Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 14:50:11 Player: RAT Result: Destroyed by Y-64 Sentinel via exploding Energy Cycler Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (99) 495 Value Destroyed (3143) 3143 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 8874 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 339 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Wave Gun Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Improved Targeting Computer Improved Targeting Computer Core Analyzer Energy Filter Weapon Cycler > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg High-powered Shotgun Gauss Cannon [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Gauss Rifle Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 6 | . . . 2 1 2 . . . . 1 . Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 81 | 7 . 13 15 12 8 . 1 . 3 22 . Power 9 | 1 . 1 1 2 1 . . . 1 2 . Engine 5 | 1 . 1 1 2 . . . . . . . Core 4 | . . . . . 1 . . . 1 2 . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 9 3 4 1 . . . 1 7 . Treads . | . . . . . . . . . . . . Leg 21 | 2 . 9 3 4 1 . . . 1 1 . Wheel 6 | . . . . . . . . . . 6 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 2 . . 4 2 3 . . . . 4 . Device 6 | 1 . . . 1 3 . . . . 1 . Storage 4 | 1 . . 1 . . . . . . 2 . Processor 5 | . . . 3 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 . 3 7 4 3 . 1 . 1 9 . Energy Gun 9 | 1 . . . 1 2 . . . 1 4 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . 2 1 . . . . 3 . Ballistic Cannon 9 | . . 3 4 . . . 1 . . 1 . Launcher 4 | . . . 2 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 48 | . . 1 6 6 2 1 3 . 4 19 6 Power 7 | . . . 1 1 1 . 1 . . 2 1 Propulsion 19 | . . . 4 3 . . 2 . 2 7 1 Utility 7 | . . . . . 1 . . . . 5 1 Weapon 15 | . . 1 1 2 . 1 . . 2 5 3 Highest Loss Streak 12 | . . 1 3 1 2 1 2 . 3 12 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 74 | . 100 99 92 95 89 83 79 66 53 33 41 Engine 4 | . 14 11 9 6 3 . . . . . . Core 1 | . . . . . 2 6 4 . 2 2 4 Leg 20 | . 28 43 30 27 22 26 21 13 7 . . Wheel 1 | . . . . . . . . . . 8 2 Device 7 | . 14 11 9 11 14 6 6 6 6 . . Storage 6 | . 14 11 9 7 6 6 6 6 6 2 5 Processor 13 | . . . 17 17 20 20 20 20 20 7 10 Energy Gun 6 | . 14 11 . 7 10 6 6 6 3 4 4 Ballistic Gun 5 | . 14 3 . 9 8 9 6 6 . . 9 Ballistic Cannon 3 | . . 7 15 . . . 6 6 6 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 15 15 18 24 32 37 27 31 26 27 30 28 Greatest Support 63 | 20 20 40 40 63 60 60 60 30 55 52 16 Greatest Overweight (x) 9 | . . . 1 . . . . . 1 8 9 Average Overweight (x) . | . . . . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 7 10 Most Carried 10 | 6 8 8 5 10 7 4 3 3 2 9 9 Average Carried 4 | 4 6 5 2 6 4 3 3 3 1 3 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 9 | 6 6 5 3 8 3 4 3 3 . 9 9 Class Distribution -------------------- 35% | Mutant 33% | Scavenger-Gunner 23% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Matter Collected 2262 | 243 103 322 368 565 165 27 65 . 3 370 31 Remotely . | . . . . . . . . . . . . Salvage Created 3372 | 96 187 665 594 694 296 71 102 . 40 567 60 Parts 177 | 10 12 52 35 25 8 6 2 . 1 26 . Haulers Intercepted 4 | . 1 1 1 . . . . . . 1 . Recyclers Shooed 4 | . . 1 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 6 2 . 1 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 75 | . 5 20 22 11 5 3 2 . 1 5 1 Guns 38 | . 5 8 . 11 5 3 2 . 1 2 1 Cannons 31 | . . 11 19 . . . . . . 1 . AOE 5 | . . 1 3 . . . . . . 1 . Classes Destroyed 14 | 1 4 4 2 1 1 . . . . 1 . Worker 2 | . . 1 . . 1 . . . . . . Builder 4 | . . 2 . . . . . . . 2 . Tunneler 5 | 4 . . . . . . . . . 1 . Hauler 4 | . 1 1 1 . . . . . . 1 . Recycler 5 | . . . 1 3 . . . . . 1 . Watcher 4 | . 1 . 1 1 . . . . . 1 . Swarmer 21 | . 3 8 7 . . 3 . . . . . Grunt 29 | . 2 7 10 5 3 . 1 . . . 1 Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 15 | . . 4 4 4 1 . 1 . . 1 . Hunter 5 | . . . 1 1 . . . . . 3 . Programmer 2 | . . . . 1 . . . . 1 . . Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | 4 3 6 8 3 4 3 1 . 1 3 1 Combat Bots Only 8 | . 3 4 8 3 4 3 1 . 1 2 1 Max Kills in Single Turn 3 | 2 1 1 2 1 1 1 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Hostile Shots Fired 606 | . 17 108 93 124 37 12 16 . 38 107 54 Missed 190 | . 3 39 26 50 14 2 5 . 17 20 14 Damage Taken 6505 | . 124 850 923 842 360 153 122 . 283 1915 933 Core 1727 | . 36 177 179 60 199 . 17 . 54 527 478 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 85 55 67 91 . . . . 68 . . Volleys Fired 274 | 3 23 55 57 49 20 5 6 . 3 44 9 Largest 3 | 2 2 2 2 3 3 3 3 . 2 2 3 Hottest 188 | 70 70 85 70 118 188 133 156 . 128 128 130 Shots Fired 519 | 6 46 107 102 100 38 13 18 . 6 65 18 Gun 339 | 6 46 63 . 97 38 13 12 . 3 43 18 Cannon 174 | . . 44 97 2 . . 6 . 3 22 . Launcher 6 | . . . 5 1 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 334 | 3 23 52 97 66 22 8 12 . 3 39 9 Thermal 176 | 3 23 55 . 33 16 5 6 . 3 23 9 Explosive 6 | . . . 5 1 . . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 . Robot Hit Streak 28 | 4 8 11 28 9 15 3 5 . 3 14 6 Robot Miss Streak 6 | . 3 5 1 6 4 3 3 . 1 5 2 Penetration Max 1 | . . . . 1 1 1 . . . . . Secondary Targets 3 | . . . . 1 . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . Shots Hit Robots 371 | 4 29 55 81 78 30 9 14 . 5 54 12 Core Hits 231 | 4 11 32 46 63 22 5 5 . 2 37 4 Critical Kills 3 | . . . . 3 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 18 | . 2 4 5 3 . . 1 . . 3 . Burn 5 | . 2 3 . . . . . . . . . Destroy 4 | . . . . 3 . . . . . 1 . Blast 9 | . . 1 5 . . . 1 . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7221 | 61 362 883 1909 1363 655 169 203 . 126 1220 270 Guns 3942 | 61 362 373 . 1325 655 169 122 . 58 560 257 Cannons 2539 | . . 510 1409 33 . . 81 . 68 438 . Explosions 723 | . . . 496 5 . . . . . 222 . Melee . | . . . . . . . . . . . . Ramming 17 | . . . 4 . . . . . . . 13 Kinetic 4575 | 35 188 570 1409 929 332 126 139 . 68 631 148 Thermal 1882 | 26 174 313 . 429 323 43 64 . 58 343 109 Explosive 723 | . . . 496 5 . . . . . 222 . Electromagnetic 24 | . . . . . . . . . . 24 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . 4 . . . . 1 . 6 Average Corruption 2 | . . . . 1 . . . . 1 . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . 4 . . . . 1 . 6 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 4 | . . . . 2 . . . . . . 2 Heat Flow Errors 2 | . . . . 2 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 82 | . . . 16 . . . . . . 66 . Projectiles 16 | . . . 16 . . . . . . . . Explosions 66 | . . . . . . . . . . 66 . Melee . | . . . . . . . . . . . . Knockbacks 36 | . . 10 18 . . . . . 1 6 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 29 | . . 8 14 . . . . . 1 6 . Secondary 6 | . . 2 4 . . . . . . . . Self-Inflicted Damage 172 | . . . . . . . . . . 166 6 Shots 2 | . . . . . . . . . . 2 . Rammed 4 | . . . . . . . . . . 1 3 Targets Rammed 7 | . . 1 2 . . . . . . 1 3 Kicked 3 | . . 1 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 589 | 27 96 135 54 378 589 222 318 . 88 200 287 Average Temperature 73 | 14 27 45 22 69 264 112 137 . 46 54 170 Received Heat Transfer 1299 | . 42 123 387 216 108 . 51 . 24 114 234 Effects 13 | . . . . . 12 . 1 . . . . Energy Bleed 3 | . . . . . 2 . 1 . . . . Interference 3 | . . . . . 3 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 8 | . . 3 . . 2 . . . . 3 . Heat Transferred 4352 | 74 666 1147 . 510 750 100 150 . 100 670 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Peak Influence 655 | 20 198 494 655 389 329 . . . . 343 198 Initial 291 | . 13 83 208 291 163 . . . . . 123 Average 224 | 5 49 272 429 298 216 . . . . 126 136 Maximum Alert Level 2 | . . 2 2 1 1 . . . . 1 . Low Security (%) 52 | 100 100 36 . 11 55 . . . . 88 100 Level 1 35 | . . 36 36 88 44 . . . . 11 . Level 2 11 | . . 27 63 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 3 2 . . . . . 6 2 Investigation 4 | . 1 1 1 . . . . . . . 1 Extermination 2 | . . . . 1 . . . . . 1 . Reinforcement 9 | . . 1 2 1 . . . . . 4 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Distress Signals 4 | . . 1 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 8 26 31 16 8 3 4 . 2 22 4 Peak Tracking Total 8 | . 3 5 5 4 4 3 1 . 1 8 5 Tactical Retreats 9 | . . 1 1 1 1 . 2 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Traps Triggered 5 | . . 1 1 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Machines Disabled 6 | . . . . . . . . . . 6 . Max in Single Turn 2 | . . . . . . . . . . 2 . Energy Cycler 2 | . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Machines Accessed 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 3 | . 3 . . . . . . . . . . Successful 2 | . 2 . . . . . . . . . . Failed 1 | . 1 . . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 1 . . . . . . . . 1 . Terminals 3 | . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 . Highest-Rated Group 192 | . . . . . . . . . . 192 . Highest-Rated Ally 96 | . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . 32 . Total Damage 2088 | . . . . . . . . . . 2088 . Kills 9 | . . . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Turns Passed 5338 | 77 321 559 520 914 391 443 263 72 439 869 470 Spaces Moved 3299 | 48 193 260 253 610 176 357 204 59 308 615 216 Core 326 | 11 . . . . . . . . . 266 49 Treads . | . . . . . . . . . . . . Legs 2474 | 37 193 260 253 610 176 357 204 59 308 17 . Wheels 499 | . . . . . . . . . . 332 167 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 115 Average Speed 125 | 103 120 120 120 120 120 120 120 120 139 115 185 Slowest Speed 500 | 120 120 120 190 120 120 120 120 120 190 450 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 5 40 35 36 17 5 59 42 10 62 15 23 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 90 | . . . 35 4 . . 3 . 1 45 2 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . 3 . 1 3 2 AOE 81 | . . . 35 4 . . . . . 42 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Total 4023 | 68 239 401 364 717 328 362 210 60 313 700 261 Wait 271 | . 12 49 28 23 121 . . 2 . 3 33 Move 3288 | 47 192 259 252 609 175 356 203 58 307 614 216 Hop . | . . . . . . . . . . . . Pick Up 66 | 11 6 12 6 18 . 1 . . . 12 . Fast Attach 22 | 2 . . 1 1 1 . . . . 17 . Attach 38 | 5 . 3 8 8 5 . 1 . 3 5 . Detach 3 | . . . . . 1 . . . . 2 . Swap 21 | . . 10 6 3 2 . . . . . . Drop 33 | . 6 12 4 6 3 . . . . 2 . Fire 274 | 3 23 55 57 49 20 5 6 . 3 44 9 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 1 3 Kick 3 | . . 1 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 15) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x2 897 | -9/Materials | Discovered new exit (range 4) 958 | -9/Materials | Entered another Materials area 958 | -8/Materials | Evolved 2 slots: Utility x2 1172 | -8/Materials | Build established: Scavenger-Mutant 1400 | -8/Materials | Lost 3 parts (3n) 1435 | -8/Materials | Discovered new exit (range 16) 1451 | -8/Materials | Destroyed 8 combat bots 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1921 | -7/Factory | Build established: Scavenger-Gunner 2375 | -7/Factory | Discovered new exit (range 7) 2392 | -7/Factory | Entered another Factory area 2392 | -6/Factory | Evolved 2 slots: Utility x2 2753 | -6/Factory | Discovered new exit (range 16) 2783 | -6/Factory | Entered Lower Caves 2964 | -6/Lower Caves | Learned 4 Factory zone layouts 2982 | -6/Lower Caves | Learned Factory interactive machine intel 3208 | -6/Lower Caves | Discovered new exit (range 10) 3226 | -6/Lower Caves | Entered another Lower Caves area 3311 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3472 | -6/Lower Caves | Discovered new exit (range 15) 3489 | -6/Lower Caves | Entered Zion 3530 | -6/Zion | Given A8's code to call for help 3543 | -6/Zion | Discovered new exit (range 14) 3561 | -6/Zion | Entered Proximity Caves 3561 | -5/Proximity Caves | Spotted B-75 Beast 3612 | -5/Proximity Caves | Lost 3 parts (1n2w) 3860 | -5/Proximity Caves | Build established: Mutant 3981 | -5/Proximity Caves | Discovered new exit (range 13) 4000 | -5/Proximity Caves | Entered Factory 4000 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4002 | -5/Factory | Loaded intel: 53 interactive machine locations 4149 | -5/Factory | Lost 12 parts (1p2n5u4w) 4204 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4205 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4624 | -5/Factory | Found Prototype Launcher 4624 | -5/Factory | Identified Scatter Rocket Array 4758 | -5/Factory | Garrison activated, responded to threat 4815 | -5/Factory | Lost 3 parts (1p2n) 4822 | -5/Factory | Core integrity fell below 50% 4857 | -5/Factory | Discovered new exit (range 13) 4869 | -5/Factory | Entered Extension 4984 | -5/Extension | Spotted B-75 Beast 5324 | -5/Extension | Core integrity fell below 20% 5339 | -5/Extension | Energy Cycler disabled 5339 | -5/Extension | Destroyed by Y-64 Sentinel via exploding Energy Cycler Last Messages --------------- 05307_ Acquired 31 matter. 05310_ Slug penetrates Wall. 05312_ Mic. Fission Core destroyed. 05312_ Penetrated by Slug. 05312_ U-05 Engineer suffers critical hit (Destroy). 05312_ U-05 Engineer destroyed. 05315_ Penetrated by Slug. 05320_ Slammed into U-05 Engineer. 05321_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05322_ U-05 Engineer builds a Door. 05324_ Penetrated by Slug. 05324_ Core Analyzer destroyed. 05329_ Penetrated by Slug. 05334_ Slug penetrates Energy Cycler. 05337_ Penetrated by Slug. 05339_ ALERT: Power surge detected, dispatching additional patrols. 05339_ Energy Cycler explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????###??????????#????????????????? | | ?????###T########## #??????????????? | | ?????# ????????????????? | | ?????# #?? ????????????????? | | ?????# #?? ????????????????? | | ?????# #?# #???????????????? | | ?????# #?# #???????????????? | | ?????# #?# #???????????????? | | ?????# #?# ######??????????? | | ?????# g#?# +??????????? | | ?????# ### #??????????? | | ?????# ;## ????????????? | | ?????# # #% ??????????????? | | ?????# R###+########????????? | | ?????# R @ Y/ ! #????????? | | ?????# ###;######## =#????????? | | ?????# #??????????# %!% #????????? | | ?????# #??????????#! = #????????? | | ?????# #??????????###########????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????#%#?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# ###???????????????????????????? | | ?????# T#???????????????????????????? | | ?????# ""#???????????????????????????? | | ?????# ###???????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?##### #####?????????????????????????? | | ?# "" "" #?????????????????????????? | | ?# " " ########################### | | ?# | | ?# | | ?# | | ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 6 Energy Filtering 30 Item Schematics ----------------- Antimatter Reactor | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Leap Before You Look Challenges ------------ None Game ------ Seed TiamatSlugExoskeleton Manual? 0 Play Time 00:45:42 Cumulative 18.1 hours Start 2024.07.01 @ 14:05:38 End 2024.07.01 @ 14:50:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12896d08-8be7-4646-8f64-5a2b8b6447c9