Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.06.16 @ 10:38:16 Player: greve Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2840) 2840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1187) 1187 TOTAL SCORE: 7562 Bonus ------- High Alert Combat Kills 325 Follower Combat Kills 162 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 321/700 Matter 264/300 Energy 55/100 System Corruption 6% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Improved ECM Suite Layered Light Armor Plating > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (8) ---- Advanced Terrain Scanner Improved Terrain Scan Processor System Backup Module Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Microactuators Transmission Jammer Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Axe Makeshift Sword Spear > --- INVENTORY -------- Advanced Terrain Scanner Improved ECM Suite Improved Light Armor Plating Improved Spread Laser High-powered Shotgun Assault Cannon Heavy Rocket Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Makeshift Sword Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 7 | . 1 . 2 . 2 2 . . Power 1 | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 . 2 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 63 | 7 6 3 8 . 9 3 3 24 Power 12 | 1 3 . . . 3 . 1 4 Engine 10 | 1 3 . . . 2 . 1 3 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 1 . 3 . . . . 4 Treads 4 | 2 1 . 1 . . . . . Leg 6 | . . . 2 . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 . 2 3 . 3 1 2 11 Device 9 | . . 1 1 . 1 1 . 5 Storage 1 | . . 1 . . . . . . Processor 6 | 1 . . 1 . 2 . . 2 Hackware . | . . . . . . . . . Protection 8 | 1 . . 1 . . . 2 4 Artifact . | . . . . . . . . . Weapon 17 | 2 2 1 2 . 3 2 . 5 Energy Gun 3 | 1 . . . . 1 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 2 . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 2 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 17 | . . . . . . . 4 13 Power 4 | . . . . . . . 1 3 Propulsion 2 | . . . . . . . . 2 Utility 9 | . . . . . . . 3 6 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 10 | . . . . . . . 3 10 Average Slot Usage (%) 95 | . 99 99 99 100 91 100 94 90 Engine 15 | . 25 25 20 20 14 7 6 13 Core 2 | . . . . . 1 7 7 . Treads 7 | . 25 25 18 . . . . . Leg 10 | . . . 1 20 16 14 14 13 Device 11 | . . 7 13 10 15 21 10 14 Storage 6 | . . 1 10 10 8 7 7 7 Processor 10 | . 12 10 6 10 8 14 9 12 Protection 11 | . 12 4 10 10 8 7 17 13 Ballistic Gun 5 | . 15 12 3 . . 7 7 . Launcher 7 | . . 11 16 20 7 7 7 . Slashing Weapon 5 | . . . . . 8 7 7 11 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 10 15 23 26 26 29 37 68 68 Greatest Support 43 | 40 40 40 43 30 30 30 30 40 Greatest Overweight (x) 14 | . . . 1 . . 1 2 14 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 4 4 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 4 8 8 8 8 8 8 Most Carried 8 | 4 4 4 6 6 8 7 7 8 Average Carried 5 | 3 3 3 4 6 6 6 6 7 Final Capacity 8 | 4 4 8 8 8 8 8 8 8 Final Carried 8 | 4 4 4 6 6 8 6 7 5 Class Distribution -------------------- 75% | Hacker-Mutant 16% | Hacker-Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Matter Collected 1726 | 205 84 120 310 20 69 . 333 585 Remotely . | . . . . . . . . . Salvage Created 1835 | . 103 51 248 16 71 . 450 896 Parts 135 | . 9 9 14 1 7 . 30 65 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 63 | . 2 4 10 2 1 . 26 18 Melee 23 | . . . 1 . 1 . 3 18 Guns 5 | . . . 4 . . . 1 . AOE 35 | . 2 4 5 2 . . 22 . Classes Destroyed 12 | . 2 2 2 . 1 . 3 2 Worker 3 | . . 1 . . . . . 2 Builder 5 | . 3 . 1 . . . . 1 Recycler 1 | . . . 1 . . . . . Watcher 3 | . . . . . 1 . . 2 Swarmer 29 | . . 4 5 2 . . 13 5 Grunt 15 | . 2 . 3 . . . 5 5 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . . . 2 1 Sentry 8 | . . . 2 . 1 . 3 2 Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . . . . . 1 Programmer 4 | . . . . . . . . 4 Best Kill Streak 7 | . 5 3 5 2 1 . 7 4 Combat Bots Only 7 | . 2 2 4 2 1 . 7 4 Max Kills in Single Turn 5 | . 5 3 3 2 1 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 2 2 2 . . 3 . Melee 1 | . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Damage Taken 2828 | . 116 32 244 3 20 . 877 1536 Core 423 | . . 9 26 . 9 . 100 279 Absorbed by Shields 20 | . . . . . . . 20 . Core Remaining (%) 96 | 100 . 96 . 93 98 . . . Volleys Fired 88 | . 3 4 35 1 2 . 43 . Largest 2 | . 2 1 2 2 1 . 1 . Hottest 66 | . 60 30 66 66 33 . 39 . Shots Fired 94 | . 6 4 37 2 2 . 43 . Gun 34 | . 6 . 17 . . . 11 . Cannon . | . . . . . . . . . Launcher 60 | . . 4 20 2 2 . 32 . Special . | . . . . . . . . . Kinetic 31 | . 3 . 17 . . . 11 . Thermal . | . . . . . . . . . Explosive 60 | . . 4 20 2 2 . 32 . Electromagnetic 3 | . 3 . . . . . . . Robot Hit Streak 26 | . 4 . 18 . . . 26 . Robot Miss Streak 1 | . 1 . 1 . 1 . 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 128 | . 5 . 19 . 3 . 44 57 Core Hits 109 | . 7 5 20 2 2 . 47 26 Critical Hits 7 | . . . . . . . 2 5 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 5 | . . . . . . . 2 3 Melee Attacks 87 | . . . . . 3 . 18 66 Impact . | . . . . . . . . . Slashing 72 | . . . . . 3 . 18 51 Piercing 15 | . . . . . . . . 15 Sneak Attacks 5 | . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 7165 | . 405 194 909 77 145 . 3115 2320 Guns 524 | . 41 . 244 . . . 239 . Cannons . | . . . . . . . . . Explosions 3901 | . 364 194 660 77 43 . 2563 . Melee 2735 | . . . . . 102 . 313 2320 Ramming 5 | . . . 5 . . . . . Kinetic 496 | . 13 . 244 . . . 239 . Thermal 46 | . 46 . . . . . . . Explosive 3855 | . 318 194 660 77 43 . 2563 . Electromagnetic 28 | . 28 . . . . . . . Impact . | . . . . . . . . . Slashing 2320 | . . . . . 102 . 313 1905 Piercing 415 | . . . . . . . . 415 Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 5 | . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . Effects 84 | . . . . . . . 30 54 Message Errors 21 | . . . . . . . 5 16 Matter Fused 23 | . . . . . . . 6 17 Heat Flow Errors 10 | . . . . . . . 5 5 Energy Discharges 7 | . . . . . . . 3 4 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 10 | . . . . . . . 6 4 Data Loss (major) 4 | . . . . . . . 2 2 Targeting Errors 7 | . . . . . . . 3 4 Overload Shots . | . . . . . . . . . Overflow Damage 420 | . 14 . 55 . . . 75 276 Projectiles . | . . . . . . . . . Explosions 144 | . 14 . 55 . . . 75 . Melee 276 | . . . . . . . . 276 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 208 | . 81 . 9 . . . 118 . Shots 12 | . 2 . 1 . . . 9 . Rammed 1 | . . . 1 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 344 | . 60 . 12 12 . . 344 273 Average Temperature 81 | . 26 . 5 8 . . 80 100 Received Heat Transfer 855 | . 18 9 108 . 9 . 291 420 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Peak Influence 1261 | . 106 55 294 54 61 58 1261 625 Initial 491 | . . . . . 14 19 30 491 Average 251 | . 57 10 129 4 29 19 729 295 Maximum Alert Level 4 | . . . 1 . . . 4 2 Low Security (%) 62 | 100 100 100 51 100 100 100 19 29 Level 1 15 | . . . 48 . . . 12 39 Level 2 10 | . . . . . . . 14 30 Level 3 6 | . . . . . . . 28 . Level 4 5 | . . . . . . . 24 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 1 . . 1 . 8 Investigation 2 | . . . . . . 1 . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 5 | . . . 1 . . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Distress Signals 2 | . . . . . . . . 2 Communications Jammed 26 | . . . . . . . . 26 Distress Signals 26 | . . . . . . . . 26 Times Spotted 98 | . 5 6 13 2 2 . 33 37 Peak Tracking Total 9 | . 3 2 5 2 2 . 9 8 Tactical Retreats 11 | . . . 1 . 1 . 5 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 14 | . 2 . . . . . 7 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 8 | . 1 1 1 1 . . 4 . Max in Single Turn 1 | . 1 1 1 1 . . 1 . Garrison Relay 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 11 | . 2 . 1 . 3 2 . 3 Terminals 7 | . 1 . 1 . 3 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 27 | . 4 . 3 . 10 4 . 6 Successful 20 | . 3 . 3 . 8 4 . 2 Failed 7 | . 1 . . . 2 . . 4 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 24 | . 4 . 2 . 10 5 . 3 Terminals 20 | . 3 . 3 . 10 . . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 4 | . 1 . 1 . 1 . . 1 Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 2 . . Unlock Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks 10 | . 1 . 2 . 7 . . . Terminals 10 | . 1 . 2 . 7 . . . Track 2 | . . . . . 2 . . . Assimilate 1 | . . . . . 1 . . . Botnet 5 | . 1 . 1 . 3 . . . Detonate 1 | . . . 1 . . . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 1 . 3 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . . 1 Matter 168 | . . . . . . . . 168 Time 28 | . . . . . . . . 28 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 . Machine Destruction 6 | . . . . . . . 6 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Total Allies 7 | . . 1 . 3 . . . 3 Largest Group 3 | . . 1 1 3 3 3 3 3 Highest-Rated Group 93 | . . 31 31 40 40 40 40 93 Highest-Rated Ally 31 | . . 31 31 16 16 16 16 31 Total Orders . | . . . . . . . . . Ally Attacks 68 | . . . 4 . 10 . 24 30 Total Damage 850 | . . . 42 . 91 . 247 470 Kills 7 | . . . . . 2 . 2 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Turns Passed 7641 | 81 409 1327 541 711 997 117 1740 1718 Spaces Moved 3765 | 49 245 820 244 510 324 76 591 906 Core 33 | 10 . . . . . . . 23 Treads 1316 | 39 245 820 212 . . . . . Legs 2416 | . . . 32 510 324 76 591 883 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 150 130 Average Speed 151 | 137 160 160 154 120 120 149 171 158 Slowest Speed 750 | 160 160 160 160 120 120 150 180 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 27 89 27 84 24 2 86 31 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 54 | . . . 21 . . . 30 3 Terrain Destroyed 471 | . 20 36 142 23 15 . 232 3 Melee 4 | . . . . . . . 1 3 Projectile . | . . . . . . . . . AOE 467 | . 20 36 142 23 15 . 231 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Total 5536 | 59 256 833 372 607 925 79 1258 1147 Wait 1447 | . . . 64 97 578 . 572 136 Move 3756 | 48 244 819 243 509 323 75 589 906 Hop . | . . . . . . . . . Pick Up 29 | 4 1 3 9 . 4 . 2 6 Fast Attach 37 | 7 3 1 4 . 6 1 2 13 Attach 16 | . 1 2 3 . . 2 1 7 Detach 5 | . . . 1 . . . . 4 Swap 10 | . 2 . 1 . 3 . . 4 Drop 35 | . 2 4 10 . 6 1 . 12 Fire 88 | . 3 4 35 1 2 . 43 . Melee 80 | . . . . . 3 . 18 59 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis 31 | . . . . . . . 31 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Power x1 205 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 491 | -10/Materials | Entered Mines 521 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 615 | -10/Mines | Learned location of Zion (-6) 843 | -10/Mines | Identified exit to Materials 843 | -10/Mines | Discovered exit to Materials (range 12) 1003 | -10/Mines | Found a hidden stash of uninstalled traps 1366 | -10/Mines | Discovered exit to Materials (range 3) 1617 | -10/Mines | Received a Mining Laser from a helpful Derelict 1690 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1818 | -10/Mines | Entered Materials 1818 | -9/Materials | Accompanied by 1 ally 1818 | -9/Materials | Evolved 2 slots: Utility x2 2293 | -9/Materials | Identified exit to Mines 2293 | -9/Materials | Discovered exit to Mines (range 18) 2359 | -9/Materials | Entered Mines 2373 | -9/Mines | Identified exit to Materials 2373 | -9/Mines | Discovered exit to Materials (range 9) 2380 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2665 | -9/Mines | Learned location of Storage (-7) 2937 | -9/Mines | Discovered exit to Materials (range 12) 2983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2984 | -9/Mines | Identified exit to Exiles 2984 | -9/Mines | Discovered exit to Exiles (range 5) 3065 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3070 | -9/Mines | Entered Materials 3070 | -8/Materials | Accompanied by 3 allies 3070 | -8/Materials | Evolved 2 slots: Utility x2 3429 | -8/Materials | Build established: Hacker-Assassin 3923 | -8/Materials | Identified exit to Factory 3923 | -8/Materials | Discovered exit to Factory (range 14) 4067 | -8/Materials | Entered Factory 4067 | -7/Factory | Accompanied by 3 allies 4067 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4182 | -7/Factory | Identified exit to Garrison 4184 | -7/Factory | Entered Garrison 4184 | -7/Garrison | Accompanied by 3 allies 4417 | -7/Garrison | Triggered checkpoint 4526 | -7/Garrison | Triggered checkpoint 4713 | -7/Garrison | Build established: Hacker-Mutant 4818 | -7/Garrison | Triggered checkpoint 4879 | -7/Garrison | Lost 3 parts (1p2u) 4883 | -7/Garrison | Garrison Relay disabled 5009 | -7/Garrison | Triggered checkpoint 5053 | -7/Garrison | Destroyed 7 combat bots 5135 | -7/Garrison | Identified exit to Factory 5135 | -7/Garrison | Discovered exit to Factory (range 9) 5281 | -7/Garrison | Triggered checkpoint 5504 | -7/Garrison | Triggered checkpoint 5579 | -7/Garrison | Discovered exit to Factory (range 17) 5701 | -7/Garrison | Triggered checkpoint 5879 | -7/Garrison | Discovered exit to Factory (range 12) 5915 | -7/Garrison | Installed Relay Interface Framework 5924 | -7/Garrison | Entered Factory 6184 | -7/Factory | Allied Derelicts emerged from ambush trap array 6376 | -7/Factory | Fabricated Imp. Medium Armor Plating (x1) 6735 | -7/Factory | Build established: Scavenger-Mutant 7340 | -7/Factory | Build established: Hacker-Mutant 7599 | -7/Factory | Core integrity fell below 50% 7631 | -7/Factory | Lost 10 parts (3p2n4u1w) 7642 | -7/Factory | Self-destructed Last Messages --------------- Transmission Jammer destroyed. K-01 Serf collects debris. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. Recycling unit begins recycling process. K-01 Serf cleans the Power Conduit. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Imp. Spread Laser destroyed. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. K-01 Serf destroyed. Microactuators destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Wheel. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). WIF W/5T#JG8C%EY1UK: Acquired Lyr. Light Armor Plating. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????#???????????????????????????# #??????????? | | ????# ??????????????????????????# #??????????? | | ????# ???????????????????????### ###????????? | | ???## ####################### #????????? | | ???# //= % ###??????? | | ???#] // % | | ???? " " /= %% | | ???? " " | | ???# " " % | | ???# " " | | ???# " " ###+###### | | ???# " " ########### #??? ???? | | ???# " " #####################????"""?? | | ?? " " "" # #???????????? ?? | | ?? " " "" # ! #?????????????"?? | | ?? Y" + #???????????????? | | ?? "" #s""" """ #???????????????? | | ? "" # """ """ #???????????????? | | ] #p""" """ #???????????????? | | ? # ! #???????????????? | | ?#?####### # """ ! #???????????????? | | ?????????# #Y""" #???????????????? | | ?????????# # """@] #???????????????? | | ?????????# # "F"" #???????????????? | | ?????????# # """" #???????????????? | | ???????? ##############???????????????? | | ???????###### ?????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????####### ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 4 Jamming Range 8 Armor Coverage 375 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 40 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Tester Challenges ------------ None Game ------ Seed LegExperimentalField Manual? 0 Play Time 00:58:28 Cumulative 33.6 hours Start 2021.01.20 @ 11:36:55 End 2021.06.16 @ 10:38:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 36 Rogue 0 Adventurer 0 Explorer 36 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e09c0f8-ad87-4998-b134-bfd9e37a2c75