Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 13:18:19

Player: Owlsley

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (27)       5400
Robots Destroyed (213)     1065
Value Destroyed (8301)     8301
Prototype IDs (38)         760
Alien Tech Used (2)        400
Bonus (2515)               2515
              TOTAL SCORE: 21441

 Bonus
-------
High Alert Combat Kills    302
Follower Combat Kills      366
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -53

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     37/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (26)
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Fission Core
>              --- PROPULSION (3) ---
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (13) -----
  Experimental Cooling System
        Medium Storage Unit
  Experimental Armor Integrity Analyzer
  Experimental Focal Shield
               Ghost Barrier
      Improved System Guard
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
               Vortex Chain Reactor
  Experimental Myomer Leg
  Experimental Myomer Leg
      Advanced Thermal Shield
      Improved Energy Mantle
               Hacking Drone Bay (1/1)
               Matter Neutralizer

 Peak State 
------------
>          --- POWER ------------
     Heavy Antimatter Reactor
>          --- PROPULSION -------
  Enhanced Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           Armor Integrity Analyzer
  Improved Weapon Cycler
  Improved Medium Armor Plating
           Thermal Defense Suite
  Advanced Hacking Suite
  Advanced System Shield
  Improved Corruption Screen
>          --- WEAPON -----------
           Backup Laser I
     Heavy Plasma Cannon
>          --- INVENTORY --------
           Flexi-carbon Leg
  Advanced Power Amplifier
  Improved Cryofiber Web
           EM Disruption Field
           Hacking Drone Bay
           Transdimensional Reconstructor
           Backup Laser I
           Dirty Datajack
           Power Maul
[Rating: 91]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Ghost Barrier
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             283  | 3   9   1   12  2   .   1   50  26  5   12  11  .   37  4   2   .   14  43  1   4   4   11  13  4   2   10  2   
  Power                    21   | .   .   .   2   .   .   .   3   1   1   .   .   .   .   .   .   .   1   4   .   1   2   1   2   .   .   1   2   
    Engine                 9    | .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   .   1   1   .   .   .   .   1   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               60   | 2   .   .   1   .   .   .   15  6   .   2   3   .   6   2   .   .   1   7   .   1   .   4   5   2   .   3   .   
    Treads                 16   | 2   .   .   1   .   .   .   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    34   | .   .   .   .   .   .   .   1   4   .   2   3   .   6   2   .   .   1   7   .   1   .   4   1   1   .   1   .   
    Wheel                  6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  119  | .   5   1   3   .   .   .   17  13  .   7   4   .   25  2   2   .   5   19  1   .   2   2   4   .   1   6   .   
    Device                 54   | .   1   .   2   .   .   .   5   7   .   4   2   .   11  1   1   .   3   11  1   .   1   1   .   .   .   3   .   
    Storage                6    | .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              20   | .   .   .   .   .   .   .   5   1   .   .   1   .   4   1   1   .   .   4   .   .   .   .   2   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Protection             36   | .   1   1   1   .   .   .   6   5   .   3   .   .   10  .   .   .   2   4   .   .   1   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 1   4   .   6   2   .   1   15  6   4   3   4   .   6   .   .   .   7   13  .   2   .   4   2   2   1   .   .   
    Energy Gun             18   | 1   2   .   2   .   .   .   4   1   1   1   2   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Energy Cannon          50   | .   1   .   2   1   .   .   7   5   3   1   1   .   5   .   .   .   7   12  .   1   .   2   1   .   1   .   .   
    Ballistic Gun          9    | .   1   .   .   1   .   1   4   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   .   .   3   1   .   .   1   .   1   .   .   .   .   .   .   .   3   .   1   .   .   7   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 76   | .   .   1   2   .   .   .   11  2   1   8   .   .   1   .   .   .   1   19  .   2   .   9   12  4   3   .   .   
  Power                    9    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   1   1   1   .   .   .   
  Propulsion               27   | .   .   .   1   .   .   .   4   1   .   2   .   .   .   .   .   .   .   5   .   1   .   3   7   2   1   .   .   
  Utility                  27   | .   .   1   .   .   .   .   5   1   .   4   .   .   .   .   .   .   1   8   .   .   .   3   2   1   1   .   .   
  Weapon                   13   | .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   3   .   1   .   2   2   .   1   .   .   
  Highest Loss Streak      10   | .   .   1   1   .   .   .   3   2   1   6   .   .   1   .   .   .   1   10  .   2   .   9   8   3   2   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  99  99  100 100 100 96  99  100 97  98  100 98  99  99  100 99  94  100 99  99  95  60  17  10  26  42  
  Engine                   4    | .   14  14  10  11  11  11  6   7   .   .   .   .   .   .   .   .   4   1   .   .   .   .   1   2   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   2   .   6   7   7   7   6   6   6   6   1   3   5   5   4   3   .   .   .   .   .   
  Treads                   8    | .   28  28  22  22  22  22  21  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Leg                      11   | .   .   .   .   .   .   .   .   10  23  22  23  23  20  20  20  20  20  16  17  16  17  16  8   2   .   .   .   
  Device                   10   | .   .   .   16  22  22  22  11  9   7   12  6   7   12  13  12  13  13  14  19  23  19  15  6   .   .   5   10  
  Storage                  7    | .   15  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   3   .   .   3   5   
  Processor                21   | .   .   .   .   .   .   .   15  30  30  23  28  30  30  32  33  33  33  31  38  35  35  35  20  7   5   7   10  
  Protection               6    | .   8   13  16  11  11  11  7   4   7   7   7   7   6   6   6   6   5   5   .   .   2   4   2   .   1   .   .   
  Energy Gun               2    | .   9   .   10  1   .   .   1   .   .   .   11  7   1   .   .   .   .   .   .   4   5   3   2   .   .   .   .   
  Energy Cannon            10   | .   4   14  10  9   11  11  12  14  14  13  1   7   11  13  13  13  13  10  11  5   5   4   2   .   .   .   .   
  Ballistic Gun            2    | .   14  14  .   11  11  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Heaviest Build             71   | 11  36  31  41  40  40  40  50  47  44  48  44  44  58  55  55  55  58  71  51  60  58  60  61  9   3   20  20  
  Greatest Support         78   | 40  40  40  40  40  40  40  62  62  42  45  45  45  57  57  56  56  60  60  57  57  55  78  78  3   3   25  20  
  Greatest Overweight (x)  4    | .   .   .   1   .   .   .   3   4   1   1   .   .   1   .   .   .   1   1   .   1   1   2   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   10  10  
  Average Capacity         14   | 8   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  11  5   5   7   10  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  5   5   10  10  
  Average Carried          13   | 6   12  14  14  14  14  15  14  14  14  12  14  15  14  14  14  15  14  14  14  13  14  13  7   4   4   6   9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   10  10  
  Final Carried            15   | 6   15  15  15  14  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  13  15  10  5   5   5   10  8   

 Class Distribution 
--------------------
 79% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
  Hacker-Sprinter | -4/Warlord
  Hacker-Sprinter | -3/Proximity Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Matter Collected           3418  | 187  156  82   131  48   .    10   809  257  107  139  50   66   365  30   28   .    127  395  25   35   .    141  50   55   3    112  10   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10176 | .    444  80   295  134  .    .    2115 1504 214  519  .    220  1308 119  .    .    358  1496 161  185  .    498  362  164  .    .    .    
  Parts                    447   | .    30   4    23   7    .    .    112  78   7    24   .    16   43   4    .    .    7    49   5    11   .    11   14   2    .    .    .    
Haulers Intercepted        8     | .    1    .    1    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      105   | .    .    .    .    .    .    .    .    .    7    15   .    23   .    8    .    .    14   .    4    10   .    12   .    1    .    11   .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  181  | .   7   7   7   3   .   .   38  25  4   9   .   7   19  2   .   .   6   22  3   5   .   10  7   .   .   .   .   
  Guns                     34   | .   7   4   2   .   .   .   13  .   .   2   .   4   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Cannons                  132  | .   .   3   5   3   .   .   24  24  4   6   .   3   14  2   .   .   6   20  3   4   .   8   3   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
Classes Destroyed          15   | .   6   2   2   1   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   2   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   1   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   .   .   3   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  47   | .   1   3   3   .   .   .   10  12  .   .   .   6   .   .   .   .   .   .   1   4   .   4   3   .   .   .   .   
  Grunt                    73   | .   6   .   3   2   .   .   19  7   4   4   .   .   9   2   .   .   2   9   1   .   .   3   2   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Sentry                   27   | .   .   .   1   .   .   .   7   4   .   .   .   1   3   .   .   .   1   6   1   1   .   1   1   .   .   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   3   .   .   .   2   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   4   3   3   .   .   9   4   4   4   .   3   3   2   .   .   2   5   3   3   .   4   3   .   .   .   .   
  Combat Bots Only         5    | .   2   4   3   3   .   .   4   4   4   4   .   3   3   2   .   .   2   5   3   3   .   4   3   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   1   1   .   .   1   2   1   1   .   2   2   1   .   .   1   1   1   1   .   1   2   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               14239 | .    285  515  136  127  .    .    2089 1122 142  971  .    197  970  39   .    .    563  2605 73   205  .    1325 1617 585  346  119  208  
  Core                     2441  | .    88   73   24   7    .    .    262  118  18   110  .    16   99   .    .    .    38   245  18   15   .    243  627  68   184  59   129  
  Absorbed by Shields      275   | .    .    .    40   54   .    .    145  .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  233   | .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    .    
  Regen/Repaired (Parts)   548   | .    .    .    .    .    .    .    .    .    .    .    548  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    35   .    .    .    92   52   .    .    .    .    62   .    .    .    .    83   .    .    .    .    47   .    .    .    .    .    
Volleys Fired              535   | .    36   16   20   6    .    .    130  66   11   19   .    11   52   4    .    .    20   66   4    7    .    35   20   11   1    .    .    
  Largest                  2     | .    2    2    2    2    .    .    2    2    2    2    .    2    2    2    .    .    2    2    2    2    .    2    2    1    1    .    .    
  Hottest                  180   | .    85   80   131  86   .    .    136  150  150  155  .    135  170  170  .    .    180  180  180  180  .    175  120  88   105  .    .    
Shots Fired                999   | .    74   32   34   12   .    .    251  133  22   38   .    22   101  8    .    .    40   121  9    14   .    41   35   11   1    .    .    
  Gun                      301   | .    73   16   14   7    .    .    109  .    .    14   .    11   21   .    .    .    .    .    .    4    .    6    15   11   .    .    .    
  Cannon                   696   | .    1    16   18   5    .    .    142  133  22   24   .    11   80   8    .    .    40   121  9    10   .    35   20   .    1    .    .    
  Launcher                 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  138   | .    36   16   .    6    .    .    73   .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  795   | .    32   16   32   6    .    .    142  131  22   24   .    22   96   8    .    .    38   117  9    14   .    39   35   11   1    .    .    
  Explosive                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          64    | .    6    .    .    .    .    .    36   2    .    7    .    .    5    .    .    .    2    4    .    .    .    2    .    .    .    .    .    
  Robot Hit Streak         28    | .    14   8    9    4    .    .    13   13   21   23   .    3    14   16   .    .    10   28   19   21   .    17   14   8    .    .    .    
  Robot Miss Streak        5     | .    2    3    4    1    .    .    5    3    .    2    .    4    3    1    .    .    2    2    .    2    .    3    1    1    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           709   | .    54   20   18   7    .    .    159  88   20   26   .    8    80   7    .    .    27   97   7    8    .    42   31   10   .    .    .    
  Core Hits                344   | .    24   10   11   4    .    .    71   43   8    17   .    7    38   4    .    .    11   46   4    6    .    18   18   4    .    .    .    
  Critical Kills           8     | .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    1    .    1    .    .    .    3    2    .    1    .    .    4    .    .    .    .    3    .    1    .    1    .    .    .    .    .    
    Burn                   5     | .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Meltdown               8     | .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17499 | .    600  326  425  141  .    .    3263 2228 532  652  .    202  2365 204  .    .    902  3233 230  213  .    1044 678  261  .    .    .    
  Guns                     3341  | .    582  110  179  49   .    .    1287 .    .    179  .    99   343  .    .    .    .    .    .    54   .    90   108  261  .    .    .    
  Cannons                  13704 | .    18   216  181  92   .    .    1976 2228 532  473  .    103  1824 204  .    .    902  3087 230  159  .    938  541  .    .    .    .    
  Explosions               382   | .    .    .    65   .    .    .    .    .    .    .    .    .    198  .    .    .    .    119  .    .    .    .    .    .    .    .    .    
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   4    .    .    .    .    
  Ramming                  52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    25   .    .    .    .    
  Kinetic                  1347  | .    178  110  .    32   .    .    910  .    .    117  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  15149 | .    360  216  360  109  .    .    1976 2196 532  473  .    202  2231 204  .    .    881  3101 230  213  .    955  649  261  .    .    .    
  Explosive                65    | .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          866   | .    62   .    .    .    .    .    377  32   .    62   .    .    134  .    .    .    21   105  .    .    .    73   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   4    .    .    .    .    
Highest Corruption         19    | .    1    1    .    .    .    .    4    3    2    4    19   .    2    .    .    .    9    5    2    2    2    2    .    .    .    .    .    
  Average Corruption       2     | .    1    1    .    .    .    .    3    2    2    3    5    .    1    .    .    .    9    3    2    2    2    2    .    .    .    .    .    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    16   .    
  Effects                  141   | .    6    3    .    .    .    .    40   14   6    16   3    .    8    .    .    .    .    27   4    5    3    6    .    .    .    .    .    
    Message Errors         35    | .    .    1    .    .    .    .    12   2    2    6    1    .    2    .    .    .    .    6    .    1    .    2    .    .    .    .    .    
    Matter Fused           34    | .    .    2    .    .    .    .    10   7    1    2    1    .    .    .    .    .    .    6    1    2    .    2    .    .    .    .    .    
    Heat Flow Errors       12    | .    1    .    .    .    .    .    2    .    2    2    1    .    1    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
    Energy Discharges      13    | .    1    .    .    .    .    .    3    2    .    2    .    .    .    .    .    .    .    2    1    1    .    1    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      23    | .    1    .    .    .    .    .    6    .    .    3    .    .    4    .    .    .    .    6    1    .    2    .    .    .    .    .    .    
    Data Loss (major)      5     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    
    Misfires               5     | .    2    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            209   | .    .    .    12   .    .    .    12   13   .    .    .    13   9    .    .    .    21   61   21   .    .    33   14   .    .    .    .    
  Projectiles              178   | .    .    .    .    .    .    .    12   13   .    .    .    13   9    .    .    .    21   42   21   .    .    33   14   .    .    .    .    
  Explosions               31    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81    | .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    9    .    .    .    .    
  Shots                    2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    .    .    .    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        370   | .    274  135  89   3    .    .    195  273  200  370  134  72   217  126  .    .    342  149  144  54   36   115  76   30   .    .    .    
  Average Temperature      70    | .    85   61   26   2    .    .    52   103  34   170  79   28   67   61   .    .    98   34   74   40   36   32   25   23   .    .    .    
  Received Heat Transfer   3386  | .    153  .    34   48   .    .    945  222  81   359  .    .    367  18   .    .    174  445  36   .    .    174  222  36   36   27   9    
  Effects                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    .    .    1    2    .    1    .    .    3    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    1    1    .    1    .    .    3    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Parts Melted             73    | .    2    .    2    1    .    .    6    8    .    5    .    1    14   1    .    .    6    18   .    2    .    2    5    .    .    .    .    
  Heat Transferred         25323 | .    1036 444  777  222  .    .    3663 3293 740  705  .    385  3732 350  .    .    1272 4590 350  500  .    1600 1294 370  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Peak Influence             660  | .   190 70  168 135 .   .   544 660 .   .   .   .   364 .   .   .   .   334 .   .   .   .   413 .   .   .   .   
  Initial                  231  | .   .   .   .   65  .   .   .   231 .   .   .   .   160 .   .   .   .   12  .   .   .   .   12  .   .   .   .   
  Average                  214  | .   43  20  88  123 .   .   308 528 .   .   .   .   126 .   .   .   .   149 .   .   .   .   152 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Low Security (%)         58   | 100 100 100 100 100 .   100 26  .   .   .   .   .   75  .   .   .   .   69  .   .   .   .   74  .   .   .   .   
  Level 1                  21   | .   .   .   .   .   .   .   40  24  .   .   .   .   24  .   .   .   .   30  .   .   .   .   17  .   .   .   .   
  Level 2                  19   | .   .   .   .   .   .   .   32  75  .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   .   2   .   .   .   7   5   .   .   .   .   5   .   .   .   .   6   .   .   .   .   6   .   .   .   .   
  Investigation            9    | .   .   .   1   .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Distress Signals           17   | .   .   .   3   .   .   .   3   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              330  | .   16  6   16  3   .   .   62  33  4   9   .   10  26  2   .   .   8   40  3   5   .   12  37  12  7   9   10  
  Peak Tracking Total      10   | .   3   3   4   3   .   .   4   4   4   4   .   4   4   2   .   .   3   8   3   3   .   4   9   10  6   9   5   
  Tactical Retreats        16   | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   5   2   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Traps Triggered            13   | .   1   1   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Machines Disabled          11   | .   .   .   .   .   .   .   3   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Machines Accessed          53   | .   6   1   2   .   .   .   6   10  .   1   .   .   6   2   2   4   .   4   .   .   4   .   5   .   .   .   .   
  Terminals                25   | .   5   .   1   .   .   .   5   6   .   1   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                168  | .   22  1   7   .   .   .   16  31  .   1   .   .   15  4   4   31  .   8   .   .   17  .   11  .   .   .   .   
  Successful               111  | .   12  1   6   .   .   .   4   18  .   1   .   .   6   4   4   31  .   3   .   .   17  .   4   .   .   .   .   
  Failed                   57   | .   10  .   1   .   .   .   12  13  .   .   .   .   9   .   .   .   .   5   .   .   .   .   7   .   .   .   .   
    Catastrophic           14   | .   .   .   .   .   .   .   3   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   17  .   6   .   .   .   8   13  .   .   .   .   9   .   .   .   .   2   .   .   .   .   5   .   .   1   .   
  Terminals                79   | .   16  .   5   .   .   .   14  23  .   1   .   .   10  .   .   .   .   5   .   .   .   .   5   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          10   | .   6   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Terminal Hacks             87   | .   7   1   2   .   .   .   2   12  .   1   .   .   3   4   4   31  .   2   .   .   17  .   1   .   .   .   .   
  Record                   24   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   3   11  .   .   .   .   5   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                9    | .   2   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   2   .   .   .   6   10  .   .   .   .   6   .   .   .   .   3   .   .   .   .   4   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   
  Autooverrided            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Total Allies               14   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   2   .   .   1   2   .   .   .   3   1   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   3   3   1   1   .   .   1   1   .   .   .   2   1   .   .   .   .   
  Highest-Rated Group      98   | .   .   .   .   .   .   .   .   .   .   .   65  65  29  47  .   .   96  96  .   .   .   98  47  .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   31  31  29  47  .   .   96  96  .   .   .   56  47  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               82   | .   .   .   .   .   .   .   .   .   .   .   .   15  6   2   .   .   18  29  .   .   .   7   5   .   .   .   .   
  Total Damage             2073 | .   .   .   .   .   .   .   .   .   .   .   .   177 75  18  .   .   547 831 .   .   .   253 172 .   .   .   .   
  Kills                    10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   3   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Robot Analysis Total       9    | .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   .   .   .   .   .   1   1   1   1   .   .   .   .   1   .   .   1   .   1   .   1   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               18966 | 5    1478 825  639  75   515  79   2391 1921 704  1007 838  360  2100 574  328  92   729  1534 350  558  180  479  433  200  158  284  130  
Spaces Moved               12014 | 1    811  467  335  34   312  47   1016 1083 365  521  674  262  1293 457  269  77   395  677  268  398  144  316  354  327  305  456  350  
  Core                     1044  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    198  327  305  214  .    
  Treads                   3401  | 1    811  467  335  34   312  47   902  492  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6835  | .    .    .    .    .    .    .    .    563  365  521  674  262  1293 457  269  77   395  677  268  398  144  316  155  .    .    1    .    
  Wheels                   50    | .    .    .    .    .    .    .    21   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   684   | .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    241  350  
  Fastest Speed            26    | 160  160  160  160  165  165  165  130  110  110  120  120  120  120  120  120  120  120  120  123  110  110  110  50   50   50   26   26   
  Average Speed            131   | 160  160  160  166  165  165  165  174  138  180  176  120  120  123  120  120  120  161  167  123  111  113  114  84   50   50   40   30   
  Slowest Speed            260   | 160  160  160  245  165  165  165  252  250  186  190  120  120  190  123  120  120  190  195  123  193  186  260  190  150  50   90   32   
  Overloaded Moves         134   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   96   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       50    | 2    81   95   33   11   69   16   79   33   52   63   83   42   29   59   58   72   70   17   50   62   60   61   13   52   53   62   48   
  Regions Visited          27
    Branch Regions         20
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      19    | 1    .    1    1    1    1    1    1    .    .    1    1    1    .    1    1    1    .    .    1    1    1    .    .    1    1    1    .    
Scrap Searched             27    | .    .    1    .    .    .    1    .    .    9    1    2    .    .    2    3    .    1    .    2    3    .    .    .    1    .    .    1    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          57    | .    .    .    15   .    .    .    .    .    .    1    .    .    3    .    .    .    9    18   2    2    .    6    1    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    9    15   2    2    .    6    1    .    .    .    .    
  AOE                      21    | .    .    .    15   .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Total                      14254 | 3    935  514  383  41   312  49   1382 1366 388  569  700  285  1703 474  274  76   443  954  283  504  160  411  466  349  308  547  375  
  Wait                     1093  | .    36   24   5    .    .    .    128  166  6    5    8    13   272  5    .    .    5    129  8    93   .    36   50   3    .    82   19   
  Move                     11973 | .    810  466  334  33   311  46   1015 1082 364  520  673  261  1292 456  268  76   394  676  267  397  143  315  353  326  304  443  348  
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Pick Up                  158   | .    24   4    7    .    1    1    22   12   1    10   5    .    18   1    1    .    3    25   1    1    6    1    7    2    .    4    1    
  Fast Attach              89    | .    2    .    1    .    .    .    24   14   .    2    .    .    8    1    2    .    4    7    1    1    3    1    6    2    1    9    .    
  Attach                   83    | .    2    1    4    1    .    .    10   6    1    9    2    .    5    .    .    .    .    19   .    2    .    8    7    2    1    1    2    
  Detach                   18    | .    1    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    1    .    .    .    2    3    .    1    1    2    
  Swap                     113   | 3    5    .    7    1    .    1    16   6    4    1    9    .    24   3    .    .    10   17   .    1    2    2    1    .    .    .    .    
  Drop                     155   | .    19   3    5    .    .    1    34   14   1    3    3    .    28   4    3    .    7    11   2    2    6    .    4    2    .    1    2    
  Fire                     535   | .    36   16   20   6    .    .    130  66   11   19   .    11   52   4    .    .    20   66   4    7    .    35   20   11   1    .    .    
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    1    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Min] / [*Sto x2])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 0)
     6 | -11/Scrapyard      | Entered Materials
   229 | -10/Materials      | Discovered new exit (range 16)
   269 | -10/Materials      | Identified exit to Mines
   319 | -10/Materials      | Build established: Mutant
   443 | -10/Materials      | Discovered new exit (range 16)
   923 | -10/Materials      | Discovered new exit (range 10)
  1484 | -10/Materials      | Entered Mines
  1491 | -10/Mines          | Met a Derelict bent on vengeance
  1492 | -10/Mines          | Learned Materials security intel
  1804 | -10/Mines          | Assembled infested the area
  1809 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1855 | -10/Mines          | Core integrity fell below 50%
  2010 | -10/Mines          | Learned location of Zion (-7)
  2123 | -10/Mines          | Discovered new exit (range 11)
  2246 | -10/Mines          | Discovered new exit (range 11)
  2270 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2309 | -10/Mines          | Entered Materials
  2309 | -9/Materials       | Evolved 2 slots: Utility x2
  2591 | -9/Materials       | Discovered new exit (range 5)
  2823 | -9/Materials       | Discovered new exit (range 10)
  2859 | -9/Materials       | Discovered new exit (range 16)
  2948 | -9/Materials       | Entered Mines
  3017 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3017 | -9/Mines           | Discovered new exit (range 5)
  3023 | -9/Mines           | Entered Exiles
  3066 | -9/Exiles          | Met 8R-AWN
  3093 | -9/Exiles          | Met EX-HEX
  3154 | -9/Exiles          | Met EX-DEC
  3294 | -9/Exiles          | Met EX-BIN
  3519 | -9/Exiles          | Discovered new exit (range 14)
  3538 | -9/Exiles          | Entered Mines
  3606 | -8/Mines           | Discovered new exit (range 5)
  3617 | -8/Mines           | Entered Materials
  3617 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4053 | -8/Materials       | Lost 3 parts (1n2u)
  4263 | -8/Materials       | Garrison activated, responded to threat
  4311 | -8/Materials       | Build established: Scavenger-Mutant
  4357 | -8/Materials       | Lost 3 parts (1p1n1u)
  4415 | -8/Materials       | Discovered new exit (range 16)
  4496 | -8/Materials       | Identified exit to Garrison
  4512 | -8/Materials       | Lost 3 parts (1n1u1w)
  4613 | -8/Materials       | Build established: Mutant
  4985 | -8/Materials       | Discovered new exit (range 10)
  5092 | -8/Materials       | Build established: Scavenger-Mutant
  5413 | -8/Materials       | Build established: Mutant
  6008 | -8/Materials       | Entered Factory
  6008 | -7/Factory         | Evolved 2 slots: Utility x2
  6415 | -7/Factory         | Discovered new exit (range 17)
  6432 | -7/Factory         | Garrison activated, responded to threat
  6922 | -7/Factory         | Identified exit to Lower Caves
  7929 | -7/Factory         | Entered Lower Caves
  8540 | -7/Lower Caves     | Identified exit to Lower Caves
  8633 | -7/Lower Caves     | Entered another Lower Caves area
  9181 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  9497 | -7/Lower Caves     | Ambushed by wild Derelicts
  9548 | -7/Lower Caves     | Lost 6 parts (1n3u2w)
  9623 | -7/Lower Caves     | Discovered new exit (range 5)
  9640 | -7/Lower Caves     | Entered Zion
  9684 | -7/Zion            | Found CR-A16's Pointy Stick
  9727 | -7/Zion            | System corruption reached 10%
  9738 | -7/Zion            | System corruption cleaned by Quarantine Array
  9759 | -7/Zion            | Given the Hacking Drone Bay
  9759 | -7/Zion            | Found Prototype Device
  9760 | -7/Zion            | Identified Hacking Drone Bay
  9917 | -7/Zion            | Gained Derelict followers
 10038 | -7/Zion            | Build established: Scavenger-Mutant
 10108 | -7/Zion            | Given A8's code to call for help
 10117 | -7/Zion            | Learned Factory stockpile data
 10236 | -7/Zion            | Visited the Megawrench Repair Shop
 10241 | -7/Zion            | Megawrench repaired 10 parts
 10448 | -7/Zion            | Discovered new exit (range 12)
 10478 | -7/Zion            | Entered Proximity Caves
 10478 | -6/Proximity Caves | Accompanied by 3 allies
 10533 | -6/Proximity Caves | Build established: Mutant
 10609 | -6/Proximity Caves | Learned Factory trap positions
 10628 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10808 | -6/Proximity Caves | Discovered new exit (range 16)
 10838 | -6/Proximity Caves | Entered Factory
 10838 | -6/Factory         | Accompanied by 1 ally
 10838 | -6/Factory         | Evolved 2 slots: Utility x2
 10839 | -6/Factory         | Loaded intel: 95 trap records
 10841 | -6/Factory         | Loaded intel: 216 non-interactive machine locations
 11317 | -6/Factory         | Build established: Scavenger-Mutant
 11886 | -6/Factory         | Discovered new exit (range 8)
 11896 | -6/Factory         | Identified exit to Factory
 11918 | -6/Factory         | Build established: Mutant
 12321 | -6/Factory         | Discovered exit to Factory (range 17)
 12801 | -6/Factory         | Identified exit to Lower Caves
 12938 | -6/Factory         | Entered Lower Caves
 13420 | -6/Lower Caves     | Learned Factory stockpile data
 13420 | -6/Lower Caves     | Learned Factory garrison access intel
 13501 | -6/Lower Caves     | Discovered new exit (range 10)
 13512 | -6/Lower Caves     | Entered another Lower Caves area
 13626 | -6/Lower Caves     | Learned Research security intel
 13626 | -6/Lower Caves     | Learned Armory terminal intel
 13819 | -6/Lower Caves     | Discovered new exit (range 13)
 13840 | -6/Lower Caves     | Entered Data Miner
 13840 | -6/Data Miner      | Discovered new exit (range 6)
 13858 | -6/Data Miner      | Met Data Miner
 13884 | -6/Data Miner      | Learned location of Section 7 (-2)
 13884 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13904 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13932 | -6/Data Miner      | Entered Proximity Caves
 13934 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14017 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14167 | -5/Proximity Caves | Spotted B-75 Beast
 14185 | -5/Proximity Caves | Allies destroyed B-75 Beast
 14255 | -5/Proximity Caves | Learned Factory emergency access door positions
 14648 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 14661 | -5/Proximity Caves | Entered Factory
 14661 | -5/Factory         | Accompanied by 1 ally
 14661 | -5/Factory         | Evolved 2 slots: Utility x2
 14664 | -5/Factory         | Loaded intel: 4 garrison access locations
 14903 | -5/Factory         | Lost 10 parts (1p3n5u1w)
 15226 | -5/Factory         | Build established: Scavenger-Mutant
 15397 | -5/Factory         | Garrison activated, responded to threat
 15557 | -5/Factory         | Discovered new exit (range 18)
 15670 | -5/Factory         | Discovered new exit (range 8)
 15738 | -5/Factory         | Incoming investigation squad redirected
 15971 | -5/Factory         | Lost 3 parts (1n2u)
 16149 | -5/Factory         | Identified exit to Factory
 16194 | -5/Factory         | Identified exit to Upper Caves
 16195 | -5/Factory         | Entered Upper Caves
 16456 | -5/Upper Caves     | Build established: Mutant
 16464 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16531 | -5/Upper Caves     | Discovered new exit (range 9)
 16545 | -5/Upper Caves     | Entered another Upper Caves area
 16547 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16648 | -5/Upper Caves     | Learned Factory terminal intel
 17085 | -5/Upper Caves     | Discovered new exit (range 15)
 17103 | -5/Upper Caves     | Entered Zhirov
 17103 | -5/Zhirov          | Discovered new exit (range 3)
 17123 | -5/Zhirov          | Met Zhirov
 17148 | -5/Zhirov          | Found Alien Artifact
 17148 | -5/Zhirov          | Identified Integrated Dissipator
 17148 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17164 | -5/Zhirov          | Found Alien Artifact
 17243 | -5/Zhirov          | Learned location of Testing (-2)
 17243 | -5/Zhirov          | Learned location of Quarantine (-3)
 17243 | -5/Zhirov          | Learned location of Command (-1)
 17253 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17283 | -5/Zhirov          | Entered Proximity Caves
 17446 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17643 | -4/Proximity Caves | Core integrity fell below 50%
 17673 | -4/Proximity Caves | Lost 9 parts (1p3n3u2w)
 17734 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 17749 | -4/Proximity Caves | Learned Research stockpile data
 17762 | -4/Proximity Caves | Entered Factory
 17762 | -4/Factory         | Evolved 2 slots: Utility x2
 17763 | -4/Factory         | Loaded intel: 26 terminal locations
 17915 | -4/Factory         | Identified Transdimensional Reconstructor
 17915 | -4/Factory         | Warped through subspace
 17957 | -4/Factory         | Garrison activated, responded to threat
 17994 | -4/Factory         | Identified exit to Upper Caves
 17994 | -4/Factory         | Identified exit to Extension
 17994 | -4/Factory         | Identified exit to Armory
 18042 | -4/Factory         | Released all parts (10)
 18073 | -4/Factory         | Lost 8 parts (1p3n2u2w)
 18087 | -4/Factory         | Core integrity fell below 50%
 18195 | -4/Factory         | Entered Upper Caves
 18196 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18296 | -4/Upper Caves     | Learned Research terminal intel
 18307 | -4/Upper Caves     | Lost 3 parts (1p1n1u)
 18366 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 18392 | -4/Upper Caves     | Discovered new exit (range 8)
 18395 | -4/Upper Caves     | Entered another Upper Caves area
 18442 | -4/Upper Caves     | Spotted B-86 Titan
 18490 | -4/Upper Caves     | Identified exit to Research
 18530 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 18532 | -4/Upper Caves     | Core integrity fell below 20%
 18546 | -4/Upper Caves     | Discovered new exit (range 15)
 18553 | -4/Upper Caves     | Entered Warlord
 18652 | -4/Warlord         | Met Warlord
 18656 | -4/Warlord         | Opened Warlord's prototype stash
 18672 | -4/Warlord         | Found Prototype Hackware
 18672 | -4/Warlord         | Identified Ghost Barrier
 18677 | -4/Warlord         | Warlord's base attacked by MAIN.C
 18688 | -4/Warlord         | Found Prototype Processor
 18688 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 18699 | -4/Warlord         | Found Prototype Device
 18699 | -4/Warlord         | Identified Exp. Focal Shield
 18708 | -4/Warlord         | Found Prototype Reactor
 18835 | -4/Warlord         | Discovered new exit (range 12)
 18837 | -4/Warlord         | Entered Proximity Caves
 18837 | -3/Proximity Caves | Spotted B-86 Titan
 18954 | -3/Proximity Caves | Build established: Hacker-Sprinter
 18967 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
18829_ E-15 Imp destroyed.
18833_ Corrupted Coil Gun self-destruct mechanism malfunctions.
18835_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
18838_ Dropped Barrage Gun.
18841_ Slug penetrates Wall. <x2>
18899_ C-30 ARC bursts open, deploying its payload.
18899_ S-43 Plague unfolds itself. <x3>
18908_ C-30 ARC bursts open, deploying its payload.
18908_ H-77 Assassin unfolds itself. <x2>
18909_ Acquired 10 matter.
18915_ Slug penetrates Wall.
18932_ Searching scrap...
18932_ Found Adv. Thermal Shield.
18932_ Found 20 Matter.
18933_ Dropped Lyr. Heavy Armor Plating.
18933_ Acquired Adv. Thermal Shield.
18967_ C-30 ARC bursts open, deploying its payload.
18967_ S-43 Plague unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
| ??##     ##   ##?###      #??????????????????????? |
| ???##   ###    ###        ##?????????????????????? |
| ????#######    ##         !##????????????????????? |
| ??????##                    #????????????????????? |
| ???####                ## % #????????????????????? |
| ???#                  ###   #????????????????????? |
| ???##                ##?#  ##????????????????????? |
| ????###             ##??#  #?????????????????????? |
| ??????####          ##??# ##?????????????????????? |
| ?????????#           ##?###??????????????????????? |
| ?????????## ###  ##   #??????????????????????????? |
| ??????????##??## ###  #??????????????????????????? |
| ???????????????# #?#  #??????????????????????????? |
|       ########## #?#  #??????????????????????????? |
|                  ###  ##?????????????????????????? |
|                  ##    ##????????????????????????? |
|         ###########   # #????????????????????????? |
|       ??????????##      #????????????????????????? |
|    ?????????????#      ##????????????????????????? |
| ????????????????##  #  ##????????????????????????? |
| ?????????????????####   ##???????????????????????? |
| ????????????????????# #  ###?????????????????????? |
| ????????????????????#    # ##????????????????????? |
| ????????????????????#  #    #????????????????????? |
| ????????????????????###    ##????????????????????? |
| ????????????????????## ##@ #?????????????????????? |
| ????????????????????#  ##  #?????????????????????? |
| ????????????????????#    s #?????????????????????? |
| ????????????????????### sss#?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ?????????  ??####??????#   #?????????????????????? |
| ????????#  ##    #?????#   #?????????????????????? |
| ????????#  #      ?????#  ##?????????????????????? |
| ????????#         ?????## #??????????????????????? |
| ????????#         ##????# #??????????????????????? |
| ????????+  #       ###### ###????????????????????? |
| ????????#  #        ?#      #????????????????????? |
| ????????#      ##   ?#  ### #????????????????????? |
| ????????#      ##  ###  ### ## ###        #??????? |
| ????????#      ?#  ##    ##            #?????????? |
| ????????#     ??#       ###           #??????????? |
| #########   #??##       #?#######     #??????????? |
|             #??#        #???????????  #??????????? |
|             #??#        #????????????????????????? |
|   #####     ####        #????????????????????????? |
|                        ##????????????????????????? |
|     """               ##?????????????????????????? |
|    """""     ###   ####??????????????????????????? |
|    """""      ##  ##?????????????????????????????? |
|    "   "  ##  ##  #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          50
Energy Generation          25
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Base Temperature (-)       150
Corruption Containment     24
Corruption Block           15
Armor Coverage             675
Resistance: KI             30
Resistance: TH             20
Resistance: EM             25
Propulsion Shielding       90
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                64
Targeting Accuracy         14
Target Analysis            5
Core Analysis              9
Armor Integrity Analysis   50
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
           Hvy. Gatling Laser | -6/Data Miner | Free
          Imp. Linear Gravjet | -6/Data Miner | Free
         Lrn. Terrain Scanner | -6/Data Miner | Free
             Dispersion Rifle | -6/Data Miner | Free
           Imp. Powered Armor | -6/Data Miner | Free
            Lrn. Sensor Array | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
    P-60 Hacker | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxSpliceMembrane
  Manual?         0
Play Time         02:16:13
  Cumulative      182.0 hours
  Start           2022.04.02 @ 10:53:55
  End             2022.04.02 @ 13:18:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           163
  Adventurer      1
  Explorer        8
Win Type          -
  Total           24
  Types           11/1/3/7/1/0/0/1/0
Lore%             63
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6077a8a1-e367-420e-8618-525278022025