Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 12:50:39 Player: Jenterrobahne Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (453) 453 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2178 Bonus ------- None Cogmind --------- Core Integrity 522/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (493) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Particle Gun Assault Rifle > --- INVENTORY (6) ---- Ion Engine Aluminum Leg Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Assault Rifle Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 24 | 6 6 9 3 Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 4 1 Treads . | . . . . Leg 8 | 2 1 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 6 | 2 1 2 1 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 93 | . 89 94 96 Engine 11 | . 12 11 9 Leg 24 | . 27 22 27 Storage 11 | . 14 11 9 Processor 6 | . . 8 9 Protection 9 | . 7 11 9 Energy Gun 6 | . . 8 9 Ballistic Gun 23 | . 27 22 23 Naked Turns . | . . . . Heaviest Build 22 | 13 18 21 22 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 4 | 4 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 5 Average Carried 5 | 3 5 5 4 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 5 Class Distribution -------------------- 50% | Mutant 32% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 690 | 266 30 336 58 Remotely . | . . . . Salvage Created 592 | 69 43 374 106 Parts 32 | 1 2 27 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 3 10 2 Guns 15 | . 3 10 2 Classes Destroyed 4 | 1 1 2 . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Swarmer 6 | . 3 3 . Grunt 9 | . . 7 2 Best Kill Streak 4 | 1 3 4 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 752 | . 69 381 302 Core 121 | . 10 83 28 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 96 79 . Volleys Fired 48 | 3 5 29 11 Largest 4 | 2 2 3 4 Hottest 125 | 40 40 105 125 Shots Fired 124 | 6 10 79 29 Gun 124 | 6 10 79 29 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 92 | 6 10 58 18 Thermal 32 | . . 21 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 6 12 7 6 Robot Miss Streak 4 | . 1 4 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 76 | 6 8 42 20 Core Hits 29 | 2 3 17 7 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 846 | 76 88 420 262 Guns 842 | 76 88 420 258 Cannons . | . . . . Explosions 4 | . . . 4 Melee . | . . . . Ramming . | . . . . Kinetic 509 | 76 88 255 90 Thermal 333 | . . 165 168 Explosive . | . . . . Electromagnetic 4 | . . . 4 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 511 | . . 387 511 Average Temperature 161 | . . 123 317 Received Heat Transfer 357 | . . 195 162 Effects 7 | . . 1 6 Shutdowns 2 | . . 1 1 Interference 2 | . . . 2 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 777 | . . 407 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 399 | 5 93 399 144 Initial 83 | . 3 39 83 Average 131 | 2 69 203 98 Maximum Alert Level 1 | . . 1 . Low Security (%) 74 | 100 100 50 100 Level 1 25 | . . 49 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 5 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 4 24 4 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 4 5 . Successful 7 | . 3 4 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Record 3 | . . 3 . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 798 | 114 191 407 86 Spaces Moved 431 | 75 130 189 37 Core 11 | 11 . . . Treads . | . . . . Legs 420 | 64 130 189 37 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 121 120 141 120 Slowest Speed 250 | 250 150 150 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 4 24 24 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 566 | 89 153 266 58 Wait 42 | . 5 30 7 Move 428 | 74 129 188 37 Hop . | . . . . Pick Up 13 | 6 4 3 . Fast Attach 12 | 6 6 . . Attach 4 | . . 2 2 Detach . | . . . . Swap 8 | . . 7 1 Drop 11 | . 4 7 . Fire 48 | 3 5 29 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 325 | -9/Materials | Build established: Mutant 664 | -9/Materials | Discovered new exit (range 16) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 799 | -8/Materials | Self-destructed Last Messages --------------- M002. 00708_ R-06 Scavenger collects Aluminum Leg. PARAMETERS=PROPULSION_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 00752_ W-25 Informer sends out distress signal. 00774_ Destroyed Particle Gun. 00777_ G-47 Trooper destroyed. 00778_ Acquired 45 matter. 00782_ Power failure, Ion Engine shutdown. 00783_ Neutrino Reactor explodes. 00784_ Overheating: System interference. 00784_ Assault Rifle temporarily disabled. 00787_ Assault Rifle destroyed. 00791_ Lgt. Assault Rifle destroyed. 00796_ G-50 Soldier destroyed. 00797_ Acquired 13 matter. 00798_ Overheating: Aluminum Leg damaged (-9). 00798_ Overheating: Particle Gun damaged (-16). 00798_ Overheating: Aluminum Leg damaged (-30). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????? ???????????????????? | | ????????????????+ #??????????????????? | | ????????????????# ^#??????????????????? | | ????????????????# #??????????????????? | | ????????????????# ##?????????????????? | | ????????????????# ??????????????????? | | ????????????????# ??????????????????? | | ????????????????# ??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ?????????######## #??????????????????? | | ?????????# =!!# ########???????????? | | ?????????# ! =!!# # #???????????? | | ?????????# =! # # #???????????? | | ?????????# ! # # #???????????? | | ?????????# %+= " #???????????? | | ?????????# @# # #???????????? | | ???????########## # #???????????? | | ???????# #### ########???????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# ###+####??????????????????? | | ???????## ## #??????????????????? | | ????????# ## """ #??????????????????? | | ????????# ## """ #??????????????????? | | ????????# ## """ #??????????????????? | | ????????# ## #??????????????????? | | ????????# ## ! #??????????????????? | | ????????# #########??????????????????? | | ????????#####??????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportSiegeMultirail Manual? 0 Play Time 00:21:43 Cumulative 3.0 hours Start 2020.11.03 @ 10:41:03 End 2020.11.03 @ 12:50:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb87c5dc-e540-40d2-9ae8-09c30cb28328