Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.26 @ 12:42:13

Player: Pimski

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (561)      561
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2311

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             206/400
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox2
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Wheel
>        --- UTILITY (4) ------
  Medium Storage Unit
   Large Storage Unit
         Transport Network Coupler
         Core Shielding
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (14) ---
         Wheel
  Medium Storage Unit
   Large Storage Unit
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
         Stasis Trap (100%)
         Stasis Trap (100%)
         Stasis Trap (100%)
         Stasis Trap (100%)
         Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
           Wheel
           Wheel
    Medium Storage Unit
     Large Storage Unit
           Transport Network Coupler
     Light EM Pulse Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Cannon
           Stasis Trap
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 1   4   12  19  9   
  Power                    4    | .   1   1   1   1   
    Engine                 4    | .   1   1   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | .   2   5   6   4   
    Treads                 10   | .   2   3   4   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | .   .   2   2   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   1   .   3   1   
    Device                 .    | .   .   .   .   .   
    Storage                3    | .   1   .   2   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 1   .   6   9   3   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          12   | 1   .   3   5   3   
    Ballistic Cannon       4    | .   .   1   3   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 20   | .   .   11  4   5   
  Power                    2    | .   .   1   .   1   
  Propulsion               7    | .   .   2   2   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   11   | .   .   8   2   1   
  Highest Loss Streak      4    | .   .   4   1   2   
Average Slot Usage (%)     81   | .   91  79  77  83  
  Engine                   8    | .   14  5   9   7   
  Treads                   16   | .   22  24  16  12  
  Wheel                    4    | .   .   2   4   5   
  Storage                  19   | .   19  21  14  22  
  Processor                7    | .   .   .   11  11  
  Protection               1    | .   .   .   .   2   
  Energy Gun               2    | .   14  6   .   .   
  Ballistic Gun            18   | .   14  11  18  22  
  Ballistic Cannon         1    | .   .   5   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 10  19  20  35  35  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  3    | .   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 14   | 6   10  10  14  14  
  Average Capacity         11   | 6   7   8   11  14  
  Most Carried             14   | 6   9   10  11  14  
  Average Carried          9    | 6   7   7   7   13  
  Final Capacity           14   | 6   10  4   14  14  
  Final Carried            14   | 6   9   4   10  14  

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1115 | 210 54  289 366 196 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1244 | 94  139 182 536 293 
  Parts                    99   | 1   17  4   36  41  
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           7    | .   1   .   5   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  47   | .   6   17  8   16  
  Guns                     34   | .   6   7   5   16  
  Cannons                  13   | .   .   10  3   .   
Classes Destroyed          10   | 1   2   1   4   2   
  Worker                   2    | .   .   .   1   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 3    | 1   .   .   2   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  27   | .   6   3   2   16  
  Grunt                    3    | .   .   .   3   .   
  Sentry                   3    | .   .   .   3   .   
  Assembled                14   | .   .   14  .   .   
Best Kill Streak           6    | 1   6   5   4   4   
  Combat Bots Only         6    | .   6   5   2   4   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2551 | .    90   1325 477  659  
  Core                     394  | .    16   184  103  91   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         60   | 100  .    20   .    .    
Volleys Fired              165  | 5    14   58   53   35   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  90   | 90   60   75   76   43   
Shots Fired                327  | 10   28   114  105  70   
  Gun                      264  | 10   28   71   85   70   
  Cannon                   63   | .    .    43   20   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  274  | .    14   89   101  70   
  Thermal                  34   | 10   14   10   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          19   | .    .    15   4    .    
  Robot Hit Streak         17   | 3    6    6    17   5    
  Robot Miss Streak        6    | 1    2    3    6    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    2    .    5    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           202  | 7    15   69   73   38   
  Core Hits                99   | 2    9    35   29   24   
  Critical Hits            3    | .    .    .    1    2    
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2245 | 59   139  792  848  407  
  Guns                     1463 | 59   138  365  526  375  
  Cannons                  708  | .    .    420  288  .    
  Explosions               21   | .    .    .    21   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  53   | .    1    7    13   32   
  Kinetic                  1780 | .    17   633  755  375  
  Thermal                  296  | 59   121  95   21   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          116  | .    .    57   59   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    
  Average Corruption       2    | .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    
    Message Errors         1    | .    .    1    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    10   .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  8    | .    .    8    .    .    
  Secondary                2    | .    .    2    .    .    
Self-Inflicted Damage      35   | .    .    .    35   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   11   | .    1    5    1    4    
Targets Rammed             11   | .    1    5    1    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        172  | 150  40   172  49   .    
  Average Temperature      34   | 70   20   40   12   .    
  Received Heat Transfer   384  | .    .    207  177  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         722  | 149  275  248  50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             252  | 5   200 168 252 205 
  Average Influence        96   | 2   143 122 90  79  
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         94   | 100 98  100 90  94  
  Level 1                  5    | .   1   .   9   5   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   8   29  18  21  
  Peak Tracking Total      8    | .   3   8   3   4   
  Tactical Retreats        10   | .   .   6   .   4   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          5    | .   2   .   3   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   7   .   12  .   
  Successful               8    | .   2   .   6   .   
  Failed                   11   | .   5   .   6   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   5   .   10  .   
  Terminals                19   | .   7   .   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   1   .   6   .   
  Prototype ID Bank        5    | .   1   .   4   .   
  Branch Access Points     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   4   .   2   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               2772 | 22   362  407  800  1181 
Spaces Moved               1557 | 5    198  211  412  731  
  Core                     173  | .    .    123  50   .    
  Treads                   850  | .    163  80   264  343  
  Legs                     40   | 5    35   .    .    .    
  Wheels                   494  | .    .    8    98   388  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 120  120  50   50   90   
  Average Speed            127  | 120  152  93   134  127  
  Slowest Speed            180  | 120  160  160  180  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 2    33   54   26   96   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      7    | .    .    .    7    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      2043 | 10  233 313 566 921 
  Wait                     209  | .   6   22  63  118 
  Move                     1553 | 4   197 210 411 731 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | .   7   2   11  14  
  Fast Attach              17   | .   1   2   11  3   
  Attach                   20   | .   3   7   8   2   
  Detach                   5    | .   .   1   4   .   
  Swap                     9    | 1   .   3   1   4   
  Drop                     20   | .   4   3   3   10  
  Fire                     165  | 5   14  58  53  35  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    11   | .   1   5   1   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 2)
   23 | -11/Scrapyard | Entered Materials
   73 | -10/Materials | Discovered new exit (range 8)
  311 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Entered Mines
  440 | -10/Mines     | Assembled infested the area
  585 | -10/Mines     | Lost 3 parts (1p2w)
  661 | -10/Mines     | Core integrity fell below 50%
  724 | -10/Mines     | Learned location of Storage (-8)
  741 | -10/Mines     | Lost 4 parts (1n3w)
  775 | -10/Mines     | Learned location of Mines (-9)
  785 | -10/Mines     | Discovered new exit (range 15)
  792 | -10/Mines     | Entered Materials
  792 | -9/Materials  | Evolved 2 slots: Utility x2
 1227 | -9/Materials  | Build established: Scavenger-Mutant
 1285 | -9/Materials  | Identified exit to Mines
 1592 | -9/Materials  | Entered Mines
 1716 | -9/Mines      | Found a hidden stash of uninstalled traps
 2033 | -9/Mines      | Discovered new exit (range 5)
 2229 | -9/Mines      | Learned Materials stockpile data
 2288 | -9/Mines      | Discovered new exit (range 14)
 2773 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02610_ U-05 Engineer builds a Wall.
02610_ Dropped Lgt. Assault Rifle.
02612_ Acquired 10 matter.
02612_ K-01 Serf collects debris. <x2>
02615_ U-05 Engineer builds a Wall.
02616_ The unstable cave ceiling collapses.
02617_ Acquired 2 matter.
02618_ U-05 Engineer destroyed.
02622_ Acquired 2 matter.
02625_ U-05 Engineer builds a Wall.
02651_ The unstable cave ceiling collapses.
02678_ U-05 Engineer lays Concrete.
02678_ K-01 Serf collects debris.
02679_ U-05 Engineer builds a Wall.
02680_ K-01 Serf collects debris. <x2>
02683_ U-05 Engineer lays Concrete.
02683_ K-01 Serf collects debris.
02684_ U-05 Engineer lays Concrete.
02685_ U-05 Engineer builds a Wall.
02691_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ??????????####???????????????????????????????????? |
| ######???##  ##??????????????????????????????????? |
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|       ####          #????????????????????????????? |
|        ##    ###### #????????????????????????????? |
|            ! ###### ###??????????????????????????? |
|                       #??????????????????????????? |
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|              #######  #??????????????????????????? |
| #            ##????#  #??????????????????????????? |
| #        *    #????#  #??????????????????????????? |
| #    ###       #??##  #??????????????????????????? |
|     ##?#       #?##   #????????????#########?????? |
|     ##?#      ##?#    ##???????????#       #?????? |
|      ##      ##??#     ##??????????#       #????## |
|              #???##     ##?????????#       #????#  |
|              #????#      ##????????#  <    #???##  |
|  ######     ##????##      ##???????#       #???#   |
|  #????#######??????###     ##??????#       #???#   |
|  ####????????????????##     #??????#       #??##   |
|     #???????######????#     #??????#   """ #?##    |
| ###%#####?###    ##???## @  #??????#   """ ###     |
| ??#     ###       ##???##  ##??????#   """ ##      |
| ??# ##             ###??####???????#       ##      |
| ??# ###              ###???????????#  =    ##      |
| ### #?##               ##??????????###% ####       |
|     ####                #????????????# %##         |
|           %            ##???????????##  #          |
| ##                  ####???????????##  %         # |
| ?######### ##      ##??????????????#            ## |
| ?????????# #####  ##??????????????##  %   ###  ### |
| ?????????#%#????###????????####?###      ##?#####  |
| ?????????# #??????????????##  ### ! %    #?????#   |
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| ##### ##        #     ####?????????#  #?????# #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationBurstCompressor
  Manual?         0
Play Time         00:24:24
  Cumulative      637.2 hours
  Start           2020.01.26 @ 12:19:31
  End             2020.01.26 @ 12:42:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          415
  Rogue           415
  Adventurer      0
  Explorer        0
Win Type          -
  Total           102
  Types           68/6/8/10/5/1/4
Lore%             97
Gallery%          95
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da34dac7-baa9-4267-9668-f67efa3a5ed2