Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 19:56:54 Player: honbee Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (322) 1610 Value Destroyed (12186) 12186 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3317) 3317 TOTAL SCORE: 23033 Bonus ------- High Alert Combat Kills 2374 Follower Combat Kills 774 Met Imprinter 300 Was Imprinted 300 Friendly Fire -431 Cogmind --------- Core Integrity 0/1000 Matter 73/300 Energy 54/100 System Corruption 46% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Force Field Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Improved Cooling System Large Storage Unit Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Compact Ion Cannon Fusion Bomb Launcher > --- INVENTORY -------- Angular Momentum Engine Advanced Heavy Siege Treads Improved Particle Charger Improved Transmission Jammer Improved Medium Armor Plating Advanced Force Field Remote Force Field Hacking Drone Bay Bomb Factory No. 2 Thermic Laser Thermic Laser Force Rifle Long-range Proton Cannon [Rating: 106] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 . . . 2 . . Power 2 | . . . . . 1 . . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . 1 . . . . . . Utility 3 | . . . . . 1 . . 1 . . . 1 . . Weapon 2 | . . . 1 . . 1 . . . . . . . . Parts Attached 266 | 8 15 5 18 5 26 9 51 9 . 3 6 41 4 66 Power 41 | 1 2 1 1 . 4 3 7 2 . . 1 9 . 10 Engine 17 | 1 2 1 1 . 1 1 3 2 . . 1 . . 4 Core 23 | . . . . . 3 2 4 . . . . 9 . 5 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 77 | 4 6 2 3 3 4 2 12 5 . . 3 16 . 17 Treads 21 | . 2 . . . 1 1 4 4 . . 3 1 . 5 Leg 28 | 2 4 2 3 3 3 . . 1 . . . 2 . 8 Wheel 16 | 2 . . . . . 1 7 . . . . 2 . 4 Hover 11 | . . . . . . . 1 . . . . 10 . . Flight 1 | . . . . . . . . . . . . 1 . . Utility 57 | 1 3 . 2 . 7 1 8 2 . 3 . 7 . 23 Device 35 | . 2 . . . 5 1 7 . . 2 . 6 . 12 Storage 5 | 1 1 . . . 1 . 1 . . . . . . 1 Processor 6 | . . . 1 . 1 . . 1 . . . . . 3 Hackware 2 | . . . . . . . . . . . . 1 . 1 Protection 9 | . . . 1 . . . . 1 . 1 . . . 6 Artifact . | . . . . . . . . . . . . . . . Weapon 91 | 2 4 2 12 2 11 3 24 . . . 2 9 4 16 Energy Gun 44 | 2 2 1 5 . 9 . 10 . . . 1 8 1 5 Energy Cannon 13 | . . . 1 . . 2 4 . . . . 1 2 3 Ballistic Gun 8 | . . . 3 . . . 3 . . . . . . 2 Ballistic Cannon 8 | . . . 1 . . . 1 . . . 1 . . 5 Launcher 15 | . 2 1 1 1 1 1 6 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 13 . . 1 . 3 1 6 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . 3 Parts Lost 130 | . 3 7 7 1 11 1 23 1 1 . 5 13 . 57 Power 19 | . . 1 . 1 3 . 2 . . . . 1 . 11 Propulsion 44 | . 1 1 5 . 5 . 9 1 . . 1 6 . 15 Utility 24 | . 1 1 1 . . . . . . . 1 3 . 17 Weapon 43 | . 1 4 1 . 3 1 12 . 1 . 3 3 . 14 Highest Loss Streak 22 | . 2 3 2 1 7 1 5 1 1 . 2 6 . 22 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 11 | 1 5 8 8 9 8 9 13 14 14 14 13 13 13 9 Power 1 | . 1 1 1 1 . . 1 2 2 2 2 2 1 . Propulsion . | . 1 3 1 . . . 1 1 . . . . 1 1 Utility 5 | . 1 3 2 3 3 5 6 5 6 6 5 6 6 6 Weapon 3 | . 1 . 2 4 4 3 4 5 6 6 5 3 3 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . . . . 1 . . 6 6 . 2 . 6 1 7 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . . 1 1 . . . 1 1 1 Utility 14 | . . . . 1 . . 3 3 . 2 . 2 . 3 Weapon 8 | . . . . . . . 2 2 . . . 2 . 2 Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 96 81 89 98 82 84 88 92 93 90 90 97 100 81 Engine 6 | . 14 12 11 10 7 6 6 4 6 6 6 3 . 5 Core 6 | . . . . . 5 7 7 7 6 6 6 12 17 6 Treads 10 | . 14 . 5 1 1 10 11 7 20 20 24 13 . 5 Leg 5 | . 13 27 22 31 15 4 . . . . . . . 2 Wheel 4 | . . . . . . 3 11 17 6 6 2 3 . 2 Hover 3 | . . . . . . . . . . . . 9 29 6 Device 14 | . 11 9 . . 16 15 13 13 13 8 10 20 23 19 Storage 6 | . 14 14 11 11 9 7 7 6 6 6 6 5 5 4 Processor 1 | . . . 2 11 1 . . 5 6 5 . . . 1 Protection 1 | . . . 5 . . . . . . 1 6 . . 1 Energy Gun 9 | . 26 8 10 5 18 18 14 . . . 3 9 6 5 Energy Cannon 9 | . . . 3 11 2 7 8 20 20 20 13 6 9 8 Ballistic Cannon 1 | . . . . 10 . . . . . . 1 3 . 4 Launcher 2 | . . 8 2 6 . . 2 5 6 6 6 1 4 1 Peak Build Rating 106 | 6 8 7 20 18 30 45 57 68 68 72 72 99 106 106 Average Rating 56 | 4 6 5 16 17 22 36 47 62 67 70 66 83 102 84 On Entrance 43 | . 6 7 5 15 18 30 43 54 68 68 71 69 93 106 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 12 21 20 42 32 36 50 68 75 72 98 82 97 84 93 Greatest Support 160 | 20 40 20 30 36 36 42 60 70 28 28 124 124 58 160 Greatest Overweight (x) 30 | . 1 1 3 3 8 11 6 2 2 3 3 30 1 6 Average Overweight (x) 1 | . . . 1 . 1 1 1 . 2 2 . 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 10 10 14 15 15 15 15 15 15 12 Most Carried 15 | 4 10 9 10 10 10 10 15 15 15 15 15 15 15 15 Average Carried 11 | 1 5 8 8 9 9 9 13 14 14 14 14 14 14 10 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 10 Final Carried 15 | 4 9 8 8 10 10 10 15 15 14 15 14 15 15 1 Class Distribution -------------------- 28% | Gunner 27% | Scavenger-Tank 13% | Mutant 10% | Tank 8% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Matter Collected 6700 | 225 150 61 613 160 263 224 1126 344 23 111 361 1108 132 1799 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13801 | . 481 244 748 97 1174 503 3560 1046 56 . 571 1951 350 3020 Parts 575 | . 25 14 39 8 53 29 149 41 2 . 22 76 2 115 Haulers Intercepted 12 | . 1 . 1 . 2 1 5 . . . . . . 2 Recyclers Shooed 10 | . . . 2 . 1 . 2 1 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 2 . 21 . . . Prevented 3 | . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 236 | . 10 6 16 4 22 9 48 23 1 . 16 28 . 53 Melee 1 | . . . . . 1 . . . . . . . . . Guns 68 | . 10 1 10 1 10 2 16 . . . . 10 . 8 Cannons 65 | . . . 2 3 1 3 5 9 1 . 6 15 . 20 AOE 82 | . . 5 2 . 6 2 20 13 . . 10 2 . 22 Classes Destroyed 20 | . 6 2 1 1 2 1 1 1 1 . 2 . . 2 Worker 18 | . . 1 1 . 4 . 7 . . . . 1 . 4 Builder 22 | . 1 . . . 2 . 2 1 . . . 3 . 13 Tunneler 4 | . . . . . 1 . . . . . . . . 3 Hauler 12 | . 1 . 1 . 2 1 5 . . . . . . 2 Recycler 15 | . . 1 3 . . . 4 1 . . . 2 . 4 Mechanic 3 | . . . . . . . . 1 . . . . . 2 Operator 2 | . 1 . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . Watcher 8 | . 1 . 1 . 1 . 1 2 . . . 1 . 1 Swarmer 37 | . 3 . 3 2 4 3 2 8 . . 5 . . 7 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 114 | . 7 6 10 1 12 4 27 12 . . 4 12 . 19 Brawler 7 | . . . . . 1 . 2 . . . 3 . . 1 Duelist 4 | . . . . 1 . . . 1 . . . . . 2 Protector 2 | . . . . . . . 1 1 . . . . . . Sentry 27 | . . . 3 . 5 1 12 1 . . . 2 . 3 Specialist 4 | . . . . . . . . . . . . . . 4 Hunter 7 | . . . . . . . . . 1 . . 2 . 4 Programmer 31 | . . . . . . 1 4 . . . 2 12 . 12 Thug 1 | . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 18 | . 5 7 6 2 12 4 14 7 1 . 4 6 . 18 Combat Bots Only 14 | . 3 5 4 2 8 4 14 5 1 . 4 6 . 11 Max Kills in Single Turn 10 | . 1 2 2 1 4 2 4 4 1 . 4 2 . 10 Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . . 1 1 . 2 2 3 3 . . 4 2 . 6 Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 1875 | . 81 59 180 29 165 73 408 66 6 . 60 184 . 564 Missed 509 | . 21 12 42 7 56 24 139 27 1 . 12 39 . 129 Hits 1366 | . 60 47 138 22 109 49 269 39 5 . 48 145 . 435 Melee 25 | . . . . . 2 . . . . . 1 . . 22 Projectile 1341 | . 60 47 138 22 107 49 269 39 5 . 47 145 . 413 AOE 2 | . . . . . . . . . . . 1 1 . . Critical Strikes 44 | . 1 . 4 . 3 . 7 1 . . . 9 . 19 Part Disruptions 2 | . . . . . . . 1 . . . . 1 . . Damage Taken 21897 | . 629 600 1605 202 1662 642 3092 916 80 . 1249 2272 . 8948 Core 2594 | . 121 86 285 35 476 122 269 99 18 . 52 160 . 871 Absorbed by Shields 1011 | . . . . . . . . . . . . 724 . 287 Reduced by Siege Mode 136 | . . . . . . . . . . . . . . 136 Redirected to Shielding 43 | . . . . . . . . . . . . . . 43 Ignored by Resistances 118 | . . . 118 . . . . . . . . . . . Regen/Repaired (Parts) 181 | . . . . . . . 70 . . . . 111 . . Core Remaining (%) 45 | 100 . 17 . 20 13 . 44 . . . 80 . . . Volleys Fired 562 | . 54 18 42 10 48 16 100 37 2 1 33 77 5 119 Largest 4 | . 2 2 3 3 3 4 4 4 4 1 4 4 3 4 Hottest 331 | . 100 90 137 187 201 244 264 306 126 90 270 331 249 326 Shots Fired 1524 | . 102 27 87 24 111 51 331 103 8 1 85 237 14 343 Gun 758 | . 101 18 75 6 89 20 218 . . . 15 118 5 93 Cannon 672 | . . . 8 18 16 28 89 92 6 1 52 118 9 235 Launcher 94 | . 1 9 4 . 6 3 24 11 2 . 18 1 . 15 Special . | . . . . . . . . . . . . . . . Kinetic 255 | . . . 56 8 . . 45 . . . 2 52 . 92 Thermal 909 | . 86 18 27 16 105 15 118 92 6 1 65 134 9 217 Explosive 68 | . 1 9 4 . . . 7 11 2 . 18 1 . 15 Electromagnetic 292 | . 15 . . . 6 36 161 . . . . 50 5 19 Robot Hit Streak 18 | . 7 11 8 9 9 9 15 10 6 . 18 9 7 10 Robot Miss Streak 7 | . 5 1 5 4 5 3 7 2 1 . 4 4 1 5 Penetration Max 3 | . . . . . . . . . . . . . . 3 Secondary Targets 4 | . 1 . 1 . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . Shots Hit Robots 861 | . 56 20 68 8 69 28 210 54 6 . 48 123 12 159 Core Hits 663 | . 25 17 46 6 42 16 131 50 2 . 52 65 1 210 Critical Kills 9 | . . . 1 . . 1 1 . . . . 2 . 4 Critical Parts Destroyed 15 | . . . 1 . 6 . . . . . . 4 . 4 Critical Strikes 68 | . 8 1 4 . 11 1 4 . . . 2 14 . 23 Burn 29 | . 8 1 1 . 5 . 2 . . . 2 3 . 7 Meltdown 4 | . . . . . . 1 1 . . . . . . 2 Destroy 13 | . . . 1 . . . . . . . . 6 . 6 Blast 10 | . . . . . . . . . . . . 3 . 7 Corrupt 4 | . . . . . . . 1 . . . . 2 . 1 Smash 8 | . . . 2 . 6 . . . . . . . . . Melee Attacks 20 | . . . 9 . 11 . . . . . . . . . Impact 20 | . . . 9 . 11 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 35354 | . 760 646 1487 203 2376 651 7278 3473 171 . 3381 4434 369 10125 Guns 9485 | . 760 175 1009 44 877 165 3190 . . . 282 1705 121 1157 Cannons 11848 | . . . 72 150 150 364 1278 1998 137 . 1503 2140 248 3808 Explosions 13047 | . . 463 164 . 796 122 2781 1447 34 . 1596 502 . 5142 Melee 795 | . . . 242 . 553 . . . . . . . . . Ramming 179 | . . 8 . 9 . . 29 28 . . . 87 . 18 Kinetic 3760 | . . . 798 75 . . 656 . . . 28 925 . 1278 Thermal 15358 | . 646 175 283 119 1106 144 2814 2063 137 . 1757 2544 229 3341 Explosive 9565 | . . 463 164 . . 40 358 1382 34 . 1596 406 . 5122 Electromagnetic 5697 | . 114 . . . 717 467 3421 . . . . 472 140 366 Impact 795 | . . . 242 . 553 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 46 | . . . . . 13 . 7 . . . 4 15 15 46 Average Corruption 11 | . . . . . 12 . 4 . . . 3 6 15 22 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . 1 Effects 313 | . . . . . 42 . 24 . . . 15 68 25 139 Message Errors 74 | . . . . . 12 . 8 . . . 4 16 5 29 Matter Fused 65 | . . . . . 8 . 4 . . . 3 13 11 26 Heat Flow Errors 29 | . . . . . 5 . 2 . . . 2 9 2 9 Energy Discharges 41 | . . . . . 10 . 3 . . . 2 7 2 17 Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 Parts Fused 3 | . . . . . 1 . . . . . 1 . . 1 Data Loss (minor) 39 | . . . . . 4 . 2 . . . 1 10 3 19 Data Loss (major) 11 | . . . . . . . 1 . . . . 1 1 8 Misfires 11 | . . . . . . . 3 . . . 2 3 . 3 Alerts 3 | . . . . . . . . . . . . 2 . 1 Misdirections 10 | . . . . . 1 . . . . . . 1 . 8 Weapon Failures 25 | . . . . . 1 . 1 . . . . 5 1 17 Overload Shots 111 | . . . . . . . 20 29 . 1 27 34 . . Effects 7 | . . . . . . . 1 1 . . 1 4 . . Energy Bleed 2 | . . . . . . . 1 . . . . 1 . . Heat Surge 3 | . . . . . . . . 1 . . . 2 . . Short Circuit 2 | . . . . . . . . . . . 1 1 . . Overflow Damage 942 | . . 3 47 . 379 . 72 115 . . . 58 . 268 Projectiles 297 | . . . 2 . 11 . 3 104 . . . 41 . 136 Explosions 217 | . . 3 . . 2 . 69 11 . . . . . 132 Melee 428 | . . . 45 . 366 . . . . . . 17 . . Knockbacks 30 | . . 1 2 1 3 . 3 . . . . 8 . 12 Impact 7 | . . 1 1 . 3 . 1 . . . . . . 1 Kinetic 21 | . . . 1 1 . . 2 . . . . 7 . 10 Secondary 2 | . . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 1959 | . . 8 47 . 21 169 519 208 . . 43 133 . 811 Shots 68 | . . 1 1 . 1 3 15 5 . . 2 5 . 35 Rammed 8 | . . . . . . . 3 2 . . . 2 . 1 Targets Rammed 16 | . . 2 . 3 . . 3 2 . . . 2 . 4 Kicked 8 | . . 2 . 3 . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 742 | . 396 87 223 316 309 568 742 123 . 48 425 664 128 475 Average Temperature 147 | . 137 49 63 134 86 198 229 55 . 26 136 216 52 135 Received Heat Transfer 5308 | . 234 300 639 36 837 153 759 267 . . 240 359 . 1484 Effects 52 | . 4 . . . . 3 21 . . . . 16 . 8 Shutdowns 10 | . 1 . . . . . 6 . . . . 2 . 1 Energy Bleed 10 | . 2 . . . . . 3 . . . . 3 . 2 Interference 13 | . . . . . . 2 3 . . . . 4 . 4 Matter Decay 4 | . . . . . . . 3 . . . . 1 . . Short Circuit 6 | . 1 . . . . . 2 . . . . 2 . 1 Damage (minor) 3 | . . . . . . 1 1 . . . . 1 . . Damage (major) 6 | . . . . . . . 3 . . . . 3 . . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 33 | . . . . . . . . . . . . . . 33 Longest Duration 33 | . . . . . . . . . . . . . . 33 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . 2 . 4 1 6 . . . . 2 1 . Combat Hostiles 13 | . . . 2 . 4 1 5 . . . . . 1 . Parts Fried 38 | . . . . . 4 3 22 . . . . 5 1 3 Impact Corruptions 13 | . . . 2 . 9 . . . . . . 2 . . Robots Melted 8 | . . . . . . 1 2 1 . . . 1 . 3 Combat Hostiles 8 | . . . . . . 1 2 1 . . . 1 . 3 Parts Melted 53 | . 5 . . . 5 3 9 3 1 . . 10 . 17 Heat Transferred 24243 | . 2468 497 477 222 2777 185 4004 2209 185 . 1714 3424 296 5785 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . 1 1 11 . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Maximum Alert Level 5 | . . . 1 . 1 1 3 3 . . . 1 . 5 Low Security (%) 55 | 100 100 100 97 100 40 85 7 . . . . 73 100 30 Level 1 18 | . . . 2 . 59 14 28 . . . . 26 . 4 Level 2 8 | . . . . . . . 29 38 . . . . . 9 Level 3 10 | . . . . . . . 34 61 . . . . . 9 Level 4 3 | . . . . . . . . . . . . . . 22 Level 5 4 | . . . . . . . . . . . . . . 24 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1768 | . 128 180 209 69 316 325 1083 915 . . . 328 109 1768 Initial 484 | . . 27 23 37 8 88 139 484 . . . 219 109 . Average 349 | . 42 91 117 25 174 61 577 712 . . . 179 24 844 Influence Increases 9409 | . 367 243 542 123 851 393 1774 759 30 . 539 1063 2 2723 Destroy 0b10 Robot/C 5040 | . 200 120 320 80 500 180 940 440 20 . 400 560 . 1280 Destroy 0b10 Robot/NC 470 | . 20 10 30 . 55 5 110 30 . . 15 35 . 160 Destroy Leader 1116 | . 44 30 104 20 118 42 262 74 10 . 50 132 . 230 Allied During Kill 141 | . . . . . 11 . 2 . . . 74 . . 54 Successful Hack 265 | . 36 . 25 . 35 . 58 51 . . . 48 . 12 Disable Machine 555 | . 15 . 30 15 15 90 150 60 . . . 45 . 135 Destroy Structure 1042 | . 7 38 33 8 12 31 147 74 . . . 78 2 612 Advance Influence 150 | . . . . . . . . . . . . 150 . . Partial Spotted 30 | . . . . . . . 15 . . . . . . 15 Lose Combat Pursuer 600 | . 45 45 . . 105 45 90 30 . . . 15 . 225 Influence Decreases 7800 | . 296 254 506 196 679 281 1016 947 622 285 429 859 316 1114 Entered New Map 1868 | . . 44 37 59 15 107 168 581 326 285 . 41 205 . Time Decay 4542 | . 286 140 389 127 514 164 598 356 286 . 359 688 111 524 Lost Part 1240 | . 10 70 70 10 110 10 230 10 10 . 30 130 . 550 Lost Ally 150 | . . . 10 . 40 . 20 . . . 40 . . 40 Squads Dispatched 59 | . 1 . 4 . 3 1 14 7 . . 1 10 . 18 Investigation 10 | . 1 . 2 . 1 . 2 . . . . 2 . 2 Extermination 14 | . . . . . . 1 2 1 . . . 6 . 4 Reinforcement 20 | . . . 2 . 2 . 5 2 . . . 2 . 7 Assault 9 | . . . . . . . 2 1 . . 1 . . 5 Garrison 6 | . . . . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . 2 1 . . . 1 . 3 Haulers Reinforced 5 | . . . . . . . 3 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Distress Signals 14 | . 2 . . . 3 . 4 . . . 2 . . 3 Communications Jammed 4 | . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . 4 Times Spotted 379 | . 20 12 28 8 41 11 65 28 1 . 21 35 . 109 Peak Tracking Total 14 | . 4 5 8 4 10 4 8 5 1 . 5 5 . 14 Tactical Retreats 26 | . 2 1 . . 5 1 4 2 . . . 1 . 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Traps Triggered 6 | . . . 1 . . 1 . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Machines Disabled 38 | . 1 . 2 1 1 6 10 4 . . 1 3 . 9 Max in Single Turn 5 | . 1 . 1 1 1 4 2 1 . . 1 1 . 5 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Machines Accessed 40 | . 5 . 3 . 3 2 11 8 . . . 5 . 3 Terminals 26 | . 5 . 3 . 3 2 8 5 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . 2 Recycling Units 8 | . . . . . . . 2 2 . . . 3 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . Total Hacks 103 | . 21 . 9 . 11 3 18 17 . . . 15 . 9 Successful 48 | . 11 . 5 . 5 . 8 7 . . . 10 . 2 Failed 55 | . 10 . 4 . 6 3 10 10 . . . 5 . 7 Catastrophic 11 | . . . . . 1 1 3 3 . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 81 | . 21 . 9 . 11 3 11 15 . . . 4 . 7 Terminals 69 | . 21 . 9 . 11 3 12 13 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 18 | . . . . . . . . . . . . 11 . 7 Recycling Units 13 | . . . . . . . 4 3 . . . 4 . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 . . . . . . Terminal Hacks 16 | . 8 . 3 . 2 . 3 . . . . . . . Prototype ID Bank 9 | . 7 . 2 . . . . . . . . . . . Open Door 3 | . . . . . . . 3 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . 7 . 2 Scan Component 6 | . . . . . . . . . . . . 4 . 2 Repair 3 | . . . . . . . . . . . . 3 . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . 1 . . Retrieve Components 2 | . . . . . . . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 3 . 2 . 3 . 5 6 . . . 2 . . Terminals 15 | . 3 . 2 . 3 . 3 4 . . . . . . Track 4 | . . . . . 1 . 2 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 10 | . 3 . 1 . 2 . 1 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 2 2 . . . 2 . . Reject 6 | . . . . . . . 2 2 . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 3 . 3 2 9 7 . . . 4 . 3 Full Trace Events 10 | . 1 . 2 . 1 . 2 . . . . 2 . 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 3 . . Time 233 | . . . . . . . . . . . . 233 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 6 . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Total Allies 14 | . . . 1 3 . . 2 . . 4 1 . . 3 Largest Group 4 | . . . 1 3 3 . 2 . . 4 4 . . 3 Highest-Rated Group 210 | . . . 10 40 40 . 62 . . 154 154 . . 210 Highest-Rated Ally 70 | . . . 10 16 16 . 31 . . 41 41 . . 70 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 152 | . . . . . 40 . 10 . . . 43 . . 59 Total Damage 3079 | . . . . . 446 . 126 . . . 1236 . . 1271 Kills 26 | . . . . . 4 . . . . . 8 . . 14 Allies Corrupted 2 | . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Active Infowar (turns) 5003 | . 491 . . . 1347 834 111 . . . . 1845 . 375 Sensors 4137 | . . . . . 1347 834 111 . . . . 1845 . . Terrain 54 | . . . . . . . . . . . . . . 54 Structural 491 | . 491 . . . . . . . . . . . . . Jamming 321 | . . . . . . . . . . . . . . 321 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Turns Passed 16656 | 76 810 296 1019 435 1562 902 1908 818 629 926 1572 2778 536 2389 Spaces Moved 8846 | 54 423 194 391 297 584 433 863 545 478 664 894 1437 445 1144 Core 32 | 1 . . . . 22 4 . . . . . 5 . . Treads 1956 | . 199 . . . 68 156 116 . . . 578 444 . 395 Legs 1688 | 44 224 194 391 297 494 . . . . . . . . 44 Wheels 3906 | 9 . . . . . 273 747 545 478 664 316 328 . 546 Hover 1264 | . . . . . . . . . . . . 660 445 159 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 115 101 95 130 130 130 110 110 95 Average Speed 146 | 112 139 122 203 120 199 173 134 111 130 135 161 148 110 144 Slowest Speed 1550 | 120 190 190 330 330 450 600 330 130 130 145 410 1550 110 540 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 59 40 37 55 54 13 74 16 47 79 90 15 90 25 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 8 | . . . . . . . . . 1 1 1 . . 5 Known Exits Taken 2 | . . . . . 1 . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . . . Scrap Searched 8 | . . . . 1 . . . . 1 3 3 . . . Spaces Dug 61 | . . . . . . . 5 2 . . . 5 . 49 Terrain Destroyed 990 | . 6 59 38 9 10 26 153 76 32 . 132 42 1 406 Melee . | . . . . . . . . . . . . . . . Projectile 161 | . . . 3 9 7 3 27 22 1 . 7 21 1 60 AOE 829 | . 6 59 35 . 3 23 126 54 31 . 125 21 . 346 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Zio Pro Fac Was Fac Total 11265 | 65 544 223 506 351 853 545 1374 689 480 693 960 1912 480 1590 Wait 1144 | . 31 2 34 23 170 72 273 69 . 15 13 273 5 164 Move 8833 | 53 422 193 390 296 583 432 862 544 477 663 893 1437 444 1144 Hop . | . . . . . . . . . . . . . . . Pick Up 144 | 4 11 1 2 5 4 4 35 13 . 3 2 24 6 30 Fast Attach 96 | 6 2 2 5 1 10 6 13 1 . 1 2 13 1 33 Attach 89 | . 5 3 6 3 4 . 19 3 1 2 4 13 . 26 Detach 13 | . . . . 2 . . 5 . . 2 . 3 . 1 Swap 196 | 2 11 2 17 4 16 7 37 7 . 3 3 42 7 38 Drop 135 | . 8 . 1 4 7 8 27 13 . 3 2 28 8 26 Fire 562 | . 54 18 42 10 48 16 100 37 2 1 33 77 5 119 Melee 20 | . . . 9 . 11 . . . . . . . . . Ram 11 | . . . . . . . 3 2 . . . 2 . 4 Kick 8 | . . 2 . 3 . . . . . . . . . 3 Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . 8 . 4 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 10) 852 | -10/Materials | Discovered new exit (range 7) 887 | -10/Materials | Entered Mines 894 | -10/Mines | Core integrity fell below 50% 920 | -10/Mines | Discovered new exit (range 11) 1081 | -10/Mines | Learned Materials terminal intel 1089 | -10/Mines | Core integrity fell below 20% 1122 | -10/Mines | Lost 3 parts (1u2w) 1177 | -10/Mines | Discovered new exit (range 6) 1183 | -10/Mines | Entered Materials 1183 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1184 | -9/Materials | Loaded intel: 12 terminal locations 1810 | -9/Materials | Core integrity fell below 50% 2186 | -9/Materials | Discovered new exit (range 6) 2202 | -9/Materials | Entered Mines 2271 | -9/Mines | Build established: Gunner 2309 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2321 | -9/Mines | Found Prototype Device 2383 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2507 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2510 | -9/Mines | Found Scrap Suit 2597 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2627 | -9/Mines | Discovered new exit (range 7) 2637 | -9/Mines | Entered Materials 2637 | -8/Materials | Accompanied by 3 allies 2637 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3159 | -8/Materials | Build established: Scavenger-Skirmisher 3177 | -8/Materials | Destroyed 8 combat bots 3245 | -8/Materials | System corruption reached 10% 3255 | -8/Materials | Core integrity fell below 50% 3293 | -8/Materials | Lost 7 parts (2p2n3w) 3480 | -8/Materials | Core integrity fell below 20% 3542 | -8/Materials | Build established: Mutant 3805 | -8/Materials | Identified exit to Factory 4199 | -8/Materials | Entered Factory 4199 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4241 | -7/Factory | Build established: Skirmisher 5095 | -7/Factory | Discovered new exit (range 3) 5101 | -7/Factory | Entered Storage 5300 | -7/Storage | Identified Exp. Sensor Array 5432 | -7/Storage | Lost 3 parts (3w) 5704 | -7/Storage | Build established: Gunner 5868 | -7/Storage | Lost 3 parts (1p2n) 6124 | -7/Storage | Lost 4 parts (1n3w) 6203 | -7/Storage | Met a pair of Derelict thieves 6232 | -7/Storage | Found Prototype Launcher 6232 | -7/Storage | Identified Rocket Array 6323 | -7/Storage | Garrison activated, responded to threat 6347 | -7/Storage | Lost 3 parts (1p1n1w) 6361 | -7/Storage | Build established: Scavenger-Gunner 6375 | -7/Storage | Destroyed 14 combat bots 6572 | -7/Storage | Core integrity fell below 50% 6612 | -7/Storage | Lost 5 parts (2n3w) 6739 | -7/Storage | Discovered new exit (range 8) 7007 | -7/Storage | Build established: Gunner 7009 | -7/Storage | Entered Factory 7009 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7242 | -6/Factory | Garrison activated, responded to threat 7359 | -6/Factory | First assault squad dispatched 7691 | -6/Factory | Discovered new exit (range 9) 7792 | -6/Factory | Discovered new exit (range 5) 7827 | -6/Factory | Entered Lower Caves 8047 | -6/Lower Caves | Learned location of Zion (-6) 8446 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8456 | -6/Lower Caves | Entered Zion 8713 | -6/Zion | Found Prototype Device 8713 | -6/Zion | Identified Bomb Factory No. 2 8919 | -6/Zion | Met Imprinter 8941 | -6/Zion | Imprinted 8944 | -6/Zion | Declared Zion's savior 9336 | -6/Zion | Discovered new exit (range 16) 9340 | -6/Zion | Given the Hacking Drone Bay 9346 | -6/Zion | Found Prototype Device 9382 | -6/Zion | Entered Proximity Caves 9382 | -5/Proximity Caves | Accompanied by 4 allies 9514 | -5/Proximity Caves | Spotted B-75 Beast 9533 | -5/Proximity Caves | Allies destroyed B-75 Beast 9566 | -5/Proximity Caves | Spotter reported a threat 9829 | -5/Proximity Caves | Identified exit to Factory 10029 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10319 | -5/Proximity Caves | Build established: Tank 10343 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 10830 | -5/Proximity Caves | Learned location of Armory (-3) 10888 | -5/Proximity Caves | Build established: Scavenger-Tank 10954 | -5/Proximity Caves | Entered Factory 10954 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11778 | -5/Factory | Repaired Broken Cryofiber Web 11917 | -5/Factory | Repaired Broken Exp. Sensor Array 11950 | -5/Factory | Lost 6 parts (3n3w) 12016 | -5/Factory | Build established: Scavenger-Gunner 12095 | -5/Factory | Repaired Imp. Cooling System 12392 | -5/Factory | Build established: Scavenger-Tank 12399 | -5/Factory | Discovered new exit (range 5) 12542 | -5/Factory | Terminal network hard line cut 13471 | -5/Factory | System corruption reached 10% 13732 | -5/Factory | Sucked down chute 13732 | -5/Factory | Entered Waste 13732 | -5/Waste | The area was eerily silent 14146 | -5/Waste | Found Fusion Bomb Launcher 14157 | -5/Waste | Discovered new exit (range 10) 14268 | -5/Waste | Entered Factory 14381 | -5/Factory | Lost 3 parts (1p1n1w) 14858 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14859 | -5/Factory | Zion Light squad teleported in 15052 | -5/Factory | P-70 Sage assimilated allied 9X-B1L(z) 15064 | -5/Factory | Cargo convoy interrupted 15129 | -5/Factory | Destroyed 11 combat bots 15139 | -5/Factory | Lost 9 parts (2p1n3u3w) 15149 | -5/Factory | Found Prototype Protection 15168 | -5/Factory | First assault squad dispatched 15176 | -5/Factory | Found Prototype Protection 15387 | -5/Factory | Build established: Tank 15412 | -5/Factory | Identified Zio. Weapon Casing (x2) 15490 | -5/Factory | Lost 7 parts (1p1n4u1w) 15497 | -5/Factory | Destroyed 7 combat bots 15526 | -5/Factory | Found Prototype Launcher 15527 | -5/Factory | Identified Scatter Rocket Array 15691 | -5/Factory | Terminal network hard line cut 15879 | -5/Factory | Destroyed 7 combat bots 15897 | -5/Factory | Allied Derelicts emerged from ambush trap array 15905 | -5/Factory | Lost 5 parts (2p1n1u1w) 15935 | -5/Factory | Core integrity fell below 50% 15963 | -5/Factory | Lost 3 allies 15978 | -5/Factory | Lost 4 parts (2n1u1w) 16337 | -5/Factory | Found Prototype Processor 16337 | -5/Factory | Identified Exp. Targeting Computer 16543 | -5/Factory | System corruption reached 30% 16594 | -5/Factory | Identified Hacking Drone Bay 16646 | -5/Factory | Core integrity fell below 20% 16657 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- The unstable cave ceiling collapses. M-28 Smith repairs P-70 Sage. Hacking Drone Bay destroyed. Critical hit (Smash). Broken Arm. Huge Wheel destroyed. System corrupted by crushing effect (+1). Hvy. Laser destroyed. System corrupted by crushing effect (+3). System corrupted: Thunder Leg stumbles. :2TYT5KYE Thunder Leg destroyed. [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????? """" ## # #??## # | | ????????????? """" ## # #??# ### | | ??????????????"""" ## # #### ### | | ?????????????? ## # ## | | ?????????????###########"## # ## | | ?????????????????# # # + | | ?????????????????# "^ ^# ## | | ?????????????????# """" !"^^^# " " " ## | | ?????????????????# "" "%%" # " " " ## %##### | | ?????????????????# "" =%%"# ## " " " ## # | | ?????????????????# """== ## ## " " " ## # | | ?????????????????# !!% !!## ## " " " ## + == | | ?????????????????# !!! ## ## " " " #" # =! | | ?????????????????# ! ## ## " " " ## #! =! | | ?????????????????###"####### ## " " " ## !# | | ???????????????????###?????# #??" " " ## %==# | | ???????????????????????????# #?? ? ## !%%##### | | ??????????????????????????##+####?####?# ! #% | | ??????????????????????????# #??????# =+% | | ??????????????????????????# #??????# #= = | | ??????????????????????????# #??????# # % | | ??????????????????????????# #??????# % %# | | ??????????????????????????# #??????# # | | ??????????????????????????# ######## # | | ???????????????????????#### # # | | ???????????????????????#g@# +^^ ^ # | | ??????????????????????###b# # # | | ????????????############p## # "" # | | ????????????# ! g## # "" ^ ! # | | ????????????# gl## # """ ###### | | ????????????# ! gl""##+### """ ###??? | | ????????????# l " " %# #### | | ????????????# ! # % !% %### | | ????????????# + ==%/!#?# | | ????????????# # % ##|#=##?# "" | | ????????????# # ## #%%#?# "" | | ????????????# ! #####+####+###""#/# ## "" | | ????????????# #?# % ##"# "" | | ????????????# = ###![ """"""""" [ + " "" | | ????????????# ## % % "#### "" | | ????????????################! """"""""" %!#### "" | | ??????????????????????????## !"+ + | | ??????????????????????????##! """"""""" #### | | ???????????????????????????# #??# | | ???????????????????????????# """"""""" [#??#### | | ???????????????????????????# #??? | | ???????????????????????????# ] ! #???? | | ???????????????????????????#################????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 55 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Base Temperature (-) 100 Corruption Block 4 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive EM Shield | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Phase Cannon | -6/Zion | Archive System Guard | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Cryofiber Web | 13% | -5/Factory | Broken Exp. Sensor Array | 34% | -5/Factory | Broken Imp. Cooling System | 5% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Leap Before You Look Oh No You Don't! Ooh, Shiny! Quick And Dirty Respectable Loadout Challenges ------------ None Game ------ Seed PlexusHypercooledCharger Manual? 0 Play Time 03:51:49 Cumulative 35.5 hours Start 2025.09.01 @ 00:13:22 End 2025.09.01 @ 19:56:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 38x25 Zoom Use 83% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 502bfa4b-4b94-4714-b2b3-c91365cd3615