Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 23:29:34 Player: Atherys Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (1970) 1970 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 4353 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Airjet Airjet Thermal Generator Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner Melee Analysis Suite Armor Integrity Analyzer Transmission Jammer Maneuvering Thrusters Hacking Suite Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Gatling Laser Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Thermal Generator Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Terrain Scanner Melee Analysis Suite Armor Integrity Analyzer Transmission Jammer Maneuvering Thrusters Hacking Suite Hacking Suite Gatling Laser Datajack Katana [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 70 | 7 11 26 2 24 Power 7 | 1 1 3 . 2 Engine 6 | 1 1 3 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 3 8 . 5 Treads 7 | . 3 4 . . Leg 8 | 2 . 3 . 3 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 1 | . . 1 . . Utility 13 | 2 4 1 1 5 Device 8 | 1 2 . 1 4 Storage 4 | 1 1 1 . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 32 | 2 3 14 1 12 Energy Gun 14 | 2 2 6 . 4 Energy Cannon 5 | . . . . 5 Ballistic Gun 4 | . 1 3 . . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 4 | . . 3 . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 27 | . . 13 1 13 Power 3 | . . 1 . 2 Propulsion 6 | . . 3 1 2 Utility 1 | . . . . 1 Weapon 17 | . . 9 . 8 Highest Loss Streak 10 | . . 7 1 10 Average Slot Usage (%) 94 | . 98 95 95 87 Engine 11 | . 14 10 11 10 Treads 4 | . 11 5 . . Leg 15 | . 15 15 17 14 Device 4 | . 3 . 6 9 Storage 15 | . 14 15 15 16 Processor 4 | . 10 6 . . Energy Gun 15 | . 25 21 2 6 Energy Cannon 5 | . . . . 18 Ballistic Gun 5 | . 2 14 . . Launcher 3 | . . . 19 2 Slashing Weapon 4 | . . 4 22 1 Naked Turns . | . . . . . Heaviest Build 69 | 12 25 49 50 69 Greatest Support 40 | 20 40 40 23 40 Greatest Overweight (x) 19 | . 2 8 3 19 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 12 | 5 9 12 12 14 Most Carried 16 | . 8 14 11 16 Average Carried 9 | . 6 9 10 14 Final Capacity 16 | 6 10 16 10 16 Final Carried 14 | . 8 10 10 14 Class Distribution -------------------- 40% | Mutant 17% | Gunner 12% | Scavenger-Mutant 11% | Scavenger-Gunner 9% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1261 | 260 161 411 70 359 Remotely . | . . . . . Salvage Created 3024 | 143 646 1209 187 839 Parts 223 | 12 31 101 20 59 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 7 | . 3 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 51 | . 4 23 9 15 Melee 1 | . . . . 1 Guns 29 | . 3 19 . 7 Cannons 6 | . . . . 6 AOE 15 | . 1 4 9 1 Classes Destroyed 13 | 2 5 4 1 1 Worker 12 | . 3 5 . 4 Builder 8 | . 2 4 1 1 Tunneler 4 | 2 . . 2 . Hauler 2 | . 2 . . . Recycler 6 | 1 2 3 . . Operator 3 | . . 1 . 2 Watcher 6 | . 3 1 . 2 Swarmer 17 | . . 10 4 3 Grunt 14 | . 4 4 4 2 Brawler 2 | . . . 1 1 Duelist 1 | . . 1 . . Sentry 15 | . . 8 . 7 Hunter 2 | . . . . 2 Best Kill Streak 11 | 2 4 9 11 4 Combat Bots Only 9 | . 2 5 9 4 Max Kills in Single Turn 4 | 1 1 4 2 2 Gunslinging 1 | . . 1 . . Exploded 3 | . 1 3 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3574 | . 200 1277 131 1966 Core 756 | . 49 135 13 559 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 80 . 63 . Volleys Fired 158 | 4 43 68 9 34 Largest 4 | 2 2 4 2 4 Hottest 260 | 90 80 150 63 260 Shots Fired 415 | 8 86 190 14 117 Gun 308 | 8 86 188 . 26 Cannon 90 | . . . . 90 Launcher 17 | . . 2 14 1 Special . | . . . . . Kinetic 98 | . 17 74 . 7 Thermal 181 | 4 17 51 . 109 Explosive 17 | . . 2 14 1 Electromagnetic 119 | 4 52 63 . . Robot Hit Streak 15 | 4 11 7 5 15 Robot Miss Streak 9 | 1 3 7 3 9 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 251 | 6 56 110 10 69 Core Hits 140 | 3 24 56 20 37 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 8 | . . . 3 5 Impact . | . . . . . Slashing 8 | . . . 3 5 Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 5596 | 83 821 1865 989 1838 Guns 2512 | 83 721 1336 . 372 Cannons 1044 | . . . . 1044 Explosions 1677 | . 100 529 720 328 Melee 356 | . . . 269 87 Ramming 7 | . . . . 7 Kinetic 713 | . 196 466 . 51 Thermal 2095 | 25 248 457 . 1365 Explosive 1433 | . . 385 720 328 Electromagnetic 992 | 58 377 557 . . Impact . | . . . . . Slashing 356 | . . . 269 87 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 242 | . . 71 55 116 Projectiles 17 | . . . . 17 Explosions 170 | . . 71 . 99 Melee 55 | . . . 55 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 175 | . . 37 29 109 Shots 4 | . . 1 2 1 Rammed 1 | . . . . 1 Targets Rammed 3 | . . . . 3 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 566 | 60 108 443 5 566 Average Temperature 125 | 24 29 132 3 180 Received Heat Transfer 1185 | . 93 270 12 810 Effects 19 | . . 6 . 13 Shutdowns 4 | . . 1 . 3 Energy Bleed 3 | . . 1 . 2 Interference 6 | . . 1 . 5 Matter Decay 2 | . . 1 . 1 Short Circuit 3 | . . 2 . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 1 1 . 6 Heat Transferred 3977 | 74 544 943 . 2416 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 479 | 15 121 442 375 479 Initial 170 | . 9 50 170 68 Average 238 | 7 77 308 235 298 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 45 | 100 100 18 64 23 Level 1 42 | . . 71 35 44 Level 2 12 | . . 10 . 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 12 33 5 23 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 6 | . 2 2 . 2 Max in Single Turn 2 | . 1 2 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 4 . . 2 Terminals 6 | . 4 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 10 . . 3 Successful 4 | . 3 . . 1 Failed 9 | . 7 . . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 13 | . 10 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3142 | 64 707 1129 416 826 Spaces Moved 1477 | 42 336 520 212 367 Core 26 | 11 . 4 . 11 Treads 354 | . 234 120 . . Legs 1074 | 31 102 395 212 334 Wheels . | . . . . . Hover 22 | . . . . 22 Flight 1 | . . 1 . . Fastest Speed 50 | 50 120 150 150 130 Average Speed 167 | 101 163 167 180 170 Slowest Speed 1000 | 120 180 450 210 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 69 50 50 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 207 | . 8 23 120 56 Melee . | . . . . . Projectile 19 | . . . . 19 AOE 188 | . 8 23 120 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1793 | 52 407 635 229 470 Wait 14 | . 5 1 . 8 Move 1473 | 41 335 519 211 367 Hop . | . . . . . Pick Up 38 | . 8 14 3 13 Fast Attach 32 | 7 3 9 . 13 Attach 17 | . . 9 1 7 Detach 2 | . . . . 2 Swap 21 | . 8 8 1 4 Drop 28 | . 5 7 2 14 Fire 158 | 4 43 68 9 34 Melee 7 | . . . 2 5 Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 15) 748 | -10/Materials | Discovered new exit (range 15) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Weapon x2 899 | -9/Materials | Discovered new exit (range 15) 1097 | -9/Materials | Lost 7 parts (1p2n4w) 1231 | -9/Materials | Discovered new exit (range 5) 1761 | -9/Materials | Build established: Scavenger-Gunner 1876 | -9/Materials | Lost 5 parts (1n4w) 1901 | -9/Materials | Entered Mines 1966 | -9/Mines | Discovered new exit (range 9) 1973 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2055 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2058 | -9/Mines | Found Prototype Device 2059 | -9/Mines | Identified Exp. Sensor Array 2095 | -9/Mines | Learned location of 1 exit from Lower Caves 2101 | -9/Mines | Learned location of Zion (-6) 2208 | -9/Mines | Destroyed 9 combat bots 2270 | -9/Mines | Discovered new exit (range 7) 2317 | -9/Mines | Entered Materials 2317 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2474 | -8/Materials | Build established: Mutant 2494 | -8/Materials | Discovered new exit (range 4) 2722 | -8/Materials | Discovered new exit (range 3) 2828 | -8/Materials | Build established: Gunner 3114 | -8/Materials | Core integrity fell below 50% 3126 | -8/Materials | Lost 10 parts (2p2n1u5w) 3130 | -8/Materials | Core integrity fell below 20% 3143 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03075_ Ion Cannon temporarily disabled. 03075_ Ion Cannon destroyed. 03079_ Broken Lgt. Nuclear Core destroyed. 03080_ Airjet destroyed. 03088_ U-05 Engineer builds a Door. 03089_ U-05 Engineer builds a Wall. 03092_ Assault Cannon destroyed. 03094_ Imp. Heat Sink destroyed. 03095_ EM Pulse Cannon destroyed. 03099_ Acquired Katana. 03101_ B-36 Bruiser destroyed. 03108_ System corrupted: Katana targeting data glitched. 03113_ Acquired 10 matter. 03114_ System corrupted: Matter fused (-7). 03114_ Acquired 7 matter. 03119_ U-05 Engineer builds a Door. 03130_ R-06 Scavenger collects Hammer. 03134_ Acquired 10 matter. 03134_ R-06 Scavenger collects Lgt. Treads. 03135_ Katana destroyed. 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""" ????????????? | | ?? ???????????? ""?? ???????????? | | ########??????????????????? ""??? ???????????? | | #??????????????????????????? ????????????????? | | =[#??????????????????????????? ???????????????? | | %#???????????????????????????? "????????????????? | | %!#??????????????????????????????????????????????? | | ########???????????????????????????????????????? | | # #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | ! # """ #???????????????????????????????????????? | | %*# """ ]#???????????????????????????????????????? | | = # #???????????????????????????????????????? | | # #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed ShadingScatterImmobilizer Manual? 0 Play Time 00:29:51 Cumulative 17.4 hours Start 2020.10.27 @ 22:59:45 End 2020.10.27 @ 23:29:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 77dc8c78-14bb-458e-966d-d60f90dd4038