Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.26 @ 12:42:13 Player: Pimski Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (561) 561 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2311 Bonus ------- None Cogmind --------- Core Integrity 206/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Transport Network Coupler Core Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (14) --- Wheel Medium Storage Unit Large Storage Unit Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Transport Network Coupler > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Medium Storage Unit Large Storage Unit Transport Network Coupler Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Stasis Trap [Rating: 12] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 45 | 1 4 12 19 9 Power 4 | . 1 1 1 1 Engine 4 | . 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | . 2 5 6 4 Treads 10 | . 2 3 4 1 Leg . | . . . . . Wheel 7 | . . 2 2 3 Hover . | . . . . . Flight . | . . . . . Utility 5 | . 1 . 3 1 Device . | . . . . . Storage 3 | . 1 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 19 | 1 . 6 9 3 Energy Gun 2 | . . 2 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 1 . 3 5 3 Ballistic Cannon 4 | . . 1 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . . 11 4 5 Power 2 | . . 1 . 1 Propulsion 7 | . . 2 2 3 Utility . | . . . . . Weapon 11 | . . 8 2 1 Highest Loss Streak 4 | . . 4 1 2 Average Slot Usage (%) 81 | . 91 79 77 83 Engine 8 | . 14 5 9 7 Treads 16 | . 22 24 16 12 Wheel 4 | . . 2 4 5 Storage 19 | . 19 21 14 22 Processor 7 | . . . 11 11 Protection 1 | . . . . 2 Energy Gun 2 | . 14 6 . . Ballistic Gun 18 | . 14 11 18 22 Ballistic Cannon 1 | . . 5 2 . Naked Turns . | . . . . . Heaviest Build 35 | 10 19 20 35 35 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 3 | . . 1 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 6 10 10 14 14 Average Capacity 11 | 6 7 8 11 14 Most Carried 14 | 6 9 10 11 14 Average Carried 9 | 6 7 7 7 13 Final Capacity 14 | 6 10 4 14 14 Final Carried 14 | 6 9 4 10 14 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1115 | 210 54 289 366 196 Remotely . | . . . . . Salvage Created 1244 | 94 139 182 536 293 Parts 99 | 1 17 4 36 41 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 7 | . 1 . 5 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 47 | . 6 17 8 16 Guns 34 | . 6 7 5 16 Cannons 13 | . . 10 3 . Classes Destroyed 10 | 1 2 1 4 2 Worker 2 | . . . 1 1 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Hauler 3 | . 1 . 2 . Recycler 3 | 1 . . 2 . Watcher 1 | . . . 1 . Swarmer 27 | . 6 3 2 16 Grunt 3 | . . . 3 . Sentry 3 | . . . 3 . Assembled 14 | . . 14 . . Best Kill Streak 6 | 1 6 5 4 4 Combat Bots Only 6 | . 6 5 2 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2551 | . 90 1325 477 659 Core 394 | . 16 184 103 91 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . 20 . . Volleys Fired 165 | 5 14 58 53 35 Largest 2 | 2 2 2 2 2 Hottest 90 | 90 60 75 76 43 Shots Fired 327 | 10 28 114 105 70 Gun 264 | 10 28 71 85 70 Cannon 63 | . . 43 20 . Launcher . | . . . . . Special . | . . . . . Kinetic 274 | . 14 89 101 70 Thermal 34 | 10 14 10 . . Explosive . | . . . . . Electromagnetic 19 | . . 15 4 . Robot Hit Streak 17 | 3 6 6 17 5 Robot Miss Streak 6 | 1 2 3 6 5 Penetration Max . | . . . . . Secondary Targets 7 | . . 2 . 5 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 202 | 7 15 69 73 38 Core Hits 99 | 2 9 35 29 24 Critical Hits 3 | . . . 1 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2245 | 59 139 792 848 407 Guns 1463 | 59 138 365 526 375 Cannons 708 | . . 420 288 . Explosions 21 | . . . 21 . Melee . | . . . . . Ramming 53 | . 1 7 13 32 Kinetic 1780 | . 17 633 755 375 Thermal 296 | 59 121 95 21 . Explosive . | . . . . . Electromagnetic 116 | . . 57 59 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Effects 2 | . . 2 . . Message Errors 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . 10 . . Impact . | . . . . . Kinetic 8 | . . 8 . . Secondary 2 | . . 2 . . Self-Inflicted Damage 35 | . . . 35 . Shots 1 | . . . 1 . Rammed 11 | . 1 5 1 4 Targets Rammed 11 | . 1 5 1 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 172 | 150 40 172 49 . Average Temperature 34 | 70 20 40 12 . Received Heat Transfer 384 | . . 207 177 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 722 | 149 275 248 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 252 | 5 200 168 252 205 Average Influence 96 | 2 143 122 90 79 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 94 | 100 98 100 90 94 Level 1 5 | . 1 . 9 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 8 29 18 21 Peak Tracking Total 8 | . 3 8 3 4 Tactical Retreats 10 | . . 6 . 4 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 5 | . 2 . 3 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 7 . 12 . Successful 8 | . 2 . 6 . Failed 11 | . 5 . 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 15 | . 5 . 10 . Terminals 19 | . 7 . 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 . 6 . Prototype ID Bank 5 | . 1 . 4 . Branch Access Points 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 . 2 . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 2772 | 22 362 407 800 1181 Spaces Moved 1557 | 5 198 211 412 731 Core 173 | . . 123 50 . Treads 850 | . 163 80 264 343 Legs 40 | 5 35 . . . Wheels 494 | . . 8 98 388 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 50 50 90 Average Speed 127 | 120 152 93 134 127 Slowest Speed 180 | 120 160 160 180 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 33 54 26 96 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 7 . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . . 7 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2043 | 10 233 313 566 921 Wait 209 | . 6 22 63 118 Move 1553 | 4 197 210 411 731 Hop . | . . . . . Pick Up 34 | . 7 2 11 14 Fast Attach 17 | . 1 2 11 3 Attach 20 | . 3 7 8 2 Detach 5 | . . 1 4 . Swap 9 | 1 . 3 1 4 Drop 20 | . 4 3 3 10 Fire 165 | 5 14 58 53 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 11 | . 1 5 1 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 2) 23 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered Mines 440 | -10/Mines | Assembled infested the area 585 | -10/Mines | Lost 3 parts (1p2w) 661 | -10/Mines | Core integrity fell below 50% 724 | -10/Mines | Learned location of Storage (-8) 741 | -10/Mines | Lost 4 parts (1n3w) 775 | -10/Mines | Learned location of Mines (-9) 785 | -10/Mines | Discovered new exit (range 15) 792 | -10/Mines | Entered Materials 792 | -9/Materials | Evolved 2 slots: Utility x2 1227 | -9/Materials | Build established: Scavenger-Mutant 1285 | -9/Materials | Identified exit to Mines 1592 | -9/Materials | Entered Mines 1716 | -9/Mines | Found a hidden stash of uninstalled traps 2033 | -9/Mines | Discovered new exit (range 5) 2229 | -9/Mines | Learned Materials stockpile data 2288 | -9/Mines | Discovered new exit (range 14) 2773 | -9/Mines | Self-destructed Last Messages --------------- 02610_ U-05 Engineer builds a Wall. 02610_ Dropped Lgt. Assault Rifle. 02612_ Acquired 10 matter. 02612_ K-01 Serf collects debris. 02615_ U-05 Engineer builds a Wall. 02616_ The unstable cave ceiling collapses. 02617_ Acquired 2 matter. 02618_ U-05 Engineer destroyed. 02622_ Acquired 2 matter. 02625_ U-05 Engineer builds a Wall. 02651_ The unstable cave ceiling collapses. 02678_ U-05 Engineer lays Concrete. 02678_ K-01 Serf collects debris. 02679_ U-05 Engineer builds a Wall. 02680_ K-01 Serf collects debris. 02683_ U-05 Engineer lays Concrete. 02683_ K-01 Serf collects debris. 02684_ U-05 Engineer lays Concrete. 02685_ U-05 Engineer builds a Wall. 02691_ K-01 Serf collects debris. 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