Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 16:27:37 Player: pappous Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (7220) 7220 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3133) 3133 TOTAL SCORE: 15773 Bonus ------- High Alert Combat Kills 1033 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Signal Interpreter Improved Salvage Targeting Computer Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Improved Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Transmission Jammer Drone Bay > --- WEAPON ----------- Heavy Laser Proton Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Light Treads Medium Treads Flexi-carbon Leg Improved VSS Leg Compact Wheel Improved Cryofiber Web Improved Heat Sink Huge Storage Unit Improved Salvage Targeting Computer Improved Salvage Targeting Computer Advanced Targeting Computer Matter Filter Hacking Suite Variable Charge Gun Autogun Heavy Machine Gun Remote Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Minigun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Slots Evolved 10 | . . 2 2 . 2 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 7 | . . 2 1 . 2 . 1 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 188 | 7 13 13 11 11 39 9 6 5 30 44 Power 17 | 2 2 . 1 . 3 . 1 1 2 5 Engine 12 | 2 2 . . . 3 . 1 1 1 2 Core 5 | . . . 1 . . . . . 1 3 Reactor . | . . . . . . . . . . . Propulsion 42 | 2 1 3 2 2 4 1 1 2 10 14 Treads 17 | 1 . 3 1 2 2 1 . . 1 6 Leg 11 | . . . . . . . . 2 4 5 Wheel 14 | 1 1 . 1 . 2 . 1 . 5 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 1 4 3 4 2 10 . 2 . 8 10 Device 22 | . 3 1 1 1 4 . 2 . 4 6 Storage 5 | 1 1 . 1 . 1 . . . . 1 Processor 8 | . . . 1 1 1 . . . 2 3 Hackware . | . . . . . . . . . . . Protection 9 | . . 2 1 . 4 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 85 | 2 6 7 4 7 22 8 2 2 10 15 Energy Gun 16 | 1 2 . . 1 4 1 1 1 1 4 Energy Cannon 14 | . . 2 1 . 1 1 . . 3 6 Ballistic Gun 28 | 1 3 3 2 3 8 2 . . 2 4 Ballistic Cannon 5 | . . . . . 1 . . . 3 1 Launcher 20 | . 1 2 1 3 7 4 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . 1 . . 2 Parts Lost 69 | . 1 1 2 4 12 4 5 5 10 25 Power 8 | . . . . . . 1 . 1 2 4 Propulsion 19 | . 1 . . 2 2 . 2 1 3 8 Utility 21 | . . . 2 1 7 2 1 1 1 6 Weapon 21 | . . 1 . 1 3 1 2 2 4 7 Highest Loss Streak 10 | . 1 1 1 2 3 4 4 4 4 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 91 97 90 93 81 61 52 41 57 73 Engine 4 | . 14 11 2 . 5 3 1 4 4 2 Core 2 | . . . 6 9 1 . . . . 2 Treads 8 | . 14 10 18 21 8 6 3 . . 3 Leg 3 | . . . . . . . . 2 12 6 Wheel 5 | . 12 11 9 1 5 7 5 6 2 2 Device 10 | . 6 11 8 11 10 . 10 6 4 18 Storage 8 | . 14 11 9 9 7 15 9 6 6 4 Processor 11 | . . . 4 15 18 10 6 6 9 18 Protection 5 | . . 20 13 6 5 3 . . 1 . Energy Gun 4 | . 14 2 . 5 5 3 6 4 . 2 Energy Cannon 3 | . . 7 8 3 . 2 . . 3 3 Ballistic Gun 6 | . 13 11 8 8 6 3 3 . 1 2 Ballistic Cannon 1 | . . . . . . . . . 4 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 108 | 14 34 40 61 56 72 73 61 54 78 108 Greatest Support 66 | 20 20 20 40 60 62 28 40 30 47 66 Greatest Overweight (x) 8 | 1 3 3 6 5 2 2 2 1 4 8 Average Overweight (x) 2 | . 2 2 4 . 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 14 15 19 20 20 20 20 20 20 21 Most Carried 22 | 2 13 15 20 20 20 19 17 14 15 22 Average Carried 14 | 1 7 14 17 17 18 15 15 12 10 14 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Final Carried 19 | 2 13 15 19 17 18 15 14 11 11 5 Class Distribution -------------------- 51% | Mutant 40% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Matter Collected 4007 | 183 249 320 435 285 601 139 108 149 772 766 Remotely . | . . . . . . . . . . . Salvage Created 6444 | . 259 575 516 796 1619 286 151 172 1006 1064 Parts 289 | . 9 36 28 36 81 10 4 4 40 41 Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 4 | . . 1 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 149 | . 6 14 10 18 42 14 5 5 17 18 Melee 1 | . . . . . . . . 1 . . Guns 61 | . 4 9 5 6 25 1 2 4 2 3 Cannons 34 | . . . 4 6 1 . . . 10 13 AOE 49 | . 2 5 . 6 14 13 3 . 5 1 Classes Destroyed 15 | . 2 4 1 1 5 . 1 . 1 . Worker 4 | . . 2 1 . 1 . . . . . Builder 2 | . . . . . 1 . . . 1 . Tunneler 1 | . . . . . 1 . . . . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 3 | . . . . . . . . . 3 . Mechanic 2 | . . . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . . Swarmer 24 | . . 3 . . 7 4 . 3 7 . Grunt 68 | . 6 4 4 15 20 7 2 2 3 5 Brawler 5 | . . . . 1 2 2 . . . . Duelist 5 | . . 1 . . 2 1 . . . 1 Sentry 21 | . . 6 4 2 4 . 1 . 1 3 Specialist 6 | . . . . . 2 . . . 4 . Hunter 8 | . . . 2 . . . 2 . . 4 Programmer 12 | . . . . . 5 . . . 2 5 Best Kill Streak 10 | . 2 5 2 6 9 10 4 5 6 4 Combat Bots Only 10 | . 2 3 2 6 8 10 3 5 5 4 Max Kills in Single Turn 5 | . 1 4 1 2 5 4 3 1 4 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 3 . 2 3 4 2 . 4 1 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Damage Taken 13002 | . 412 317 879 563 2789 774 760 934 1791 3783 Core 2518 | . 78 37 127 51 283 108 158 217 457 1002 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 34 | . . 7 25 2 . . . . . . Core Remaining (%) 61 | 100 68 90 . 67 . 44 . . 2 . Volleys Fired 383 | . 27 26 49 37 103 10 14 9 42 66 Largest 3 | . 2 2 2 2 2 2 2 2 3 3 Hottest 305 | . 80 90 88 90 119 125 105 149 166 305 Shots Fired 730 | . 50 46 97 72 189 17 25 13 96 125 Gun 467 | . 46 32 49 41 172 4 22 13 26 62 Cannon 222 | . . 11 47 24 4 5 . . 68 63 Launcher 41 | . 4 3 1 7 13 8 3 . 2 . Special . | . . . . . . . . . . . Kinetic 333 | . 23 20 49 30 83 1 11 . 56 60 Thermal 337 | . 23 23 47 35 93 8 11 13 38 46 Explosive 41 | . 4 3 1 7 13 8 3 . 2 . Electromagnetic 19 | . . . . . . . . . . 19 Robot Hit Streak 23 | . 9 23 18 11 22 10 14 10 12 23 Robot Miss Streak 5 | . 3 1 4 3 3 5 2 3 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . Shots Hit Robots 521 | . 28 37 70 48 146 7 18 11 66 90 Core Hits 397 | . 10 25 20 46 136 33 23 11 58 35 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 9 | . 1 2 3 . . . . . 1 2 Burn 3 | . 1 2 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 2 | . . . 2 . . . . . . . Blast 3 | . . . . . . . . . 1 2 Melee Attacks 8 | . . . . . 5 . . 3 . . Impact . | . . . . . . . . . . . Slashing 8 | . . . . . 5 . . 3 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16244 | . 525 835 1369 1290 5068 1687 958 271 1772 2469 Guns 6527 | . 393 451 589 477 3066 23 352 214 291 671 Cannons 4109 | . . 105 597 368 27 76 . . 1225 1711 Explosions 5538 | . 132 279 183 445 1965 1588 606 . 256 84 Melee 57 | . . . . . . . . 57 . . Ramming 13 | . . . . . 10 . . . . 3 Kinetic 4292 | . 204 277 589 313 1027 . 134 . 873 875 Thermal 5991 | . 189 279 597 532 2066 99 218 214 643 1154 Explosive 5454 | . 132 279 183 445 1965 1588 606 . 256 . Electromagnetic 437 | . . . . . . . . . . 437 Impact . | . . . . . . . . . . . Slashing 57 | . . . . . . . . 57 . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 4 9 . . 1 8 Average Corruption 3 | . . . . . 2 6 . . 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 83 | . . . . . 30 9 . . 6 38 Message Errors 12 | . . . . . 4 2 . . . 6 Matter Fused 25 | . . . . . 9 3 . . 1 12 Heat Flow Errors 8 | . . . . . 3 . . . . 5 Energy Discharges 15 | . . . . . 4 . . . 4 7 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . 5 2 . . . 6 Data Loss (major) 6 | . . . . . 2 2 . . 1 1 Alerts 3 | . . . . . 3 . . . . . Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 128 | . . . . . 25 32 20 . 21 30 Projectiles 33 | . . . . . . . . . 3 30 Explosions 95 | . . . . . 25 32 20 . 18 . Melee . | . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . 25 . Impact . | . . . . . . . . . . . Kinetic 24 | . . . . . . . . . 24 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 432 | . . . . 15 112 215 18 . . 72 Shots 13 | . . . . 1 2 8 1 . . 1 Rammed 2 | . . . . . 1 . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 399 | . 363 344 69 55 247 207 20 108 399 163 Average Temperature 71 | . 153 53 20 20 41 92 11 35 129 61 Received Heat Transfer 3100 | . 243 117 297 342 819 234 210 150 120 568 Effects 3 | . 3 . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . 1 . 2 . . . . . Combat Hostiles 3 | . . . 1 . 2 . . . . . Parts Melted 31 | . . 4 7 . 11 . 1 1 2 5 Heat Transferred 12038 | . 555 814 1258 982 4450 200 500 487 1148 1644 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Peak Influence 1119 | . 119 321 256 562 1114 1119 739 596 500 245 Initial 773 | . . . 122 137 294 773 587 510 307 160 Average 310 | . 74 144 172 409 535 922 678 550 314 123 Maximum Alert Level 4 | . . 1 1 2 4 4 3 2 2 1 Low Security (%) 43 | 100 100 57 70 19 . . . . 12 94 Level 1 28 | . . 42 29 23 41 . . . 66 5 Level 2 19 | . . . . 57 33 . 61 100 20 . Level 3 7 | . . . . . 20 85 38 . . . Level 4 1 | . . . . . 4 14 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 2 2 2 . 11 . 4 . 5 3 Investigation 4 | . 1 . . . 1 . 2 . . . Extermination 8 | . . . . . 3 . . . 2 3 Reinforcement 14 | . 1 2 2 . 5 . 1 . 3 . Assault 2 | . . . . . 2 . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Distress Signals 13 | . 2 2 2 . 5 . . . . 2 Communications Jammed 26 | . . . . . . . . . . 26 Distress Signals 26 | . . . . . . . . . . 26 Times Spotted 237 | . 8 28 18 19 72 14 10 9 22 37 Peak Tracking Total 8 | . 2 6 4 6 8 8 3 5 5 7 Tactical Retreats 12 | . . . . . 6 1 . . 3 2 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Traps Triggered 17 | . 1 . . 2 2 2 1 . 6 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Machines Disabled 14 | . . 2 . . 7 . . . 1 4 Max in Single Turn 3 | . . 1 . . 3 . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Machines Accessed 9 | . 1 . 1 . 2 . 2 . 2 1 Terminals 4 | . 1 . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . Total Hacks 13 | . 1 . 1 . 3 . 4 . 3 1 Successful 8 | . 1 . 1 . 2 . 2 . 2 . Failed 5 | . . . . . 1 . 2 . 1 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 5 | . 1 . . . 2 . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . Terminal Hacks 3 | . 1 . . . 1 . . . 1 . Open DSF 2 | . . . . . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . Unlock Access 3 | . . . 1 . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . 1 . 1 1 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . . Command Fork 1 | . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Turns Passed 10367 | 70 832 1063 768 1156 2294 228 221 186 1393 2156 Spaces Moved 5325 | 62 598 548 329 517 1260 140 133 120 585 1033 Core 191 | 3 . . . . . . . . . 188 Treads 961 | 1 26 195 32 472 122 . . . 36 77 Legs 689 | . . . . . . . . 5 323 361 Wheels 3484 | 58 572 353 297 45 1138 140 133 115 226 407 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 155 130 115 115 115 130 50 Average Speed 155 | 91 116 164 162 197 140 121 118 118 179 172 Slowest Speed 400 | 160 240 250 250 250 330 130 130 190 240 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 93 52 37 63 47 37 3 42 13 29 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . . . . 5 . . 1 3 . Terrain Destroyed 402 | . 20 25 12 38 115 59 25 1 63 44 Melee 6 | . . . . . 5 . . 1 . . Projectile 15 | . . . . . . . . . 6 9 AOE 381 | . 20 25 12 38 110 59 25 . 57 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Total 6696 | 72 680 671 471 586 1585 175 167 143 847 1299 Wait 553 | . 21 67 63 14 122 . 11 5 166 84 Move 5317 | 61 597 547 329 515 1260 139 133 119 584 1033 Hop . | . . . . . . . . . . . Pick Up 129 | 4 13 8 9 2 21 . 2 1 21 48 Fast Attach 49 | 3 8 4 7 2 9 . 3 2 5 6 Attach 88 | 3 1 3 1 2 10 5 3 3 21 36 Detach 13 | . . 1 1 . 3 1 1 . 1 5 Swap 51 | 1 4 6 3 7 20 4 . . 4 2 Drop 75 | . 9 9 9 3 23 . . 1 3 18 Fire 383 | . 27 26 49 37 103 10 14 9 42 66 Melee 8 | . . . . . 5 . . 3 . . Ram 2 | . . . . . 1 . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 28 | . . . . 4 8 16 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 417 | -10/Materials | Discovered new exit (range 9) 696 | -10/Materials | Discovered new exit (range 9) 753 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Build established: Scavenger-Mutant 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Utility x2 1674 | -9/Materials | Discovered new exit (range 7) 1770 | -9/Materials | Discovered new exit (range 6) 1875 | -9/Materials | Build established: Mutant 1924 | -9/Materials | Discovered new exit (range 3) 1966 | -9/Materials | Entered another Materials area 1966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -8/Materials | Discovered new exit (range 16) 2576 | -8/Materials | Discovered new exit (range 16) 2734 | -8/Materials | Identified exit to Garrison 2734 | -8/Materials | Entered Garrison 2742 | -8/Garrison | Installed Relay Interface Framework 2800 | -8/Garrison | Triggered checkpoint 2803 | -8/Garrison | Build established: Scavenger-Mutant 3052 | -8/Garrison | Triggered checkpoint 3074 | -8/Garrison | Discovered new exit (range 15) 3099 | -8/Garrison | Identified exit to Factory 3196 | -8/Garrison | Triggered checkpoint 3229 | -8/Garrison | Triggered checkpoint 3261 | -8/Garrison | Build established: Mutant 3291 | -8/Garrison | Discovered exit to Factory (range 14) 3342 | -8/Garrison | Triggered checkpoint 3457 | -8/Garrison | Discovered exit to Factory (range 12) 3500 | -8/Garrison | Triggered checkpoint 3809 | -8/Garrison | Build established: Scavenger-Mutant 3890 | -8/Garrison | Entered Factory 3890 | -7/Factory | Evolved 2 slots: Utility x2 4218 | -7/Factory | Found Prototype Launcher 4219 | -7/Factory | Identified Rocket Array 4447 | -7/Factory | Build established: Mutant 4680 | -7/Factory | Discovered new exit (range 20) 4973 | -7/Factory | Build established: Scavenger-Mutant 5176 | -7/Factory | Lost 3 parts (1u2w) 5490 | -7/Factory | First assault squad dispatched 5647 | -7/Factory | Destroyed 8 combat bots 5657 | -7/Factory | Lost 3 parts (1n2u) 5675 | -7/Factory | Cargo convoy interrupted 5905 | -7/Factory | Build established: Mutant 6184 | -7/Factory | Identified exit to Garrison 6184 | -7/Factory | Entered Garrison 6191 | -7/Garrison | Expanded RIF knowledge: Command Fork 6258 | -7/Garrison | Triggered checkpoint 6294 | -7/Garrison | Triggered checkpoint 6299 | -7/Garrison | Core integrity fell below 50% 6320 | -7/Garrison | Lost 4 parts (1p2u1w) 6322 | -7/Garrison | Destroyed 10 combat bots 6394 | -7/Garrison | Discovered new exit (range 15) 6411 | -7/Garrison | Identified exit to Factory 6412 | -7/Garrison | Entered Factory 6412 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6537 | -6/Factory | Garrison activated, responded to threat 6575 | -6/Factory | Lost 4 parts (2n1u1w) 6633 | -6/Factory | Identified exit to Garrison 6633 | -6/Factory | Entered Garrison 6639 | -6/Garrison | Expanded RIF knowledge: Autooverride 6691 | -6/Garrison | Spotted B-75 Beast 6692 | -6/Garrison | Triggered checkpoint 6763 | -6/Garrison | Lost 4 parts (1p1u2w) 6770 | -6/Garrison | Triggered checkpoint 6807 | -6/Garrison | Discovered new exit (range 8) 6817 | -6/Garrison | Identified exit to Factory 6819 | -6/Garrison | Entered Factory 7085 | -6/Factory | Core integrity fell below 50% 7926 | -6/Factory | Core integrity fell below 20% 7945 | -6/Factory | Lost 3 parts (1p1u1w) 7997 | -6/Factory | Lost 4 parts (1p1n2w) 8200 | -6/Factory | Discovered new exit (range 6) 8210 | -6/Factory | Identified exit to Factory 8212 | -6/Factory | Entered another Factory area 8212 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8320 | -5/Factory | Build established: Scavenger-Gunner 8808 | -5/Factory | Discovered new exit (range 16) 8858 | -5/Factory | Identified exit to Upper Caves 9357 | -5/Factory | Lost 8 parts (1p3n3u1w) 10105 | -5/Factory | Build established: Scavenger-Mutant 10240 | -5/Factory | Core integrity fell below 50% 10270 | -5/Factory | Core integrity fell below 20% 10289 | -5/Factory | Lost 10 parts (3p3n1u3w) 10368 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10263_ Dropped Huge Storage Unit. 10263_ R-10 Processor collects Carbon-fiber Leg. 10264_ Dropped Hvy. Phase Cannon. 10266_ R-10 Processor collects Adv. Heat Sink. 10266_ Dropped Proton Cannon. 10266_ R-10 Processor collects Hvy. Phase Cannon. 10267_ Dropped Imp. Salvage Targeting Computer. 10268_ Acquired Imp. Weapon Cycler. 10269_ R-10 Processor collects Imp. Salvage Targeting Computer. 10272_ R-10 Processor collects Adv. Heat Sink. 10285_ System corrupted: Matter fused (-5). 10291_ K-01 Serf cleans the Subcomponent Replicator. 10303_ System corrupted: Energy discharge (-40). 10310_ Detecting nearby Garrison Access. 10341_ Targeting Computer destroyed. 10342_ System corrupted: Matter fused (-5). 10356_ Triggered Shock Trap. 10356_ The floor emits a surge of raw power. 10356_ System corrupted (+2). 10362_ Slammed into K-01 Serf. 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""" #???????????# | | ?#=! #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombChainMeganuke Manual? 0 Play Time 01:29:09 Cumulative 73.0 hours Start 2022.04.16 @ 14:58:04 End 2022.04.16 @ 16:27:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 230d6534-dedc-4228-8e09-8d161db57ebd