Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 12:37:13 Player: Exp. Geonium Core Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (73) 365 Value Destroyed (3225) 3225 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4703) 4703 TOTAL SCORE: 15573 Bonus ------- Pacifist 200 Follower Combat Kills 603 Entered Garrisons 1400 Used RIF Installer 2500 Cogmind --------- Core Integrity 0/1150 Matter 184/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (4) ------ Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Heat Sink Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Combat Gravmag System Field Propulsion Drive > --- UTILITY ---------- Advanced Targeting Computer Improved Actuator Array Focal Shield Point Defense Array > --- WEAPON ----------- Phase Gun Heavy Disruptor Cannon KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Medium Storage Unit Tesla Rifle Neutron Cannon [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Pulse Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . 2 . . . 2 . . 2 . . . 2 . . 2 . 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . 1 . . . 1 . . 2 . . . . . . 2 . 1 . . . Utility 2 | . . . . . . . . . . . . . 2 . . . . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Attached 188 | 6 1 7 . 2 4 1 2 20 11 . 7 1 6 11 15 12 2 11 35 31 3 Power 19 | 1 . 1 . 1 . . . 1 . . . . . 1 2 2 . 2 4 4 . Engine 7 | 1 . 1 . 1 . . . . . . . . . . 1 1 . 2 . . . Core 5 | . . . . . . . . 1 . . . . . 1 1 1 . . 1 . . Reactor 7 | . . . . . . . . . . . . . . . . . . . 3 4 . Propulsion 70 | 2 . 3 . . 2 1 . 8 3 . . 1 . 5 9 5 1 4 15 10 1 Treads 15 | 2 . 3 . . . . . 3 1 . . . . . 2 . . 2 1 1 . Leg 40 | . . . . . . . . 2 2 . . 1 . 1 7 3 1 . 14 8 1 Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . Flight 11 | . . . . . 2 1 . 2 . . . . . 4 . . . 2 . . . Utility 26 | 1 . 1 . . . . . 2 2 . 2 . 2 1 2 2 . 3 3 5 . Device 15 | . . 1 . . . . . 2 . . . . 1 . 1 . . 3 3 4 . Storage 2 | 1 . . . . . . . . . . . . . . . 1 . . . . . Processor 4 | . . . . . . . . . . . 1 . . 1 . 1 . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . Protection 4 | . . . . . . . . . 1 . 1 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 1 2 . 1 2 . 2 9 6 . 5 . 4 4 2 3 1 2 13 12 2 Energy Gun 32 | 1 . 1 . . . . . 5 3 . 2 . 3 . . 1 . 1 9 4 2 Energy Cannon 8 | . . . . 1 . . 2 . 1 . . . . . . . . . 3 1 . Ballistic Gun 25 | 1 . . . . 2 . . 3 2 . 2 . 1 4 . 2 . . 1 7 . Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Launcher 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . . . . . . 2 . 1 . . . Parts Lost 121 | . . 10 . . . 1 4 5 . 5 1 9 5 . 11 4 7 . 26 22 11 Power 13 | . . 1 . . . 1 . . . 1 . . . . 1 1 1 . 3 3 1 Propulsion 50 | . . 5 . . . . 2 1 . 2 1 4 . . 6 3 1 . 12 10 3 Utility 9 | . . . . . . . . . . . . 1 2 . 1 . 1 . . 3 1 Weapon 49 | . . 4 . . . . 2 4 . 2 . 4 3 . 3 . 4 . 11 6 6 Highest Loss Streak 19 | . . 10 . . . 1 4 3 . 4 1 9 5 . 8 2 7 . 19 6 11 Average Slot Usage (%) 69 | . 85 78 22 17 44 45 27 82 84 78 67 56 18 27 85 55 74 77 88 76 55 Engine 2 | . 14 8 . 4 11 4 . . . . . . . . 3 4 . 9 3 . . Core 1 | . . . . . . . . 6 7 3 . . . 2 1 . 3 . 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 8 8 Treads 8 | . 28 26 . . . . . 10 26 25 15 10 . . . 5 . 7 7 2 . Leg 14 | . . . . . . . . 11 9 15 14 6 . 2 30 7 19 15 23 25 14 Hover 2 | . . . . . . . . . . . . . . . . 2 11 10 6 3 . Flight 2 | . . . . . 16 22 15 4 . . . . . 5 4 . . 6 3 . . Device 8 | . . 8 11 6 . . . 9 9 7 3 . 1 . 4 5 3 10 14 12 9 Storage 1 | . 14 11 11 6 . . . . . . . . . . . 1 5 2 . . . Processor 4 | . . . . . . . . . . . 3 7 6 9 7 8 11 6 5 4 5 Protection 1 | . . . . . . . . . . 7 7 5 . . 5 . . . . . . Energy Gun 6 | . 9 6 . . . . . 16 11 11 9 10 5 . . 2 5 7 11 6 . Ballistic Gun 7 | . 14 8 . . 16 18 9 13 11 . 9 5 4 6 18 5 7 . 1 7 16 Naked Turns 46 | . . . . . . . 46 . . . . . . . . . . . . . . Heaviest Build 56 | 9 11 18 6 6 5 5 2 22 38 38 35 20 17 18 27 36 31 37 55 56 49 Greatest Support 160 | 40 40 60 3 3 8 14 14 32 80 80 36 40 3 20 105 56 71 56 160 135 100 Greatest Overweight (x) 5 | . . 1 1 1 . . . 1 1 . 1 1 5 . . 2 . . 1 2 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 8 8 8 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 4 4 4 4 4 4 4 4 5 8 5 4 4 4 Most Carried 7 | 1 5 6 4 4 4 4 4 4 4 4 4 4 4 4 4 7 6 4 4 4 4 Average Carried 3 | . 3 4 4 3 4 4 3 2 3 4 3 4 3 3 3 4 5 3 2 3 3 Final Capacity 8 | 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 8 8 4 4 4 4 Final Carried 6 | 1 5 4 4 4 4 4 4 3 4 4 4 4 4 4 3 6 5 4 3 3 3 Class Distribution -------------------- 34% | Scavenger-Gunner 29% | Mutant 23% | Scavenger-Mutant 4% | Gunner 4% | Pyromaniac-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Pyromaniac-Mutant | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Mutant | -6/Factory Scavenger-Sprinter | -6/Garrison Scavenger-Gunner | -6/Extension Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Matter Collected 2413 | 79 . 101 . . 66 . 20 376 64 . . . 80 142 384 99 55 . 522 376 49 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3374 | . . 398 . . . . 20 386 64 148 . . 80 142 . 102 55 30 923 813 213 Parts 167 | . . 30 . . . . 2 22 2 5 . . 7 13 . 5 2 2 40 24 13 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . 1 . . . . . . . . . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 66 | . . 14 . . . . 1 9 1 5 . . 1 6 . 2 1 1 12 9 4 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . Guns 38 | . . 2 . . . . . 9 1 . . . 1 6 . 1 1 1 8 4 4 Cannons 5 | . . . . . . . . . . . . . . . . . . . 3 2 . AOE 17 | . . 12 . . . . . . . 5 . . . . . . . . . . . Classes Destroyed 12 | . . 6 . . . . . 1 1 . . . 2 . . . . . 1 1 . Worker 2 | . . 2 . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . Swarmer 18 | . . 4 . . . . 1 3 . 2 . . . 6 . . . 1 . . 1 Grunt 29 | . . 8 . . . . . 4 . 3 . . . . . . 1 . 9 4 . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . Sentry 7 | . . 1 . . . . . 2 1 . . . . . . 1 . . 1 . 1 Hunter 7 | . . . . . . . . . . . . . 1 . . 1 . . . 5 . Programmer 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Best Kill Streak 12 | . . 12 . . . . 1 3 1 5 . . 1 3 . 1 1 1 3 2 3 Combat Bots Only 10 | . . 10 . . . . 1 3 1 5 . . 1 3 . 1 1 1 3 2 3 Max Kills in Single Turn 6 | . . 6 . . . . 1 1 1 2 . . 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 6 . . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Damage Taken 17148 | . 33 1450 . . 61 74 390 829 304 933 134 1125 728 451 1340 711 1213 . 3616 2156 1600 Core 3313 | . . 283 . . 13 . 279 87 35 64 45 317 342 112 273 87 211 . 429 179 557 Absorbed by Shields 270 | . . . . . . . 17 . . . . 119 . . . . . . 102 . 32 Core Remaining (%) 53 | 100 100 . . . 26 . . 33 . . . 34 . . 14 . 70 . . . . Volleys Fired 217 | . 5 9 . . . . 2 28 4 5 . 1 15 11 3 6 7 1 58 47 15 Largest 4 | . 2 2 . . . . 3 4 4 2 . 3 3 2 3 2 3 2 3 4 4 Hottest 243 | . 50 70 . . . . 140 224 214 126 . 160 225 51 74 95 118 153 243 201 144 Shots Fired 409 | . 6 15 . . . . 4 61 12 6 . 3 17 17 9 12 21 2 95 77 52 Gun 341 | . 1 10 . . . . 2 59 11 2 . 3 17 17 9 12 21 2 68 55 52 Cannon 58 | . . . . . . . 2 2 1 4 . . . . . . . . 27 22 . Launcher 10 | . 5 5 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 224 | . 1 4 . . . . 2 38 5 . . 1 14 17 9 6 14 . 34 30 49 Thermal 116 | . . 6 . . . . 2 23 7 6 . 2 3 . . . . 1 38 25 3 Explosive 10 | . 5 5 . . . . . . . . . . . . . . . . . . . Electromagnetic 59 | . . . . . . . . . . . . . . . . 6 7 1 23 22 . Robot Hit Streak 26 | . . 13 . . . . . 5 13 14 . 3 2 4 4 5 6 . 22 26 6 Robot Miss Streak 4 | . . 1 . . . . 1 4 . 1 . . 2 4 2 4 1 1 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . Shots Hit Robots 275 | . . 13 . . . . . 43 8 2 . 3 8 9 9 9 15 . 74 54 28 Core Hits 145 | . . 24 . . . . 1 22 4 5 . 1 5 7 . 3 4 1 32 25 11 Critical Hits 10 | . . . . . . . . 1 1 1 . . . 1 . 1 . . 3 1 1 Critical Kills 7 | . . . . . . . . . 1 . . . . 1 . 1 . . 2 1 1 Critical Parts Destroyed 3 | . . . . . . . . 1 . 1 . . . . . . . . 1 . . Melee Attacks 31 | . . . . . . . . . . . . . . . 15 16 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . . . . 15 16 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8162 | . . 969 . . . . 18 576 133 540 . 57 162 190 264 259 333 19 2133 1480 1029 Guns 5061 | . . 86 . . . . . 548 133 . . 57 161 190 67 114 321 19 1480 880 1005 Cannons 1345 | . . . . . . . . 28 . 79 . . . . . . . . 653 585 . Explosions 1339 | . . 878 . . . . . . . 461 . . . . . . . . . . . Melee 342 | . . . . . . . . . . . . . . . 197 145 . . . . . Ramming 75 | . . 5 . . . . 18 . . . . . 1 . . . 12 . . 15 24 Kinetic 3352 | . . 31 . . . . . 344 48 . . 21 117 190 67 64 201 . 797 507 965 Thermal 2181 | . . 55 . . . . . 232 85 540 . 36 44 . . . . . 776 373 40 Explosive 878 | . . 878 . . . . . . . . . . . . . . . . . . . Electromagnetic 1334 | . . . . . . . . . . . . . . . . 50 120 19 560 585 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 342 | . . . . . . . . . . . . . . . 197 145 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . . . . . . 4 . 13 13 17 Average Corruption 12 | . . . . . . . . . . . . . . . . . 3 . 11 13 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . . . . . . . . . 1 . 18 42 11 Message Errors 16 | . . . . . . . . . . . . . . . . . . . 5 8 3 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . 3 7 . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . 3 3 . Energy Discharges 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . 2 2 2 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . . . 3 1 1 Targeting Errors 16 | . . . . . . . . . . . . . . . . . . . 2 10 4 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 98 | . . 15 . . . . 41 3 . 24 . . . . 15 . . . . . . Projectiles 3 | . . . . . . . . 3 . . . . . . . . . . . . . Explosions 80 | . . 15 . . . . 41 . . 24 . . . . . . . . . . . Melee 15 | . . . . . . . . . . . . . . . 15 . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . 35 120 . . . . 60 . . 69 . . . . . . 6 . . . 11 Shots 8 | . 2 4 . . . . 1 . . 1 . . . . . . . . . . . Rammed 12 | . . 2 . . . . 1 . . . . . 1 . . . 1 . . . 7 Targets Rammed 15 | . . 3 . . . . 1 . . . . . 1 . . . 1 . . 2 7 Kicked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 10 34 . . . . 16 254 144 13 . 75 48 . 28 . 9 63 368 462 . Average Temperature 114 | . 6 13 . . . . 9 110 74 7 . 43 32 . 13 . 8 36 136 138 . Received Heat Transfer 3282 | . . 429 . . . 27 63 342 117 252 . 497 18 9 219 99 369 . 553 225 63 Effects 4 | . . . . . . . . 1 . . . . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Parts Fried 10 | . . . . . . . . . . . . . . . . . . . 5 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 9 | . . . . . . . . 1 . 2 . . . . . . . . 1 5 . Heat Transferred 3456 | . . 125 . . . . . 592 185 560 . 74 100 . . . . . 915 831 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Peak Influence 568 | . 24 338 120 . 134 72 137 307 230 321 162 121 71 256 568 272 238 146 295 156 145 Initial 183 | . . 9 120 . . 52 49 66 135 161 162 106 16 21 134 122 183 124 102 105 70 Average 162 | . 6 135 120 . 99 58 65 180 176 254 160 95 31 74 381 187 205 125 185 95 96 Maximum Alert Level 2 | . . 1 . . . . . 1 1 1 . . . 1 2 1 1 . 1 . . Low Security (%) 69 | 100 100 80 100 . 100 100 100 68 67 35 100 100 100 97 6 47 49 100 49 100 100 Level 1 25 | . . 19 . . . . . 31 32 64 . . . 2 48 52 50 . 50 . . Level 2 4 | . . . . . . . . . . . . . . . 44 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . 1 . . . . . 1 3 . . . 1 . 2 1 . 1 . . . Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Reinforcement 6 | . . 1 . . . . . 1 1 . . . . . 2 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Distress Signals 7 | . . . . . . . . 1 1 . . . 1 . . . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 204 | . . 18 . . 5 3 11 15 9 12 2 11 7 15 16 6 14 2 25 21 12 Peak Tracking Total 13 | . . 13 . . 4 4 8 3 6 8 2 9 6 10 5 3 11 2 9 5 6 Tactical Retreats 16 | . . . . . . . 1 . . 2 . . . 2 1 1 3 . 2 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Traps Triggered 13 | . . . . . . . 2 1 . . . 4 . . . . . . 3 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Machines Disabled 5 | . 1 . . . . . . . . . . . . . 3 . 1 . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Machines Accessed 19 | . 1 1 . . . 1 . 1 2 . 1 . 1 . 7 1 . 1 . 2 . Terminals 12 | . 1 1 . . . . . 1 1 . . . . . 7 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . 1 . 1 . 1 . . 1 . 1 . 1 . Total Hacks 31 | . 2 2 . . . 1 . 4 3 . 1 . 1 . 13 1 . 1 . 2 . Successful 16 | . 2 1 . . . 1 . . 2 . 1 . 1 . 5 1 . 1 . 1 . Failed 15 | . . 1 . . . . . 4 1 . . . . . 8 . . . . 1 . Catastrophic 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 12 | . 1 2 . 3 . . . 3 2 . . . . . . . . . . 1 . Terminals 24 | . 2 2 . . . . . 4 2 . . . . . 13 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . 1 . 1 . 1 . . 1 . 1 . 1 . Terminal Hacks 9 | . 2 1 . . . . . . 1 . . . . . 5 . . . . . . Open Door 5 | . . . . . . . . . . . . . . . 5 . . . . . . Level Access Points 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . . 1 . 1 . 1 . . 1 . 1 . 1 . Unlock Access 7 | . . . . . . 1 . . 1 . 1 . 1 . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 . . . 1 . 1 2 . 1 . . . 3 1 . 1 . 2 . Full Trace Events 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Used RIF Installer 5 | . . . . . . . 1 . . . . 1 . 1 . . 1 . 1 . . Hotswap 1 | . . . . . . . . . . . . . . . . . . . 1 . . Zone Cloak 1 | . . . . . . . . . . . . 1 . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 3 . . . . . . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Total Allies 15 | . . . . 3 . . . . . . . . . . 12 . . . . . . Largest Group 8 | . . . . 3 3 . . . . . . . . . 8 . . . . . . Highest-Rated Group 224 | . . . . 50 50 . . . . . . . . . 224 . . . . . . Highest-Rated Ally 37 | . . . . 21 21 . . . . . . . . . 37 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . 13 . . . . . . . . . 120 . . . . . . Total Damage 2477 | . . . . . 305 . . . . . . . . . 2172 . . . . . . Kills 24 | . . . . . 4 . . . . . . . . . 20 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Turns Passed 5137 | 60 143 266 10 285 36 19 120 385 350 139 80 147 98 178 483 391 132 344 688 631 152 Spaces Moved 3440 | 37 80 152 11 253 76 47 111 205 227 90 56 93 88 129 395 247 100 259 374 332 78 Core 531 | 7 . 32 11 253 12 . 64 . . . . 15 88 32 . . . . . . 17 Treads 499 | 30 80 120 . . . . . 66 51 30 . 40 . . . . . . 75 7 . Legs 1864 | . . . . . . . . 31 176 60 56 38 . 20 263 234 42 259 299 325 61 Wheels 102 | . . . . . . . . 102 . . . . . . . . . . . . . Hover 71 | . . . . . . . . . . . . . . . . 13 58 . . . . Flight 373 | . . . . . 64 47 47 6 . . . . . 77 132 . . . . . . Fastest Speed 31 | 50 160 100 100 50 37 34 34 40 120 120 120 50 50 31 31 96 96 120 120 120 50 Average Speed 108 | 139 160 147 100 77 39 35 43 122 137 134 123 139 57 49 90 126 106 120 126 121 104 Slowest Speed 300 | 160 160 160 100 100 50 37 50 180 163 162 150 170 300 120 120 180 120 120 150 180 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 19 19 4 63 13 9 39 23 11 35 3 38 4 43 35 9 48 8 43 13 22 Regions Visited 21 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . . 1 1 . . 1 . 1 . 1 . . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . . . 1 . . . . . . 1 . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . . . . . . . Spaces Dug 58 | . 40 . . . . . . . 6 . . . . . . 12 . . . . . Terrain Destroyed 183 | . 40 30 . . . . 36 1 6 40 . . . 2 . 19 2 . 4 1 2 Melee 12 | . . . . . . . . . . . . . . . . 12 . . . . . Projectile 24 | . . . . . . . 2 1 1 2 . . . 2 . 7 2 . 4 1 2 AOE 147 | . 40 30 . . . . 34 . 5 38 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Ext Fac Gar Fac Gar Fac Gar Total 4372 | 43 89 177 10 342 79 48 176 283 257 94 66 107 121 223 489 284 109 288 494 479 114 Wait 288 | . . 5 . 61 . . 37 23 . . . . 6 69 4 . . 10 11 58 4 Move 3422 | 36 79 151 10 252 75 47 110 204 227 89 56 92 88 128 390 247 99 259 373 332 78 Hop 2 | . . . . . . . . . . . . . . . 2 . . . . . . Pick Up 40 | 1 4 2 . . . . . 2 4 . . . 4 3 1 2 . 3 8 5 1 Fast Attach 129 | 6 . 2 . 1 4 1 . 16 9 . 3 1 2 7 12 11 1 7 22 24 . Attach 50 | . . 4 . 1 . . 2 4 1 . 3 . 4 4 2 1 1 4 9 7 3 Detach 17 | . . . . 1 . . 3 1 2 . 2 . . 1 . 1 . 1 1 2 2 Swap 9 | . 1 1 . . . . . . 1 . 1 . . . 1 . . . 4 . . Drop 40 | . . . . 3 . . 1 5 9 . 1 . 1 . 8 . . 3 7 2 . Fire 217 | . 5 9 . . . . 2 28 4 5 . 1 15 11 3 6 7 1 58 47 15 Melee 31 | . . . . . . . . . . . . . . . 15 16 . . . . . Ram 10 | . . 1 . . . . 1 . . . . . 1 . . . . . . . 7 Kick 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . 20 . . . . 13 . . . . . . 1 . 4 Rewire 74 | . . . . 23 . . . . . . . . . . 51 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Extension -5/Factory -5/Garrison -4/Factory -4/Garrison -4/Factory -4/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 290 | -9/Materials | Identified exit to Materials 314 | -9/Materials | Build established: Mutant 326 | -9/Materials | Discovered new exit (range 11) 418 | -9/Materials | Core integrity fell below 50% 440 | -9/Materials | Destroyed 10 combat bots 468 | -9/Materials | Lost 10 parts (1p5n4w) 470 | -9/Materials | Entered Mines 475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 476 | -9/Mines | Discovered new exit (range 5) 480 | -9/Mines | Entered Exiles 480 | -9/Exiles | Found Exiles lab destroyed 638 | -9/Exiles | Opened EX-Vault 644 | -9/Exiles | Found Prototype Energy Cannon 644 | -9/Exiles | Identified YOLO Cannon 700 | -9/Exiles | Discovered new exit (range 10) 765 | -9/Exiles | Entered Mines 765 | -8/Mines | Accompanied by 3 allies 796 | -8/Mines | Discovered exit to Materials (range 5) 801 | -8/Mines | Entered Materials 801 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 820 | -8/Materials | Identified exit to Garrison 820 | -8/Materials | Entered Garrison 822 | -8/Garrison | Installed Relay Interface Framework 891 | -8/Garrison | Phase Generator disabled 921 | -8/Garrison | Lost 4 parts (2n2w) 932 | -8/Garrison | Triggered checkpoint 933 | -8/Garrison | Discovered new exit (range 15) 938 | -8/Garrison | Core integrity fell below 50% 940 | -8/Garrison | Entered Materials 1064 | -8/Materials | Lost 3 parts (1n2w) 1304 | -8/Materials | Discovered new exit (range 15) 1325 | -8/Materials | Entered Factory 1325 | -7/Factory | Evolved 2 slots: Propulsion x2 1529 | -7/Factory | Identified exit to Factory 1675 | -7/Factory | Identified exit to Garrison 1675 | -7/Factory | Entered Garrison 1720 | -7/Garrison | Triggered checkpoint 1722 | -7/Garrison | Triggered checkpoint 1805 | -7/Garrison | Discovered new exit (range 8) 1814 | -7/Garrison | Entered Factory 1830 | -7/Factory | Lost 4 parts (2n2w) 1894 | -7/Factory | Identified exit to Garrison 1894 | -7/Factory | Entered Garrison 1902 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 1976 | -7/Garrison | Triggered checkpoint 2024 | -7/Garrison | Triggered checkpoint 2032 | -7/Garrison | Core integrity fell below 50% 2037 | -7/Garrison | Discovered exit to Factory (range 10) 2041 | -7/Garrison | Entered Factory 2041 | -6/Factory | Evolved 2 slots: Utility x2 2065 | -6/Factory | Lost 9 parts (4n1u4w) 2098 | -6/Factory | Garrison activated, responded to threat 2139 | -6/Factory | Identified exit to Garrison 2139 | -6/Factory | Entered Garrison 2163 | -6/Garrison | Lost 5 parts (2u3w) 2224 | -6/Garrison | Triggered checkpoint 2271 | -6/Garrison | Core integrity fell below 50% 2298 | -6/Garrison | Spotted B-75 Beast 2300 | -6/Garrison | Triggered checkpoint 2311 | -6/Garrison | Discovered new exit (range 12) 2316 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 2317 | -6/Garrison | Entered Extension 2327 | -6/Extension | Rescued a captive Derelict 2329 | -6/Extension | Rescued a captive Derelict 2410 | -6/Extension | Disrupted transfer network 2450 | -6/Extension | Rescued a captive Derelict 2664 | -6/Extension | Build established: Scavenger-Gunner 2699 | -6/Extension | Rescued a captive Derelict 2730 | -6/Extension | Rescued a captive Derelict 2734 | -6/Extension | Rescued a captive Derelict 2736 | -6/Extension | Spotted B-75 Beast 2743 | -6/Extension | Spotted B-75 Beast 2771 | -6/Extension | Allies destroyed B-75 Beast 2793 | -6/Extension | Lost 8 parts (1p3n1u3w) 2795 | -6/Extension | Core integrity fell below 20% 2799 | -6/Extension | Discovered new exit (range 3) 2800 | -6/Extension | Entered Factory 2800 | -5/Factory | Evolved 2 slots: Propulsion x2 2829 | -5/Factory | Lost 3 parts (3n) 2952 | -5/Factory | Found Prototype Processor 2952 | -5/Factory | Identified Exp. Signal Interpreter 3191 | -5/Factory | Identified exit to Garrison 3191 | -5/Factory | Entered Garrison 3196 | -5/Garrison | Expanded RIF knowledge: Structural Interface 3244 | -5/Garrison | Triggered checkpoint 3265 | -5/Garrison | Triggered checkpoint 3308 | -5/Garrison | Discovered new exit (range 13) 3322 | -5/Garrison | Identified exit to Factory 3323 | -5/Garrison | Entered Factory 3323 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3347 | -4/Factory | Lost 7 parts (1p1n1u4w) 3399 | -4/Factory | Spotted B-86 Titan 3620 | -4/Factory | Build established: Scavenger-Mutant 3667 | -4/Factory | Identified exit to Garrison 3667 | -4/Factory | Entered Garrison 3736 | -4/Garrison | Triggered checkpoint 3844 | -4/Garrison | Triggered checkpoint 3954 | -4/Garrison | Triggered checkpoint 4079 | -4/Garrison | System corruption reached 10% 4124 | -4/Garrison | Lost 19 parts (2p8n9w) 4240 | -4/Garrison | Discovered new exit (range 8) 4259 | -4/Garrison | Expanded RIF knowledge: Hotswap 4292 | -4/Garrison | Triggered checkpoint 4355 | -4/Garrison | Entered Factory 4371 | -4/Factory | Lost 4 parts (1p1n2w) 4623 | -4/Factory | Lost 6 parts (1p3n2w) 4671 | -4/Factory | Build established: Scavenger-Gunner 4734 | -4/Factory | Core integrity fell below 50% 4773 | -4/Factory | Lost 3 parts (1p1n1u) 4854 | -4/Factory | Lost 4 parts (3n1u) 4915 | -4/Factory | Lost 6 parts (2n1u3w) 4986 | -4/Factory | Identified exit to Garrison 4986 | -4/Factory | Entered Garrison 5002 | -4/Garrison | Triggered checkpoint 5056 | -4/Garrison | Spotted B-86 Titan 5066 | -4/Garrison | Triggered checkpoint 5099 | -4/Garrison | Triggered checkpoint 5136 | -4/Garrison | Core integrity fell below 20% 5138 | -4/Garrison | Destroyed by B-86 Titan with Railgun Last Messages --------------- 05120_ Slug penetrates Wall. 05121_ Field strength at 39. 05122_ Field strength at 6. 05123_ Stasis field depleted. 05126_ Myomer Leg destroyed. 05130_ Slammed into Y-64 Sentinel. 05131_ Destabilizing: System corrupted (+1). 05132_ Slammed into Y-64 Sentinel. 05133_ Penetrated by Slug. 05133_ Slammed into Y-64 Sentinel. 05134_ Imp. Armor Integrity Analyzer permanently disabled. 05134_ Destabilizing: Short circuit. 05135_ Slammed into Y-64 Sentinel. 05135_ Destabilizing: Core damaged (-57). 05136_ System corrupted: Adv. Heat Sink rejected. 05136_ Penetrated by Slug. 05136_ Slammed into Y-64 Sentinel. 05137_ RIF reveals location of phase wall. 05138_ Knocked back. 05138_ RIF reveals location of phase wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ???????????????????????????????# #???????????? | | ?????????????????????????####### ###?????????? | | ???????????????????????# !%! #?????????? | | ???????????????????????# ######"#### #?????????? | | ????????????????????????????????# #??# #?????????? | | ????????????????????????????????# #??# #???#####?? | | ????????????????????????????????# #??# #???# #?? | | ????????????????????????????????# #### ##### #?? | | ????????????????????????????????# + #?? | | ????????????????????????????????# ## #?? | | ????????????????????????????????# ## #######+##?? | | ????????????????????????????????# ## #??????????? | | ????????????????????????????????# ## #??????????? | | ????????????????????????????????# ## #??????????? | | ?????????????????????????######## ## #??????????? | | ?????????????????????????# +^ #??????????? | | ?????????????????????????# ######### #??????????? | | ??????????????????#+#????# #???????# #??????????? | | ??????????????????# ???#!##??#???# #?????????? | | ?????????????##+### ###+##=# ?? " #?????? | | ?????????????# sY[#%=##;;# ### " | | ?????????? @ |!%=%BB / """ ?? | | ?????????? *%!|**BB ### " " | | ???????????### ## ## !!##########???? " | | ?????????????#????# #; ##???????????????? " | | ???????????????? ????????????????????" | | ?????????????? ???????????????????? | | ????????????? s #??????????????????? | | ???????????? #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ??# ?# #????????????????????? | | ?????????????? ???? ? #????????????????????? | | ?????????????????? ?? +????????????????????? | | ????????????????? ?? #????????????????????? | | ???????????????????""???# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationPrecisionMantle Manual? 0 Play Time 01:23:26 Cumulative 57.7 hours Start 2021.03.12 @ 10:24:08 End 2021.03.12 @ 12:37:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eb363d5-ac3b-4c25-b6e4-2679d1c0ae1b