 2780 | -10/Exiles | Found Modified TNC 2814 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2825 | -10/Exiles | Exiles lab attacked by MAIN.C 3039 | -10/Exiles | Discovered new exit (range 12) 3063 | -10/Exiles | Stole two prototypes: Modified TNC, Firepult 3063 | -10/Exiles | Entered Mines 3064 | -9/Mines | Identified exit to Materials 3410 | -9/Mines | Learned Materials trap positions 3978 | -9/Mines | Core integrity fell below 50% 4200 | -9/Mines | Entered Materials 4200 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4201 | -8/Materials | Identified exit to Factory 4203 | -8/Materials | Loaded intel: 22 trap records 4551 | -8/Materials | Build established: Assassin 5324 | -8/Materials | Build established: Mutant 5979 | -8/Materials | Build established: Gladiator 6144 | -8/Materials | Learned Factory repair station intel 6198 | -8/Materials | Repaired Hcp. Storage Unit 6220 | -8/Materials | Learned location of 1 exit from Lower Caves 6288 | -8/Materials | Learned location of Lower Caves (-6) 6346 | -8/Materials | Learned Factory emergency access door positions 6391 | -8/Materials | Central database locked down 6471 | -8/Materials | Learned Factory emergency access door positions 6526 | -8/Materials | Learned location of 1 exit from Storage 6584 | -8/Materials | Entered Factory 6584 | -7/Factory | Evolved 2 slots: Utility x2 6585 | -7/Factory | Identified exit to Storage 6586 | -7/Factory | FarCom data flow suspended 6587 | -7/Factory | Loaded intel: 6 repair station locations 6730 | -7/Factory | Fabricated System Shield (x1) 6851 | -7/Factory | Fabricated System Shield (x1) 7084 | -7/Factory | Build established: Hacker-Gladiator 7426 | -7/Factory | Discovered new exit (range 3) 7429 | -7/Factory | Identified exit to Lower Caves 7449 | -7/Factory | Discovered exit to Lower Caves (range 9) 7571 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7633 | -7/Factory | Central database locked down 7744 | -7/Factory | Cargo convoy interrupted 7788 | -7/Factory | Core integrity fell below 50% 7821 | -7/Factory | Lost 11 parts (1p6n3u1w) 8028 | -7/Factory | Build established: Gladiator 8470 | -7/Factory | Repaired Carbon-fiber Leg+ 8485 | -7/Factory | Build established: Hacker-Gladiator 8642 | -7/Factory | Lost 3 parts (1p1n1u) 8967 | -7/Factory | Core integrity fell below 20% 8997 | -7/Factory | Lost 4 parts (2n1u1w) 9264 | -7/Factory | Fabricated System Shield (x1) 9467 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- >>Scanalyze Scanning: Imp. Melee Analysis Suite... Scan incomplete, additional scanning required. 09312_ System corrupted: Energy discharge (-30). 09339_ System corrupted: Substantial component data lost. 09342_ Acquired 17 matter. 09373_ Acquired 30 matter. 09396_ M/IS GRGX8AKFFUDHK=N9T3D&=/ 09399_ W-25 Informer destroyed. 09404_ Acquired Lgt. Deuterium Engine. 09410_ R-06 Scavenger collects Visual Processing Unit. 09416_ R-06 Scavenger collects Imp. Hover Unit. 09427_ System corrupted: Heat flow error (+279). 09431_ Acquired Machine Analyzer. 09442_ System corrupted: Energy discharge (-51). 09461_ System corrupted: Heat flow error (+221). 09462_ Y-54 Guardian Imp. Heat Sink severed. 09464_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????+ ?????????????? | | ???????????????????????????# ?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ????????????????????????#### #?????????????? | | ???????????????????????## #?????????????? | | ???????????????????????? #?????????????? | | ????????????##########+?# #?????????????? | | ????????????? # #????????????????? | | ??????????????? """ # #????????????????? | | ??????????????? """ //! Y! #?????? #### ???? | | ??????????????? """ /!! #@ #????? ??? | | ??????"""???? /! # ##### ??? | | ??????"R??? ?# ^ ?? | | ??????"""? ?# ?? | | ??????????? ??# u ?? | | ???????????####### ###??# """ """ ## ????? | | ?????????????############ """ """ ?#??????? | | ????????????? """ """ #??????? | | ???????????? +??????? | | ???????????? """ """ #??????? | | ?????????????"" """ """ #??????? | | ??????a????? """ """ #??????? | | ????????????""" ^ #??????? | | ???????????? """ """ #??????? | | ??????????""""" ##########% """ """ #??????? | | ??????????? # +^^ """ """ #??????? | | ?????????"""""" #! ! # ######## | | ????????? # # | | ?????????"""""" # ! # | | ??#? ??? # # "" "" | | ??# """"""""" # " "" # "F "" | | ??# # "R"" # """"" | | ??# """"""""" # """ # ############### | | ??# # #% # #??????? | | ### """"""""" ########## # " ! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hardlight Generator | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Hacked System Shield | -8/Materials | Hacked Reaction Control System | -7/Factory | Scanalyzed Microactuators | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Repaired ---------- Lgt. Treads | 29% | -10/Materials Hcp. Storage Unit | 44% | -8/Materials Imp. Carbon-fiber Leg | 24% | -7/Factory Carbon-fiber Leg | 8% | -7/Factory Studied --------- Axe | -8/Materials | Hacked Scythe | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunFieldAxe Manual? 0 Play Time 00:56:26 Cumulative 196.1 hours Start 2025.11.24 @ 18:32:02 End 2025.11.24 @ 19:37:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 83 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21457cad-cb84-4811-b19b-a3b5c934b6ff