Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 16:15:57 Player: Nalzok Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2470) 2470 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1949) 1949 TOTAL SCORE: 8734 Bonus ------- High Alert Combat Kills 149 Entered Garrisons 800 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 58/100 System Corruption 20% Temperature Cool (0) Movement Rolling (100) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Visual Processing Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Armored Treads Advanced Heat Sink Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [ARC] Heavy EM Pulse Gun Lightning Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Minigun Flail [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . 2 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 58 | . 14 8 5 3 4 6 2 . 6 . 5 5 Power 11 | . 3 2 . 2 1 1 . . 1 . . 1 Engine 8 | . 3 2 . 2 . . . . 1 . . . Core 3 | . . . . . 1 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 20 | . 4 2 2 . 2 2 . . 3 . 2 3 Treads 8 | . . 2 2 . 2 2 . . . . . . Leg 4 | . 4 . . . . . . . . . . . Wheel 4 | . . . . . . . . . 1 . 2 1 Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . . . . 2 . . 2 Utility 11 | . 2 2 2 . . . 2 . 2 . 1 . Device 1 | . . . . . . . 1 . . . . . Storage 3 | . 2 . . . . . . . . . 1 . Processor 4 | . . . 2 . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . 2 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 16 | . 5 2 1 1 1 3 . . . . 2 1 Energy Gun 8 | . 4 . . 1 1 . . . . . 2 . Energy Cannon 2 | . . . . . . 1 . . . . . 1 Ballistic Gun 6 | . 1 2 1 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Parts Lost 28 | . 10 . . 1 1 3 . 6 . . . 7 Power 5 | . 1 . . 1 . 1 . . . . . 2 Propulsion 9 | . 3 . . . . 1 . 3 . . . 2 Utility 3 | . . . . . . . . 3 . . . . Weapon 11 | . 6 . . . 1 1 . . . . . 3 Highest Loss Streak 8 | . 8 . . 1 1 2 . 6 . . . 7 Average Slot Usage (%) 85 | . 90 97 96 100 96 97 88 54 11 38 52 54 Engine 6 | . 13 11 9 9 7 . . . 2 7 7 5 Core 1 | . . . . . 1 9 7 4 . . . . Treads 22 | . . 20 33 36 33 33 30 15 . . . . Leg 3 | . 26 1 . . . . . . . . . . Storage 16 | . 26 22 18 18 18 18 15 8 . . 6 6 Processor 10 | . . . 13 18 18 18 15 8 1 15 15 15 Protection 4 | . . 20 4 . . . 2 4 . . . . Energy Gun 5 | . 21 . . 5 9 5 . . . . 6 10 Energy Cannon 1 | . . . . . . 6 7 4 . . . . Ballistic Gun 9 | . . 20 18 12 8 5 7 3 . . . . Naked Turns 137 | . . . . . . . . 54 83 . . . Heaviest Build 59 | 13 41 59 57 48 48 47 58 58 7 7 47 47 Greatest Support 80 | 20 20 40 60 60 80 80 80 80 28 14 56 56 Greatest Overweight (x) 3 | . 3 2 1 . . . . 1 . . . . Average Overweight (x) . | . 1 1 . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 4 4 12 12 Average Capacity 14 | 6 15 16 16 16 16 16 16 9 4 4 11 10 Most Carried 16 | 6 9 16 16 16 16 16 16 15 4 4 11 11 Average Carried 12 | 5 6 14 15 15 16 15 15 9 3 4 9 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 4 4 12 4 Final Carried 16 | 4 7 16 16 16 16 16 15 4 4 4 11 2 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Matter Collected 1559 | 172 132 440 57 327 122 125 . . 77 . 79 28 Remotely . | . . . . . . . . . . . . . Salvage Created 2952 | . 454 817 57 568 358 563 . . . . 81 54 Parts 186 | . 26 71 2 23 17 36 . . . . 5 6 Haulers Intercepted 3 | . 1 1 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 68 | . 9 22 . 11 6 15 . . . . 3 2 Guns 61 | . 9 22 . 11 6 9 . . . . 3 1 Cannons 7 | . . . . . . 6 . . . . . 1 Classes Destroyed 12 | . 6 3 . . . 3 . . . . . . Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Hauler 3 | . 1 1 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 4 | . 1 2 . . 1 . . . . . . . Swarmer 25 | . 2 11 . . . 7 . . . . 3 2 Grunt 28 | . 7 9 . 9 3 . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 11 | . . 2 . 2 3 4 . . . . . . Hunter 2 | . . . . . . 2 . . . . . . Best Kill Streak 11 | . 3 11 1 4 3 5 . . . . 3 2 Combat Bots Only 11 | . 2 11 . 4 3 5 . . . . 3 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 . . . . 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Damage Taken 5113 | . 1124 724 . 769 353 593 . 243 . . 190 1117 Core 1186 | . 231 47 . 35 32 132 . 158 . . 49 502 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 64 | 100 7 88 . . . 63 . . . . . . Volleys Fired 227 | . 51 47 1 46 33 34 . . . . 7 8 Largest 2 | . 2 2 2 2 2 2 . . . . 2 2 Hottest 125 | . 90 50 50 94 94 125 . . . . 110 118 Shots Fired 413 | . 81 94 2 92 52 67 . . . . 13 12 Gun 384 | . 81 94 2 92 52 42 . . . . 13 8 Cannon 29 | . . . . . . 25 . . . . . 4 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 234 | . 9 94 2 83 29 17 . . . . . . Thermal 88 | . 31 . . 9 23 25 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 91 | . 41 . . . . 25 . . . . 13 12 Robot Hit Streak 36 | . 12 11 10 19 36 16 . . . . 20 4 Robot Miss Streak 4 | . 3 3 1 2 1 2 . . . . 2 4 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 7 | . 2 2 . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . 1 Shots Hit Robots 301 | . 58 59 1 75 47 49 . . . . 7 5 Core Hits 118 | . 20 31 1 24 14 20 . . . . 5 3 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5017 | . 750 948 34 1227 830 1000 . . . . 111 117 Guns 4352 | . 663 948 34 1227 830 498 . . . . 111 41 Cannons 578 | . . . . . . 502 . . . . . 76 Explosions 78 | . 78 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 9 | . 9 . . . . . . . . . . . Kinetic 2829 | . 48 948 34 1094 442 263 . . . . . . Thermal 1101 | . 345 . . 133 388 235 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1078 | . 348 . . . . 502 . . . . 111 117 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . 2 . . 1 1 . 20 20 20 20 20 Average Corruption 8 | . . 2 . . 1 1 . 10 20 20 20 20 Corruption Purged . | . . . . . . . . . . . . . Effects 69 | . . . . . 3 5 . 6 18 10 15 12 Message Errors 12 | . . . . . 1 4 . 2 2 1 1 1 Matter Fused 7 | . . . . . . . . 2 2 1 1 1 Heat Flow Errors 10 | . . . . . . . . 1 6 1 2 . Energy Discharges 5 | . . . . . 1 1 . . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . 1 2 1 . Data Loss (major) 2 | . . . . . . . . . 1 . . 1 Misdirections 17 | . . . . . . . . 1 5 5 1 5 Targeting Errors 9 | . . . . . . . . . . . 6 3 Weapon Failures 2 | . . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 324 | . 324 232 . 249 309 266 . 192 211 221 320 113 Average Temperature 75 | . 84 63 . 49 91 75 . 107 78 113 131 43 Received Heat Transfer 1323 | . 468 180 . 396 126 63 . . . . 9 81 Effects 4 | . . 1 . 2 1 . . . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . Interference 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . 2 . . 2 3 1 . . . . . . Heat Transferred 2262 | . 746 . . 259 740 517 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Peak Influence 654 | . 174 377 166 485 476 654 343 135 482 337 246 212 Average Influence 291 | . 102 209 159 373 368 472 343 104 321 337 203 175 Maximum Alert Level 2 | . . 1 . 2 2 2 1 . 2 1 1 1 Low Security (%) 40 | 100 100 52 100 20 . . . 100 39 . 55 92 Level 1 27 | . . 47 . 13 43 36 100 . . 100 45 7 Level 2 31 | . . . . 66 56 63 . . 60 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 3 4 . . 4 . . . 1 . 1 . Investigation 2 | . . 1 . . 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 7 | . 3 3 . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Distress Signals 5 | . 1 2 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 120 | . 16 38 . 11 8 19 . 6 2 . 6 14 Peak Tracking Total 13 | . 5 7 . 8 3 5 . 6 1 . 3 13 Tactical Retreats 5 | . 1 2 . 1 . 1 . . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Traps Triggered 9 | . . 1 . . . 2 1 . . 3 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Machines Disabled 1 | . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Machines Accessed 11 | . . 3 1 . 3 . . . 3 . 1 . Terminals 3 | . . 2 . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . 1 . 1 . Total Hacks 30 | . . 13 1 . 12 . . . 3 . 1 . Successful 18 | . . 8 1 . 6 . . . 2 . 1 . Failed 12 | . . 5 . . 6 . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . 7 . . . . . . 1 . . . Terminals 8 | . . 7 . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 11 | . . . . . 11 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . 1 . 1 . Terminal Hacks 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . Repair 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . 1 . 1 . Unlock Access 4 | . . . 1 . 1 . . . 1 . 1 . Unauthorized Hacks 5 | . . 5 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . 3 1 . 3 . . . 1 . . . Full Trace Events 3 | . . 2 . . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . Matter 168 | . . . . . . . . . 168 . . . Time 84 | . . . . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 79 | . . . . . 79 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Turns Passed 3828 | 4 393 695 278 641 358 668 69 121 252 107 140 102 Spaces Moved 2172 | 3 150 281 150 294 120 302 40 147 312 183 106 84 Core 185 | . . . . . . . . 107 68 . . 10 Treads 1197 | . . 251 150 294 120 302 40 40 . . . . Legs 183 | 3 150 30 . . . . . . . . . . Wheels 184 | . . . . . . . . . 43 . 99 42 Hover . | . . . . . . . . . . . . . Flight 423 | . . . . . . . . . 201 183 7 32 Fastest Speed 37 | 120 120 150 170 170 170 167 167 50 37 37 37 37 Average Speed 129 | 120 158 186 172 170 170 168 167 82 48 37 95 70 Slowest Speed 210 | 120 210 210 190 170 170 170 167 185 100 37 100 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 29 27 17 43 14 43 3 97 9 40 4 37 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 7 | . 6 . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . AOE 6 | . 6 . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Total 2849 | 4 222 381 171 371 231 401 43 146 413 221 130 115 Wait 236 | . 2 20 1 20 73 34 . . 84 . 2 . Move 2162 | 2 149 280 150 293 120 301 40 146 311 182 106 82 Hop 1 | . . . . . . . . . . . . 1 Pick Up 53 | . 4 15 6 4 . 8 1 . 7 . 8 . Fast Attach 30 | . 6 6 4 2 4 2 . . 4 . 2 . Attach 20 | . 4 . 1 1 . 2 2 . 2 . 3 5 Detach 1 | . . . . . . . . . . . . 1 Swap 8 | . 4 2 . . . 2 . . . . . . Drop 46 | 2 1 11 8 5 1 9 . . 5 . 2 2 Fire 227 | . 51 47 1 46 33 34 . . . . 7 8 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . . 39 . 16 Rewire 9 | . . . . . . 9 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Core integrity fell below 50% 282 | -10/Materials | Lost 8 parts (1p2n5w) 295 | -10/Materials | Core integrity fell below 20% 343 | -10/Materials | Discovered new exit (range 14) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 749 | -9/Materials | Build established: Mutant 830 | -9/Materials | Destroyed 11 combat bots 1046 | -9/Materials | Discovered new exit (range 16) 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Propulsion x2 1371 | -8/Materials | Identified exit to Garrison 1371 | -8/Materials | Entered Garrison 1712 | -8/Garrison | Triggered checkpoint 1768 | -8/Garrison | Triggered checkpoint 1859 | -8/Garrison | Discovered new exit (range 12) 1892 | -8/Garrison | Installed Relay Interface Framework 2012 | -8/Garrison | Entered Materials 2072 | -8/Materials | Repaired Broken Arm. Treads 2125 | -8/Materials | Garrison activated, responded to threat 2256 | -8/Materials | Repaired Broken Arm. Treads 2370 | -8/Materials | Identified exit to Garrison 2370 | -8/Materials | Entered Garrison 2379 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2442 | -8/Garrison | Triggered checkpoint 2616 | -8/Garrison | Garrison Relay disabled 2722 | -8/Garrison | Triggered checkpoint 2732 | -8/Garrison | Triggered checkpoint 2762 | -8/Garrison | Triggered checkpoint 2878 | -8/Garrison | Triggered checkpoint 3006 | -8/Garrison | Discovered new exit (range 19) 3038 | -8/Garrison | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Utility x2 3107 | -7/Factory | Sucked down chute 3107 | -7/Factory | Entered Waste 3118 | -7/Waste | Spotted C-40 Crusher 3122 | -7/Waste | EMP discharged 3122 | -7/Waste | System corruption reached 10% 3153 | -7/Waste | Spotted C-40 Crusher 3161 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3161 | -7/Waste | Spotted C-40 Crusher 3163 | -7/Waste | Spotted C-40 Crusher 3164 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3171 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3174 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3174 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3191 | -7/Waste | Spotted C-40 Crusher 3192 | -7/Waste | Spotted C-40 Crusher 3194 | -7/Waste | Discovered new exit (range 14) 3205 | -7/Waste | Lost 6 parts (3n3u) 3222 | -7/Waste | EMP discharged 3228 | -7/Waste | Entered Factory 3228 | -7/Factory | Discovered new exit (range 16) 3328 | -7/Factory | Local fabrication network quarantined 3393 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 3475 | -7/Factory | Identified exit to Garrison 3480 | -7/Factory | Entered Garrison 3545 | -7/Garrison | Discovered new exit (range 10) 3587 | -7/Garrison | Entered Factory 3727 | -7/Factory | Identified exit to Garrison 3727 | -7/Factory | Entered Garrison 3788 | -7/Garrison | Triggered checkpoint 3806 | -7/Garrison | Core integrity fell below 50% 3827 | -7/Garrison | Core integrity fell below 20% 3829 | -7/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03800_ Imp. Ion Engine destroyed. 03800_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 03801_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03803_ Arc Projector destroyed. 03804_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03805_ System corrupted: EM Pulse Cannon targeting data glitched. 03807_ EM Pulse Cannon destroyed. 03808_ Dropped Arm. Huge Wheel. 03811_ Dropped Hcp. Storage Unit. 03811_ G-47 Trooper destroyed. 03811_ Acquired 28 matter. 03814_ Xenon Bombardment Thruster destroyed. 03814_ Lgt. Nuclear Core destroyed. 03816_ System corrupted: Matter fused (-10). 03820_ C-30 ARC bursts open, deploying its payload. 03820_ H-55 Commando unfolds itself. 03820_ Slug penetrates Wall. 03823_ Penetrated by Slug. 03823_ Xenon Bombardment Thruster destroyed. 03826_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?????? ?????????????? | | ????????????????????????? #?????? ?????????????? | | ????????????????????????? #?????? ?????????????? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????# #?????# #??????????##? | | ?????????### ##########@ s####### ####??????? ? | | ?????????# h;s #??????? ? | | ?????????# s ss #??????? # | | ?????????###########"""## #### #### #??????# # | | ????????????????????????# #??# #??# #??????# # | | ????????????????????????# #??# #??# ####???# # | | ????????????????????????# #??# #??# #???# # | | ????????????????????????# #??# #??# ####???# # | | ????????????????????????# #??# #??# #??????# # | | ????????????????????????# p#########+"##""""## # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????############ ## ## | | ???????????????????????????????????# ## =%=## | | ???????????????????????????????????" = | | ???????????????????????????????????" =%[ | | ???????????????????????????????????" * | | ???????????????????????????????????" | | ???????????????????????????????????# ## ## = | | ???????????????????????????????????# ## ## =% | | ?????????????????????????????? *] | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????###########""""## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagTerrainNukerbomber Manual? 0 Play Time 00:27:46 Cumulative 235.2 hours Start 2020.03.21 @ 15:49:28 End 2020.03.21 @ 16:15:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 363 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 75e194c1-d0c2-46c0-96a6-6bd9471307d6