Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:36:48 Player: DeluxeH30 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3289) 3289 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1351) 1351 TOTAL SCORE: 7460 Bonus ------- High Alert Combat Kills 321 Follower Combat Kills 343 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 305/305 System Corruption 2% Temperature Cool (9) Movement Walking (100) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Authchip [R/Combat] Long-range Tractor Beam > --- WEAPON (2) ------- Shock Rifle High-powered Shotgun > --- INVENTORY (8) ---- Nuclear Core Light Nuclear Core Improved Aluminum Leg VSS Leg Weight Redist. System Authchip [R/Combat] Light Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Target Analyzer Authchip [R/Combat] > --- WEAPON ----------- Particle Gun High-powered Shotgun > --- INVENTORY -------- VSS Leg Flexi-carbon Leg Weight Redist. System Improved Targeting Computer Authchip [R/Combat] Particle Gun Heavy Particle Cannon Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 133 | 7 19 8 29 16 36 18 Power 23 | 1 2 . 3 5 8 4 Engine 19 | 1 2 . 3 3 6 4 Core 4 | . . . . 2 2 . Reactor . | . . . . . . . Propulsion 38 | 2 6 2 10 5 11 2 Treads 7 | . 2 2 3 . . . Leg 29 | 2 2 . 7 5 11 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 25 | 2 4 . 6 3 8 2 Device 14 | . 2 . 2 2 6 2 Storage 4 | 2 1 . . 1 . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 5 | . 1 . 4 . . . Artifact . | . . . . . . . Weapon 47 | 2 7 6 10 3 9 10 Energy Gun 17 | 2 3 1 3 1 2 5 Energy Cannon 9 | . 4 1 3 1 . . Ballistic Gun 14 | . . 4 3 . 2 5 Ballistic Cannon 3 | . . . . 1 2 . Launcher 4 | . . . 1 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . 3 1 4 . 15 4 Power 7 | . . . 1 . 5 1 Propulsion 8 | . 1 . 2 . 5 . Utility 8 | . 1 1 1 . 4 1 Weapon 4 | . 1 . . . 1 2 Highest Loss Streak 5 | . 2 1 2 . 5 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 87 98 96 100 93 93 Engine 11 | . 14 14 9 14 9 13 Core 2 | . . . . 3 6 3 Treads 6 | . 8 28 8 . . . Leg 20 | . 14 . 23 27 24 27 Device 12 | . 7 12 5 18 17 8 Storage 10 | . 9 14 11 9 9 9 Processor 1 | . . . . . 4 4 Hackware 1 | . . . . . 2 9 Protection 4 | . . . 14 9 1 . Energy Gun 6 | . 12 . 6 9 3 5 Energy Cannon 4 | . 14 . 2 . 5 . Ballistic Gun 8 | . . 27 11 4 3 11 Ballistic Cannon 2 | . . . . 3 5 . Naked Turns . | . . . . . . . Heaviest Build 43 | 19 22 20 35 39 43 26 Greatest Support 60 | 20 40 40 60 40 45 39 Greatest Overweight (x) 4 | 4 1 . 2 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 6 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 6 | 1 4 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 7 8 8 7 8 8 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2464 | 270 219 94 416 530 670 265 Remotely 168 | . 92 76 . . . . Salvage Created 3738 | 158 594 199 1278 700 543 266 Parts 211 | 10 30 10 71 36 42 12 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 8 | . 2 . 3 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 71 | . 8 4 22 13 20 4 Melee 2 | . . . 2 . . . Guns 29 | . 2 4 13 6 . 4 Cannons 35 | . 6 . 4 7 18 . AOE 4 | . . . 3 . 1 . Classes Destroyed 13 | 2 5 . 2 1 3 . Worker 4 | . 1 . . 3 . . Builder 4 | . . . 2 2 . . Tunneler 3 | 3 . . . . . . Hauler 3 | . 2 . 1 . . . Recycler 15 | 1 2 1 7 3 . 1 Watcher 4 | . 2 . 1 . . 1 Swarmer 19 | . 3 2 5 4 5 . Grunt 40 | . 5 2 16 6 9 2 Duelist 2 | . . . . . 1 1 Sentry 5 | . . . 1 2 1 1 Specialist 2 | . . . . . 2 . Hunter 2 | . . . . 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 11 | 4 4 2 11 5 4 3 Combat Bots Only 6 | . 3 2 6 2 4 2 Max Kills in Single Turn 3 | 1 1 1 3 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 1 . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 665 | . 98 21 145 126 199 76 Missed 195 | . 26 5 38 34 65 27 Damage Taken 5383 | 40 781 191 1193 760 1647 771 Core 799 | . 164 6 71 124 255 179 Absorbed by Shields 619 | . . . . 276 343 . Core Remaining (%) 71 | 100 . 32 82 . . . Volleys Fired 318 | 5 55 12 89 66 58 33 Largest 2 | 2 2 2 2 2 2 2 Hottest 125 | 80 120 40 125 109 119 113 Shots Fired 593 | 10 105 24 158 121 113 62 Gun 394 | 10 59 24 132 86 21 62 Cannon 189 | . 46 . 22 35 86 . Launcher 10 | . . . 4 . 6 . Special . | . . . . . . . Kinetic 286 | . . 24 101 66 54 41 Thermal 242 | . 74 . 46 55 53 14 Explosive 10 | . . . 4 . 6 . Electromagnetic 55 | 10 31 . 7 . . 7 Robot Hit Streak 13 | 7 6 6 6 10 13 8 Robot Miss Streak 13 | 1 7 3 5 13 8 10 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . 3 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 319 | 8 59 12 76 67 63 34 Core Hits 221 | 5 22 8 47 56 65 18 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 8 | 1 . 1 2 1 1 2 Burn 3 | . . . 2 1 . . Meltdown 1 | . . . . . 1 . Destroy 2 | . . 1 . . . 1 Corrupt 2 | 1 . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6481 | 154 945 106 1453 1310 1819 694 Guns 3021 | 124 452 104 824 653 170 694 Cannons 2709 | . 456 . 287 653 1313 . Explosions 558 | 30 . . 206 . 322 . Melee . | . . . . . . . Ramming 193 | . 37 2 136 4 14 . Kinetic 2778 | . . 104 503 914 816 441 Thermal 2449 | 30 641 . 535 392 667 184 Explosive 505 | . . . 183 . 322 . Electromagnetic 556 | 124 267 . 96 . . 69 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 5 8 Message Errors 2 | . . . . . 1 1 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 21 | 5 . . 10 . 6 . Projectiles 5 | . . . . . 5 . Explosions 15 | 5 . . 10 . . . Melee 1 | . . . . . 1 . Knockbacks 31 | . . . 4 9 18 . Impact 4 | . . . 4 . . . Kinetic 25 | . . . . 9 16 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 166 | 40 . . 48 . 78 . Shots 6 | 1 . . 2 . 3 . Rammed 5 | . . . 5 . . . Targets Rammed 55 | . 14 1 37 2 1 . Kicked 47 | . 14 . 30 2 1 . Crushed 3 | . . 1 2 . . . Highest Temperature 441 | 48 406 48 441 189 213 430 Average Temperature 125 | 21 130 21 188 73 46 211 Received Heat Transfer 1991 | . 282 78 492 238 496 405 Effects 28 | . 4 . 17 . . 7 Shutdowns 6 | . . . 3 . . 3 Energy Bleed 7 | . 1 . 5 . . 1 Interference 6 | . 2 . 3 . . 1 Matter Decay 2 | . 1 . 1 . . . Short Circuit 3 | . . . 1 . . 2 Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 3 | . 1 . 1 . . 1 Heat Transferred 5134 | 50 1387 . 1332 999 959 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 1012 | 20 223 89 533 347 1012 648 Initial 493 | . . 34 15 161 225 493 Average 321 | 13 104 53 181 250 716 614 Maximum Alert Level 3 | . 1 . 2 1 3 2 Low Security (%) 45 | 100 82 100 58 19 . . Level 1 23 | . 17 . 27 80 18 . Level 2 13 | . . . 13 . 15 100 Level 3 17 | . . . . . 66 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 5 4 . 1 Investigation 4 | . . . 3 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 1 . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 3 | . 1 . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 15 5 29 13 32 13 Peak Tracking Total 8 | . 4 2 3 4 8 4 Tactical Retreats 7 | . . . 3 . 4 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 5 | . 1 . 1 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 7 | . 2 . 2 . 3 . Max in Single Turn 1 | . 1 . 1 . 1 . Garrison Relay 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 11 | . 3 . 3 2 2 1 Terminals 8 | . 3 . 1 1 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 33 | . 8 . 11 7 3 4 Successful 9 | . 3 . 4 1 1 . Failed 24 | . 5 . 7 6 2 4 Catastrophic 4 | . 2 . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 8 . 3 6 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 5 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 5 | . 3 . 1 . 1 . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 1 | . . . . . 1 . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 3 1 1 1 Full Trace Events 5 | . 1 . 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 100 | . . . 100 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 19 | . . . . . 19 . Machine Destruction 16 | . . . . . 16 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . . 4 . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 5 | . . . . . 5 . Largest Group 4 | . . . . . 4 1 Highest-Rated Group 96 | . . . . . 96 24 Highest-Rated Ally 39 | . . . . . 39 24 Total Orders . | . . . . . . . Ally Attacks 44 | . . . . . 35 9 Total Damage 969 | . . . . . 809 160 Kills 14 | . . . . . 11 3 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 4409 | 478 591 453 807 604 1174 302 Spaces Moved 2156 | 143 284 246 333 284 733 133 Core 15 | 15 . . . . . . Treads 440 | . 120 246 74 . . . Legs 1640 | 128 103 . 259 284 733 133 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 61 | . 61 . . . . . Fastest Speed 37 | 50 37 160 120 120 90 90 Average Speed 125 | 125 124 160 132 127 117 95 Slowest Speed 260 | 250 240 160 260 190 260 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 11 42 50 28 18 56 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | 3 . . 41 . 38 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | 3 . . 41 . 38 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 3277 | 431 423 288 542 408 940 245 Wait 333 | 268 1 3 2 7 17 35 Move 2146 | 142 283 245 332 283 728 133 Hop . | . . . . . . . Pick Up 137 | 9 30 10 29 14 31 14 Fast Attach 12 | . . . 2 3 5 2 Attach 53 | 7 11 1 10 3 16 5 Detach 2 | . . . . . 2 . Swap 68 | . 8 7 17 10 15 11 Drop 108 | . 21 9 24 20 22 12 Fire 318 | 5 55 12 89 66 58 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick 47 | . 14 . 30 2 1 . Crush 8 | . . 1 7 . . . Escape Stasis 13 | . . . . . 13 . Rewire 32 | . . . . . 32 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 479 | -11/Scrapyard | Entered Materials 480 | -10/Materials | Build established: Mutant 762 | -10/Materials | Discovered new exit (range 14) 1009 | -10/Materials | Core integrity fell below 50% 1070 | -10/Materials | Entered Mines 1074 | -10/Mines | Discovered new exit (range 13) 1104 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1505 | -10/Mines | Discovered new exit (range 3) 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2212 | -9/Materials | Build established: Scavenger-Mutant 2314 | -9/Materials | Discovered new exit (range 13) 2330 | -9/Materials | Entered another Materials area 2330 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2729 | -8/Materials | Garrison activated, responded to threat 2841 | -8/Materials | Garrison activated, responded to threat 2933 | -8/Materials | Identified exit to Garrison 2934 | -8/Materials | Entered Garrison 2960 | -8/Garrison | Rescued a captive Derelict 3024 | -8/Garrison | Triggered checkpoint 3091 | -8/Garrison | Garrison Relay disabled 3146 | -8/Garrison | Triggered checkpoint 3194 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Triggered checkpoint 3258 | -8/Garrison | Triggered checkpoint 3361 | -8/Garrison | Discovered new exit (range 14) 3380 | -8/Garrison | Lost 5 parts (1p3n1u) 3548 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3588 | -8/Garrison | Triggered checkpoint 3594 | -8/Garrison | Core integrity fell below 50% 3602 | -8/Garrison | Garrison Relay disabled 3651 | -8/Garrison | Lost 4 parts (2p1n1u) 3720 | -8/Garrison | Triggered checkpoint 3779 | -8/Garrison | Garrison Relay disabled 3833 | -8/Garrison | Lost 3 allies 3834 | -8/Garrison | Lost 3 parts (2p1w) 3839 | -8/Garrison | Installed Relay Interface Framework 3998 | -8/Garrison | Triggered checkpoint 4027 | -8/Garrison | Garrison Relay disabled 4080 | -8/Garrison | Discovered new exit (range 15) 4108 | -8/Garrison | Entered Materials 4108 | -8/Materials | Accompanied by 1 ally 4206 | -8/Materials | Core integrity fell below 20% 4268 | -8/Materials | Lost 3 parts (1p2w) 4410 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04272_ Acquired 42 matter. 04274_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04274_ Acquired Lgt. Assault Rifle. 04279_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 04280_ Acquired 30 matter. 04283_ Acquired Hpw. Shotgun. 04285_ Dropped Lgt. Ion Engine. 04287_ Acquired VSS Leg. 04289_ Dropped Imp. Ion Engine. 04289_ Acquired Nuclear Core. 04291_ Dropped Field Laser. 04292_ Acquired Lgt. Nuclear Core. 04302_ System corrupted: Component data lost. 04310_ K-01 Serf collects debris. 04336_ Terminal unresponsive. 04338_ System corrupted: Matter fused (-7). 04344_ Acquired Lrn. Tractor Beam. 04406_ /R6KQAUR#UH9HNMA OYP Y0QN6D|%2CRB 04408_ System corrupted: Shock Rifle failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????+ +????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ######### ##########+####??????????????????????? | | % #??????????????????????? | | % #??????????????????????? | | ^ gg #??????????????????????? | | #+##### ########### ##########?????????????? | | T # # # # #?????????????? | | # # """ """ # @# T #?????????????? | | # [+ """ """ # # #?????????????? | | # % # """ """ # # #?????????????? | | # [ # # + #?????????????? | | " ! + *####+###### # """ #?????????????? | | " # % #??# #?######+# """ = #?????????????? | | " # * #??# #?# # """ #?????????????? | | # #??# #?# # #?????????????? | | ####### % #### ### ##########?????????????? | | ??????# ! # #??????????????????????? | | ??????# !! + #??????????????????????? | | ??????#= =*= ! # #??????????????????????? | | ?????## != # #??????????????????????? | | ?????#! %! # #??????????????????????? | | # #??????????????????????? | | ###+## # #??????????????????????? | | ?????############### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 22 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Target Analysis 5 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed DynamicArmoredHammer Manual? 0 Play Time 01:10:02 Cumulative 11.8 hours Start 2024.04.01 @ 19:17:48 End 2024.04.02 @ 03:36:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 448831d5-5e2d-42f3-a20b-8adc43a2db44