Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:53:30 Player: NeroPrime Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (282) 282 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 2442 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 44/100 System Corruption 18% Temperature Warning (369) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Light Ion Engine Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter Reflective Plating Relay Coupler [Programmer] (78) Rocket Launcher Rocket Launcher GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Minigun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter Reflective Plating Relay Coupler [Programmer] EM Pulse Gun Particle Gun Rocket Launcher Rocket Launcher GAL Module [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 33 | 6 2 10 8 . 7 Power 4 | 1 . . 2 . 1 Engine 3 | 1 . . 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 . 5 4 . 1 Treads . | . . . . . . Leg 12 | 2 . 5 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 2 1 . 1 Device . | . . . . . . Storage 4 | 1 1 2 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 10 | 2 . 3 1 . 4 Energy Gun 6 | 1 . 1 1 . 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 1 1 . 8 Power 2 | . . . 1 . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 8 | . . 1 1 . 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 93 99 99 100 98 Engine 5 | . 14 11 7 . 1 Core 5 | . . . 2 11 8 Leg 42 | . 28 44 44 44 43 Storage 11 | . 17 11 11 11 11 Protection 9 | . 4 11 11 11 7 Energy Gun 8 | . 14 11 2 11 3 Ballistic Gun 13 | . 14 10 19 11 10 Launcher 1 | . . . . . 7 Peak Build Rating 28 | 6 8 17 19 17 28 Average Rating 15 | 4 6 12 16 16 20 On Entrance 10 | . 6 7 17 16 17 Naked Turns . | . . . . . . Heaviest Build 37 | 13 14 32 33 33 37 Greatest Support 49 | 20 20 46 46 43 49 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 Most Carried 15 | 7 8 15 15 15 15 Average Carried 12 | 3 7 9 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 15 15 15 12 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 785 | 218 74 131 259 . 103 Remotely . | . . . . . . Salvage Created 532 | . 141 245 74 . 72 Parts 24 | . 8 11 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 1 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . . 5 5 . 3 Guns 11 | . . 4 5 . 2 AOE 2 | . . 1 . . 1 Classes Destroyed 7 | . 2 2 1 . 2 Recycler 1 | . 1 . . . . Drone 2 | . . . . . 2 Watcher 2 | . 2 . . . . Grunt 4 | . . 4 . . . Brawler 1 | . . . . . 1 Sentry 1 | . . 1 . . . Assembled 5 | . . . 5 . . Best Kill Streak 5 | . 1 3 5 . 2 Combat Bots Only 5 | . . 3 5 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 164 | . 16 32 44 . 72 Missed 49 | . 7 9 14 . 19 Damage Taken 1806 | . 103 315 441 . 947 Core 431 | . 23 75 88 . 245 Absorbed by Shields . | . . . . . . Redirected to Shielding 20 | . 5 3 12 . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 65 | . 12 19 19 . 15 Largest 2 | . 2 2 2 . 2 Hottest 94 | . 60 80 50 . 94 Shots Fired 115 | . 24 32 38 . 21 Gun 112 | . 24 32 38 . 18 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 75 | . 12 17 38 . 8 Thermal 10 | . . . . . 10 Explosive 3 | . . . . . 3 Electromagnetic 27 | . 12 15 . . . Robot Hit Streak 15 | . 3 7 5 . 15 Robot Miss Streak 6 | . 3 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 70 | . 11 23 20 . 16 Core Hits 32 | . 6 8 10 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1386 | . 134 538 326 . 388 Guns 1090 | . 134 361 326 . 269 Cannons . | . . . . . . Explosions 296 | . . 177 . . 119 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 690 | . 65 198 326 . 101 Thermal 345 | . . 177 . . 168 Explosive 119 | . . . . . 119 Electromagnetic 232 | . 69 163 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . . 18 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . 43 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 360 | . 40 104 8 . 360 Average Temperature 33 | . 16 35 4 . 64 Received Heat Transfer 420 | . 36 144 . . 240 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 520 | . . 150 . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 150 | . 53 150 30 . . Initial 22 | . . 22 . . . Average 34 | . 35 92 3 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 11 6 20 . 12 Peak Tracking Total 14 | . 7 3 14 . 8 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful 3 | . 2 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Recycle Component 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 1 Highest-Rated Group 157 | . . . 40 157 41 Highest-Rated Ally 41 | . . . 16 41 41 Total Orders 4 | . . . 4 . . FOLLOW 3 | . . . 3 . . GUARD 1 | . . . 1 . . Ally Attacks 13 | . . . 5 . 8 Total Damage 262 | . . . 59 . 203 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3322 | 78 327 466 785 1085 581 Spaces Moved 2480 | 56 223 327 594 839 441 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2475 | 51 223 327 594 839 441 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 113 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 28 30 91 86 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . 2 . . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . 2 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2732 | 68 262 371 636 918 477 Wait 101 | . 14 4 5 74 4 Move 2475 | 55 222 326 593 838 441 Hop . | . . . . . . Pick Up 34 | 7 7 8 5 3 4 Fast Attach 9 | 5 2 2 . . . Attach 9 | 1 . 3 2 . 3 Detach . | . . . . . . Swap 15 | . . 5 6 . 4 Drop 24 | . 5 4 6 3 6 Fire 65 | . 12 19 19 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Propulsion x2 525 | -9/Materials | Discovered new exit (range 16) 872 | -9/Materials | Entered Mines 895 | -9/Mines | Assembled infested the area 1045 | -9/Mines | Learned Materials emergency access door positions 1236 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1254 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1450 | -9/Mines | Lost 3 allies 1506 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1537 | -9/Mines | Learned Materials emergency access door positions 1542 | -9/Mines | Discovered new exit (range 5) 1657 | -9/Mines | Entered Zion 1740 | -7/Zion | Build established: Scavenger-Mutant 2056 | -7/Zion | Found GAL Module 2167 | -7/Zion | Found Relay Coupler [Programmer] 2265 | -7/Zion | Met Imprinter 2348 | -7/Zion | Imprinted 2350 | -7/Zion | Declared Zion's savior 2724 | -7/Zion | Discovered new exit (range 16) 2742 | -7/Zion | Entered Proximity Caves 2742 | -6/Proximity Caves | Accompanied by 1 ally 2745 | -6/Proximity Caves | Spotter reported a threat 2745 | -6/Proximity Caves | Spotter reported a threat 3051 | -6/Proximity Caves | Spotted B-75 Beast 3291 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3296 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3299 | -6/Proximity Caves | Core integrity fell below 50% 3310 | -6/Proximity Caves | System corruption reached 10% 3319 | -6/Proximity Caves | Core integrity fell below 20% 3323 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- B-48 Gladiator suffers critical hit (Burn). Slug penetrates B-48 Gladiator. Aluminum Leg destroyed. System corrupted by crushing effect (+3). Knocked back. Minigun destroyed. Hvy. Laser destroyed. System corrupted by crushing effect (+2). EM Pulse Gun destroyed. System corrupted by crushing effect (+5). B-48 Gladiator overheating. Lgt. Treads melted. B-48 Gladiator destroyed. Slug penetrates Wall. System corrupted: Heat flow error (+206). Imp. Aluminum Leg destroyed. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+4). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #### ###????????????????????????????????????????? | | ???# ###??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# ##???###????????????????????????????????? | | ?### ##???## ##??????????????????????????????? | | ?# ###### ##?????????????????????????????? | | ?# ### #?????????????????????????????? | | ?## #?# #?????????????????????????????? | | ??## ##?# #?????????????????????????????? | | ???## #???# ##????????????????????????????? | | ???## ## #??## #########????????????????????? | | ??## #?###?## #????????????????????? | | ??# #?????# ######## #????????? ???????? | | ## #????## #""""""# #????? ??????? | | ##???# # =%[# ## ??????? | | ## ##??# # + ??????? | | #?## #### ###/Y### ??????? | | ##???## # Ybg# ## ### ??????? | | ??????## # g %@# #?##?????? ???????? | | ???????###### # ## ggg## ????????????????????? | | ????????????#### ????????????????????? | | ???????????????# ##### ##????????????????????? | | ???????????????# #???# ##?????????????????????? | | ???????????????# #???# ##??????????????????????? | | ??????????????? #???# #???????????????????????? | | ??????????????? ???# #???????????????????????? | | ??????????????? ??? ???????????????????????? | | ??????????????? ??? ???????????????????????? | | ??????????????? ####?? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Antigrav System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Spear | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite The One Challenges ------------ None Game ------ Seed EfficiencyGaussMallet Manual? 0 Play Time 00:54:59 Cumulative 10.8 hours Start 2024.08.17 @ 14:02:52 End 2024.08.17 @ 16:53:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45cdd671-0747-4cc0-a358-4fbf118e1ad2