Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 09:22:49 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1925) 1925 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5455 Bonus ------- None Cogmind --------- Core Integrity 73/850 Matter 61/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Gravmag System Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Medium Matter Pod (0) Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer Core Shielding Improved Core Shielding System Shield > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Gun Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Medium Matter Pod Heavy Particle Gun Heavy Ion Cannon [Rating: 41] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . . 2 1 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 97 | 6 14 6 20 29 5 17 Power 16 | 1 1 2 3 3 3 3 Engine 7 | 1 . 2 3 . 1 . Core 9 | . 1 . . 3 2 3 Reactor . | . . . . . . . Propulsion 22 | 2 2 . 6 8 . 4 Treads 5 | . . . 1 3 . 1 Leg 8 | . 2 . 5 1 . . Wheel 8 | 2 . . . 3 . 3 Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 26 | 1 8 1 4 7 1 4 Device 2 | . 1 . . 1 . . Storage 11 | 1 4 1 2 2 . 1 Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection 11 | . 3 . 2 2 1 3 Artifact . | . . . . . . . Weapon 33 | 2 3 3 7 11 1 6 Energy Gun 8 | 1 1 2 . 2 . 2 Energy Cannon 5 | . 1 1 1 1 . 1 Ballistic Gun 12 | 1 . . 2 6 1 2 Ballistic Cannon 2 | . . . . 1 . 1 Launcher . | . . . . . . . Special Weapon 5 | . 1 . 3 1 . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 50 | . 5 5 3 16 . 21 Power 7 | . 1 1 . 2 . 3 Propulsion 10 | . 1 . 2 3 . 4 Utility 9 | . 1 . . 3 . 5 Weapon 24 | . 2 4 1 8 . 9 Highest Loss Streak 16 | . 5 2 2 10 . 16 Average Slot Usage (%) 89 | . 89 95 88 87 96 87 Engine 4 | . 4 10 8 1 1 4 Core 4 | . 7 . . 5 11 6 Treads 2 | . . . . 6 . . Leg 9 | . 4 28 19 7 . . Wheel 7 | . 23 . . 3 15 8 Device 1 | . . . . 5 . . Storage 21 | . 15 14 23 26 23 19 Processor 1 | . . . . . 7 6 Hackware 2 | . . . . 3 7 6 Protection 9 | . 6 14 19 5 5 10 Energy Gun 2 | . 3 13 . . . . Energy Cannon 5 | . 10 13 5 5 . . Ballistic Gun 10 | . 11 . 7 9 23 16 Ballistic Cannon 1 | . . . . 2 . 5 Impact Weapon 1 | . . . 1 3 . . Naked Turns . | . . . . . . . Heaviest Build 104 | 12 74 44 79 86 94 104 Greatest Support 40 | 32 32 26 26 40 20 20 Greatest Overweight (x) 23 | . 2 1 3 22 4 23 Average Overweight (x) 2 | . . 1 2 3 4 6 Largest Inventory Capacity 20 | 6 20 12 20 20 20 20 Average Capacity 16 | 5 9 12 13 19 20 20 Most Carried 19 | 3 10 9 12 15 19 17 Average Carried 9 | 1 6 8 8 8 15 13 Final Capacity 20 | 6 12 12 20 20 20 20 Final Carried 17 | 2 7 8 9 14 17 8 Class Distribution -------------------- 39% | Mutant 23% | Hauler-Mutant 11% | Hauler-Gunner 10% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1872 | 212 162 138 205 779 145 231 Remotely . | . . . . . . . Salvage Created 2330 | . 247 193 416 1026 162 286 Parts 122 | . 12 13 24 52 9 12 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 6 4 11 19 3 6 Guns 29 | . 3 1 7 12 3 3 Cannons 20 | . 3 3 4 7 . 3 Classes Destroyed 12 | . 1 1 2 5 1 2 Worker 4 | . . . . 3 1 . Builder 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 9 | . . . 3 4 2 . Grunt 25 | . 6 2 6 7 . 4 Brawler 2 | . . . 2 . . . Duelist 1 | . . . . . . 1 Sentry 11 | . . 2 . 8 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 2 2 3 5 2 2 Combat Bots Only 4 | . 2 2 3 4 2 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6845 | . 590 438 593 2129 143 2952 Core 1555 | . 168 54 154 367 35 777 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 . 11 61 33 95 . Volleys Fired 245 | . 38 20 58 81 13 35 Largest 4 | . 2 2 2 3 3 4 Hottest 148 | . 88 116 80 120 71 148 Shots Fired 482 | . 62 29 95 171 39 86 Gun 322 | . 38 14 68 106 39 57 Cannon 148 | . 24 15 22 58 . 29 Launcher . | . . . . . . . Special 12 | . . . 5 7 . . Kinetic 349 | . 28 . 68 138 39 76 Thermal 128 | . 34 29 27 33 . 5 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 16 | . 8 5 8 16 5 9 Robot Miss Streak 6 | . 3 5 3 6 4 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 304 | . 39 17 63 114 17 54 Core Hits 137 | . 14 7 26 57 9 24 Critical Hits 4 | . . . . 1 . 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks 7 | . . . . 7 . . Impact 7 | . . . . 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4498 | . 521 295 651 1785 267 979 Guns 2476 | . 227 85 371 1000 267 526 Cannons 1886 | . 265 210 280 678 . 453 Explosions . | . . . . . . . Melee 88 | . . . . 88 . . Ramming 29 | . 29 . . . . . Kinetic 3045 | . 141 . 371 1385 267 881 Thermal 1279 | . 351 295 280 312 . 41 Explosive . | . . . . . . . Electromagnetic 57 | . . . . . . 57 Impact 88 | . . . . 88 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 2 | . . . . 2 . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . 4 . 12 7 . 11 Projectiles 25 | . . . 12 2 . 11 Explosions . | . . . . . . . Melee 9 | . 4 . . 5 . . Knockbacks 13 | . . . . 8 . 5 Impact 1 | . . . . 1 . . Kinetic 11 | . . . . 6 . 5 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 14 | . 14 . . . . . Shots . | . . . . . . . Rammed 2 | . 1 . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 446 | . 424 434 134 427 102 446 Average Temperature 125 | . 195 173 37 111 42 164 Received Heat Transfer 2499 | . 324 180 168 909 . 918 Effects 20 | . 8 3 . 3 . 6 Shutdowns 3 | . 1 . . . . 2 Energy Bleed 6 | . 3 . . 3 . . Interference 4 | . . 2 . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . 2 1 . . . . Damage (major) 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 2 | . 1 . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 3 2 . . . Heat Transferred 2720 | . 681 631 592 742 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 345 | . 115 82 247 345 256 171 Initial 156 | . . 17 27 46 156 125 Average 106 | . 37 55 116 131 234 104 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 83 | 100 100 100 79 78 15 100 Level 1 16 | . . . 20 21 84 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 2 5 . 3 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 1 . 1 Assault . | . . . . . . . Garrison 5 | . . . . 3 . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 7 5 19 27 5 13 Peak Tracking Total 7 | . 2 2 7 6 4 7 Tactical Retreats 3 | . . . 1 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 7 | . 1 . 3 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 2 | . . . . 1 . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . . 4 . 3 Successful 6 | . . . . 4 . 2 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 7 | . . . . 4 . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 4 . 2 Scan Component 3 | . . . . 2 . 1 Repair 3 | . . . . 2 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 . 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 . 1 Time 78 | . . . . 52 . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3296 | 45 525 376 514 1053 233 550 Spaces Moved 1534 | 32 360 210 178 355 149 250 Core 5 | 1 . . . 1 . 3 Treads 155 | . . . 8 140 . 7 Legs 528 | . 36 210 170 112 . . Wheels 846 | 31 324 . . 102 149 240 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 150 150 110 120 120 Average Speed 151 | 98 109 150 181 192 120 158 Slowest Speed 1200 | 100 150 150 220 1150 120 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 41 41 19 38 5 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . . . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2105 | 45 434 242 284 580 179 341 Wait 111 | . . . 10 71 . 30 Move 1528 | 31 359 209 177 354 148 250 Hop . | . . . . . . . Pick Up 94 | 8 16 6 17 31 9 7 Fast Attach . | . . . . . . . Attach 65 | 6 5 4 14 20 2 14 Detach . | . . . . . . . Swap 32 | . 9 2 6 9 3 3 Drop 21 | . 6 1 2 6 4 2 Fire 245 | . 38 20 58 81 13 35 Melee 7 | . . . . 7 . . Ram 2 | . 1 . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Build established: Mutant 471 | -10/Materials | Core integrity fell below 50% 538 | -10/Materials | Lost 5 parts (1p1n1u2w) 571 | -10/Materials | Entered Mines 583 | -10/Mines | Core integrity fell below 20% 769 | -10/Mines | Found a hidden stash of uninstalled traps 792 | -10/Mines | Learned Materials emergency access door positions 889 | -10/Mines | Discovered new exit (range 16) 947 | -10/Mines | Entered Materials 947 | -9/Materials | Evolved 2 slots: Utility x2 1386 | -9/Materials | Discovered new exit (range 15) 1461 | -9/Materials | Entered another Materials area 1461 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1511 | -8/Materials | Repaired Hcp. Storage Unit 1539 | -8/Materials | Repaired Hcp. Storage Unit 1847 | -8/Materials | Build established: Hauler-Mutant 1883 | -8/Materials | Lost 10 parts (1p3n1u5w) 2038 | -8/Materials | Core integrity fell below 50% 2040 | -8/Materials | Garrison activated, responded to threat 2372 | -8/Materials | Lost 3 parts (1p2w) 2462 | -8/Materials | Discovered new exit (range 15) 2514 | -8/Materials | Entered Factory 2514 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2719 | -7/Factory | Discovered new exit (range 14) 2747 | -7/Factory | Entered another Factory area 2747 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2822 | -6/Factory | Repaired Wheel 3061 | -6/Factory | Lost 5 parts (1n2u2w) 3179 | -6/Factory | Garrison activated, responded to threat 3275 | -6/Factory | Core integrity fell below 50% 3293 | -6/Factory | Core integrity fell below 20% 3297 | -6/Factory | Self-destructed Last Messages --------------- 03227_ G-50 Soldier destroyed. 03227_ Hvy. Ion Cannon destroyed. 03229_ Flak Gun destroyed. 03230_ Core Shielding destroyed. 03233_ U-05 Engineer lays Concrete. 03238_ Hvy. Particle Gun destroyed. 03238_ M-28 Smith fits Backup Power III on G-50 Soldier. 03245_ U-05 Engineer builds a Wall. 03257_ Acquired Gravmag System. 03260_ Lgt. Treads destroyed. 03262_ Acquired Shock Rifle. 03264_ Imp. Core Shielding destroyed. 03266_ S-27 Virus destroyed. 03266_ Lgt. Nuclear Core destroyed. 03270_ Matter Pump disabled. 03273_ U-05 Engineer builds a Door. 03278_ Shock Rifle destroyed. 03280_ G-50 Soldier misfires. 03284_ Com. Matter Pod destroyed. 03286_ U-05 Engineer builds a Door. 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"""% #????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 430 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterCryofiberShield Manual? 0 Play Time 00:42:05 Cumulative 33.6 hours Start 2022.02.07 @ 07:14:19 End 2022.02.07 @ 09:22:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e99799-1462-4ff0-bb41-596a00277e05