Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 13:32:53 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (462) 2310 Value Destroyed (20653) 20653 Prototype IDs (48) 960 Alien Tech Used (6) 1200 Bonus (10485) 10485 TOTAL SCORE: 45708 Bonus ------- High Alert Combat Kills 3252 Follower Combat Kills 259 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1460 Met Warlord at Research 2000 Win 3000 Friendly Fire -1086 Cogmind --------- Core Integrity 1433/1600 Matter 294/300 Energy 780/920 System Corruption 7% Temperature Cool (8) Movement Walking (140) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Fission Core Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (15) ----- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Utility Shielding Centrium Light Armor Plating Heavy Regenerative Plating Advanced Focal Shield Thermal Barrier Force Field > --- WEAPON (2) ------- Enhanced Nova Cannon Cooled Nova Cannon > --- INVENTORY (20) --- Light Particle Reactor Biometal Leg Biometal Leg Centrium Leg Advanced Cooling System Energy Well (500) Experimental Energy Well (1000) Experimental Energy Well (251) Improved Core Shielding Advanced Shield Generator Hacking Drone Bay (1/1) Transdimensional Reconstructor Transdimensional Reconstructor Gamma Rifle Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Centrium Light Armor Plating Heavy Regenerative Plating Advanced Focal Shield Thermal Barrier Force Field Advanced Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Cooled Nova Cannon > --- INVENTORY -------- Light Particle Reactor Biometal Leg Biometal Leg Centrium Leg Advanced Cooling System Energy Well Experimental Energy Well Experimental Energy Well Improved Utility Shielding Advanced Shield Generator Hacking Drone Bay Transdimensional Reconstructor Transdimensional Reconstructor Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword [Rating: 218] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 13 | . . 2 . 1 1 . . . . 2 . . . . 2 . . . . 2 . . 1 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 635 | 8 2 26 . 18 96 11 12 5 29 80 3 2 . 17 39 4 10 22 14 33 4 2 63 22 29 25 30 29 Power 50 | 2 . 2 . 1 8 . . . 1 5 . . . . 3 . . 1 . . . . 8 2 1 5 6 5 Engine 20 | 2 . 2 . 1 8 . . . . 5 . . . . 1 . . . . . . . 1 . . . . . Core 7 | . . . . . . . . . 1 . . . . . 1 . . . . . . . 2 . . 1 1 1 Reactor 23 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 5 2 1 4 5 4 Propulsion 94 | 2 . 6 . 3 13 2 1 . 3 14 2 1 . 2 7 . 3 7 3 3 . . 6 2 8 . . 6 Treads 12 | 2 . 6 . . . . . . . 4 . . . . . . . . . . . . . . . . . . Leg 82 | . . . . 3 13 2 1 . 3 10 2 1 . 2 7 . 3 7 3 3 . . 6 2 8 . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 251 | 2 2 5 . 5 31 3 4 3 14 37 1 1 . 11 17 2 1 9 2 18 1 2 27 9 7 12 18 7 Device 145 | . . 1 . 2 18 1 2 . 11 23 1 . . 9 7 1 . 4 1 10 1 2 18 7 4 7 11 4 Storage 17 | 2 2 1 . . 2 . 1 . . . . . . . . . . 1 . 4 . . 2 . . . 2 . Processor 11 | . . . . . 2 . . . . . . . . 1 1 . . 1 . 1 . . 2 1 1 . 1 . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protection 77 | . . 3 . 3 9 2 1 3 3 14 . 1 . 1 8 1 1 3 1 3 . . 5 1 2 5 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 240 | 2 . 13 . 9 44 6 7 2 11 24 . . . 4 12 2 6 5 9 12 3 . 22 9 13 8 6 11 Energy Gun 81 | 1 . 6 . 4 19 2 5 . 8 6 . . . . . . 1 2 1 5 . . 9 3 7 . 1 1 Energy Cannon 97 | . . 4 . 3 19 . . . . 10 . . . 3 7 . 1 . 5 7 1 . 11 6 2 6 5 7 Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 42 | . . 2 . 2 6 3 1 1 3 2 . . . 1 4 1 3 2 3 . 1 . . . 3 1 . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . 1 1 1 . 6 . . . . 1 1 1 1 . . 1 . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 2 . 1 5 . . . 1 1 . 1 . . 1 . . 7 . 1 . . 2 3 1 2 8 . Parts Lost 44 | . . 2 . 4 10 . . . 3 6 . . . 1 3 . 1 . 4 . . . 3 1 . . . 6 Power 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 Propulsion 8 | . . . . . 4 . . . 1 2 . . . . . . . . 1 . . . . . . . . . Utility 20 | . . 1 . 2 1 . . . . 3 . . . 1 2 . 1 . 2 . . . 2 1 . . . 4 Weapon 12 | . . 1 . 2 4 . . . 2 . . . . . 1 . . . 1 . . . . . . . . 1 Highest Loss Streak 4 | . . 2 . 2 4 . . . 1 4 . . . 1 2 . 1 . 4 . . . 1 1 . . . 3 Average Slot Usage (%) 97 | . 100 98 100 98 98 100 100 100 99 99 100 100 100 99 96 100 99 93 91 87 90 90 94 97 96 91 93 89 Engine 8 | . 14 11 11 9 14 15 15 15 9 12 13 12 12 12 7 5 5 3 . . . . . . . . . . Core 1 | . . . . . . . . . 5 . . . . . . 5 5 3 . . . . 4 4 4 3 1 . Reactor 2 | . . . . . . . . . . . . . . . 2 . . 1 5 5 5 5 6 9 8 8 10 14 Treads 1 | . 28 22 22 . . . . . . 8 . . . . . . . . . . . . . . . . . . Leg 19 | . . . . 27 22 23 23 23 23 11 20 22 25 25 21 22 22 22 21 20 20 20 18 18 20 20 20 19 Device 14 | . . 10 11 7 8 7 8 6 8 21 20 18 18 15 12 16 11 12 14 16 20 20 21 24 20 16 19 16 Storage 15 | . 28 26 33 27 23 23 23 23 23 13 13 12 12 12 11 11 11 11 11 12 10 10 9 9 8 8 8 7 Processor 11 | . . . . . 6 7 7 7 7 6 6 6 6 11 16 16 16 18 22 20 20 20 18 18 19 20 16 15 Protection 7 | . . 6 . 8 5 7 5 7 5 10 13 12 12 8 10 5 10 8 5 5 5 5 5 4 5 7 7 7 Energy Gun 5 | . 14 11 22 10 5 14 14 13 10 5 . . . . . . . 2 . 2 . . 3 1 5 . . . Energy Cannon 4 | . . 4 . 7 8 . . . . 6 . . . 7 9 10 . . 6 5 9 10 4 7 1 3 6 5 Slashing Weapon 1 | . . . . . . . . 1 1 . 6 6 6 2 . . 4 3 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 16 40 64 62 72 121 123 132 140 138 136 122 115 115 119 127 113 116 131 147 157 153 153 155 153 146 154 176 212 Greatest Support 150 | 40 40 40 40 45 45 35 35 35 45 60 56 76 76 76 80 80 80 80 80 103 103 103 104 104 146 146 146 150 Greatest Overweight (x) 4 | . . 1 1 1 4 4 3 3 3 3 2 2 1 1 2 1 1 2 2 1 1 1 2 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 3 3 3 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 Largest Inventory Capacity 28 | 8 16 22 22 22 26 26 28 28 28 28 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | 6 14 18 22 22 22 26 27 28 28 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 28 | 4 14 22 22 22 24 25 27 28 28 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 21 | 2 9 17 22 21 21 23 25 27 25 19 20 19 20 19 19 20 20 19 18 19 20 20 19 19 19 19 19 19 Final Capacity 28 | 8 16 22 22 22 26 26 28 28 28 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 28 | 4 14 22 22 22 24 24 27 28 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 59% | Scavenger-Mutant 34% | Hauler-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Generator-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Matter Collected 8449 | 274 . 394 . 225 1070 115 258 28 444 793 60 121 . 210 661 10 218 365 357 334 58 . 743 241 422 39 561 448 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23530 | 78 . 1522 . 1452 3712 356 177 . 425 2454 . 178 . 602 1806 . 519 497 559 624 120 . 2388 1016 682 387 969 3007 Parts 955 | 9 . 69 . 57 125 12 9 . 17 84 . 4 . 29 79 . 24 22 16 23 8 . 113 46 34 15 54 106 Haulers Intercepted 14 | . . 4 . 1 5 . . . . 2 . . . . 1 . . . . . . . 1 . . . . . Recyclers Shooed 27 | . . 3 . 2 7 . . . . 4 . . . . 2 . . . . 3 . . 3 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . 6 4 6 10 . . 3 . 11 . . 9 36 8 . 7 . . . . . . . Prevented 33 | . . . . . . 3 . . 4 . . . . 12 . . 7 3 4 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 354 | . . 29 . 23 47 7 4 . 14 22 . 3 . 8 35 . 16 14 17 6 4 . 22 13 14 4 11 41 Melee 18 | . . . . . . . . . . 6 . . . 2 5 . 1 . . . 1 . 3 . . . . . Guns 58 | . . 16 . 10 8 2 1 . 5 4 . . . . . . . . 1 . . . 6 1 2 . 1 1 Cannons 96 | . . 5 . 4 12 . . . . 6 . . . 2 7 . . . 4 5 . . 9 9 . 1 8 24 AOE 135 | . . 7 . 8 15 5 3 . 9 . . 3 . 3 19 . 14 14 12 . 3 . . . 11 . . 9 Classes Destroyed 21 | 2 . 8 . 4 1 . 1 . . . . . . 1 1 . . 2 . . . . . . 1 . . . Worker 17 | . . 2 . 1 4 . . . . 1 . . . . 5 . . . . 1 . . 2 . . . . 1 Builder 11 | . . . . 1 5 . . . . . . . . . 3 . . . . . . . . . . . . 2 Tunneler 5 | 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . Hauler 14 | . . 4 . 1 5 . . . . 2 . . . . 1 . . . . . . . 1 . . . . . Recycler 36 | 1 . 2 . 2 11 . . . . 6 . . . . 3 . . . . 1 . . 5 2 . . 1 2 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . Watcher 11 | . . 1 . 1 3 . . . . 2 . . . . . . . . . 2 . . 1 . . . 1 . Swarmer 79 | . . 9 . 4 4 5 3 . 3 3 . . . . 9 . 6 2 2 . 4 . . . 12 . . 13 Saboteur 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . Grunt 122 | . . 12 . 14 33 1 . . 9 8 . 2 . 3 16 . 5 1 7 . . . . 2 . 3 . 6 Brawler 11 | . . 1 . . 2 . . . . . . . . 1 1 . 2 1 2 . . . . . . . . 1 Duelist 11 | . . 1 . 1 2 . . . . . . 1 . . 1 . 1 1 1 . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Sentry 35 | . . 6 . 3 2 1 . . . 6 . . . 1 2 . 1 . 1 1 . . 6 . 1 . 2 2 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 32 | . . . . 1 . . . . 1 1 . . . . 3 . . 4 2 2 . . 2 5 . . . 11 Programmer 53 | . . . . . 4 . 1 . 1 4 . . . 2 2 . . . 1 3 . . 14 6 . 1 8 6 Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Packrat 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 18 | 2 . 8 . 18 10 4 4 . 7 5 . 3 . 4 18 . 12 8 12 3 4 . 5 3 5 3 4 11 Combat Bots Only 12 | . . 5 . 8 6 4 4 . 7 3 . 3 . 4 12 . 12 8 12 3 4 . 3 3 5 3 4 11 Max Kills in Single Turn 6 | 2 . 4 . 2 6 2 1 . 2 2 . 1 . 2 3 . 4 5 4 2 2 . 1 2 2 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 1 4 2 1 . 2 . . 1 . 2 2 . 4 5 4 . 2 . . . 2 . . 2 Melee 1 | . . . . . . . . . . 1 . . . 1 1 . 1 . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Damage Taken 20416 | . . 982 . 983 2661 319 212 . 725 1911 . 56 . 484 1235 . 793 360 850 235 102 . 2049 1226 602 377 972 3282 Core 1423 | . . 70 . 95 300 36 . . 14 283 . . . 46 76 . 56 . 12 . 26 . 98 45 15 . 84 167 Absorbed by Shields 5133 | . . . . . . . . . . . . . . 103 241 . 287 293 307 107 113 . 1547 . . . 263 1872 Core Remaining (%) 83 | 100 100 . 82 82 . . . . 50 . . . . 61 . . . . 85 . . 97 . 89 . . 87 89 Volleys Fired 957 | 3 3 85 . 52 174 13 13 1 34 59 . 7 . 13 63 . 18 9 35 29 2 . 85 43 20 21 43 132 Largest 2 | 2 2 2 . 2 2 2 2 1 2 2 . 1 . 2 2 . 2 2 2 2 1 . 2 2 2 2 2 2 Hottest 226 | 60 60 136 . 136 138 110 110 55 156 138 . 36 . 144 144 . 140 45 155 178 46 . 226 226 150 163 169 170 Shots Fired 1669 | 6 6 167 . 86 327 21 22 1 56 114 . 7 . 24 100 . 28 10 50 38 2 . 169 87 28 23 72 225 Gun 569 | 6 6 120 . 42 120 16 18 1 45 47 . . . . . . 10 3 3 4 . . 88 16 16 . 3 5 Cannon 952 | . . 44 . 34 195 . . . . 67 . . . 22 78 . 10 . 30 34 . . 81 71 . 23 69 194 Launcher 148 | . . 3 . 10 12 5 4 . 11 . . 7 . 2 22 . 8 7 17 . 2 . . . 12 . . 26 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | 3 3 37 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 718 | . . 65 . 34 86 . 6 . 37 4 . . . . 39 . . 3 30 13 . . 104 56 . 4 54 183 Explosive 98 | . . 3 . . 12 5 4 . 11 . . 7 . 2 22 . 8 7 17 . . . . . . . . . Electromagnetic 810 | 3 3 62 . 52 229 16 12 1 8 110 . . . 22 39 . 20 . 3 25 2 . 65 31 28 19 18 42 Robot Hit Streak 30 | 1 3 29 . 17 30 8 8 . 12 13 . 9 . 7 14 . 13 3 11 10 . . 11 7 5 6 8 7 Robot Miss Streak 6 | 2 2 4 . 4 4 2 1 . 3 6 . 1 . 2 3 . 4 2 4 3 . . 6 3 5 5 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 4 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1135 | 2 3 128 . 63 227 15 18 . 34 91 . 9 . 25 86 . 22 4 37 27 2 . 115 46 13 11 43 114 Core Hits 864 | 3 1 54 . 56 116 15 10 . 32 51 . 6 . 27 98 . 42 50 72 15 4 . 49 24 32 5 18 84 Critical Hits 74 | . . 3 . 6 . 1 . . 1 1 . . . 4 4 . 1 . 2 2 1 . 11 10 1 1 6 19 Critical Kills 35 | . . 2 . 4 . 1 . . 1 1 . . . 3 2 . . . 2 1 1 . 7 . 1 . 2 7 Critical Parts Destroyed 33 | . . 1 . 2 . . . . . . . . . 1 1 . 1 . . 1 . . 3 10 . 1 3 9 Melee Attacks 104 | . . . . . . . 16 7 . 20 . 5 . 14 11 . 7 1 . . 5 . 18 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . . . . 16 7 . 20 . 5 . 14 11 . 7 1 . . 5 . 18 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . 2 . 1 . 2 2 . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55323 | 35 31 2721 2 2380 7603 745 864 . 1985 3092 . 702 . 1541 6523 . 1837 1533 3600 1138 240 . 4713 2475 1591 582 2224 7166 Guns 8526 | 35 31 1423 . 545 1768 257 349 . 674 730 . . . . . . 107 19 78 111 . . 1717 198 316 . 59 109 Cannons 22093 | . . 673 . 514 3678 . . . . 1565 . . . 414 1739 . 138 . 612 1022 . . 2065 2248 . 569 2165 4691 Explosions 21255 | . . 607 . 1321 2140 488 515 . 1311 81 . 356 . 610 4210 . 1446 1514 2910 . 151 . 100 . 1202 . . 2293 Melee 3193 | . . . . . . . . . . 690 . 346 . 517 574 . 146 . . . 89 . 831 . . . . . Ramming 256 | . . 18 2 . 17 . . . . 26 . . . . . . . . . 5 . . . 29 73 13 . 73 Kinetic 415 | 10 16 389 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 18870 | . . 990 . 938 1883 51 140 . 528 153 . . . . 1438 . 73 19 676 484 . . 2654 1649 322 190 1832 4850 Explosive 15129 | . . 485 . 146 1798 437 515 . 1311 . . 356 . 610 3563 . 1373 1514 2846 . . . . . . . . 175 Electromagnetic 17460 | 25 15 839 . 1296 3905 257 209 . 146 2223 . . . 414 948 . 245 . 78 649 151 . 1228 797 1196 379 392 2068 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3193 | . . . . . . . . . . 690 . 346 . 517 574 . 146 . . . 89 . 831 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . 2 1 3 . 5 3 . . . 3 2 2 . 8 . 1 . . 25 31 . 2 11 7 Average Corruption 5 | . . . . . 1 1 2 . 3 1 . . . 1 1 1 . 5 . 1 . . 17 26 . 2 4 2 Corruption Purged 18 | . . . . . 2 . 3 . 1 3 . . . 2 . 2 . . . 1 . . 4 . . . . . Effects 262 | . . . . . 12 2 4 . 15 15 . . . 7 . 4 . 2 . . . . 96 59 . 2 21 23 Message Errors 42 | . . . . . 6 2 . . 3 2 . . . 2 . 3 . . . . . . 10 5 . . 4 5 Matter Fused 36 | . . . . . . . 1 . 4 2 . . . . . . . . . . . . 17 9 . . 2 1 Heat Flow Errors 34 | . . . . . . . 1 . 3 3 . . . 4 . . . 1 . . . . 8 5 . . 5 4 Energy Discharges 21 | . . . . . 2 . . . 2 3 . . . 1 . . . . . . . . 6 3 . 1 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 19 | . . . . . 1 . . . 3 1 . . . . . 1 . . . . . . 8 2 . . 1 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Misdirections 17 | . . . . . . . . . . . . . . . . . . . . . . . 5 9 . . 3 . Targeting Errors 66 | . . . . . 2 . 2 . . 3 . . . . . . . . . . . . 31 18 . 1 2 7 Weapon Failures 12 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 3 2 . . 3 2 Overload Shots 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2134 | . . 10 . 56 173 37 35 . 4 142 . 208 . 193 555 . . . 121 29 . . 66 13 82 37 85 288 Projectiles 638 | . . 10 . . 112 . . . . 31 . . . . 59 . . . . 29 . . 53 13 . 37 85 209 Explosions 829 | . . . . 56 61 37 35 . 4 . . . . 4 383 . . . 121 . . . . . 49 . . 79 Melee 667 | . . . . . . . . . . 111 . 208 . 189 113 . . . . . . . 13 . 33 . . . Knockbacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Impact 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 509 | . . 60 . 40 96 . . . . 6 . . . . . . 112 . 24 . 45 . . . 20 . . 106 Shots 19 | . . 2 . 1 3 . . . . . . . . . . . 4 . 1 . 2 . . . 1 . . 5 Rammed 11 | . . 6 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Targets Rammed 18 | . . 6 1 . 3 . . . . 2 . . . . . . . . . 1 . . . 1 1 1 . 2 Kicked 7 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 1 . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | 20 40 420 . 372 456 126 220 24 489 375 . . . 222 321 . 198 208 140 70 . . 387 464 72 78 217 219 Average Temperature 76 | 13 19 61 . 104 51 39 87 15 106 81 . . . 76 76 . 97 115 56 21 . . 118 92 39 32 75 82 Received Heat Transfer 3369 | . . 282 . 351 816 96 . . 165 486 . 27 . 63 311 . 126 8 109 22 . . 46 57 81 45 74 204 Effects 12 | . . 1 . 3 2 . . . 1 1 . . . . 1 . . . . . . . 2 1 . . . . Shutdowns 6 | . . 1 . . 2 . . . 1 . . . . . . . . . . . . . 1 1 . . . . Energy Bleed 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 55 | . . 1 . 1 12 . . . . 7 . . . 1 6 . 1 . . 3 . . 6 3 1 3 2 8 Combat Hostiles 46 | . . 1 . 1 11 . . . . 6 . . . 1 4 . 1 . . 1 . . 4 3 1 3 2 7 Parts Fried 142 | . . 5 . 9 31 1 4 . 3 21 . . . 1 7 . 3 . . 3 . . 15 5 6 6 3 19 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 43 | . . 2 . 4 7 . 1 . 2 . . . . . 4 . . . 1 3 . . 6 . . . 9 4 Heat Transferred 19070 | . . 1915 . 1475 3068 50 222 . 814 124 . . . . 1486 . 50 37 872 523 . . 2142 1110 250 111 1147 3674 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . . 4 . 5 5 1 . . . 1 . . . . . . 1 . 1 . . . 1 . 4 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Peak Influence 1451 | 10 20 430 167 752 1262 . . . . 321 . . . . 1451 . . . . 223 . . 442 525 488 284 277 1074 Initial 341 | . 6 8 167 65 341 . . . . 44 . . . . . . . . . 97 . . 60 248 288 126 8 165 Average 367 | 6 8 183 167 400 648 . . . . 198 . . . . 924 . . . . 102 . . 237 418 310 152 79 505 Maximum Alert Level 4 | . . 2 . 3 4 . . . . 1 . . . . 4 . . . . 1 . . 2 2 2 1 1 3 Low Security (%) 32 | 100 100 54 100 22 . . . . . 43 . . . . 5 . . . . 92 . . 36 . . 64 88 23 Level 1 37 | . . 35 . 29 33 . . . . 56 . . . . 7 . . . . 7 . . 57 42 87 35 11 10 Level 2 16 | . . 10 . 36 22 . . . . . . . . . 19 . . . . . . . 6 57 12 . . 42 Level 3 11 | . . . . 11 37 . . . . . . . . . 30 . . . . . . . . . . . . 23 Level 4 3 | . . . . . 5 . . . . . . . . . 37 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . . 3 . 5 8 . . . 1 6 . . . . 8 . 1 . 1 2 . . 5 2 . 8 2 10 Investigation 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Extermination 21 | . . . . . 4 . . . . 3 . . . . 1 . . . . 1 . . 4 2 . 2 2 2 Reinforcement 26 | . . 3 . 5 3 . . . . 3 . . . . 3 . . . . . . . 1 . . 2 . 6 Assault 8 | . . . . . 1 . . . . . . . . . 3 . 1 . 1 . . . . . . . . 2 Garrison 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . 1 . 1 1 . . . . . . . . . 2 . . . . . . . 1 . . . . 3 Haulers Reinforced 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Distress Signals 30 | . . 6 . 1 1 . . . . 1 . . . . . . . . . 1 . . . 1 14 . . 5 Communications Jammed 21 | . . . . . . . . . . 2 . . . . . . . . . . . . 10 . . . 9 . Distress Signals 21 | . . . . . . . . . . 2 . . . . . . . . . . . . 10 . . . 9 . Times Spotted 536 | . . 45 . 38 79 5 5 . 15 33 . 2 . 9 44 . 15 26 19 12 4 . 31 22 30 6 21 75 Peak Tracking Total 12 | . . 7 . 7 5 3 3 . 6 5 . 2 . 4 6 . 12 10 7 2 4 . 5 3 10 2 5 10 Tactical Retreats 41 | . . 2 . 2 4 . . . 2 3 . . . 1 5 . 3 . 3 . . . . 3 3 1 . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Traps Triggered 10 | . . . . . 1 . . . . 3 . . . . 2 . . . . 1 . . . . . . . 3 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Machines Disabled 67 | . . 1 . 7 10 . . . . 2 . . . . 21 . 1 1 . 4 . . 2 4 1 3 2 8 Max in Single Turn 12 | . . 1 . 3 2 . . . . 1 . . . . 12 . 1 . . 1 . . 1 2 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Machines Accessed 36 | . 3 4 1 3 10 . 1 . 1 2 . . 4 . 2 . . . . 2 . 1 . . . 1 1 . Terminals 19 | . 3 3 1 1 6 . . . 1 . . . . . 1 . . . . . . 1 . . . 1 1 . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 7 | . . . . 1 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . Recycling Units 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 110 | . 13 12 2 7 25 . 1 . 2 3 . . 28 . 4 . . . . 5 . 2 . . . 3 3 . Successful 70 | . 6 7 1 4 11 . 1 . . 2 . . 28 . 3 . . . . 3 . 1 . . . 1 2 . Failed 39 | . 6 5 1 3 14 . . . 2 1 . . . . 1 . . . . 2 . 1 . . . 2 1 . Catastrophic 10 | . 1 . . 1 5 . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 11 10 2 5 4 . . . 2 . . . . . 2 . . 1 . 2 . 1 . . . 3 . . Terminals 52 | . 13 10 2 2 13 . . . 2 . . . . . 2 . . . . . . 2 . . . 3 3 . Fabricators 6 | . . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . Repair Stations 16 | . . . . 2 9 . . . . 3 . . . . 2 . . . . . . . . . . . . . Recycling Units 7 | . . 2 . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 4 4 . . 6 . 1 . . . . . 28 . . . . . . . . 1 . . . 1 2 . Record 12 | . . . . . . . . . . . . . 11 . . . . . . . . 1 . . . . . . Part Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 10 | . . . . 1 5 . . . . 2 . . . . 2 . . . . . . . . . . . . . Scan Component 6 | . . . . 1 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair 4 | . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 3 1 3 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Terminals 7 | . 2 2 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Mask 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 3 1 3 10 . . . 1 1 . . . . 1 . . . . 2 . 1 . . . 1 1 . Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Matter 351 | . . . . . . . . . . . . . . . . . . . . 351 . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . Time 172 | . . . . . 32 . . . . 70 . . . . 70 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 2 3 . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Total Allies 7 | . . . . . . . . . . . . . . 1 . . 2 3 . 1 . . . . . . . . Largest Group 3 | . . . . . . . . . . . . . . 1 . . 2 3 1 1 . . . . . . . . Highest-Rated Group 147 | . . . . . . . . . . . . . . 94 . . 58 147 60 49 . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . . . 94 . . 29 60 60 49 . . . . . . . . Total Orders 31 | . . . . . . . . . . 4 . . . . 2 . . . . 2 . 1 4 . . 4 3 11 EXPLORE 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 RETURN 19 | . . . . . . . . . . 4 . . . . 2 . . . . 2 . 1 4 . . 3 3 . Ally Attacks 53 | . . . . . . . . . . . . . . 2 . . 6 32 . 13 . . . . . . . . Total Damage 1438 | . . . . . . . . . . . . . . 46 . . 120 1078 . 194 . . . . . . . . Kills 7 | . . . . . . . . . . . . . . . . . . 6 . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 . . . 1 . 1 . 1 3 . . . . . . . . . . . Drone Launches 49 | . . . . . . . . . . 4 . . . . 2 . . . . 2 . 1 4 . . 3 3 30 Drone Recoveries 43 | . . . . . . . . . . 4 . . . . 2 . . . . 2 . 1 4 . . 3 3 24 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Turns Passed 23889 | 145 186 1032 118 767 2616 628 826 2119 1127 2015 429 558 131 895 833 399 700 853 554 834 365 135 1348 647 1269 522 611 1227 Spaces Moved 11239 | 81 103 381 65 374 1069 274 346 994 361 825 236 325 87 507 297 229 389 470 261 442 213 92 591 326 660 373 324 544 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 976 | 73 103 381 65 . . . . . . 354 . . . . . . . . . . . . . . . . . . Legs 10255 | . . . . 374 1069 274 346 994 361 471 236 325 87 507 297 229 389 470 261 442 213 92 591 326 660 373 324 544 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 150 150 210 210 210 180 180 180 150 152 152 155 155 155 145 145 139 139 139 139 139 102 104 104 134 Average Speed 161 | 149 160 180 180 150 167 210 210 210 193 183 180 162 152 152 156 155 155 162 170 140 139 139 144 139 106 106 126 139 Slowest Speed 240 | 160 160 180 180 150 240 240 210 210 210 210 183 180 152 157 186 155 157 180 180 145 139 139 170 139 140 134 134 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 5 24 45 23 42 36 66 58 84 67 25 46 52 70 53 11 50 55 73 49 12 47 18 19 44 21 39 28 37 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . . 2 . . . 1 1 . . . 1 . . . . . . . . . . . Known Exits Taken 24 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . 2 7 3 1 . 1 1 . 1 . 1 2 . 1 . 2 . . . . . . . Spaces Dug 122 | . . 12 . . 16 9 25 2 10 4 . 2 . 2 1 . 8 . . . . . 5 5 . . 4 17 Terrain Destroyed 1000 | . . 43 . 60 103 79 40 2 45 9 . 52 . 20 154 . 66 100 69 . . . 26 20 15 . 19 78 Melee 24 | . . . . . . . 13 2 . 4 . 2 . 2 1 . . . . . . . . . . . . . Projectile 119 | . . . . . . . . . . 1 . . . . . . . . 4 . . . 16 20 . . 19 59 AOE 857 | . . 43 . 60 103 79 27 . 45 4 . 50 . 18 153 . 66 100 65 . . . 10 . 15 . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Total 15093 | 96 119 570 67 497 1556 300 392 1017 724 1184 239 341 86 581 540 271 442 544 314 625 270 98 883 432 1199 476 443 787 Wait 1520 | . . 20 . 27 133 . 1 . 296 119 . . . 17 111 39 . 1 1 59 47 5 63 23 459 23 22 54 Move 11210 | 80 102 380 64 373 1068 273 345 993 360 824 235 324 86 506 296 228 388 469 260 441 212 91 590 325 659 372 323 543 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 260 | 4 10 27 1 14 40 1 3 6 1 31 . 1 . 5 10 . 4 7 3 24 . . 25 6 7 14 6 10 Fast Attach 100 | 7 . 3 . 3 8 . . . 1 8 . 2 . 1 13 . 1 7 . 4 . . 12 5 8 3 11 3 Attach 105 | . . 5 . 7 15 . . 1 5 15 . 1 . 2 7 . . 1 4 10 . . 5 4 3 9 2 9 Detach 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Swap 436 | 1 2 18 . 8 73 11 12 4 23 57 3 . . 14 19 4 9 14 10 19 4 2 46 13 18 14 21 17 Drop 339 | 1 2 26 1 13 42 2 2 5 4 44 1 1 . 9 10 . 5 19 1 30 . . 39 12 24 18 15 13 Fire 957 | 3 3 85 . 52 174 13 13 1 34 59 . 7 . 13 63 . 18 9 35 29 2 . 85 43 20 21 43 132 Melee 104 | . . . . . . . 16 7 . 20 . 5 . 14 11 . 7 1 . . 5 . 18 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . . 3 . . . . 1 . . . . . . . . . 1 . . . 1 1 1 . 2 Crush 8 | . . 6 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . . . . . . . 10 15 . 8 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Central database locked down 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x2 667 | -9/Materials | Identified exit to Mines 789 | -9/Materials | Build established: Scavenger-Mutant 1264 | -9/Materials | Build established: Hauler-Mutant 1364 | -9/Materials | Entered Mines 1454 | -9/Mines | Discovered new exit (range 12) 1465 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1482 | -9/Mines | Entered Materials 1482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -8/Materials | Destroyed 8 combat bots 2051 | -8/Materials | Discovered new exit (range 6) 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2376 | -7/Factory | Repaired Carbon-fiber Leg 2469 | -7/Factory | Discovered new exit (range 13) 2498 | -7/Factory | Identified exit to Storage 2792 | -7/Factory | Found Prototype Launcher 2793 | -7/Factory | Identified Rocket Array 2902 | -7/Factory | Discovered new exit (range 8) 2913 | -7/Factory | Identified exit to Factory 4179 | -7/Factory | Lost 4 parts (1n1u2w) 4249 | -7/Factory | First assault squad dispatched 4452 | -7/Factory | Discovered exit to Factory (range 4) 4480 | -7/Factory | Repaired Aluminum Leg 4764 | -7/Factory | Identified exit to Lower Caves 4865 | -7/Factory | Entered Lower Caves 4867 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5206 | -7/Lower Caves | Build established: Scavenger-Mutant 5452 | -7/Lower Caves | Discovered new exit (range 14) 5487 | -7/Lower Caves | Identified exit to Lower Caves 5493 | -7/Lower Caves | Entered another Lower Caves area 5507 | -7/Lower Caves | Discovered exit to Factory (range 12) 6070 | -7/Lower Caves | Encountered a Warlord checkpoint 6234 | -7/Lower Caves | Discovered new exit (range 15) 6262 | -7/Lower Caves | Identified exit to Zion 6319 | -7/Lower Caves | Entered Zion 6349 | -7/Zion | Given A8's code to call for help 6495 | -7/Zion | Discovered new exit (range 10) 6634 | -7/Zion | Learned location of Data Miner (-6) 6721 | -7/Zion | Build established: Hauler-Mutant 6919 | -7/Zion | Learned Factory garrison access intel 7184 | -7/Zion | Learned location of Quarantine (-2) 7316 | -7/Zion | Given the Hacking Drone Bay 7322 | -7/Zion | Found Prototype Device 7388 | -7/Zion | Identified exit to Deep Caves 8436 | -7/Zion | Identified exit to Proximity Caves 8438 | -7/Zion | Entered Proximity Caves 8753 | -6/Proximity Caves | Destroyed 7 combat bots 8934 | -6/Proximity Caves | Identified Hacking Drone Bay 9332 | -6/Proximity Caves | Discovered exit to Factory (range 3) 9547 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9565 | -6/Proximity Caves | Entered Factory 9565 | -6/Factory | Evolved 2 slots: Utility x2 9566 | -6/Factory | Loaded intel: 4 garrison access locations 10488 | -6/Factory | Lost 4 parts (1p1n2u) 10701 | -6/Factory | Build established: Scavenger-Mutant 10878 | -6/Factory | Repaired Prc. Grenade Launcher 10971 | -6/Factory | Discovered new exit (range 16) 11073 | -6/Factory | Identified exit to Factory 11108 | -6/Factory | Identified exit to Lower Caves 11580 | -6/Factory | Entered Lower Caves 11988 | -6/Lower Caves | Discovered new exit (range 15) 12008 | -6/Lower Caves | Identified exit to Lower Caves 12009 | -6/Lower Caves | Entered another Lower Caves area 12079 | -6/Lower Caves | Discovered exit to Factory (range 14) 12243 | -6/Lower Caves | Found Alien Artifact 12243 | -6/Lower Caves | Identified Core Expander 12243 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 12505 | -6/Lower Caves | Discovered new exit (range 11) 12507 | -6/Lower Caves | Encountered a Warlord checkpoint 12519 | -6/Lower Caves | Identified exit to Data Miner 12567 | -6/Lower Caves | Entered Data Miner 12567 | -6/Data Miner | Discovered new exit (range 6) 12596 | -6/Data Miner | Met Data Miner 12631 | -6/Data Miner | Learned location of Section 7 (-2) 12631 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12654 | -6/Data Miner | Received God Mode back door access code from Data Miner 12697 | -6/Data Miner | Identified exit to Proximity Caves 12698 | -6/Data Miner | Entered Proximity Caves 13025 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13026 | -5/Proximity Caves | Escorted by Enhanced Grunt 13402 | -5/Proximity Caves | Spotted B-75 Beast 13459 | -5/Proximity Caves | Destroyed B-75 Beast 13566 | -5/Proximity Caves | Learned 8 Factory zone layouts 13580 | -5/Proximity Caves | Discovered exit to Factory (range 6) 13593 | -5/Proximity Caves | Entered Factory 13593 | -5/Factory | Evolved 2 slots: Utility x2 13594 | -5/Factory | Identified exit to Upper Caves 13893 | -5/Factory | First assault squad dispatched 14094 | -5/Factory | Garrison activated, responded to threat 14164 | -5/Factory | Destroyed 12 combat bots 14218 | -5/Factory | Incoming assault squad redirected 14260 | -5/Factory | Discovered exit to Upper Caves (range 15) 14378 | -5/Factory | Repaired Prc. Grenade Launcher 14426 | -5/Factory | Entered Upper Caves 14602 | -5/Upper Caves | Identified exit to Upper Caves 14825 | -5/Upper Caves | Entered another Upper Caves area 14872 | -5/Upper Caves | Learned location of Armory (-4) 14933 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14964 | -5/Upper Caves | Destroyed 12 combat bots 15293 | -5/Upper Caves | Spotted B-75 Beast 15341 | -5/Upper Caves | Destroyed B-75 Beast 15430 | -5/Upper Caves | Discovered new exit (range 9) 15523 | -5/Upper Caves | Identified exit to Warlord 15525 | -5/Upper Caves | Entered Warlord 15582 | -5/Warlord | System corruption cleaned by Quarantine Array 16025 | -5/Warlord | Met Warlord 16039 | -5/Warlord | Opened Warlord's prototype stash 16045 | -5/Warlord | Found Prototype Reactor 16045 | -5/Warlord | Identified Vortex Chain Reactor 16050 | -5/Warlord | Warlord's base attacked by MAIN.C 16055 | -5/Warlord | Found Prototype Device 16055 | -5/Warlord | Identified Exp. Phase Shifter 16065 | -5/Warlord | Found Prototype Processor 16065 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 16076 | -5/Warlord | Found Prototype Hackware 16082 | -5/Warlord | Found Prototype Device 16083 | -5/Warlord | Identified Thermal Barrier 16266 | -5/Warlord | Destroyed 8 combat bots 16298 | -5/Warlord | Warlord forces counterattacked 16355 | -5/Warlord | Discovered new exit (range 14) 16373 | -5/Warlord | Identified exit to Proximity Caves 16378 | -5/Warlord | Entered Proximity Caves 16378 | -4/Proximity Caves | Accompanied by 1 ally 16756 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 16812 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 16831 | -4/Proximity Caves | Destroyed 12 combat bots 16912 | -4/Proximity Caves | Discovered new exit (range 13) 16931 | -4/Proximity Caves | Identified exit to Factory 16932 | -4/Proximity Caves | Entered Factory 16932 | -4/Factory | Evolved 2 slots: Utility x2 16933 | -4/Factory | Identified exit to Upper Caves 16933 | -4/Factory | Identified exit to Armory 17225 | -4/Factory | Fabricated Exp. Flexi-carbon Leg (x1) 17701 | -4/Factory | Discovered exit to Upper Caves (range 16) 17766 | -4/Factory | Entered Upper Caves 18114 | -4/Upper Caves | Discovered new exit (range 8) 18128 | -4/Upper Caves | Identified exit to Upper Caves 18131 | -4/Upper Caves | Entered another Upper Caves area 18259 | -4/Upper Caves | Discovered new exit (range 8) 18265 | -4/Upper Caves | Identified exit to Research 18266 | -4/Upper Caves | Entered Research 18266 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18627 | -3/Research | System corruption reached 10% 19566 | -3/Research | Discovered new exit (range 15) 19595 | -3/Research | Identified exit to Testing 19614 | -3/Research | Entered Testing 19646 | -3/Testing | Found Prototype Energy Gun 19646 | -3/Testing | Identified Tachyon Dispersion Ray 20190 | -3/Testing | Discovered new exit (range 10) 20204 | -3/Testing | Identified exit to Research 20220 | -3/Testing | Found Prototype Processor 20220 | -3/Testing | Identified Spectral Analyzer 20221 | -3/Testing | System corruption reached 30% 20242 | -3/Testing | Found Prototype Energy Cannon 20242 | -3/Testing | Identified Cld. Nova Cannon 20261 | -3/Testing | Entered Research 20261 | -2/Research | Warlord forces began assault on 0b10 20261 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20371 | -2/Research | Research machine network offline 20397 | -2/Research | Discovered new exit (range 15) 20415 | -2/Research | Met up with Warlord 20415 | -2/Research | Identified exit to Access 20540 | -2/Research | Spotted Striker 20542 | -2/Research | Spotted Striker 20800 | -2/Research | Spotted B-90 Cyclops 20850 | -2/Research | Spotted Executioner 20850 | -2/Research | Spotted Executioner 20853 | -2/Research | Borebot progress halted 20861 | -2/Research | Borebot progress halted 20888 | -2/Research | Spotted Striker 20895 | -2/Research | Destroyed XC-I5M(g) 20898 | -2/Research | Destroyed Striker 20926 | -2/Research | Borebot progress halted 20965 | -2/Research | Borebot progress halted 21012 | -2/Research | Borebot progress halted 21015 | -2/Research | Discovered new exit (range 14) 21037 | -2/Research | Identified exit to Quarantine 21488 | -2/Research | Warlord destroyed during the assault 21530 | -2/Research | Entered Quarantine 21563 | -2/Quarantine | Found Alien Slashing Weapon 21634 | -2/Quarantine | Garrison activated, responded to threat 21776 | -2/Quarantine | Cryocooling Duct disabled 21791 | -2/Quarantine | Ambient heat levels rising (+20) 21791 | -2/Quarantine | Non-combat units ordered to evacuate 21912 | -2/Quarantine | Found Alien Artifact 21918 | -2/Quarantine | Found Alien Artifact 21920 | -2/Quarantine | Found Alien Artifact 21930 | -2/Quarantine | Found Alien Artifact 21931 | -2/Quarantine | Identified Dimensional Node Initializer 21931 | -2/Quarantine | Initialized slip node 21935 | -2/Quarantine | Found Dimensional Node Initializer 21956 | -2/Quarantine | Identified Sigix Broadsword 21974 | -2/Quarantine | Spotted Fortress 22046 | -2/Quarantine | Discovered new exit (range 5) 22049 | -2/Quarantine | Identified exit to Section 7 22052 | -2/Quarantine | Entered Section 7 22173 | -2/Section 7 | Spotted S7 Guard 22189 | -2/Section 7 | Destroyed S7 Guard 22195 | -2/Section 7 | Found Prototype Protection 22195 | -2/Section 7 | Identified Hvy. Regenerative Plating 22226 | -2/Section 7 | Found Alien Artifact 22226 | -2/Section 7 | Identified Core Regenerator 22226 | -2/Section 7 | Used Core Regenerator, restored core integrity (+15) 22390 | -2/Section 7 | Discovered exit to Access (range 3) 22398 | -2/Section 7 | Initialized slip node 22549 | -2/Section 7 | Found Alien Artifact 22549 | -2/Section 7 | Identified Integrated Dissipator 22549 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22592 | -2/Section 7 | System corruption reached 10% 22657 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 22657 | -2/Section 7 | Warped through subspace to slip node 22663 | -2/Section 7 | Entered Access 22663 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23022 | -1/Access | Destroyed 8 combat bots 23126 | -1/Access | Destroyed 11 combat bots 23132 | -1/Access | Lost 3 parts (1p2u) 23361 | -1/Access | Build established: Generator-Mutant 23444 | -1/Access | First assault squad dispatched 23690 | -1/Access | Incoming assault squad redirected 23883 | -1/Access | Discovered new exit (range 4) 23890 | *** | Escaped! Last Messages --------------- Penetrator, Biometal Leg. 23862_ K-01 Serf collects debris. 23862_ C-30 ARC bursts open, deploying its payload. 23862_ B-74 Champion unfolds itself. 23862_ M-36 Artificer unfolds itself. 23864_ %WSVYKQPQ,UKYVG7&CIVGLO6Q R8Z&UB V 23864_ H-88 Terminator heat damages KE Penetrator. 23865_ U-05 Engineer lays Concrete. 23865_ K-01 Serf collects debris. 23865_ U-05 Engineer lays Concrete. 23866_ H-88 Terminator heat damages Adv. Targeting Computer. 23866_ U-05 Engineer builds a Wall. 23868_ Penetrated by Slug. 23868_ Slug penetrates Wall. 23868_ K-01 Serf collects debris. 23870_ Sealed Barrier breached. 23880_ Penetrated by Slug. 23883_ System corrupted: Matter fused (-6). 23883_ Main Access Shell breached. 23883_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???# #??#! # #= # ??# #????????? | | ???# #??# ! + !!/% #?" "" ?#! #????????? | | ???# ???#* #%%!#= #?" "" ?#%!#????????? | | ???#/############!## #?T """" #= #????????? | | ???# # ## #?" """" #/ #????????? | | ???# # ## = #?" """" # #????????? | | ???# # ####### """" # #????????? | | ???# # #??????? """" # #????????? | | ???# """"""" #??????? "" ?+ =#????????? | | ???# """"""" =# #?????? ?#/ #????????? | | ???# %#%#?????? #!*#????????? | | ???# !#%############## ##### %########## | | ???# / [[% %" %=!!*% | | ???# # %= |=%%/ = | | ???# ##################### %*########## | | ???# #??##???????????????# %!#???????? | | ???##############????????????????????# !##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# "#????????? | | ?????????????????????????#####"#######"%#????????? | | ?????????????????????????? " "#????????? | | ??????????????????????????? " #????????? | | ??????????????????????"""""" " #????????? | | ??????????????????????" " " #????????? | | ??????????????????????" "@ l " #????????? | | ??????????????????????" "" " b m#????????? | | ??????????????????????" " " g #????????? | | ??????????????????????"""""" " #????????? | | ?????????????????????????? """" """ #????????? | | ????????????????????????? """"T""" #????????? | | ????????????????????????######"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 89 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 900 Resistance: KI 30 Resistance: TH 50 Utility Shielding 66 Phase Shifting 20 Evasion (%) 60 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 3 Energy Filtering 50 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Exp. Flexi-carbon Leg | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Sigix Broadsword Core Regenerator Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaIntegratedProcessor Manual? 0 Play Time 02:42:37 Cumulative 585.5 hours Start 2020.09.18 @ 10:35:26 End 2020.09.18 @ 13:32:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 918 Rogue 918 Adventurer 0 Explorer 0 Win Type 0 Total 54 Types 35/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecc6dc86-20c5-4024-9cff-79a7b195c005