Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 04:51:42 Player: Trollpotato Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (204) 1020 Value Destroyed (6025) 6025 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 10174 Bonus ------- High Alert Combat Kills 544 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 96/100 System Corruption 20% Temperature Cool (1) Movement Walking (190) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON (2) ------- Assault Rifle Advanced EMP Blaster > --- INVENTORY (16) --- Improved Heat Sink Structural Scanner Enhanced Optical Array Experimental Sensor Array Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Heat Sink Structural Scanner Enhanced Optical Array Experimental Sensor Array Advanced Targeting Computer Weapon Cycler Lightning Gun Gauss Cannon Advanced EMP Blaster Proton Missile Launcher Missile Launcher [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 173 | 6 25 33 4 45 60 Power 24 | 1 7 5 . 6 5 Engine 22 | 1 7 5 . 5 4 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 43 | 2 5 6 2 11 17 Treads 17 | . 2 6 . 8 1 Leg 4 | . . . . . 4 Wheel 21 | 2 3 . 2 3 11 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 51 | 1 5 10 2 15 18 Device 11 | . . . . 4 7 Storage 11 | 1 4 5 . . 1 Processor 3 | . . . 1 1 1 Hackware 3 | . . . . . 3 Protection 23 | . 1 5 1 10 6 Artifact . | . . . . . . Weapon 55 | 2 8 12 . 13 20 Energy Gun 18 | 1 4 4 . 4 5 Energy Cannon 8 | . . 3 . 1 4 Ballistic Gun 16 | 1 3 5 . 4 3 Ballistic Cannon 2 | . 1 . . . 1 Launcher 5 | . . . . 1 4 Special Weapon . | . . . . . . Impact Weapon 5 | . . . . 3 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 62 | . 6 13 . 8 35 Power 7 | . . 1 . 1 5 Propulsion 19 | . 1 3 . 4 11 Utility 16 | . 1 2 . 3 10 Weapon 20 | . 4 7 . . 9 Highest Loss Streak 10 | . 3 3 . 3 10 Average Slot Usage (%) 96 | . 97 99 100 98 91 Engine 9 | . 13 10 11 8 5 Treads 11 | . 11 21 3 13 1 Leg 1 | . . . . . 5 Wheel 5 | . 16 . 18 4 5 Device 5 | . . . . 8 11 Storage 21 | . 22 32 22 18 15 Processor 5 | . . . 1 9 7 Hackware 3 | . . . . . 12 Protection 12 | . 4 11 20 18 9 Energy Gun 5 | . 14 3 . 7 3 Energy Cannon 2 | . . 4 . 1 4 Ballistic Gun 7 | . 8 12 22 6 . Impact Weapon 1 | . . . . 1 1 Naked Turns . | . . . . . . Heaviest Build 78 | 11 42 67 52 68 78 Greatest Support 46 | 26 40 46 46 46 43 Greatest Overweight (x) 18 | . 3 2 1 2 18 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 22 | 6 16 22 16 16 16 Average Capacity 16 | 4 11 19 16 16 16 Most Carried 20 | 6 11 20 16 16 16 Average Carried 14 | 3 8 16 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 6 10 16 16 16 5 Class Distribution -------------------- 55% | Mutant 18% | Hauler-Mutant 14% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 3546 | 266 530 757 152 993 848 Remotely . | . . . . . . Salvage Created 8797 | 96 792 2140 182 3094 2493 Parts 455 | . 50 116 16 162 111 Haulers Intercepted 17 | . 2 6 . 6 3 Recyclers Shooed 9 | . 4 . . 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 140 | . 22 36 6 43 33 Melee 9 | . . . . . 9 Guns 90 | . 19 23 6 35 7 Cannons 26 | . 3 9 . 4 10 AOE 12 | . . 2 . 4 6 Classes Destroyed 15 | 1 3 4 . 6 1 Worker 10 | . . 3 1 3 3 Builder 3 | . . . . 1 2 Tunneler 2 | . . . . 1 1 Hauler 17 | . 2 6 . 6 3 Recycler 13 | 1 2 1 . 2 7 Mechanic 2 | . . . . 1 1 Operator 5 | . . . . 3 2 Watcher 12 | . . 5 . 5 2 Swarmer 29 | . 11 7 4 4 3 Grunt 69 | . 11 17 2 22 17 Brawler 2 | . . . . 2 . Duelist 3 | . . 2 . 1 . Sentry 24 | . . 10 . 11 3 Hunter 4 | . . . . 3 1 Programmer 9 | . . . . . 9 Best Kill Streak 7 | 1 5 7 4 6 5 Combat Bots Only 5 | . 5 5 3 3 4 Max Kills in Single Turn 3 | 1 1 3 2 3 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 11076 | . 1108 2151 217 2724 4876 Core 1387 | . 201 178 33 269 706 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 19 . 47 51 . Volleys Fired 543 | 2 99 117 14 178 133 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 70 85 110 46 110 160 Shots Fired 993 | 4 193 223 28 331 214 Gun 742 | 4 173 157 28 286 94 Cannon 222 | . 20 66 . 44 92 Launcher 29 | . . . . 1 28 Special . | . . . . . . Kinetic 451 | 2 96 111 28 166 48 Thermal 282 | 2 97 32 . 50 101 Explosive . | . . . . . . Electromagnetic 260 | . . 80 . 115 65 Robot Hit Streak 20 | 4 20 14 6 16 15 Robot Miss Streak 11 | . 11 6 3 6 11 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 2 1 1 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 713 | 4 109 167 16 239 178 Core Hits 343 | 2 40 82 8 128 83 Critical Hits 17 | . . 10 1 4 2 Critical Kills 5 | . . 3 . 1 1 Critical Parts Destroyed 11 | . . 6 1 3 1 Melee Attacks 64 | . . . . 8 56 Impact 46 | . . . . 8 38 Slashing 18 | . . . . . 18 Piercing . | . . . . . . Sneak Attacks 8 | . . . . 4 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15736 | 45 1355 3043 241 5322 5730 Guns 7762 | 45 1147 1690 241 3420 1219 Cannons 3671 | . 208 1188 . 735 1540 Explosions 1910 | . . 165 . 807 938 Melee 2393 | . . . . 360 2033 Ramming . | . . . . . . Kinetic 4048 | 20 578 1002 241 1494 713 Thermal 4730 | 25 777 624 . 1559 1745 Explosive . | . . . . . . Electromagnetic 4565 | . . 1417 . 1909 1239 Impact 1372 | . . . . 360 1012 Slashing 1021 | . . . . . 1021 Piercing . | . . . . . . Highest Corruption 20 | . . 3 3 2 20 Average Corruption 6 | . . 2 3 2 9 Corruption Purged . | . . . . . . Effects 216 | . . 32 14 3 167 Message Errors 40 | . . 9 6 . 25 Matter Fused 39 | . . 7 1 . 31 Heat Flow Errors 27 | . . 7 4 . 16 Energy Discharges 20 | . . 4 . . 16 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 26 | . . 2 2 3 19 Data Loss (major) 4 | . . . . . 4 Misfires 4 | . . . . . 4 Alerts 2 | . . . . . 2 Misdirections 11 | . . . . . 11 Targeting Errors 32 | . . 2 1 . 29 Weapon Failures 9 | . . 1 . . 8 Overload Shots . | . . . . . . Overflow Damage 746 | . 5 11 . 304 426 Projectiles 77 | . 5 11 . 21 40 Explosions 75 | . . . . 75 . Melee 594 | . . . . 208 386 Knockbacks 17 | . 4 . . 3 10 Impact 9 | . . . . 3 6 Kinetic 6 | . 3 . . . 3 Secondary 2 | . 1 . . . 1 Self-Inflicted Damage 503 | . . 170 . 231 102 Shots 18 | . . 3 . 9 6 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 600 | 18 318 370 161 459 600 Average Temperature 94 | 10 81 103 89 84 118 Received Heat Transfer 2745 | . 375 711 27 1044 588 Effects 27 | . 5 6 . 8 8 Shutdowns 5 | . . 1 . 2 2 Energy Bleed 8 | . 2 4 . 2 . Interference 6 | . 3 . . 3 . Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . 1 . 1 2 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 4 | . . 2 . 1 1 Combat Hostiles 3 | . . 2 . . 1 Parts Fried 35 | . . 12 . 11 12 Impact Corruptions 22 | . . . . 8 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . 4 1 1 1 5 Heat Transferred 8596 | 74 2294 1055 . 2139 3034 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 17 | . . 3 . 11 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 981 | 5 252 669 336 981 556 Initial 441 | . 3 27 241 19 441 Average 361 | 2 106 342 195 501 353 Maximum Alert Level 3 | . 1 2 1 3 2 Low Security (%) 24 | 100 79 28 55 15 1 Level 1 39 | . 20 36 44 24 68 Level 2 26 | . . 34 . 33 29 Level 3 8 | . . . . 26 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . 4 5 . 10 15 Investigation 7 | . 2 2 . 2 1 Extermination 7 | . . . . . 7 Reinforcement 12 | . 2 1 . 2 7 Assault 2 | . . 2 . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 10 | . 3 1 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 237 | . 41 51 9 77 59 Peak Tracking Total 8 | . 8 6 4 5 5 Tactical Retreats 24 | . 1 3 . 10 10 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 17 | . 5 4 . 1 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 13 | . . 4 . 6 3 Max in Single Turn 2 | . . 1 . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 36 | . 7 8 . 15 6 Terminals 28 | . 7 8 . 10 3 Fabricators . | . . . . . . Repair Stations 3 | . . . . 2 1 Recycling Units 3 | . . . . 1 2 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 126 | . 27 24 . 61 14 Successful 73 | . 12 14 . 42 5 Failed 51 | . 15 9 . 18 9 Catastrophic 8 | . 1 3 . 3 1 Database Lockouts 2 | . . 1 . 1 . Manual 102 | . 27 25 . 43 7 Terminals 100 | . 27 24 . 42 7 Fabricators . | . . . . . . Repair Stations 7 | . . . . 4 3 Recycling Units 6 | . . . . 2 4 Scanalyzers 13 | . . . . 13 . Garrison Access . | . . . . . . Terminal Hacks 19 | . 4 5 . 10 . Part Schematic 2 | . . 1 . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 . . 1 . Garrison Index 1 | . . . . 1 . Unreport Threat 1 | . 1 . . . . Registered Components 3 | . . 1 . 2 . Zone Layout 9 | . 2 2 . 5 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 4 2 Scan Component 3 | . . . . 2 1 Repair 3 | . . . . 2 1 Recycling Unit Hacks 3 | . . . . 1 2 Report Inventory 3 | . . . . 1 2 Scanalyzer 12 | . . . . 12 . Insert Component 7 | . . . . 7 . Analyze 5 | . . . . 5 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 33 | . 8 9 . 15 1 Terminals 32 | . 8 9 . 14 1 Track 5 | . . 1 . 4 . Botnet 25 | . 7 8 . 9 1 Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 34 | . 7 7 . 14 6 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 2 1 Time 123 | . . . . 79 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . . 5 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 13721 | 58 1461 3220 893 4519 3570 Spaces Moved 7118 | 41 874 1446 761 2154 1842 Core 12 | 1 . . . . 11 Treads 3497 | . 252 1446 72 1567 160 Legs 637 | . . . . . 637 Wheels 2972 | 40 622 . 689 587 1034 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 100 110 100 Average Speed 149 | 90 115 180 107 164 143 Slowest Speed 950 | 100 180 200 180 185 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 3 99 90 99 95 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 4 | . . . . 3 1 Terrain Destroyed 130 | . . 58 . 50 22 Melee 4 | . . . . 3 1 Projectile 11 | . . . . 3 8 AOE 115 | . . 58 . 44 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 9084 | 54 1130 1852 806 2799 2443 Wait 976 | . 112 200 22 346 296 Move 7113 | 40 873 1445 760 2153 1842 Hop . | . . . . . . Pick Up 107 | 6 11 29 3 31 27 Fast Attach 49 | 6 9 7 . 5 22 Attach 51 | . 6 14 . 9 22 Detach 3 | . . 2 . . 1 Swap 74 | . 10 13 4 31 16 Drop 103 | . 10 24 3 38 28 Fire 543 | 2 99 117 14 178 133 Melee 64 | . . . . 8 56 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 248 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Discovered new exit (range 5) 860 | -10/Materials | Core integrity fell below 50% 1033 | -10/Materials | Lost 3 parts (3w) 1157 | -10/Materials | Discovered new exit (range 8) 1170 | -10/Materials | Core integrity fell below 20% 1520 | -10/Materials | Entered another Materials area 1520 | -9/Materials | Evolved 2 slots: Utility x2 1821 | -9/Materials | Build established: Hauler-Mutant 2509 | -9/Materials | Discovered new exit (range 15) 2677 | -9/Materials | Discovered new exit (range 13) 3364 | -9/Materials | Discovered new exit (range 16) 3501 | -9/Materials | Identified exit to Mines 3739 | -9/Materials | Discovered new exit (range 15) 3920 | -9/Materials | First assault squad dispatched 3989 | -9/Materials | Lost 3 parts (2n1w) 4318 | -9/Materials | Build established: Mutant 4591 | -9/Materials | Central database locked down 4740 | -9/Materials | Entered Mines 4868 | -9/Mines | Discovered new exit (range 7) 4869 | -9/Mines | Learned Materials terminal intel 5045 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5047 | -9/Mines | Found Prototype Device 5118 | -9/Mines | Core integrity fell below 50% 5122 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5139 | -9/Mines | Discovered new exit (range 6) 5201 | -9/Mines | Build established: Scavenger-Mutant 5478 | -9/Mines | Identified exit to Materials 5633 | -9/Mines | Entered Materials 5633 | -8/Materials | Evolved 2 slots: Utility x2 5634 | -8/Materials | Loaded intel: 12 terminal locations 6068 | -8/Materials | Repaired Com. Wheel 6135 | -8/Materials | Discovered new exit (range 9) 6144 | -8/Materials | Identified exit to Factory 6417 | -8/Materials | Discovered exit to Factory (range 8) 6500 | -8/Materials | Build established: Mutant 6723 | -8/Materials | Lost 3 parts (2n1u) 6807 | -8/Materials | Central database locked down 6948 | -8/Materials | Identified Exp. Sensor Array 7155 | -8/Materials | Garrison activated, responded to threat 7320 | -8/Materials | Repaired Broken Arm. Treads 8435 | -8/Materials | Discovered exit to Factory (range 15) 9083 | -8/Materials | Garrison activated, responded to threat 10152 | -8/Materials | Entered Factory 10152 | -7/Factory | Evolved 2 slots: Utility x2 10440 | -7/Factory | Build established: Hacker-Mutant 10549 | -7/Factory | Lost 4 parts (2n1u1w) 10843 | -7/Factory | Discovered new exit (range 16) 11011 | -7/Factory | Identified exit to Lower Caves 11554 | -7/Factory | Build established: Scavenger-Mutant 11696 | -7/Factory | Discovered new exit (range 5) 11852 | -7/Factory | Identified exit to Factory 12102 | -7/Factory | System corruption reached 10% 12257 | -7/Factory | Lost 3 parts (1p2u) 12514 | -7/Factory | Build established: Mutant 12854 | -7/Factory | Discovered exit to Factory (range 7) 12964 | -7/Factory | Repaired Broken Imp. Sensor Array? 13424 | -7/Factory | Core integrity fell below 50% 13461 | -7/Factory | Lost 3 parts (1n1u1w) 13620 | -7/Factory | Core integrity fell below 20% 13674 | -7/Factory | Lost 10 parts (2p3n2u3w) 13722 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 13653_ Slug penetrates Wall. 13654_ System corrupted: Adv. EMP Blaster targeting data glitched. 13656_ Penetrated by Slug. 13656_ Targeting Computer fried. 13656_ H-55 Commando destroyed. 13656_ Chain reaction triggered in Lgt. Nuclear Core. 13665_ Acquired 28 matter. 13667_ System corrupted: Imp. Titanium Leg stumbles. 13669_ System corrupted: Heat flow error (+122). 13675_ Acquired Unknown Ballistic Gun. 13675_ Identified Assault Rifle. 13685_