Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 16:23:38 Player: ElandEm Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1259) 1259 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 5342 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 243 Met Imprinter 300 Was Imprinted 300 Friendly Fire -321 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg VTOL Module Cooled VTOL Module Hacking Drone Bay (1/1) Arc Projector Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Advanced Signal Interpreter Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Bore Cannon Heavy Rocket Launcher Mining Laser > --- INVENTORY -------- Hacking Drone Bay Arc Projector [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Signal Interpreter Device Hacking Drone Bay Storage Small Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Mining Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 57 | 12 10 9 5 6 5 10 Power 8 | 1 1 3 1 . 1 1 Engine 7 | 1 1 3 1 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 2 3 . . . 2 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 2 | . . . . . . 2 Hover 2 | . 2 . . . . . Flight 3 | . . 3 . . . . Utility 21 | 4 4 2 2 3 1 5 Device 10 | 3 . 1 . 2 . 4 Storage 4 | 1 3 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 5 | . 1 1 1 1 1 . Artifact . | . . . . . . . Weapon 19 | 5 3 1 2 3 3 2 Energy Gun 1 | . 1 . . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 3 | . . . 1 . 2 . Launcher 5 | . 1 . 1 2 . 1 Special Weapon 6 | 3 . 1 . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . . . 3 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 9 | . . . . . 9 . Parts Lost 18 | 2 . 1 2 . 1 12 Power 3 | . . . . . . 3 Propulsion 3 | . . . . . 1 2 Utility 5 | 1 . . 1 . . 3 Weapon 7 | 1 . 1 1 . . 4 Highest Loss Streak 7 | 2 . 1 1 . 1 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 5 | 7 9 9 3 4 3 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | 4 3 3 . 1 1 1 Weapon 2 | 2 5 4 1 2 2 . Tool/Special . | . . . . . . . Unused Backups 21 | . 1 2 2 8 3 5 Power . | . . . . . . . Propulsion 4 | . . . . 1 . 3 Utility 9 | . 1 1 1 2 3 1 Weapon 6 | . . . 1 4 . 1 Tool/Special 2 | . . 1 . 1 . . Average Slot Usage (%) 85 | . 92 81 85 88 86 75 Engine 19 | . 13 14 22 22 22 12 Treads 2 | . 14 16 . . . . Wheel 1 | . . . . . . 10 Hover 1 | . 13 . . . . . Flight 21 | . . 7 33 33 23 2 Device 6 | . . 2 5 10 2 12 Storage 2 | . 18 8 . . . . Processor 7 | . . . 5 11 11 6 Protection 4 | . 3 11 8 . 8 5 Energy Gun 1 | . 11 . . . . . Ballistic Cannon 5 | . . . 1 . 16 12 Launcher 6 | . 9 4 6 10 2 4 Special Weapon 1 | . 5 9 . . . 4 Peak Build Rating 61 | 9 8 10 12 28 27 61 Average Rating 19 | 6 7 8 10 25 25 50 On Entrance 12 | . 7 8 10 10 25 26 Avg Prop Armor Cover (%) 10 | . 12 . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 58 | 13 53 57 28 29 41 58 Greatest Support 56 | 40 40 40 12 12 12 56 Greatest Overweight (x) 5 | . 4 1 2 2 5 5 Average Overweight (x) 1 | . 1 1 1 1 3 . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 Average Capacity 7 | 7 12 16 5 5 5 5 Most Carried 15 | 8 13 15 5 5 5 5 Average Carried 5 | 7 9 9 3 4 3 2 Final Capacity 20 | 8 20 5 5 5 5 5 Final Carried 11 | 7 11 2 5 5 3 5 Class Distribution -------------------- 88% | Mutant 4% | Derelict-Tank 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1666 | 531 262 197 303 132 182 59 Remotely . | . . . . . . . Salvage Created 1290 | 341 213 324 191 . 124 97 Parts 100 | 32 20 23 9 . 11 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 5 16 6 . 4 3 Guns 2 | . 2 . . . . . Cannons 1 | . . . . . . 1 AOE 31 | . 3 16 6 . 4 2 Classes Destroyed 10 | 3 4 2 . . 1 . Worker 6 | 4 1 1 . . . . Builder 4 | . 3 . 1 . . . Tunneler 8 | 8 . . . . . . Recycler 2 | 1 1 . . . . . Watcher 2 | . 1 . . . . 1 Swarmer 13 | . 3 3 . . 4 3 Grunt 18 | . 2 11 5 . . . Brawler 2 | . . 1 1 . . . Sentry 1 | . . 1 . . . . Mutant 2 | . . . . . 1 1 Best Kill Streak 12 | 6 4 12 6 . 3 3 Combat Bots Only 11 | . 3 11 5 . 3 3 Max Kills in Single Turn 3 | 1 3 3 3 . 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 3 . 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 289 | . 11 19 10 . 13 236 Missed 99 | . 4 7 2 . 7 79 Hits 190 | . 7 12 8 . 6 157 Projectile 190 | . 7 12 8 . 6 157 Critical Strikes 6 | . . . 1 . 1 4 Damage Taken 3284 | 342 177 165 214 . 145 2241 Core 1131 | 122 23 10 43 . 74 859 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 29 | . . . . 29 . . Core Remaining (%) 53 | 51 42 . . . 68 . Volleys Fired 176 | 90 28 30 13 . 5 10 Largest 3 | 2 2 1 1 . 1 3 Hottest 200 | 200 200 100 33 . 39 131 Shots Fired 286 | 165 50 30 13 . 6 22 Gun 84 | 65 17 2 . . . . Cannon 21 | . . . 4 . 1 16 Launcher 48 | . 11 17 9 . 5 6 Special 133 | 100 22 11 . . . . Kinetic 86 | 65 . . 4 . 1 16 Thermal 152 | 100 39 13 . . . . Explosive 48 | . 11 17 9 . 5 6 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 4 6 10 2 . 6 1 Robot Miss Streak 8 | 5 3 1 2 . . 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 74 | 34 12 11 8 . 6 3 Core Hits 89 | 14 13 26 13 . 12 11 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . . . 1 1 Destroy 2 | . . . . . 1 1 Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3759 | 411 599 1232 479 . 514 524 Guns 539 | 411 128 . . . . . Cannons 123 | . . . 16 . 33 74 Explosions 3045 | . 471 1232 463 . 481 398 Melee . | . . . . . . . Ramming 52 | . . . . . . 52 Kinetic 534 | 411 . . 16 . 33 74 Thermal 314 | . 128 . . . . 186 Explosive 2859 | . 471 1232 463 . 481 212 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | 7 7 . . . 9 14 Average Corruption 7 | 7 7 . . . 9 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 148 | 83 19 . . . 41 5 Message Errors 34 | 14 6 . . . 10 4 Matter Fused 35 | 22 3 . . . 10 . Heat Flow Errors 23 | 16 2 . . . 5 . Energy Discharges 24 | 18 . . . . 6 . Parts Rejected 2 | . 1 . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 19 | 9 4 . . . 6 . Data Loss (major) 3 | . 1 . . . 2 . Misfires 5 | 3 1 . . . 1 . Alerts 2 | 1 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . 4 . . . 6 Projectiles . | . . . . . . . Explosions 10 | . . 4 . . . 6 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 576 | . 104 41 110 . . 321 Shots 17 | . 5 2 5 . . 5 Rammed 21 | . . . . . . 21 Targets Rammed 21 | . . . . . . 21 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 341 | 325 316 78 95 . 200 341 Average Temperature 93 | 102 121 27 31 . 77 119 Received Heat Transfer 417 | . 30 66 75 . 12 234 Effects 8 | 6 1 . . . . 1 Energy Bleed 5 | 3 1 . . . . 1 Interference 2 | 2 . . . . . . Short Circuit 1 | 1 . . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 470 | . 370 . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . 2 . . . . Low Security (%) 98 | 100 100 89 100 . . 100 Level 1 . | . . 2 . . . . Level 2 . | . . 8 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 417 | 10 120 417 156 . . 146 Initial 156 | . . 20 156 . . . Average 26 | . 53 65 86 . . 29 Influence Increases 1670 | 65 285 525 198 . 356 241 Destroy 0b10 Robot/C 800 | . 100 320 120 . 180 80 Destroy 0b10 Robot/NC 110 | 65 30 5 5 . . 5 Destroy Leader 164 | . 22 60 20 . 40 22 Allied During Kill 124 | . . . . . 121 3 Successful Hack 3 | . 2 1 . . . . Disable Machine 180 | . 60 45 . . . 75 Destroy Structure 274 | . 71 94 53 . . 56 Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1670 | 65 235 174 509 90 356 241 Entered New Map 365 | . . 30 245 90 . . Time Decay 1138 | 65 235 134 244 . 246 214 Lost Part 67 | . . 10 20 . 10 27 Lost Ally 100 | . . . . . 100 . Squads Dispatched 4 | . 1 2 . . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 6 17 11 . 8 14 Peak Tracking Total 6 | . 3 6 5 . 5 6 Tactical Retreats 6 | . . . 1 . 1 4 ECM-based Alert Blocks 5 | . . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 12 | . 4 3 . . . 5 Max in Single Turn 2 | . 1 1 . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 1 . . . 1 Terminals 3 | . 2 . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 9 6 . . . 1 Successful 10 | . 5 4 . . . 1 Failed 6 | . 4 2 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 1 . 4 Terminals 9 | . 8 . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 6 | . . 6 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 5 . . . . 1 Record 4 | . 4 . . . . . Open DSF 1 | . . . . . . 1 Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 30 | . . 30 . . . . Retrieved Matter 30 | . . 30 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . parse_system 1 | . . . 1 . . . no_distress 2 | . . . 2 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 7 1 Highest-Rated Group 243 | . . . . 243 243 41 Highest-Rated Ally 41 | . . . . 41 41 41 Total Orders . | . . . . . . . Ally Attacks 37 | . . . . . 31 6 Total Damage 879 | . . . . . 698 181 Kills 6 | . . . . . 5 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1633 | 334 . 145 274 . . 880 Sensors 52 | . . . . . . 52 Terrain 78 | 78 . . . . . . Structural 419 | . . 145 274 . . . Seismic 256 | 256 . . . . . . ECM 842 | . . . . . . 842 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 10406 | 3090 639 654 577 2724 1601 1121 Spaces Moved 3768 | 739 217 176 448 1351 442 395 Core 13 | 13 . . . . . . Treads 892 | 726 87 79 . . . . Legs . | . . . . . . . Wheels 354 | . . . . . . 354 Hover 130 | . 130 . . . . . Flight 2379 | . . 97 448 1351 442 41 Fastest Speed 50 | 50 136 114 114 114 194 100 Average Speed 188 | 158 217 170 116 187 351 138 Slowest Speed 437 | 160 346 240 194 194 437 437 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | 1 . . . . . . Exploration Rate (%) 45 | 37 23 24 70 90 67 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 5 | . . . 2 3 . . Spaces Dug 49 | 38 8 3 . . . . Terrain Destroyed 400 | 48 73 105 86 . 23 65 Melee . | . . . . . . . Projectile 63 | 48 8 3 . . . 4 AOE 337 | . 65 102 86 . 23 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 6536 | 2299 289 474 489 1548 490 947 Wait 2353 | 1438 9 232 3 156 20 495 Move 3762 | 738 216 175 447 1350 441 395 Hop . | . . . . . . . Pick Up 84 | 16 13 8 9 18 8 12 Fast Attach 2 | . . . . . 1 1 Attach 34 | 10 4 3 2 5 2 8 Detach 3 | 2 . . 1 . . . Swap 36 | 4 12 9 5 2 3 1 Drop 58 | 1 7 14 5 17 10 4 Fire 176 | 90 28 30 13 . 5 10 Melee 4 | . . . 4 . . . Ram 21 | . . . . . . 21 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Crushed by falling debris 3091 | -11/Scrapyard | Entered Materials 3135 | -10/Materials | Build established: Mutant 3517 | -10/Materials | Core integrity fell below 50% 3536 | -10/Materials | Discovered new exit (range 16) 3730 | -10/Materials | Entered another Materials area 3730 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 4329 | -9/Materials | Discovered new exit (range 15) 4352 | -9/Materials | Destroyed 11 combat bots 4384 | -9/Materials | Entered Mines 4538 | -9/Mines | Discovered new exit (range 11) 4548 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4638 | -9/Mines | Build established: Scavenger-Mutant 4642 | -9/Mines | Found DCF Scrap (14 items) 4719 | -9/Mines | Identified exit to Materials 4783 | -9/Mines | Discovered exit to Materials (range 4) 4888 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4927 | -9/Mines | Assembled infested the area 4932 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4953 | -9/Mines | Build established: Mutant 4960 | -9/Mines | Identified exit to Zion 4961 | -9/Mines | Entered Zion 4980 | -7/Zion | Given the Hacking Drone Bay 4981 | -7/Zion | Found Prototype Device 5083 | -7/Zion | Identified Hacking Drone Bay 5225 | -7/Zion | Found Prototype Launcher 5227 | -7/Zion | Identified Gui. Missile Launcher 5862 | -7/Zion | Met Imprinter 5973 | -7/Zion | Imprinted 5975 | -7/Zion | Declared Zion's savior 7298 | -7/Zion | Gained Derelict followers 7336 | -7/Zion | Discovered new exit (range 12) 7358 | -7/Zion | Identified exit to Proximity Caves 7453 | -7/Zion | Learned Factory security intel 7685 | -7/Zion | Entered Proximity Caves 7685 | -6/Proximity Caves | Accompanied by 7 allies 7768 | -6/Proximity Caves | Learned Factory garrison access intel 7923 | -6/Proximity Caves | Spotted B-75 Beast 7994 | -6/Proximity Caves | Lost 5 allies 9260 | -6/Proximity Caves | Discovered new exit (range 7) 9282 | -6/Proximity Caves | Identified exit to Factory 9286 | -6/Proximity Caves | Entered Factory 9286 | -6/Factory | Accompanied by 1 ally 9286 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 9288 | -6/Factory | Loaded intel: 4 garrison access locations 9295 | -6/Factory | Identified exit to DSF 9771 | -6/Factory | Build established: Derelict-Tank 10253 | -6/Factory | Build established: Scavenger-Tank 10374 | -6/Factory | Lost 5 parts (2p1u2w) 10380 | -6/Factory | System corruption reached 10% 10395 | -6/Factory | Core integrity fell below 50% 10403 | -6/Factory | Core integrity fell below 20% 10407 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Wall collapses. Slammed into P-60 Hacker. Adv. Signal Interpreter broken. Destabilizing: Short circuit. Slug penetrates Wall. Slammed into P-60 Hacker. Slug penetrates Wall. P-60 Hacker suffers critical hit (Destroy). Slug penetrates Wall. Slammed into P-60 Hacker. Slug penetrates Wall. Wall collapses. Slammed into P-60 Hacker. Slug penetrates Wall. Slammed into P-60 Hacker. K-01 Serf collects debris. Penetrated by Slug. Slammed into P-60 Hacker. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????? ???????# | | ?????????????????????????????????????? ????????# | | ???????????????????????????????????? ??????????# | | ?????????????????????????????#+####+############## | | ????????????????????########## | | ????????????????????# # | | ????????????????????# @g Y; """ """ """ | | ????????????????????# p # ""% """""!""""" | | ????????????????????# pm "%" """"" """"" | | ????????????????????# # | | ????????????????????###;;#;### """ """ """ | | ?????????????????????? = """ """"" """ | | ????????????????????? % """ """"" """ | | ?????????????????????h %h | | ???????????????????? k R | | ??????????????????? "T" | | ???????????????????##+#####################+###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 39 Energy Capacity 430 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Dynamic Insulation System | -7/Zion | Archive Microactuators | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? I Spy I Survived The Infestation I'm Back, Baby! Junior Dev My Bad Organ Harvest Resistances Are Futile The More The Merrier Challenges ------------ None Game ------ Seed ModifiedUtilityDetector Manual? 0 Play Time 01:32:56 Cumulative 6.3 hours Start 2026.10.14 @ 12:01:45 End 2026.11.09 @ 16:23:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5799cd89-e6d1-492f-b5da-2198ad84c4e0