Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 12:39:11 Player: reason Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (105) 525 Value Destroyed (4365) 4365 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 12246 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 866/1450 Matter 23/300 Energy 6/100 System Corruption 5% Temperature Cool (2) Movement Flying (35) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Electron Diverter > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Faulty Diametric Drive Faulty Precision Phase Gun Railgun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Advanced Plasma Cannon Autogun Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Advanced Visual Processing Unit Advanced Sensor Array Improved Particle Charger Hardened Heavy Armor Plating Improved Light Armor Plating Autogun Remote Datajack [Rating: 86] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Electron Diverter Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . 2 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . 1 . . . . . 1 2 Utility 9 | . . . . . 2 2 2 1 . . 1 . . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 126 | 6 1 . 7 21 19 16 3 11 5 . 8 9 2 6 12 Power 18 | 1 1 . 1 4 2 2 . 1 . . 2 1 1 2 . Engine 9 | 1 1 . 1 4 . 1 . 1 . . . . . . . Core 5 | . . . . . 2 1 . . . . 1 1 . . . Reactor 4 | . . . . . . . . . . . 1 . 1 2 . Propulsion 27 | 2 . . 1 6 2 3 1 2 2 . 2 1 1 1 3 Treads 18 | 2 . . 1 6 2 2 . 1 . . 1 1 1 1 . Leg 6 | . . . . . . 1 1 1 2 . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 3 Utility 31 | 1 . . 1 1 4 3 2 4 3 . 3 5 . 1 3 Device 9 | . . . . . 1 . . 3 1 . 1 3 . . . Storage 4 | 1 . . . 1 1 . . . . . . . . 1 . Processor 13 | . . . . . 2 3 2 1 1 . 1 . . . 3 Hackware 1 | . . . 1 . . . . . . . . . . . . Protection 4 | . . . . . . . . . 1 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 . . 4 10 11 8 . 4 . . 1 2 . 2 6 Energy Gun 12 | 1 . . 2 4 3 . . . . . . . . . 2 Energy Cannon 7 | . . . . . . 4 . 1 . . . 1 . . 1 Ballistic Gun 22 | 1 . . 1 6 7 2 . 3 . . 1 1 . . . Ballistic Cannon 4 | . . . . . 1 2 . . . . . . . 1 . Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 12 | . . . . 4 2 1 . 1 . . . . . 1 3 Parts Lost 34 | . . . . 2 . 2 . 5 1 . . 8 9 3 4 Power 5 | . . . . . . 1 . . . . . 1 2 1 . Propulsion 7 | . . . . . . 1 . 1 1 . . 1 2 . 1 Utility 10 | . . . . . . . . 2 . . . 3 3 1 1 Weapon 12 | . . . . 2 . . . 2 . . . 3 2 1 2 Highest Loss Streak 7 | . . . . 2 . 1 . 2 1 . . 3 7 3 4 Average Slot Usage (%) 87 | . 85 85 98 98 100 96 100 91 97 94 94 81 50 34 35 Engine 4 | . 14 14 11 11 2 4 6 5 5 5 3 . . . . Core 1 | . . . . . 6 2 . . . . 5 2 . . . Reactor 1 | . . . . . . . . . . . 1 5 4 1 . Treads 10 | . 28 28 22 21 18 9 . . . . 4 8 . 3 . Leg 2 | . . . . . . 1 12 10 14 11 5 . . . . Device 5 | . . . . . 9 7 6 10 5 5 6 10 4 . . Storage 7 | . 14 14 11 11 9 7 6 5 5 5 5 5 4 1 . Processor 23 | . . . . . 17 30 40 34 39 41 36 31 30 22 26 Hackware 1 | . . . 10 11 . . . . . . . . . . . Energy Gun 4 | . 14 14 22 17 8 . . . . . . . . . . Energy Cannon 4 | . . . . . . 11 13 8 5 5 5 7 . . . Ballistic Gun 11 | . 14 14 11 24 21 13 6 7 11 11 10 1 . . . Ballistic Cannon 3 | . . . . . 6 4 6 5 5 5 5 5 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 72 | 13 13 13 22 28 36 49 49 55 54 47 56 72 33 21 8 Greatest Support 98 | 40 40 40 40 40 40 40 33 33 55 40 75 98 3 60 13 Greatest Overweight (x) 10 | . . . . 1 . 2 2 3 2 1 2 . 10 . . Average Overweight (x) . | . . . . . . 1 1 1 . 1 . . 4 . . Largest Inventory Capacity 10 | 6 6 6 6 8 10 10 10 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 6 6 6 7 8 10 10 10 10 10 10 10 9 4 4 Most Carried 10 | 6 6 6 6 8 10 10 10 10 10 10 10 10 4 4 4 Average Carried 7 | 3 5 5 4 5 8 9 9 8 9 9 8 7 3 3 3 Final Capacity 10 | 6 6 6 6 8 10 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 6 6 6 6 8 10 10 10 8 10 10 10 5 4 4 4 Class Distribution -------------------- 31% | Gunner 26% | Scavenger-Gunner 23% | Mutant 12% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Matter Collected 3913 | 234 53 . 142 546 611 712 110 229 433 . 162 535 146 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4356 | . 139 . 142 773 663 782 290 249 277 . 265 563 213 . . Parts 210 | . 13 . 9 50 46 33 10 10 6 . 16 11 6 . . Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 7 . . 13 16 . . Prevented 6 | . . . . . . . . . 5 . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 93 | . 3 . 3 18 21 13 5 7 5 . 3 11 4 . . Guns 55 | . 3 . 3 16 15 9 2 3 1 . 1 2 . . . Cannons 36 | . . . . . 6 4 3 4 4 . 2 9 4 . . AOE 2 | . . . . 2 . . . . . . . . . . . Classes Destroyed 13 | . 2 . 1 3 2 2 . . . . 1 1 1 . . Worker 1 | . . . . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 2 | . . . . 2 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 7 | . . . . 2 1 2 . . . . 2 . . . . Swarmer 22 | . . . . 6 11 . . 4 . . . 1 . . . Grunt 38 | . 3 . 1 6 5 9 3 1 3 . 2 2 3 . . Brawler 4 | . . . . . 1 1 . 1 1 . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . Sentry 15 | . . . 2 6 3 1 1 1 . . . 1 . . . Hunter 3 | . . . . . 1 . . . . . . 2 . . . Programmer 5 | . . . . . . 2 1 . 1 . 1 . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . 1 . . . Savage 3 | . . . . . . . . . . . . 3 . . . Best Kill Streak 8 | . 3 . 2 5 8 7 3 6 4 . 4 4 4 . . Combat Bots Only 8 | . 3 . 2 4 8 6 3 6 4 . 2 4 4 . . Max Kills in Single Turn 3 | . 1 . 1 3 2 2 1 2 2 . 2 1 1 . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Damage Taken 8918 | . 118 . 168 815 762 1114 168 496 277 . 265 1837 941 1020 937 Core 1870 | . 12 . 15 132 75 344 . 58 43 . . 166 283 158 584 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 72 | . . . . . . . . . . . 18 54 . . . Core Remaining (%) 81 | 100 . 95 . 63 86 50 100 . . 89 . . 60 87 . Volleys Fired 292 | . 9 . 10 61 50 38 8 17 13 . 12 48 15 7 4 Largest 4 | . 2 . 3 4 4 4 4 4 4 . 4 4 3 1 1 Hottest 244 | . 70 . 120 136 137 206 206 206 192 . 197 244 244 48 30 Shots Fired 847 | . 18 . 30 167 188 118 32 61 51 . 45 102 24 7 4 Gun 555 | . 18 . 30 166 165 64 8 32 27 . 24 18 . . 3 Cannon 290 | . . . . . 23 54 24 29 24 . 21 84 24 7 . Launcher 1 | . . . . 1 . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 Kinetic 579 | . 9 . 10 111 143 75 16 49 40 . 36 66 17 7 . Thermal 205 | . 9 . 20 39 . 43 16 12 11 . 9 36 7 . 3 Explosive 1 | . . . . 1 . . . . . . . . . . . Electromagnetic 61 | . . . . 16 45 . . . . . . . . . . Robot Hit Streak 50 | . 8 . 5 13 14 14 11 26 12 . 26 50 20 16 4 Robot Miss Streak 6 | . 3 . 2 4 2 6 1 2 2 . 1 1 1 1 . Penetration Max 1 | . . . . . . 1 . 1 . . . 1 . . . Secondary Targets 8 | . 1 . . 3 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . Shots Hit Robots 565 | . 13 . 17 93 110 84 20 48 33 . 33 86 19 5 4 Core Hits 195 | . 8 . 6 28 37 32 9 13 10 . 12 28 10 1 1 Critical Hits 15 | . . . . 1 2 1 . 3 1 . 2 4 1 . . Critical Kills 4 | . . . . . 1 . . . . . 1 1 1 . . Critical Parts Destroyed 9 | . . . . 1 1 1 . 3 1 . 1 1 . . . Melee Attacks 2 | . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11550 | . 146 . 227 1321 1609 2105 481 1054 694 . 859 2303 578 101 72 Guns 5244 | . 146 . 227 1202 1177 942 67 487 216 . 367 341 . . 72 Cannons 6187 | . . . . . 432 1163 414 567 478 . 492 1962 578 101 . Explosions 119 | . . . . 119 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 7394 | . 72 . 116 884 1348 1179 174 841 403 . 575 1356 345 101 . Thermal 3677 | . 74 . 111 219 . 926 307 213 291 . 284 947 233 . 72 Explosive 119 | . . . . 119 . . . . . . . . . . . Electromagnetic 360 | . . . . 99 261 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 . 7 9 9 . 6 6 . 5 Average Corruption 5 | . . . . . . 1 . 6 8 9 . 5 6 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 131 | . . . . . . 6 . 4 24 1 . 55 34 . 7 Message Errors 27 | . . . . . . 2 . 1 5 1 . 9 6 . 3 Matter Fused 25 | . . . . . . . . . 2 . . 13 10 . . Heat Flow Errors 14 | . . . . . . . . 1 1 . . 7 4 . 1 Energy Discharges 19 | . . . . . . 3 . . 5 . . 7 3 . 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 Data Loss (minor) 14 | . . . . . . 1 . . 5 . . 4 4 . . Data Loss (major) 5 | . . . . . . . . . . . . 4 . . 1 Misfires 7 | . . . . . . . . . 1 . . 4 2 . . Targeting Errors 16 | . . . . . . . . 2 4 . . 5 5 . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 212 | . . . . . 20 33 . 1 . . 53 69 36 . . Projectiles 212 | . . . . . 20 33 . 1 . . 53 69 36 . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 21 | . . . . . 4 2 1 1 2 . 2 6 2 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . 4 2 1 1 2 . 2 6 2 1 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 689 | . 108 . 356 374 291 689 478 233 576 . 473 429 380 . 88 Average Temperature 136 | . 44 . 149 99 102 169 172 103 255 . 209 107 179 . 45 Received Heat Transfer 1707 | . 66 . 63 237 162 495 72 27 63 . 51 123 216 96 36 Effects 37 | . . . 2 . 3 14 2 2 6 . 5 1 2 . . Shutdowns 11 | . . . 1 . . 3 1 . 1 . 3 1 1 . . Energy Bleed 3 | . . . . . . 1 1 . 1 . . . . . . Interference 10 | . . . . . 3 5 . 2 . . . . . . . Matter Decay 6 | . . . 1 . . 1 . . 3 . 1 . . . . Damage (minor) 4 | . . . . . . 1 . . 1 . 1 . 1 . . Damage (major) 1 | . . . . . . 1 . . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . 1 2 . . . Total Turns 122 | . . . . . . . . . . . 56 66 . . . Longest Duration 56 | . . . . . . . . . . . 56 37 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 2 . . . . . . . 1 . . . Heat Transferred 5821 | . 222 . 333 555 . 1258 407 296 400 . 400 1450 350 . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Peak Influence 768 | . 131 51 90 383 449 768 558 438 . . 244 . . 45 109 Initial 321 | . . 51 . 37 114 84 321 239 . . 93 . . 40 13 Average 251 | . 72 37 42 248 274 397 453 306 . . 152 . . 36 35 Maximum Alert Level 3 | . . . . 1 2 3 2 2 . . 1 . . . . Low Security (%) 40 | 100 100 100 100 14 26 21 . . . . 69 . . 100 100 Level 1 44 | . . . . 85 66 40 36 88 . . 30 . . . . Level 2 12 | . . . . . 7 23 63 11 . . . . . . . Level 3 3 | . . . . . . 14 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 4 . 1 . 4 4 4 1 . . . . 1 . . Investigation 7 | . 3 . . . 2 . 2 . . . . . . . . Extermination 3 | . . . . . . 1 1 1 . . . . . . . Reinforcement 6 | . 1 . 1 . 2 1 1 . . . . . . . . Assault 2 | . . . . . . 1 . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Distress Signals 5 | . . . . 1 2 . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 176 | . 5 . 5 21 30 25 7 13 5 . 7 13 21 9 15 Peak Tracking Total 15 | . 3 . 2 3 5 4 3 7 4 . 3 7 15 9 10 Tactical Retreats 15 | . . . . 2 4 3 . 2 . . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 8 | . 1 . . 2 1 1 1 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 6 | . . . . . . 3 1 . . . 2 . . . . Max in Single Turn 1 | . . . . . . 1 1 . . . 1 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 23 | . 2 . 2 4 6 2 2 2 . . . . 1 . 2 Terminals 16 | . 2 . 1 3 6 . 1 1 . . . . . . 2 Fabricators 2 | . . . . . . 1 . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 46 | . 9 . 7 6 12 4 3 2 . . . . 1 . 2 Successful 30 | . 3 . 7 6 6 4 2 . . . . . 1 . 1 Failed 16 | . 6 . . . 6 . 1 2 . . . . . . 1 Catastrophic 3 | . 1 . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 1 . 3 2 8 1 2 1 . . . . . . 2 Terminals 33 | . 9 . 4 3 12 . 2 1 . . . . . . 2 Fabricators 3 | . . . . . . 2 . 1 . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Terminal Hacks 15 | . 2 . 3 2 5 . 1 . . . . . 1 . 1 Record 1 | . . . 1 . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . Zone Layout 10 | . 2 . 1 1 4 . 1 . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 1 1 . 1 . . . . . . . . Terminals 4 | . 1 . 1 1 1 . . . . . . . . . . Assimilate 4 | . 1 . 1 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 2 4 2 1 2 . . . . . . 1 Full Trace Events 2 | . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Matter 285 | . . . . . . 285 . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . 19 . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Total Allies 1 | . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . . . Highest-Rated Group 10 | . . . . 10 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . . 10 10 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . 3 . . 3 4 Garrisons 1 | . . . . . . . . . . . . . . . 1 Patrols 6 | . . . . . . . . . . . 2 . . 2 2 Guards 3 | . . . . . . . . . . . 1 . . 1 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Turns Passed 9722 | 119 298 541 213 979 1345 1389 540 273 655 77 383 1719 844 105 242 Spaces Moved 5214 | 61 163 314 103 408 670 620 240 128 457 51 175 961 275 111 477 Core 383 | 2 . . . . . . . . . . . . 275 95 11 Treads 3375 | 59 163 314 103 408 670 478 . 7 33 . 163 961 . 16 . Legs 990 | . . . . . . 142 240 121 424 51 12 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 466 | . . . . . . . . . . . . . . . 466 Fastest Speed 35 | 50 160 160 160 160 160 160 150 150 120 150 150 160 50 50 35 Average Speed 153 | 156 160 160 160 161 160 183 152 154 131 150 160 160 290 67 37 Slowest Speed 550 | 160 160 160 160 180 160 200 180 210 200 150 180 160 550 170 75 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 25 79 11 44 50 18 7 5 60 10 8 88 45 4 18 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 2 1 . 2 . . . Spaces Dug 2 | . . . . . . . . . . . . 2 . . . Terrain Destroyed 39 | . . . . 11 3 3 4 . 5 . 1 11 1 . . Melee . | . . . . . . . . . . . . . . . . Projectile 28 | . . . . . 3 3 4 . 5 . 1 11 1 . . AOE 11 | . . . . 11 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Total 6389 | 85 185 354 128 610 842 798 398 165 484 52 250 1062 302 135 539 Wait 515 | 7 1 37 . 73 51 84 138 . 4 . 45 36 7 2 30 Move 5195 | 60 162 313 102 407 669 619 239 127 456 50 174 960 274 110 473 Hop 2 | . . . . . . . . . . . . . . . 2 Pick Up 154 | 12 6 2 6 28 29 23 6 8 5 1 7 4 . 5 12 Fast Attach . | . . . . . . . . . . . . . . . . Attach 67 | 6 . . 3 7 2 6 2 8 2 . 3 8 2 6 12 Detach 6 | . . . . . . . . . . . . 2 2 1 1 Swap 59 | . 1 . 4 14 17 10 1 3 3 . 5 1 . . . Drop 97 | . 6 2 3 20 24 18 4 2 1 1 4 3 2 2 5 Fire 292 | . 9 . 10 61 50 38 8 17 13 . 12 48 15 7 4 Melee 2 | . . . . . . . . . . . . . . 2 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Upp / Ext x2) -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 17) 321 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 7) 418 | -10/Materials | Entered Mines 425 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 660 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 664 | -10/Mines | Found Prototype Device 903 | -10/Mines | Learned location of Storage (-9) 916 | -10/Mines | Discovered new exit (range 5) 959 | -10/Mines | Entered Materials 959 | -9/Materials | Evolved 2 slots: Weapon x2 1024 | -9/Materials | Discovered new exit (range 12) 1059 | -9/Materials | Identified Exp. Sensor Array 1172 | -9/Materials | Entered Storage 1468 | -9/Storage | Discovered new exit (range 10) 1809 | -9/Storage | Discovered new exit (range 16) 2039 | -9/Storage | Build established: Scavenger-Gunner 2151 | -9/Storage | Entered Materials 2151 | -8/Materials | Accompanied by 1 ally 2151 | -8/Materials | Evolved 2 slots: Utility x2 2446 | -8/Materials | Destroyed 8 combat bots 2458 | -8/Materials | Build established: Scavenger-Skirmisher 3478 | -8/Materials | Discovered new exit (range 10) 3495 | -8/Materials | Identified exit to Factory 3496 | -8/Materials | Entered Factory 3496 | -7/Factory | Evolved 2 slots: Utility x2 3747 | -7/Factory | Garrison activated, responded to threat 4253 | -7/Factory | Fabricated Exp. Sensor Array (x1) 4379 | -7/Factory | Build established: Gunner 4491 | -7/Factory | Local fabrication network quarantined 4578 | -7/Factory | Discovered new exit (range 14) 4647 | -7/Factory | Repaired Hvy. Ion Cannon 4745 | -7/Factory | Identified exit to Factory 4885 | -7/Factory | Entered another Factory area 4885 | -6/Factory | Evolved 2 slots: Utility x2 5409 | -6/Factory | Discovered new exit (range 5) 5416 | -6/Factory | Identified exit to Factory 5425 | -6/Factory | Entered another Factory area 5425 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5568 | -5/Factory | Discovered new exit (range 15) 5674 | -5/Factory | Identified exit to Upper Caves 5698 | -5/Factory | Entered Upper Caves 5699 | -5/Upper Caves | Encountered a Warlord checkpoint 5988 | -5/Upper Caves | Build established: Scavenger-Gunner 6111 | -5/Upper Caves | Learned 8 Factory zone layouts 6314 | -5/Upper Caves | Discovered new exit (range 10) 6326 | -5/Upper Caves | Identified exit to Upper Caves 6353 | -5/Upper Caves | Entered another Upper Caves area 6364 | -5/Upper Caves | Learned 8 Factory zone layouts 6425 | -5/Upper Caves | Discovered new exit (range 3) 6428 | -5/Upper Caves | Identified exit to Factory 6430 | -5/Upper Caves | Entered Factory 6430 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6431 | -4/Factory | Identified exit to Upper Caves 6431 | -4/Factory | Identified exit to Extension 6813 | -4/Factory | Entered Upper Caves 6861 | -4/Upper Caves | Ambushed by wild Derelicts 7017 | -4/Upper Caves | Identified exit to Upper Caves 7210 | -4/Upper Caves | Lost 3 parts (1u2w) 7448 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7475 | -4/Upper Caves | Build established: Skirmisher 7608 | -4/Upper Caves | Encountered a Warlord checkpoint 7824 | -4/Upper Caves | Build established: Gunner 8152 | -4/Upper Caves | Spotted B-86 Titan 8205 | -4/Upper Caves | Destroyed B-86 Titan 8527 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8532 | -4/Upper Caves | Entered another Upper Caves area 8592 | -4/Upper Caves | Lost 7 parts (2p2n1u2w) 8814 | -4/Upper Caves | Build established: Mutant 9309 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9373 | -4/Upper Caves | Discovered new exit (range 5) 9376 | -4/Upper Caves | Identified exit to Research 9376 | -4/Upper Caves | Entered Research 9376 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9389 | -3/Research | Discovered new exit (range 11) 9467 | -3/Research | Identified exit to Research 9481 | -3/Research | Entered another Research area 9481 | -2/Research | Evolved 2 slots: Propulsion x2 9499 | -2/Research | Lost 3 parts (1p1u1w) 9561 | -2/Research | Spotted B-90 Cyclops 9723 | -2/Research | Self-destructed Last Messages --------------- Retrieving Zone 9Y layout... Downloaded map data. 09664_ Jacked S-43 Plague... >>parse_system Reading system data... 09672_ >> DECODED: Patrol location. 09674_ Remote Datajack destroyed. 09676_ Cld. Plasma Rifle destroyed. 09682_ U-05 Engineer lays Concrete. 09687_ Acquired Imp. Remote Datajack. 09692_ U-05 Engineer builds a Door. 09692_ Adv. Targeting Computer destroyed. 09701_ Acquired Q-thruster. 09707_ System corrupted: Energy discharge (-1). 09711_ Acquired Prototype Energy Gun. 09711_ Slug penetrates Wall. 09711_ Slug penetrates R-10 Processor. 09711_ Q-thruster destroyed. 09713_ >> DECODED: Patrol location. 09714_ K-01 Serf cleans the Recycling Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ???????????????????##############?????? ?????????? | | ???????????????????# #?????? ?????????? | | ???????????????????# #?????? ?????????? | | ???????????????????# """ """ #?????? ?????????? | | ???????????????????# """ """ #?????? ?????????? | | ???????????????????# """ """ #?????# #????????? | | ???????????????????# #?????# #????????? | | ???????????????????# #?????# #????????? | | ???????????????????# """ """ #?????# #????????? | | ???????????????????# """ """ #?????# #????????? | | ???????????????????# """@ """ #?????# #????????? | | ???????????????????# #?????# #????????? | | ???????????????????# #?????# #????????? | | ?????????????############s#############/##???????? | | ?????????????# ?+ # #???????? | | ?????????????# # ss# ##??????? | | ?????????????# # s# """"" [] #??????? | | ?????????????# + # ""Y"" [[]##??????? | | ?????????????# # # [] #???????? | | ?????????????# = # # ! #???????? | | ?????????????# ?# #####/#########???????? | | ?????????????# ?# + #???????? | | ?????????????# ??# ^ # #???????? | | ?????????????#######??# # #???????? | | ??????????????????????# """"" # #???????? | | ??????????????????????# """"" !# #???????? | | ??????????????????????# """"" # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# ! # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# + #???????? | | ??????????????????????######## # #???????? | | ?????????????????????????????# # #???????? | | ?????????????????????????????# ######+#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 600 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 63 Targeting Accuracy 32 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed DisruptorGodJammer Manual? 0 Play Time 01:33:24 Cumulative 26.0 hours Start 2021.05.10 @ 10:57:15 End 2021.05.10 @ 12:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb870db2-2ea6-4c39-b3de-9cd9f1c318ab