Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 15:04:48 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (673) 3365 Value Destroyed (29865) 29865 Prototype IDs (145) 2900 Alien Tech Used (6) 1200 Bonus (14824) 14824 TOTAL SCORE: 62154 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9021 Follower Combat Kills 3668 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -865 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 12/1100 System Corruption 0% Temperature Cool (326) Movement Walking (112) Location -2/Research Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION (5) --- Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (14) ----- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Zionite Biocell Experimental Signal Interpreter Precision Energy Filter Improved Particle Accelerator Quantum Capacitor Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Advanced Powered Armor Improved Remote Force Field > --- WEAPON (2) ------- Zionite Phaser-M CR-A16's Behemoth Slayer > --- INVENTORY (7) ---- Experimental Thermal Generator Experimental Terrain Scanner Dimensional Node Initializer Subatomic Replicator Vortex Cannon Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Zionite Biocell Experimental Signal Interpreter Precision Energy Filter Improved Particle Accelerator Quantum Capacitor Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Advanced Powered Armor Improved Remote Force Field > --- WEAPON ----------- Zionite Phaser-M CR-A16's Behemoth Slayer > --- INVENTORY -------- Experimental Thermal Generator Experimental Terrain Scanner System Backup Module Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator Vortex Cannon [Rating: 202] Favorites ----------- Power Zionite Heavy DM Reactor Engine Heavy Deuterium Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Zionite Composite Leg II Leg Zionite Composite Leg II Hover Unit Airjet Utility Powered Armor Device Advanced Cooling System Storage Zionite Biocell Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Powered Armor Artifact Matter Drive Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 20 | 3 2 1 6 . . . 1 1 1 . . . . . 1 . . . . . . . 1 . . . . 2 . 1 Power 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 13 | 1 2 1 2 . . . 1 1 1 . . . . . 1 . . . . . . . 1 . . . . 1 . 1 Weapon 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 391 | 6 12 5 43 5 2 6 27 41 10 4 . 14 18 3 5 . 7 34 9 . 10 2 50 1 2 8 2 26 16 23 Power 26 | 1 . . 6 1 . 1 3 3 . . . . . . . . . 3 . . 3 . 4 . . . . . 1 . Engine 8 | 1 . . 3 . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . Core 8 | . . . 3 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 2 . . 3 . 4 . . . . . 1 . Propulsion 67 | 2 1 . 8 2 . 4 9 5 . . . 2 3 1 . . 1 7 . . 2 . 8 . . . . 3 1 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 64 | 2 1 . 8 2 . 4 7 5 . . . 2 2 1 . . 1 7 . . 2 . 8 . . . . 3 1 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 175 | 1 5 3 10 . . . 5 17 5 . . 5 10 2 1 . . 15 5 . 2 . 35 1 2 7 2 16 11 15 Device 113 | 1 2 3 3 . . . 2 5 2 . . 3 5 2 1 . . 12 5 . 1 . 25 1 1 4 2 14 7 12 Storage 5 | . . . . . . . . . 1 . . 2 2 . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 1 2 . . . . . . . . . . . . 1 . 1 . . . . . . . Hackware 6 | . 1 . . . . . . 2 1 . . . . . . . . . . . . . 2 . . . . . . . Protection 45 | . 2 . 7 . . . 2 8 1 . . . 3 . . . . 3 . . . . 7 . 1 3 . 2 3 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 123 | 2 6 2 19 2 2 1 10 16 5 4 . 7 5 . 4 . 6 9 4 . 3 2 3 . . 1 . 7 3 . Energy Gun 59 | 1 . 1 3 . 1 1 6 9 3 2 . 3 4 . 2 . 3 6 1 . 2 1 2 . . 1 . 6 1 . Energy Cannon 19 | . . 1 8 1 1 . . 3 . . . . . . . . . 2 1 . 1 . . . . . . . 1 . Ballistic Gun 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Launcher 31 | . 3 . 7 1 . . 3 4 2 2 . 2 1 . 2 . 2 1 . . . . . . . . . 1 . . Special Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 2 . . . 1 6 . . . 1 5 . . . . 7 . . 6 . 7 . . 2 . 8 4 4 Parts Lost 7 | . . 1 1 . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 97 | . 97 99 99 100 94 100 99 96 99 100 100 99 99 100 100 100 100 99 99 100 99 100 95 90 90 89 90 93 94 94 Engine 5 | . 12 10 11 12 12 12 6 9 5 5 5 5 5 5 5 5 5 2 5 5 5 5 2 . . . . . . . Core 4 | . . . 3 6 6 6 9 6 10 10 10 10 10 10 10 10 10 7 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 4 10 10 9 10 12 14 14 14 14 13 13 12 Leg 21 | . 26 21 25 25 25 25 22 22 21 21 21 21 20 21 20 20 20 20 20 20 20 20 19 19 19 19 19 19 21 20 Device 29 | . 17 29 28 25 25 25 23 22 28 31 31 29 27 31 31 35 35 34 34 35 35 35 31 33 32 30 28 33 33 33 Storage 2 | . . . . . . . . . 1 . . 1 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 3 | . . . . . . . 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Hackware 3 | . . 10 7 6 6 6 5 8 5 5 5 5 3 . . . . . . . . . . . . . . . . . Protection 9 | . 12 3 6 12 12 12 10 9 10 10 10 10 9 10 10 10 10 9 10 10 10 10 9 4 4 6 9 8 8 10 Energy Gun 7 | . 12 11 7 6 2 12 10 8 9 9 10 8 9 10 9 10 9 7 9 10 10 9 5 4 4 4 4 4 3 4 Energy Cannon 1 | . . 10 6 3 3 . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 4 4 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 10 14 24 45 50 56 51 54 81 77 73 72 77 80 75 78 78 79 103 103 103 111 102 122 110 110 110 108 118 120 133 Greatest Support 175 | 20 20 20 45 55 55 65 77 83 83 83 83 85 85 81 77 77 81 117 109 109 109 103 114 114 114 114 114 142 142 175 Greatest Overweight (x) 1 | . . 1 1 . 1 . . . . . . . 1 . 1 1 1 . . . 1 . 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 3 3 3 3 3 3 4 4 4 4 4 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 Average Capacity 5 | 1 2 3 3 3 3 3 3 4 4 4 4 5 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 Most Carried 7 | 1 3 3 3 3 3 3 4 4 4 4 4 6 6 6 6 4 6 7 7 7 7 7 7 7 7 7 7 7 7 7 Average Carried 4 | . 1 2 2 2 2 2 3 3 3 4 3 5 5 5 5 3 4 5 6 7 6 7 6 7 7 6 7 6 6 6 Final Capacity 7 | 2 3 3 3 3 3 3 4 4 4 4 4 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 Final Carried 7 | 1 2 2 3 3 3 2 4 4 4 4 4 6 4 6 4 4 3 7 7 7 7 7 7 7 7 7 7 7 7 5 Class Distribution -------------------- 26% | Hacker-Skirmisher 19% | Messiah-Assassin 13% | Scavenger-Mutant 10% | Scavenger-Skirmisher 9% | Generator-Skirmisher 7% | Hacker-Mutant 5% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Generator-Skirmisher | -5/Factory Generator-Skirmisher | -5/Upper Caves Generator-Skirmisher | -5/Upper Caves Generator-Skirmisher | -5/Warlord Generator-Skirmisher | -4/Proximity Caves Generator-Assassin | -4/Factory Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Zhirov Messiah-Assassin | -3/Proximity Caves Messiah-Assassin | -3/Research Messiah-Assassin | -3/Quarantine Messiah-Assassin | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 5397 | 269 382 109 574 130 56 66 314 510 237 76 . 250 195 30 85 . 110 363 115 10 100 . 535 16 20 90 20 290 195 250 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 31924 | 130 523 483 2526 636 . 382 1997 2672 494 1192 . 828 1629 173 690 . 306 1323 604 . . 114 4141 589 302 263 676 3992 1663 3596 Parts 1564 | 5 51 28 163 29 . 17 98 121 31 57 . 56 56 9 23 . 26 80 27 4 . 16 158 20 14 3 41 180 93 158 Haulers Intercepted 26 | . . . 4 . . . 3 4 . . . . 1 . . . . 4 . . . . 5 . . . . 1 . 4 Recyclers Shooed 17 | . 5 . . 1 . . . 3 . . . . 4 . . . . 1 . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 313 | . . . . . . . . . 12 29 . 55 . 10 11 . 21 . 25 4 48 16 . 23 15 3 41 . . . Prevented 77 | . . . . . . . . . 13 12 . 22 . . 10 . 7 . . . 10 . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 539 | . 22 9 58 17 . 5 36 47 14 27 . 23 22 4 13 . 13 25 9 3 . 5 53 11 3 . 13 41 22 44 Melee 42 | . . . . . . . . . . . . . . . . . . 1 . . . . 30 3 1 . 3 1 . 3 Guns 310 | . 14 1 16 3 . 2 26 23 3 14 . 8 18 4 7 . 2 12 8 3 . 4 22 8 2 . 10 39 22 39 Cannons 49 | . . 8 20 3 . . . 11 . . . . . . . . . 7 . . . . . . . . . . . . AOE 108 | . 8 . 21 11 . 3 9 8 10 11 . 7 2 . 4 . 8 5 . . . . . . . . . . . 1 Classes Destroyed 22 | 2 4 . 7 3 . . . 1 1 1 . 1 1 . . . . 1 . . . . . . . . . . . . Worker 29 | . . . 1 1 . 2 1 2 . . . . 1 . . . . 4 . . . . 4 . . . . 11 . 2 Builder 9 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 4 . 2 Tunneler 6 | 2 . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . . . 4 . . . 3 4 . . . . 1 . . . . 4 . . . . 5 . . . . 1 . 4 Recycler 19 | 1 1 1 . . . . . 6 . . . . 3 . . . . 1 . . . . 1 . . . . 5 . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 9 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . Watcher 29 | . 2 . 4 . . . 2 3 . . . . 2 . . . . 2 . . . . 4 . . . . 3 3 4 Swarmer 89 | . 8 . 9 2 . . 3 8 6 4 . 3 2 . 7 . 9 5 . 1 . . 10 4 . . . 1 . 7 Saboteur 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Grunt 249 | . 14 9 32 5 . 3 20 24 6 12 . 9 10 4 4 . . 7 3 1 . 2 16 6 3 . 11 23 7 18 Brawler 24 | . . . 1 3 . . 2 2 . 3 . 1 . . . . . . 3 . . . 1 . . . 2 . . 6 Duelist 21 | . . . 5 . . . 1 1 . 2 . 2 2 . 1 . . 2 . . . . 1 . . . . 1 1 2 Protector 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Sentry 55 | . . . 10 . . . 10 6 1 1 . 1 6 . 1 . 1 3 1 1 . . 5 1 . . . 4 . 3 Specialist 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Hunter 29 | . . . . . . 2 . . . . . 3 . . . . 2 3 . . . 2 10 . . . . 4 1 2 Programmer 43 | . . . . . . . . 5 . . . 2 2 . . . . 4 1 . . . 9 . . . . 7 10 3 Behemoth 7 | . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . 1 . . . . . 1 . 1 Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 3 4 2 6 5 . 3 7 9 7 9 . 5 7 3 4 . 5 6 4 2 . 2 12 5 3 . 7 9 4 8 Combat Bots Only 11 | . 4 2 6 4 . 3 6 8 7 9 . 5 7 3 4 . 5 5 4 2 . 2 11 5 3 . 7 7 3 6 Max Kills in Single Turn 4 | 1 2 1 4 2 . 2 2 2 2 4 . 3 2 1 2 . 3 3 1 1 . 1 1 1 1 . 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 4 2 . 2 2 1 2 4 . 3 2 . 2 . 3 3 . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Damage Taken 27230 | . 860 275 2007 311 . 361 1693 2651 475 1195 . 1331 1776 151 223 . 655 1780 332 115 . 342 2899 269 44 . 511 2290 1370 3314 Core 17037 | . 624 203 1451 203 . 272 1205 1746 309 691 . 802 1032 83 122 . 408 1084 178 49 . 204 1626 151 34 . 252 1358 911 2039 Absorbed by Shields 14636 | . . 69 414 78 . 66 375 712 182 442 . 408 931 153 235 . 690 1789 345 118 . 362 2886 251 40 . 486 2028 491 1085 Redirected to Core 15362 | . 482 154 1256 192 . 236 1117 1516 291 691 . 729 967 83 122 . 359 992 169 49 . 180 1441 138 22 . 243 1231 840 1862 Core Remaining (%) 95 | 100 . 95 . . . 92 82 . . . . 100 . . . . 100 . . . . 100 . . . . 100 . 87 . Volleys Fired 2031 | 3 93 22 163 27 3 19 112 148 22 56 . 47 101 9 18 . 33 109 20 8 . 10 216 25 6 . 63 303 141 254 Largest 2 | 2 2 2 2 2 1 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 . 2 2 1 1 . 1 1 1 1 Hottest 188 | 70 70 110 113 113 120 120 130 155 101 101 . 101 101 101 101 . 101 188 188 188 . 188 188 94 94 . 60 73 73 73 Shots Fired 2834 | 6 177 41 251 40 3 34 206 273 36 106 . 67 192 18 29 . 53 207 39 16 . 20 226 25 6 . 63 305 141 254 Gun 2395 | 6 171 19 116 14 1 34 195 167 24 100 . 50 189 18 22 . 45 129 39 16 . 20 226 25 6 . 63 305 141 254 Cannon 311 | . . 22 109 15 2 . . 90 . . . . . . . . . 73 . . . . . . . . . . . . Launcher 127 | . 6 . 25 11 . . 11 16 12 6 . 17 3 . 7 . 8 5 . . . . . . . . . . . . Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 90 | 3 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1537 | 3 84 22 110 15 2 18 101 238 24 100 . 50 189 18 22 . 45 164 39 16 . 20 226 25 6 . . . . . Explosive 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 400 | . . 19 141 25 1 16 105 35 12 6 . 17 3 . 7 . 8 5 . . . . . . . . . . . . Phasic 801 | . . . . . . . . . . . . . . . . . . 38 . . . . . . . . 63 305 141 254 Robot Hit Streak 30 | 4 16 23 18 12 . 10 24 20 7 20 . 14 25 9 12 . 14 19 30 16 . 17 19 7 9 . 17 26 16 19 Robot Miss Streak 5 | 1 5 2 4 3 . 2 4 4 3 2 . 2 3 1 2 . 2 5 1 . . 1 4 2 . . 3 3 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 20 | . 2 . . . . 1 3 . 1 6 . 1 2 1 1 . . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 1 . 1 1 1 1 . . . 1 1 . . . . . . . . . . Capacitor 1002 | . . . . . . . . . . . . . . . . . . . . . . . 208 25 6 . 63 305 141 254 Shots Hit Robots 2183 | 5 114 35 188 26 . 27 163 195 19 87 . 45 152 15 20 . 38 137 35 14 . 15 231 26 10 4 52 249 91 190 Core Hits 1109 | 4 46 15 116 44 . 12 86 100 21 49 . 35 58 8 15 . 18 58 15 4 . 8 104 17 6 3 24 111 39 93 Critical Hits 36 | 1 . 1 10 2 . . . . . . . . . . . . . 1 . . . . 12 . 2 . 1 5 . 1 Critical Kills 22 | 1 . 1 4 1 . . . . . . . . . . . . . . . . . . 7 . 2 . 1 4 . 1 Critical Parts Destroyed 14 | . . . 6 1 . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . . Melee Attacks 152 | . . . . . . . . . . . . 2 . . . . 2 . 1 . . 1 90 10 4 4 3 25 . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 152 | . . . . . . . . . . . . 2 . . . . 2 . 1 . . 1 90 10 4 4 3 25 . 10 Sneak Attacks 20 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . 1 13 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 86739 | 63 1975 740 5162 1138 . 761 4279 6300 1185 3502 . 2267 4472 388 967 . 1355 5807 1355 538 . 487 10546 1277 597 584 2442 13081 4847 10624 Guns 61108 | 63 1432 315 1869 233 . 501 3250 3015 334 2306 . 977 4041 388 447 . 895 3444 1355 538 . 487 6366 706 228 . 2184 10687 4847 10200 Cannons 6119 | . . 425 1628 209 . . . 1777 . . . . . . . . . 2080 . . . . . . . . . . . . Explosions 10813 | . 543 . 1655 696 . 260 1029 1505 851 1196 . 1254 431 . 520 . 460 263 . . . . . . . . . . . 150 Melee 8666 | . . . . . . . . . . . . 36 . . . . . . . . . . 4180 571 369 584 258 2394 . 274 Ramming 23 | . . . . . . . . 3 . . . . . . . . . 20 . . . . . . . . . . . . Kinetic 692 | 38 654 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 35679 | 25 778 425 2304 363 . 493 2270 4808 334 2784 . 1168 4097 388 447 . 895 4420 1355 538 . 487 6366 706 228 . . . . . Explosive 895 | . 543 . . . . . . . . . . . 202 . . . . . . . . . . . . . . . . 150 Electromagnetic 11688 | . . 315 2858 775 . 268 2009 1489 851 718 . 1063 173 . 520 . 460 189 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8666 | . . . . . . . . . . . . 36 . . . . . . . . . . 4180 571 369 584 258 2394 . 274 Phasic 29096 | . . . . . . . . . . . . . . . . . . 1178 . . . . . . . . 2184 10687 4847 10200 Highest Corruption 8 | . . . 4 4 4 4 . 5 8 4 1 3 1 1 . . . 5 5 . 4 . 6 3 . . . 6 5 4 Average Corruption 2 | . . . 2 4 4 4 . 2 7 2 1 2 1 1 . . . 2 3 . 3 . 2 2 . . . 4 2 1 Corruption Purged 51 | . . . . . . . . . 4 4 . 3 . 1 . . . 1 6 . . . 12 3 . . . 3 9 5 Effects 299 | . . . 28 15 15 13 . 45 39 10 1 7 4 2 . . . 12 19 . . . 21 2 . . . 42 15 9 Message Errors 85 | . . . 10 2 5 2 . 16 9 2 . 2 1 2 . . . 4 7 . . . 6 . . . . 7 4 6 Matter Fused 51 | . . . 6 4 5 1 . 4 9 1 . 4 . . . . . 4 2 . . . 2 1 . . . 7 1 . Heat Flow Errors 33 | . . . 2 3 1 2 . 6 6 3 . . . . . . . 1 . . . . . . . . . 6 3 . Energy Discharges 25 | . . . 5 1 1 2 . 2 3 1 1 . . . . . . . 1 . . . 4 . . . . 2 2 . Parts Rejected 8 | . . . 1 . . 1 . 1 . . . . . . . . . . 2 . . . 2 . . . . 1 . . Data Loss (minor) 33 | . . . 3 1 2 2 . 7 3 1 . 1 2 . . . . 1 3 . . . 1 . . . . 4 1 1 Data Loss (major) 4 | . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . Misfires 10 | . . . . . . . . 1 4 . . . . . . . . . . . . . 1 . . . . 4 . . Targeting Errors 43 | . . . 1 3 1 2 . 6 3 2 . . 1 . . . . 2 3 . . . 3 1 . . . 9 4 2 Weapon Failures 7 | . . . . 1 . 1 . 2 . . . . . . . . . . 1 . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1291 | . 12 1 50 37 . 8 9 38 16 . . 48 76 . 8 . 1 183 . . . . 186 198 117 . . 284 . 19 Projectiles 261 | . . 1 17 25 . . . 37 . . . . . . . . . 181 . . . . . . . . . . . . Explosions 226 | . 12 . 33 12 . 8 9 1 16 . . 48 76 . 8 . 1 2 . . . . . . . . . . . . Melee 804 | . . . . . . . . . . . . . . . . . . . . . . . 186 198 117 . . 284 . 19 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1776 | . . . 526 79 . 156 138 256 152 137 . 127 15 . 73 . 27 41 . . . . . . . . . . . 49 Shots 87 | . . . 28 6 . 4 8 13 8 5 . 5 2 . 4 . 1 2 . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Kicked 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 460 | 18 114 245 168 244 117 255 294 200 194 175 . . 9 . . . 12 460 232 252 . 248 401 209 97 . 207 454 391 317 Average Temperature 86 | 9 43 103 27 59 43 45 59 80 66 67 . . 7 . . . 8 77 97 100 . 114 136 75 56 . 68 106 99 74 Received Heat Transfer 5952 | . 402 158 520 35 . 28 715 866 54 306 . 171 603 64 42 . 60 164 80 28 . 25 450 75 17 . 112 382 117 478 Effects 16 | . . . . . . . 3 . . . . . . . . . . 1 . . . . 3 . . . . 2 5 2 Energy Bleed 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 2 Interference 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . 1 1 . . 1 5 1 . . 4 . . 2 . 1 . . . . . . . . . . . . . Combat Hostiles 15 | . . . 1 . . . 1 5 1 . . 4 . . 2 . 1 . . . . . . . . . . . . . Parts Fried 54 | . . . 11 2 . . 10 9 5 1 . 9 . . 4 . 2 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . 2 . 3 2 . . . 1 . . . . . 2 . . . . . . . Combat Hostiles 9 | . . . . . . . . . . 2 . 3 2 . . . 1 . . . . . 1 . . . . . . . Parts Melted 79 | . 2 . 3 2 . . 3 16 . 6 . 5 15 1 . . 1 11 . . . 1 10 2 . . . 1 . . Heat Transferred 46629 | 74 2183 666 3486 596 . 583 3005 7633 518 3756 . 1556 5724 518 592 . 1184 5046 1258 518 . 481 6327 703 222 . . . . . Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 54 | . . . 19 3 . 4 9 6 1 4 . 3 1 . 1 . 1 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 3074 | 15 274 163 1410 605 . 157 812 959 . . . . 866 . . . . 844 . . . . 1553 . . . . 1769 1319 3074 Initial 994 | . 9 3 19 531 . . 61 368 . . . . 263 . . . . 132 . . . . . . . . . 67 994 737 Average 668 | 4 103 43 632 504 . 37 572 692 . . . . 491 . . . . 489 . . . . 613 . . . . 844 1092 1986 Maximum Alert Level 5 | . 1 . 4 2 . . 3 3 . . . . 3 . . . . 3 . . . . 4 . . . . 5 4 5 Low Security (%) 20 | 100 80 100 17 . . 100 8 . . . . . . . . . . 17 . . . . 26 . . . . 10 . . Level 1 11 | . 19 . 16 17 . . 6 10 . . . . 32 . . . . 19 . . . . 3 . . . . 30 . . Level 2 26 | . . . 20 82 . . 51 27 . . . . 48 . . . . 33 . . . . 43 . . . . 12 . . Level 3 25 | . . . 29 . . . 33 61 . . . . 18 . . . . 29 . . . . 10 . . . . 9 65 18 Level 4 9 | . . . 15 . . . . . . . . . . . . . . . . . . . 16 . . . . 16 34 15 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 42 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 124 | . 7 1 16 1 . 1 9 12 . 1 . . 9 . . . . 12 . . . . 8 . . . . 14 9 24 Investigation 26 | . 6 1 6 . . 1 2 2 . . . . . . . . . 1 . . . . 2 . . . . . 2 3 Extermination 21 | . . . . . . . . 5 . . . . 2 . . . . 3 . . . . 3 . . . . 4 3 1 Reinforcement 29 | . 1 . 5 . . . 3 3 . . . . 1 . . . . 6 . . . . 1 . . . . 5 1 3 Assault 38 | . . . 5 1 . . 1 2 . 1 . . 3 . . . . 1 . . . . 2 . . . . 5 3 14 Garrison 10 | . . . . . . . 3 . . . . . 3 . . . . 1 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 2 . . . . 1 . . . . . . . . . 3 . . . . . . . . . 2 . . Haulers Reinforced 7 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 23 | . 3 . 2 1 . . . 2 . . . . 1 . . . . 1 . . 2 . 4 . . . . 3 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 840 | . 40 10 91 23 2 5 56 72 15 27 . 31 34 5 12 . 17 49 9 2 . 5 78 11 3 . 12 88 38 105 Peak Tracking Total 20 | . 5 2 9 20 9 3 5 6 5 8 . 5 9 4 4 . 5 6 3 2 . 2 9 4 3 . 4 8 7 15 Tactical Retreats 52 | . 2 . 6 4 . . 3 13 . 2 . 1 3 1 1 . . 5 . . . . 2 1 . . . 2 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 22 | . 4 . 4 . . . 2 7 . . . . . . . . . . . . . . 3 . . . . . 1 1 Indirectly 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Triggered 16 | . . . . . . . . . 2 1 . 1 . 1 . . 1 . . . 8 . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 63 | . . . 5 . 2 1 2 13 5 1 . 1 3 . . . . 6 . . . . 5 . . . . 6 11 2 Max in Single Turn 3 | . . . 1 . 1 1 1 3 3 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 1 1 Garrison Access 14 | . . . . . . . 1 2 . . . . 2 . . . . 2 . . . . 4 . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 91 | . 9 1 11 . 2 1 8 14 . . 1 . 2 1 . 4 . 6 . . 5 . 11 . . 6 . 2 4 3 Terminals 26 | . 7 . 7 . . 1 3 7 . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 2 . . . . . . . . . 3 . . . . 3 . . . . . . 1 Repair Stations 5 | . . . . . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . . . . Recycling Units 7 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 12 | . . . 2 . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . . 1 3 . Garrison Access 13 | . . . . . . . 1 2 . . . . 1 . . . . 2 . . . . 4 . . . . . 1 2 Total Hacks 354 | . 48 1 35 . 2 3 31 73 . . 4 . 7 11 . 27 . 16 . . 9 . 42 . . 19 . 3 15 8 Successful 259 | . 29 1 26 . 2 2 25 56 . . 4 . 3 3 . 27 . 9 . . 9 . 30 . . 19 . 2 10 2 Failed 94 | . 18 . 9 . . 1 6 17 . . . . 4 8 . . . 7 . . . . 12 . . . . 1 5 6 Catastrophic 8 | . 3 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 274 | . 33 . 18 . 1 3 14 31 . . 1 1 17 11 . . . 39 . . 1 . 44 . . . . 13 37 10 Terminals 140 | . 43 . 20 . . 3 17 46 . . . . . 11 . . . . . . . . . . . . . . . . Fabricators 39 | . . . . . . . . 9 . . . . . . . . . 10 . . . . 16 . . . . . . 4 Repair Stations 14 | . . . . . . . 6 . . . . . . . . . . 2 . . . . 6 . . . . . . . Recycling Units 14 | . 5 . 4 . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 63 | . . . 11 . . . 4 14 . . . . 4 . . . . . . . . . 15 . . . . 2 13 . Garrison Access 22 | . . . . . . . 2 2 . . . . 3 . . . . 4 . . . . 5 . . . . . 2 4 Terminal Hacks 119 | . 17 1 6 . 2 2 3 26 . . 4 . . 3 . 27 . . . . 9 . . . . 19 . . . . Record 26 | . . . . . 1 . . . . . . . . . . 11 . . . . 7 . . . . 7 . . . . Part Schematic 22 | . . . . . . . . 5 . . 4 . . 2 . 7 . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 16 | . 3 . 2 . . 2 . 4 . . . . . 1 . . . . . . . . . . . 4 . . . . Prototype ID Bank 16 | . 4 . 1 . . . 1 3 . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 4 . . . . . . . . . 5 . . . . 8 . . . . . . 1 Load Schematic 9 | . . . . . . . . 2 . . . . . . . . . 2 . . . . 4 . . . . . . 1 Build 9 | . . . . . . . . 2 . . . . . . . . . 3 . . . . 4 . . . . . . . Repair Station Hacks 10 | . . . . . . . 6 . . . . . . . . . . . . . . . 4 . . . . . . . Scan Component 5 | . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . Repair 5 | . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 50 | . . . 9 . . . 4 13 . . . . 2 . . . . . . . . . 11 . . . . 2 9 . Insert Component 23 | . . . 4 . . . 2 4 . . . . 1 . . . . . . . . . 5 . . . . 2 5 . Analyze 27 | . . . 5 . . . 2 9 . . . . 1 . . . . . . . . . 6 . . . . . 4 . Garrison Access Hacks 12 | . . . . . . . 1 2 . . . . 1 . . . . 2 . . . . 4 . . . . . 1 1 Seal Access 12 | . . . . . . . 1 2 . . . . 1 . . . . 2 . . . . 4 . . . . . 1 1 Unauthorized Hacks 44 | . 10 . 9 . . . 10 10 . . . . . . . . . 2 . . . . 3 . . . . . . . Terminals 29 | . 8 . 5 . . . 9 7 . . . . . . . . . . . . . . . . . . . . . . Track 14 | . 5 . 3 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 3 . . . . . . . . . 1 . . . . 3 . . . . . . . Report 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 8 . 9 . . 1 5 12 . . . . 1 1 . . . 4 . . . . 6 . . . . 1 2 2 Full Trace Events 17 | . 5 . 2 . . 1 1 2 . . . . . 1 . . . . . . . . 2 . . . . . 1 2 Feedback Events 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 2 Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . . 3 . . 6 . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . 7 . . . 2 9 . . 4 . 1 2 . 7 . . . . . . 22 . . 4 . . 51 . Parts Built 11 | . . . . . . . . 4 . . . . . . . . . 4 . . . . 3 . . . . . . . Matter 2388 | . . . . . . . . 268 . . . . . . . . . 815 . . . . 1305 . . . . . . . Time 780 | . . . . . . . . 89 . . . . . . . . . 166 . . . . 525 . . . . . . . Total Part Build Rating 63 | . . . . . . . . 18 . . . . . . . . . 27 . . . . 18 . . . . . . . Parts Repaired 4 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . Time 256 | . . . . . . . 120 . . . . . . . . . . . . . . . 136 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . . 4 . . . 2 4 . . . . 1 . . . . . . . . . 4 . . . . . 1 . Part Schematics Acquired 15 | . . . 4 . . . 2 4 . . . . 1 . . . . . . . . . 3 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . 1 Machine Destruction 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robots Rewired 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total Allies 38 | . . . . 6 . . 1 1 3 . 10 . 3 . . . 1 3 . . . . 3 . . . . 5 . 2 Largest Group 10 | . . . . 4 . . 1 1 3 2 10 9 3 . . . 1 2 1 . . . 2 . . . . 3 3 2 Highest-Rated Group 536 | . . . . 52 . . 14 26 93 62 326 285 210 . . . 94 170 35 . . . 206 . . . . 288 288 536 Highest-Rated Ally 268 | . . . . 31 . . 14 26 31 31 40 40 70 . . . 94 94 35 . . . 103 . . . . 103 96 268 Zionite Dispatches 10 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 2 . . . . 2 . 2 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Light 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 404 | . . . . 30 . . . . 15 14 . 76 25 . . . 21 26 2 . . . 4 . . . . 88 29 74 Total Damage 20234 | . . . . 369 . . . . 190 265 . 1391 482 . . . 806 1844 241 . . . 228 . . . . 5196 1158 8064 Kills 100 | . . . . 6 . . . . 2 2 . 10 6 . . . 5 9 1 . . . . . . . . 25 5 29 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 16 | . 3 . 2 . . 2 . 4 . . . . . 1 . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 20 | . . 1 . 2 . . . . . 1 2 1 . 2 . . 1 . 3 2 . 1 . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 29 | . . . . . . . . . . . . . 3 . . . . 6 . . . . 9 . . . . 1 10 . Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 33896 | 66 1261 965 2416 946 634 732 1507 3103 1184 728 1279 1071 1464 883 614 138 865 1675 832 449 656 488 3347 507 356 286 605 1740 1701 1398 Spaces Moved 20796 | 43 752 539 1294 621 482 515 628 1785 801 399 962 537 834 683 454 89 571 824 575 361 587 435 1922 401 303 214 367 904 1137 777 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20790 | 37 752 539 1294 621 482 515 628 1785 801 399 962 537 834 683 454 89 571 824 575 361 587 435 1922 401 303 214 367 904 1137 777 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 127 127 127 125 122 120 120 150 120 115 115 115 100 100 100 105 105 105 105 105 105 106 Average Speed 120 | 110 120 149 127 120 128 120 120 125 127 127 127 126 124 120 123 150 128 118 115 115 107 100 122 105 105 105 105 112 106 110 Slowest Speed 162 | 120 120 150 150 120 150 120 120 127 127 127 127 127 153 122 150 150 150 120 115 115 160 100 160 105 105 105 105 162 160 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 66 | 3 95 98 91 97 87 85 70 48 90 61 90 74 25 89 72 73 77 27 75 56 72 75 54 63 54 61 56 30 87 26 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 35 | . 2 . 2 . 1 . 1 . . 1 2 . . . . 1 . 8 1 . . 1 8 . . 3 . . 4 . Known Exits Taken 26 | . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 37 | . . 3 . 2 . 1 . . 4 2 2 1 . 4 . . 3 . 3 2 . 5 . 2 . . 3 . . . Spaces Dug 78 | . 6 . 2 . . . 1 1 . 12 . . . . . . 4 1 . . . . 13 . . . . 9 19 10 Terrain Destroyed 629 | . 22 1 75 22 . 31 82 21 8 20 . 5 60 3 8 . 12 41 4 1 . 6 40 6 . . 9 52 34 66 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Projectile 339 | . . 1 17 6 . 9 31 13 3 2 . 1 13 3 4 . 8 33 4 1 . 6 39 6 . . 9 52 34 44 AOE 289 | . 22 . 58 16 . 22 51 8 5 18 . 4 47 . 4 . 4 8 . . . . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total 27784 | 52 932 659 1799 781 497 594 1182 2381 934 522 1020 866 1089 729 485 94 665 1373 712 382 610 470 2763 471 333 268 586 1600 1632 1303 Wait 2819 | . 27 76 181 95 . 37 303 278 48 13 57 185 46 23 1 . 7 278 87 7 . 5 353 13 5 29 117 182 253 113 Move 20765 | 42 751 538 1293 620 481 514 627 1784 800 398 961 536 833 682 453 88 570 823 574 360 586 434 1921 400 302 213 366 903 1135 777 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 1 7 1 11 3 4 2 12 8 2 . 1 7 3 3 . 1 5 12 3 . 2 . 8 . . 2 3 21 10 5 Fast Attach 206 | 6 5 4 17 1 2 3 17 24 3 . . 5 12 . . . 1 17 4 . 10 . 25 . . 4 2 15 11 18 Attach 26 | . 1 1 3 . . 1 1 3 1 . . . 1 . 1 . . 1 1 . . . 2 . . . . 5 3 1 Detach 8 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . 3 . . . . 1 . . Swap 164 | . 6 . 23 4 . 2 9 15 6 4 . 9 5 3 4 . 6 16 4 . . 2 23 1 2 5 . 6 4 5 Drop 292 | . 7 3 17 5 7 5 28 32 4 . 1 12 15 1 1 1 7 27 5 . 12 . 25 . . 6 5 31 16 19 Fire 2031 | 3 93 22 163 27 3 19 112 148 22 56 . 47 101 9 18 . 33 109 20 8 . 10 216 25 6 . 63 303 141 254 Melee 152 | . . . . . . . . . . . . 2 . . . . 2 . 1 . . 1 90 10 4 4 3 25 . 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 16 | . . . . . . . 4 . 12 . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Miscellaneous 1162 | . 35 14 90 26 . 11 67 87 36 51 . 63 73 8 7 4 34 88 13 7 . 18 97 22 12 5 27 108 58 101 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x1) 7 | -11/Scrapyard | Upgraded with Weapon slot (x1) 67 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 14) 209 | -10/Materials | Discovered new exit (range 3) 271 | -10/Materials | Discovered new exit (range 14) 527 | -10/Materials | Central database locked down 527 | -10/Materials | Identified exit to Mines 527 | -10/Materials | Identified exit to Materials 676 | -10/Materials | Build established: Mutant 705 | -10/Materials | Reached level 2 708 | -10/Materials | Upgraded with Utility slot (x1) 1210 | -10/Materials | Reached level 3 1218 | -10/Materials | Upgraded with Utility slot (x1) 1328 | -10/Materials | Entered Mines 1333 | -10/Mines | Met a Derelict shopkeep closing up shop 1508 | -10/Mines | Learned Materials interactive machine intel 1526 | -10/Mines | Build established: Hacker-Mutant 1540 | -10/Mines | Discovered exit to Materials (range 8) 1614 | -10/Mines | Met a Derelict bent on vengeance 2213 | -10/Mines | Discovered exit to Materials (range 15) 2262 | -10/Mines | Reached level 4 2270 | -10/Mines | Upgraded with Utility slot (x1) 2293 | -10/Mines | Entered Materials 2294 | -9/Materials | Loaded intel: 17 interactive machine locations 2295 | -9/Materials | Reached level 5 2457 | -9/Materials | Upgraded with Power slot (x1) 2457 | -9/Materials | Upgraded with Propulsion slot (x1) 2798 | -9/Materials | Reached level 6 2828 | -9/Materials | Upgraded with Utility slot (x1) 2911 | -9/Materials | Discovered new exit (range 14) 3130 | -9/Materials | Discovered new exit (range 17) 3164 | -9/Materials | Reached level 7 3181 | -9/Materials | Upgraded with Propulsion slot (x1) 3478 | -9/Materials | Build established: Scavenger-Mutant 3493 | -9/Materials | First assault squad dispatched 3566 | -9/Materials | Reached level 8 3681 | -9/Materials | Identified exit to Mines 4168 | -9/Materials | Reached level 9 4171 | -9/Materials | Upgraded with Power slot (x1) 4171 | -9/Materials | Upgraded with Utility slot (x1) 4442 | -9/Materials | Discovered new exit (range 15) 4709 | -9/Materials | Entered Mines 4710 | -9/Mines | Met a Derelict testing a Signal Generator 4746 | -9/Mines | Learned Materials emergency access door positions 4769 | -9/Mines | Reached level 10 4776 | -9/Mines | Discovered new exit (range 12) 4806 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4872 | -9/Mines | Assembled infested the area 4877 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5028 | -9/Mines | Discovered new exit (range 12) 5057 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5189 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5325 | -9/Mines | Discovered new exit (range 11) 5649 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5655 | -9/Mines | Entered Exiles 5673 | -9/Exiles | Discovered new exit (range 16) 5714 | -9/Exiles | Met 8R-AWN 5731 | -9/Exiles | Met EX-HEX 5775 | -9/Exiles | Met EX-DEC 5812 | -9/Exiles | Visited The Gauntlet 5920 | -9/Exiles | Learned location of Zion (-7) 5944 | -9/Exiles | Met EX-BIN 5967 | -9/Exiles | Aligned with FarCom system 5968 | -9/Exiles | Given EX-Vault access code 5998 | -9/Exiles | Opened EX-Vault 6008 | -9/Exiles | Found Gui. Plasma Cannon 6036 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6183 | -9/Exiles | Discovered new exit (range 15) 6250 | -9/Exiles | Attacked by the Exiles 6289 | -9/Exiles | Entered Mines 6462 | -8/Mines | Discovered new exit (range 11) 6587 | -8/Mines | Discovered new exit (range 12) 6801 | -8/Mines | Reached level 11 7021 | -8/Mines | Entered Materials 7098 | -8/Materials | Reached level 12 7110 | -8/Materials | Upgraded with Utility slot (x1) 7411 | -8/Materials | Garrison activated, responded to threat 7446 | -8/Materials | Build established: Scavenger-Skirmisher 7788 | -8/Materials | Reached level 13 7821 | -8/Materials | First assault squad dispatched 8030 | -8/Materials | Repaired Reflective Plating 8070 | -8/Materials | Build established: Hacker-Skirmisher 8374 | -8/Materials | Discovered new exit (range 15) 8457 | -8/Materials | Repaired Reflective Plating 8502 | -8/Materials | Repaired Imp. Carbon-fiber Leg 8527 | -8/Materials | Identified exit to Factory 8528 | -8/Materials | Entered Factory 8530 | -7/Factory | Reached level 14 8780 | -7/Factory | Discovered new exit (range 15) 8845 | -7/Factory | Core integrity fell below 50% 8858 | -7/Factory | Reached level 15 8864 | -7/Factory | Upgraded with Utility slot (x1) 9632 | -7/Factory | Discovered new exit (range 5) 9637 | -7/Factory | Identified exit to Factory 9983 | -7/Factory | Discovered exit to Factory (range 17) 10553 | -7/Factory | Reached level 16 10928 | -7/Factory | First assault squad dispatched 10936 | -7/Factory | Identified exit to Storage 10936 | -7/Factory | Identified exit to Lower Caves 11040 | -7/Factory | Destroyed 8 combat bots 11229 | -7/Factory | Hacking Suite fried by hacking feedback 11538 | -7/Factory | Fabricated Energy Well (x2) 11583 | -7/Factory | Fabricated Powered Armor? 11631 | -7/Factory | Entered Lower Caves 11734 | -7/Lower Caves | Attracted the attention of an 0b10 base 11745 | -7/Lower Caves | Reached level 17 11762 | -7/Lower Caves | Upgraded with Utility slot (x1) 11766 | -7/Lower Caves | Destroyed 7 combat bots 11819 | -7/Lower Caves | Encountered a Warlord checkpoint 11869 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11872 | -7/Lower Caves | Identified exit to Zion 12003 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12160 | -7/Lower Caves | Discovered new exit (range 13) 12181 | -7/Lower Caves | Identified exit to Lower Caves 12815 | -7/Lower Caves | Entered another Lower Caves area 12815 | -7/Lower Caves | Accompanied by 2 allies 12841 | -7/Lower Caves | Spotted B-75 Beast 12862 | -7/Lower Caves | Destroyed B-75 Beast 13025 | -7/Lower Caves | Discovered exit to Factory (range 4) 13036 | -7/Lower Caves | Ambushed by wild Derelicts 13089 | -7/Lower Caves | Destroyed 7 combat bots 13213 | -7/Lower Caves | Encountered a Warlord checkpoint 13427 | -7/Lower Caves | Discovered exit to Zion (range 11) 13432 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13435 | -7/Lower Caves | Learned location of Extension (-4) 13479 | -7/Lower Caves | Destroyed 9 combat bots 13543 | -7/Lower Caves | Entered Zion 13621 | -7/Zion | Discovered new exit (range 10) 13636 | -7/Zion | Gained Derelict followers 13660 | -7/Zion | Identified exit to Proximity Caves 13706 | -7/Zion | System corruption cleaned by Quarantine Array 13767 | -7/Zion | Given A8's code to call for help 13917 | -7/Zion | Learned location of 1 exit from Factory 13920 | -7/Zion | Gained Derelict followers 14016 | -7/Zion | Learned location of Data Miner (-6) 14140 | -7/Zion | Received a visual enhancement algorithm 14216 | -7/Zion | Found CR-A16's Pointy Stick 14402 | -7/Zion | Imprinted 14404 | -7/Zion | Declared Zion's savior 14822 | -7/Zion | Entered Proximity Caves 14822 | -6/Proximity Caves | Accompanied by 10 allies 14824 | -6/Proximity Caves | Reached level 18 14942 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14956 | -6/Proximity Caves | Found Prototype Special Weapon 14956 | -6/Proximity Caves | Identified Molecular Deconstructor 15081 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 15141 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 15188 | -6/Proximity Caves | Reached level 19 15338 | -6/Proximity Caves | Learned Factory trap positions 15396 | -6/Proximity Caves | Spotted B-75 Beast 15416 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 15422 | -6/Proximity Caves | Destroyed B-75 Beast 15592 | -6/Proximity Caves | Discovered exit to Factory (range 24) 15606 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15877 | -6/Proximity Caves | Build established: Hacker-Mutant 15893 | -6/Proximity Caves | Entered Factory 15894 | -6/Factory | Identified exit to Lower Caves 15895 | -6/Factory | Loaded intel: 85 trap records 16247 | -6/Factory | Garrison activated, responded to threat 16283 | -6/Factory | Reached level 20 16321 | -6/Factory | Core integrity fell below 50% 16375 | -6/Factory | Build established: Hacker-Skirmisher 16396 | -6/Factory | Destroyed 7 combat bots 16493 | -6/Factory | Discovered new exit (range 15) 16512 | -6/Factory | Identified exit to Factory 16619 | -6/Factory | Retrieved Zion intel report: Active Terminals 16695 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 16700 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 16701 | -6/Factory | Zion Light squad teleported in 16972 | -6/Factory | Garrison activated, responded to threat 17293 | -6/Factory | First assault squad dispatched 17339 | -6/Factory | Build established: Scavenger-Skirmisher 17357 | -6/Factory | Entered Lower Caves 17503 | -6/Lower Caves | Learned Factory trap positions 17866 | -6/Lower Caves | Attracted the attention of an 0b10 base 17981 | -6/Lower Caves | Discovered new exit (range 23) 18086 | -6/Lower Caves | Identified exit to Lower Caves 18240 | -6/Lower Caves | Entered another Lower Caves area 18756 | -6/Lower Caves | Reached level 21 18758 | -6/Lower Caves | Upgraded with Utility slot (x1) 18761 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18794 | -6/Lower Caves | Discovered new exit (range 24) 18804 | -6/Lower Caves | Encountered a Warlord checkpoint 18830 | -6/Lower Caves | Identified exit to Data Miner 18854 | -6/Lower Caves | Entered Data Miner 18854 | -6/Data Miner | Discovered new exit (range 6) 18860 | -6/Data Miner | Identified exit to Proximity Caves 18881 | -6/Data Miner | Met Data Miner 18920 | -6/Data Miner | Learned location of Section 7 (-2) 18920 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18944 | -6/Data Miner | Received God Mode back door access code from Data Miner 18992 | -6/Data Miner | Entered Proximity Caves 19105 | -5/Proximity Caves | Learned Factory terminal intel 19112 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19317 | -5/Proximity Caves | Escorted by Enhanced Grunt 19612 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19656 | -5/Proximity Caves | Reached level 22 19690 | -5/Proximity Caves | Discovered exit to Factory (range 17) 19704 | -5/Proximity Caves | Spotted B-75 Beast 19727 | -5/Proximity Caves | Destroyed B-75 Beast 19857 | -5/Proximity Caves | Entered Factory 19857 | -5/Factory | Accompanied by 1 ally 19858 | -5/Factory | Loaded intel: 93 trap records 19859 | -5/Factory | Loaded intel: 20 terminal locations 19882 | -5/Factory | Incoming investigation squad redirected 19961 | -5/Factory | Retrieved Zion intel report: Branch Access 19961 | -5/Factory | Identified exit to Upper Caves 20118 | -5/Factory | Garrison activated, responded to threat 20140 | -5/Factory | Found Prototype Device 20185 | -5/Factory | Identified Exp. Thermal Shield 20351 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 20518 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20519 | -5/Factory | Zion Heavy squad teleported in 20528 | -5/Factory | Reached level 23 20531 | -5/Factory | Build established: Hacker-Skirmisher 20610 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 20632 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 20729 | -5/Factory | Retrieved Zion intel report: Guard Positions 20757 | -5/Factory | First assault squad dispatched 20988 | -5/Factory | Build established: Generator-Skirmisher 21080 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 21292 | -5/Factory | Retrieved Zion intel report: Trap Installations 21293 | -5/Factory | Zion Demo squad teleported in 21419 | -5/Factory | Zion Recon squad teleported in 21421 | -5/Factory | Terminal network hard line cut 21499 | -5/Factory | Fabricated Cld. Deuterium Engine (x1) 21532 | -5/Factory | Entered Upper Caves 21532 | -5/Upper Caves | Accompanied by 1 ally 21534 | -5/Upper Caves | Learned 12 Factory zone layouts 21538 | -5/Upper Caves | Learned 4 Factory zone layouts 21916 | -5/Upper Caves | Spotted B-75 Beast 21932 | -5/Upper Caves | Destroyed B-75 Beast 21937 | -5/Upper Caves | Discovered new exit (range 17) 21980 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22126 | -5/Upper Caves | Learned location of Warlord (-5) 22361 | -5/Upper Caves | Identified exit to Upper Caves 22364 | -5/Upper Caves | Entered another Upper Caves area 22366 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22525 | -5/Upper Caves | Learned Factory emergency access door positions 22753 | -5/Upper Caves | Discovered new exit (range 10) 22760 | -5/Upper Caves | Learned Factory emergency access door positions 22799 | -5/Upper Caves | Identified exit to Warlord 22813 | -5/Upper Caves | Entered Warlord 22854 | -5/Warlord | System corruption cleaned by Quarantine Array 23057 | -5/Warlord | Visited the Vortex Lab 23069 | -5/Warlord | Warlord's base attacked by MAIN.C 23072 | -5/Warlord | Found Prototype Energy Cannon 23072 | -5/Warlord | Identified Vortex Cannon 23075 | -5/Warlord | Found Prototype Energy Gun 23075 | -5/Warlord | Identified Vortex Shotgun 23148 | -5/Warlord | Rebuked by Warlord 23148 | -5/Warlord | Reached level 24 23163 | -5/Warlord | Opened Warlord's prototype stash 23180 | -5/Warlord | Found Prototype Processor 23180 | -5/Warlord | Identified Exp. Target Analyzer 23183 | -5/Warlord | Found Prototype Device 23183 | -5/Warlord | Identified Thermal Barrier 23188 | -5/Warlord | Found Prototype Hackware 23194 | -5/Warlord | Found Prototype Reactor 23194 | -5/Warlord | Identified Vortex Chain Reactor 23419 | -5/Warlord | Warlord forces counterattacked 23438 | -5/Warlord | Discovered new exit (range 17) 23438 | -5/Warlord | Opened side exit 23468 | -5/Warlord | Identified exit to Proximity Caves 23469 | -5/Warlord | Entered Proximity Caves 23626 | -4/Proximity Caves | Learned location of Quarantine (-3) 23824 | -4/Proximity Caves | Discovered new exit (range 8) 23831 | -4/Proximity Caves | Identified exit to Factory 23844 | -4/Proximity Caves | Spotted B-86 Titan 23860 | -4/Proximity Caves | Destroyed B-86 Titan 23957 | -4/Proximity Caves | Entered Factory 23958 | -4/Factory | Identified exit to Extension 23959 | -4/Factory | Identified exit to Research 23959 | -4/Factory | Identified exit to Upper Caves 23959 | -4/Factory | Reached level 25 24028 | -4/Factory | Identified Ghost Barrier 24031 | -4/Factory | Found Prototype Hackware 24031 | -4/Factory | Identified Exp. Hacking Suite 24202 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 24331 | -4/Factory | Found Quantum Capacitor 24363 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 24459 | -4/Factory | Incoming investigation squad redirected 24589 | -4/Factory | Repaired Broken Exp. Myomer Leg 24648 | -4/Factory | Build established: Generator-Assassin 24773 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 24913 | -4/Factory | Destroyed 11 combat bots 25019 | -4/Factory | Destroyed 7 combat bots 25063 | -4/Factory | Retrieved Zion intel report: Active Terminals 25114 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 25119 | -4/Factory | Retrieved Zion intel report: Branch Access 25168 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 25222 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 25223 | -4/Factory | Zion Heavy squad teleported in 25345 | -4/Factory | Found Prototype Protection 25346 | -4/Factory | Identified Zio. Weapon Casing 25365 | -4/Factory | Fabricated Energy Mantle (x1) 25477 | -4/Factory | Retrieved Zion intel report: Active Garrisons 25478 | -4/Factory | Zion Thermal Resupply teleported in 25506 | -4/Factory | Terminal network hard line cut 25850 | -4/Factory | Reached level 26 25851 | -4/Factory | Upgraded with Utility slot (x1) 26146 | -4/Factory | Build established: Messiah-Assassin 26457 | -4/Factory | First assault squad dispatched 26518 | -4/Factory | Fabricated Prc. Energy Filter? 26645 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 26749 | -4/Factory | Local fabrication network quarantined 26810 | -4/Factory | Build established: Generator-Assassin 26985 | -4/Factory | Incoming assault squad redirected 27235 | -4/Factory | Found Prototype Protection 27235 | -4/Factory | Identified Zio. Heavy Carapace 27304 | -4/Factory | Entered Upper Caves 27306 | -4/Upper Caves | Build established: Messiah-Assassin 27335 | -4/Upper Caves | Learned 4 Research zone layouts 27336 | -4/Upper Caves | Learned location of 1 exit from Research 27348 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27782 | -4/Upper Caves | Discovered new exit (range 21) 27809 | -4/Upper Caves | Identified exit to Upper Caves 27811 | -4/Upper Caves | Entered another Upper Caves area 27823 | -4/Upper Caves | Learned 4 Research zone layouts 27824 | -4/Upper Caves | Discovered exit to Research (range 4) 28091 | -4/Upper Caves | Discovered new exit (range 30) 28166 | -4/Upper Caves | Identified exit to Zhirov 28167 | -4/Upper Caves | Entered Zhirov 28167 | -4/Zhirov | Discovered new exit (range 3) 28170 | -4/Zhirov | Identified exit to Proximity Caves 28186 | -4/Zhirov | Met Zhirov 28206 | -4/Zhirov | Learned location of Testing (-2) 28206 | -4/Zhirov | Learned location of Command (-1) 28222 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28250 | -4/Zhirov | Found Alien Artifact 28250 | -4/Zhirov | Identified Integrated Dissipator 28250 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28317 | -4/Zhirov | Found Alien Artifact 28453 | -4/Zhirov | Entered Proximity Caves 28455 | -3/Proximity Caves | Reached level 27 28473 | -3/Proximity Caves | Spotted B-86 Titan 28799 | -3/Proximity Caves | Destroyed 7 combat bots 29021 | -3/Proximity Caves | Discovered exit to Research (range 14) 29058 | -3/Proximity Caves | Entered Research 29059 | -3/Research | Identified exit to Quarantine 29060 | -3/Research | Identified exit to Research 29060 | -3/Research | Reached level 28 29062 | -3/Research | Upgraded with Utility slot (x1) 29188 | -3/Research | Identified Transdimensional Reconstructor 29219 | -3/Research | Found Adv. Powered Armor 29269 | -3/Research | Destroyed 7 combat bots 29302 | -3/Research | Found Prototype Device 29302 | -3/Research | Identified EM Disruption Field 29737 | -3/Research | Reached level 29 29743 | -3/Research | Upgraded with Propulsion slot (x1) 29808 | -3/Research | First assault squad dispatched 29823 | -3/Research | Incoming assault squad redirected 29880 | -3/Research | Destroyed 7 combat bots 29928 | -3/Research | Retrieved Zion intel report: Unaware Analyses 29929 | -3/Research | Zion Heavy squad teleported in 30077 | -3/Research | Found Faulty Tesla Bomb Launcher 30114 | -3/Research | Found Tesla Bomb Launcher 30224 | -3/Research | Destroyed 7 combat bots 30301 | -3/Research | Reached level 30 30360 | -3/Research | Zion Light squad teleported in 30431 | -3/Research | Spotted B-86 Titan 30440 | -3/Research | Destroyed B-86 Titan 30580 | -3/Research | Incoming assault squad redirected 30582 | -3/Research | Build established: Messiah-Mutant 30582 | -3/Research | Incoming assault squad redirected 30618 | -3/Research | Terminal network hard line cut 30662 | -3/Research | Spotted B-90 Cyclops 30683 | -3/Research | Allies destroyed B-90 Cyclops 30798 | -3/Research | Entered Quarantine 30798 | -3/Quarantine | Accompanied by 3 allies 30944 | -3/Quarantine | Found Alien Artifact 31022 | -3/Quarantine | Discovered exit to Research (range 29) 31078 | -3/Quarantine | Incoming investigation squad redirected 31116 | -3/Quarantine | Build established: Messiah-Assassin 31145 | -3/Quarantine | Identified Terrabomb 31154 | -3/Quarantine | Crushed by falling debris 31270 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 31285 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 31383 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 31388 | -3/Quarantine | Cryocooling Duct disabled 31403 | -3/Quarantine | Ambient heat levels rising (+20) 31403 | -3/Quarantine | Non-combat units ordered to evacuate 31406 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 31447 | -3/Quarantine | Found Alien Artifact 31592 | -3/Quarantine | Identified Core Reset Matrix 31656 | -3/Quarantine | Retrieved Zion intel report: Branch Access 31701 | -3/Quarantine | Found Alien Energy Cannon 31701 | -3/Quarantine | Identified Core Cannon 31725 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 31782 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 31798 | -3/Quarantine | First assault squad dispatched 31823 | -3/Quarantine | Incoming assault squad redirected 31913 | -3/Quarantine | Found Alien Artifact 32003 | -3/Quarantine | Identified Stasis Generator 32063 | -3/Quarantine | Incoming assault squad redirected 32070 | -3/Quarantine | Found Alien Artifact 32070 | -3/Quarantine | Identified Matter Drive 32088 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 32090 | -3/Quarantine | Found Alien Artifact 32091 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 32091 | -3/Quarantine | Warped through subspace 32168 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 32187 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 32218 | -3/Quarantine | Terminal network hard line cut 32238 | -3/Quarantine | Found Alien Artifact 32309 | -3/Quarantine | Found Alien Artifact 32309 | -3/Quarantine | Identified Dimensional Node Initializer 32309 | -3/Quarantine | Initialized slip node 32312 | -3/Quarantine | Found Dimensional Node Initializer 32418 | -3/Quarantine | Identified Subatomic Replicator 32499 | -3/Quarantine | Entered Research 32501 | -2/Research | Reached level 31 32528 | -2/Research | Discovered new exit (range 6) 32531 | -2/Research | Garrison activated, responded to threat 32534 | -2/Research | Identified exit to Access 32628 | -2/Research | Zion Experimental squad teleported in 32747 | -2/Research | Garrison activated, responded to threat 32823 | -2/Research | Reached level 32 32830 | -2/Research | Upgraded with Utility slot (x1) 32881 | -2/Research | Zion Experimental squad teleported in 32999 | -2/Research | First assault squad dispatched 33109 | -2/Research | Found Prototype Protection 33109 | -2/Research | Identified Zio. Shade Armor 33135 | -2/Research | Build established: Scavenger-Assassin 33279 | -2/Research | Incoming assault squad redirected 33286 | -2/Research | Reached level 33 33441 | -2/Research | Build established: Messiah-Assassin 33471 | -2/Research | Discovered exit to Access (range 21) 33495 | -2/Research | Spotted B-90 Cyclops 33516 | -2/Research | Destroyed B-90 Cyclops 33564 | -2/Research | High security lockdown imminent 33644 | -2/Research | High security lockdown engaged 33654 | -2/Research | Found Prototype Device 33654 | -2/Research | Identified Imp. Particle Accelerator 33714 | -2/Research | Core integrity fell below 50% 33733 | -2/Research | Crushed by falling debris 33733 | -2/Research | Core integrity fell below 20% 33735 | -2/Research | Warped through subspace 33897 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 33764_ ALERT: Assault forces dispatched. 33847_ G-73 Enforcer destroyed. 33852_ Overheating: Energy bleed (-219). 33853_ G-73 Enforcer destroyed. 33854_ Acquired 119 matter. 33855_ Acquired 1 matter. 33860_ The unstable cave ceiling collapses. 33867_ Destroyed Antigrav System. 33869_ W-44 Eye destroyed. 33876_ G-73 Enforcer destroyed. 33877_ M-36 Artificer destroyed. 33879_ B-74 Champion destroyed. 33883_ C-30 ARC bursts open, deploying its payload. 33883_ G-73 Enforcer unfolds itself. 33883_ B-74 Champion unfolds itself. 33883_ G-73 Enforcer unfolds itself. 33888_ G-73 Enforcer destroyed. 33889_ Destroyed Phase Gun. 33891_ G-73 Enforcer destroyed. 33896_ B-74 Champion destroyed. Map ----- +----------------------------------------------------+ | ################### """"" + #### | | ################# """"" # #### | | ?################# # #### | | ? ################# # #### | | ? #################! = # #### | | ??################# ! # #### | | ############################# #### | | ??###?#######?################# ^^^ #### | | ? ################### # #### | | ??################### # #### | | ?#################### """"" # #### | | ?? ? ############### """"" # #### | | ?? ############### """"" # #### | | ? ############### # #### | | ?? ############### + #### | | #? ############### ! # #### | | ?# ########################; #### | | ?# # ####### !]! # #### | | ?# # ####### !! !# #### | | # ? # ####### ]! g # #### | | # # ####### # #### | | ?/ + ####### +% #### | | # #? ####### =*g= ; #### | | # # ####### *mg*=%# #### | | ? # ####### !%[[g=!# #### | | # #? ####### !@=*%[# #### | | ## ####################%mg!#% #### | | ## #####################%!%#! #### | | ## ########?####### [!=/!%= #### | | ## ####?########### =!!*%!* #### | | # ?################ !%=#!= #### | | ? ################ !**%% #### | | #? ##?##########?# = #### | | / ###########?#?# = #### | | ?# ? ############### = #### | | ?# ##########?##?# % "### | | # ? ?####?######### = % #### | | # ?###########?#### ## # ;### | | ?# # ? """? ###### "### | | ?# ? ? ?"" ?##### * #" #### | | ?? # ""? ###### #%" #### | | ?# # ? #?#??# #" #### | | ?? + ?###### + #### | | ????? #? ? ###### # #?## | | ???? # ? ###### "Y" # #### | | ???? ?# ? ?? ?##### ?""" # ? #?#? | | ????? ? ? ?##?###########? ? ? #?## | | ???????#?##?#?#####?########### ? #### | | ???????###? ? ########?##?#?##? ? ?### | | ???????### ? ?# ? ? ? ?? ?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 127 Energy Capacity 1720 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 410 ECM Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Energy Filtering 50 Particle Charging 40 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Particle Charger | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted System Shield | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Extracted Beamcaster | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Force Field | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Enh. Nuclear Core | -7/Factory | Scanalyzed Imp. Core Analyzer | -7/Factory | Hacked Imp. Plasma Cutter | -7/Factory | Hacked Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Riot Gun | -7/Zion | Free System Backup Module | -6/Factory | Scanalyzed Force Rifle | -6/Lower Caves | Hacked Cld. Deuterium Engine | -6/Lower Caves | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Inertial Stasis Machine | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Imp. Thermal Defense Suite | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Enh. Quantum Rifle | -4/Factory | Scanalyzed Thermal Barrier | -4/Factory | Scanalyzed Energy Filter | -4/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Com. Tesla Bomb Launcher | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Gravity Neutralizing Apparatus | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Molecular Scythe | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lyr. Light Armor Plating | -3/Quarantine | Z-intel Scythe | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel Wave Gun | -3/Quarantine | Z-intel Matter Filter | -3/Quarantine | Z-intel Focal Shield | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Imp. Hardlight Generator | -3/Quarantine | Z-intel Railgun | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Quarantine | Z-intel Adv. Cryofiber Web | -3/Quarantine | Z-intel Variable Charge Gun | -3/Quarantine | Z-intel Med. Reflective Plating | -3/Quarantine | Z-intel Hpw. Shock Rifle | -3/Quarantine | Z-intel Fusion Bomb Launcher | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Antimissile System | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Mic. Fission Core | -3/Quarantine | Z-intel Imp. Phase Shifter | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Hyp. Railgun | -3/Quarantine | Z-intel Adv. Particle Charger | -3/Quarantine | Z-intel Great Maul | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Scanalyzed Exp. Matter Compressor | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Nanosword | -3/Quarantine | Z-intel Adv. Kinecellerator | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Centrium Heavy Armor Plating | -3/Quarantine | Z-intel EM Dispersion Field | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Exp. Thermal Generator | -3/Quarantine | Z-intel Kinetic Spear | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Adv. Plasma Rifle | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Tactical Quantum Warhead | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Robot Schematics ------------------ G-47 Trooper | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free K-01 Serf | -5/Factory | Z-intel P-60 Hacker | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Powered Armor | x2 | -7/Factory Exp. Terrain Scanner | x1 | -5/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Cld. Deuterium Engine | x1 | -5/Factory Energy Mantle | x1 | -4/Factory Prc. Energy Filter | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Cannon Matter Drive High-powered Transdimensional Reconstructor Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Levels Raised 32 | . 2 1 5 1 . 1 2 3 1 . . 2 1 . 1 . 1 1 . . 1 . 2 . . . 1 3 . 3 XP Earned 51605 | 3000 3050 1650 8450 869 117 1117 3325 4898 693 777 186 2661 1610 210 436 105 1617 1966 386 187 234 777 2902 418 205 152 1419 3327 922 3939 XP Spent 48715 | 2800 2725 1870 7360 . . . 6165 2920 2900 . . 2750 . . 3200 . 275 2650 . . . . 3500 . . 130 . 5370 . 4100 Upgrades 66 | 9 5 5 10 . . . 20 3 1 . . 2 . . 1 . 1 3 . . . . 1 . . 1 . 3 . 1 Power Slot 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility Slot 13 | 1 2 1 2 . . . 1 1 1 . . . . . 1 . . . . . . . 1 . . . . 1 . 1 Weapon Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . 1 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 7 | . 1 . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Energy Generation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | 2 1 . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 10 | . . . . . . . 9 . . . . . . . . . 1 . . . . . . . . . . . . . Terrain Scan Density 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Ranged Accuracy 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hack Attack % 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 9934 | . 267 103 802 160 . 48 577 787 330 573 . 554 465 101 73 . 256 681 163 138 . 243 703 148 83 81 426 787 392 993 Integrity Restored 23383 | . 666 299 1858 448 . 234 1423 1911 723 1003 . 1224 1481 163 126 80 658 1701 247 120 . 291 2013 426 242 83 511 2101 1190 2161 Core 16128 | . 568 222 1472 206 . 231 1086 1888 340 691 . 802 1032 83 81 41 408 1084 178 49 . 204 1564 213 34 . 252 1358 882 1159 Parts 7255 | . 98 77 386 242 . 3 337 23 383 312 . 422 449 80 45 39 250 617 69 71 . 87 449 213 208 83 259 743 308 1002 Protomatter Decayed 3936 | . 29 1 38 106 . . 11 100 180 216 . 267 101 44 15 . 39 66 8 96 632 140 141 70 39 . 227 636 63 671 Game ------ Seed PotentialSeismicAirjet Manual? 0 Play Time 06:03:46 Cumulative 348.7 hours Start 2020.10.12 @ 10:45:26 End 2020.10.13 @ 15:04:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 87 Gallery% 92 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585afdec-0f67-43d2-a265-a750604bb430