Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 22:33:39

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (362)      362
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 2312

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (153)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (3) -------
           Beam Rifle
           Ion Cannon
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
     Light Nuclear Core
  Improved Heat Sink
     Small Battery (100)
    Medium Matter Pod (100)
     Light Armor Plating
           Spread Laser
           Ion Cannon
     Heavy Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Beam Rifle
           Ion Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
     Small Battery
    Medium Matter Pod
     Light Armor Plating
           Spread Laser
           Ion Cannon
     Heavy Assault Rifle
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             21   | 7   .   11  2   1   
  Power                    3    | 1   .   2   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   1   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   1   2   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   .   3   .   .   
    Device                 2    | 1   .   1   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   5   .   .   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   1   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 100 90  
  Engine                   7    | .   14  8   .   .   
  Core                     4    | .   .   2   11  9   
  Leg                      23   | .   28  22  22  27  
  Device                   11   | .   14  11  11  9   
  Storage                  11   | .   14  11  11  9   
  Processor                8    | .   .   11  11  9   
  Energy Gun               11   | .   14  11  11  9   
  Energy Cannon            5    | .   .   5   11  9   
  Ballistic Gun            14   | .   14  16  11  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 15  15  28  28  28  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  4    | 4   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         8    | 7   8   8   10  10  
  Most Carried             10   | 5   7   10  10  9   
  Average Carried          6    | 2   4   7   9   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 2   7   10  10  9   

 Class Distribution 
--------------------
 61% | Skirmisher
 31% | Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           658  | 269 31  319 20  19  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            580  | 44  43  445 .   48  
  Parts                    51   | 5   1   40  .   5   
Haulers Intercepted        2    | .   .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  13   | .   1   12  .   .   
  Guns                     11   | .   1   10  .   .   
  Cannons                  2    | .   .   2   .   .   
Classes Destroyed          6    | 1   1   4   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  7    | .   .   7   .   .   
  Grunt                    2    | .   1   1   .   .   
  Sentry                   4    | .   .   4   .   .   
Best Kill Streak           4    | 2   1   4   .   1   
  Combat Bots Only         4    | .   1   4   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        71   | .   12  58  1   .   
  Missed                   19   | .   5   14  .   .   
Damage Taken               553  | .   79  464 10  .   
  Core                     117  | .   16  91  10  .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         89   | 100 93  .   74  .   
Volleys Fired              43   | 7   3   30  .   3   
  Largest                  3    | 2   2   3   .   3   
  Hottest                  147  | 70  70  147 .   139 
Shots Fired                119  | 14  6   90  .   9   
  Gun                      110  | 14  6   84  .   6   
  Cannon                   9    | .   .   6   .   3   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  67   | 7   3   54  .   3   
  Thermal                  52   | 7   3   36  .   6   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 3   4   10  .   5   
  Robot Miss Streak        3    | 3   1   3   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           69   | 7   5   51  .   6   
  Core Hits                27   | 3   3   20  .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   .   1   .   1   
    Burn                   2    | .   .   1   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           907  | 99  65  640 3   100 
  Guns                     752  | 99  63  535 .   55  
  Cannons                  150  | .   .   105 .   45  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  5    | .   2   .   3   .   
  Kinetic                  440  | 38  26  363 .   13  
  Thermal                  462  | 61  37  277 .   87  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            15   | .   .   .   .   15  
  Projectiles              15   | .   .   .   .   15  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             3    | .   2   .   1   .   
  Kicked                   3    | .   2   .   1   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        235  | 36  39  235 .   198 
  Average Temperature      74   | 15  21  85  .   120 
  Received Heat Transfer   186  | .   45  135 6   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   
  Heat Transferred         1295 | 185 111 740 .   259 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             400  | 10  86  400 157 68  
  Initial                  101  | .   6   35  101 61  
  Average                  131  | 2   19  237 112 61  
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         69   | 100 100 25  100 100 
  Level 1                  29   | .   .   71  .   .   
  Level 2                  .    | .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   6   20  2   .   
  Peak Tracking Total      5    | .   3   5   2   .   
  Tactical Retreats        4    | .   2   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   1   1   .   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   1   3   .   .   
  Successful               3    | .   1   2   .   .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   
  Terminals                4    | .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   2   .   .   
  Robot Analysis           2    | .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      59   | .   .   .   59  59  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   
  Total Damage             97   | .   .   .   97  .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       2    | .   .   2   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1466 | 110 353 609 349 45  
Spaces Moved               828  | 59  265 302 175 27  
  Core                     21   | 21  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     807  | 38  265 302 175 27  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 
  Average Speed            146  | 108 120 154 190 120 
  Slowest Speed            250  | 250 120 190 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 3   45  38  41  6   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   .   2   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      993  | 89  293 386 193 32  
  Wait                     63   | 12  19  20  11  1   
  Move                     824  | 58  264 301 174 27  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 5   5   12  2   .   
  Fast Attach              5    | 4   .   1   .   .   
  Attach                   7    | 3   .   3   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   .   7   2   .   
  Drop                     15   | .   .   12  3   .   
  Fire                     43   | 7   3   30  .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   2   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
  111 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 12)
  446 | -10/Materials | Discovered new exit (range 13)
  464 | -10/Materials | Entered another Materials area
  464 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  773 | -9/Materials  | Build established: Skirmisher
 1005 | -9/Materials  | Discovered new exit (range 12)
 1035 | -9/Materials  | Identified exit to Mines
 1073 | -9/Materials  | Entered Mines
 1134 | -9/Mines      | Learned location of Storage (-7)
 1243 | -9/Mines      | Learned location of Zion (-7)
 1273 | -9/Mines      | Discovered new exit (range 10)
 1279 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 1352 | -9/Mines      | Discovered new exit (range 13)
 1418 | -9/Mines      | Identified exit to Materials
 1422 | -9/Mines      | Entered Materials
 1422 | -8/Materials  | Accompanied by 2 allies
 1422 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1427 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1467 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01370_ Dropped Heat Sink.
01370_ Acquired Imp. Heat Sink.
01370_ R-06 Scavenger collects Heat Sink.
01373_ Acquired 20 matter.
01374_ R-06 Scavenger collects Sml. Laser.
01377_ R-06 Scavenger collects Heat Sink.
01405_ U-05 Engineer lays Concrete. <x2>
01418_ EXIT=IDENTIFIED: MATERIALS
PARAMETERS=PROPULSION+2
LOCATION=MATERIALS
GOAL=ESCAPE
01427_ Y6-YS1(g): "This place looks worse than where we
  left..."
01432_ Y6-YS1(g): "Following you was a bad idea, I
  think."
01456_ A-02 Transporter suffers critical hit (Burn).
01462_ Destroyed Weight Redist. System.
01462_ A-02 Transporter destroyed.
01463_ K-01 Serf collects debris.
01465_ Acquired 19 matter.

 Map 
-----
+----------------------------------------------------+
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| ???????????#   #?###########?????????????????????? |
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| ???????????#   #?#         #?????????    ????????? |
| ????????####   #######+##########  r      ???????? |
| ????????#               !]=               ???????? |
| ????????#              =]@g       a     k ???????? |
| ?########               *]z      ####????????????? |
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| ?#    = #   #????????????????????????????????????? |
| ?#! ]   #   #????????????????????????????????????? |
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| ?#  ! ! #????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoCorruptionCapacitor
  Manual?         0
Play Time         00:15:35
  Cumulative      204.1 hours
  Start           2024.07.15 @ 09:26:47
  End             2024.07.15 @ 22:33:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          328
  Rogue           328
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          54
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29c23031-2a2e-486e-9dbd-09f6833b18ff