Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.06 @ 18:10:41

Player: Momo

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (85)      425
Value Destroyed (3519)     3519
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (3220)               3220
              TOTAL SCORE: 9564

 Bonus
-------
High Alert Combat Kills    579
Follower Combat Kills      862
Entered Garrisons          400
Used RIF Installer         1500
Friendly Fire              -121

 Cogmind 
---------
Core Integrity             0/550
Matter                     258/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Relay Coupler [Grunt] (8)
           Relay Coupler [Behemoth] (9)
           Relay Coupler [Behemoth] (8)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Particle Reactor
  Advanced Targeting Computer
           Reflective Plating
           Insulated Plating
           Hacking Suite
           System Shield
           System Shield
           Relay Coupler [NC] (40)
           Relay Coupler [NC] (32)
           Relay Coupler [Swarmer] (57)
           Relay Coupler [Swarmer] (50)
           Relay Coupler [Swarmer] (56)
           Relay Coupler [Grunt] (23)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Brawler] (31)
           Relay Coupler [Sentry] (27)
           Relay Coupler [Sentry] (20)
           Relay Coupler [Hunter] (22)
           Relay Coupler [Behemoth] (10)
           Wave Gun
    Guided EMP Blaster

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Hardened Heavy Armor Plating
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Gauss Rifle
           Railgun
>          --- INVENTORY --------
           Particle Reactor
           Wheel
  Advanced Targeting Computer
           Reflective Plating
           Insulated Plating
           Hacking Suite
           System Shield
           System Shield
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Cutter]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Relay Coupler [Behemoth]
           Relay Coupler [Behemoth]
           Wave Gun
           Ion Burst Cannon
    Guided EMP Blaster
           Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Drone Bay
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Medium Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar 
Slots Evolved              4    | .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             79   | 6   6   7   13  17  14  16  
  Power                    5    | 1   .   1   2   .   .   1   
    Engine                 4    | 1   .   .   2   .   .   1   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   1   7   1   3   
    Treads                 2    | .   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  14   | 2   2   .   1   5   1   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  32   | 1   1   6   4   3   9   8   
    Device                 5    | .   .   2   2   .   1   .   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               14   | .   .   .   .   1   5   8   
    Protection             9    | .   .   2   2   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   .   6   7   4   4   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          8    | .   2   .   2   3   .   1   
    Ballistic Gun          8    | 1   .   .   4   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   2   .   
    Special Weapon         4    | .   .   .   .   1   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   .   
Parts Lost                 25   | .   5   2   3   4   1   10  
  Power                    4    | .   1   .   1   .   .   2   
  Propulsion               9    | .   2   1   .   3   .   3   
  Utility                  6    | .   .   .   1   1   1   3   
  Weapon                   6    | .   2   1   1   .   .   2   
  Highest Loss Streak      4    | .   4   1   1   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   54  62  89  97  87  83  
  Engine                   8    | .   5   .   9   11  9   8   
  Wheel                    17   | .   19  16  14  19  17  16  
  Device                   3    | .   .   11  11  .   .   4   
  Storage                  9    | .   6   2   11  11  9   9   
  Processor                8    | .   .   4   11  11  9   2   
  Hackware                 10   | .   .   .   .   10  15  18  
  Protection               9    | .   .   2   10  11  9   8   
  Energy Cannon            6    | .   7   19  2   9   4   .   
  Ballistic Gun            6    | .   8   .   17  5   4   9   
  Launcher                 2    | .   .   .   .   6   .   .   
  Special Weapon           3    | .   .   .   .   .   8   5   
Naked Turns                2    | .   2   .   .   .   .   .   
Heaviest Build             121  | 14  89  95  107 107 121 121 
  Greatest Support         40   | 26  26  24  24  40  22  24  
  Greatest Overweight (x)  32   | .   8   7   8   8   10  32  
  Average Overweight (x)   4    | .   .   1   6   4   5   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         22   | 6   11  10  25  25  25  25  
  Most Carried             25   | .   2   10  25  25  25  25  
  Average Carried          20   | .   1   4   18  24  24  24  
  Final Capacity           25   | 8   5   25  25  25  25  25  
  Final Carried            25   | .   2   10  25  25  25  22  

 Class Distribution 
--------------------
 59% | Bothacker-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Bothacker-Mutant | -9/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Sto Gar Mat Gar 
Matter Collected           2120 | 260 67  105 294 611 417 366 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3006 | .   151 418 614 891 646 286 
  Parts                    168  | .   10  24  33  37  50  14  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar 
Combat Hostiles Destroyed  75   | .   7   11  9   26  16  6   
  Guns                     30   | .   7   .   8   4   5   6   
  Cannons                  27   | .   .   11  1   10  5   .   
  AOE                      18   | .   .   .   .   12  6   .   
Classes Destroyed          15   | .   2   2   3   2   6   .   
  Worker                   2    | .   .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  28   | .   5   4   2   11  6   .   
  Grunt                    22   | .   2   4   5   9   2   .   
  Brawler                  3    | .   .   .   .   .   2   1   
  Sentry                   9    | .   .   3   2   1   3   .   
  Demolisher               1    | .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   2   1   2   
  Programmer               6    | .   .   .   .   3   .   3   
Best Kill Streak           6    | .   3   3   6   6   4   3   
  Combat Bots Only         6    | .   3   3   3   6   4   3   
Max Kills in Single Turn   4    | .   1   2   1   4   4   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 4    | .   .   .   .   4   4   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Mat  Gar  
Damage Taken               4283 | .    483  482  268  843  865  1342 
  Core                     1030 | .    124  142  56   140  84   484  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   231  | .    .    .    .    .    231  .    
Core Remaining (%)         55   | 100  50   .    .    15   .    .    
Volleys Fired              350  | .    28   45   38   115  72   52   
  Largest                  2    | .    2    2    2    2    1    2    
  Hottest                  168  | .    70   136  68   168  100  100  
Shots Fired                444  | .    36   53   70   154  72   59   
  Gun                      245  | .    36   .    64   70   28   47   
  Cannon                   150  | .    .    53   6    66   22   3    
  Launcher                 16   | .    .    .    .    9    7    .    
  Special                  33   | .    .    .    .    9    15   9    
  Kinetic                  233  | .    24   .    64   70   28   47   
  Thermal                  162  | .    12   53   6    66   22   3    
  Explosive                10   | .    .    .    .    9    1    .    
  Electromagnetic          6    | .    .    .    .    .    6    .    
  Robot Hit Streak         26   | .    10   13   13   26   12   11   
  Robot Miss Streak        6    | .    3    4    5    6    4    4    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        2    | .    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           299  | .    21   26   46   119  52   35   
  Core Hits                147  | .    9    13   21   63   29   12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7543 | .    263  594  690  3286 1844 866  
  Guns                     2682 | .    263  .    630  518  536  735  
  Cannons                  3269 | .    .    594  60   1828 656  131  
  Explosions               1592 | .    .    .    .    940  652  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2600 | .    181  .    630  518  536  735  
  Thermal                  3351 | .    82   594  60   1828 656  131  
  Explosive                1121 | .    .    .    .    940  181  .    
  Electromagnetic          471  | .    .    .    .    .    471  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    2    3    4    
  Average Corruption       2    | .    .    .    .    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    15   9    12   
    Message Errors         10   | .    .    .    .    4    1    5    
    Matter Fused           9    | .    .    .    .    6    1    2    
    Heat Flow Errors       4    | .    .    .    .    1    3    .    
    Energy Discharges      3    | .    .    .    .    1    1    1    
    Data Loss (minor)      4    | .    .    .    .    1    2    1    
    Data Loss (major)      4    | .    .    .    .    1    1    2    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    2    .    26   19   .    
  Projectiles              35   | .    .    2    .    14   19   .    
  Explosions               12   | .    .    .    .    12   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    .    .    .    82   .    .    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        402  | .    120  104  88   402  281  202  
  Average Temperature      90   | .    55   31   29   130  98   44   
  Received Heat Transfer   522  | .    102  87   120  42   99   72   
  Effects                  4    | .    .    .    .    3    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    2    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    2    .    3    .    .    
  Heat Transferred         4698 | .    285  1073 111  2304 775  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Mat  Gar  
Peak Influence             1238 | .    252  469  463  1238 970  756  
  Initial                  603  | .    .    105  113  300  603  547  
  Average                  576  | .    133  322  199  799  669  654  
Maximum Alert Level        4    | .    1    2    2    4    3    3    
  Low Security (%)         13   | 100  59   11   63   .    .    .    
  Level 1                  18   | .    40   51   30   11   14   .    
  Level 2                  31   | .    .    37   5    29   29   78   
  Level 3                  31   | .    .    .    .    43   55   21   
  Level 4                  4    | .    .    .    .    15   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          9    | .    .    .    2    .    7    .    
  Investigation            1    | .    .    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            7    | .    .    .    2    .    5    .    
  Assault                  1    | .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat Gar 
Distress Signals           12   | .   2   3   4   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              138  | .   14  20  22  21  48  13  
  Peak Tracking Total      8    | .   7   8   4   4   7   3   
  Tactical Retreats        7    | .   3   .   1   1   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar 
Traps Triggered            9    | .   1   .   2   2   3   1   
  Indirectly               1    | .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Sto Gar Mat Gar 
Machines Disabled          13   | .   .   .   1   4   6   2   
  Max in Single Turn       1    | .   .   .   1   1   1   1   
  Garrison Relay           5    | .   .   .   .   3   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat Gar 
Machines Accessed          21   | .   1   3   5   3   7   2   
  Terminals                17   | .   1   2   4   3   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                53   | .   4   7   7   4   29  2   
  Successful               40   | .   3   5   6   3   22  1   
  Failed                   12   | .   1   1   1   1   7   1   
    Catastrophic           3    | .   .   1   .   .   1   1   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   16   | .   .   4   2   .   10  .   
  Terminals                37   | .   4   6   6   4   15  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   12  .   
  Garrison Access          3    | .   .   .   1   .   2   .   
Terminal Hacks             20   | .   3   4   3   3   6   1   
  Record                   3    | .   2   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   1   .   
  Zone Layout              2    | .   .   1   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   12  .   
  Insert Component         6    | .   .   .   .   .   6   .   
  Analyze                  6    | .   .   .   .   .   6   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
Unauthorized Hacks         5    | .   .   .   2   .   3   .   
  Terminals                4    | .   .   .   2   .   2   .   
    Botnet                 3    | .   .   .   1   .   2   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   1   1   3   6   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Sto Gar Mat Gar 
Used RIF Installer         3    | .   .   .   .   2   .   1   
  Robot Detection          1    | .   .   .   .   1   .   .   
  Structural Interface     1    | .   .   .   .   .   .   1   
Robots Hacked              12   | .   .   .   .   .   6   6   
  Non-combat               4    | .   .   .   .   .   4   .   
  Combat                   8    | .   .   .   .   .   2   6   
Robot Hacks Applied        18   | .   .   .   .   .   12  6   
  purge_threat             6    | .   .   .   .   .   6   .   
  overwrite_iff            1    | .   .   .   .   .   .   1   
  formatsys_low            3    | .   .   .   .   .   3   .   
  formatsys_high           8    | .   .   .   .   .   3   5   
Relay Couplers Released    20   | .   .   .   .   12  .   8   
  Machine Destruction      20   | .   .   .   .   12  .   8   
  Attached                 13   | .   .   .   .   .   5   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Mat  Gar  
Total Allies               18   | .    .    .    2    4    6    6    
  Largest Group            7    | .    .    .    1    4    7    4    
  Highest-Rated Group      122  | .    .    .    100  100  122  74   
  Highest-Rated Ally       100  | .    .    .    100  100  21   25   
Total Orders               7    | .    .    .    2    .    5    .    
  AID                      5    | .    .    .    .    .    5    .    
  EXPLORE                  2    | .    .    .    2    .    .    .    
Ally Attacks               150  | .    .    .    16   .    124  10   
  Total Damage             3082 | .    .    .    405  .    2493 184  
  Kills                    41   | .    .    .    7    .    32   2    
Allies Corrupted           1    | .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   7   .   .   .   
  Drone Recoveries         5    | .   .   .   5   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Mat  Gar  
Turns Passed               5305 | 35   226  477  792  1536 1568 671  
Spaces Moved               2677 | 30   181  274  326  748  818  300  
  Core                     55   | 1    51   .    .    .    .    3    
  Treads                   3    | .    .    .    .    3    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2619 | 29   130  274  326  745  818  297  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   90   150  150  160  150  
  Average Speed            153  | 89   82   116  186  155  162  171  
  Slowest Speed            1650 | 100  200  195  210  320  240  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    33   26   75   68   73   42   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    .    19   17   4    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    10   4    
  AOE                      26   | .    .    .    .    19   7    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat Gar 
Total                      3416 | 35  220 377 438 959 980 407 
  Wait                     137  | .   3   44  20  12  53  5   
  Move                     2672 | 29  180 273 326 747 817 300 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  66   | .   .   7   14  20  12  13  
  Fast Attach              43   | 6   6   6   12  5   4   4   
  Attach                   21   | .   .   .   2   5   6   8   
  Detach                   8    | .   2   1   3   1   1   .   
  Swap                     16   | .   .   1   .   7   4   4   
  Drop                     52   | .   1   .   7   22  9   13  
  Fire                     350  | .   28  45  38  115 72  52  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   16  16  .   8   
  Rewire                   11   | .   .   .   .   9   2   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Lost 4 parts (1p2n1w)
  227 | -10/Materials | Discovered new exit (range 16)
  262 | -10/Materials | Entered another Materials area
  262 | -9/Materials  | Evolved 2 slots: Utility x2
  302 | -9/Materials  | Build established: Mutant
  304 | -9/Materials  | Identified exit to Mines
  304 | -9/Materials  | Identified exit to Storage
  304 | -9/Materials  | Central database locked down
  739 | -9/Materials  | Entered Storage
 1396 | -9/Storage    | Discovered new exit (range 18)
 1405 | -9/Storage    | Met 01-MTF
 1531 | -9/Storage    | Identified exit to Garrison
 1531 | -9/Storage    | Entered Garrison
 1531 | -9/Garrison   | Accompanied by 1 ally (01-MTF)
 1536 | -9/Garrison   | 01-MTF left
 1616 | -9/Garrison   | Triggered checkpoint
 1648 | -9/Garrison   | Discovered new exit (range 44)
 1648 | -9/Garrison   | Discovered new exit (range 78)
 1648 | -9/Garrison   | Discovered new exit (range 73)
 1696 | -9/Garrison   | Triggered checkpoint
 1698 | -9/Garrison   | Triggered checkpoint
 1796 | -9/Garrison   | Triggered checkpoint
 1798 | -9/Garrison   | Core integrity fell below 50%
 2025 | -9/Garrison   | Installed Relay Interface Framework
 2064 | -9/Garrison   | Garrison Relay disabled
 2158 | -9/Garrison   | Triggered checkpoint
 2377 | -9/Garrison   | Build established: Bothacker-Mutant
 2395 | -9/Garrison   | Expanded RIF knowledge: Robot Detection
 2463 | -9/Garrison   | Learned Materials security intel
 2470 | -9/Garrison   | Triggered checkpoint
 2825 | -9/Garrison   | Garrison Relay disabled
 2920 | -9/Garrison   | Triggered checkpoint
 2945 | -9/Garrison   | Core integrity fell below 20%
 2989 | -9/Garrison   | Garrison Relay disabled
 3067 | -9/Garrison   | Entered Materials
 3067 | -8/Materials  | Accompanied by 4 allies
 3067 | -8/Materials  | Evolved 2 slots: Utility x2
 3295 | -8/Materials  | Discovered new exit (range 16)
 3867 | -8/Materials  | First assault squad dispatched
 3880 | -8/Materials  | Discovered new exit (range 13)
 4314 | -8/Materials  | Discovered new exit (range 3)
 4587 | -8/Materials  | Identified exit to Garrison
 4635 | -8/Materials  | Entered Garrison
 4635 | -8/Garrison   | Accompanied by 2 allies
 4968 | -8/Garrison   | Triggered checkpoint
 5021 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 5035 | -8/Garrison   | Garrison Relay disabled
 5072 | -8/Garrison   | Triggered checkpoint
 5126 | -8/Garrison   | Heavy support dispatched to Factory
 5170 | -8/Garrison   | Triggered checkpoint
 5176 | -8/Garrison   | Discovered new exit (range 14)
 5192 | -8/Garrison   | Garrison Relay disabled
 5258 | -8/Garrison   | Spotted B-75 Beast
 5267 | -8/Garrison   | Lost 3 parts (1n1u1w)
 5277 | -8/Garrison   | Core integrity fell below 50%
 5300 | -8/Garrison   | Core integrity fell below 20%
 5306 | -8/Garrison   | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
05256_ H-61 Shepherd destroyed.
05257_ N 1BM782TKOJDEQB0BQWZ
05257_ Technician 3b reports 0b10 security level has risen to 3.
05258_ Dropped Hrd. Heavy Armor Plating.
05262_ Defender 3a destroyed.
05263_ Technician 3b reports 0b10 security level has lowered to 2.
05265_ Technician 3b destroyed.
05275_ Acquired Arm. Wheel.
05276_ Acquired 8 matter.
05279_ Arm. Wheel destroyed.
05279_ Ion Burst Cannon destroyed.
05282_ Knocked back.
05285_ Imp. Deuterium Engine destroyed.
05291_ Relay Coupler [Sentry] destroyed.
05296_ Knocked back.
05297_ Acquired 7 matter.
05299_ Knocked back.
05300_ Acquired 3 matter.
05303_ System corrupted: Substantial component data lost.
05303_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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|     ??????????????#########  #???????????#"        |
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|     ??????????????????????#  ###???????????????#   |
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|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        89

 Item Schematics 
-----------------
                 Railgun | -8/Materials | Scanalyzed
        Gui. EMP Blaster | -8/Materials | Scanalyzed
        Particle Reactor | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystMetafiberField
  Manual?         1
Play Time         01:05:04
  Cumulative      291.6 hours
  Start           2022.08.06 @ 15:57:07
  End             2022.08.06 @ 18:10:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           141
  Adventurer      0
  Explorer        4
Win Type          -
  Total           16
  Types           4/0/2/4/1/2/3/0/0
Lore%             77
Gallery%          83
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 268ac475-2e66-4497-9893-7f91cb1716d0