Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.01 @ 23:21:45 Player: Runia Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2310) 2310 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 7858 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Friendly Fire -63 Cogmind --------- Core Integrity 899/1000 Matter 299/300 Energy 450/450 System Corruption 1% Temperature Cool (84) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (7) ------ Improved Coolant Injector Large Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Fission Core Improved Coolant Injector Improved Coolant Injector Particle Charger Phase Shifter Hardened Medium Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Improved Hardlight Generator Drone Bay (2/2) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Large Storage Unit Energy Well Improved Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Advanced Plasma Cannon Neutron Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Fission Core Improved Coolant Injector Improved Coolant Injector Particle Charger Phase Shifter Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Improved Hardlight Generator Drone Bay Heavy Beamcaster Neutron Cannon Mini Grenade Launcher [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . 1 Utility 5 | . . 1 . 2 . . . . 2 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 103 | . 5 7 18 26 4 3 10 4 26 Power 3 | . . . 1 . . . . . 2 Engine 3 | . . . 1 . . . . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | . . 2 6 5 1 . 1 2 1 Treads 8 | . . 2 6 . . . . . . Leg 10 | . . . . 5 1 . 1 2 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | . 3 2 6 12 1 2 4 2 10 Device 22 | . 1 1 1 8 . 1 3 1 6 Storage 5 | . 2 . 2 . . . . . 1 Processor 2 | . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . Protection 13 | . . . 3 4 1 1 1 1 2 Artifact . | . . . . . . . . . . Weapon 40 | . 2 3 5 9 2 1 5 . 13 Energy Gun 12 | . . 1 . 6 1 . . . 4 Energy Cannon 15 | . . 1 5 1 . 1 1 . 6 Ballistic Gun 6 | . 1 1 . . . . 2 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . . 1 . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 8 | . . . 2 1 . . 4 . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 10 | . . . 3 1 . . . . 6 Power . | . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 3 Utility 2 | . . . 1 1 . . . . . Weapon 4 | . . . 1 . . . . . 3 Highest Loss Streak 3 | . . . 1 1 . . . . 3 Average Slot Usage (%) 98 | . 98 100 99 98 100 100 99 100 93 Engine 8 | . 14 11 11 9 7 7 7 7 4 Treads 8 | . . 14 30 18 . . . . . Leg 20 | . 28 18 1 7 30 30 29 30 23 Device 12 | . 12 13 1 20 15 7 8 18 18 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 7 | . . 8 11 9 7 7 7 7 6 Protection 7 | . . . 9 5 7 15 13 4 4 Energy Gun 5 | . 10 4 . 5 9 7 7 7 5 Energy Cannon 8 | . . 1 16 11 7 15 7 7 8 Ballistic Gun 5 | . 14 16 5 . . . 6 7 1 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 13 30 32 39 43 43 49 49 48 67 Greatest Support 85 | 20 20 40 60 60 60 60 60 65 85 Greatest Overweight (x) 1 | . 1 1 . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 15 15 15 15 Most Carried 15 | . 11 15 15 15 15 15 15 15 15 Average Carried 14 | . 8 12 14 14 14 15 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 15 14 15 15 15 15 15 12 Class Distribution -------------------- 36% | Mutant 19% | Gunner 18% | Tank 16% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 1525 | 198 40 14 447 305 . . 170 72 279 Remotely 64 | . . . . 64 . . . . . Salvage Created 3168 | . 102 106 1064 719 . . . 120 1057 Parts 162 | . 8 9 69 30 . . . 6 40 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 6 | . . . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 6 | . . . . . . . . 6 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 50 | . 2 4 20 9 . . . 2 13 Guns 16 | . 2 2 4 4 . . . . 4 Cannons 26 | . . 2 15 1 . . . 1 7 AOE 4 | . . . . 4 . . . . . Classes Destroyed 11 | . 2 2 3 2 . . . . 2 Worker 3 | . . . 2 . . . . . 1 Tunneler 2 | . . . . . . . . . 2 Hauler 3 | . . . 1 2 . . . . . Recycler 6 | . . . 1 3 . . . . 2 Operator 1 | . . . . 1 . . . . . Watcher 3 | . 1 . . 2 . . . . . Swarmer 12 | . . 3 3 4 . . . . 2 Grunt 12 | . 2 . 7 2 . . . . 1 Sentry 14 | . . 1 10 1 . . . . 2 Hunter 8 | . . . . 2 . . . 2 4 Programmer 4 | . . . . . . . . . 4 Z-Courier 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 2 3 4 8 . . . 1 3 Combat Bots Only 4 | . 2 3 3 4 . . . 1 3 Max Kills in Single Turn 2 | . 1 1 2 2 . . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Damage Taken 2851 | . 73 74 929 325 . 47 . 104 1299 Core 216 | . 3 21 46 22 . . . 23 101 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 98 . 83 96 . . . 96 . Volleys Fired 173 | . 14 7 59 37 . 3 . 8 45 Largest 3 | . 2 2 2 2 . 3 . 3 3 Hottest 263 | . 70 83 136 131 . 184 . 152 263 Shots Fired 357 | . 23 14 113 70 . 9 . 24 104 Gun 167 | . 18 10 27 36 . 3 . 16 57 Cannon 181 | . . 4 86 30 . 6 . 8 47 Launcher 9 | . 5 . . 4 . . . . . Special . | . . . . . . . . . . Kinetic 62 | . 10 7 27 . . . . 8 10 Thermal 252 | . 8 7 84 49 . 6 . 8 90 Explosive 9 | . 5 . . 4 . . . . . Electromagnetic 34 | . . . 2 17 . 3 . 8 4 Robot Hit Streak 24 | . 3 5 24 18 . 6 . 5 14 Robot Miss Streak 4 | . 4 1 2 3 . 1 . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 228 | . 9 9 71 44 . 7 . 11 77 Core Hits 97 | . 6 5 28 25 . . . 3 30 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . 2 . 1 . . 3 Burn 3 | . . . . 1 . . . . 2 Corrupt 2 | . . . . 1 . 1 . . . Puncture 1 | . . . . . . . . . 1 Melee Attacks 16 | . . . . . 2 . . . 14 Impact . | . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . Piercing 14 | . . . . . . . . . 14 Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5640 | . 96 132 1397 1244 . 150 . 224 2397 Guns 1911 | . 86 79 252 468 . 40 . 88 898 Cannons 3268 | . . 53 1145 529 . 110 . 136 1295 Explosions 257 | . 10 . . 247 . . . . . Melee 204 | . . . . . . . . . 204 Ramming . | . . . . . . . . . . Kinetic 553 | . 48 42 252 . . . . 48 163 Thermal 4012 | . 38 90 1105 672 . 87 . 40 1980 Explosive 222 | . 10 . . 212 . . . . . Electromagnetic 649 | . . . 40 360 . 63 . 136 50 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 204 | . . . . . . . . . 204 Highest Corruption 5 | . 1 . 5 . . . . 1 1 Average Corruption 2 | . 1 . 4 . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 33 | . 1 . 25 . . . . 4 3 Message Errors 12 | . 1 . 6 . . . . 3 2 Matter Fused 9 | . . . 9 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 4 | . . . 2 . . . . 1 1 Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 4 | . . . 4 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . 1 Overflow Damage 140 | . . . 1 74 . 7 . . 58 Projectiles 109 | . . . 1 57 . 7 . . 44 Explosions 17 | . . . . 17 . . . . . Melee 14 | . . . . . . . . . 14 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . 17 . . 25 . . . . . Shots 2 | . 1 . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 403 | . 130 53 403 99 . 180 292 84 194 Average Temperature 78 | . 63 24 100 19 . 95 156 32 92 Received Heat Transfer 534 | . 30 27 321 45 . . . . 111 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 4 | . . . . 1 . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . 2 Combat Hostiles 3 | . . . 1 . . . . . 2 Parts Melted 9 | . . 1 2 . . . . . 6 Heat Transferred 6687 | . 111 222 2109 1382 . 148 . 74 2641 Parts Sabotaged 7 | . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Peak Influence 442 | . 122 155 442 298 85 . . . 255 Initial 186 | . . 51 . 186 69 . . . 25 Average 117 | . 49 61 175 131 71 . . . 110 Maximum Alert Level 2 | . . . 2 1 . . . . 1 Low Security (%) 84 | . 100 100 72 75 100 . . . 87 Level 1 13 | . . . 20 24 . . . . 12 Level 2 1 | . . . 6 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 2 1 . . . . 4 Investigation 1 | . . . . 1 . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . 1 1 2 . . . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 9 | . . 2 3 3 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 6 6 30 17 . 1 . 2 38 Peak Tracking Total 13 | . 2 4 6 4 . 1 . 1 13 Tactical Retreats 8 | . . . 2 . . 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 6 | . 1 . 4 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 6 | . . . . 6 . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed 5 | . . . 5 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 9 | . 2 . 4 2 . . . . 1 Max in Single Turn 2 | . 2 . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 17 | . 2 2 6 5 1 . . . 1 Terminals 14 | . 2 1 6 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 3 15 21 20 4 . . . 1 Successful 41 | . 2 14 12 11 1 . . . 1 Failed 23 | . 1 1 9 9 3 . . . . Catastrophic 2 | . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . . . 1 8 . . . . 6 Terminals 48 | . 3 3 21 17 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 15 | . . 12 . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 2 3 12 8 1 . . . . Prototype ID Bank 4 | . . 1 1 2 . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . Unreport Threat 3 | . . . 2 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Process 1 | . . . . . . . . . 1 Scanalyzer 14 | . . 11 . 3 . . . . . Insert Component 6 | . . 5 . 1 . . . . . Analyze 8 | . . 6 . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 2 5 5 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 5 . 1 . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total Allies 6 | . . . . . . . 4 . 2 Largest Group 4 | . . . . . . . 4 4 4 Highest-Rated Group 148 | . . . . . . . 148 148 148 Highest-Rated Ally 38 | . . . . . . . 38 38 38 Zionite Dispatches 2 | . . . . . . . . . 2 Thermal Resupply 1 | . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . 1 Total Orders 5 | . . . . . . . 1 2 2 DROP 2 | . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . 1 . RETURN 2 | . . . . . . . 1 1 . Ally Attacks 15 | . . . . . . . . 3 12 Total Damage 292 | . . . . . . . . 56 236 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches 3 | . . . . . . . 1 2 . Drone Recoveries 3 | . . . . . . . 1 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 6654 | . 371 408 1097 861 418 34 1444 687 1334 Spaces Moved 3319 | 1 177 179 464 422 320 17 774 294 671 Core . | . . . . . . . . . . Treads 776 | . . 56 464 256 . . . . . Legs 2543 | 1 177 123 . 166 320 17 774 294 671 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 120 122 122 122 122 122 Average Speed 156 | 120 176 187 160 146 122 122 177 141 145 Slowest Speed 205 | 120 200 200 160 200 122 122 203 205 203 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 25 15 88 41 7 5 86 53 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 24 | . 8 . . . 2 . . . 14 Terrain Destroyed 86 | . 36 . . 26 2 . . 2 20 Melee 14 | . . . . . 2 . . . 12 Projectile 10 | . . . . . . . . 2 8 AOE 62 | . 36 . . 26 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total 4439 | . 216 240 706 593 346 22 854 548 914 Wait 662 | . 5 24 145 74 9 . 34 241 130 Move 3310 | . 176 178 463 421 319 16 773 293 671 Hop . | . . . . . . . . . . Pick Up 80 | . 11 15 7 11 7 . 15 . 14 Fast Attach 24 | . . . 5 8 . . 4 1 6 Attach 29 | . 1 2 2 5 2 . 5 . 12 Detach . | . . . . . . . . . . Swap 50 | . 4 5 11 13 2 3 1 3 8 Drop 89 | . 5 9 14 18 5 . 22 2 14 Fire 173 | . 14 7 59 37 . 3 . 8 45 Melee 16 | . . . . . 2 . . . 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 6 | . . . . 6 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 17) 317 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -9/Materials | Discovered new exit (range 16) 780 | -9/Materials | Entered Storage 1475 | -9/Storage | Identified exit to Recycling 1770 | -9/Storage | Discovered new exit (range 15) 1877 | -9/Storage | Entered Materials 1877 | -8/Materials | Evolved 2 slots: Utility x2 2070 | -8/Materials | Build established: Scavenger-Mutant 2720 | -8/Materials | Discovered new exit (range 16) 2738 | -8/Materials | Entered Factory 2738 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2992 | -7/Factory | Discovered new exit (range 15) 3152 | -7/Factory | Build established: Mutant 3156 | -7/Factory | Entered Lower Caves 3188 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3190 | -7/Lower Caves | Entered Zion 3278 | -6/Zion | Found Prototype Launcher 3280 | -6/Zion | Identified Gui. Missile Launcher 3423 | -6/Zion | Discovered new exit (range 12) 3461 | -6/Zion | Build established: Tank 3735 | -6/Zion | Found Prototype Device 3735 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3945 | -6/Zion | Found Prototype Energy Gun 4088 | -6/Zion | Imprinted 4090 | -6/Zion | Declared Zion's savior 4183 | -6/Zion | Identified exit to Deep Caves 4396 | -6/Zion | Given the Hacking Drone Bay 4398 | -6/Zion | Found Prototype Device 4399 | -6/Zion | Identified Hacking Drone Bay 4504 | -6/Zion | Found CR-A16's Pointy Stick 4634 | -6/Zion | Entered Proximity Caves 4634 | -5/Proximity Caves | Accompanied by 4 allies 4693 | -5/Proximity Caves | Build established: Gunner 5273 | -5/Proximity Caves | Learned 4 Factory zone layouts 5281 | -5/Proximity Caves | Discovered new exit (range 15) 5321 | -5/Proximity Caves | Entered Factory 5321 | -5/Factory | Accompanied by 4 allies 5321 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5384 | -5/Factory | Identified Storm Laser 5687 | -5/Factory | Zion Thermal Resupply teleported in 6083 | -5/Factory | Build established: Scavenger-Mutant 6239 | -5/Factory | Zion Infowar Resupply teleported in 6537 | -5/Factory | Garrison activated, responded to threat 6582 | -5/Factory | Terminal network hard line cut 6655 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Titanium Leg destroyed. Acquired 5 matter. Acquired 9 matter. S-27 Virus destroyed. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. P-70 Sage unfolds itself. X-72 Disruptor unfolds itself. E-15 Imp unfolds itself. Imp. Light Armor Plating blown off. Hvy. Beamcaster blown off. Neutron Cannon blown off. E-15 Imp destroyed. Slug penetrates X-72 Disruptor. X-72 Disruptor suffers critical hit (Destroy). Imp. Deuterium Engine blown off. CR-A16's Pointy Stick blown off. Flexi-carbon Leg blown off. E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | # # #?????????????????????? | | !#/##### #?????????????????????? | | [%"[= #?????????????????????? | | %############# #?????????????????????? | | #???????????# ### #?????????????????????? | | # #???????????# #?# #?????????????????????? | | # #?????????### #?# ######????????????????? | | ######?????????# # #?# #?????? "??????? | | #???????????????#" ### ##### #????? ""?????? | | #???????????????## "## #??## ##??? ?????? | | #???????????###### "## #??# #?? ""?????? | | #????????# ## "u### #??# #?? ""?????? | | ####????????## "u### ???# #?? """????? | | ???????????#"""""""""""##+##### ##? ????? | | ???????????#" u k% # #?? k ""?????? | | ???????????#"" "" # ### ""?????? | | ???????????# " !! "" # """ "??? | | ???????????# g T" # ?? | | ???????????## g "" # ?? | | ????????????# ! "" + ?? | | ????????????# ! # ?? | | ????????????# # "" "" ??? | | ????????????## ! # ""G?????? | | ???????????### ##+#### ######## R ########?????? | | ???????????# /]####### h #????????????? | | ?#########?# *[/@|s%xx % i #????????????? | | ?# #?# | ]####xx ps #????????????? | | ## #?# #??# h A #????????????? | | =### #??# x == #????????????? | | ## %=%+ """" """" #?"" =* #????????????? | | ## ### """" """" ##"" = #????????????? | | ## #?# """" """" #u"Tk #????????????? | | ## #?# """" """" ##"" #????????????? | | ## #?# """" """" ##"" """ #????????????? | | ## ### """" """"R #?## """ #????????????? | | # % ## #??# """ #????????????? | | # #########+#####??# ?? #????????????? | | "??[ ????????????? | | % u T??? ????????????? | | % ???? ??????????????? | | % ???????????????????? | | % ?????????????????????? | | # ####### ######?????????????????????? | | # #?????# #??????????????????????????? | | ############????# #??????????????????????????? | | ????????####????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 80 Energy Generation 16 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorFocalBarrier Manual? 0 Play Time 00:54:17 Cumulative 184.8 hours Start 2021.06.01 @ 22:14:36 End 2021.06.01 @ 23:21:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 76 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34a069b9-0c9f-4e28-be39-28f1f2d5f073