Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 23:33:30 Player: ldi (hl). (hl) Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (181) 905 Value Destroyed (7384) 7384 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (2423) 2423 TOTAL SCORE: 17412 Bonus ------- High Alert Combat Kills 1388 Follower Combat Kills 444 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -309 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Warm (120) Movement Core (500) Ox9 Location -5/Extension Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (5) --- Zionite Composite Leg I > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Zionite Laser-S Heavy Beamcaster > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Light Regenerative Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Neutron Cannon Flak Gun > --- INVENTORY -------- Micro Fission Core Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Dimensional Node Initializer Disruptor Cannon Heavy Ion Cannon Heavy Plasma Cannon Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Precision Grenade Launcher [Rating: 85] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . . . 2 . . . . . . Utility 5 | . . 1 . . . 2 . . . . . . . . . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 183 | 6 7 8 . 1 3 7 21 5 2 . 9 53 4 3 4 2 22 26 Power 26 | 1 . 1 . . 1 2 1 2 . . 4 6 . 1 . . 3 4 Engine 14 | 1 . 1 . . 1 2 1 . . . . 5 . 1 . . . 2 Core 10 | . . . . . . . . 2 . . 3 1 . . . . 3 1 Reactor 2 | . . . . . . . . . . . 1 . . . . . . 1 Propulsion 53 | 2 3 2 . . . 2 6 1 . . 1 21 2 . . 2 3 8 Treads 3 | . . . . . . . . . . . . 1 . . . . 2 . Leg 47 | 2 1 1 . . . 2 6 1 . . 1 20 2 . . 2 1 8 Wheel 3 | . 2 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 41 | 1 2 1 . 1 . 3 8 . 2 . 1 7 . . . . 6 9 Device 12 | . 1 . . . . 1 3 . 1 . 1 1 . . . . 1 3 Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . Processor 7 | . . 1 . . . 1 . . 1 . . 1 . . . . 1 2 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . Protection 18 | . . . . . . 1 4 . . . . 5 . . . . 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 2 4 . . 2 . 6 2 . . 3 19 2 2 4 . 10 5 Energy Gun 14 | . . 2 . . . . 1 2 . . . 4 1 . . . . 4 Energy Cannon 14 | . 1 . . . 1 . 1 . . . . 3 1 2 1 . 3 1 Ballistic Gun 30 | 2 1 2 . . 1 . 3 . . . 3 12 . . 1 . 5 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . 1 . 2 . Special Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . . 1 . . 2 . 1 6 Parts Lost 57 | . . 4 . . 2 1 7 2 1 . 4 4 . 1 . . 20 11 Power 11 | . . 1 . . 1 . . . 1 . 3 . . 1 . . 3 1 Propulsion 19 | . . 1 . . 1 1 2 . . . 1 2 . . . . 7 4 Utility 14 | . . . . . . . 2 1 . . . 1 . . . . 4 6 Weapon 13 | . . 2 . . . . 3 1 . . . 1 . . . . 6 . Highest Loss Streak 11 | . . 2 . . 2 1 4 2 1 . 2 2 . 1 . . 10 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 97 87 100 100 92 93 98 97 95 92 98 97 100 99 99 100 78 45 Engine 8 | . 14 9 11 11 10 9 14 4 . . . 8 13 12 13 13 2 3 Core 3 | . . . . . . . . 10 11 7 12 3 . . . . 7 2 Leg 22 | . 24 . 11 11 11 18 22 23 23 23 22 30 33 33 33 33 14 14 Wheel 2 | . 4 22 22 22 15 3 . . . . . . . . . . . . Device 5 | . 12 11 11 11 11 9 9 7 9 7 7 4 . . . . 1 1 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . Processor 11 | . . 10 11 11 11 17 10 7 10 15 15 13 13 13 13 13 16 3 Protection 7 | . . . . . . 8 8 13 7 7 7 6 13 13 13 13 10 9 Energy Gun 6 | . . 10 11 11 4 . 1 14 23 23 17 4 3 . . . . 2 Energy Cannon 3 | . 3 2 . . 6 9 9 . . . . . 2 6 6 6 7 4 Ballistic Gun 9 | . 24 9 11 11 10 9 9 6 . . 5 13 13 13 12 13 4 . Naked Turns 29 | . . . . . . . . . . . . . . . . . 24 5 Heaviest Build 76 | 13 21 22 20 30 30 38 59 56 46 40 62 75 74 74 70 70 76 50 Greatest Support 95 | 20 32 48 32 32 32 30 35 40 40 40 40 87 95 95 95 95 90 84 Greatest Overweight (x) 7 | 2 1 . . . 1 3 2 1 1 . 2 2 . . . . 3 7 Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 1 5 8 6 7 10 13 15 15 15 15 15 15 15 15 15 15 15 4 Average Carried 12 | . 1 4 6 5 6 10 13 14 14 15 14 14 14 15 15 15 13 1 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 2 6 6 5 7 13 15 15 15 15 14 15 15 15 15 15 5 . Class Distribution -------------------- 49% | Scavenger-Gunner 18% | Mutant 13% | Scavenger-Mutant 7% | Gunner 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Matter Collected 4133 | 218 200 216 . . 91 71 424 71 15 . 247 1342 191 159 15 197 416 260 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7367 | . 189 954 . . 285 441 1058 101 114 . 405 1811 76 219 . 224 1159 331 Parts 338 | . 9 43 . . 29 27 59 4 1 . 14 67 5 12 . 10 44 14 Haulers Intercepted 3 | . . 2 . . . . . . . . . 1 . . . . . . Recyclers Shooed 10 | . . 6 . . . . . . . . . 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 3 3 . 21 . 9 11 . 10 . . Prevented 7 | . . . . . . . . 1 3 . . . . . . 3 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 140 | . 4 14 . . 7 6 16 4 2 . 12 31 4 6 . 4 22 8 Guns 93 | . 4 12 . . 7 2 8 4 2 . 12 29 4 3 . 3 2 1 Cannons 25 | . . 2 . . . 4 8 . . . . 1 . 3 . 1 1 5 AOE 22 | . . . . . . . . . . . . 1 . . . . 19 2 Classes Destroyed 16 | . 1 7 . . 2 . 3 . . . . 2 . . . . 1 . Worker 6 | . . 1 . . 1 . . . . . . 3 . . . . 1 . Builder 6 | . . . . . 1 . 2 . . . . . . . . . 3 . Tunneler 3 | . . . . . 2 . . . . . . 1 . . . . . . Hauler 3 | . . 2 . . . . . . . . . 1 . . . . . . Recycler 13 | . . 5 . . 1 1 2 . . . . 1 . . . . 3 . Mechanic 5 | . . 1 . . . . . . . . . 2 . . . . 2 . Operator 2 | . . . . . . . 1 . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 3 | . . 1 . . . 1 . . . . . 1 . . . . . . Swarmer 36 | . . 8 . . 7 . . 3 . . 7 2 4 3 . . 2 . Grunt 64 | . 4 3 . . . 3 8 . 1 . 4 21 . 2 . 4 10 4 Brawler 3 | . . . . . . . . . . . . 2 . . . . . 1 Duelist 3 | . . . . . . . . . . . . 2 . 1 . . . . Sentry 15 | . . 3 . . . 3 3 . . . 1 2 . . . . 1 2 Hunter 14 | . . . . . . . 2 1 1 . . 1 . . . . 8 1 Programmer 5 | . . . . . . . 3 . . . . 1 . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 2 6 . . 6 5 4 3 1 . 5 6 4 3 . 2 10 2 Combat Bots Only 9 | . 2 4 . . 4 4 4 3 1 . 5 6 4 3 . 2 9 2 Max Kills in Single Turn 3 | . 1 2 . . 2 1 2 1 1 . 2 2 1 1 . 2 3 1 Gunslinging 1 | . . 1 . . 1 . . . . . 1 . . . . . . . Exploded 3 | . . . . . . . . . . . . 1 . . . . 3 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Damage Taken 12286 | . 247 719 . . 165 370 1160 306 85 . 776 2174 61 268 . 195 3506 2254 Core 1918 | . 44 216 . . 35 48 156 41 23 . 102 169 . 33 . 42 541 468 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 290 | . . . . . . . . . . . . . . . . . . 290 Regen/Repaired (Parts) 346 | . . . . . . . 87 . . . . 2 40 35 . 13 169 . Core Remaining (%) 72 | 100 82 . . . 37 91 . . . . 54 . . . . 71 . . Volleys Fired 435 | . 22 64 . . 19 26 52 11 6 . 21 99 7 15 1 9 36 47 Largest 3 | . 2 2 . . 2 2 3 3 3 . 3 3 3 3 3 3 3 3 Hottest 219 | . 40 96 . . 88 88 156 147 194 . 194 171 119 121 121 121 153 219 Shots Fired 970 | . 44 127 . . 38 52 139 25 18 . 63 254 21 42 3 27 56 61 Gun 715 | . 44 111 . . 35 26 67 25 18 . 63 235 21 27 2 18 8 15 Cannon 226 | . . 16 . . 3 26 63 . . . . 19 . 15 1 9 28 46 Launcher 20 | . . . . . . . . . . . . . . . . . 20 . Special 9 | . . . . . . . 9 . . . . . . . . . . . Kinetic 491 | . 44 59 . . 19 26 58 3 . . 33 180 14 27 2 18 8 . Thermal 455 | . . 68 . . 19 26 81 22 18 . 30 74 7 15 1 9 28 57 Explosive 20 | . . . . . . . . . . . . . . . . . 20 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Phasic 4 | . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 26 | . 14 12 . . 5 11 17 6 5 . 16 14 5 7 . 7 21 26 Robot Miss Streak 11 | . 3 6 . . 4 1 2 1 2 . 11 9 5 7 . 3 4 3 Penetration Max 1 | . . . . . . . 1 . . . . 1 . 1 . . . . Secondary Targets 15 | . . 2 . . 2 . . . . . 3 8 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . 1 1 . . . . . . Shots Hit Robots 695 | . 33 91 . . 21 41 101 18 13 . 47 192 15 21 . 19 42 41 Core Hits 577 | . 11 36 . . 14 16 40 7 4 . 52 245 9 18 . 20 86 19 Critical Kills 3 | . . . . . . . . . . . . 3 . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . . 6 . . . . . . Critical Strikes 21 | . . 3 . . . . 2 1 1 . 4 10 . . . . . . Burn 11 | . . 3 . . . . 1 1 1 . 4 1 . . . . . . Destroy 9 | . . . . . . . . . . . . 9 . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17150 | . 345 1336 . . 332 660 2083 281 230 . 807 3951 226 504 . 489 4379 1527 Guns 8762 | . 345 1081 . . 290 166 838 281 230 . 807 3447 226 290 . 299 145 317 Cannons 3916 | . . 246 . . 42 494 1164 . . . . 81 . 214 . 190 488 997 Explosions 4362 | . . . . . . . . . . . . 419 . . . . 3746 197 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 29 | . . 9 . . . . . . . . . 4 . . . . . 16 Kinetic 5837 | . 345 530 . . 160 166 740 45 . . 468 2539 110 290 . 299 145 . Thermal 7233 | . . 797 . . 172 494 1343 236 230 . 339 1235 116 214 . 190 488 1379 Explosive 3746 | . . . . . . . . . . . . . . . . . 3746 . Electromagnetic 173 | . . . . . . . . . . . . 173 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . . . . . . 132 Highest Corruption 7 | . . . . . . . 2 . . . . 5 5 5 5 . . 7 Average Corruption 3 | . . . . . . . 1 . . . . 1 5 5 5 . . 7 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 43 | . . . . . . . 2 . . . . 7 13 12 5 . . 4 Message Errors 11 | . . . . . . . 1 . . . . 1 2 4 2 . . 1 Matter Fused 15 | . . . . . . . . . . . . 2 6 5 2 . . . Heat Flow Errors 4 | . . . . . . . . . . . . 1 1 1 1 . . . Energy Discharges 3 | . . . . . . . 1 . . . . . . 1 . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . . . Misfires 2 | . . . . . . . . . . . . 2 . . . . . . Weapon Failures 4 | . . . . . . . . . . . . 1 . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 327 | . . . . . . 11 10 . . . . 42 . 2 . . 215 47 Projectiles 147 | . . . . . . 11 10 . . . . . . 2 . . 77 47 Explosions 180 | . . . . . . . . . . . . 42 . . . . 138 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 799 | . . 4 . . . . . . . . . 66 . . . . 664 65 Shots 16 | . . . . . . . . . . . . 2 . . . . 13 1 Rammed 2 | . . 2 . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 2 . . . . . . . . . 1 . . . . . 3 Kicked 4 | . . . . . . . . . . . . 1 . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 18 34 . . 22 76 99 183 288 . 352 311 232 313 175 343 280 399 Average Temperature 102 | . 10 7 . . 16 34 22 89 143 . 128 94 73 128 73 178 103 152 Received Heat Transfer 3177 | . 147 225 . . . 171 279 . . . 219 777 . 54 . 72 534 699 Effects 12 | . . . . . . . . . . . 2 . . 1 . 3 3 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . 1 . . 1 . 1 . . Interference 7 | . . . . . . . . . . . 1 . . . . 2 3 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . . 7 . . . 3 3 2 3 . 1 3 . . . . 2 . Heat Transferred 12297 | . . 2125 . . 407 851 2405 629 555 . 999 2363 259 296 . 259 666 483 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Peak Influence 1501 | . 104 429 118 . 175 250 218 . . . . 1501 . . . . 1286 848 Initial 750 | . . 43 118 . . 1 45 . . . . 78 . . . . 750 604 Average 378 | . 75 235 118 . 46 103 92 . . . . 572 . . . . 1066 707 Maximum Alert Level 4 | . . 2 . . . 1 1 . . . . 4 . . . . 4 3 Low Security (%) 47 | 100 100 37 100 . 100 85 91 . . . . 3 . . . . . . Level 1 15 | . . 50 . . . 14 8 . . . . 30 . . . . . . Level 2 12 | . . 12 . . . . . . . . . 27 . . . . . 47 Level 3 19 | . . . . . . . . . . . . 34 . . . . 52 52 Level 4 5 | . . . . . . . . . . . . 3 . . . . 47 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . . 1 10 . . . . 15 . . . . 5 3 Investigation 9 | . . . . . . 1 3 . . . . 5 . . . . . . Extermination 4 | . . . . . . . 3 . . . . 1 . . . . . . Reinforcement 10 | . . . . . . . 1 . . . . 3 . . . . 3 3 Assault 5 | . . . . . . . . . . . . 4 . . . . 1 . Garrison 6 | . . . . . . . 3 . . . . 2 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Data Miner Redirects 6 | . . . . . . . . . . . . 4 . . . . 2 . Construction Impeded 5 | . . . . . . . . . . . . 1 . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Distress Signals 6 | . . . . . . 1 2 . . . . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 230 | . 5 20 . . 8 10 28 5 5 . 18 52 5 6 . 9 40 19 Peak Tracking Total 19 | . 2 5 . . 4 7 6 3 3 . 8 7 2 3 . 4 19 7 Tactical Retreats 13 | . . 1 . . 1 1 1 1 1 . 1 5 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Traps Triggered 4 | . . . . . . 1 . . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 1 . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Machines Disabled 45 | . . . . . . . 1 . . . . 32 . 1 . . 7 4 Max in Single Turn 18 | . . . . . . . 1 . . . . 18 . 1 . . 2 1 Garrison Access 5 | . . . . . . 1 . . . . . 3 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Machines Accessed 26 | . 2 1 . . 1 4 6 . 1 4 . 5 1 . . . 1 . Terminals 14 | . 2 1 . . 1 3 4 . . . . 3 . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . . Total Hacks 83 | . 6 2 . . 1 14 15 . 1 30 . 12 1 . . . 1 . Successful 51 | . 2 . . . . 7 7 . 1 30 . 3 1 . . . . . Failed 32 | . 4 2 . . 1 7 8 . . . . 9 . . . . 1 . Catastrophic 10 | . . 1 . . 1 4 2 . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . 6 2 . . 1 7 11 . . . . 3 . . . . 8 3 Terminals 40 | . 6 2 . . 1 13 11 . . . . 7 . . . . . . Fabricators 3 | . . . . . . . . . . . . 2 . . . . 1 . Repair Stations 4 | . . . . . . . 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 3 . . . . . . Terminal Hacks 43 | . . . . . . 6 4 . 1 30 . 1 1 . . . . . Record 11 | . . . . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . Robot Analysis 3 | . . . . . . 1 2 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . 1 . . . . . . . . . . . Terminals 3 | . 2 . . . . . 1 . . . . . . . . . . . Botnet 3 | . 2 . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 1 . . 1 3 5 . . . . 5 . . . . 1 . Full Trace Events 8 | . . . . . . 1 3 . . . . 4 . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 6 . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . 10 . . . . 13 . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . 6 . . . . . . Machine Destruction 6 | . . . . . . . . . . . . 6 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Total Allies 15 | . . . . . . . . . . . 1 . . . 4 . 1 9 Largest Group 6 | . . . . . . . . . . . 1 . . . 4 4 1 6 Highest-Rated Group 261 | . . . . . . . . . . . 96 . . . 148 148 27 261 Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . 38 38 27 85 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 70 | . . . . . . . . . . . 16 . . . . 20 . 34 Total Damage 1738 | . . . . . . . . . . . 324 . . . . 307 . 1107 Kills 14 | . . . . . . . . . . . 4 . . . . 3 . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Robot Analysis Total 3 | . . . . . . 1 2 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 1 1 . 2 . 2 2 . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Turns Passed 11098 | 63 350 589 11 239 704 395 1385 710 612 98 1005 1667 453 411 662 529 654 561 Spaces Moved 6369 | 46 217 346 12 237 585 198 551 348 363 80 487 857 332 276 494 379 284 277 Core 106 | 7 . . . . . . . . . . . . . . . . 49 50 Treads 32 | . . . . . . . . . . . . . . . . . 32 . Legs 4898 | 39 169 . . . . 93 551 348 363 80 487 857 332 276 494 379 203 227 Wheels 1333 | . 48 346 12 237 585 105 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 115 190 123 123 123 123 120 122 128 128 128 50 50 Average Speed 141 | 115 121 100 100 100 108 153 191 188 157 123 188 134 124 128 128 128 178 121 Slowest Speed 400 | 150 190 100 100 100 115 330 260 193 193 123 265 265 128 128 128 128 350 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 4 39 35 4 59 92 23 11 49 57 69 71 24 60 54 51 55 8 26 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 11 | . . . . . . . . . . 1 1 . 1 1 1 . 6 . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . . . 2 . . 2 1 . 2 . 2 1 1 . . . Spaces Dug 2 | . . . . . . . . . . . . 2 . . . . . . Terrain Destroyed 291 | . . . . . . . . . . . . 136 . 1 . 1 112 41 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . . . . 7 . 1 . 1 . 14 AOE 267 | . . . . . . . . . . . . 128 . . . . 112 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Total 7578 | 52 266 463 11 239 617 239 765 383 392 79 523 1176 356 300 522 403 367 425 Wait 383 | . 7 32 . . 4 4 119 4 13 . 4 92 9 5 16 12 21 41 Move 6352 | 45 216 345 11 236 584 197 550 347 362 79 486 857 331 275 493 378 283 277 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 77 | 1 4 7 . . 3 4 13 8 4 . 1 23 1 1 2 . 2 3 Fast Attach 89 | 6 2 6 . . 2 4 6 . 2 . 4 22 3 1 4 1 9 17 Attach 34 | . 3 2 . . 1 . 7 4 . . 1 2 . . . . 5 9 Detach 13 | . 4 2 . . 2 . 2 . . . . 1 . . . . . 2 Swap 61 | . 2 . . 1 . 3 8 1 . . 4 29 1 2 . 1 8 1 Drop 106 | . 6 3 . 2 2 1 8 8 5 . 2 51 4 1 6 2 3 2 Fire 435 | . 22 64 . . 19 26 52 11 6 . 21 99 7 15 1 9 36 47 Melee . | . . . . . . . . . . . . . . . . . . . Ram 2 | . . 2 . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . . . . . . . . . 23 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 64 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 4) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Core integrity fell below 50% 945 | -9/Materials | Discovered new exit (range 16) 1003 | -9/Materials | Entered Mines 1009 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -9/Mines | Discovered new exit (range 5) 1014 | -9/Mines | Entered Exiles 1039 | -9/Exiles | Met 8R-AWN 1056 | -9/Exiles | Met EX-HEX 1064 | -9/Exiles | Build established: Scavenger-Mutant 1083 | -9/Exiles | Met EX-BIN 1171 | -9/Exiles | Met EX-DEC 1243 | -9/Exiles | Discovered new exit (range 12) 1253 | -9/Exiles | Entered Mines 1309 | -8/Mines | Discovered new exit (range 14) 1843 | -8/Mines | Build established: Mutant 1941 | -8/Mines | Discovered new exit (range 8) 1957 | -8/Mines | Entered Materials 1957 | -8/Materials | Evolved 2 slots: Utility x2 2255 | -8/Materials | Discovered new exit (range 15) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2651 | -7/Factory | Discovered new exit (range 9) 2698 | -7/Factory | Build established: Gunner 2710 | -7/Factory | Repaired Aluminum Leg 3113 | -7/Factory | Garrison activated, responded to threat 3168 | -7/Factory | Lost 4 parts (1n1u2w) 3318 | -7/Factory | Build established: Tank 3480 | -7/Factory | Identified exit to Storage 3480 | -7/Factory | Identified exit to Lower Caves 3737 | -7/Factory | Entered Lower Caves 3951 | -7/Lower Caves | Build established: Scavenger-Tank 4431 | -7/Lower Caves | Discovered new exit (range 10) 4447 | -7/Lower Caves | Entered another Lower Caves area 4526 | -7/Lower Caves | Encountered a Warlord checkpoint 4609 | -7/Lower Caves | Build established: Scavenger-Gunner 4764 | -7/Lower Caves | Learned Factory stockpile data 5052 | -7/Lower Caves | Discovered new exit (range 6) 5059 | -7/Lower Caves | Entered Data Miner 5059 | -7/Data Miner | Discovered new exit (range 6) 5083 | -7/Data Miner | Met Data Miner 5109 | -7/Data Miner | Learned location of Section 7 (-2) 5109 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5125 | -7/Data Miner | Received God Mode back door access code from Data Miner 5157 | -7/Data Miner | Entered Proximity Caves 5465 | -6/Proximity Caves | Escorted by Enhanced Grunt 5611 | -6/Proximity Caves | Learned Factory machine intel 5640 | -6/Proximity Caves | Learned location of Zion (-6) 5938 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6158 | -6/Proximity Caves | Discovered new exit (range 3) 6162 | -6/Proximity Caves | Entered Factory 6162 | -6/Factory | Evolved 2 slots: Propulsion x2 6164 | -6/Factory | Loaded intel: 262 machine locations 6499 | -6/Factory | Incoming assault squad redirected 6922 | -6/Factory | Garrison activated, responded to threat 7078 | -6/Factory | Incoming investigation squad redirected 7230 | -6/Factory | Discovered new exit (range 10) 7280 | -6/Factory | Found Launcher Loader 7477 | -6/Factory | Identified exit to Lower Caves 7522 | -6/Factory | Incoming investigation squad redirected 7562 | -6/Factory | First assault squad dispatched 7578 | -6/Factory | Incoming assault squad redirected 7653 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7829 | -6/Factory | Entered Lower Caves 7898 | -6/Lower Caves | Learned location of Extension (-5) 7929 | -6/Lower Caves | Learned Factory garrison access intel 8267 | -6/Lower Caves | Discovered new exit (range 14) 8282 | -6/Lower Caves | Entered another Lower Caves area 8342 | -6/Lower Caves | Learned Factory security intel 8665 | -6/Lower Caves | Found Alien Artifact 8680 | -6/Lower Caves | Discovered new exit (range 12) 8693 | -6/Lower Caves | Entered Zion 8779 | -6/Zion | System corruption cleaned by Quarantine Array 8956 | -6/Zion | Found Prototype Special Weapon 8956 | -6/Zion | Identified RU-N14's Throwing Claymores 9035 | -6/Zion | Imprinted 9038 | -6/Zion | Declared Zion's savior 9258 | -6/Zion | Discovered new exit (range 16) 9294 | -6/Zion | Given the Hacking Drone Bay 9294 | -6/Zion | Found Prototype Device 9355 | -6/Zion | Entered Proximity Caves 9355 | -5/Proximity Caves | Accompanied by 4 allies 9482 | -5/Proximity Caves | Spotter reported a threat 9549 | -5/Proximity Caves | Spotter reported a threat 9576 | -5/Proximity Caves | Spotter reported a threat 9780 | -5/Proximity Caves | Spotter reported a threat 9784 | -5/Proximity Caves | Spotter reported a threat 9846 | -5/Proximity Caves | Discovered new exit (range 8) 9884 | -5/Proximity Caves | Entered Factory 9884 | -5/Factory | Evolved 2 slots: Utility x2 9885 | -5/Factory | Identified exit to Upper Caves 9887 | -5/Factory | Loaded intel: 4 garrison access locations 9916 | -5/Factory | Identified Hacking Drone Bay 9981 | -5/Factory | Garrison activated, responded to threat 10015 | -5/Factory | Incoming assault squad redirected 10053 | -5/Factory | Lost 5 parts (1p1n1u2w) 10089 | -5/Factory | Lost 3 parts (1p2n) 10115 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10116 | -5/Factory | Zion Heavy Resupply teleported in 10184 | -5/Factory | Search patrols dispatched 10280 | -5/Factory | Discovered new exit (range 9) 10493 | -5/Factory | Cargo convoy interrupted 10509 | -5/Factory | Incoming assault squad redirected 10514 | -5/Factory | Released all parts (5) 10523 | -5/Factory | Core integrity fell below 50% 10531 | -5/Factory | Destroyed 9 combat bots 10538 | -5/Factory | Entered Extension 10544 | -5/Extension | Lost 10 parts (1p3n3u3w) 10549 | -5/Extension | Disrupted transfer network 10558 | -5/Extension | Identified Dimensional Node Initializer 10558 | -5/Extension | Initialized slip node 10810 | -5/Extension | Rescued a captive Derelict 10814 | -5/Extension | Build established: Mutant 10830 | -5/Extension | Zion Heavy squad teleported in 10997 | -5/Extension | Found Prototype Protection 10997 | -5/Extension | Identified Zio. Weapon Casing 11014 | -5/Extension | Crushed by falling debris 11020 | -5/Extension | Found Zio. Weapon Casing 11055 | -5/Extension | Released all parts (8) 11057 | -5/Extension | Core integrity fell below 20% 11071 | -5/Extension | Rescued a captive Derelict 11072 | -5/Extension | Rescued a captive Derelict 11085 | -5/Extension | Lost 11 parts (1p4n6u) 11099 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11062_ Slug penetrates Wall. 11062_ G-67 Veteran IFF system glitched. 11063_ Destroyed Adv. Heat Sink. 11063_ G-67 Veteran system corrupted by crushing effect. 11064_ G-67 Veteran system terminally corrupted. 11065_ Slug penetrates Wall. Door Terminal flashes as you approach. 11071_ CP-QB3(g): "Free at last!" 11072_ WQ-MHQ(g): "Free at last!" 11072_ Identified Zio. Laser-S. 11074_ System corrupted: Energy discharge (-30). 11075_ Identified Zio. Heavy DM Reactor. 11077_ R-10 Processor collects Gauss Rifle. 11078_ WQ-MHQ(g) destroyed. 11092_ G-50 Soldier heat damages Carbon-fiber Leg, Lgt. Angular Momentum Engine, Carbon-fiber Leg. 11092_ G-50 Soldier destroyed. 11095_ CP-QB3(g) destroyed. 11096_ Acquired 30 matter. 11096_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????#######?????????????????????????????? | | ############ ####??????????????????????????? | | ## #####??????????????????????? | | [[!%#??????????????????????? | | ######%#??????????????????????? | | ############ #?#=*#%##?????????????????????? | | % #??????????####### ####%##?????????????????????? | | * #??????????????# !] %!# ##?????????????????????? | | ########?????????#==![!!# #######????????????????? | | #?????????#[*=%=//% %"% #????????????????? | | #?????????#%!=![[# ##### #????????????????? | | #?????????#[[]%=%#*#??????????????????????? | | #?????????# =*%%*#%#??????????????????????? | | * #?????????########!#??????????????????????? | | #????????????###?#%#??????????????????????? | | #????????????????#!#??????????????????????? | | #????????????????#g#??????????????????????? | | #????????????????#Y#??????????????????????? | | ########????????????????#g#??????????????????????? | | ??????????????????????###@##?????????????????????? | | ??????????????????????#T[%*#?????????????????????? | | ??????????????????????## =##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 750 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Arm. Medium Treads | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaNuclearRailgun Manual? 0 Play Time 01:24:01 Cumulative 596.9 hours Start 2024.02.25 @ 20:46:03 End 2024.02.25 @ 23:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 374 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 83 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b553b01-5b45-483a-b74d-56e119dc0837