Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 13:58:03

Player: simber

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (269)      269
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1454

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     245/300
Energy                     25/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (8) ----
  Improved Terrain Scanner
           Seismic Detector
           Hacking Suite
     Light EM Pulse Cannon
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
     Small Matter Pod
           Seismic Detector
     Small Laser
     Light Assault Rifle
     Light Assault Rifle
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   14  5   7   
  Power                    5    | 1   2   1   1   
    Engine                 5    | 1   2   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   6   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 4    | .   2   2   .   
  Utility                  6    | 2   2   .   2   
    Device                 3    | 1   2   .   .   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   4   2   4   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          4    | .   2   .   2   
    Ballistic Gun          4    | 1   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   1   9   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      9    | .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   100 95  56  
  Engine                   13   | .   14  14  9   
  Leg                      11   | .   19  .   .   
  Hover                    9    | .   8   18  .   
  Flight                   4    | .   .   6   14  
  Device                   11   | .   14  13  .   
  Storage                  13   | .   14  14  13  
  Energy Gun               6    | .   10  .   .   
  Energy Cannon            7    | .   7   12  2   
  Ballistic Gun            12   | .   10  15  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 14  19  19  14  
  Greatest Support         20   | 20  20  14  8   
  Greatest Overweight (x)  4    | 2   1   3   4   
  Average Overweight (x)   .    | 1   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 8   8   8   8   
  Average Carried          7    | 4   7   8   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           521  | 227 166 80  48  
  Remotely                 .    | .   .   .   .   
Salvage Created            384  | 78  166 92  48  
  Parts                    33   | 14  11  7   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  13   | .   6   6   1   
  Guns                     10   | .   6   4   .   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          4    | 1   2   .   1   
  Tunneler                 4    | 4   .   .   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    3    | .   3   .   .   
  Brawler                  1    | .   .   .   1   
Best Kill Streak           3    | 2   3   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1537 | .   380 282 875 
  Core                     476  | .   28  44  404 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         85   | 100 .   71  .   
Volleys Fired              56   | 8   26  17  5   
  Largest                  2    | 2   2   2   1   
  Hottest                  112  | 60  60  112 56  
Shots Fired                107  | 16  52  34  5   
  Gun                      90   | 16  52  19  3   
  Cannon                   17   | .   .   15  2   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  56   | 8   26  19  3   
  Thermal                  34   | 8   26  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          17   | .   .   15  2   
  Robot Hit Streak         18   | 4   18  5   3   
  Robot Miss Streak        6    | 4   6   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           64   | 9   29  20  6   
  Core Hits                24   | 4   10  9   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         1    | .   .   .   1   
    Smash                  1    | .   .   .   1   
Melee Attacks              3    | .   .   .   3   
  Impact                   3    | .   .   .   3   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           817  | 109 292 269 147 
  Guns                     528  | 109 292 114 13  
  Cannons                  194  | .   .   155 39  
  Explosions               .    | .   .   .   .   
  Melee                    95   | .   .   .   95  
  Ramming                  .    | .   .   .   .   
  Kinetic                  269  | 46  96  114 13  
  Thermal                  259  | 63  196 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          194  | .   .   155 39  
  Impact                   95   | .   .   .   95  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   .   7   
  Average Corruption       5    | .   .   .   5   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            37   | .   .   .   37  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    37   | .   .   .   37  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        153  | .   153 45  32  
  Average Temperature      47   | .   69  15  19  
  Received Heat Transfer   141  | .   93  .   48  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       2    | .   .   .   2   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         600  | 150 450 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             213  | 20  213 164 63  
  Initial                  63   | .   13  4   63  
  Average                  97   | 8   138 101 44  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         81   | 100 63  100 100 
  Level 1                  18   | .   36  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   4   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   12  8   10  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               .    | .   .   .   .   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               870  | 152 446 167 105 
Spaces Moved               425  | 78  211 81  55  
  Core                     60   | 58  .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     121  | 20  101 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    158  | .   106 52  .   
  Flight                   86   | .   4   29  53  
  Fastest Speed            50   | 50  56  56  117 
  Average Speed            122  | 128 116 122 133 
  Slowest Speed            280  | 150 120 280 280 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 4   30  18  7   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      671  | 114 361 118 78  
  Wait                     117  | 9   90  13  5   
  Move                     422  | 77  210 80  55  
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 13  9   .   1   
  Fast Attach              3    | .   .   2   1   
  Attach                   16   | 7   3   .   6   
  Detach                   5    | .   3   .   2   
  Swap                     14   | .   11  3   .   
  Drop                     11   | .   8   3   .   
  Fire                     56   | 8   26  17  5   
  Melee                    3    | .   .   .   3   
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  153 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  568 | -10/Materials | Discovered new exit (range 10)
  599 | -10/Materials | Entered Mines
  603 | -10/Mines     | Met a Derelict bent on vengeance
  682 | -10/Mines     | Discovered new exit (range 15)
  766 | -10/Mines     | Entered Materials
  766 | -9/Materials  | Evolved 2 slots: Propulsion x2
  857 | -9/Materials  | Core integrity fell below 50%
  866 | -9/Materials  | Core integrity fell below 20%
  871 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00842_ Flight Unit destroyed.
00842_ Lgt. Ion Engine destroyed.
00848_ Lgt. Assault Rifle destroyed.
00854_ Lgt. EM Pulse Cannon destroyed.
00855_ Med. Matter Pod destroyed.
00855_ System corrupted by crushing effect (+4).
00855_ Knocked back.
00856_ Ion Engine destroyed.
00861_ Acquired Hacking Suite.
00863_ Sml. Matter Pod destroyed.
00863_ System corrupted by crushing effect (+3).
00865_ B-36 Bruiser suffers critical hit (Smash).
00865_ Destroyed Lgt. Treads.
00865_ B-36 Bruiser system corrupted by crushing effect.
00867_ S-10 Pest destroyed.
00868_ Destroyed Lgt. Armor Plating.
00868_ B-36 Bruiser system corrupted by crushing effect.
00869_ B-36 Bruiser system terminally corrupted.
[Achievement: Power Corrupts]
00871_ Acquired 48 matter.

 Map 
-----
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| ????????????????#?????# / !!!#???????????????????? |
| ??????????????????????#//!!!!#???????????????????? |
| ??????????????????????########???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              257
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              TiamatFlakReconstructor
  Manual?         0
Play Time         00:16:21
  Cumulative      7.5 hours
  Start           2022.03.20 @ 13:42:51
  End             2022.03.20 @ 13:58:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           17
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 918ad9b7-77b5-4d0a-9091-2178b7c96fb2