Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 07:30:37 Player: Foongus0298 Result: Destroyed by 8F-V2V(g) with Salvaging Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1778) 1778 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1007) 1007 TOTAL SCORE: 4900 Bonus ------- Follower Combat Kills 232 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 85/100 System Corruption 7% Temperature Cool (6) Movement Walking (450) Ox4 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- KE Penetrator KE Penetrator > --- INVENTORY (20) --- Overtuned Huge Scrapsphere Improved Cryofiber Web Advanced Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Experimental Signal Interpreter Terrain Scan Processor Targeting Computer Improved Target Analyzer Shield Generator Heavy Ion Cannon Heavy Ion Cannon Coil Gun Heavy Machine Gun Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator > --- INVENTORY -------- Light Ion Engine Overtuned Huge Scrapsphere Improved Cryofiber Web Advanced Heat Sink High-capacity Matter Pod Improved Sensor Array Experimental Signal Interpreter Terrain Scan Processor Targeting Computer Improved Target Analyzer Hardened Light Armor Plating Shield Generator Heavy Ion Cannon Heavy Ion Cannon Coil Gun Heavy Machine Gun Rocket Launcher Heavy Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg VSS Leg Wheel Armored Wheel Utility Hardened Light Armor Plating Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 39 | 6 6 8 7 1 11 Power 5 | 1 1 . . . 3 Engine 4 | 1 1 . . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 . 2 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 6 | 2 . 2 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 3 2 1 1 Device 2 | . . 1 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . 1 1 1 . 1 Artifact . | . . . . . . Weapon 17 | 2 3 3 4 . 5 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 11 | 1 1 3 2 . 4 Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 11 | . . . 4 2 5 Power 3 | . . . 1 . 2 Propulsion 3 | . . . 1 . 2 Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Highest Loss Streak 4 | . . . 1 2 4 To Critical Strikes . | . . . . . . Average Backups 17 | . 12 18 17 16 19 Power 1 | . 2 3 2 2 1 Propulsion 2 | . 2 2 2 2 1 Utility 7 | . 3 6 7 6 8 Weapon 6 | . 3 6 5 5 7 Tool/Special . | . . . . . . Unused Backups 26 | 1 2 6 . . 17 Power 1 | . . . . . 1 Propulsion 8 | 1 . 4 . . 3 Utility 10 | . . . . . 10 Weapon 7 | . 2 2 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 86 99 95 100 78 Engine 8 | . 13 11 8 11 5 Core 2 | . . . . . 5 Wheel 21 | . 27 22 20 22 21 Device 2 | . . 10 5 . . Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Protection 18 | . 1 12 15 22 22 Ballistic Gun 10 | . 18 21 21 22 1 Peak Build Rating 31 | 6 12 21 25 20 31 Average Rating 18 | 4 6 20 21 19 18 On Entrance 13 | . 6 11 21 20 20 Avg Prop Armor Cover (%) 7 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 65 | 14 53 61 63 61 65 Greatest Support 24 | 20 20 24 24 24 24 Greatest Overweight (x) 19 | 1 4 4 5 2 19 Average Overweight (x) 2 | . 1 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 3 20 19 20 18 20 Average Carried 18 | 1 12 18 17 16 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 20 19 17 18 17 Class Distribution -------------------- 51% | Commander-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2468 | 156 178 603 644 157 730 Remotely . | . . . . . . Salvage Created 2393 | . 179 824 872 215 303 Parts 152 | . 16 46 59 18 13 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 51 | . 5 14 22 5 5 Guns 48 | . 5 14 19 5 5 AOE 3 | . . . 3 . . Classes Destroyed 16 | . 4 5 1 3 3 Worker 7 | . . 1 5 . 1 Tunneler 1 | . 1 . . . . Hauler 1 | . . . 1 . . Recycler 3 | . . 3 . . . Operator 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 12 | . 3 3 6 . . Grunt 18 | . 2 8 8 . . Brawler 1 | . . 1 . . . Protector 1 | . . . . 1 . Sentry 12 | . . 2 8 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Federalist 1 | . . . . . 1 Guru 1 | . . . . . 1 Scrapper 2 | . . . . . 2 Thug 1 | . . . . . 1 Best Kill Streak 7 | . 5 5 7 3 3 Combat Bots Only 5 | . 5 4 4 3 3 Max Kills in Single Turn 3 | . 2 2 3 1 2 Gunslinging 1 | . 1 1 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 257 | . 15 45 50 62 85 Missed 61 | . 2 18 13 10 18 Hits 196 | . 13 27 37 52 67 Melee 3 | . . . . . 3 Projectile 193 | . 13 27 37 52 64 Critical Strikes 7 | . 1 . . 1 5 Part Disruptions 1 | . . . . . 1 Damage Taken 3104 | . 144 284 769 768 1139 Core 458 | . 55 26 141 162 74 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 952 | . . . 348 . 604 Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 153 | . 11 46 47 26 23 Largest 2 | . 2 2 2 2 2 Hottest 70 | . 70 50 58 50 66 Shots Fired 300 | . 22 92 93 49 44 Gun 294 | . 22 92 87 49 44 Cannon . | . . . . . . Launcher 6 | . . . 6 . . Special . | . . . . . . Kinetic 285 | . 13 92 87 49 44 Thermal 9 | . 9 . . . . Explosive 6 | . . . 6 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 9 10 14 17 5 Robot Miss Streak 4 | . 2 4 3 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 3 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 196 | . 16 59 58 35 28 Core Hits 91 | . 10 25 38 8 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . 1 . Burn 1 | . 1 . . . . Destroy 1 | . . . . 1 . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4199 | . 203 1053 1434 635 874 Guns 3792 | . 203 1053 1027 635 874 Cannons . | . . . . . . Explosions 407 | . . . 407 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3717 | . 128 1053 1027 635 874 Thermal 75 | . 75 . . . . Explosive 407 | . . . 407 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 2 5 7 Average Corruption 4 | . . . 2 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 88 | . . . 13 12 63 Message Errors 19 | . . . 3 2 14 Matter Fused 24 | . . . 3 1 20 Heat Flow Errors 10 | . . . 2 2 6 Energy Discharges 12 | . . . 2 3 7 Data Loss (minor) 13 | . . . 2 1 10 Data Loss (major) 4 | . . . . . 4 Misfires 1 | . . . . 1 . Alerts 2 | . . . . 1 1 Weapon Failures 3 | . . . 1 1 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 340 | . 153 50 237 267 340 Average Temperature 78 | . 74 16 40 106 120 Received Heat Transfer 585 | . 81 78 156 27 243 Effects 5 | . . . . 1 4 Energy Bleed 2 | . . . . 1 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 296 | . 296 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 . . Low Security (%) 79 | 100 100 100 37 100 . Level 1 20 | . . . 62 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 386 | . 110 194 386 133 . Initial 133 | . . . 71 133 . Average 111 | . 30 59 249 43 . Influence Increases 1288 | . 141 385 677 85 . Destroy 0b10 Robot/C 900 | . 100 280 440 80 . Destroy 0b10 Robot/NC 80 | . 10 35 30 5 . Destroy Leader 218 | . 22 64 132 . . Successful Hack 39 | . 9 4 26 . . Destroy Structure 51 | . . 2 49 . . Influence Decreases 1288 | . 141 215 505 427 . Entered New Map 308 | . . . 99 209 . Time Decay 922 | . 141 215 356 210 . Lost Part 48 | . . . 40 8 . Lost Ally 10 | . . . 10 . . Squads Dispatched 6 | . 1 2 3 . . Investigation 4 | . 1 1 2 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 5 | . . 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 6 21 24 5 17 Peak Tracking Total 7 | . 5 4 4 3 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 7 | . 5 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 41 | . 7 5 10 9 10 Terminals 18 | . 5 3 7 3 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 8 | . 1 2 1 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 172 | . 17 19 31 42 63 Successful 136 | . 6 11 21 35 63 Failed 36 | . 11 8 10 7 . Catastrophic 5 | . 1 2 1 1 . Database Lockouts . | . . . . . . Manual 36 | . 13 8 8 7 . Terminals 53 | . 14 13 16 10 . Fabricators . | . . . . . . Repair Stations 16 | . 2 . 14 . . Recycling Units 16 | . 1 6 1 8 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 97 | . 1 2 5 26 63 Record 86 | . . . . 24 62 Part Schematic 1 | . 1 . . . . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . . 1 . . Alert Level 2 | . . 1 . 1 . Hauler Manifests 2 | . . 1 1 . . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 1 . 12 . . Scan Component 7 | . 1 . 6 . . Repair 6 | . . . 6 . . Recycling Unit Hacks 14 | . 1 6 1 6 . Process 3 | . . 2 . 1 . Report Inventory 8 | . 1 2 1 4 . Retrieve Matter 3 | . . 2 . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 3 3 3 3 . Terminals 12 | . 3 3 3 3 . Botnet 12 | . 3 3 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 24 | . 7 4 8 5 . Full Trace Events 4 | . . 1 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 6 | . . . 6 . . Time 210 | . . . 210 . . Parts Recycled . | . . . . . . Recycled Matter 295 | . . 293 . 2 . Retrieved Matter 302 | . . 300 . 2 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 5 | . . . . 5 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 6 | . . . . 5 1 Largest Group 6 | . . . . 5 6 Highest-Rated Group 86 | . . . . 40 86 Highest-Rated Ally 46 | . . . . 10 46 Total Orders 5 | . . . 3 2 . GUARD 1 | . . . . 1 . DROP 1 | . . . . 1 . EXPLORE 3 | . . . 3 . . Ally Attacks 41 | . . . . . 41 Total Damage 387 | . . . . . 387 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 511 | . . 499 12 . . Sensors 511 | . . 499 12 . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . 4 . . Drone Recoveries 3 | . . . 3 . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 5145 | 57 458 537 815 599 2679 Spaces Moved 3497 | 51 357 315 309 376 2089 Core 7 | 1 . . . . 6 Treads . | . . . . . . Legs . | . . . . . . Wheels 3490 | 50 357 315 309 376 2083 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 120 120 90 Average Speed 119 | 82 107 117 124 120 121 Slowest Speed 1000 | 95 140 150 165 120 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 57 | 3 58 36 79 82 86 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 67 | . . . 46 . 21 Melee 1 | . . . . . 1 Projectile 20 | . . . . . 20 AOE 46 | . . . 46 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4207 | 63 407 411 656 484 2186 Wait 346 | . 2 23 273 37 11 Move 3492 | 50 356 314 308 375 2089 Hop . | . . . . . . Pick Up 57 | 5 19 8 5 3 17 Fast Attach 27 | 6 10 4 3 . 4 Attach 18 | . 1 2 4 2 9 Detach 7 | . 1 . . . 6 Swap 25 | . 3 3 15 . 4 Drop 38 | 2 4 11 1 . 20 Fire 153 | . 11 46 47 26 23 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 43 | . . . . 41 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 12) 431 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Utility x2 1043 | -9/Materials | Discovered new exit (range 9) 1053 | -9/Materials | Entered Storage 1331 | -9/Storage | Crushed by falling debris 1407 | -9/Storage | Identified exit to Recycling 1545 | -9/Storage | Repaired Arm. Wheel 1593 | -9/Storage | Repaired Minigun 1633 | -9/Storage | Repaired Minigun 1645 | -9/Storage | Discovered new exit (range 15) 1757 | -9/Storage | Repaired Ion Engine 1796 | -9/Storage | Repaired Minigun 1835 | -9/Storage | Repaired Imp. Heat Sink 1864 | -9/Storage | Used back door to open Recycling access 1868 | -9/Storage | Entered Recycling 2040 | -9/Recycling | Core integrity fell below 50% 2235 | -9/Recycling | Core integrity fell below 20% 2395 | -9/Recycling | Scanned before Scraplab entrance 2413 | -9/Recycling | Entered Scraplab 2424 | -9/Recycling | Discovered new exit (range 3) 2467 | -9/Recycling | Entered Scraptown 2467 | -9/Scraptown | Accompanied by 5 allies 2527 | -9/Scraptown | Visited Cyclists 2560 | -9/Scraptown | Visited CR-KLE's Repair Center 2576 | -9/Scraptown | CR-KLE repaired 8 parts 2617 | -9/Scraptown | Build established: Commander-Mutant 2626 | -9/Scraptown | Visited UFD Registry 2626 | -9/Scraptown | Registered with UFD as "Spikefunk" 2662 | -9/Scraptown | Visited Comm Corps 2732 | -9/Scraptown | Entered Cyclist Reading Room 2770 | -9/Scraptown | Visited Spacefarers 2823 | -9/Scraptown | Visited Awakened 2852 | -9/Scraptown | Visited Cave Peace 2961 | -9/Scraptown | Discovered new exit (range 11) 3545 | -9/Scraptown | Visited Botcube Research 3554 | -9/Scraptown | Found Botcube 3692 | -9/Scraptown | Botcube activated 3710 | -9/Scraptown | Botcube completed mutation into wheeled form, armed with 1 gun. 3814 | -9/Scraptown | Visited Infowarlord's Domain 3826 | -9/Scraptown | Found Exp. Signal Interpreter 3854 | -9/Scraptown | Visited Curators Association 3911 | -9/Scraptown | Visited Science Guys 3956 | -9/Scraptown | Visited Scrap Suit Storage 3978 | -9/Scraptown | Found Scrap Suit 4245 | -9/Scraptown | Visited Modified Component R&D 4303 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4377 | -9/Scraptown | Found DCF Scrap (28 items) 4404 | -9/Scraptown | Visited Derelict Rescue Squad 4514 | -9/Scraptown | Visited Cartography Club 4656 | -9/Scraptown | Discovered new exit (range 3) 4804 | -9/Scraptown | Met Optimus 4804 | -9/Scraptown | Accepted into 0bPrime 4934 | -9/Scraptown | Civil war broke out across Scraptown 5059 | -9/Scraptown | Learned location of Extension (-5) 5059 | -9/Scraptown | Learned location of Hub_04(d) (-5) 5059 | -9/Scraptown | Learned 8 Materials zone layouts 5059 | -9/Scraptown | Learned 16 Factory zone layouts 5059 | -9/Scraptown | Learned 12 Research zone layouts 5059 | -9/Scraptown | Learned 16 Research zone layouts 5059 | -9/Scraptown | Learned 8 Access zone layouts 5059 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 5059 | -9/Scraptown | Learned Research emergency access door positions 5059 | -9/Scraptown | Learned location of 1 exit from Research 5059 | -9/Scraptown | Learned location of 3 exits from Lower Caves 5071 | -9/Scraptown | Lost 11 allies 5146 | -9/Scraptown | Destroyed by 8F-V2V(g) with Salvaging Laser Last Messages --------------- 05127_ Acquired 53 matter. 05129_ Arm. Wheel destroyed. 05129_ Hrd. Light Armor Plating destroyed. 05130_ 7N-0P0(j) cannibalizes Unknown Leg to repair Ovr. Titanium Leg. 05131_ 7N-0P0(j) destroyed. 05132_ Slug penetrates IL-5PQ(x). 05132_ IL-5PQ(x) destroyed. 05141_ T8-4AN(b) suffers critical hit (Burn). 05143_ RR-CK6(p) heat damages EM Pulse Gun. 05143_ T8-4AN(b) overheating. 05144_ T8-4AN(b) heat spikes uncontrollably. 05144_ T8-4AN(b) overheating. 05145_ Acquired VSS Leg. 05145_ T8-4AN(b) overheating. 05145_ T8-4AN(b) suffers critical hit (Burn). 05145_ T8-4AN(b) destroyed. 05146_ Acquired 38 matter. 05146_ RR-CK6(p) destroyed. 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"???????????????? | | ##????????#"" ##########???????????? | | X"#????????#" *!## #"""""#???????????? | | "" "" ##????????#"" % =%[## !!!!!#???????????? | | " "" X"#??????###""*!=*!!## ##"#????????? | | " ######### #"[!%[! ## X" #????????? | | "" =!%!=! #????????? | | "" !! !% ## #????????? | | " ######### #""[ *=g## !! !! !#????????? | | " "" ""#??????###"" ![!%[## #"""""#""#????????? | | "" "" ##????????#"" "#############????????? | | X"#????????#"" "#????????????????????? | | ##????????#"" "##############???????? | | ## ################"" "## "& """"""#???????? | | """""""""""""""""""""" "## "" """"""#???????? | | """""""""""""""""""""" "!"""#???????? | | "## """ "#???????? | | "## "" X"#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- Hammer | -10/Materials | Hacked Robot Schematics ------------------ L-31 Rogue | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 26% | -9/Storage Minigun | 29% | -9/Storage Minigun | 53% | -9/Storage Ion Engine | 5% | -9/Storage Minigun | 54% | -9/Storage Imp. Heat Sink | 65% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Frankenstein You May Approach The Wall Challenges ------------ None Game ------ Seed NetworkAutogunProtomatter Manual? 0 Play Time 01:40:11 Cumulative 54.5 hours Start 2026.04.05 @ 05:31:04 End 2026.04.05 @ 07:30:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7ed2594-94d0-4eaf-b9a0-674584c7c3ac