Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.08 @ 00:46:06

Player: Skulldox

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (135)     675
Value Destroyed (4276)     4276
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (305)                305
              TOTAL SCORE: 10376

 Bonus
-------
High Alert Combat Kills    328
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
     Heavy Ion Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag Array
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
           Power Amplifier
  Advanced Heat Sink
  Advanced Heat Sink
           Gravity Neutralizer
  Advanced Terrain Scan Processor
  Improved Target Analyzer
>          --- WEAPON -----------
  Advanced Beam Rifle
           Wave Gun
           Great Axe
>          --- INVENTORY --------
     Light Treads
   Compact Wheel
     Large Storage Unit
     Heavy Ion Cannon
  Improved Datajack
[Rating: 77]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Makeshift Flight Unit
Utility                    Large Storage Unit
  Device                   Gravity Neutralizer
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   1   .   .   1   .   
  Utility                  5    | .   .   .   1   .   2   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             168  | 9   14  .   19  12  29  21  21  8   2   13  13  7   
  Power                    12   | 1   1   .   2   1   1   1   1   1   .   1   2   .   
    Engine                 9    | 1   1   .   2   1   1   .   1   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               45   | 4   5   .   7   2   7   4   5   2   .   4   3   2   
    Treads                 24   | 1   2   .   4   1   5   3   5   2   .   .   .   1   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 1   1   .   3   1   2   1   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   4   3   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  47   | 1   2   .   2   4   13  4   7   4   .   3   4   3   
    Device                 12   | .   .   .   1   1   2   1   2   .   .   2   2   1   
    Storage                6    | 1   1   .   .   .   .   1   .   1   .   .   1   1   
    Processor              12   | .   1   .   1   .   4   .   2   1   .   1   1   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   .   3   6   2   3   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 3   6   .   8   5   8   12  8   1   2   5   4   2   
    Energy Gun             19   | 2   1   .   4   .   3   2   2   .   .   2   3   .   
    Energy Cannon          6    | .   .   .   .   .   2   1   1   .   .   1   .   1   
    Ballistic Gun          19   | 1   2   .   2   2   3   5   3   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   2   .   3   1   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   3   .   .   1   .   .   1   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   4   2   4   .   .   .   .   .   
Parts Lost                 46   | .   1   .   3   4   5   2   10  2   3   .   10  6   
  Power                    7    | .   .   .   .   1   1   1   1   .   .   .   2   1   
  Propulsion               20   | .   .   .   2   2   1   .   4   1   2   .   5   3   
  Utility                  10   | .   .   .   .   1   2   .   4   .   .   .   2   1   
  Weapon                   9    | .   1   .   1   .   1   1   1   1   1   .   1   1   
  Highest Loss Streak      6    | .   1   .   1   2   1   1   2   2   3   .   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  96  99  99  91  99  77  56  65  9   
  Engine                   7    | .   14  14  11  10  9   4   5   6   4   5   .   .   
  Treads                   21   | .   21  28  21  23  18  30  22  32  23  .   .   .   
  Wheel                    3    | .   4   .   10  7   8   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   21  21  2   
  Device                   2    | .   .   .   2   .   1   .   .   .   .   9   18  1   
  Storage                  8    | .   14  14  11  11  9   7   7   6   4   .   .   .   
  Processor                14   | .   13  14  19  12  19  15  14  10  10  5   5   .   
  Hackware                 3    | .   .   .   .   .   3   7   7   6   4   .   .   .   
  Protection               5    | .   .   .   .   8   11  6   7   14  10  .   .   .   
  Energy Gun               7    | .   15  14  6   .   5   5   9   11  1   3   7   .   
  Energy Cannon            1    | .   .   .   .   .   3   1   1   6   4   6   .   .   
  Ballistic Gun            6    | .   1   .   10  6   7   10  10  .   1   .   .   .   
  Ballistic Cannon         1    | .   .   .   4   11  1   2   .   .   .   .   .   .   
  Impact Weapon            1    | .   10  14  .   .   .   .   .   .   .   .   .   .   
Naked Turns                127  | .   .   .   .   .   .   .   .   .   21  .   .   106 
Heaviest Build             74   | 14  34  34  36  39  45  66  70  74  72  19  28  43  
  Greatest Support         108  | 20  46  46  46  69  63  80  88  108 108 30  42  43  
  Greatest Overweight (x)  4    | 4   2   .   3   3   4   .   2   .   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   2   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  5   15  15  
  Average Capacity         15   | 7   12  15  15  15  15  19  20  20  16  5   5   6   
  Most Carried             20   | 6   12  15  15  15  15  20  20  19  17  5   5   6   
  Average Carried          13   | 4   8   14  14  13  14  17  18  17  14  2   4   4   
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  5   5   5   5   
  Final Carried            20   | 6   12  15  15  12  15  20  20  17  5   3   5   3   

 Class Distribution 
--------------------
 58% | Mutant
 14% | Gunner
 11% | Tank
  9% | Scavenger-Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
             Tank | -7/Storage
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  Fac  Fac  Upp  
Matter Collected           3570 | 238  216  10   469  289  520  654  662  78   .    135  259  40   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5049 | .    253  .    795  43   753  1202 1232 112  193  135  331  .    
  Parts                    263  | .    11   .    62   .    47   70   50   6    .    2    15   .    
Haulers Intercepted        8    | .    1    .    1    .    1    2    3    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Combat Hostiles Destroyed  106  | .   6   .   27  7   14  23  21  2   1   .   5   .   
  Melee                    10   | .   2   .   1   .   .   3   .   .   .   .   4   .   
  Guns                     63   | .   1   .   22  2   9   11  16  1   .   .   1   .   
  Cannons                  19   | .   .   .   4   2   5   4   3   1   .   .   .   .   
  AOE                      10   | .   .   .   .   3   .   4   2   .   1   .   .   .   
Classes Destroyed          15   | .   5   .   2   2   3   2   .   .   1   .   .   .   
  Worker                   10   | .   .   .   2   1   1   5   .   .   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   1   .   1   2   3   .   .   .   .   .   
  Recycler                 7    | .   .   .   .   .   .   3   3   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   2   .   1   3   1   .   .   .   .   .   
  Swarmer                  28   | .   3   .   16  .   .   5   4   .   .   .   .   .   
  Grunt                    41   | .   3   .   7   .   6   12  10  .   .   .   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   4   .   6   2   5   1   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   3   1   1   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   6   .   9   3   4   6   9   1   1   2   2   .   
  Combat Bots Only         9    | .   3   .   7   3   3   4   9   1   1   .   2   .   
Max Kills in Single Turn   2    | .   1   .   2   2   2   2   2   1   1   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   1   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   2   1   .   1   .   .   .   
  Melee                    1    | .   1   .   1   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  Fac  Fac  Upp  
Damage Taken               8244  | .    250  .    997  473  879  1120 2170 97   144  26   920  1168 
  Core                     1679  | .    46   .    145  55   91   150  172  11   .    .    216  793  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   199   | .    .    .    102  .    .    .    97   .    .    .    .    .    
Core Remaining (%)         77    | 100  .    81   .    50   83   .    54   .    .    98   .    .    
Volleys Fired              302   | 1    24   .    66   21   58   55   57   3    6    4    7    .    
  Largest                  3     | 2    2    .    2    2    2    3    3    3    2    2    2    .    
  Hottest                  142   | 70   90   .    79   72   113  133  122  95   66   126  142  .    
Shots Fired                675   | 2    38   .    132  36   115  139  170  9    12   8    14   .    
  Gun                      515   | 2    38   .    108  14   78   93   158  6    .    4    14   .    
  Cannon                   132   | .    .    .    24   20   35   40   6    3    .    4    .    .    
  Launcher                 28    | .    .    .    .    2    2    6    6    .    12   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  361   | 1    12   .    90   34   56   89   77   2    .    .    .    .    
  Thermal                  249   | 1    9    .    42   .    54   44   71   6    .    8    14   .    
  Explosive                28    | .    .    .    .    2    2    6    6    .    12   .    .    .    
  Electromagnetic          37    | .    17   .    .    .    3    .    16   1    .    .    .    .    
  Robot Hit Streak         20    | 1    7    .    16   10   20   16   12   4    8    4    6    .    
  Robot Miss Streak        8     | 1    3    .    2    3    5    3    8    1    1    1    2    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    3    .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           480   | 1    36   .    91   20   75   82   127  7    9    8    23   1    
  Core Hits                248   | .    6    1    39   8    33   63   74   5    5    3    11   .    
  Critical Kills           5     | .    .    .    1    .    2    2    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    1    .    4    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    2    .    7    2    7    8    4    .    .    .    2    .    
    Burn                   15    | .    1    .    4    .    1    5    4    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    6    2    .    .    .    .    .    .    
    Blast                  4     | .    .    .    1    2    .    1    .    .    .    .    .    .    
    Smash                  3     | .    1    .    2    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              50    | .    22   .    9    .    .    .    .    .    .    1    15   3    
  Impact                   31    | .    22   .    9    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    .    .    15   3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    1    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11710 | 13   759  2    1490 540  1610 2422 2835 158  965  169  708  39   
  Guns                     6463  | 13   315  .    935  146  963  1334 2384 100  .    60   213  .    
  Cannons                  1835  | .    .    .    411  200  557  392  108  58   .    109  .    .    
  Explosions               2172  | .    37   .    .    179  90   594  307  .    965  .    .    .    
  Melee                    1083  | .    407  .    142  .    .    .    .    .    .    .    495  39   
  Ramming                  157   | .    .    2    2    15   .    102  36   .    .    .    .    .    
  Kinetic                  4314  | .    116  .    991  346  582  1106 1125 48   .    .    .    .    
  Thermal                  3656  | 13   87   .    355  .    871  620  1227 101  .    169  213  .    
  Explosive                2034  | .    .    .    .    179  90   594  206  .    965  .    .    .    
  Electromagnetic          466   | .    149  .    .    .    67   .    241  9    .    .    .    .    
  Impact                   549   | .    407  .    142  .    .    .    .    .    .    .    .    .    
  Slashing                 534   | .    .    .    .    .    .    .    .    .    .    .    495  39   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    2    10   .    1    2    .    5    5    4    4    
  Average Corruption       3     | .    .    .    2    9    .    1    1    .    5    5    2    4    
  Corruption Purged        2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    6    14   .    5    8    .    2    4    3    5    
    Message Errors         10    | .    .    .    1    3    .    .    4    .    1    1    .    .    
    Matter Fused           13    | .    .    .    2    5    .    2    1    .    1    2    .    .    
    Heat Flow Errors       6     | .    .    .    .    2    .    1    .    .    .    1    1    1    
    Energy Discharges      7     | .    .    .    1    2    .    1    1    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    1    .    .    1    2    .    .    .    1    1    
    Data Loss (major)      2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            252   | .    107  .    31   26   17   68   .    .    .    .    3    .    
  Projectiles              36    | .    .    .    2    26   .    8    .    .    .    .    .    .    
  Explosions               77    | .    .    .    .    .    17   60   .    .    .    .    .    .    
  Melee                    139   | .    107  .    29   .    .    .    .    .    .    .    3    .    
Knockbacks                 11    | .    1    .    4    5    1    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    3    5    1    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145   | .    .    .    .    .    .    .    96   .    49   .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    2    .    1    .    .    .    
  Rammed                   20    | .    .    1    1    .    .    10   8    .    .    .    .    .    
Targets Rammed             29    | .    .    1    2    1    .    17   8    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  9     | .    .    .    1    1    .    7    .    .    .    .    .    .    
Highest Temperature        369   | 9    84   .    216  352  171  354  369  24   .    88   266  227  
  Average Temperature      76    | 6    34   .    39   113  38   107  111  12   .    43   104  127  
  Received Heat Transfer   1917  | .    102  .    261  .    351  306  612  12   .    .    192  81   
  Effects                  14    | .    .    .    4    1    .    4    3    .    .    .    2    .    
    Shutdowns              2     | .    .    .    .    1    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    1    .    .    .    .    .    .    
    Interference           8     | .    .    .    3    .    .    3    .    .    .    .    2    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    7    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    5    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    2    .    2    1    .    .    .    .    .    .    
  Heat Transferred         7859  | 37   272  .    1234 .    1591 1480 2468 148  .    259  370  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Peak Influence             669  | .   154 7   468 232 344 669 585 275 46  40  169 .   
  Initial                  259  | .   .   7   2   178 12  114 259 219 26  .   19  .   
  Average                  232  | .   25  7   299 203 165 357 438 255 22  20  96  .   
Maximum Alert Level        2    | .   .   .   2   1   1   2   2   1   .   .   .   .   
  Low Security (%)         48   | 100 100 100 22  49  61  37  .   2   100 100 100 .   
  Level 1                  29   | .   .   .   52  50  38  8   35  97  .   .   .   .   
  Level 2                  22   | .   .   .   25  .   .   53  64  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   3   .   1   13  7   1   .   .   .   .   
  Investigation            9    | .   1   .   2   .   1   2   3   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   3   1   1   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   .   2   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   6   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Distress Signals           6    | .   2   .   .   .   .   2   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   10  .   36  8   33  34  29  2   5   2   17  18  
  Peak Tracking Total      12   | .   4   .   7   4   4   6   9   1   5   2   7   12  
  Tactical Retreats        18   | .   .   .   3   .   5   2   .   .   .   .   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Traps Triggered            6    | .   1   .   1   .   1   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Machines Disabled          15   | .   .   .   .   .   5   10  .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   2   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Machines Accessed          26   | .   2   .   5   .   6   4   5   .   .   .   4   .   
  Terminals                20   | .   2   .   3   .   5   4   4   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                69   | .   5   .   14  .   16  12  12  .   .   .   10  .   
  Successful               35   | .   1   .   7   .   10  5   6   .   .   .   6   .   
  Failed                   34   | .   4   .   7   .   6   7   6   .   .   .   4   .   
    Catastrophic           9    | .   1   .   .   .   3   2   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   .   .   .   6   8   5   .   .   .   4   .   
  Terminals                55   | .   5   .   8   .   15  12  9   .   .   .   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          7    | .   .   .   4   .   .   .   3   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   3   .   
Terminal Hacks             27   | .   1   .   4   .   10  5   3   .   .   .   4   .   
  Record                   6    | .   .   .   .   .   2   2   .   .   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   1   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   3   .   .   .   3   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   4   .   5   4   5   .   .   .   3   .   
  Full Trace Events        7    | .   2   .   1   .   .   2   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   139 .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Time                     76   | .   .   .   32  .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   16  .   .   .   
  Total Damage             191  | .   .   .   .   .   .   .   .   .   191 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  Fac  Fac  Upp  
Turns Passed               7614 | 98   757  353  996  407  1300 1177 1207 409  103  192  404  211  
Spaces Moved               4136 | 66   431  214  410  197  620  490  492  238  75   197  358  348  
  Core                     298  | 21   .    .    .    .    .    .    .    .    42   18   .    217  
  Treads                   2223 | .    225  214  60   56   415  490  492  238  33   .    .    .    
  Legs                     76   | 42   34   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   871  | 3    172  .    350  141  205  .    .    .    .    .    .    .    
  Hover                    623  | .    .    .    .    .    .    .    .    .    .    179  358  86   
  Flight                   45   | .    .    .    .    .    .    .    .    .    .    .    .    45   
  Fastest Speed            50   | 50   100  160  115  125  125  170  160  160  50   50   52   50   
  Average Speed            133  | 114  138  160  133  135  154  170  181  160  108  72   62   54   
  Slowest Speed            320  | 250  190  160  240  160  250  170  320  160  240  120  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    52   62   34   52   49   14   82   4    66   5    11   52   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    .    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    .    .    1    .    .    1    .    .    
Scrap Searched             6    | .    .    3    .    1    .    .    .    .    .    .    .    2    
Spaces Dug                 19   | .    7    .    1    11   .    .    .    .    .    .    .    .    
Terrain Destroyed          178  | .    10   .    1    23   9    21   67   1    46   .    .    .    
  Melee                    8    | .    7    .    1    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    2    .    .    2    1    .    .    .    .    
  AOE                      165  | .    3    .    .    21   9    21   65   .    46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Upp 
Total                      5484 | 82  519 225 711 296 852 698 662 260 83  237 494 365 
  Wait                     673  | 1   5   6   185 64  105 106 75  9   1   17  99  .   
  Move                     4125 | 65  430 213 409 196 619 489 491 238 74  196 357 348 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | 6   13  4   10  .   19  7   4   .   .   4   .   .   
  Fast Attach              48   | 6   3   .   1   1   7   2   8   2   .   5   10  3   
  Attach                   47   | .   3   .   6   4   7   3   6   5   .   8   1   4   
  Detach                   22   | .   2   .   1   1   2   1   3   2   .   2   3   5   
  Swap                     75   | 3   8   .   12  7   16  17  7   1   2   .   2   .   
  Drop                     44   | .   9   1   10  1   19  1   1   .   .   .   .   2   
  Fire                     302  | 1   24  .   66  21  58  55  57  3   6   4   7   .   
  Melee                    50   | .   22  .   9   .   .   .   .   .   .   1   15  3   
  Ram                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    28   | .   .   1   1   1   .   17  8   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   41 | -11/Scrapyard  | Discovered new exit (range 15)
   99 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  699 | -10/Materials  | Discovered new exit (range 7)
  805 | -10/Materials  | Discovered new exit (range 14)
  856 | -10/Materials  | Entered Mines
  886 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  974 | -10/Mines      | Excavation squad dispatched
  974 | -10/Mines      | A large section of the Mines collapsed
 1181 | -10/Mines      | Found a hidden stash of uninstalled traps
 1195 | -10/Mines      | Discovered new exit (range 10)
 1198 | -10/Mines      | Learned 2 Materials zone layouts
 1209 | -10/Mines      | Entered Materials
 1209 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1641 | -9/Materials   | Destroyed 7 combat bots
 1729 | -9/Materials   | Discovered new exit (range 4)
 1829 | -9/Materials   | Repaired Imp. Treads
 2025 | -9/Materials   | Identified exit to Mines
 2205 | -9/Materials   | Entered Mines
 2210 | -9/Mines       | Assembled infested the area
 2244 | -9/Mines       | System corruption reached 10%
 2366 | -9/Mines       | Learned Materials emergency access door positions
 2602 | -9/Mines       | Discovered new exit (range 9)
 2612 | -9/Mines       | Entered Materials
 2612 | -8/Materials   | Evolved 2 slots: Utility x2
 3387 | -8/Materials   | Identified exit to Factory
 3421 | -8/Materials   | Build established: Scavenger-Mutant
 3753 | -8/Materials   | Build established: Mutant
 3912 | -8/Materials   | Entered Factory
 3912 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4197 | -7/Factory     | Garrison activated, responded to threat
 4213 | -7/Factory     | Build established: Gunner
 4298 | -7/Factory     | Garrison activated, responded to threat
 4881 | -7/Factory     | Identified exit to Storage
 4881 | -7/Factory     | Identified exit to Lower Caves
 5089 | -7/Factory     | Entered Storage
 5388 | -7/Storage     | Destroyed 9 combat bots
 5425 | -7/Storage     | Build established: Tank
 5963 | -7/Storage     | Repaired Med. Treads
 6019 | -7/Storage     | Garrison activated, responded to threat
 6249 | -7/Storage     | Discovered new exit (range 20)
 6289 | -7/Storage     | First assault squad dispatched
 6296 | -7/Storage     | Entered Factory
 6296 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6323 | -6/Factory     | Build established: Scavenger-Tank
 6705 | -6/Factory     | Sucked down chute
 6705 | -6/Factory     | Entered Waste
 6706 | -6/Waste       | Met a frightened Derelict
 6720 | -6/Waste       | EMP discharged
 6736 | -6/Waste       | Spotted C-40 Crusher
 6745 | -6/Waste       | Spotted C-40 Crusher
 6760 | -6/Waste       | Spotted C-40 Crusher
 6760 | -6/Waste       | Spotted C-40 Crusher
 6760 | -6/Waste       | Spotted C-40 Crusher
 6762 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6763 | -6/Waste       | Destroyed C-40 Crusher
 6771 | -6/Waste       | Spotted C-40 Crusher
 6787 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6787 | -6/Waste       | Released all parts (9)
 6804 | -6/Waste       | Discovered new exit (range 10)
 6808 | -6/Waste       | Entered Factory
 6818 | -6/Factory     | Lost 3 parts (2n1w)
 6871 | -6/Factory     | Discovered new exit (range 15)
 6908 | -6/Factory     | Discovered new exit (range 16)
 7000 | -6/Factory     | Entered another Factory area
 7000 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7087 | -5/Factory     | Build established: Mutant
 7332 | -5/Factory     | Lost 6 parts (4n1u1w)
 7346 | -5/Factory     | Identified exit to Upper Caves
 7364 | -5/Factory     | Fabricated Lgt. Quantum Reactor (x2)
 7400 | -5/Factory     | Lost 3 parts (1p1n1u)
 7404 | -5/Factory     | Entered Upper Caves
 7419 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7428 | -5/Upper Caves | Attracted the attention of an 0b10 base
 7488 | -5/Upper Caves | Core integrity fell below 50%
 7498 | -5/Upper Caves | Lost 4 parts (1p2n1u)
 7503 | -5/Upper Caves | Learned 4 Factory zone layouts
 7566 | -5/Upper Caves | Released all parts (2)
 7591 | -5/Upper Caves | Core integrity fell below 20%
 7595 | -5/Upper Caves | Released all parts (1)
 7615 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07534_ Found Adv. Signal Interpreter.
07534_ Found Mak. Flight Unit.
07534_ Found 27 Matter.
07535_ Acquired 5 matter.
07535_ Acquired Mak. Flight Unit.
07537_ Acquired 10 matter.
07538_ Acquired Mak. Trap Scanner.
07541_ Acquired Adv. Signal Interpreter.
07542_ System corrupted: Substantial component data lost.
07558_ Searching scrap...
07558_ Found Power Amplifier.
07558_ Found Machine Analyzer.
07558_ Found 31 Matter.
07559_ Acquired 20 matter.
07564_ Mak. Flight Unit destroyed.
07566_ System corrupted: Heat flow error (+267).
07566_ Released Mak. Trap Scanner.
07566_ Released Adv. Signal Interpreter.
07594_ Great Axe destroyed.
07595_ Released Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????###?????????????????## ???????? |
| ???????????????????#  ####????##?###???#   ??????? |
| ?????????????????#?# #    ##?## #  #???#     ????? |
| ????????????????## #     # #??     ##?????#   #### |
| ????????????????#   #      #??      ##????#        |
| ????????????????#      #   #?##  #   #?????#       |
| ?????????????# ##       #  ###       #????#  ####  |
| ??????????                    #      #??????????#  |
| ??????????               @    #     #???###?????#  |
| ?????????????#              #     # #???#  ##?###  |
| ?????????????##          ##         #???#   #?#    |
| ??????????????## #  #   #?##        #???##  #?#    |
| ???????????????#       #???##   s   ##??#   ####   |
| ???????????????#?#     ?????##   ss# ##?# #  ####  |
| ????????????????      ???????#####    #??#    ###  |
| ??????????????        ???????????#    #???#     #  |
| ??????????????    #  ????????????# # ###??#        |
| ?????????????##  #  ?????????????  # # ####      # |
| ??????????????##?  #????????????##  #   ##       # |
| ????????????????# #??????????????#####   #  #    # |
| ????????????????##??????????????????#     ##    ## |
| ???????????????????????????????????## #  ########? |
| ???????????????????????????????????#      #??????? |
| ???????????????????????????????????##   #     #??? |
| ???????????????????????????????????   #       #??? |
| ??????????????????????????????????## #   ###  #??? |
| ???????????????????????????????????#  # ##??  #??? |
| ???????????????????????????????????     #???? #??? |
| ??????????????????????????????????## ?  #?????#??? |
| ???????????????????????????????????##? ##????????? |
| ?????????????????????????????????????# ??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????  ??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          29
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
Power Amplification        20
Additional Mass Support    12
Armor Coverage             375
Utility Shielding          33
Evasion (%)                59
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Hacking Suite | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
It's Just You
Just What I Needed
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              AngularBiomechanicalSuite
  Manual?         0
Play Time         02:55:02
  Cumulative      15.4 hours
  Start           2023.02.02 @ 17:50:26
  End             2023.02.08 @ 00:46:06
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15573355-c381-4443-a2fa-f980d6bc8e4e