Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 17:28:07

Player: N.W.L

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (104)     520
Value Destroyed (3839)     3839
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1755)               1755
              TOTAL SCORE: 10874

 Bonus
-------
Pacifist                   270
High Alert Combat Kills    718
Follower Combat Kills      67
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             274/850
Matter                     295/300
Energy                     14/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (74)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
    Combat Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY (7) ------
           Cryofiber Web
  Advanced Heat Sink
  Improved Signal Interpreter
  Improved Weapon Cycler
>          --- WEAPON (4) -------
           Phasing Sabre
           Phasing Sabre
           Phasing Sabre
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
           Matter Compressor (250)
           Remote Force Field
           Chronowheel
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
  Improved Heavy Treads
>          --- UTILITY ----------
           Cryofiber Web
  Improved Heat Sink
     Large Storage Unit
           Active Sensor Suite
           Transmission Jammer
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heavy Treads
           Modified TNC
    Medium Reactive Plating
    Medium Reactive Plating
           Chronowheel
           Plasma Cannon
           Plasma Cannon
           Missile Launcher
  Improved Datajack
           Scythe
[Rating: 80]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved VSS Leg
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Medium Reactive Plating
Weapon                     Plasma Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   1   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             156  | .   .   .   2   6   63  2   19  4   35  12  13  
  Power                    13   | .   .   .   .   1   3   .   3   1   4   .   1   
    Engine                 6    | .   .   .   .   1   2   .   .   .   2   .   1   
    Core                   7    | .   .   .   .   .   1   .   3   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | .   .   .   2   2   12  .   2   .   4   3   3   
    Treads                 18   | .   .   .   2   .   12  .   2   .   2   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   2   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   3   2   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  41   | .   .   .   .   1   16  1   2   1   13  6   1   
    Device                 23   | .   .   .   .   1   5   1   2   1   8   4   1   
    Storage                2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Processor              5    | .   .   .   .   .   2   .   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   8   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | .   .   .   .   2   32  1   12  2   14  3   8   
    Energy Gun             28   | .   .   .   .   1   21  .   .   .   5   1   .   
    Energy Cannon          16   | .   .   .   .   .   1   .   6   1   7   1   .   
    Ballistic Gun          3    | .   .   .   .   1   1   .   1   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   1   4   
    Launcher               5    | .   .   .   .   .   2   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   7   1   2   1   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 32   | .   .   .   .   .   6   .   1   1   16  .   8   
  Power                    6    | .   .   .   .   .   1   .   1   1   2   .   1   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   3   .   .   
  Utility                  9    | .   .   .   .   .   1   .   .   .   5   .   3   
  Weapon                   12   | .   .   .   .   .   2   .   .   .   6   .   4   
  Highest Loss Streak      9    | .   .   .   .   .   2   .   1   1   9   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   56  .   26  54  97  77  77  78  78  86  97  
  Engine                   2    | .   9   .   .   1   4   .   .   .   3   .   1   
  Core                     4    | .   .   .   .   .   4   7   6   6   2   6   4   
  Treads                   16   | .   .   .   26  28  26  23  17  13  7   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   17  20  
  Device                   16   | .   .   .   .   12  7   15  21  25  19  33  34  
  Storage                  5    | .   9   .   .   .   8   7   7   6   5   .   .   
  Processor                9    | .   .   .   .   .   14  .   .   .   5   6   10  
  Protection               7    | .   .   .   .   .   13  7   1   .   8   .   .   
  Energy Gun               9    | .   .   .   .   11  16  15  2   .   3   2   4   
  Energy Cannon            6    | .   .   .   .   .   .   .   18  25  17  6   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   4   8   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   6   5   
Peak Build Rating          80   | 6   6   .   5   11  38  60  73  80  79  71  73  
  Average Rating           48   | 6   3   .   3   8   33  57  69  79  60  62  67  
  On Entrance              32   | 6   6   .   .   5   11  38  60  73  79  42  68  
Naked Turns                96   | .   12  69  8   .   .   .   .   .   7   .   .   
Heaviest Build             100  | 12  12  .   .   7   56  58  62  60  100 36  54  
  Greatest Support         95   | 20  20  3   3   10  66  62  95  95  95  36  36  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   5   5   5   15  15  15  15  15  5   5   
  Average Capacity         12   | 8   6   5   5   5   14  15  15  15  13  5   5   
  Most Carried             15   | 6   6   5   5   5   15  15  15  14  15  5   5   
  Average Carried          11   | 6   5   5   4   5   14  11  14  12  10  4   4   
  Final Capacity           15   | 8   5   5   5   5   15  15  15  15  5   5   5   
  Final Carried            15   | 6   5   5   5   5   15  11  15  12  5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 17% | Skirmisher
 16% | Scavenger-Skirmisher
  4% | Scavenger-Tank
  3% | Pyromaniac-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Garrison
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Garrison
               Mutant | -6/Factory
           Skirmisher | -6/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Ext  
Matter Collected           2094 | 200  .    .    .    70   664  .    296  35   327  185  317  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4802 | .    .    .    .    .    2353 .    889  259  1101 125  75   
  Parts                    216  | .    .    .    .    .    114  .    45   12   39   5    1    
Haulers Intercepted        4    | .    .    .    .    .    4    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Combat Hostiles Destroyed  81   | .   .   .   .   .   31  .   21  4   23  .   2   
  Guns                     41   | .   .   .   .   .   29  .   2   .   9   .   1   
  Cannons                  23   | .   .   .   .   .   .   .   6   4   12  .   1   
  AOE                      12   | .   .   .   .   .   .   .   12  .   .   .   .   
Classes Destroyed          14   | .   .   .   .   .   13  .   1   .   .   .   .   
  Worker                   4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   4   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   5   .   .   .   .   1   .   
  Swarmer                  21   | .   .   .   .   .   6   .   11  .   4   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   2   .   3   .   .   
  Grunt                    35   | .   .   .   .   .   13  .   7   4   9   .   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   8   .   1   .   2   .   .   
  Specialist               5    | .   .   .   .   .   1   .   .   .   4   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           11   | .   .   .   .   .   4   .   11  2   6   1   1   
  Combat Bots Only         11   | .   .   .   .   .   4   .   11  2   6   .   1   
Max Kills in Single Turn   2    | .   .   .   .   .   1   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Ext  
Hostile Shots Fired        784   | .    .    7    .    .    215  2    84   36   293  .    147  
  Missed                   230   | .    .    2    .    .    60   1    29   11   65   .    62   
Damage Taken               8120  | .    .    48   .    .    2331 13   788  713  2926 .    1301 
  Core                     1041  | .    .    48   .    .    291  13   113  13   316  .    247  
  Absorbed by Shields      91    | .    .    .    .    .    .    .    .    .    88   .    3    
  Reduced by Siege Mode    169   | .    .    .    .    .    .    .    .    41   128  .    .    
  Ignored by Resistances   459   | .    .    .    .    .    171  .    17   .    271  .    .    
  Regen/Repaired (Parts)   372   | .    .    .    .    .    372  .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    .    .    80   47   .    82   .    .    .    .    
Volleys Fired              308   | .    .    .    .    1    147  .    41   18   62   21   18   
  Largest                  4     | .    .    .    .    1    2    .    3    4    4    1    4    
  Hottest                  320   | .    .    .    .    65   122  .    240  320  320  81   219  
Shots Fired                630   | .    .    .    .    1    288  .    82   33   170  22   34   
  Gun                      366   | .    .    .    .    1    285  .    10   .    58   .    12   
  Cannon                   254   | .    .    .    .    .    .    .    65   33   112  22   22   
  Launcher                 10    | .    .    .    .    .    3    .    7    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  37    | .    .    .    .    .    .    .    .    .    .    17   20   
  Thermal                  485   | .    .    .    .    1    194  .    75   33   170  .    12   
  Explosive                10    | .    .    .    .    .    3    .    7    .    .    .    .    
  Electromagnetic          98    | .    .    .    .    .    91   .    .    .    .    5    2    
  Robot Hit Streak         24    | .    .    .    .    1    19   .    11   8    24   18   5    
  Robot Miss Streak        6     | .    .    .    .    4    5    .    1    1    6    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    3    .    1    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    1    .    .    
Shots Hit Robots           418   | .    .    .    .    1    205  .    44   20   112  11   25   
  Core Hits                188   | .    .    .    .    .    85   .    38   10   44   4    7    
  Critical Kills           3     | .    .    .    .    .    .    .    1    .    2    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    .    .    13   .    1    .    2    .    1    
    Burn                   13    | .    .    .    .    .    12   .    .    .    .    .    1    
    Meltdown               3     | .    .    .    .    .    .    .    1    .    2    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              43    | .    .    .    .    .    16   .    4    4    8    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 37    | .    .    .    .    .    16   .    4    4    8    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    2    .    .    .    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           10285 | .    .    .    .    3    4089 .    2171 537  2629 291  565  
  Guns                     4681  | .    .    .    .    3    3634 .    86   .    785  .    173  
  Cannons                  3833  | .    .    .    .    .    .    .    1017 537  1844 291  144  
  Explosions               1397  | .    .    .    .    .    329  .    1068 .    .    .    .    
  Melee                    366   | .    .    .    .    .    124  .    .    .    .    .    242  
  Ramming                  8     | .    .    .    .    .    2    .    .    .    .    .    6    
  Kinetic                  327   | .    .    .    .    .    .    .    .    .    .    183  144  
  Thermal                  7083  | .    .    .    .    3    2638 .    1103 537  2629 .    173  
  Explosive                1291  | .    .    .    .    .    223  .    1068 .    .    .    .    
  Electromagnetic          1210  | .    .    .    .    .    1102 .    .    .    .    108  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 366   | .    .    .    .    .    124  .    .    .    .    .    242  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    2    2    3    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    .    .    .    .    .    5    3    11   
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    2    2    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    2    .    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    3    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            59    | .    .    .    .    .    40   .    2    17   .    .    .    
  Projectiles              17    | .    .    .    .    .    .    .    .    17   .    .    .    
  Explosions               18    | .    .    .    .    .    16   .    2    .    .    .    .    
  Melee                    24    | .    .    .    .    .    24   .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    2    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    2    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191   | .    .    .    .    .    100  .    89   .    .    .    2    
  Shots                    6     | .    .    .    .    .    2    .    4    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    1    .    .    .    .    .    2    
Targets Rammed             4     | .    .    .    .    .    2    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        399   | .    .    .    .    14   357  .    217  261  399  66   120  
  Average Temperature      111   | .    .    .    .    10   107  .    91   108  174  41   28   
  Received Heat Transfer   2329  | .    .    15   .    .    891  9    228  174  721  .    291  
  Effects                  6     | .    .    .    .    .    2    .    1    .    3    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           3     | .    .    .    .    .    2    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    .    1    8    .    .    
  Total Turns              149   | .    .    .    .    .    .    .    .    15   134  .    .    
  Longest Duration         31    | .    .    .    .    .    .    .    .    15   31   .    .    
Robots Corrupted           3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    8    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    2    .    2    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    2    .    .    
  Parts Melted             46    | .    .    .    .    .    20   .    7    1    18   .    .    
  Heat Transferred         15377 | .    .    .    .    5    6501 .    2185 1050 5192 .    444  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Peak Influence             919  | .   .   98  .   15  613 278 783 703 919 522 275 
  Initial                  494  | .   .   .   .   .   5   278 194 410 494 476 255 
  Average                  344  | .   .   33  .   3   275 278 546 502 707 487 83  
Maximum Alert Level        3    | .   .   .   .   .   2   1   3   3   3   2   1   
  Low Security (%)         33   | 100 100 100 .   100 36  .   6   .   .   .   79  
  Level 1                  24   | .   .   .   .   .   35  100 36  .   .   .   20  
  Level 2                  32   | .   .   .   .   .   27  .   31  90  51  100 .   
  Level 3                  9    | .   .   .   .   .   .   .   25  9   48  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   6   1   .   4   .   1   2   
  Investigation            4    | .   .   .   .   .   .   1   .   1   .   1   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   .   .   .   .   5   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Distress Signals           8    | .   .   .   .   .   4   .   .   .   .   .   4   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              141  | .   .   5   .   1   52  2   21  11  27  2   20  
  Peak Tracking Total      8    | .   .   5   .   1   5   2   6   5   6   1   8   
  Tactical Retreats        14   | .   .   2   .   1   4   .   .   2   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Traps Triggered            12   | .   .   .   .   .   .   1   .   .   9   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Machines Disabled          8    | .   .   .   .   .   3   .   1   .   3   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Machines Accessed          14   | .   .   .   2   .   4   1   1   2   1   1   2   
  Terminals                6    | .   .   .   .   .   1   .   1   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   1   .   .   .   
Total Hacks                35   | .   .   .   3   .   13  1   2   5   2   4   5   
  Successful               21   | .   .   .   3   .   11  1   .   2   .   1   3   
  Failed                   14   | .   .   .   .   .   2   .   2   3   2   3   2   
    Catastrophic           4    | .   .   .   .   .   .   .   1   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   2   .   1   .   .   .   .   
  Terminals                15   | .   .   .   .   .   2   .   2   .   2   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   9   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   1   .   .   .   
Terminal Hacks             8    | .   .   .   3   .   1   .   .   .   .   1   3   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   8   .   .   1   .   .   .   
  Scan Component           5    | .   .   .   .   .   4   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   .   4   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   1   1   1   2   1   1   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Time                     150  | .   .   .   .   .   150 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   2   .   3   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   2   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Total Allies               8    | .   .   3   .   .   .   .   .   .   .   .   5   
  Largest Group            5    | .   .   3   .   .   .   .   .   .   .   .   5   
  Highest-Rated Group      144  | .   .   40  .   .   .   .   .   .   .   .   144 
  Highest-Rated Ally       31   | .   .   16  .   .   .   .   .   .   .   .   31  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               36   | .   .   7   .   .   .   .   .   .   .   .   29  
  Total Damage             496  | .   .   67  .   .   .   .   .   .   .   .   429 
  Kills                    5    | .   .   1   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Ext  
Turns Passed               6581 | 2    29   69   116  101  2897 111  629  312  878  377  1060 
Spaces Moved               3204 | 2    39   138  212  169  994  68   276  106  303  362  535  
  Core                     572  | .    25   138  212  165  2    .    .    .    29   1    .    
  Treads                   1611 | .    .    .    .    .    969  68   276  106  192  .    .    
  Legs                     147  | 2    14   .    .    .    .    .    .    .    82   49   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    847  | .    .    .    .    .    .    .    .    .    .    312  535  
  Flight                   27   | .    .    .    .    4    23   .    .    .    .    .    .    
  Fastest Speed            37   | 120  50   50   50   37   37   158  158  165  50   74   74   
  Average Speed            116  | 120  75   50   50   49   146  158  163  165  164  76   91   
  Slowest Speed            240  | 120  120  50   50   50   158  158  165  165  240  150  144  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    14   32   60   31   85   2    39   5    39   11   51   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 42   | .    .    .    .    .    12   .    23   4    .    2    1    
Terrain Destroyed          90   | .    .    .    .    .    44   .    32   4    .    4    6    
  Melee                    16   | .    .    .    .    .    12   .    .    4    .    .    .    
  Projectile               12   | .    .    .    .    .    .    .    2    .    .    4    6    
  AOE                      62   | .    .    .    .    .    32   .    30   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Ext  
Total                      5393 | 1    38   137  223  182  2114 72   375  211  527  443  1070 
  Wait                     1521 | .    .    .    .    5    816  .    15   77   98   43   467  
  Move                     3195 | 1    38   137  211  168  993  68   275  106  302  361  535  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | .    .    .    6    .    35   .    8    1    9    1    1    
  Fast Attach              67   | .    .    .    .    6    27   .    5    .    12   11   6    
  Attach                   32   | .    .    .    2    .    6    2    1    3    16   1    1    
  Detach                   6    | .    .    .    .    .    1    .    1    .    3    .    1    
  Swap                     57   | .    .    .    .    .    30   .    13   1    7    .    6    
  Drop                     75   | .    .    .    4    2    41   2    12   1    4    5    4    
  Fire                     308  | .    .    .    .    1    147  .    41   18   62   21   18   
  Melee                    41   | .    .    .    .    .    16   .    4    4    8    .    9    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    .    .    6    .    20   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory
-6/Garrison
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Released all parts (6)
   29 | -10/Materials | Discovered new exit (range 7)
   32 | -10/Materials | Entered Mines
   34 | -10/Mines     | Learned Materials trap positions
   71 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   85 | -10/Mines     | Met a Derelict bent on vengeance
   99 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   99 | -10/Mines     | Discovered new exit (range 5)
  101 | -10/Mines     | Entered Exiles
  120 | -10/Exiles    | Met 8R-AWN
  129 | -10/Exiles    | Met EX-HEX
  142 | -10/Exiles    | Met EX-BIN
  148 | -10/Exiles    | Aligned with FarCom system
  148 | -10/Exiles    | Given EX-Vault access code
  160 | -10/Exiles    | Opened EX-Vault
  163 | -10/Exiles    | Found Modified TNC
  166 | -10/Exiles    | Found Chronowheel
  170 | -10/Exiles    | Found Skeleton Box
  180 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  193 | -10/Exiles    | Met EX-DEC
  197 | -10/Exiles    | Learned location of Zion (-7)
  212 | -10/Exiles    | Discovered new exit (range 10)
  217 | -10/Exiles    | Stole three prototypes: Modified TNC, Skeleton Box, Chronowheel
  217 | -10/Exiles    | Entered Mines
  237 | -9/Mines      | Assembled infested the area
  242 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  304 | -9/Mines      | Discovered new exit (range 4)
  308 | -9/Mines      | Build established: Mutant
  318 | -9/Mines      | Entered Materials
  318 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  319 | -8/Materials  | Loaded intel: 17 trap records
 1875 | -8/Materials  | Discovered new exit (range 4)
 2314 | -8/Materials  | Repaired Adv. Treads
 2342 | -8/Materials  | Repaired Lgt. Treads
 2369 | -8/Materials  | Repaired Lgt. Treads
 2430 | -8/Materials  | Repaired Prc. Beam Rifle
 2514 | -8/Materials  | Discovered new exit (range 11)
 2973 | -8/Materials  | Garrison activated, responded to threat
 3057 | -8/Materials  | Core integrity fell below 50%
 3106 | -8/Materials  | Discovered new exit (range 5)
 3140 | -8/Materials  | Found Prototype Device
 3179 | -8/Materials  | Identified Active Sensor Suite
 3215 | -8/Materials  | Entered Factory
 3215 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3217 | -7/Factory    | FarCom data flow suspended
 3326 | -7/Factory    | Identified exit to Garrison
 3326 | -7/Factory    | Entered Garrison
 3364 | -7/Garrison   | Triggered checkpoint
 3503 | -7/Garrison   | Heavy support dispatched to Factory
 3598 | -7/Garrison   | Triggered checkpoint
 3652 | -7/Garrison   | Triggered checkpoint
 3652 | -7/Garrison   | Destroyed 11 combat bots
 3665 | -7/Garrison   | Build established: Scavenger-Skirmisher
 3786 | -7/Garrison   | Triggered checkpoint
 3813 | -7/Garrison   | Discovered new exit (range 15)
 3955 | -7/Garrison   | Entered Factory
 3955 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4189 | -6/Factory    | Garrison activated, responded to threat
 4267 | -6/Factory    | Identified exit to Garrison
 4267 | -6/Factory    | Entered Garrison
 4667 | -6/Garrison   | Triggered checkpoint
 4818 | -6/Garrison   | Triggered checkpoint
 4850 | -6/Garrison   | Triggered checkpoint
 4911 | -6/Garrison   | Lost 9 parts (2p1n2u4w)
 5028 | -6/Garrison   | Released all parts (11)
 5126 | -6/Garrison   | Discovered new exit (range 14)
 5145 | -6/Garrison   | Entered Factory
 5445 | -6/Factory    | Identified exit to Lower Caves
 5445 | -6/Factory    | Identified exit to Extension
 5522 | -6/Factory    | Entered Extension
 5675 | -6/Extension  | Build established: Skirmisher
 6240 | -6/Extension  | Energy Cycler disabled
 6240 | -6/Extension  | Rescued a captive Derelict
 6240 | -6/Extension  | Rescued a captive Derelict
 6240 | -6/Extension  | Rescued a captive Derelict
 6240 | -6/Extension  | Rescued a captive Derelict
 6240 | -6/Extension  | Rescued a captive Derelict
 6242 | -6/Extension  | Rescued a captive Derelict
 6243 | -6/Extension  | Rescued a captive Derelict
 6243 | -6/Extension  | Rescued a captive Derelict
 6245 | -6/Extension  | Rescued a captive Derelict
 6246 | -6/Extension  | Rescued a captive Derelict
 6247 | -6/Extension  | Rescued a captive Derelict
 6248 | -6/Extension  | Rescued a captive Derelict
 6251 | -6/Extension  | Rescued a captive Derelict
 6252 | -6/Extension  | Rescued a captive Derelict
 6253 | -6/Extension  | Rescued a captive Derelict
 6500 | -6/Extension  | Spotted B-75 Beast
 6508 | -6/Extension  | Spotted B-75 Beast
 6509 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 6511 | -6/Extension  | Core integrity fell below 50%
 6515 | -6/Extension  | Discovered new exit (range 15)
 6570 | -6/Extension  | Lost 4 allies
 6582 | -6/Extension  | Self-destructed

 Last Messages 
---------------
06523_ Imp. Cooling System destroyed.
06523_ S-27 Virus destroyed.
06541_ Acquired Phasing Sabre.
06542_ G-50 Soldier springs to life. <x2>
06543_ Acquired Phasing Sabre.
06546_ VZ-VQG(l) suffers critical hit (Burn).
06550_ Adv. Sensor Array destroyed.
06551_ Acquired Phasing Sabre.
06552_ Lgt. Angular Momentum Engine destroyed.
06557_ Phasing Sabre follow-up attack on G-50 Soldier.
06559_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E003.
06569_ Acquired 20 matter.
06572_ Connecting with Terminal...
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Stasis Trap
  Map updated.
06579_ Phasing Sabre follow-up attack on G-50 Soldier.
06581_ Slug penetrates Wall.
06582_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????###?????????????????????? |
| ???????????????????????###T#######           ????? |
| ???????????????????????# @              h    ????? |
| ??????####?????????????#g#########           ????? |
| ??????#  #?????????????#%#?######????????????????? |
| ??????#  ##????????????# #?     #????????????????? |
| ??????T  %?????????????# #      #????????????????? |
| ####### ####????????#### #      #????????????????? |
|            #????????#    " ]]]/ #????????????????? |
|  =         #????????#    #    ] #????????????????? |
| !**        #????????#^^  #      #????????????????? |
| [%[*       #????????#^^^^#?######????????????????? |
| #!         #????????#    #???????????????????????? |
| ##%%%      #????????#    #???????????????????????? |
| ?# %%      #????????#    #######?????????????????? |
| ?#    %    #????????#    #     #?????????????????? |
| ?#     %   #????????#    #     #?????????????????? |
| ?#         #????????#    /   /=#?????????????????? |
| ?#         #????????#    #     #?????????????????? |
| ?# ####### #????????#    #     #?????????????????? |
| #T #?????#%#????????#    ##+####?????????????????? |
| ## #?????# #????????#       #????????????????????? |
| ?# ??????#%#????????#       #????????????????????? |
| ?##??????# #????????#       #????????????????????? |
| ?????????# #????????# #######????????????????????? |
| ?????????#*#????????# #??????????????????????????? |
| ????????##%#????????# #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          50
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       110
Jamming Range              12
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             900
Resistance: KI             30
Weapon Cycling             20
Evasion (%)                62
Recoil Reduction           7
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupSmartbombLattice
  Manual?         0
Play Time         01:01:30
  Cumulative      324.9 hours
  Start           2024.10.07 @ 17:23:01
  End             2024.10.08 @ 17:28:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           5/1/3/0/0/0/0/0/0
Lore%             82
Gallery%          87
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 787d0970-8f57-445f-9900-fc22923a218f