Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 18:58:31 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1986) 1986 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 7503 Bonus ------- Follower Combat Kills 232 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 116/850 Matter 198/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Flexi-carbon Leg Thunder Leg Thunder Leg Advanced Heat Sink Improved Cooling System Large Storage Unit Medium Matter Pod (100) Improved Sensor Array Improved Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Improved Medium Armor Plating Relay Coupler [NC] (33) Relay Coupler [NC] (22) Relay Coupler [Swarmer] (22) Tractor Beam Mining Laser Plasma Cutter Heavy Hammer CR-A16's Pointy Stick Fire Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Targeting Computer Microactuators Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Flak Gun Flak Gun CR-A16's Pointy Stick > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Thunder Leg Advanced Heat Sink Improved Cooling System Large Storage Unit Medium Matter Pod Improved Sensor Array Improved Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Improved Medium Armor Plating Tractor Beam Heavy Machine Gun Heavy Machine Gun Rocket Launcher Mining Laser Plasma Cutter Heavy Hammer Fire Trap [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 68 | 3 5 20 2 4 7 . 20 7 Power 8 | . 2 1 . . 3 . 1 1 Engine 7 | . 2 1 . . 2 . 1 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 25 | . 1 7 1 1 3 . 10 2 Treads 1 | . . 1 . . . . . . Leg 22 | . 1 4 1 1 3 . 10 2 Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 . 6 1 1 1 . 5 1 Device 11 | 2 . 4 . 1 1 . 2 1 Storage 3 | . . 2 . . . . 1 . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 18 | 1 2 6 . 2 . . 4 3 Energy Gun 2 | 1 . 1 . . . . . . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 7 | . 2 1 . . . . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon 3 | . . 1 . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 44 | . 5 8 1 . 5 . 7 18 Power 7 | . 2 . . . 2 . 1 2 Propulsion 20 | . 2 5 1 . 3 . 3 6 Utility 9 | . . 2 . . . . 2 5 Weapon 8 | . 1 1 . . . . 1 5 Highest Loss Streak 16 | . 2 5 1 . 3 . 4 16 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 13 | 6 8 8 11 14 13 13 15 21 Power . | 1 1 1 2 1 . . . . Propulsion 1 | 3 3 . 1 1 . . 1 3 Utility 6 | . 2 4 5 5 8 8 9 11 Weapon 3 | 1 1 1 2 4 4 4 3 4 Tool/Special . | . . . . . . . . . Unused Backups 27 | 6 4 1 . 2 1 . . 13 Power 3 | 1 1 . . 1 . . . . Propulsion 7 | 3 2 . . . 1 . . 1 Utility 13 | 1 . 1 . 1 . . . 10 Weapon 3 | 1 1 . . . . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 92 84 100 93 76 46 76 82 Engine 9 | . 10 11 11 11 6 6 3 10 Treads 2 | . . 1 11 5 . . . . Leg 23 | . 24 19 22 27 22 13 23 20 Device 12 | . 14 15 19 11 11 6 12 9 Storage 10 | . 14 11 11 11 11 6 6 6 Processor 7 | . . . 2 11 11 6 11 11 Energy Gun 3 | . 7 2 11 4 . . . . Energy Cannon 3 | . . 11 11 4 . . . . Ballistic Gun 3 | . 20 1 . . . . 3 11 Piercing Weapon 4 | . . . . 5 11 6 6 5 Peak Build Rating 63 | 8 8 15 13 21 22 22 62 63 Average Rating 19 | 6 7 10 12 15 19 22 48 51 On Entrance 17 | 6 8 6 13 13 16 22 22 53 Avg Prop Armor Cover (%) 9 | . . 8 10 9 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 130 | 13 13 33 33 36 35 35 112 130 Greatest Support 89 | 20 20 30 20 30 35 25 89 81 Greatest Overweight (x) 5 | . 4 5 1 1 2 1 1 2 Average Overweight (x) . | . . . 1 . . 1 . 1 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 25 25 Average Capacity 14 | 8 8 10 15 15 15 15 19 25 Most Carried 24 | 8 8 11 14 15 15 15 24 24 Average Carried 13 | 6 7 8 11 14 14 15 17 22 Final Capacity 25 | 8 8 15 15 15 15 15 25 25 Final Carried 24 | 8 8 11 14 15 15 15 24 21 Class Distribution -------------------- 59% | Scavenger-Mutant 36% | Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Matter Collected 1286 | 255 203 230 23 82 60 . 321 112 Remotely 28 | 28 . . . . . . . . Salvage Created 2060 | 156 286 702 133 . 77 . 441 265 Parts 119 | 10 27 51 3 . 3 . 15 10 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 3 | . . . . . 3 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Combat Hostiles Destroyed 53 | . 11 20 3 . 3 . 9 7 Melee 4 | . . . . . 3 . 1 . Guns 27 | . 11 4 2 . . . 4 6 Cannons 17 | . . 16 1 . . . . . AOE 4 | . . . . . . . 3 1 Classes Destroyed 12 | 2 4 3 1 . . . 2 . Worker 1 | . . . 1 . . . . . Builder 1 | . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 21 | . 9 7 . . 3 . . 2 Grunt 22 | . 2 11 3 . . . 3 3 Brawler 3 | . . 1 . . . . 2 . Sentry 3 | . . 1 . . . . . 2 Specialist 3 | . . . . . . . 3 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 7 | 3 5 7 4 . 3 . 3 4 Combat Bots Only 7 | . 5 7 3 . 3 . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 1 Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Hostile Shots Fired 667 | . 105 115 14 . 32 . 82 319 Missed 193 | . 25 37 1 . 7 . 11 112 Hits 474 | . 80 78 13 . 25 . 71 207 Melee 12 | . . 2 . . . . 10 . Projectile 462 | . 80 76 13 . 25 . 61 207 Critical Strikes 7 | . . 1 . . . . 5 1 Damage Taken 5707 | . 708 812 164 . 436 . 1472 2115 Core 1076 | . 141 131 26 . 44 . 220 514 Absorbed by Shields 419 | . . . . . . . . 419 Core Remaining (%) 64 | 100 43 . . . 49 . . . Volleys Fired 165 | 9 47 57 8 . . . 13 31 Largest 2 | 2 2 2 2 . . . 2 2 Hottest 125 | 70 70 125 125 . . . 56 56 Shots Fired 273 | 18 94 78 16 1 . . 22 44 Gun 197 | 18 94 15 8 1 . . 19 42 Cannon 70 | . . 62 8 . . . . . Launcher 5 | . . . . . . . 3 2 Special 1 | . . 1 . . . . . . Kinetic 136 | 9 65 1 . . . . 19 42 Thermal 125 | 9 29 70 16 1 . . . . Explosive 5 | . . . . . . . 3 2 Electromagnetic 7 | . . 7 . . . . . . Robot Hit Streak 7 | 5 6 7 5 . . . 7 6 Robot Miss Streak 5 | 2 5 3 3 1 . . 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 181 | 12 43 46 10 . 4 . 32 34 Core Hits 138 | 5 21 25 5 . 3 . 40 39 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 6 | . 2 1 1 . . . 2 . Burn 4 | . 2 1 1 . . . . . Smash 1 | . . . . . . . 1 . Impale 1 | . . . . . . . 1 . Melee Attacks 29 | . . . . 1 9 . 18 1 Impact 6 | . . . . . . . 6 . Slashing . | . . . . . . . . . Piercing 23 | . . . . 1 9 . 12 1 Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 3763 | 173 489 792 163 . 158 . 1102 886 Guns 1876 | 173 489 111 75 . . . 367 661 Cannons 762 | . . 674 88 . . . . . Explosions 499 | . . . . . . . 274 225 Melee 619 | . . . . . 158 . 461 . Ramming 7 | . . 7 . . . . . . Kinetic 1406 | 59 312 7 . . . . 367 661 Thermal 1188 | 114 177 734 163 . . . . . Explosive 499 | . . . . . . . 274 225 Electromagnetic 44 | . . 44 . . . . . . Impact 230 | . . . . . . . 230 . Slashing . | . . . . . . . . . Piercing 389 | . . . . . 158 . 231 . Highest Corruption 9 | . . 9 9 9 . . 7 7 Average Corruption 8 | . . 9 9 9 . . 6 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . 12 8 7 . . 3 8 Message Errors 9 | . . 1 2 2 . . 1 3 Matter Fused 9 | . . 2 3 2 . . 1 1 Heat Flow Errors 6 | . . 4 1 . . . 1 . Energy Discharges 2 | . . . . 1 . . . 1 Parts Rejected 1 | . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 7 | . . 3 1 1 . . . 2 Misfires 2 | . . . . 1 . . . 1 Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 158 | . . 7 . . 45 . 106 . Projectiles 7 | . . 7 . . . . . . Explosions . | . . . . . . . . . Melee 151 | . . . . . 45 . 106 . Knockbacks 3 | . . . . . . . 3 . Impact 3 | . . . . . . . 3 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . 4 . . . . . . Targets Rammed 4 | . . 4 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 348 | 36 90 348 135 . . . 331 170 Average Temperature 75 | 15 34 113 46 . . . 179 58 Received Heat Transfer 1483 | . 60 267 93 . 57 . 504 502 Effects 3 | . . 3 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 3 | . . . . . . . 3 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | 1 1 2 1 . . . . . Heat Transferred 3071 | 333 666 1628 444 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Maximum Alert Level 1 | . 1 1 . . . . . 1 Low Security (%) 74 | 100 85 37 100 . . 100 100 54 Level 1 25 | . 14 62 . . . . . 45 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 348 | 10 257 348 139 . . . 166 254 Initial 129 | . . 99 129 . . . 3 124 Average 133 | 3 126 203 108 . . . 78 176 Influence Increases 1872 | 20 461 543 75 . 281 5 286 201 Destroy 0b10 Robot/C 1180 | . 220 400 60 . 160 . 200 140 Destroy 0b10 Robot/NC 40 | 20 10 5 5 . . . . . Destroy Leader 194 | . 42 72 10 . 30 . 40 . Allied During Kill 88 | . . . . . 76 . 12 . Successful Hack 17 | . 7 5 . . . 5 . . Disable Machine 30 | . . 30 . . . . . . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 33 | . 2 1 . . . . 19 11 Lose Combat Pursuer 240 | . 180 30 . . 15 . 15 . Influence Decreases 1727 | 20 225 447 323 84 281 . 125 222 Entered New Map 468 | . . 137 203 84 . . 2 42 Time Decay 766 | 20 175 230 110 . 231 . . . Lost Part 433 | . 50 80 10 . 50 . 63 180 Lost Ally 60 | . . . . . . . 60 . Squads Dispatched 6 | . 3 1 . . . . 2 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 1 . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Distress Signals 5 | . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 26 31 3 . 9 . 11 12 Peak Tracking Total 9 | . 5 7 3 . 4 . 3 9 Tactical Retreats 8 | . 4 2 . . 1 . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Traps Triggered 7 | . 2 . . . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 1 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Machines Disabled 3 | . . 2 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Machines Accessed 5 | . 1 3 . . . 1 . . Terminals 5 | . 1 3 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 3 5 . . . 4 . . Successful 4 | . 1 2 . . . 1 . . Failed 8 | . 2 3 . . . 3 . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 3 5 . . . 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 2 . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 4 4 . Highest-Rated Group 153 | . . . . 153 153 145 145 . Highest-Rated Ally 40 | . . . . 40 40 40 40 . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . 20 . 17 . Total Damage 1125 | . . . . . 781 . 344 . Kills 6 | . . . . . 5 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Active Infowar (turns) 1154 | 8 417 156 . 425 7 . 141 . Sensors 432 | . . . . 425 7 . . . Terrain 248 | . . 122 . . . . 126 . Seismic 504 | 8 417 79 . . . . . . Jamming 18 | . . . . . . . 18 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Turns Passed 3959 | 87 417 493 236 1376 704 46 351 249 Spaces Moved 2040 | 38 179 244 109 851 395 25 122 77 Core 21 | . 12 9 . . . . . . Treads 4 | . . 4 . . . . . . Legs 1883 | 38 167 99 109 851 395 25 122 77 Wheels 132 | . . 132 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 120 80 190 120 120 190 120 176 Average Speed 151 | 120 129 124 190 148 169 190 142 183 Slowest Speed 300 | 120 250 300 190 190 260 190 190 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 38 31 39 89 57 1 91 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 27 | . . 1 . . . . 19 7 Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE 26 | . . . . . . . 19 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Total 2594 | 60 276 342 122 965 420 24 245 140 Wait 205 | 7 42 1 . 92 . . 60 3 Move 2032 | 37 178 243 108 850 394 24 121 77 Hop . | . . . . . . . . . Pick Up 36 | 3 1 7 3 6 5 . 8 3 Fast Attach 39 | 1 5 13 1 3 2 . 13 1 Attach 16 | . . 4 1 1 3 . 1 6 Detach 4 | . . 1 1 1 1 . . . Swap 18 | 2 . 5 . 1 2 . 7 1 Drop 30 | 1 3 7 . 10 4 . 5 . Fire 165 | 9 47 57 8 . . . 13 31 Melee 28 | . . . . 1 9 . 17 1 Ram 4 | . . 4 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 17 | . . . . . . . . 17 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 443 | -10/Materials | Core integrity fell below 50% 463 | -10/Materials | Discovered new exit (range 13) 486 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 674 | -9/Materials | Destroyed 7 combat bots 719 | -9/Materials | Lost 5 parts (3n1u1w) 966 | -9/Materials | Discovered new exit (range 13) 998 | -9/Materials | Entered Mines 1008 | -9/Mines | Build established: Scavenger-Mutant 1188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1234 | -9/Mines | Entered Zion 1339 | -7/Zion | Given A8's code to call for help 1398 | -7/Zion | Discovered new exit (range 16) 1436 | -7/Zion | System corruption cleaned by Quarantine Array 1556 | -7/Zion | Found CR-A16's Pointy Stick 1831 | -7/Zion | Found Prototype Launcher 1831 | -7/Zion | Identified Gui. Missile Launcher 2079 | -7/Zion | Met Imprinter 2099 | -7/Zion | Imprinted 2101 | -7/Zion | Declared Zion's savior 2610 | -7/Zion | Entered Proximity Caves 2610 | -6/Proximity Caves | Accompanied by 4 allies 2901 | -6/Proximity Caves | Core integrity fell below 50% 2929 | -6/Proximity Caves | Lost 3 parts (1p2n) 3041 | -6/Proximity Caves | Build established: Mutant 3159 | -6/Proximity Caves | Spotted B-75 Beast 3166 | -6/Proximity Caves | Allies destroyed B-75 Beast 3298 | -6/Proximity Caves | Discovered new exit (range 5) 3314 | -6/Proximity Caves | Entered Factory 3314 | -6/Factory | Accompanied by 4 allies 3314 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3360 | -6/Factory | Identified exit to DSF 3360 | -6/Factory | Entered DSF 3360 | -6/DSF | Accompanied by 4 allies 3399 | -6/DSF | Additional patrols routed to DSF 3503 | -6/DSF | Lost 3 allies 3633 | -6/DSF | Sterilization system engaged 3637 | -6/DSF | Lost 4 parts (1n2u1w) 3653 | -6/DSF | Ambient heat levels rising (+10) 3667 | -6/DSF | Discovered new exit (range 15) 3668 | -6/DSF | Ambient heat levels rising (+10) 3683 | -6/DSF | Ambient heat levels rising (+10) 3698 | -6/DSF | Ambient heat levels rising (+10) 3711 | -6/DSF | Entered Garrison 3755 | -6/Garrison | Triggered checkpoint 3817 | -6/Garrison | Garrison Relay disabled 3897 | -6/Garrison | Triggered checkpoint 3931 | -6/Garrison | Core integrity fell below 50% 3957 | -6/Garrison | Core integrity fell below 20% 3960 | -6/Garrison | Self-destructed Last Messages --------------- 03927_ Y-54 Guardian destroyed. 03928_ Thunder Leg destroyed. 03928_ Carbon-fiber Leg destroyed. 03930_ Rocket Launcher destroyed. 03930_ Penetrated by Slug. 03930_ Microactuators destroyed. 03934_ Targeting Computer destroyed. 03934_ Rnf. Deuterium Engine destroyed. 03936_ Penetrated by Slug. 03939_ GFMURIHVBOJ<,,NGXOY,K=< 03939_ Adv. Terrain Scan Processor destroyed. 03941_ S-27 Virus destroyed. 03942_ Y-54 Guardian destroyed. 03943_ Slug penetrates Wall. 03943_ Hvy. Machine Gun destroyed. 03946_ Penetrated by Slug. 03949_ Slug penetrates Wall. 03949_ Penetrated by Slug. 03959_ Slug penetrates G-50 Soldier. 03959_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ??????#####??#######???????????????????????????? | | ? ??????# #??#"" ""#???????????????????????????? | | # #?##### ##### ##???????????????????????????? | | # #?# #???????????????????????????? | | # #?# #???????????????????????????? | | # #?# ###############???????????????????????????? | | # #?# #?????????????????????????????????????????? | | # #?# #?????????????????????????????????????????? | | # ###^ #####################?????????????????????? | | ^ #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######################## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ^#?????????????????????? | | ???????????????????????# @^#?????????????????????? | | ???????????????????????# =#?????????????????????? | | ???????????????????????# =%#?????????????????????? | | ???????????????????????# *[ ?????????????????????? | | ??????????????????????? [ ????????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????? [%g ???????????????????? | | ??????????????????????##g= ??????????????????? | | ??????????????????????? ! ?????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? h ???????????????? | | ??????????????????????## ## ##??????????????? | | ???????????????????????? ?? ????????????????? | | ???????????????????????? ?? ???????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Greatsword | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed DisintegrationArmoredMallet Manual? 0 Play Time 00:34:46 Cumulative 199.0 hours Start 2026.03.01 @ 19:49:53 End 2026.03.02 @ 18:58:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 320 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b2dc14b-422e-4b1f-bd91-ced5d4b0b783