Cogmind - Beta 13 X2 *** ADVENTURER MODE // 2023.12.23 @ 16:20:54 Player: AI-57H Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (375) 1875 Value Destroyed (19852) 19852 Prototype IDs (82) 1640 Alien Tech Used (7) 1400 Bonus (9901) 9901 TOTAL SCORE: 44468 Bonus ------- High Alert Combat Kills 2675 Follower Combat Kills 572 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -46 Cogmind --------- Core Integrity 0/1450 Matter 274/300 Energy 450/450 System Corruption 34% Temperature Cool (0) Movement Immobile (Siege) Location -2/Section 7 Parts ------- > --- POWER (3) -------- Matter Drive > --- PROPULSION (4) --- Heavy Siege Treads Heavy Siege Treads > --- UTILITY (13) ----- Advanced Coolant Injector Large Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Railgun Molecular Scythe > --- INVENTORY (15) --- Heavy Siege Treads Heavy Siege Treads Experimental Matter Compressor (500) Advanced Terrain Scanner Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Matter Drive > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Coolant Network Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Advanced Phase Shifter Advanced Phase Shifter > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun Graviton Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Experimental Matter Compressor Advanced Terrain Scanner Quantum Capacitor Stasis Canceller Advanced ECM Suite Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Enhanced Quantum Rifle Core Cannon Gamma Bomb Array [Rating: 194] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assembled Focal Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Multitool Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . . 2 . 2 . . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . 4 2 . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 602 | 6 3 4 13 39 23 3 . . 14 17 7 4 5 39 5 7 4 . 6 4 7 1 8 10 73 41 86 116 57 Power 80 | 1 . 2 4 2 2 . . . 1 1 1 . 1 3 . . . . 1 . . . . 1 12 4 16 18 10 Engine 12 | 1 . 1 4 2 . . . . . 1 . . . 2 . . . . . . . . . . 1 . . . . Core 5 | . . 1 . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Reactor 63 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 11 4 16 18 10 Propulsion 115 | 2 . . 3 5 2 . . . 2 1 . . . 3 1 . . . 3 . . 1 . 3 17 11 23 21 17 Treads 15 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 12 Leg 63 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . 7 23 21 5 Wheel 13 | . . . 2 3 1 . . . 1 1 . . . 2 1 . . . 1 . . 1 . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 4 . . . Flight 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 271 | 1 3 . 1 24 15 1 . . 7 6 4 4 1 19 3 7 4 . 2 4 7 . 8 5 31 14 27 52 21 Device 152 | . 1 . . 9 9 1 . . 1 2 3 2 1 6 2 4 2 . 1 2 5 . 4 3 22 10 16 35 11 Storage 29 | 1 1 . . 6 . . . . . . . . . 1 1 2 . . . . . . . 1 4 2 3 7 . Processor 28 | . 1 . . 1 3 . . . . 1 . 1 . 1 . . 1 . . 1 . . 1 . 3 . 4 8 2 Hackware 6 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . . 1 Protection 56 | . . . 1 7 3 . . . 6 3 1 1 . 11 . 1 1 . . 1 2 . 2 1 1 1 4 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 136 | 2 . 2 5 8 4 2 . . 4 9 2 . 3 14 1 . . . . . . . . 1 13 12 20 25 9 Energy Gun 62 | . . 1 2 1 . . . . 1 1 1 . . 8 1 . . . . . . . . . 9 11 10 12 4 Energy Cannon 12 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . 4 3 1 Ballistic Gun 21 | 2 . . 1 1 2 . . . 1 5 1 . 1 . . . . . . . . . . . . . 3 3 1 Ballistic Cannon 18 | . . 1 1 3 1 1 . . . 3 . . 1 3 . . . . . . . . . . . . 2 2 . Launcher 10 | . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . 1 . . . 2 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Slashing Weapon 8 | . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . 1 1 . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . 3 3 1 . . . 1 . . . 8 . 1 . . 5 . . . 5 . 1 8 1 3 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . System Corruption 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 6 . Parts Lost 141 | . . . 2 . . . . . 6 . 1 . . 9 . 1 . . . . . . 6 9 18 14 20 29 26 Power 21 | . . . 1 . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 3 2 5 6 Propulsion 19 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 7 3 2 1 4 Utility 70 | . . . . . . . . . 3 . . . . 8 . 1 . . . . . . 4 6 7 3 9 20 9 Weapon 31 | . . . 1 . . . . . 2 . . . . . . . . . . . . . 1 2 3 5 7 3 7 Highest Loss Streak 17 | . . . 2 . . . . . 4 . 1 . . 4 . 1 . . . . . . 6 14 7 9 7 8 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 85 | . 96 100 86 84 91 87 85 85 85 85 86 87 86 82 80 80 81 83 81 82 81 84 84 40 75 75 88 92 80 Engine 3 | . 14 10 13 9 2 . . . . 4 6 6 6 3 . . . . . . . . . . . . . . . Core 1 | . . 3 . . 4 7 7 7 6 6 5 6 4 . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 4 6 5 5 5 5 5 5 5 4 1 4 7 11 10 8 Treads 2 | . 28 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 5 | . . . . . . . . . 2 . . . . 4 12 11 11 11 11 10 10 10 10 3 . 5 15 15 7 Wheel 5 | . . . 12 8 6 7 7 7 6 12 12 12 12 9 6 5 5 5 4 5 5 5 5 . . . . . . Device 13 | . 6 . . 24 14 14 14 14 7 6 7 10 12 10 11 13 15 16 12 7 13 20 13 4 11 9 22 24 10 Storage 7 | . 14 14 1 10 7 7 7 7 7 6 6 6 6 7 12 11 11 11 11 11 10 10 10 2 8 4 4 4 8 Processor 14 | . 3 14 1 1 21 21 21 21 21 18 18 18 18 18 18 16 15 16 16 16 15 15 18 19 19 22 13 18 22 Hackware 2 | . . . . . 7 7 7 7 7 6 6 6 6 . . . . . 2 5 5 5 7 5 8 5 2 . . Protection 6 | . . . 12 13 8 7 7 7 12 10 10 7 6 9 . 5 5 5 5 8 8 5 5 . . . 3 1 3 Energy Gun 4 | . . 9 18 . . . . . 3 . . . . 7 . . . . . . . . . . 3 7 8 7 10 Energy Cannon 2 | . . . . 1 . . . . . . . . . 1 11 11 11 11 11 11 10 9 9 . 2 . 2 1 . Ballistic Gun 2 | . 28 15 . 2 2 1 . . 3 10 5 6 5 1 . . . . . . . . . . . . 1 1 . Ballistic Cannon 4 | . . 2 9 13 11 11 14 14 6 . 6 6 5 . . . . . . . . . . . . . 1 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 14 30 33 39 112 121 104 104 104 118 125 128 125 124 153 153 165 159 159 160 161 168 164 172 148 73 67 135 135 120 Greatest Support 156 | 40 40 40 42 28 28 28 28 28 28 56 56 56 56 60 28 28 28 28 120 28 28 28 28 60 50 97 106 118 156 Greatest Overweight (x) 33 | . . . 3 23 33 3 3 3 4 2 2 2 2 4 5 5 5 5 5 5 5 5 6 5 2 7 1 1 25 Average Overweight (x) 1 | . . . 1 1 3 3 3 3 3 1 2 2 1 2 4 5 5 5 4 5 5 5 4 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 5 15 15 15 Average Capacity 18 | 7 10 15 6 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 12 9 5 7 15 15 Most Carried 25 | 6 10 15 15 25 25 25 25 25 25 25 25 25 25 25 23 24 23 21 25 25 25 24 25 24 10 5 15 15 15 Average Carried 16 | 3 7 13 6 14 24 24 24 25 20 22 24 24 24 23 21 21 20 20 22 24 23 22 23 9 7 4 6 14 12 Final Capacity 25 | 8 15 15 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 15 15 15 Final Carried 25 | 6 10 15 5 25 25 25 25 25 16 25 25 25 25 23 22 21 20 21 25 25 24 22 24 5 5 5 15 14 11 Class Distribution -------------------- 17% | Mutant 16% | Scavenger-Gunner 13% | Hacker-Mutant 13% | Hacker-Skirmisher 11% | Golem 10% | Hacker-Golem 7% | Scavenger-Mutant 6% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Matter Collected 13561 | 213 368 173 265 896 591 58 . . 447 779 205 118 20 802 50 2081 274 . 80 120 50 30 24 66 1137 391 1272 2395 656 Remotely 492 | . 250 . . . . . . . . . . . . . . . . . . . . . . . . . . 242 . Salvage Created 23810 | . 357 254 468 1176 547 . . . 435 913 208 69 . 631 196 1809 190 86 . 838 83 178 . . 2098 902 4810 5264 2298 Parts 961 | . 25 16 29 67 22 . . . 9 33 11 7 . 24 9 59 12 5 . 33 6 7 . . 99 21 183 202 82 Haulers Intercepted 10 | . . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 1 1 Recyclers Shooed 20 | . 3 . . 2 2 . . . . 5 . . . . . 3 . . . . . . . . 3 . 1 . 1 Parts Field Recycled 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Retrieved Matter 72 | . . . . . . . . . . . . . . . . . . . . . . . . . 72 . . . . Parts Self-Destructed 118 | . . . 6 . . 2 . . 11 . 11 7 . . 5 . 15 5 . 45 . 11 . . . . . . . Prevented 6 | . . . . . . . . . 2 . . . . . 3 . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 306 | . 7 4 13 25 4 . . . 11 6 7 2 . 11 5 15 3 1 . 11 2 3 . . 22 9 56 59 30 Melee 12 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . 5 1 Guns 144 | . 7 4 8 9 . . . . 2 6 4 1 . 6 4 . . . . . . . . . 9 3 30 24 27 Cannons 131 | . . . 5 13 4 . . . 7 . 3 1 . 1 1 14 3 1 . 11 2 3 . . 10 . 24 26 2 AOE 5 | . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 24 | . 6 . 2 4 1 . . . 1 . . . . 3 . . 1 . . . . . . . . 1 2 2 1 Worker 9 | . 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 1 3 . Builder 7 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 . Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 1 1 Recycler 31 | . 2 1 . 2 6 . . . . 4 . . . . . 8 . . . . . . . . 4 . 1 2 1 Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Watcher 14 | . 1 . . 5 1 . . . . . . . . . . . . . . . . . . . 1 . 4 2 . Swarmer 48 | . 5 . 1 9 . . . . 2 3 3 . . . 4 5 . . . . 2 . . . 2 . 5 . 7 Grunt 109 | . 2 4 1 9 . . . . 4 1 2 . . . . 4 . . . 10 . 2 . . 9 5 16 29 11 Brawler 9 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 3 1 Duelist 9 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 2 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Sentry 24 | . . . 1 4 1 . . . 1 1 1 . . . 1 2 . 1 . . . 1 . . 1 2 4 . 3 Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Hunter 32 | . . . . 2 1 . . . . . . 2 . . . 2 2 . . . . . . . . 2 11 8 2 Programmer 43 | . . . . . 2 . . . . 1 1 . . . . 2 . . . . . . . . 10 . 12 13 2 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Subdweller 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 3 5 2 . . . 5 4 4 2 . 2 4 5 2 1 . 3 3 2 . . 8 4 8 9 8 Combat Bots Only 9 | . 2 2 3 4 2 . . . 5 3 4 2 . 2 4 5 2 1 . 3 2 2 . . 5 4 7 9 8 Max Kills in Single Turn 3 | . 2 1 1 3 1 . . . 1 2 1 1 . 1 1 2 1 1 . 1 2 1 . . 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Hostile Shots Fired 3192 | . 29 22 83 79 34 . . . 135 64 39 18 . 148 25 99 17 4 . 42 27 3 193 132 199 180 562 550 508 Missed 896 | . 8 6 17 25 10 . . . 30 22 15 3 . 36 9 18 6 1 . 16 12 . 53 54 58 51 159 168 119 Damage Taken 35564 | . 153 183 1112 535 199 . . . 2013 325 185 208 . 3069 183 954 143 48 . 367 173 27 2755 1539 2369 2291 4033 5940 6760 Core 4823 | . 39 37 135 80 52 . . . 345 36 35 27 . 572 22 88 39 . . 27 10 10 267 781 309 469 314 371 758 Absorbed by Shields 5778 | . . . . . . . . . . . . . . 20 . 37 . . . . . 11 12 . 290 285 3672 1175 276 Reduced by Siege Mode 288 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288 Redirected to Shielding 487 | . . . . 32 13 . . . 91 . . . . 244 . . . . . . . . . . . . . 104 3 Ignored by Resistances 12076 | . 48 52 312 156 68 . . . 546 102 58 62 . 826 52 573 75 27 . 222 103 22 1033 418 747 711 2098 1832 1933 Regen/Repaired (Parts) 772 | . . . . 72 94 . . . . . . . . . . . . . . . . . 58 . 17 . . 531 . Core Remaining (%) 48 | 100 . . 15 85 . . . . 43 . . . . . 18 . . . . 76 . . . 7 . 40 . . . Volleys Fired 1055 | . 30 16 56 68 32 . . . 30 47 11 5 . 48 8 51 8 2 . 27 6 5 3 5 148 30 171 138 110 Largest 4 | . 2 2 2 2 2 . . . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 1 3 3 4 4 4 Hottest 341 | . 40 40 150 103 92 . . . 96 75 68 68 . 120 115 50 50 50 . 50 50 50 50 46 282 210 341 320 275 Shots Fired 2219 | . 60 32 87 136 56 . . 1 43 89 22 10 . 89 16 89 16 4 . 54 12 10 6 5 210 77 437 420 238 Gun 1400 | . 60 32 58 33 10 . . . 13 84 11 5 . 73 14 . . . . . . . . . 119 77 316 279 216 Cannon 796 | . . . 29 102 43 . . 1 28 5 11 5 . 11 2 89 16 4 . 54 12 10 6 . 91 . 121 137 19 Launcher 20 | . . . . 1 . . . . 2 . . . . 5 . . . . . . . . . 5 . . . 4 3 Special 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 718 | . 60 32 29 112 53 . . 1 31 88 22 10 . 34 . . . . . . . . . . . . 72 153 21 Thermal 1308 | . . . 58 9 3 . . . . . . . . 16 2 89 16 4 . 54 12 10 6 . 155 71 326 263 214 Explosive 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Electromagnetic 190 | . . . . 14 . . . . 10 1 . . . 39 14 . . . . . . . . 5 55 6 39 4 3 Robot Hit Streak 63 | . 20 11 13 21 10 . . . 23 26 28 10 . 9 11 22 28 31 . 35 13 10 . 3 46 63 31 58 61 Robot Miss Streak 5 | . 1 2 3 2 1 . . . 2 2 2 1 . 5 1 2 . . . 1 2 . . 1 3 3 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Secondary Targets 10 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . 6 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 Capacitor 94 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . 55 Shots Hit Robots 1771 | . 50 24 65 97 32 . . . 37 70 17 8 . 66 14 60 14 3 . 46 8 7 . 3 149 117 351 334 199 Core Hits 787 | . 19 12 20 46 16 . . . 25 26 16 8 . 38 7 30 4 2 . 19 3 3 . 3 55 30 153 157 95 Critical Kills 14 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 10 1 Critical Parts Destroyed 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 4 . Critical Strikes 77 | . . . 4 3 3 . . . . . . 1 . 1 1 . . . . . . . . . 9 15 10 25 5 Burn 9 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Destroy 19 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 3 13 1 Blast 19 | . . . 1 2 3 . . . . . . . . . . . . . . . . . . . . . 3 10 . Corrupt 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 . 2 . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sever 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 1 2 Melee Attacks 97 | . . . 2 . . 1 . . . . . . 6 1 . . . . . . . . . . 4 53 2 22 6 Impact 8 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Slashing 89 | . . . . . . 1 . . . . . . 6 1 . . . . . . . . . . 4 53 . 18 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57370 | . 620 308 1454 2572 806 . . . 1462 1426 551 153 . 1642 280 3194 675 142 . 2348 388 322 . 55 4177 4044 11649 12242 6860 Guns 28509 | . 620 308 917 379 103 . . . 284 1410 274 66 . 1159 212 . . . . . . . . . 1993 2140 7077 6033 5534 Cannons 23112 | . . . 474 1846 703 . . . 642 . 277 87 . 280 68 3035 675 142 . 2348 388 322 . . 2151 . 4454 4433 787 Explosions 2074 | . . . . 347 . . . . 536 . . . . 156 . 159 . . . . . . . 54 . . . 489 333 Melee 3551 | . . . 56 . . . . . . . . . . 47 . . . . . . . . . . 21 1887 79 1255 206 Ramming 124 | . . . 7 . . . . . . 16 . . . . . . . . . . . . . 1 12 17 39 32 . Kinetic 13835 | . 620 308 474 1746 806 . . . 694 1384 551 153 . 662 . . . . . . . . . . . . 1667 4026 744 Thermal 35481 | . . . 917 214 . . . . 190 . . . . 367 68 3098 675 142 . 2348 388 322 . . 3436 1985 9212 6440 5679 Explosive 578 | . . . . 232 . . . . 346 . . . . . . . . . . . . . . . . . . . . Electromagnetic 3801 | . . . . 380 . . . . 232 26 . . . 566 212 96 . . . . . . . 54 708 155 652 489 231 Impact 135 | . . . 56 . . . . . . . . . . . . . . . . . . . . . . . 79 . . Slashing 3416 | . . . . . . . . . . . . . . 47 . . . . . . . . . . 21 1887 . 1255 206 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . 4 4 4 4 4 6 3 1 1 . . . . . . . . . 6 17 10 32 8 34 34 Average Corruption 10 | . . . . . 4 4 4 4 4 4 1 1 1 . . . . . . . . . 3 11 5 17 6 18 23 Corruption Purged 10 | . . . . . . . . . . 3 2 . . . . . . . . . . . . 5 . . . . . Corruption Blocked 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . Effects 325 | . . . . . 26 4 9 3 14 11 2 . 2 . . . . . . . . . 1 9 16 30 38 114 46 Message Errors 74 | . . . . . 8 1 4 1 3 3 . . . . . . . . . . . . . 2 4 2 11 27 8 Matter Fused 73 | . . . . . 5 2 1 1 2 4 1 . . . . . . . . . . . . 1 4 8 10 29 5 Heat Flow Errors 23 | . . . . . 2 . 1 . . . . . 1 . . . . . . . . . . 1 . 2 5 8 3 Energy Discharges 24 | . . . . . 4 . 3 . 1 1 . . . . . . . . . . . . . 1 2 1 1 7 3 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Parts Fused 4 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . Data Loss (minor) 40 | . . . . . 4 . . . 4 2 1 . . . . . . . . . . . 1 1 3 6 3 8 7 Data Loss (major) 14 | . . . . . 3 1 . . 1 . . . . . . . . . . . . . . . . 1 . 4 4 Misfires 13 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . 1 2 1 4 2 Alerts 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 4 1 Weapon Failures 40 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 5 5 17 11 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Overflow Damage 1181 | . . . . 57 17 . . . 48 . . . . 1 . 199 16 . . 85 40 35 . . 105 112 161 249 56 Projectiles 887 | . . . . 47 17 . . . 2 . . . . 1 . 199 16 . . 85 40 35 . . 105 . 161 170 9 Explosions 103 | . . . . 10 . . . . 46 . . . . . . . . . . . . . . . . . . . 47 Melee 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . 79 . Knockbacks 87 | . . . 7 14 6 . . . 12 . 8 . . . . . . . . . . . . . 1 . 5 29 5 Impact 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 77 | . . . 4 13 6 . . . 10 . 8 . . . . . . . . . . . . . . . 4 28 4 Secondary 7 | . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 1 1 Self-Inflicted Damage 269 | . . . . . . . . . 166 8 . . . 5 . . . . . . . . . 80 5 . . 5 . Shots 10 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . 4 . . . 1 . Rammed 8 | 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 3 . . . . Targets Rammed 16 | 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 3 3 3 2 . Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 453 | . 2 27 90 209 268 . 246 . 427 120 222 . 239 218 . . . 2 . 14 . . 32 102 453 426 351 220 264 Average Temperature 90 | . 2 13 14 65 51 . 129 . 209 29 114 . 120 63 . . . 2 . 10 . . 17 59 110 172 95 55 112 Received Heat Transfer 6303 | . 27 174 204 216 30 . . . 698 114 54 . . 885 . 258 . 18 . 171 36 8 583 36 356 143 328 552 1412 Effects 22 | . . . . . . . . . 6 . 1 . . 3 . . . . . . . . . . 9 2 1 . . Shutdowns 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 6 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . . 1 1 . . . Interference 10 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 6 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Robots Corrupted 7 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . 3 . Combat Hostiles 7 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . 3 . Parts Fried 32 | . . . . 1 . . . . 1 . . . . 1 3 . . . . . . . . . 8 1 9 7 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 2 1 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 2 1 . Parts Melted 79 | . . . 4 1 . . . . . . . . . 3 . 6 . . . 1 1 . . . 13 12 20 7 11 Heat Transferred 36936 | . . . 1887 333 . . . . 150 . . . . 481 50 1700 350 75 . 1225 225 175 . . 3726 2381 10113 7268 6797 Parts Sabotaged 11 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Peak Influence 871 | . 172 161 . 399 100 . . . . 256 . . . . . 314 . . . . 221 . . . 398 228 795 871 854 Initial 336 | . . 56 . . 12 . . . . . . . . . . 11 . . . . 28 . . . 53 62 93 335 336 Average 257 | . 49 102 . 130 29 . . . . 81 . . . . . 68 . . . . 106 . . . 205 139 436 565 587 Maximum Alert Level 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . 1 1 3 3 3 Low Security (%) 53 | 100 100 100 . 70 100 . . . . 84 . . . . . 87 . . . . 81 . . . 49 84 10 . . Level 1 17 | . . . . 29 . . . . . 15 . . . . . 12 . . . . 18 . . . 50 15 28 10 12 Level 2 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 68 66 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 20 21 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . 1 . 3 2 . . . 1 2 . . . . . 3 . . . . . . . . 6 5 11 19 7 Investigation 5 | . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Extermination 20 | . . . . . 2 . . . . 1 . . . . . 2 . . . . . . . . 3 1 3 6 2 Reinforcement 19 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 3 4 6 2 Assault 14 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 4 5 3 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Distress Signals 16 | . . . . 3 . . . . . 1 . . . . . . . . . . . . 1 . 3 5 2 1 . Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . Times Spotted 503 | . 11 7 25 35 5 . . . 14 17 6 2 . 16 5 17 4 1 . 18 7 4 36 10 39 22 69 86 47 Peak Tracking Total 22 | . 3 3 6 4 2 . . . 7 5 3 2 . 3 4 6 1 1 . 5 5 1 22 9 6 6 7 10 11 Tactical Retreats 31 | . 1 . . 2 . . . . 1 3 . . . . . . . . . 1 . . 2 2 6 . 4 5 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Traps Triggered 11 | . . . . 1 . . . . . 1 . . . . . 2 . . . . . . . . 1 . 2 . 4 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 13 . 1 . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Machines Disabled 29 | . . . . 2 . . . 1 1 1 . . . . . 5 . . . . 2 1 . . . 2 . 10 4 Max in Single Turn 3 | . . . . 1 . . . 1 1 1 . . . . . 3 . . . . 1 1 . . . 1 . 1 1 Garrison Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Machines Accessed 59 | . 3 1 . 6 6 . 1 4 . 3 . . . . . 4 . . 7 . . . 4 . 5 2 5 6 2 Terminals 29 | . 3 . . 5 2 . . . . 2 . . . . . 2 . . . . . . . . 3 2 4 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Total Hacks 189 | . 8 1 . 17 12 . 1 29 . 6 . . . . . 19 . . 46 . . . 10 . 8 3 10 14 5 Successful 143 | . 2 1 . 9 7 . 1 29 . 6 . . . . . 12 . . 46 . . . 10 . 7 1 4 6 2 Failed 46 | . 6 . . 8 5 . . . . . . . . . . 7 . . . . . . . . 1 2 6 8 3 Catastrophic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 8 . . 10 3 . . . . 3 . . 1 . . 8 . . . . . . 1 . 5 2 6 5 3 Terminals 69 | . 8 . . 14 5 . . . . 5 . . . . . 8 . . . . . . . . 5 3 8 8 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . . 3 4 . . . . . . . . . . 2 . . . . . . . . 2 . . 4 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 11 | . . . . . 2 . . . . . . . . . . 9 . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 2 . Terminal Hacks 101 | . . 1 . 5 1 . 1 29 . 3 . . . . . . . . 46 . . . 10 . 2 . 1 1 1 Record 54 | . . . . . . . . 11 . . . . . . . . . . 34 . . . 9 . . . . . . Part Schematic 13 | . . . . . . . . 9 . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . 2 4 . . . . . . . . . . 2 . . . . . . . . 2 . . 2 . Scan Component 7 | . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . 1 . . 2 . Repair 5 | . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 10 | . . . . . 1 . . . . . . . . . . 9 . . . . . . . . . . . . . Insert Component 5 | . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Analyze 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Seal Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 15 | . 2 . . 2 . . . . . 2 . . . . . 1 . . . . . . . . 2 1 2 2 1 Terminals 15 | . 2 . . 2 . . . . . 2 . . . . . 1 . . . . . . . . 2 1 2 2 1 Botnet 15 | . 2 . . 2 . . . . . 2 . . . . . 1 . . . . . . . . 2 1 2 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . . 5 3 . . . . 2 . . . . . 3 . . . . . . . . 4 2 5 6 2 Full Trace Events 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . 9 . . . . . . . 3 . . 4 . . . . . . . . 22 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Time 170 | . . . . 44 57 . . . . . . . . . . 19 . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Total Allies 12 | . . . . . . . . . 2 . . . 8 . . 1 . . . . . 1 . . . . . . . Largest Group 8 | . . . . . . . . . 2 . . . 8 4 . 1 1 1 1 1 1 2 2 . . . . . . Highest-Rated Group 251 | . . . . . . . . . 62 . . . 251 96 . 99 99 99 99 99 97 123 123 . . . . . . Highest-Rated Ally 99 | . . . . . . . . . 32 . . . 40 31 . 99 99 99 99 99 97 97 93 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 66 | . . . . . . . . . 1 . . . . 25 . . 4 . . 22 6 7 1 . . . . . . Total Damage 3261 | . . . . . . . . . 12 . . . . 473 . . 279 . . 1392 413 636 56 . . . . . . Kills 20 | . . . . . . . . . . . . . . 5 . . 1 . . 6 5 3 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 19 | . . 3 2 . . . 1 . 1 . 2 1 2 . 1 . 1 3 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Turns Passed 26595 | 99 718 550 2483 1992 1585 287 478 127 611 1006 492 238 1168 1642 738 1107 428 381 374 965 230 458 951 251 1207 642 1869 2607 911 Spaces Moved 14571 | 55 380 297 1294 1207 932 192 328 88 355 650 345 161 865 656 261 334 218 215 200 497 88 185 510 327 1052 454 780 1281 364 Core 380 | 4 . . . 1 1 . . . . . . . . . . . . . . . . . . 292 77 1 . . 4 Treads 1644 | 51 380 297 766 8 . . . . . . . . . . . . . . . . . . . . . . . . 142 Legs 2457 | . . . . . . . . . . . . . . 65 . . . . 4 . . . . 23 . 86 780 1281 218 Wheels 8748 | . . . 528 1198 931 192 328 88 355 650 345 161 865 591 261 334 218 215 196 497 88 185 510 12 . . . . . Hover 1342 | . . . . . . . . . . . . . . . . . . . . . . . . . 975 367 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 110 115 145 145 145 145 130 115 130 130 115 115 160 175 175 175 175 175 175 175 145 50 45 48 113 112 100 Average Speed 139 | 152 160 160 175 125 147 145 145 145 145 125 130 130 129 139 174 175 175 175 175 175 175 175 174 66 58 73 154 143 145 Slowest Speed 1700 | 160 160 160 225 1200 1700 145 145 145 160 130 130 130 130 210 175 175 175 175 210 175 175 175 190 190 176 400 190 186 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 45 | 6 66 59 50 72 21 33 57 70 47 19 44 40 90 75 48 7 39 40 62 84 4 36 67 57 24 40 21 87 14 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 6 | . . 1 . . . . . 1 . . . . . . . . . 1 3 . . . . . . . . . . Known Exits Taken 27 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . 1 . . 2 . . 2 . 2 3 1 . . . 2 2 . 3 . . . 2 . . . . . Spaces Dug 63 | . . . . . . 1 . . . 2 . . 3 . . 7 . . . . . . 6 . 42 . 1 1 . Terrain Destroyed 238 | . . . 1 28 2 1 . . 28 2 . . 3 3 . 31 2 1 . 5 1 2 6 . 45 . 21 40 16 Melee 7 | . . . . . . 1 . . . . . . 3 . . . . . . . . . . . 3 . . . . Projectile 170 | . . . 1 8 2 . . . 3 2 . . . 3 . 19 2 1 . 5 1 2 6 . 42 . 21 40 12 AOE 61 | . . . . 20 . . . . 25 . . . . . . 12 . . . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Total 18858 | 67 431 341 1414 1548 1092 201 330 87 405 771 368 181 898 1299 530 777 255 217 225 545 154 311 565 360 1430 611 1139 1699 607 Wait 1852 | . 11 10 14 171 75 . 1 . 3 27 . 2 17 514 249 347 19 . . 4 47 116 37 4 85 4 29 38 28 Move 14542 | 55 379 296 1293 1206 931 191 325 87 354 649 344 160 864 655 260 333 217 214 199 496 87 184 509 326 1052 453 779 1280 364 Hop 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Pick Up 190 | 6 5 8 6 29 12 1 1 . 1 15 2 5 1 10 1 6 . 1 4 5 1 . 1 2 24 5 18 15 5 Fast Attach 325 | 6 1 3 10 18 8 2 . . 3 7 3 . 1 17 . . 1 . 8 1 1 . 5 2 34 31 49 68 46 Attach 126 | . 1 . 2 4 2 2 . . 9 2 1 . 3 12 3 5 3 . . 2 4 1 1 8 23 6 7 18 7 Detach 73 | . 1 1 1 3 1 2 . . . 3 . . 3 5 2 4 1 . 3 1 2 . 3 . 14 5 3 14 1 Swap 156 | . 1 1 1 17 13 . . . 2 8 3 4 1 10 2 2 . . . 1 2 . 2 . 16 4 30 31 5 Drop 395 | . 2 6 16 32 18 2 2 . . 12 4 5 2 27 5 16 6 . 9 8 4 3 4 12 28 17 48 72 35 Fire 1055 | . 30 16 56 68 32 . . . 30 47 11 5 . 48 8 51 8 2 . 27 6 5 3 5 148 30 171 138 110 Melee 97 | . . . 2 . . 1 . . . . . . 6 1 . . . . . . . . . . 4 53 2 22 6 Ram 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 . Crush 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . 1 . Rewire 7 | . . . . . . . . . 3 . . . . . . . . . 2 . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: Acc) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Discovered new exit (range 11) 724 | -10/Materials | Identified exit to Materials 784 | -10/Materials | Discovered new exit (range 13) 817 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Entered Mines 1014 | -10/Mines | Learned location of Storage (-9) 1230 | -10/Mines | Discovered exit to Materials (range 4) 1244 | -10/Mines | Met a Derelict shopkeep closing up shop 1245 | -10/Mines | Learned Materials interactive machine intel 1363 | -10/Mines | Discovered new exit (range 4) 1366 | -10/Mines | Identified exit to Subcaves 1368 | -10/Mines | Entered Subcaves 1370 | -10/Subcaves | Learned Materials emergency access door positions 1518 | -10/Subcaves | Ambushed by swarm of Subdwellers 1518 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1520 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1536 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1546 | -10/Subcaves | Core integrity fell below 50% 1560 | -10/Subcaves | Lost 3 allies 1936 | -10/Subcaves | Build established: Subdweller-Mutant 3330 | -10/Subcaves | Core integrity fell below 20% 3665 | -10/Subcaves | Build established: Mutant 3836 | -10/Subcaves | Discovered new exit (range 7) 3851 | -10/Subcaves | Entered Materials 3851 | -8/Materials | Evolved 4 slots: Utility x4 3853 | -8/Materials | Loaded intel: 19 interactive machine locations 4929 | -8/Materials | Discovered new exit (range 15) 5116 | -8/Materials | Repaired Arm. Huge Wheel 5456 | -8/Materials | Identified exit to Factory 5843 | -8/Materials | Entered Factory 5843 | -7/Factory | Evolved 2 slots: Utility x2 6184 | -7/Factory | Repaired Imp. Utility Shielding 6384 | -7/Factory | Build established: Hacker-Skirmisher 6686 | -7/Factory | Identified exit to Factory 7182 | -7/Factory | Repaired Hrd. Medium Armor Plating 7316 | -7/Factory | Discovered new exit (range 15) 7348 | -7/Factory | Identified exit to Lower Caves 7428 | -7/Factory | Entered Lower Caves 7539 | -7/Lower Caves | Found Alien Artifact 7539 | -7/Lower Caves | Identified Core Expander 7539 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 7701 | -7/Lower Caves | Discovered new exit (range 11) 7714 | -7/Lower Caves | Identified exit to Lower Caves 7715 | -7/Lower Caves | Entered another Lower Caves area 7777 | -7/Lower Caves | Found Prototype Device 7945 | -7/Lower Caves | Discovered exit to Factory (range 7) 8122 | -7/Lower Caves | Learned 12 Factory zone layouts 8178 | -7/Lower Caves | Discovered new exit (range 10) 8191 | -7/Lower Caves | Identified exit to Data Miner 8193 | -7/Lower Caves | Entered Data Miner 8193 | -7/Data Miner | Discovered new exit (range 6) 8221 | -7/Data Miner | Met Data Miner 8249 | -7/Data Miner | Learned location of Section 7 (-2) 8249 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8275 | -7/Data Miner | Received God Mode back door access code from Data Miner 8309 | -7/Data Miner | Identified exit to Proximity Caves 8316 | -7/Data Miner | Data Conduit disabled 8320 | -7/Data Miner | Entered Proximity Caves 8528 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8630 | -6/Proximity Caves | Core integrity fell below 50% 8651 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 8826 | -6/Proximity Caves | Build established: Hacker-Mutant 8921 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8931 | -6/Proximity Caves | Entered Factory 8931 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8962 | -6/Factory | Identified exit to Lower Caves 9873 | -6/Factory | Discovered new exit (range 8) 9881 | -6/Factory | Identified exit to Factory 9937 | -6/Factory | Entered Lower Caves 9974 | -6/Lower Caves | Learned Factory emergency access door positions 10026 | -6/Lower Caves | Learned location of 1 exit from Factory 10242 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10393 | -6/Lower Caves | Discovered new exit (range 13) 10409 | -6/Lower Caves | Identified exit to Lower Caves 10429 | -6/Lower Caves | Entered another Lower Caves area 10630 | -6/Lower Caves | Encountered a Warlord checkpoint 10644 | -6/Lower Caves | Discovered new exit (range 13) 10666 | -6/Lower Caves | Identified exit to Zion 10667 | -6/Lower Caves | Entered Zion 10782 | -6/Zion | Discovered new exit (range 11) 10795 | -6/Zion | Identified exit to Proximity Caves 10851 | -6/Zion | System corruption cleaned by Quarantine Array 10935 | -6/Zion | Learned Factory emergency access door positions 11081 | -6/Zion | Build established: Hacker-Skirmisher 11153 | -6/Zion | Received a visual enhancement algorithm 11586 | -6/Zion | Gained Derelict followers 11659 | -6/Zion | Imprinted 11662 | -6/Zion | Declared Zion's savior 11787 | -6/Zion | Discovered new exit (range 4) 11812 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11813 | -6/Zion | Identified exit to Deep Caves 11835 | -6/Zion | Entered Deep Caves 11835 | -6/Deep Caves | Accompanied by 8 allies 11931 | -6/Deep Caves | Attacked by Z-Imprinter 11989 | -6/Deep Caves | Allies destroyed Z-Imprinter 12012 | -6/Deep Caves | Lost 3 allies 12015 | -6/Deep Caves | Lost 4 parts (1p3u) 12032 | -6/Deep Caves | Found Prototype Protection 12032 | -6/Deep Caves | Identified Zio. Weapon Casing 12122 | -6/Deep Caves | Z-Facility disabled 12192 | -6/Deep Caves | Found Zio. Weapon Casing 12341 | -6/Deep Caves | Build established: Scavenger-Mutant 12625 | -6/Deep Caves | Discovered new exit (range 6) 12630 | -6/Deep Caves | Identified exit to Proximity Caves 12697 | -6/Deep Caves | Spotted as-32762 12729 | -6/Deep Caves | Core integrity fell below 50% 12733 | -6/Deep Caves | Destroyed as-32762 12752 | -6/Deep Caves | Found GOLEM Unit 13012 | -6/Deep Caves | Build established: Mutant 13387 | -6/Deep Caves | Spotted as-38128 13477 | -6/Deep Caves | Entered Proximity Caves 13479 | -5/Proximity Caves | Core integrity fell below 20% 13807 | -5/Proximity Caves | Build established: Golem 14079 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14131 | -5/Proximity Caves | Learned 4 Factory zone layouts 14196 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14215 | -5/Proximity Caves | Entered Factory 14215 | -5/Factory | Evolved 2 slots: Utility x2 14216 | -5/Factory | Identified exit to Upper Caves 14217 | -5/Factory | Identified exit to Factory 14652 | -5/Factory | Identified Heart of Steel 15293 | -5/Factory | Heart of Steel transformed into Warbot 15322 | -5/Factory | Entered Upper Caves 15322 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 15656 | -5/Upper Caves | Learned Factory trap positions 15664 | -5/Upper Caves | Spotted B-75 Beast 15668 | -5/Upper Caves | Destroyed B-75 Beast 15727 | -5/Upper Caves | Discovered new exit (range 13) 15748 | -5/Upper Caves | Identified exit to Upper Caves 15750 | -5/Upper Caves | Entered another Upper Caves area 15750 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 15756 | -5/Upper Caves | Learned location of 1 exit from Factory 15797 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15919 | -5/Upper Caves | Learned 8 Factory zone layouts 16074 | -5/Upper Caves | Encountered a Warlord checkpoint 16119 | -5/Upper Caves | Discovered new exit (range 9) 16129 | -5/Upper Caves | Identified exit to Zhirov 16131 | -5/Upper Caves | Entered Zhirov 16131 | -5/Zhirov | Accompanied by 1 ally (Warbot) 16131 | -5/Zhirov | Discovered new exit (range 3) 16163 | -5/Zhirov | Met Zhirov 16196 | -5/Zhirov | Learned location of Quarantine (-2) 16196 | -5/Zhirov | Learned location of Testing (-3) 16196 | -5/Zhirov | Learned location of Command (-1) 16231 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16259 | -5/Zhirov | Found Alien Artifact 16259 | -5/Zhirov | Identified Transdimensional Reconstructor 16259 | -5/Zhirov | Warped through subspace 16321 | -5/Zhirov | Found Alien Artifact 16321 | -5/Zhirov | Identified Integrated Reactor 16321 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16503 | -5/Zhirov | Identified exit to Proximity Caves 16505 | -5/Zhirov | Entered Proximity Caves 16505 | -4/Proximity Caves | Accompanied by 1 ally (Warbot) 16547 | -4/Proximity Caves | Learned Research emergency access door positions 16679 | -4/Proximity Caves | Build established: Hacker-Golem 17115 | -4/Proximity Caves | Spotted B-86 Titan 17129 | -4/Proximity Caves | Learned Research non-interactive machine intel 17157 | -4/Proximity Caves | Destroyed B-86 Titan 17228 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17461 | -4/Proximity Caves | Discovered exit to Factory (range 3) 17470 | -4/Proximity Caves | Entered Factory 17470 | -4/Factory | Accompanied by 1 ally (Warbot) 17470 | -4/Factory | Evolved 2 slots: Utility x2 17471 | -4/Factory | Identified exit to Research 17472 | -4/Factory | Identified exit to Upper Caves 17473 | -4/Factory | Loaded intel: 87 trap records 17700 | -4/Factory | Entered Upper Caves 17700 | -4/Upper Caves | Accompanied by 1 ally (Warbot) 17864 | -4/Upper Caves | Encountered a Warlord checkpoint 18077 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18096 | -4/Upper Caves | Discovered new exit (range 13) 18152 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 18153 | -4/Upper Caves | Identified exit to Warlord 18154 | -4/Upper Caves | Identified exit to Upper Caves 18158 | -4/Upper Caves | Entered Warlord 18158 | -4/Warlord | Accompanied by 2 allies (Warbot) 18505 | -4/Warlord | Rebuked by Warlord 18528 | -4/Warlord | Opened Warlord's prototype stash 18530 | -4/Warlord | Warlord's base attacked by MAIN.C 18534 | -4/Warlord | Found Prototype Device 18534 | -4/Warlord | Identified System Purifier 18537 | -4/Warlord | Found Prototype Processor 18537 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 18550 | -4/Warlord | Found Prototype Device 18550 | -4/Warlord | Identified Exp. Cloaking Device 18564 | -4/Warlord | Found Prototype Hackware 18564 | -4/Warlord | Identified System Mapper 18851 | -4/Warlord | Opened side exit 18880 | -4/Warlord | Warlord forces counterattacked 18991 | -4/Warlord | Spotted Executioner 18991 | -4/Warlord | Spotted Executioner 19007 | -4/Warlord | Spotted Executioner 19048 | -4/Warlord | Spotted Striker 19049 | -4/Warlord | Spotted Striker 19049 | -4/Warlord | P-70 Sage assimilated allied 5K-JDI(g) 19095 | -4/Warlord | Discovered new exit (range 10) 19098 | -4/Warlord | Lost 10 allies 19108 | -4/Warlord | Identified exit to Proximity Caves 19109 | -4/Warlord | Entered Proximity Caves 19187 | -3/Proximity Caves | System corruption reached 10% 19224 | -3/Proximity Caves | Core integrity fell below 50% 19228 | -3/Proximity Caves | Lost 14 parts (1p1n9u3w) 19340 | -3/Proximity Caves | Core integrity fell below 20% 19341 | -3/Proximity Caves | Spotted B-86 Titan 19356 | -3/Proximity Caves | Discovered exit to Research (range 8) 19360 | -3/Proximity Caves | Entered Research 19360 | -3/Research | Evolved 2 slots: Weapon x2 19362 | -3/Research | Loaded intel: 62 non-interactive machine locations 19364 | -3/Research | Build established: Hacker-Mutant 19537 | -3/Research | Identified exit to Armory 19537 | -3/Research | Identified exit to Testing 19566 | -3/Research | Garrison activated, responded to threat 19944 | -3/Research | Cargo convoy interrupted 19948 | -3/Research | Repaired Adv. Sensor Array 20423 | -3/Research | System corruption reached 10% 20426 | -3/Research | Lost 4 parts (3n1u) 20492 | -3/Research | Spotted B-86 Titan 20507 | -3/Research | Build established: Scavenger-Mutant 20567 | -3/Research | Entered Testing 20578 | -3/Testing | Found Prototype Device 20578 | -3/Testing | Identified AEGIS Remote Shield 20580 | -3/Testing | Protovariant out of control (PP-0INW77B3K5) 20596 | -3/Testing | Lost 7 parts (2n4u1w) 20674 | -3/Testing | Spotted Investigator 20710 | -3/Testing | Spotted PP-0INW77B3K5 20801 | -3/Testing | Discovered new exit (range 14) 20835 | -3/Testing | Spotted PP-I52SXJS68T 20935 | -3/Testing | Found Prototype Energy Gun 20935 | -3/Testing | Identified Enh. Gamma Rifle 20949 | -3/Testing | Lost 9 parts (2p2n3u2w) 20964 | -3/Testing | Core integrity fell below 50% 21030 | -3/Testing | Lost 3 parts (1p1n1w) 21032 | -3/Testing | Found Enh. Gamma Rifle 21144 | -3/Testing | System corruption reached 30% 21154 | -3/Testing | Identified exit to Research 21209 | -3/Testing | Entered Research 21209 | -2/Research | Evolved 2 slots: Power x1, Utility x1 21325 | -2/Research | Build established: Scavenger-Gunner 21546 | -2/Research | Lost 6 parts (1p2u3w) 21776 | -2/Research | Lost 5 parts (4u1w) 21952 | -2/Research | Lost 7 parts (1p2n2u2w) 21959 | -2/Research | First assault squad dispatched 21973 | -2/Research | Destroyed 7 combat bots 22101 | -2/Research | Build established: Scavenger-Tank 22347 | -2/Research | Destroyed 7 combat bots 22430 | -2/Research | Build established: Scavenger-Gunner 22512 | -2/Research | Found Quantum Capacitor 22849 | -2/Research | Found Gamma Bomb Array 23050 | -2/Research | Discovered new exit (range 16) 23076 | -2/Research | Identified exit to Quarantine 23078 | -2/Research | Entered Quarantine 23089 | -2/Quarantine | Found Alien Artifact 23089 | -2/Quarantine | Identified Core Reset Matrix 23089 | -2/Quarantine | Used Core Reset Matrix 23093 | -2/Quarantine | Detected hypermatrix surge 23093 | -2/Quarantine | Sensed 13 artifacts in vicinity 23416 | -2/Quarantine | Spotted Alpha 7 23492 | -2/Quarantine | Destroyed Alpha 7 23547 | -2/Quarantine | Crushed by falling debris 23547 | -2/Quarantine | System corruption reached 10% 23578 | -2/Quarantine | Lost 3 parts (1p2u) 23782 | -2/Quarantine | Garrison activated, responded to threat 23953 | -2/Quarantine | Lost 5 parts (1n4u) 24078 | -2/Quarantine | First assault squad dispatched 24159 | -2/Quarantine | Found Subatomic Replicator 24302 | -2/Quarantine | Found Sigix Broadsword 24463 | -2/Quarantine | Scanned by Researcher 24538 | -2/Quarantine | Found Sigix Corpse 24553 | -2/Quarantine | Found Sigix Corpse 24603 | -2/Quarantine | Build established: Scavenger-Gladiator 24682 | -2/Quarantine | Lost 3 parts (1p1u1w) 24991 | -2/Quarantine | Found Matter Drive 25062 | -2/Quarantine | Build established: Scavenger-Gunner 25214 | -2/Quarantine | Found Transdimensional Reconstructor 25220 | -2/Quarantine | Found Transdimensional Reconstructor 25229 | -2/Quarantine | Discovered new exit (range 14) 25243 | -2/Quarantine | Found Core Cannon 25388 | -2/Quarantine | System corruption reached 30% 25449 | -2/Quarantine | Lost 8 parts (2p5u1w) 25463 | -2/Quarantine | Destroyed 9 combat bots 25583 | -2/Quarantine | Spotted Fortress 25679 | -2/Quarantine | Discovered new exit (range 6) 25684 | -2/Quarantine | Identified exit to Section 7 25685 | -2/Quarantine | Entered Section 7 25686 | -2/Section 7 | Sensed 17 artifacts in vicinity 25937 | -2/Section 7 | Found Integrated Reactor 25937 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25981 | -2/Section 7 | First assault squad dispatched 26008 | -2/Section 7 | Found Prototype Slashing Weapon 26008 | -2/Section 7 | Identified Molecular Scythe 26019 | -2/Section 7 | Found Prototype Processor 26019 | -2/Section 7 | Identified Exp. Armor Integrity Analyzer 26094 | -2/Section 7 | Core integrity fell below 50% 26183 | -2/Section 7 | Identified exit to Access 26220 | -2/Section 7 | Spotted B-90 Cyclops 26288 | -2/Section 7 | Destroyed B-90 Cyclops 26318 | -2/Section 7 | Core integrity fell below 20% 26322 | -2/Section 7 | Destroyed 8 combat bots 26424 | -2/Section 7 | Lost 17 parts (3p4n4u6w) 26534 | -2/Section 7 | Lost 5 parts (1p3u1w) 26596 | -2/Section 7 | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 26518_ L-61 Swordsman Unknown Leg severed. 26518_ U-05 Engineer builds a Wall. 26519_ Lgt. Antimatter Reactor severed. 26523_ L-61 Swordsman destroyed. 26529_ Acquired Lgt. Antimatter Reactor. 26530_ IB2%|3=NLQZBZRLCBT |IRXU=TLWFR5B 26582_ Backup Plating III destroyed. 26584_ Acquired 5 matter. 26590_ Acquired Unknown Ballistic Gun. 26590_ Identified Railgun. 26591_ Slug penetrates G-73 Enforcer. 26593_ System corrupted: Matter fused (-6). 26593_ Lgt. Antimatter Reactor destroyed. 26595_ Slug penetrates G-73 Enforcer. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ################??????????????######?????????????? | | #??????????? ?? #?????????????? | | #???????####### """ #?????????????? | | #???????#/=*% # """ #?????????????? | | #########g = # "S #?????????????? | | ## b =%g@===+ " #???????????