Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 20:49:38 Player: star Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (871) 871 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3326 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 151/550 Matter 290/300 Energy 99/100 System Corruption 4% Temperature Warm (176) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (4) ------- Heavy Laser Ion Cannon > --- INVENTORY (10) --- Subdweller Power Source Light Nuclear Core Light Treads Tower Shield Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Subdweller Power Source Light Treads Large Battery Hardened Medium Armor Plating Tower Shield Heavy Laser Ion Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Parts Attached 37 | 6 3 3 21 4 Power 5 | 1 . . 4 . Engine 4 | 1 . . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | 2 . . 4 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel 3 | 2 . . 1 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 10 | 1 2 1 4 2 Device 1 | . . . 1 . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 2 1 2 2 Artifact . | . . . . . Weapon 16 | 2 1 2 9 2 Energy Gun 9 | 1 . . 7 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 20 | . . . 13 7 Power 3 | . . . 2 1 Propulsion 6 | . . . 5 1 Utility 3 | . . . 2 1 Weapon 8 | . . . 4 4 Highest Loss Streak 8 | . . . 8 6 To Critical Strikes . | . . . . . Average Backups 5 | 1 4 7 6 7 Power 1 | . 1 1 1 2 Propulsion 1 | 1 2 2 . 1 Utility 2 | . . 1 3 2 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 8 | . . 3 2 3 Power 1 | . . 1 . . Propulsion 3 | . . 2 . 1 Utility 4 | . . . 2 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 99 100 77 67 Engine 9 | . 14 14 4 8 Treads 4 | . . . 9 . Wheel 15 | . 28 28 4 8 Hover 3 | . . . 7 . Device 3 | . . . 6 9 Storage 11 | . 14 14 9 9 Protection 10 | . 13 14 7 7 Energy Gun 13 | . 14 . 17 22 Ballistic Gun 8 | . 7 9 9 . Launcher 3 | . 6 11 . . Special Weapon 1 | . . 6 . . Peak Build Rating 31 | 6 7 11 31 24 Average Rating 15 | 4 6 8 21 21 On Entrance 9 | . 6 7 10 24 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 43 | 12 14 14 43 40 Greatest Support 43 | 26 26 26 43 16 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 10 Most Carried 9 | 3 7 8 9 9 Average Carried 6 | 1 4 7 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 3 7 8 9 6 Class Distribution -------------------- 61% | Mutant 26% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 893 | 228 49 126 472 18 Remotely . | . . . . . Salvage Created 1066 | . 77 28 656 305 Parts 50 | . 8 2 30 10 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 6 | . 4 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 25 | . 6 1 13 5 Guns 11 | . . . 10 1 Cannons 1 | . . . . 1 AOE 11 | . 6 1 2 2 Classes Destroyed 8 | . 3 1 4 . Worker 1 | . . . 1 . Hauler 4 | . 1 . 3 . Mechanic 1 | . 1 . . . Swarmer 9 | . 6 . 3 . Grunt 9 | . . . 5 4 Sentry 5 | . . . 4 1 Hunter 1 | . . . 1 . Subdweller 1 | . . 1 . . Best Kill Streak 8 | . 8 1 4 3 Combat Bots Only 6 | . 6 1 4 3 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 213 | . 14 2 126 71 Missed 55 | . 1 . 41 13 Hits 158 | . 13 2 85 58 Melee 6 | . . . . 6 Projectile 152 | . 13 2 85 52 Critical Strikes 5 | . . . 3 2 Actively Blocked 1 | . . . 1 . Damage Taken 2456 | . 113 128 1330 885 Core 456 | . 44 13 209 190 Absorbed by Shields 200 | . . . 100 100 Redirected to Shielding 89 | . 9 29 51 . Core Remaining (%) 88 | 100 . 77 . . Volleys Fired 96 | . 12 20 49 15 Largest 4 | . 2 2 4 4 Hottest 195 | . 70 125 195 192 Shots Fired 219 | . 16 27 143 33 Gun 198 | . 10 20 138 30 Cannon 3 | . . . . 3 Launcher 12 | . 6 5 1 . Special 6 | . . 2 4 . Kinetic 73 | . 2 20 50 1 Thermal 85 | . . 2 70 13 Explosive 12 | . 6 5 1 . Electromagnetic 49 | . 8 . 22 19 Robot Hit Streak 12 | . 2 4 12 6 Robot Miss Streak 4 | . 3 1 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 126 | . 5 5 90 26 Core Hits 55 | . 10 2 33 10 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . . . 6 . Burn 5 | . . . 5 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3038 | . 449 115 1821 653 Guns 2021 | . 48 39 1457 477 Cannons 70 | . . . . 70 Explosions 897 | . 401 76 314 106 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 505 | . . 39 452 14 Thermal 1086 | . . . 794 292 Explosive 720 | . 401 76 243 . Electromagnetic 722 | . 48 . 327 347 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 7 2 Message Errors 3 | . . . 2 1 Matter Fused 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 74 | . 28 . 46 . Projectiles . | . . . . . Explosions 74 | . 28 . 46 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 294 | . . 86 172 36 Shots 7 | . . 3 3 1 Rammed 5 | . . . 5 . Targets Rammed 5 | . . . 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 426 | . 18 3 392 426 Average Temperature 132 | . 10 2 124 175 Received Heat Transfer 860 | . . . 494 366 Effects 6 | . . . 2 4 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . 1 . Interference 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 3 1 Heat Transferred 2887 | . . . 2504 383 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 193 | . 156 . 108 193 Initial 65 | . . . . 65 Average 42 | . 41 . 28 139 Influence Increases 801 | . 206 . 422 173 Destroy 0b10 Robot/C 480 | . 120 . 260 100 Destroy 0b10 Robot/NC 30 | . 10 . 20 . Destroy Leader 118 | . 22 . 86 10 Successful Hack 4 | . . . 4 . Disable Machine 15 | . . . 15 . Destroy Structure 64 | . 24 . 37 3 Lose Combat Pursuer 90 | . 30 . . 60 Influence Decreases 633 | . 78 128 322 105 Entered New Map 97 | . . 62 . 35 Time Decay 389 | . 78 66 245 . Lost Part 147 | . . . 77 70 Squads Dispatched 4 | . 2 . 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 9 1 21 12 Peak Tracking Total 8 | . 4 1 4 8 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 2 | . . 1 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 2 | . . 1 1 . Successful 2 | . . 1 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 2081 | 48 505 393 974 161 Spaces Moved 1160 | 43 286 354 414 63 Core 6 | 6 . . . . Treads 246 | . . . 246 . Legs . | . . . . . Wheels 852 | 37 286 354 112 63 Hover 56 | . . . 56 . Flight . | . . . . . Fastest Speed 50 | 50 90 90 80 115 Average Speed 120 | 84 90 90 168 129 Slowest Speed 240 | 90 90 90 240 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 46 30 42 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . 35 37 41 3 Melee . | . . . . . Projectile . | . . . . . AOE 116 | . 35 37 41 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 1652 | 51 514 402 574 111 Wait 315 | . 209 13 64 29 Move 1157 | 42 285 353 414 63 Hop . | . . . . . Pick Up 20 | 3 3 5 9 . Fast Attach 17 | 6 1 . 9 1 Attach 9 | . . . 6 3 Detach 1 | . . . 1 . Swap 20 | . 4 5 11 . Drop 12 | . . 6 6 . Fire 96 | . 12 20 49 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . . 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Discovered new exit (range 6) 554 | -10/Materials | Entered Subcaves 631 | -10/Subcaves | Learned location of Zion (-6) 631 | -10/Subcaves | Met a Zionite searching for "candidates" 766 | -10/Subcaves | Visited 4L-MR0's lab 811 | -10/Subcaves | Found Tower Shield 888 | -10/Subcaves | Discovered new exit (range 8) 947 | -10/Subcaves | Entered Materials 947 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1053 | -8/Materials | Lost 8 parts (1p2n1u4w) 1821 | -8/Materials | Build established: Tank 1890 | -8/Materials | Lost 3 parts (2n1u) 1921 | -8/Materials | Identified exit to Garrison 1921 | -8/Materials | Entered Garrison 2029 | -8/Garrison | Core integrity fell below 50% 2082 | -8/Garrison | Self-destructed Last Messages --------------- 01990_ Overheating: Hvy. Laser damaged (-31). 01991_ Overheating: System interference. 01991_ Hvy. EM Shotgun temporarily disabled. 01991_ Acquired 10 matter. 02008_ Triggered Alarm Trap. 02008_ An alarm sounds. 02024_ Critical hit (Burn: +25). 02024_ Hvy. EM Shotgun destroyed. 02030_ Lgt. Armor Plating destroyed. 02055_ Hvy. Laser destroyed. 02057_ G-47 Trooper IFF system glitched. 02057_ Critical hit (Burn: +37). 02059_ Hvy. EM Shotgun destroyed. 02062_ Lgt. Nuclear Core melted. 02062_ G-47 Trooper destroyed. 02070_ Power failure, Imp. Ion Engine shutdown. 02070_ Overheating: Ion Cannon damaged (-31). 02073_ Com. Wheel destroyed. 02074_ Imp. Ion Engine destroyed. 02074_ System corrupted by crushing effect (+3). 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