Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 14:15:22 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (188) 940 Value Destroyed (8655) 8655 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3491) 3491 TOTAL SCORE: 17026 Bonus ------- High Alert Combat Kills 2076 Follower Combat Kills 709 Entered Garrisons 600 Aligned with FarCom 300 Friendly Fire -194 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Flying (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (4) ------ Improved Cooling System (fused) Hardened Medium Armor Plating Advanced System Shield > --- WEAPON (2) ------- Long-range Proton Cannon Heavy Phase Cannon > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Superbattery (1500) Heavy Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Layered Heavy Armor Plating Improved Thermal Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Nuclear Core Nuclear Pulse Array Superbattery High-capacity Matter Pod Advanced System Shield Long-range Proton Cannon Gauss Rifle Hypervelocity Coil Gun Missile Launcher [Rating: 63] Favorites ----------- Power Neutrino Core Engine Backup Power I Power Core Neutrino Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Hypervelocity Coil Gun Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 2 | . . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 176 | 9 20 2 2 3 38 29 1 28 13 23 8 Power 10 | 1 1 . . . 3 1 . 4 . . . Engine 2 | 1 . . . . 1 . . . . . . Core 8 | . 1 . . . 2 1 . 4 . . . Reactor . | . . . . . . . . . . . . Propulsion 39 | 3 6 . . 1 15 8 1 3 . . 2 Treads . | . . . . . . . . . . . . Leg 17 | . . . . . 4 8 1 3 . . 1 Wheel 19 | 3 6 . . 1 9 . . . . . . Hover 2 | . . . . . 2 . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 40 | 2 7 . 1 1 6 5 . 7 8 2 1 Device 13 | 1 2 . . 1 1 2 . 4 2 . . Storage 6 | 1 2 . 1 . 1 . . . . . 1 Processor 1 | . 1 . . . . . . . . . . Hackware 4 | . . . . . 2 . . . 2 . . Protection 16 | . 2 . . . 2 3 . 3 4 2 . Artifact . | . . . . . . . . . . . . Weapon 87 | 3 6 2 1 1 14 15 . 14 5 21 5 Energy Gun . | . . . . . . . . . . . . Energy Cannon 23 | . 1 . . . 2 7 . 7 . 4 2 Ballistic Gun 37 | 3 5 1 1 1 8 3 . 2 3 8 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 27 | . . 1 . . 4 5 . 5 2 9 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 22 | . 6 . . . 10 4 1 1 . . . Power 2 | . 1 . . . 1 . . . . . . Propulsion 9 | . 2 . . . 4 2 1 . . . . Utility 6 | . 1 . . . 2 2 . 1 . . . Weapon 5 | . 2 . . . 3 . . . . . . Highest Loss Streak 7 | . 3 . . . 7 2 1 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 91 100 100 97 69 92 99 73 72 81 80 Engine 2 | . 7 14 14 11 1 . . . . . . Core 6 | . . . . . 4 9 9 9 9 9 9 Leg 15 | . . . . . 9 27 35 18 18 18 17 Wheel 7 | . 27 28 28 28 17 7 . . . . . Device 6 | . 1 . . 2 6 8 9 8 6 9 9 Storage 9 | . 14 14 14 14 9 9 9 9 9 9 8 Hackware 2 | . . . . . 3 . . . 3 9 9 Protection 9 | . 9 14 14 11 4 11 18 9 8 9 9 Energy Cannon 8 | . . . . . 8 15 9 11 9 8 9 Ballistic Gun 9 | . 26 23 28 28 4 2 9 5 8 7 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 12 20 20 20 20 39 42 31 65 62 50 53 Greatest Support 68 | 26 20 20 20 20 46 46 45 68 68 68 68 Greatest Overweight (x) 3 | . 1 . . . 3 3 . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 8 10 9 9 7 8 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 10 7 10 10 10 5 Class Distribution -------------------- 72% | Mutant 24% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Matter Collected 5215 | 386 1360 94 . 64 773 551 . 646 487 676 178 Remotely . | . . . . . . . . . . . . Salvage Created 6229 | 205 1175 104 . 70 814 774 60 636 1192 707 492 Parts 366 | 24 55 11 . 4 47 39 3 46 61 50 26 Haulers Intercepted 7 | . 2 . . . 1 . . . 4 . . Recyclers Shooed 11 | 1 2 1 . . 3 . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Combat Hostiles Destroyed 130 | . 14 2 . 1 12 33 1 15 8 37 7 Guns 29 | . 13 . . 1 6 . . 4 1 3 1 Cannons 35 | . 1 . . . . 12 1 4 4 9 4 AOE 63 | . . 2 . . 6 20 . 7 3 25 . Classes Destroyed 15 | 3 4 1 . . 4 . . . 3 . . Worker 18 | 2 9 . . 1 2 . . . 3 . 1 Builder 6 | . . 2 . . 2 . . . 2 . . Tunneler 7 | 5 . . . . . . . . 1 . 1 Hauler 7 | . 2 . . . 1 . . . 4 . . Recycler 13 | 1 3 . . . 4 . . . 5 . . Mechanic 1 | . . . . . . . . . 1 . . Operator 3 | . 1 . . . . . . . 1 . 1 Watcher 4 | . 1 . . . 1 . . . 1 . 1 Swarmer 44 | . . . . . 3 15 . 2 2 22 . Grunt 62 | . 14 2 . 1 5 17 1 6 3 10 3 Brawler 2 | . . . . . 1 . . . . . 1 Duelist 1 | . . . . . . . . . 1 . . Sentry 18 | . . . . . 2 1 . 6 2 5 2 Specialist 1 | . . . . . . . . . 1 . . Hunter 3 | . . . . . 1 . . 1 . . 1 Best Kill Streak 14 | 6 5 2 . 1 14 12 1 2 4 5 3 Combat Bots Only 12 | . 5 2 . 1 11 12 1 2 3 5 2 Max Kills in Single Turn 4 | 1 2 1 . 1 2 4 1 2 2 3 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 4 | . . 1 . . 2 4 . 2 1 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Hostile Shots Fired 476 | . 93 8 . . 58 116 13 85 15 56 32 Missed 143 | . 35 3 . . 17 34 4 22 4 16 8 Damage Taken 4825 | . 745 74 . . 914 1250 141 693 138 519 351 Core 685 | . 131 . . . 293 95 . 53 . 43 70 Absorbed by Shields 16 | . . . . . . 16 . . . . . Ignored by Resistances 148 | . . . . . . . . 106 18 24 . Regen/Repaired (Parts) 899 | . . . . . . . . . 341 . 558 Core Remaining (%) 73 | 100 . . . 47 . . . . . . . Volleys Fired 552 | 24 124 7 . 2 45 96 11 65 65 89 24 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 171 | 40 80 53 . 46 120 120 88 171 126 126 117 Shots Fired 1004 | 48 238 14 . 4 83 183 22 111 126 132 43 Gun 521 | 48 230 11 . 4 47 23 11 41 58 30 18 Cannon 424 | . 8 . . . 28 146 11 63 64 80 24 Launcher 59 | . . 3 . . 8 14 . 7 4 22 1 Special . | . . . . . . . . . . . . Kinetic 521 | 48 230 11 . 4 47 23 11 41 58 30 18 Thermal 351 | . 8 . . . 28 146 11 28 64 61 5 Explosive 59 | . . 3 . . 8 14 . 7 4 22 1 Electromagnetic 73 | . . . . . . . . 35 . 19 19 Robot Hit Streak 15 | 7 15 4 . 4 10 8 4 10 10 7 8 Robot Miss Streak 10 | 3 10 5 . . 3 8 4 6 4 3 2 Penetration Max 2 | . . . . . . . 1 1 2 1 2 Secondary Targets 5 | . 4 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . Shots Hit Robots 471 | 28 149 8 . 2 55 60 11 34 69 32 23 Core Hits 310 | 13 61 6 . 2 37 51 4 32 41 48 15 Critical Kills 15 | . . . . . . 1 . 1 8 3 2 Critical Parts Destroyed 21 | . 2 . . . . 1 . 6 8 2 2 Critical Strikes 40 | . 2 . . . . 2 . 8 16 7 5 Meltdown 1 | . . . . . . 1 . . . . . Destroy 39 | . 2 . . . . 1 . 8 16 7 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14022 | 315 1615 240 . 32 1531 2818 243 1665 1909 2998 656 Guns 3683 | 315 1547 118 . 32 723 18 137 213 344 105 131 Cannons 4253 | . 68 . . . 357 898 106 598 1177 546 503 Explosions 6078 | . . 122 . . 451 1902 . 854 388 2347 14 Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . . . . . . . 8 Kinetic 3683 | 315 1547 118 . 32 723 18 137 213 344 105 131 Thermal 3252 | . 68 . . . 357 898 106 262 1217 344 . Explosive 6038 | . . 122 . . 451 1902 . 854 348 2347 14 Electromagnetic 1041 | . . . . . . . . 336 . 202 503 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . . . . . . 1 14 5 11 6 Message Errors 10 | . . . . . . . . 6 1 1 2 Matter Fused 8 | . . . . . . . . 3 2 2 1 Heat Flow Errors 6 | . . . . . . . 1 . 2 2 1 Energy Discharges 4 | . . . . . . . . 1 . 1 2 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 2 . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 219 | . . . . . 14 44 1 6 37 117 . Projectiles 52 | . . . . . 14 . 1 . 37 . . Explosions 167 | . . . . . . 44 . 6 . 117 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . 43 . . . 32 . Shots 3 | . . . . . . 2 . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 421 | . 160 14 . . 72 294 225 342 421 190 90 Average Temperature 69 | . 22 7 . . 24 69 142 86 80 37 13 Received Heat Transfer 1950 | . 450 42 . . 153 519 18 273 81 207 207 Effects 4 | . . . . . . 1 1 1 1 . . Shutdowns 1 | . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . 1 1 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . . . 1 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 12 | . . . . . 3 6 . . 1 2 . Heat Transferred 4821 | . 148 . . . 740 1887 222 183 1271 370 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Peak Influence 2383 | 40 341 149 . 33 410 1620 839 2332 1539 2383 1359 Initial 1151 | . 26 53 . . 12 201 789 545 1136 845 1151 Average 1015 | 18 159 79 . 8 179 1082 812 1362 1292 1681 1185 Maximum Alert Level 5 | . 1 . . . 2 5 3 5 4 5 4 Low Security (%) 17 | 100 72 100 . 100 37 . . . . . . Level 1 8 | . 27 . . . 56 6 . . . . . Level 2 3 | . . . . . 5 13 . 5 . . . Level 3 16 | . . . . . . 35 100 30 . 9 15 Level 4 36 | . . . . . . 24 . 36 100 35 84 Level 5 16 | . . . . . . 19 . 28 . 54 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 4 . . 1 4 . . . 2 . 4 Investigation 4 | . 2 . . 1 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 2 . . . 3 . . . . . . Assault 2 | . . . . . . . . . 1 . 1 Garrison 4 | . . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Distress Signals 6 | . 3 . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 192 | . 34 4 . 1 20 39 4 20 30 25 15 Peak Tracking Total 10 | . 5 2 . . 5 10 2 6 6 5 5 Tactical Retreats 14 | . 3 1 . . 2 4 . 2 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Traps Triggered 18 | . 2 . . . 3 6 . 4 . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . Reused 8 | . . . . . . 4 4 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 8 | . . . . . . 4 4 . . . . Triggered 8 | . . . . . . 4 4 . . . . Most Traps Carried 4 | . . . . . . 4 4 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Machines Disabled 45 | . . . . . 1 12 . 12 7 11 2 Max in Single Turn 2 | . . . . . 1 2 . 2 1 1 1 Garrison Relay 16 | . . . . . . 5 . 6 . 5 . Phase Generator 3 | . . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Machines Accessed 48 | . 6 . 5 1 8 1 1 4 11 3 8 Terminals 32 | . 5 . . . 6 1 . 4 8 3 5 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 . . . 1 . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 Total Hacks 180 | . 22 . 50 1 23 3 1 6 42 5 27 Successful 113 | . 8 . 50 1 14 1 1 3 21 2 12 Failed 66 | . 13 . . . 9 2 . 3 21 3 15 Catastrophic 19 | . 2 . . . 1 . . 1 9 2 4 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 55 | . 11 . 1 . 11 . . . 20 . 12 Terminals 101 | . 20 . . . 19 3 . 6 29 5 19 Fabricators . | . . . . . . . . . . . . Repair Stations 18 | . 2 . . . 2 . . . 8 . 6 Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 . . Garrison Access 6 | . . . . . 2 . 1 . 1 . 2 Terminal Hacks 92 | . 7 . 50 1 12 1 . 3 10 2 6 Record 51 | . 1 . 49 . 1 . . . . . . Robot Analysis 5 | . 2 . . . 3 . . . . . . Prototype ID Bank 8 | . 1 . . . 3 . . . 4 . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . 1 . 1 . . . Terminal Index 3 | . . . . . 1 . . . 1 . 1 Alert Level 1 | . . . . . . . . . . . 1 Unreport Threat 3 | . 1 . . . . . . . 2 . . Reprogram Traps 1 | . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Zone Layout 10 | . 2 . . . 3 . . . 2 . 3 Garrison Registry 1 | . . . . . . . . . . 1 . Patrol Navigation 2 | . . . . . . . . 1 . 1 . Security Stations 1 | . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 14 | . 1 . . . 1 . . . 6 . 6 Scan Component 7 | . . . . . 1 . . . 3 . 3 Repair 6 | . . . . . . . . . 3 . 3 Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . . 2 . . Analyze 2 | . . . . . . . . . 2 . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . 1 Used 1 | . . . . . . . . . 1 . . Hacking Detections 32 | . 6 . . . 7 1 . 3 9 2 4 Full Trace Events 5 | . 2 . . . 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . . 3 . 3 Time 340 | . . . . . . . . . 150 . 190 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 74 | . . . . . . 23 . 29 . 22 . Machine Destruction 70 | . . . . . . 23 . 25 . 22 . Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Total Allies 14 | . . 1 . 3 . 1 . 7 . 2 . Largest Group 7 | . . 1 1 3 2 1 . 7 3 2 . Highest-Rated Group 261 | . . 31 31 40 24 25 . 261 149 62 . Highest-Rated Ally 85 | . . 31 31 16 16 25 . 85 85 31 . Total Orders 13 | . . . . . . . . 10 3 . . STAY 7 | . . . . . . . . 5 2 . . FOLLOW 6 | . . . . . . . . 5 1 . . Ally Attacks 97 | . . . . 7 1 1 . 40 42 6 . Total Damage 2634 | . . . . 84 18 . . 1143 1256 133 . Kills 30 | . . . . . . . . 15 15 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Robot Analysis Total 5 | . 2 . . . 3 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Turns Passed 10853 | 145 1040 508 358 183 784 1735 139 2270 1258 1434 999 Spaces Moved 7108 | 76 777 548 442 211 579 1125 81 1299 658 881 431 Core 15 | 5 . . . . 10 . . . . . . Treads . | . . . . . . . . . . . . Legs 4354 | . . . . . 103 902 81 1299 658 881 430 Wheels 2737 | 71 777 548 442 211 465 223 . . . . . Hover 1 | . . . . . 1 . . . . . . Flight 1 | . . . . . . . . . . . 1 Fastest Speed 50 | 50 80 80 80 80 80 85 120 120 130 130 130 Average Speed 113 | 82 80 80 80 80 98 114 120 144 130 130 130 Slowest Speed 330 | 90 95 80 80 80 200 330 120 220 130 130 280 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 4 80 95 88 51 44 95 12 97 51 78 34 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 10 | . . . . . . . . . . 5 5 Terrain Destroyed 584 | . . 12 . . 54 117 1 124 76 179 21 Melee . | . . . . . . . . . . . . Projectile 47 | . . . . . . . 1 6 23 12 5 AOE 536 | . . 12 . . 54 117 . 118 53 167 15 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Total 8933 | 110 989 602 446 222 708 1382 102 1587 933 1026 826 Wait 789 | . 28 46 . 1 16 74 . 72 183 19 350 Move 7100 | 75 776 547 441 210 579 1124 81 1298 658 880 431 Hop . | . . . . . . . . . . . . Pick Up 65 | 2 17 . 1 1 12 8 1 12 5 1 5 Fast Attach 56 | 7 8 . . 2 14 6 1 11 5 1 1 Attach 24 | . 3 . . . 14 1 . 1 4 . 1 Detach 20 | . 5 . . . 7 . . 6 2 . . Swap 96 | 2 9 2 2 1 10 22 . 16 4 22 6 Drop 94 | . 19 . 2 5 11 11 4 25 7 3 7 Fire 552 | 24 124 7 . 2 45 96 11 65 65 89 24 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 61 | . . . . . . 36 . 15 . 10 . Rewire 67 | . . . . . . . . 66 . 1 . Trap 8 | . . . . . . 4 4 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 407 | -10/Materials | Central database locked down 466 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Core integrity fell below 50% 782 | -10/Materials | Lost 3 parts (1n2w) 926 | -10/Materials | Discovered new exit (range 4) 993 | -10/Materials | Discovered new exit (range 10) 1186 | -10/Materials | Entered Mines 1249 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1270 | -10/Mines | Discovered new exit (range 10) 1349 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1350 | -10/Mines | Discovered new exit (range 5) 1373 | -10/Mines | Discovered new exit (range 15) 1400 | -10/Mines | Discovered new exit (range 8) 1475 | -10/Mines | Received a Mining Laser from a helpful Derelict 1520 | -10/Mines | Learned Materials emergency access door positions 1694 | -10/Mines | Entered Exiles 1694 | -10/Exiles | Accompanied by 1 ally 1714 | -10/Exiles | Met 8R-AWN 1727 | -10/Exiles | Met EX-HEX 1749 | -10/Exiles | Met EX-BIN 1807 | -10/Exiles | Aligned with FarCom system 1808 | -10/Exiles | Given EX-Vault access code 1827 | -10/Exiles | Opened EX-Vault 1835 | -10/Exiles | Found Superbattery 1854 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1876 | -10/Exiles | Met EX-DEC 1882 | -10/Exiles | Learned location of Zion (-7) 1915 | -10/Exiles | Visited The Gauntlet 2044 | -10/Exiles | Discovered new exit (range 12) 2052 | -10/Exiles | Left Exiles lab with Superbattery 2052 | -10/Exiles | Entered Mines 2063 | -9/Mines | Met a Derelict bent on vengeance 2110 | -9/Mines | Learned location of 1 exit from Materials 2144 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2189 | -9/Mines | Discovered new exit (range 9) 2200 | -9/Mines | Met a Derelict shopkeep closing up shop 2235 | -9/Mines | Entered Materials 2235 | -8/Materials | Accompanied by 2 allies 2235 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2236 | -8/Materials | Identified exit to Factory 2407 | -8/Materials | Lost 3 allies 2409 | -8/Materials | Discovered exit to Factory (range 14) 2424 | -8/Materials | Lost 7 parts (1p3n2u1w) 2593 | -8/Materials | Core integrity fell below 50% 2616 | -8/Materials | Destroyed 11 combat bots 2934 | -8/Materials | Build established: Scavenger-Mutant 3019 | -8/Materials | Identified exit to Garrison 3019 | -8/Materials | Entered Garrison 3028 | -8/Garrison | Triggered checkpoint 3152 | -8/Garrison | Destroyed 7 combat bots 3157 | -8/Garrison | Garrison Relay disabled 3158 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Triggered checkpoint 3409 | -8/Garrison | Destroyed 12 combat bots 3548 | -8/Garrison | Triggered checkpoint 3610 | -8/Garrison | Garrison Relay disabled 3656 | -8/Garrison | Discovered new exit (range 9) 3832 | -8/Garrison | Triggered checkpoint 3859 | -8/Garrison | Discovered new exit (range 10) 3936 | -8/Garrison | Triggered checkpoint 3949 | -8/Garrison | Discovered new exit (range 10) 3994 | -8/Garrison | Phase Generator disabled 4147 | -8/Garrison | Garrison Relay disabled 4184 | -8/Garrison | Garrison Relay disabled 4300 | -8/Garrison | Rescued a captive Derelict 4339 | -8/Garrison | Garrison Relay disabled 4398 | -8/Garrison | Triggered checkpoint 4754 | -8/Garrison | Entered Materials 4893 | -8/Materials | Identified exit to Garrison 4893 | -8/Materials | Entered Garrison 5014 | -8/Garrison | Garrison Relay disabled 5110 | -8/Garrison | Spotted B-75 Beast 5136 | -8/Garrison | Rewired B-75 Beast 5210 | -8/Garrison | Triggered checkpoint 5214 | -8/Garrison | Core integrity fell below 20% 5244 | -8/Garrison | Triggered checkpoint 5300 | -8/Garrison | Triggered checkpoint 5375 | -8/Garrison | Build established: Mutant 5448 | -8/Garrison | Triggered checkpoint 5627 | -8/Garrison | Discovered new exit (range 12) 5790 | -8/Garrison | Triggered checkpoint 5807 | -8/Garrison | Garrison Relay disabled 6051 | -8/Garrison | Discovered new exit (range 14) 6388 | -8/Garrison | Triggered checkpoint 6391 | -8/Garrison | Garrison Relay disabled 6517 | -8/Garrison | Spotted B-75 Beast 6535 | -8/Garrison | Allies destroyed B-75 Beast 6535 | -8/Garrison | Garrison Relay disabled 6589 | -8/Garrison | Build established: Commander-Mutant 6708 | -8/Garrison | Triggered checkpoint 6728 | -8/Garrison | Garrison Relay disabled 6763 | -8/Garrison | Garrison Relay disabled 6794 | -8/Garrison | Discovered new exit (range 5) 6831 | -8/Garrison | Learned Materials security intel 6924 | -8/Garrison | Phase Generator disabled 6937 | -8/Garrison | Build established: Mutant 7163 | -8/Garrison | Entered Materials 7163 | -8/Materials | Accompanied by 3 allies 7346 | -8/Materials | Discovered exit to Factory (range 16) 7412 | -8/Materials | Repaired Missile Launcher 7469 | -8/Materials | Repaired Lyr. Heavy Armor Plating 7527 | -8/Materials | Repaired Hyp. Coil Gun 7963 | -8/Materials | First assault squad dispatched 8366 | -8/Materials | Garrison activated, responded to threat 8421 | -8/Materials | Identified exit to Garrison 8421 | -8/Materials | Entered Garrison 8473 | -8/Garrison | Garrison Relay disabled 8556 | -8/Garrison | Triggered checkpoint 8630 | -8/Garrison | Garrison Relay disabled 8667 | -8/Garrison | Discovered new exit (range 11) 8756 | -8/Garrison | Triggered checkpoint 8768 | -8/Garrison | Triggered checkpoint 8830 | -8/Garrison | Triggered checkpoint 8868 | -8/Garrison | Garrison Relay disabled 8890 | -8/Garrison | Discovered new exit (range 13) 8959 | -8/Garrison | Triggered checkpoint 9099 | -8/Garrison | Discovered new exit (range 10) 9133 | -8/Garrison | Discovered new exit (range 100) 9133 | -8/Garrison | Discovered new exit (range 8) 9133 | -8/Garrison | Discovered new exit (range 52) 9165 | -8/Garrison | Garrison Relay disabled 9208 | -8/Garrison | Triggered checkpoint 9290 | -8/Garrison | Garrison Relay disabled 9496 | -8/Garrison | Phase Generator disabled 9674 | -8/Garrison | Rescued a captive Derelict 9692 | -8/Garrison | Rescued a captive Derelict 9844 | -8/Garrison | Spotted B-75 Beast 9855 | -8/Garrison | Entered Materials 9878 | -8/Materials | Garrison activated, responded to threat 10164 | -8/Materials | Repaired Broken Nuclear Pulse Array 10221 | -8/Materials | Repaired Hvy. Phase Cannon 10434 | -8/Materials | Repaired Med. Armored Exoskeleton 10655 | -8/Materials | First assault squad dispatched 10854 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Access(Main) Found 3 level access points to Factory: (86,84) (5,85) (15,7) Map updated. 10818_ U-05 Engineer builds a Wall. 10846_ Dropped Imp. Carbon-fiber Leg. 10847_ Dropped Med. Armored Exoskeleton. 10848_ Dropped Med. Storage Unit. 10849_ Dropped Lyr. Heavy Armor Plating. 10849_ C-30 ARC bursts open, deploying its payload. 10849_ G-50 Soldier unfolds itself. 10849_ B-36 Bruiser unfolds itself. 10849_ G-47 Trooper unfolds itself. 10849_ I-25 Savior unfolds itself. 10849_ Acquired Imp. Carbon-fiber Leg. 10851_ Critical hit (Burn: +37). 10853_ Acquired Superbattery. 10854_ Dropped Neutrino Core. Map ----- +----------------------------------------------------+ | ??????????????????????????## ##??# =#???? | | ???????????????????????????# #???# #???? | | ???????????????????????????# #???#####+#####???? | | ???????????????????????????# ####### ! #?????? | | ???????????????????????????# [%= #?????? | | ???????????????????????????# = #?????? | | ???????????????????????????# #?????? | | ???????????????????????????#######+### * % #?????? | | ?????????????????????????????# ####%###?????? | | ?????????????????????????????# """ #??# #???????? | | ?????????????????????????????# "T" #??#[#???????? | | ?????????????????????????????# #??# #???????? | | ?????????????????????????????# ! #??# #???????? | | ????????????????????????????## ####+########? | | ????????????????????????????######### # ? | | ??????????????????#??????####"# "T" # """ # ? | | ??????????????????#??????# ## # """ # ? | | ??????????????????#??????# ]!## # """ ? ? | | ?????????????bg???#??????# ] ## """ # # ? | | ??????????????????#??????# ## """ # """ # ? | | ??????????????????#??????# ## """ # """ # ? | | ??????????????????#??????# ## # """ # ? | | ??????????????????#??????# ## # # ? | | ??????????# #############+######+######/######+# | | ????????? = b | | ????????? !! @ bg % % | | ????????? ![ g | | ???????????################+######+############### | | ????????????????????????# # # #? | | ????????????????????????# # """" # #? | | ????????????????????????# ? """" # """ """ #? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????Y???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Nuclear Pulse Array | -8/Materials | Scanalyzed Lyr. Heavy Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralFusionAnalyzer Manual? 0 Play Time 01:39:48 Cumulative 303.6 hours Start 2024.05.10 @ 12:32:24 End 2024.05.10 @ 14:15:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f4a1f5a2-b64b-47d8-ae3b-aa8b4374889e