Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 20:12:04 Player: Rock Tank Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (604) 3020 Value Destroyed (28488) 28488 Prototype IDs (254) 5080 Alien Tech Used (9) 1800 Bonus (25156) 25156 TOTAL SCORE: 74444 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6753 Follower Combat Kills 406 Awakened Behemoth Slayer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Win 3000 Friendly Fire -403 Cogmind --------- Core Integrity 1175/1600 Matter 29/300 Energy 85/1190 System Corruption 20% Temperature Cool (4) Movement Treading (325) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Assembled Flux Generator Light Quantum Reactor > --- PROPULSION (6) --- Medium Treads Armored Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (12) ----- Experimental Heat Sink 2N-1CE's Frost Array Huge Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Targeting Computer Medium Regenerative Plating AEGIS Remote Shield GOLEM Unit > --- WEAPON (5) ------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Multirail > --- INVENTORY (25) --- Graviton Reactor Improved Quantum Reactor Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Cooling System Zionite Biocell (52) Matter Compressor (0) Quantum Capacitor Improved Utility Shielding Layered Medium Armor Plating Advanced Force Field Hacking Drone Bay (1/1) Transdimensional Reconstructor Enhanced Hardcell Cannon Omega Cannon CR-A16's Behemoth Slayer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Enhanced Optical Array Assembled Combat Suite Experimental Targeting Computer Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Multirail Multirail > --- INVENTORY -------- Micro Antimatter Reactor Graviton Reactor Light Quantum Reactor Improved Quantum Reactor Experimental Heat Sink Advanced Cooling System 2N-1CE's Frost Array Zionite Biocell Matter Compressor Improved Utility Shielding Layered Medium Armor Plating Advanced Focal Shield Advanced Force Field AEGIS Remote Shield Hacking Drone Bay Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Enhanced Quantum Rifle Enhanced Hardcell Cannon Omega Cannon CR-A16's Behemoth Slayer [Rating: 238] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Quantum Router Protection Medium Reflective Plating Artifact LC Capacitor Weapon Assembled Focal Cannon Energy Gun Makeshift Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 10 | . . . 1 . . . . 2 . . . . . 1 . . . 2 . . . . 1 . . . . 1 . 1 . 1 Weapon 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Parts Attached 358 | 8 14 7 40 4 1 1 33 17 4 4 12 33 3 14 . 5 5 4 3 3 2 . 13 3 23 16 8 15 11 7 12 33 Power 32 | 1 1 2 2 . . . 3 . . . . 4 2 . . . . . . . . . 1 . 3 . . 2 1 . 4 6 Engine 10 | 1 . 2 2 . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . Core 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reactor 20 | . . . . . . . . . . . . 2 2 . . . . . . . . . 1 . 2 . . 2 1 . 4 6 Propulsion 57 | 2 5 1 12 1 . . 9 . 1 1 1 5 . 1 . 1 1 . . . . . 1 2 1 . 1 4 . 2 . 5 Treads 41 | 1 3 1 11 1 . . 9 . 1 1 1 2 . . . . . . . . . . . . 1 . 1 3 . 2 . 3 Leg 7 | . . . . . . . . . . . . 2 . 1 . 1 1 . . . . . 1 . . . . . . . . 1 Wheel 7 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Hover 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 151 | 2 4 2 10 2 . 1 9 10 1 2 1 20 1 9 . 1 1 3 2 3 1 . 7 1 16 10 4 5 3 2 3 15 Device 71 | 1 3 1 5 . . . 2 5 1 . 1 8 . 3 . 1 . 2 1 1 1 . 2 . 9 7 2 1 2 . 3 9 Storage 12 | 1 1 1 2 . . . 1 1 . . . 2 . . . . 1 . . . . . . . 1 1 . . . . . . Processor 17 | . . . 1 1 . . . 1 . 1 . . 1 4 . . . . . . . . . . 3 . . . 1 2 . 2 Hackware 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . 3 . . . . Protection 44 | . . . 2 1 . 1 6 3 . 1 . 10 . 2 . . . 1 1 1 . . 3 1 3 2 1 1 . . . 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 118 | 3 4 2 16 1 1 . 12 7 2 1 10 4 . 4 . 3 3 1 1 . 1 . 4 . 3 6 3 4 7 3 5 7 Energy Gun 40 | 1 . . 1 1 . . 8 4 2 1 . 1 . . . . . . . . . . . . . 1 2 3 7 2 3 3 Energy Cannon 20 | . 1 1 3 . . . 2 2 . . . . . . . 2 1 1 1 . . . . . 1 3 . . . . . 2 Ballistic Gun 16 | 2 . 1 8 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 2 Ballistic Cannon 8 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . 1 . 2 . . . . 1 1 . Launcher 11 | . 2 . 2 . . . . 1 . . 1 1 . 1 . 1 . . . . . . . . . 1 . 1 . . . . Special Weapon 7 | . 1 . . . . . . . . . 4 . . . . . . . . . . . 1 . . . 1 . . . . . Impact Weapon 7 | . . . 2 . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Special Melee Weapon 3 | . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 5 . . . 4 . . . 3 11 . 1 . . . . . 1 1 . . . . 1 7 1 2 . 5 3 Corrupted Parts 12 | . . . . . . . . . . . . 1 2 . . 2 2 . . . . . . . . . 1 . 2 . 2 . System Corruption 70 | . . . . . . . . . . . . 4 3 . . 14 14 . . . . . . . . . 9 . 11 . 15 . Parts Lost 61 | . . 2 3 . . . 4 . 3 1 . 11 . . . 1 . . 2 . . . 5 2 1 2 . 1 3 . 2 18 Power 8 | . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . . 1 . 1 1 Propulsion 14 | . . . . . . . 1 . 3 1 . 4 . . . . . . . . . . . 1 . . . . . . . 4 Utility 25 | . . 1 3 . . . 2 . . . . 4 . . . . . . 1 . . . 3 . 1 . . 1 2 . 1 6 Weapon 14 | . . . . . . . . . . . . 1 . . . 1 . . 1 . . . 1 1 . 2 . . . . . 7 Highest Loss Streak 9 | . . 1 1 . . . 3 . 3 1 . 6 . . . 1 . . 2 . . . 2 2 1 2 . 1 2 . 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 22 | 6 17 19 24 24 25 25 24 24 23 24 24 21 23 22 22 21 22 22 22 23 22 23 23 21 18 18 20 18 18 20 21 21 Power 1 | . 1 . . 1 1 1 . 1 1 1 1 . 2 1 1 1 1 1 1 1 . 1 . . 1 2 1 . . . . 2 Propulsion 3 | 3 4 3 5 6 6 6 5 5 2 2 2 1 2 2 3 3 3 4 4 4 4 4 3 3 2 2 2 1 2 1 1 . Utility 10 | . 5 6 6 8 8 8 9 9 10 10 10 12 13 11 12 12 13 12 12 13 13 13 13 11 10 11 14 12 7 8 8 9 Weapon 6 | . 5 7 9 7 9 8 7 7 8 9 11 6 6 6 6 5 5 5 5 4 3 4 4 4 3 2 1 2 4 5 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 81 | . 5 4 8 1 . . 14 5 2 1 3 7 . 5 . . . . . . 1 . 3 1 2 . 2 3 1 1 1 11 Power 4 | . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 12 | . 2 1 2 . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 . . . 1 Utility 38 | . 3 1 . . . . 8 2 1 . 2 6 . 3 . . . . . . 1 . 1 . . . 1 1 1 . 1 6 Weapon 25 | . . . 6 1 . . 4 3 . 1 . 1 . 1 . . . . . . . . 2 . 2 . . 1 . . . 3 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 93 | . 100 99 98 99 100 100 98 99 99 99 98 90 99 93 93 92 92 93 93 94 94 94 93 86 88 88 68 92 89 86 83 83 Engine 4 | . 8 4 11 11 11 11 8 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 7 6 6 6 6 5 5 5 5 5 5 5 4 5 5 7 8 8 8 8 Treads 16 | . 14 15 29 33 33 33 35 30 29 29 30 22 7 1 . . . . . . . . . . 2 5 5 9 13 11 12 9 Leg 6 | . . . . . . . . . . . . 6 23 20 20 20 20 17 17 17 17 17 18 11 7 10 10 4 . . . 2 Wheel 1 | . 13 12 3 . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . Device 13 | . 14 13 12 18 11 11 7 10 10 13 7 5 14 9 . 2 6 16 16 17 15 21 18 15 21 22 13 21 18 16 16 21 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 8 15 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 7 Processor 6 | . . . . . . . . 6 7 13 15 5 . 13 20 20 20 16 11 11 11 11 10 9 4 5 5 4 5 11 12 7 Protection 6 | . . . 8 3 11 11 9 11 11 2 7 10 7 3 6 4 . . 5 5 6 1 3 2 4 4 2 3 7 7 7 5 Energy Gun 4 | . . . . 1 . 7 12 11 18 19 4 3 . . . . . . . . . . . . . . . 2 10 16 7 4 Energy Cannon 11 | . 9 13 1 . . . 8 11 3 2 1 13 23 20 20 17 19 18 20 23 20 21 22 21 19 13 6 11 10 2 3 9 Ballistic Gun 2 | . 17 13 15 12 . 9 2 . . . . . . . . . . . . . . . . 2 . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . 12 2 . . . . . . . . . . . 2 1 . . . . . . . Impact Weapon 1 | . . . 4 8 11 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 238 | 10 13 12 25 26 22 26 35 50 53 53 66 112 100 116 111 113 111 124 122 121 120 122 153 151 157 153 169 187 190 195 209 238 Average Rating 92 | 7 10 11 21 22 21 24 32 45 52 51 51 69 99 110 111 109 109 117 117 117 117 120 142 141 147 147 122 183 184 192 196 222 On Entrance 94 | . 10 11 12 20 25 22 26 33 45 52 47 53 100 100 111 111 111 109 115 114 117 116 122 146 139 148 147 169 185 182 195 209 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 245 | 11 50 54 100 102 98 105 115 122 117 107 116 142 142 152 152 152 133 146 146 140 156 150 181 208 216 181 202 182 186 178 189 245 Greatest Support 210 | 10 40 40 69 63 63 63 92 89 89 86 91 108 84 96 96 96 96 96 96 96 96 96 116 88 64 60 60 185 185 205 205 210 Greatest Overweight (x) 10 | 1 4 3 6 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 2 4 10 3 3 3 1 . . 3 Average Overweight (x) 1 | . 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 19 20 24 25 25 25 25 25 25 25 25 22 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 Most Carried 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 17 19 24 24 25 24 24 24 23 24 24 22 24 24 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 20 20 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Class Distribution -------------------- 20% | Tank 20% | Mutant 11% | Scavenger-Tank 11% | Golem 8% | Gunner 7% | Scavenger-Skirmisher 7% | Skirmisher 3% | Scavenger-Mutant 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Tank | -7/Deep Caves Tank | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Infiltrator-Skirmisher | -5/Zhirov Infiltrator-Skirmisher | -4/Proximity Caves Golem | -4/Factory Golem | -4/Waste Golem | -4/Factory Tank | -4/Armory Commander-Mutant | -4/Lab Hacker-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Skirmisher | -2/Testing Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Matter Collected 16383 | 358 413 578 1377 226 . 81 682 378 275 314 213 755 63 955 119 183 245 21 321 90 70 204 799 137 1788 785 74 739 651 182 409 2898 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32660 | 321 507 239 1770 366 . 123 1854 880 149 241 . 1842 26 1327 24 430 571 21 381 115 301 446 2550 479 3939 664 74 1685 1043 389 831 9072 Parts 1451 | 25 28 21 87 19 . 16 84 39 5 7 . 57 . 62 1 17 16 3 23 8 5 20 120 4 216 40 9 87 46 13 26 347 Haulers Intercepted 20 | . 2 . 6 . . . 5 1 . . . . . 1 . . . . . . . . 1 . 2 . . . . 1 . 1 Recyclers Shooed 16 | . . 2 . . . . 2 . . . . . . 4 . . . . . . . . 2 . 1 . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 4 4 3 . . . 1 . 10 . 9 6 5 8 . . . . . . . . . . Prevented 25 | . . . . . . . . . . 2 . . . . . . 5 . 5 2 . 11 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Combat Hostiles Destroyed 480 | . 11 12 30 8 . 6 29 13 6 9 . 52 . 15 . 4 9 . 7 4 . 10 32 2 48 12 1 20 13 4 12 111 Melee 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Guns 81 | . 1 2 21 2 . 1 8 4 1 3 . . . . . . . . . . . . . . . . . 2 4 1 2 29 Cannons 208 | . 5 7 . . . . 2 3 . . . 12 . 10 . 2 5 . 2 4 . 3 26 1 39 12 1 12 7 2 3 50 AOE 131 | . 5 3 1 6 . 5 13 4 5 6 . 35 . 4 . . 2 . 4 . . 5 . . 9 . . 2 . . 4 18 Classes Destroyed 28 | 3 4 2 3 1 . . 2 1 . . . 3 1 . . . 1 . 1 . . . . 1 . 1 . 1 . . . 3 Worker 38 | 2 . 1 6 2 . . 3 3 . . . . . . . . . . . . . . 1 . 11 . . 2 . . . 7 Builder 24 | . . . 1 . . . 3 1 . . . . . . . . . . . . . . 1 . 5 . . 5 . . . 8 Tunneler 16 | 9 . 1 2 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 20 | . 2 . 6 . . . 5 1 . . . . . 1 . . . . . . . . 1 . 2 . . . . 1 . 1 Recycler 24 | 1 1 . 2 1 . . 2 2 . . . . . 1 . . . . . . . . 2 . 2 . . 1 . . . 9 Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 7 | . . . . . . . 2 . . . . . . 2 . . . . . . . . 2 . 1 . . . . . . . Watcher 28 | . 2 . 2 . . . 4 1 . . . . . 5 . . . . . . . . 4 . 3 1 . 2 2 . . 2 Swarmer 79 | . 3 5 3 1 . 3 3 . 3 2 . . . . . . 1 . 4 4 . 5 8 . 8 4 . 4 . . . 18 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 147 | . 8 . 17 6 . 3 18 4 3 3 . . . 9 . . 4 . . . . . 6 . 9 . . 6 4 . 7 40 Brawler 15 | . . . . 1 . . 2 1 . 1 . . . 2 . . 1 . . . . . . . 1 . . . . . . 6 Duelist 11 | . . . 1 . . . 1 2 . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 3 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sentry 40 | . . 2 9 . . . 4 1 . 1 . . . 1 . . 1 . 1 . . . 4 . 6 2 . 5 . 1 . 2 Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Hunter 35 | . . . . . . . 1 2 . 1 . . . 1 . . . . . . . 2 8 . 4 . . . . . 2 14 Programmer 61 | . . . . . . . . 3 . 1 . . . 2 . . . . . . . 3 5 . 16 2 . 3 6 3 2 15 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Behemoth 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 2 Compactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Assembled 41 | . . 5 . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Best Kill Streak 36 | 7 3 3 6 7 . 7 8 7 6 7 . 36 1 10 1 3 4 1 4 3 . 5 6 1 7 4 1 6 4 3 6 15 Combat Bots Only 34 | . 3 3 5 7 . 6 7 5 6 7 . 34 . 10 . 3 4 . 4 3 . 5 3 1 5 4 1 4 4 3 6 14 Max Kills in Single Turn 11 | 1 2 1 2 4 . 3 3 5 2 3 . 11 1 2 1 2 1 1 1 1 . 3 2 1 4 2 1 4 1 1 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 11 | . 2 1 1 4 . 3 3 3 2 3 . 11 . 2 . . 1 . 1 . . 3 . . 3 . . 2 . . 2 4 Melee 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Hostile Shots Fired 2689 | . 33 33 186 22 . 14 116 59 36 57 . 159 . 29 . 21 33 . 34 7 . 28 227 3 232 47 39 49 89 19 113 1004 Missed 819 | . 8 4 56 7 . 3 34 13 7 19 . 45 . 7 . 7 8 . 8 2 . 6 69 . 67 17 6 16 17 5 26 362 Deflected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hits 1870 | . 25 29 130 15 . 11 82 46 29 38 . 114 . 22 . 14 25 . 26 5 . 22 158 3 165 30 33 33 72 14 87 642 Melee 37 | . . . . 1 . . 5 4 . . . 6 . . . . . . . . . . . 3 4 . . . 2 . 4 8 Projectile 1833 | . 25 29 130 14 . 11 77 42 29 38 . 108 . 22 . 14 25 . 26 5 . 22 158 . 161 30 33 33 70 14 83 634 AOE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 Critical Strikes 82 | . . 1 2 . . . 4 2 1 . . . . . . . 4 . 2 . . . 8 . 9 . 3 3 7 2 3 31 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 8 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 5 . . . Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage Taken 26295 | . 286 339 1573 180 . 156 1511 769 469 418 . 2984 . 324 . 612 493 . 579 78 . 209 1895 161 2302 390 33 558 1765 338 1164 6709 Core 2026 | . 75 14 286 6 . 13 160 42 66 50 . 257 . 49 . 89 73 . 68 33 . 25 195 . 63 . 1 27 55 . 31 348 Absorbed by Shields 7926 | . . . 55 71 . 58 120 . . . . . . . . . . . . . . 222 810 . . 23 33 230 . . 978 5326 Reduced by Siege Mode 507 | . . . . . . . . . . . . . . . . . . . . . . . . . 69 5 2 27 145 . 73 186 Redirected to Shielding 325 | . . . . . . . . . . . . 236 . . . . . . . . . . . . . . . . . . . 89 Ignored by Resistances 4440 | . . . . . . . . 23 53 42 . . . . . . . . . . . . 40 . 1146 51 794 52 93 . . 2146 Regen/Repaired (Parts) 1915 | . . . . . . . . . . . . . . . . . . 5 . . . . 59 87 52 . 49 87 400 293 228 655 Core Remaining (%) 71 | 100 . 64 . . . 23 70 . . . . . 40 . . . 75 . . . . 87 . . . . 70 . 87 . 97 73 Volleys Fired 1454 | 39 49 49 88 10 . 6 63 30 18 19 . 82 5 44 1 13 18 6 31 8 . 43 130 34 155 66 29 77 54 16 41 230 Largest 5 | 2 2 2 2 2 . 2 3 3 3 3 . 3 3 4 4 3 4 3 4 4 . 3 5 4 5 5 4 4 5 5 5 5 Hottest 510 | 40 100 83 91 98 . 98 176 195 195 169 . 195 75 119 119 94 249 205 295 351 . 270 406 165 255 416 416 435 510 428 428 450 Shots Fired 3211 | 78 84 84 171 16 . 6 143 74 29 38 . 132 14 105 4 31 47 9 45 19 . 83 246 79 366 100 45 166 116 49 67 765 Gun 981 | 78 38 34 160 13 . 2 108 50 11 28 . 32 . . . . . . . . . . 2 . . . . 18 37 30 33 307 Cannon 2098 | . 30 46 9 . . . 28 20 14 1 . 88 14 101 4 23 43 9 38 19 . 74 238 79 356 100 45 147 79 19 29 445 Launcher 119 | . 11 4 2 3 . 4 7 4 4 9 . 10 . 4 . 8 4 . 7 . . 9 4 . 6 . . 1 . . 5 13 Special 13 | . 5 . . . . . . . . . . 2 . . . . . . . . . . 2 . 4 . . . . . . . Kinetic 691 | 78 38 34 160 12 . 1 18 . . . . . . 19 1 5 13 . . . . . 6 . 48 16 1 . . 4 4 233 Thermal 1996 | . 35 46 9 1 . 1 21 48 25 20 . 60 14 82 3 18 30 9 38 15 . 74 175 79 308 84 44 147 79 28 32 471 Explosive 83 | . 11 4 2 3 . 4 7 4 4 9 . 12 . . . . . . . . . . . . 4 . . 1 . . 5 13 Electromagnetic 439 | . . . . . . . 97 22 . 9 . 60 . 4 . 8 4 . 7 4 . 9 63 . 6 . . 18 37 17 26 48 Robot Hit Streak 32 | 9 8 5 32 14 . 5 11 8 7 9 . 13 8 17 3 8 12 3 12 14 . 10 16 27 18 14 11 30 11 9 10 28 Robot Miss Streak 6 | 2 4 4 2 2 . . 5 3 1 4 . 3 . 1 . 2 3 . . 1 . 2 3 2 4 3 3 2 3 2 1 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 2 Secondary Targets 7 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 1769 | 55 43 42 159 14 4 5 111 47 7 22 . 90 6 52 1 23 34 2 14 5 4 16 113 60 176 24 26 79 55 21 31 428 Core Hits 1072 | 23 31 20 48 17 . 11 66 36 12 24 . 93 1 37 1 16 18 1 12 4 3 11 54 4 111 15 9 33 24 8 29 300 Critical Kills 30 | . . . 1 1 . . 1 . . . . . . . . . 1 . . . . . . . 10 1 . 2 1 . . 12 Critical Parts Destroyed 31 | 1 1 . 7 2 . . 2 . . . . 3 . . . . . . . . . . . . 6 1 . . . . . 8 Critical Strikes 98 | 1 1 . 8 3 . . 5 . 1 3 . 6 . . . . 1 . 1 . 1 . 1 . 19 2 . 2 2 2 5 34 Burn 7 | . . . . . . . 1 . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . Meltdown 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 1 . . 5 Destroy 38 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . 17 2 . . . . . 17 Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 Corrupt 17 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 3 10 Smash 17 | . . . 8 3 . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Melee Attacks 130 | . . . 55 7 4 . 32 1 . . 1 11 . 1 . 1 . . 6 . 4 . 1 . . . 3 1 . . . 2 Impact 105 | . . . 55 7 . . 32 . . . . 11 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . 1 . . . . 1 . . 6 . 4 . 1 . . . 3 1 . . . 2 Sneak Attacks 24 | . . . 8 4 4 . 2 1 . . . . . 1 . 1 . . 2 . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82447 | 428 942 744 3775 958 . 497 4307 2040 421 1261 . 6000 287 2810 40 928 1579 82 786 165 283 784 5511 2927 10562 1362 811 4300 2451 871 2113 22422 Guns 15085 | 428 164 219 2024 135 . 38 1210 644 79 374 . 343 . . . . . . . . . . . . . . . 399 694 581 852 6901 Cannons 45448 | . 332 388 79 . . . 497 406 54 . . 1401 287 2174 40 521 1259 82 366 165 . 374 5147 2927 8797 1362 811 3467 1757 290 317 12148 Explosions 17409 | . 446 137 262 426 . 459 1517 987 288 887 . 3457 . 636 . 338 320 . 230 . . 410 292 . 1633 . . 368 . . 944 3372 Melee 4174 | . . . 1395 393 . . 1055 . . . . 723 . . . 69 . . 190 . 283 . . . . . . 66 . . . . Ramming 123 | . . . 15 4 . . 28 3 . . . . . . . . . . . . . . 72 . . . . . . . . 1 Kinetic 10097 | 428 164 219 2024 135 . 16 276 . . . . . . 202 . 121 217 . . . . . 78 . 540 62 . . . 62 149 5404 Thermal 44937 | . 332 388 79 . . 22 694 1150 133 258 . 989 287 2135 40 400 1042 82 366 38 . 374 3549 2927 8714 1300 811 3467 1757 541 367 12695 Explosive 13007 | . 446 137 262 426 . 459 1015 470 288 887 . 3368 . . . . . . . . . . . . 565 . . 368 . . 944 3372 Electromagnetic 9901 | . . . . . . . 1239 417 . 116 . 844 . 473 . 338 320 . 230 127 . 410 1812 . 611 . . 399 694 268 653 950 Impact 3566 | . . . 1395 393 . . 1055 . . . . 723 . . . . . . . . . . . . . . . . . . . . Slashing 208 | . . . . . . . . . . . . 76 . . . . . . . . . . . . 132 . . . . . . . Piercing 608 | . . . . . . . . . . . . . . . . 69 . . 190 . 283 . . . . . . 66 . . . . Highest Corruption 46 | . 3 3 2 2 2 2 . 6 6 8 8 4 7 . . 14 28 . . . . . 2 32 36 37 46 2 23 1 16 20 Average Corruption 12 | . 2 3 2 2 2 2 . 2 6 7 8 4 4 . . 11 14 . . . . . 1 18 33 36 37 1 6 1 1 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 838 | . 22 27 29 23 10 3 . 7 46 50 12 10 16 . . 2 24 . . . . . 18 19 213 67 60 7 26 1 6 140 Message Errors 172 | . 4 10 4 3 2 2 . 2 4 8 4 2 5 . . . 5 . . . . . 6 4 44 14 12 4 6 1 2 24 Matter Fused 191 | . 5 3 7 5 3 . . . 16 11 1 3 3 . . 1 7 . . . . . 2 6 53 13 13 2 5 . 1 31 Heat Flow Errors 91 | . 3 4 2 4 3 . . 1 5 7 1 1 4 . . . 4 . . . . . 4 1 21 7 8 . . . . 11 Energy Discharges 97 | . 5 4 5 2 . . . 2 7 5 2 1 2 . . . 1 . . . . . 2 1 23 7 8 . 5 . 1 14 Parts Rejected 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 . 1 . . 3 Parts Fused 9 | . . 2 1 . . . . . . 1 . . . . . . 1 . . . . . . . 2 . 1 . . . . 1 Data Loss (minor) 99 | . 1 2 8 6 2 . . 2 5 8 3 3 . . . 1 4 . . . . . 2 1 22 4 6 1 3 . 2 13 Data Loss (major) 36 | . . . 1 2 . . . . 3 2 1 . 1 . . . 1 . . . . . . 1 12 1 2 . . . . 9 Misfires 38 | . 3 1 1 . . . . . 5 3 . . . . . . . . . . . . . 2 12 7 . . 1 . . 3 Alerts 15 | . . . . 1 . . . . 1 3 . . . . . . . . . . . . . 1 . 1 2 . 1 . . 5 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Weapon Failures 77 | . 1 1 . . . 1 . . . 2 . . 1 . . . 1 . . . . . 2 1 19 11 7 . 4 . . 26 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4284 | . 19 2 571 289 . . 378 109 16 85 . 445 61 125 . 28 63 16 68 . . 16 343 22 625 54 . 170 158 65 29 527 Projectiles 2120 | . . 2 . . . . 11 7 . . . 47 61 125 . 28 63 16 . . . 16 336 22 475 54 . 160 158 65 29 445 Explosions 812 | . 19 . 17 40 . . 144 102 16 85 . 140 . . . . . . . . . . 7 . 150 . . 10 . . . 82 Melee 1352 | . . . 554 249 . . 223 . . . . 258 . . . . . . 68 . . . . . . . . . . . . . Knockbacks 41 | . . . 9 1 . . 4 . . . . 2 . 1 . 2 . . . . . . 4 . 6 2 . . . 1 . 9 Impact 18 | . . . 9 1 . . 4 . . . . 2 . . . . . . . . . . 2 . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . . 1 . 2 . . . . . . 2 . 6 1 . . . 1 . 8 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 807 | . 14 . 56 59 . 30 348 . 67 11 . 107 . . . . . . . . . . . . . . . . 24 . 91 . Shots 23 | . 2 . 2 2 . 1 8 . 2 1 . 3 . . . . . . . . . . . . . . . . 1 . 1 . Rammed 8 | . . . 1 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 18 | . . . 3 1 . . 4 1 . . . . . . . . . . . . . . 8 . . . . . . . . 1 Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 347 223 391 233 258 39 439 276 335 245 149 309 170 251 81 339 344 66 272 350 . 162 372 228 315 312 330 274 330 402 201 438 Average Temperature 82 | . 76 62 124 84 101 13 87 102 92 71 86 77 67 93 44 171 117 34 65 119 . 56 64 31 67 85 114 93 87 119 104 83 Received Heat Transfer 3817 | . 111 63 619 38 . 60 469 192 171 129 . 694 . 129 . . 138 . 45 . . . 197 . 135 . . 65 70 9 113 370 Effects 11 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . 2 . 1 . . 1 . 3 . . Shutdowns 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 4 3 . 2 11 Total Turns 616 | . . . . . . . . . . . . . . . . . . . . . . . . . 81 20 88 40 77 . 24 286 Longest Duration 88 | . . . . . . . . . . . . . . . . . . . . . . . . . 40 10 88 18 56 . 17 76 Martial Activations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . Total Turns 32 | . . . . . . . . . . . . . . . . . . . 10 . . . 22 . . . . . . . . . Longest Duration 16 | . . . . . . . . . . . . . . . . . . . 10 . . . 16 . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 46 | . . . 10 1 . . 4 1 . . . 5 . 1 . 2 1 . . . . 2 5 . . . . 2 1 1 3 7 Combat Hostiles 40 | . . . 7 . . . 2 1 . . . 5 . 1 . 2 1 . . . . 2 5 . . . . 2 1 1 3 7 Parts Fried 93 | . . . 16 1 . . 8 1 . . . 5 . . . 7 4 . . 1 . 5 13 . 1 . . 3 9 3 8 8 Impact Corruptions 41 | . . . 21 6 . . 8 . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 1 . . 3 1 . . 5 Combat Hostiles 11 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . 2 1 . . 5 Parts Melted 72 | . . 1 1 . . . 1 5 1 3 . 2 . . . 1 . 1 . . . 1 3 . 3 4 . 10 3 3 3 26 Heat Transferred 33587 | . 703 814 148 . . 37 807 1447 296 666 . 1233 150 1175 25 325 675 75 336 37 . 224 2425 1937 4801 901 850 2664 1147 444 296 8949 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 4 . . . . 1 . 1 . . . . . . . . 1 . 3 . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Maximum Alert Level 5 | . . . 1 . . . 2 2 . . . . . 2 . . . . . . . . 2 . 4 2 . 1 1 . 1 5 Low Security (%) 52 | 100 100 100 69 100 . 100 12 5 . . . . . 73 . . . 100 . . . . 45 100 24 . . 87 86 100 90 18 Level 1 17 | . . . 30 . . . 44 13 . . . . . 15 . . . . . . . . 41 . 19 . . 12 13 . 9 1 Level 2 16 | . . . . . . . 43 81 . . . . . 11 . . . . . . . . 12 . 11 100 . . . . . 5 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . 10 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . 36 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2784 | 10 154 86 333 176 . 165 483 550 . . . . . 445 . . . 5 . . . . 481 172 1334 666 . 334 334 188 312 2784 Initial 653 | . 3 58 . 126 . . 56 175 . . . . . . . . . . . . . . 58 162 . 653 . . 117 175 34 172 Average 361 | 1 33 23 144 54 . 120 351 431 . . . . . 157 . . . . . . . . 215 55 618 559 . 132 138 95 75 1195 Influence Increases 15247 | 60 445 373 1025 255 . 175 1051 717 140 285 . . 5 701 5 20 200 17 140 90 15 240 1220 66 2038 484 . 802 585 149 544 3400 Destroy 0b10 Robot/C 8400 | . 220 160 620 160 . 120 580 260 120 180 . . . 300 . 20 180 . 120 80 . 200 640 . 1040 240 . 400 260 80 240 2180 Destroy 0b10 Robot/NC 840 | 60 25 10 100 25 . 5 95 40 . . . . 5 45 5 . . 5 . . 15 . 55 . 120 5 . 50 10 5 . 160 Destroy Leader 1844 | . 48 20 176 30 . 20 138 84 20 30 . . . 82 . . 20 . 20 10 . 40 170 . 248 42 . 114 64 22 40 406 Allied During Kill 141 | . . 8 8 . . . . . . . . . . . . . . . . . . . . . 103 8 . 14 . . . . Successful Hack 178 | . 29 . 31 . . . 24 6 . . . . . . . . . . . . . . . . . . . 44 44 . . . Select Force Hacks 120 | . 60 . 30 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1065 | . 15 120 15 . . . 60 60 . . . . . 30 . . . . . . . . 105 . 195 105 . 30 120 . 135 75 Anti-Garrison Action 400 | . . . . . . . . 200 . . . . . 200 . . . . . . . . . . . . . . . . . . Destroy Structure 1884 | . 48 25 30 25 . 30 79 67 . . . . . 44 . . . 12 . . . . 190 66 272 84 . 150 72 42 129 519 Partial Spotted 60 | . . 15 . . . . 30 . . . . . . . . . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 315 | . . 15 15 15 . . 15 . . 75 . . . . . . . . . . . . 60 . 45 . . . 15 . . 60 Influence Decreases 12523 | 55 300 523 701 469 110 30 811 720 522 214 71 . 5 274 189 263 198 19 140 90 15 146 849 531 704 1285 533 593 482 399 318 964 Entered New Map 3244 | . 2 92 . 198 110 . 89 210 142 . 71 . . . 159 243 . 2 . . . . 36 303 . 681 533 . 92 137 28 116 Time Decay 7944 | 55 230 371 658 271 . 30 682 510 350 204 . . 5 274 30 20 198 17 120 90 15 146 613 154 524 434 . 393 350 262 270 668 Lost Part 490 | . . 20 30 . . . 40 . 30 10 . . . . . . . . 20 . . . 50 20 10 20 . 10 30 . 20 180 Lost Ally 177 | . . 40 13 . . . . . . . . . . . . . . . . . . . . 54 20 . . 40 10 . . . Purge Threat 668 | . 68 . . . . . . . . . . . . . . . . . . . . . 150 . 150 150 . 150 . . . . Squads Dispatched 94 | . 2 . 2 . . . 3 6 . . . . . 3 . . . 2 . . . . 6 . 15 2 . 2 4 1 3 43 Investigation 9 | . 2 . 1 . . . 1 1 . . . . . 1 . . . 1 . . . . 1 . . . . . . . . 1 Extermination 31 | . . . . . . . . 2 . . . . . 2 . . . 1 . . . . 4 . 7 2 . 2 2 1 2 6 Reinforcement 13 | . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 2 . . . . . 1 6 Assault 23 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 19 Garrison 10 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 8 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Distress Signals 18 | . 1 2 5 . . . 2 . . . . . . 1 . . . . . . . . 5 . 1 . . . 1 . . . Communications Jammed 58 | . . . . . . . . . . . . . . . . . . . . . . . 38 . 9 4 . 6 . 1 . . Distress Signals 50 | . . . . . . . . . . . . . . . . . . . . . . . 36 . 6 4 . 4 . . . . Times Spotted 630 | . 18 14 57 14 . 6 38 18 6 11 . 59 . 18 . 4 10 1 6 4 . 9 43 6 62 15 1 19 22 6 16 147 Peak Tracking Total 37 | . 4 3 6 8 . 5 7 4 5 5 . 37 . 8 . 3 4 1 4 2 . 2 4 5 5 4 1 2 5 2 9 16 Tactical Retreats 17 | . . 1 1 1 . . 1 . . 2 . . . . . . . . . . . . 4 . 3 . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Traps Triggered 12 | . 3 . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . 3 1 . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Machines Disabled 84 | . 1 8 2 . . . 4 4 . . 3 3 . 2 . . . . . . . . 7 . 14 7 2 3 8 . 11 5 Max in Single Turn 4 | . 1 4 1 . . . 2 3 . . 1 1 . 1 . . . . . . . . 1 . 2 1 1 2 1 . 3 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Machines Accessed 81 | . 10 . 13 2 1 . 9 4 . . . . . 1 . 4 . 1 1 1 6 . 2 . 4 1 3 6 8 2 1 1 Terminals 47 | . 8 . 10 1 . . 7 2 . . . . . . . . . . . . . . 1 . . . . 6 8 2 1 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 4 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . Total Hacks 269 | . 29 . 43 4 1 . 26 14 . . . . . 3 . 30 . 1 1 1 15 . 3 . 6 2 24 36 23 4 1 2 Successful 170 | . 14 . 23 1 1 . 12 9 . . . . . 1 . 30 . 1 1 1 15 . 3 . 3 1 24 19 11 . . . Failed 97 | . 14 . 20 3 . . 13 5 . . . . . 2 . . . . . . . . . . 3 1 . 17 12 4 1 2 Catastrophic 20 | . 1 . 2 . . . 4 1 . . . . . . . . . . . . . . . . . . . 4 4 1 1 2 Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 157 | . 28 . 35 3 . . 27 7 . . 1 . . 3 . . . 1 . . . . 2 . 2 . 1 26 17 2 1 1 Terminals 162 | . 27 . 34 3 . . 24 6 . . . . . . . . . . . . . . 2 . . . . 36 23 4 1 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Scanalyzers 18 | . . . 8 . . . . 7 . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . . 3 . . . . . . . . . . 1 . . . . . . . Terminal Hacks 95 | . 3 . 4 1 1 . 3 . . . . . . . . 30 . . 1 1 15 . 2 . . . 24 6 4 . . . Record 43 | . . . . . 1 . . . . . . . . . . 11 . . . . 7 . . . . . 23 . 1 . . . Part Schematic 14 | . . . . . . . 1 . . . . . . . . 9 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 14 | . . . 4 . . . . 7 . . . . . . . . . . . . . . . . 3 . . . . . . . Insert Component 7 | . . . 2 . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 7 | . . . 2 . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 59 | . 11 . 15 . . . 8 2 . . . . . 1 . . . 1 . . . . 1 . . . . 13 7 . . . Terminals 51 | . 9 . 14 . . . 7 1 . . . . . . . . . . . . . . . . . . . 13 7 . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assimilate 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Botnet 11 | . 2 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . 3 1 . . . Disrupt 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Operators 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Skim 31 | . 5 . 10 . . . 5 1 . . . . . . . . . . . . . . . . . . . 5 5 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . 1 . . . . . . 2 . . . . . . . . 2 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 8 . 11 1 . . 7 2 . . . . . 1 . . . . . . . . 1 . 4 . . 6 6 2 1 1 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 2 . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 1 . . . 1 3 . . 16 . . . . 9 . . . . 4 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 4 . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . Non-combat 6 | . . . . . 3 . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . 4 . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Total Allies 31 | . . 5 . . . . . . . . 2 . . . . . . . . . . . . 19 . 4 . . 1 . . . Largest Group 18 | . . 3 3 . . . . . . . 2 2 . . . . . . . . . . . 18 5 4 4 4 1 . . . Highest-Rated Group 656 | . . 41 40 . . . . . . . 192 192 . . . . . . . . . . . 656 190 256 256 256 45 . . . Highest-Rated Ally 96 | . . 31 16 . . . . . . . 96 96 . . . . . . . . . . . 50 46 64 64 64 45 . . . Total Orders 78 | . . . . . . . . . . . . . . 13 . . . 3 . . . . 4 . 8 13 24 10 . . 2 1 STAY 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 14 6 . . . . ROAM 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . FOLLOW 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 6 3 . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . RETURN 29 | . . . . . . . . . . . . . . 10 . . . 3 . . . . 4 . 7 2 . . . . 2 1 Ally Attacks 190 | . . 20 21 . . . . . . . . 28 . . . . . . . . . . . 78 43 . . . . . . . Total Damage 5798 | . . 118 245 . . . . . . . . 757 . . . . . . . . . . . 3886 792 . . . . . . . Kills 21 | . . 2 1 . . . . . . . . 5 . . . . . . . . . . . 9 4 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Active Infowar (turns) 26034 | 182 1196 228 446 1057 . 1 577 937 1859 1249 . . . 722 74 290 611 336 1318 1317 565 1367 2225 311 3483 942 215 1015 691 563 641 1616 Optics 5247 | . . . . . . . . . . . . . . 627 74 290 611 323 . . . . . . 503 . . . . 562 641 1616 Sensors 16562 | . . . . . . . . 937 1859 1249 . . . 463 . . 2 282 1220 1279 406 1296 1766 311 2538 656 39 806 628 34 414 377 Terrain 862 | 182 678 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Structural 187 | . . . . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . Seismic 3077 | . 518 228 446 1057 . 1 577 . . . . . . . . . . 229 21 . . . . . . . . . . . . . Cloaking 2642 | . . . . . . . . . . . . . . . . . . . . 1202 405 949 86 . . . . . . . . . Jamming 13375 | . . . . . . . . . . . . . . 116 . . . 332 1318 1317 565 1367 2067 61 2411 920 176 1013 676 559 477 . Robot Analysis Total 157 | . 2 . 3 . . . 1 . . . . . . . . 151 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . 2 1 . . 1 . . . 1 . 1 2 . 1 . . . . . . . . . . Drone Launches 29 | . . . . . . . . . . . . . . 9 . . . 3 . . . . 4 . 6 4 . . . . 2 1 Drone Recoveries 28 | . . . . . . . . . . . . . . 8 . . . 3 . . . . 4 . 6 4 . . . . 2 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Turns Passed 47061 | 274 1272 1404 3509 1608 408 60 2708 1386 1923 1491 3315 5466 775 971 74 290 611 336 1318 1317 565 1367 2263 453 3837 1078 939 1015 796 568 641 3023 Spaces Moved 17596 | 71 752 737 1273 637 167 15 936 496 761 561 1297 1912 257 372 40 123 301 149 659 684 298 649 662 193 1200 342 392 322 327 119 242 650 Core 3 | 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Treads 8490 | . 10 45 853 637 167 15 936 496 761 561 1297 1311 . . . . . . . . . . . . . . . 177 327 119 242 536 Legs 6250 | . . . . . . . . . . . . 599 257 372 40 123 301 149 659 684 298 649 662 51 413 342 392 145 . . . 114 Wheels 2853 | 70 742 692 420 . . . . . . . . . . . . . . . . . . . . 142 787 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 130 145 240 240 240 240 240 240 245 245 50 189 179 179 179 179 179 179 179 179 179 179 146 129 210 180 155 155 170 170 170 Average Speed 203 | 88 138 150 220 240 240 240 240 240 244 245 245 232 189 182 179 179 179 179 179 179 179 179 184 160 171 210 192 190 158 170 170 211 Slowest Speed 480 | 95 240 240 480 240 240 240 240 240 245 246 250 250 189 189 179 179 179 179 358 179 179 179 358 210 290 240 240 245 238 170 170 256 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Exploration Rate (%) 52 | 5 97 98 95 96 57 18 78 15 86 66 86 81 41 17 10 82 50 4 78 83 62 62 15 82 22 23 98 11 54 5 45 11 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 43 | . 2 1 7 . 1 . 3 . 1 . 3 . . . . 21 . . . . 3 1 . . . . . . . . . . Known Exits Taken 27 | . 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 1 . . . . 2 2 3 . 2 . 2 . 2 . 1 4 . 1 . . . . . . . . . . Spaces Dug 394 | . 14 5 32 13 . 6 24 5 18 8 . . 2 12 . . . 6 13 2 . 38 46 6 46 20 2 26 16 6 8 20 Terrain Destroyed 1321 | . 61 31 32 29 . 36 98 74 38 25 . 37 8 46 3 2 10 6 29 14 . 64 100 13 144 48 9 76 38 16 39 195 Melee 20 | . . . 15 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 682 | . 4 . . . . . 1 . 2 . . 5 8 42 3 2 10 6 29 14 . 64 88 13 113 48 9 58 38 16 14 95 AOE 610 | . 57 31 17 26 . 36 95 74 36 25 . 32 . 4 . . . . . . . . 12 . 31 . . 18 . . 25 91 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Total 25958 | 215 897 956 1708 684 172 30 1220 629 799 643 1373 2805 535 578 40 165 333 206 743 763 323 774 1483 279 2705 609 534 581 506 453 416 1801 Wait 4807 | 90 35 132 142 8 . . 68 43 . 46 6 592 266 92 . . . 37 30 58 . 66 559 21 1162 103 42 113 58 289 49 700 Move 17565 | 70 751 736 1272 636 166 14 935 495 760 560 1296 1911 256 371 39 122 300 148 658 683 297 648 662 192 1199 341 391 321 326 118 241 650 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 414 | 8 22 9 35 3 . 1 30 10 7 2 8 66 1 13 . 7 . 3 1 3 7 1 20 7 39 5 14 10 14 6 17 45 Fast Attach 153 | 7 3 1 7 1 . . 7 2 . 1 5 19 2 4 . 4 3 1 1 . 2 . 3 3 11 12 15 7 3 3 6 20 Attach 145 | . 1 3 6 . . 1 8 2 3 1 4 11 . 1 . 2 1 2 1 1 . . 9 4 8 3 9 5 7 4 15 33 Detach 106 | . . 1 1 . . . . . . . 2 12 . . . 4 1 . . 1 . . 10 7 17 4 7 6 1 3 5 24 Swap 625 | 1 25 16 53 13 2 7 32 31 7 12 10 36 4 34 . 5 7 8 15 7 5 15 64 3 68 22 . 27 31 8 20 37 Drop 465 | . 11 9 46 5 . 1 41 14 4 2 13 65 1 18 . 7 3 1 . 2 8 1 17 8 46 16 24 14 12 6 22 48 Fire 1454 | 39 49 49 88 10 . 6 63 30 18 19 . 82 5 44 1 13 18 6 31 8 . 43 130 34 155 66 29 77 54 16 41 230 Melee 130 | . . . 55 7 4 . 32 1 . . 1 11 . 1 . 1 . . 6 . 4 . 1 . . . 3 1 . . . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Crush 9 | . . . 3 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Rewire 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 28 | . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 275 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 7) 693 | -10/Materials | Identified exit to Mines 697 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Loaded intel: 18 trap records 744 | -10/Materials | Central database locked down 763 | -10/Materials | Learned location of 2 exits from Subcaves 782 | -10/Materials | Identified exit to Materials 794 | -10/Materials | Identified exit to Subcaves 794 | -10/Materials | Learned location of 1 exit from Materials 1547 | -10/Materials | Entered Mines 1667 | -10/Mines | Learned Materials emergency access door positions 1796 | -10/Mines | Assembled infested the area 1801 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2029 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2032 | -10/Mines | Found Prototype Device 2733 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2910 | -10/Mines | Discovered exit to Materials (range 6) 2951 | -10/Mines | Entered Materials 2951 | -9/Materials | Accompanied by 3 allies 2951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -9/Materials | Identified exit to Mines 2953 | -9/Materials | Identified exit to Materials 3416 | -9/Materials | Build established: Scavenger-Mutant 3727 | -9/Materials | Learned location of 2 exits from Materials 3774 | -9/Materials | Learned location of Mines (-8) 3839 | -9/Materials | Learned Storage stockpile data 3863 | -9/Materials | Identified exit to Storage 3906 | -9/Materials | Learned Storage emergency access door positions 3929 | -9/Materials | Build established: Mutant 4132 | -9/Materials | Identified Exp. Sensor Array 4504 | -9/Materials | Core integrity fell below 50% 5405 | -9/Materials | Loaded intel: 1 recycling unit location 5477 | -9/Materials | Learned Storage garrison access intel 5537 | -9/Materials | Learned location of 2 exits from Materials 5685 | -9/Materials | Learned location of Zion (-7) 6460 | -9/Materials | Entered Mines 6545 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6574 | -9/Mines | Build established: Scavenger-Mutant 6694 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6908 | -9/Mines | Build established: Mutant 7099 | -9/Mines | Found DCF Scrap (15 items) 7574 | -9/Mines | Destroyed 7 combat bots 7748 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7921 | -9/Mines | Learned Materials security intel 8059 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8059 | -9/Mines | Discovered new exit (range 5) 8068 | -9/Mines | Entered Exiles 8069 | -9/Exiles | Identified exit to Mines 8135 | -9/Exiles | Met 8R-AWN 8172 | -9/Exiles | Met EX-HEX 8243 | -9/Exiles | Met EX-BIN 8317 | -9/Exiles | Met EX-DEC 8476 | -9/Exiles | Entered Mines 8502 | -8/Mines | Discovered exit to Materials (range 9) 8536 | -8/Mines | Entered Materials 8536 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8537 | -8/Materials | Identified exit to Factory 8810 | -8/Materials | Garrison activated, responded to threat 8900 | -8/Materials | Destroyed 7 combat bots 8906 | -8/Materials | Lost 3 parts (1p1n1u) 8954 | -8/Materials | Destroyed 7 combat bots 9663 | -8/Materials | Build established: Tank 10200 | -8/Materials | Learned Factory stockpile data 10280 | -8/Materials | Build established: Mutant 10306 | -8/Materials | Central database locked down 10337 | -8/Materials | Learned 4 Lower Caves zone layouts 10370 | -8/Materials | Learned location of 1 exit from Extension 10692 | -8/Materials | Build established: Tank 11244 | -8/Materials | Entered Factory 11244 | -7/Factory | Evolved 2 slots: Utility x2 11245 | -7/Factory | Identified exit to Lower Caves 11644 | -7/Factory | First assault squad dispatched 12630 | -7/Factory | Entered Lower Caves 12631 | -7/Lower Caves | Identified exit to Lower Caves 12676 | -7/Lower Caves | Lost 3 parts (3n) 13958 | -7/Lower Caves | Build established: Skirmisher 14221 | -7/Lower Caves | Learned Factory emergency access door positions 14553 | -7/Lower Caves | Entered another Lower Caves area 14615 | -7/Lower Caves | Discovered new exit (range 15) 14651 | -7/Lower Caves | Identified exit to Factory 15249 | -7/Lower Caves | Learned Factory emergency access door positions 15347 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15414 | -7/Lower Caves | Destroyed 7 combat bots 15648 | -7/Lower Caves | Discovered new exit (range 15) 15741 | -7/Lower Caves | Identified exit to Zion 16044 | -7/Lower Caves | Entered Zion 16216 | -7/Zion | Found CR-A16's Pointy Stick 16244 | -7/Zion | Discovered new exit (range 10) 16361 | -7/Zion | Build established: Mutant 16390 | -7/Zion | Given A8's code to call for help 16407 | -7/Zion | Received a visual enhancement algorithm 16466 | -7/Zion | System corruption cleaned by Quarantine Array 16523 | -7/Zion | Found Prototype Launcher 16523 | -7/Zion | Identified Rocket Array 16773 | -7/Zion | Found Prototype Special Weapon 16773 | -7/Zion | Identified RU-N14's Throwing Claymores 16777 | -7/Zion | Found RU-N14's Throwing Claymores 16781 | -7/Zion | Found RU-N14's Throwing Claymores 16896 | -7/Zion | Found Prototype Device 16896 | -7/Zion | Identified Phasing AFG 17072 | -7/Zion | Build established: Gunner 17145 | -7/Zion | Met Imprinter 17464 | -7/Zion | Given the Hacking Drone Bay 17720 | -7/Zion | Discovered new exit (range 5) 17723 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18028 | -7/Zion | Build established: Mutant 18113 | -7/Zion | Found Prototype Device 18401 | -7/Zion | Learned location of Warlord (-4) 18418 | -7/Zion | Build established: Gunner 18857 | -7/Zion | Enhanced Grunt warped into view, answering call for help 18858 | -7/Zion | Enhanced Grunt warped into view, answering call for help 19352 | -7/Zion | Identified exit to Deep Caves 19359 | -7/Zion | Entered Deep Caves 19359 | -7/Deep Caves | Accompanied by 2 allies 19732 | -7/Deep Caves | Attacked by Z-Imprinter 19751 | -7/Deep Caves | Destroyed Z-Imprinter 19814 | -7/Deep Caves | Found Prototype Protection 19814 | -7/Deep Caves | Identified Zio. Weapon Casing 19938 | -7/Deep Caves | Z-Facility disabled 20251 | -7/Deep Caves | Found Prototype Protection 20251 | -7/Deep Caves | Identified Zio. Heavy Carapace 20279 | -7/Deep Caves | Found Zio. Weapon Casing 20287 | -7/Deep Caves | Found Zio. Weapon Casing 20318 | -7/Deep Caves | Found Zio. Weapon Casing 20322 | -7/Deep Caves | Found Zio. Weapon Casing 20452 | -7/Deep Caves | Found Zio. Heavy Carapace 20616 | -7/Deep Caves | Build established: Tank 21053 | -7/Deep Caves | Discovered new exit (range 6) 21835 | -7/Deep Caves | Spotted AG-33251 21867 | -7/Deep Caves | Destroyed AG-33251 22036 | -7/Deep Caves | Spotted AG-76542 22077 | -7/Deep Caves | Destroyed AG-76542 22408 | -7/Deep Caves | Identified Hacking Drone Bay 22882 | -7/Deep Caves | Exposed GOLEM chamber 22883 | -7/Deep Caves | Triggered Deep Caves wall 22883 | -7/Deep Caves | Spotted AS-09777 22886 | -7/Deep Caves | Spotted AS-85728 22887 | -7/Deep Caves | Core integrity fell below 50% 22902 | -7/Deep Caves | Destroyed AS-09777 22906 | -7/Deep Caves | Destroyed AS-85728 22939 | -7/Deep Caves | Destroyed 34 combat bots 22944 | -7/Deep Caves | Lost 6 parts (1p3n2u) 22954 | -7/Deep Caves | Found GOLEM Unit 23007 | -7/Deep Caves | Found Prototype Slashing Weapon 23007 | -7/Deep Caves | Identified Longsword +1 23199 | -7/Deep Caves | Build established: Mutant 23538 | -7/Deep Caves | Build established: Golem 24693 | -7/Deep Caves | Found GOLEM Unit 24698 | -7/Deep Caves | Found GOLEM Unit 24706 | -7/Deep Caves | Found GOLEM Unit 24825 | -7/Deep Caves | Entered Proximity Caves 24895 | -6/Proximity Caves | Learned Factory trap positions 25016 | -6/Proximity Caves | Build established: Tank 25172 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 25555 | -6/Proximity Caves | Discovered exit to Factory (range 5) 25600 | -6/Proximity Caves | Entered Factory 25600 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 25601 | -6/Factory | Loaded intel: 89 trap records 25762 | -6/Factory | Identified exit to Factory 26284 | -6/Factory | Identified exit to Lower Caves 26284 | -6/Factory | Identified exit to Extension 26398 | -6/Factory | Destroyed 10 combat bots 26571 | -6/Factory | Entered Lower Caves 26572 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 26591 | -6/Lower Caves | Identified exit to Data Miner 26645 | -6/Lower Caves | Entered Data Miner 26645 | -6/Data Miner | Discovered new exit (range 6) 26669 | -6/Data Miner | Met Data Miner 26710 | -6/Data Miner | Learned location of Section 7 (-2) 26710 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 26740 | -6/Data Miner | Received God Mode back door access code from Data Miner 26787 | -6/Data Miner | Destroyed Data Miner 26790 | -6/Data Miner | Interfaced with the Data Conduit 26795 | -6/Data Miner | Found Prototype Hackware 26904 | -6/Data Miner | System corruption reached 10% 26933 | -6/Data Miner | Identified exit to Proximity Caves 26935 | -6/Data Miner | Entered Proximity Caves 27072 | -5/Proximity Caves | Learned Factory stockpile data 27172 | -5/Proximity Caves | Build established: Scavenger-Gunner 27191 | -5/Proximity Caves | Spotted B-75 Beast 27196 | -5/Proximity Caves | Destroyed B-75 Beast 27323 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27426 | -5/Proximity Caves | Discovered exit to Factory (range 12) 27546 | -5/Proximity Caves | Entered Factory 27546 | -5/Factory | Evolved 2 slots: Utility x2 27549 | -5/Factory | Loaded intel: 278 machine locations 27733 | -5/Factory | Discovered new exit (range 19) 27776 | -5/Factory | Identified exit to Factory 27867 | -5/Factory | Identified exit to Upper Caves 27882 | -5/Factory | Entered Upper Caves 27982 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28282 | -5/Upper Caves | Build established: Skirmisher 28415 | -5/Upper Caves | Spotted B-75 Beast 28435 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 28438 | -5/Upper Caves | Destroyed B-75 Beast 28529 | -5/Upper Caves | Learned 4 Factory zone layouts 28805 | -5/Upper Caves | Build established: Scavenger-Skirmisher 29091 | -5/Upper Caves | Discovered new exit (range 16) 29116 | -5/Upper Caves | Identified exit to Upper Caves 29200 | -5/Upper Caves | Entered another Upper Caves area 29572 | -5/Upper Caves | Learned Factory emergency access door positions 30234 | -5/Upper Caves | Learned 8 Factory zone layouts 30267 | -5/Upper Caves | Discovered new exit (range 7) 30268 | -5/Upper Caves | Encountered a Warlord checkpoint 30426 | -5/Upper Caves | Identified Ghost Barrier 30471 | -5/Upper Caves | Identified exit to Zhirov 30517 | -5/Upper Caves | Entered Zhirov 30517 | -5/Zhirov | Discovered new exit (range 3) 30521 | -5/Zhirov | Identified exit to Proximity Caves 30550 | -5/Zhirov | Met Zhirov 30618 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30645 | -5/Zhirov | Found Alien Artifact 30645 | -5/Zhirov | Identified Integrated Dissipator 30645 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30746 | -5/Zhirov | Build established: Infiltrator-Skirmisher 30856 | -5/Zhirov | Found Alien Artifact 31082 | -5/Zhirov | Entered Proximity Caves 31093 | -4/Proximity Caves | Found DCF Scrap (11 items) 32403 | -4/Proximity Caves | Discovered exit to Factory (range 9) 32449 | -4/Proximity Caves | Entered Factory 32449 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 32452 | -4/Factory | Loaded intel: 277 machine locations 32767 | -4/Factory | Build established: Scavenger-Tank 33011 | -4/Factory | Spotted B-86 Titan 33064 | -4/Factory | Destroyed B-86 Titan 33470 | -4/Factory | Build established: Golem 34012 | -4/Factory | Identified exit to Upper Caves 34012 | -4/Factory | Identified exit to Armory 34126 | -4/Factory | Discovered new exit (range 9) 34140 | -4/Factory | Identified exit to Research 34712 | -4/Factory | Sucked down chute 34712 | -4/Factory | Entered Waste 34713 | -4/Waste | Met a frightened Derelict 34727 | -4/Waste | EMP discharged 34744 | -4/Waste | Spotted C-40 Crusher 34797 | -4/Waste | Spotted C-40 Crusher 34810 | -4/Waste | Spotted C-40 Crusher 34817 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 34827 | -4/Waste | EMP discharged 34827 | -4/Waste | System corruption reached 10% 34841 | -4/Waste | Spotted C-40 Crusher 34865 | -4/Waste | Destroyed C-40 Crusher 34887 | -4/Waste | Found Unknown Protection 34890 | -4/Waste | Crushed by Compactor (1 part destroyed) 34892 | -4/Waste | Spotted C-40 Crusher 34893 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 34927 | -4/Waste | EMP discharged 34954 | -4/Waste | Spotted C-40 Crusher 34982 | -4/Waste | Discovered new exit (range 13) 35024 | -4/Waste | Met Warlord forces unprepared to attack 35027 | -4/Waste | EMP discharged 35027 | -4/Waste | System corruption reached 30% 35042 | -4/Waste | Allies destroyed C-40 Crusher 35058 | -4/Waste | Destroyed C-40 Crusher 35058 | -4/Waste | Allies destroyed C-40 Crusher 35080 | -4/Waste | Identified Damper Plating 35087 | -4/Waste | Lost 13 allies 35127 | -4/Waste | EMP discharged 35165 | -4/Waste | Entered Factory 35165 | -4/Factory | Accompanied by 5 allies 35166 | -4/Factory | Loaded intel: 267 machine locations 36197 | -4/Factory | P-70 Sage assimilated allied D0-6ZC(g) 37206 | -4/Factory | Intercept squad dispatched 37222 | -4/Factory | Spotted Tracker 37223 | -4/Factory | Spotted Tracker 37240 | -4/Factory | Destroyed Tracker 37249 | -4/Factory | Destroyed Tracker 37266 | -4/Factory | Spotted Combat Programmer 37267 | -4/Factory | Spotted Combat Programmer 37270 | -4/Factory | Destroyed Combat Programmer 37280 | -4/Factory | Destroyed Combat Programmer 37351 | -4/Factory | Found Hvy. Insulated Plating 37651 | -4/Factory | Build established: Scavenger-Tank 37665 | -4/Factory | First assault squad dispatched 38110 | -4/Factory | Build established: Tank 38280 | -4/Factory | Found Hvy. Insulated Plating 39002 | -4/Factory | Entered Armory 39003 | -4/Armory | Loaded intel: 87 machine locations 39542 | -4/Armory | Identified Transdimensional Reconstructor 39542 | -4/Armory | Warped through subspace to slip node 39542 | -4/Armory | Discovered new exit (range 1) 39542 | -4/Armory | Identified exit to Lab 39963 | -4/Armory | Build established: Scavenger-Tank 40080 | -4/Armory | Entered Lab 40080 | -4/Lab | Accompanied by 4 allies 40080 | -4/Lab | Discovered exit to Research (range 9) 40104 | -4/Lab | Hidden lab's door opened automatically 40104 | -4/Lab | Sensor layout match revealed 40105 | -4/Lab | Gained access to the hidden lab's interior 40237 | -4/Lab | Decrypted terminal 40237 | -4/Lab | Decrypted terminal 40264 | -4/Lab | Detected by scanners 40270 | -4/Lab | Confronted by A5 40340 | -4/Lab | Destroyed A5 40394 | -4/Lab | Found Prototype Protection 40394 | -4/Lab | Identified Med. Regenerative Plating 40477 | -4/Lab | Found Alien Artifact 40477 | -4/Lab | Identified Integrated Reactor 40477 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 40491 | -4/Lab | Found Alien Artifact 40491 | -4/Lab | Identified Core Expander 40491 | -4/Lab | Installed Core Expander, added new Power slot 40543 | -4/Lab | Found Prototype Energy Gun 40543 | -4/Lab | Identified Tachyon Dispersion Ray 40548 | -4/Lab | Found Prototype Energy Gun 40548 | -4/Lab | Identified Hyp. EM Gauss Rifle 40575 | -4/Lab | Decrypted terminal 40575 | -4/Lab | Acquired modification code for an L2 power cell 40662 | -4/Lab | Found Prototype Special Weapon 40662 | -4/Lab | Identified Gui. Remote Datajack 40700 | -4/Lab | Decrypted terminal 40721 | -4/Lab | Build established: Commander-Mutant 40781 | -4/Lab | Decrypted terminal 40782 | -4/Lab | Found Alien Artifact 40782 | -4/Lab | Identified LC Capacitor 40861 | -4/Lab | Found Med. Regenerative Plating 40866 | -4/Lab | Found Prototype Hackware 40907 | -4/Lab | Found Transdimensional Reconstructor 40983 | -4/Lab | Found Exp. System Shield 41019 | -4/Lab | Entered Research 41019 | -3/Research | Accompanied by 4 allies 41019 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 41020 | -3/Research | Loaded intel: 115 machine locations 41037 | -3/Research | Identified Quantum Router 41327 | -3/Research | Build established: Hacker-Skirmisher 41360 | -3/Research | Discovered new exit (range 5) 41844 | -3/Research | Build established: Scavenger-Skirmisher 42020 | -3/Research | Discovered new exit (range 8) 42033 | -3/Research | Identified exit to Quarantine 42034 | -3/Research | Entered Quarantine 42035 | -3/Quarantine | Loaded intel: 80 machine locations 42039 | -3/Quarantine | Cryocooling Duct disabled 42054 | -3/Quarantine | Ambient heat levels rising (+20) 42054 | -3/Quarantine | Non-combat units ordered to evacuate 42084 | -3/Quarantine | Found Alien Artifact 42084 | -3/Quarantine | Identified Dimensional Node Initializer 42084 | -3/Quarantine | Initialized slip node 42181 | -3/Quarantine | Found Alien Impact Weapon 42253 | -3/Quarantine | Found Alien Artifact 42282 | -3/Quarantine | Warped through subspace to slip node 42286 | -3/Quarantine | Found Dimensional Node Initializer 42324 | -3/Quarantine | Found Alien Artifact 42326 | -3/Quarantine | Found Alien Artifact 42329 | -3/Quarantine | Found Transdimensional Reconstructor 42526 | -3/Quarantine | Assembled infested ambush trap array 42675 | -3/Quarantine | System corruption reached 10% 42748 | -3/Quarantine | Intercept squad dispatched 42749 | -3/Quarantine | Spotted Tracker 42751 | -3/Quarantine | Spotted Combat Programmer 42760 | -3/Quarantine | Destroyed Combat Programmer 42763 | -3/Quarantine | Destroyed Tracker 42798 | -3/Quarantine | Discovered new exit (range 15) 42829 | -3/Quarantine | Identified exit to Research 42830 | -3/Quarantine | Entered Research 42830 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 42831 | -2/Research | Identified exit to Access 42832 | -2/Research | Loaded intel: 93 machine locations 42837 | -2/Research | Discovered new exit (range 20) 42919 | -2/Research | Identified exit to Testing 43173 | -2/Research | Build established: Scavenger-Tank 43398 | -2/Research | Entered Testing 43399 | -2/Testing | Loaded intel: 87 machine locations 43484 | -2/Testing | Found Prototype Energy Gun 43484 | -2/Testing | Identified Warp Gun 43534 | -2/Testing | Found Prototype Device 43534 | -2/Testing | Identified 2N-1CE's Frost Array 43689 | -2/Testing | Identified Core Stripper 43806 | -2/Testing | Found Prototype Device 43806 | -2/Testing | Identified AEGIS Remote Shield 43928 | -2/Testing | Found Prototype Ballistic Cannon 43987 | -2/Testing | Identified Omega Cannon 44038 | -2/Testing | System corruption reached 10% 44039 | -2/Testing | Entered Access 44039 | -1/Access | Evolved 2 slots: Power x1, Utility x1 44040 | -1/Access | Loaded intel: 121 machine locations 44558 | -1/Access | Spotted B-99 Colossus 44626 | -1/Access | Destroyed B-99 Colossus 44655 | -1/Access | Lost 3 parts (1u2w) 44657 | -1/Access | Found Unknown Protection 44657 | -1/Access | Identified Hvy. Reflective Plating 44661 | -1/Access | Found Prototype Ballistic Gun 44661 | -1/Access | Identified Multirail 44673 | -1/Access | Destroyed 14 combat bots 44721 | -1/Access | Spotted B-99 Colossus 44752 | -1/Access | Destroyed B-99 Colossus 44761 | -1/Access | Garrison activated, responded to threat 44768 | -1/Access | Found Multirail 44771 | -1/Access | Intercept squad dispatched 44789 | -1/Access | Spotted Tracker 44791 | -1/Access | Spotted Combat Programmer 44791 | -1/Access | Spotted Tracker 44795 | -1/Access | System corruption reached 10% 44800 | -1/Access | Destroyed Combat Programmer 44805 | -1/Access | Destroyed Tracker 44813 | -1/Access | Destroyed Tracker 44834 | -1/Access | Destroyed 8 combat bots 44846 | -1/Access | Found Exp. Targeting Computer 44849 | -1/Access | Spotted Combat Programmer 44863 | -1/Access | Destroyed Combat Programmer 44938 | -1/Access | Destroyed 7 combat bots 45165 | -1/Access | Discovered new exit (range 6) 45179 | -1/Access | Identified exit to Surface 45789 | -1/Access | First assault squad dispatched 46108 | -1/Access | Destroyed 10 combat bots 46388 | -1/Access | Found Dimensional Node Initializer 46393 | -1/Access | Initialized slip node 46454 | -1/Access | Garrison activated, responded to threat 46509 | -1/Access | Destroyed 7 combat bots 46558 | -1/Access | Found Quantum Capacitor 46616 | -1/Access | High security lockdown imminent 46696 | -1/Access | High security lockdown engaged 46751 | -1/Access | Identified Hpw. Transdimensional Reconstructor 46751 | -1/Access | Warped through subspace to slip node 46794 | -1/Access | Destroyed 7 combat bots 46888 | -1/Access | Garrison activated, responded to threat 46935 | -1/Access | Scanned by Researcher 46956 | -1/Access | Spotted Investigator 46965 | -1/Access | Destroyed Investigator 47041 | -1/Access | Spotted Striker 47041 | -1/Access | Spotted Striker 47056 | -1/Access | Identified Subatomic Replicator 47056 | -1/Access | Used Subatomic Replicator to replicate CR-A16's Behemoth Slayer 47062 | *** | Escaped! Last Messages --------------- 47058_ L-61 Swordsman unfolds itself. 47058_ G-73 Enforcer unfolds itself. 47058_ B-74 Champion unfolds itself. 47058_ M-36 Artificer unfolds itself. 47058_ Penetrated by Slug. 47058_ Slug penetrates Striker. 47060_ M-36 Artificer repairs S-43 Plague Xenon Bombardment Thruster. 47061_ Acquired CR-A16's Behemoth Slayer. 47061_ S-43 Plague destroyed. 47062_ C-30 ARC bursts open, deploying its payload. 47062_ G-73 Enforcer unfolds itself. 47062_ L-61 Swordsman unfolds itself. 47062_ M-36 Artificer unfolds itself. 47062_ Adv. Phase Shifter destroyed. 47062_ Slammed into Striker. [Achievement: Data Run] [Achievement: Victory By Combat] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ??????# # # +% " | | ???????? 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[% # ""### | | ?????? # ""# | | ??????#+################;############### ""# | | ???????????????????????????????????????# T"# | | ???????????????????????????????????????# ""# | | ???????????????"???????????????????????# ""# | | ??????????????""???????????????????????# ""# | | ??????????????""???????????????????????# ""# | | ??????????????""???????????????????????# "# | | ??????????????""???????????????????????# # | | ??????????????T"???????????????????????# # | | ??????????????""???????????????????????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 198 Coolant Potential 100 Energy Generation 99 Energy Capacity 1600 Matter Stores 427 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 EM Shielding 3 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 25 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 41 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Hacked Energy Filter | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Armor Integrity Analyzer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Med. Treads | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Heavy Siege Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Expander LC Capacitor Dimensional Node Initializer Core Stripper High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Anyone Home? Are We The Baddies? Data Run Decrypted! Help From High Places Hunted I Survived The Infestation Killing Spree Overachiever Robot Respite Signs Are For Wimps That's One Door That Should Stay Closed The Oracle Treasure Hunter Unlimited Data Victory By Combat Challenges ------------ None Game ------ Seed NanofilamentsMiningSteel Manual? 0 Play Time 11:20:08 Cumulative 55.9 hours Start 2025.09.04 @ 16:59:30 End 2025.10.16 @ 20:12:04 Sessions 59 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type 0 Total 3 Types 2/1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 44 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 25x25 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65177233-d86c-45db-853c-c9fe868d6c84