Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 09:08:08 Player: StarSirius Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (499) 499 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 2712 Bonus ------- Follower Combat Kills 33 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 100/100 System Corruption 0% Temperature Cool (4) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Phasing AFG > --- WEAPON (2) ------- Slug Cannon > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Recoil Stabilizer Shield Generator Hacking Drone Bay (1/1) Riot Gun Heavy Riot Gun Improved Medium Laser Ion Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Phasing AFG > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Recoil Stabilizer Reflective Plating Shield Generator Hacking Drone Bay Riot Gun Heavy Riot Gun Improved Medium Laser Improved EM Pulse Cannon Ion Cannon Slug Cannon Bore Cannon Mini Grenade Launcher Mining Laser [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 59 | 12 3 10 11 3 11 9 Power 4 | 1 1 . 1 . . 1 Engine 3 | 1 1 . 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 8 2 2 5 . 1 . Treads 11 | 2 2 2 4 . 1 . Leg 3 | 2 . . 1 . . . Wheel 4 | 4 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 . 2 3 . 5 3 Device 7 | . . . . . 4 3 Storage 4 | 1 . 1 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . 1 1 . 1 . Artifact . | . . . . . . . Weapon 23 | 2 . 6 2 3 5 5 Energy Gun 5 | 2 . 2 . . 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 10 | . . 3 1 2 3 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . . 1 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 13 | . 1 1 . . . 11 Power 1 | . . . . . . 1 Propulsion 5 | . 1 . . . . 4 Utility 1 | . . . . . . 1 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 8 | . 1 1 . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 85 99 100 100 99 85 Engine 10 | . 14 14 11 11 11 1 Treads 38 | . 12 28 35 44 44 35 Device 5 | . . . . . 9 3 Storage 13 | . 14 23 11 11 11 11 Protection 3 | . . 3 11 11 1 7 Energy Gun 9 | . 28 11 11 11 9 . Energy Cannon 3 | . . . . . 5 7 Ballistic Gun 8 | . . 13 8 10 7 9 Naked Turns . | . . . . . . . Heaviest Build 53 | 11 11 17 32 32 52 53 Greatest Support 88 | 40 40 40 80 80 88 88 Greatest Overweight (x) 14 | 3 . . . . . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 15 Most Carried 15 | 5 8 8 12 12 15 15 Average Carried 11 | 4 6 7 9 12 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 5 6 8 12 12 15 10 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 831 | 189 47 221 99 . 190 85 Remotely . | . . . . . . . Salvage Created 1104 | . 47 144 116 73 . 724 Parts 45 | . 7 11 4 9 . 14 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 4 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 3 6 1 3 . 4 Guns 7 | . 3 3 1 . . . Cannons 1 | . . . . . . 1 AOE 9 | . . 3 . 3 . 3 Classes Destroyed 7 | . 1 1 1 2 . 2 Builder 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Swarmer 11 | . 3 4 . 3 . 1 Grunt 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 4 | . . 2 1 . . 1 Best Kill Streak 5 | . 3 3 1 5 . 4 Combat Bots Only 4 | . 3 3 1 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 309 | . 9 71 6 6 . 217 Missed 88 | . 3 20 3 4 . 58 Damage Taken 2957 | . 127 604 42 35 . 2149 Core 562 | . 10 136 . . . 416 Absorbed by Shields . | . . . . . . . Ignored by Resistances 30 | . . . . . . 30 Core Remaining (%) 70 | 100 . 41 . . . . Volleys Fired 74 | 1 5 16 6 5 1 40 Largest 2 | 2 2 2 2 1 1 2 Hottest 90 | 80 80 60 76 30 60 90 Shots Fired 96 | 2 10 22 9 5 1 47 Gun 50 | 2 10 20 9 . . 9 Cannon 36 | . . . . . 1 35 Launcher 10 | . . 2 . 5 . 3 Special . | . . . . . . . Kinetic 37 | . . 15 3 . . 19 Thermal 18 | 1 5 5 6 . 1 . Explosive 10 | . . 2 . 5 . 3 Electromagnetic 31 | 1 5 . . . . 25 Robot Hit Streak 29 | 1 2 12 20 21 . 29 Robot Miss Streak 4 | 1 2 1 . . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 70 | 1 5 17 8 1 . 38 Core Hits 43 | . 3 10 2 4 . 24 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 5 | . . . . . . 5 Destroy 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2212 | 12 54 298 111 294 . 1443 Guns 437 | 12 54 145 111 . . 115 Cannons 955 | . . . . . . 955 Explosions 820 | . . 153 . 294 . 373 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 487 | . . 88 25 . . 374 Thermal 175 | . 32 57 86 . . . Explosive 820 | . . 153 . 294 . 373 Electromagnetic 730 | 12 22 . . . . 696 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 3 | . . 3 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 214 | . . . . 14 . 200 Projectiles 199 | . . . . . . 199 Explosions 15 | . . . . 14 . 1 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . . . 18 . 109 Shots 4 | . . . . 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 243 | 18 90 74 54 . 14 243 Average Temperature 51 | 12 46 40 25 . 10 59 Received Heat Transfer 381 | . . 108 18 . . 255 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . . . . 11 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 422 | . 75 125 222 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 217 | . 75 134 51 217 . . Initial 25 | . . 25 . 19 . . Average 44 | . 41 51 28 93 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 95 | 100 100 100 100 65 . . Level 1 4 | . . . . 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 26 | . 3 8 3 3 . 9 Peak Tracking Total 6 | . 3 3 2 3 . 6 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . . . . 7 . . Max in Single Turn 6 | . . . . 6 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 3 . 9 . . . Successful 3 | . 1 . 2 . . . Failed 9 | . 2 . 7 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 9 | . 3 . 6 . . . Terminals 12 | . 3 . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 1 | . . . . . . 1 ROAM 1 | . . . . . . 1 Ally Attacks 6 | . . . 6 . . . Total Damage 77 | . . . 77 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5017 | 233 211 886 353 225 2635 474 Spaces Moved 2849 | 170 162 483 186 132 1551 165 Core 16 | 15 . . . . . 1 Treads 2572 | 3 53 483 186 132 1551 164 Legs 95 | 95 . . . . . . Wheels 166 | 57 109 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 Average Speed 155 | 119 112 160 160 160 160 175 Slowest Speed 750 | 200 160 160 160 160 160 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 7 22 80 20 53 89 22 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . . 9 . 15 . 19 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 37 | . . 9 . 15 . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3339 | 192 182 577 235 139 1711 303 Wait 285 | 5 2 59 16 . 116 87 Move 2843 | 169 161 482 185 131 1550 165 Hop . | . . . . . . . Pick Up 36 | 4 6 4 9 . 13 . Fast Attach 16 | 7 . 3 . . 6 . Attach 15 | . 2 2 3 . 2 6 Detach 5 | 1 . . . . 3 1 Swap 28 | 5 1 5 8 3 3 3 Drop 37 | . 5 6 8 . 17 1 Fire 74 | 1 5 16 6 5 1 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 234 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 7) 445 | -10/Materials | Entered Mines 495 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 570 | -10/Mines | Discovered new exit (range 10) 594 | -10/Mines | Learned location of 1 exit from Materials 1057 | -10/Mines | Core integrity fell below 50% 1164 | -10/Mines | Assembled infested the area 1182 | -10/Mines | Learned Materials emergency access door positions 1235 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1309 | -10/Mines | Discovered new exit (range 10) 1331 | -10/Mines | Entered Materials 1331 | -9/Materials | Accompanied by 3 allies 1331 | -9/Materials | Evolved 2 slots: Propulsion x2 1332 | -9/Materials | Identified exit to Materials 1372 | -9/Materials | Build established: Scavenger-Mutant 1439 | -9/Materials | Lost 3 allies 1638 | -9/Materials | Identified exit to Mines 1684 | -9/Materials | Entered Mines 1776 | -9/Mines | Discovered exit to Materials (range 5) 1838 | -9/Mines | Discovered exit to Materials (range 6) 1889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1909 | -9/Mines | Entered Zion 2090 | -7/Zion | Given the Hacking Drone Bay 2094 | -7/Zion | Found Prototype Device 2094 | -7/Zion | Identified Hacking Drone Bay 2143 | -7/Zion | Learned Factory garrison access intel 2438 | -7/Zion | Learned Factory emergency access door positions 2511 | -7/Zion | Found Prototype Device 2511 | -7/Zion | Identified Phasing AFG 2965 | -7/Zion | Learned location of Quarantine (-3) 4399 | -7/Zion | Found Prototype Device 4399 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4514 | -7/Zion | Discovered new exit (range 16) 4544 | -7/Zion | Entered Proximity Caves 4750 | -6/Proximity Caves | Spotted B-75 Beast 4886 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4943 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 4997 | -6/Proximity Caves | Core integrity fell below 50% 5013 | -6/Proximity Caves | Core integrity fell below 20% 5018 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04912_ Barrage Gun destroyed. 04912_ Lgt. Treads destroyed. 04918_ The unstable cave ceiling collapses. 04918_ Acquired 45 matter. 04966_ C-30 ARC bursts open, deploying its payload. 04966_ S-27 Virus unfolds itself. 04981_ Hacking Drone retrieved by Hacking Drone Bay. 04992_ Spk. Medium Treads destroyed. 04994_ HV Slug penetrates S-27 Virus. 04994_ S-27 Virus suffers critical hit (Destroy). 04994_ Destroyed VTOL Module. 04994_ S-27 Virus knocked back. 04996_ Bore Cannon destroyed. 05011_ Hvy. Battle Rifle destroyed. 05016_ B-75 Beast suffers critical hit (Destroy). 05016_ Destroyed Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ????????????????????##*!!##??????????????????????? | | ????????????????????#%%%!!#??????????????????????? | | ?????????????????????#!*!!#??????????????????????? | | ???????????????????###%*###??????????????????????? | | ??????????????????## ##%!#???????????????????????? | | ?????????????????## # #!##??????????????????????? | | ?????????????????# ##?????????????????????? | | ?????????????????# #####?????????????????? | | ?????????????????## #????????####?????? | | ??????????????????## # #????????# ##????? | | ???????????????????# #### #????????# #????# | | ???????????????????# # ########## #????# | | ???????????????????# ### ## ##???? | | ???????????????????# #?# ###?## ##??### | | ???????????????????# #?# #???## ##### | | ???????????????????# #?# #??## | | ???????????????????# #?# #?## % | | ???????????????????# #?# ##; ###"# | | ???????????????????#!!#?# ## "" | | ???????????????????# !### ##"## | | ???????????????????#/% "## | | ???????????????????# ! ###"## # | | ???????????????????###### s ##?#" | | ????????????????????????#%%ss ####% | | ????????????????????????# %;; | | ??????????????????#######@ ;;; BB ### | | ??????????????????# # ; # ## ##?# | | ??????????????????# ########?#### ## ##??# | | ??????????????????# #???????????# #???###### | | ?????????????????## ##?????######### ##?###???# | | ????????????????## ####### #?## ### #???? | | ????????????????# # " #"" #???? | | ???????????????## "" ###?? | | ???????????????#" ### | | ???????????????## """ # | | ??????????????# %% % % ##%""""#" % ## | | ??????????????# % # ####""""# ## | | ??????????????# %% # % % #####% "" | | ??????????????# #### ##?# | | ??????????????# ##??### ##??## ### | | ??????????????# #?????####????########?#### | | ?????????????#" #??????????????????????????# | | ????????????# #########??????????????????????????? | | ???????????# #???????????????????????????????????? | | ??????????? #????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Mak. Transmission Jammer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Force Booster | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicDrainedBeam Manual? 0 Play Time 00:47:49 Cumulative 100.6 hours Start 2024.03.08 @ 15:26:21 End 2024.03.09 @ 09:08:08 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: ef5aeb9d-f794-407a-bd7c-dd23a00fe0ca