Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 20:48:21

Player: Polariusz

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (741)      741
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2931

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
        Mace
>       --- INVENTORY (5) ----
  Heavy Assault Rifle
  Heavy Assault Rifle
        Mace

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
         Targeting Computer
  Medium Armor Plating
>        --- WEAPON -----------
   Heavy Assault Rifle
   Heavy Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
  Medium Armor Plating
         Grenade Launcher
         Mace
         Mace
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             21   | 6   8   4   .   .   3   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   2   .   .   .   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  4    | 1   2   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   3   2   .   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   3   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   3   .   1   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   2   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   3   .   1   4   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   98  96  71  69  13  
  Engine                   6    | .   13  .   .   .   .   
  Core                     7    | .   .   14  14  14  1   
  Treads                   17   | .   19  24  .   .   .   
  Wheel                    4    | .   8   .   .   .   .   
  Flight                   4    | .   .   2   28  28  2   
  Storage                  2    | .   4   .   .   .   .   
  Processor                12   | .   12  14  14  12  .   
  Protection               8    | .   9   12  .   .   .   
  Ballistic Gun            23   | .   26  26  14  14  2   
Peak Build Rating          12   | 6   12  12  8   8   7   
  Average Rating           9    | 4   9   11  8   7   3   
  On Entrance              6    | .   6   12  8   8   7   
Naked Turns                2    | .   .   .   .   .   2   
Heaviest Build             18   | 11  18  18  8   8   9   
  Greatest Support         40   | 26  40  40  8   8   8   
  Greatest Overweight (x)  3    | .   .   3   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   
  Most Carried             8    | 2   8   5   5   5   5   
  Average Carried          4    | .   4   4   5   5   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           799  | 215 325 199 .   3   57  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            805  | .   407 265 .   .   133 
  Parts                    54   | .   28  21  .   .   5   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   8   12  .   .   5   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     20   | .   8   12  .   .   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          7    | .   5   1   .   .   1   
  Worker                   1    | .   .   .   .   .   1   
  Hauler                   2    | .   2   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  9    | .   3   6   .   .   .   
  Grunt                    14   | .   5   4   .   .   5   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           4    | .   4   3   .   .   4   
  Combat Bots Only         4    | .   4   3   .   .   3   
Max Kills in Single Turn   2    | .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        184  | .   43  51  .   12  78  
  Missed                   47   | .   10  10  .   7   20  
Damage Taken               1790 | .   370 416 .   47  957 
  Core                     684  | .   51  61  .   19  553 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         73   | 100 .   .   .   47  .   
Volleys Fired              82   | .   38  27  .   1   16  
  Largest                  2    | .   2   2   .   1   1   
  Hottest                  60   | .   60  46  .   23  30  
Shots Fired                147  | .   76  54  .   1   16  
  Gun                      139  | .   76  54  .   1   8   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 8    | .   .   .   .   .   8   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  133  | .   70  54  .   1   8   
  Thermal                  6    | .   6   .   .   .   .   
  Explosive                8    | .   .   .   .   .   8   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         10   | .   10  5   .   2   2   
  Robot Miss Streak        7    | .   3   7   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   1   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   
Shots Hit Robots           87   | .   44  27  .   1   15  
  Core Hits                57   | .   22  15  .   .   20  
  Critical Kills           2    | .   .   2   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         2    | .   .   2   .   .   .   
    Destroy                2    | .   .   2   .   .   .   
Melee Attacks              20   | .   .   8   .   .   12  
  Impact                   20   | .   .   8   .   .   12  
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2012 | .   598 411 .   15  988 
  Guns                     1088 | .   598 411 .   15  64  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               648  | .   .   .   .   .   648 
  Melee                    276  | .   .   .   .   .   276 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1065 | .   575 411 .   15  64  
  Thermal                  23   | .   23  .   .   .   .   
  Explosive                648  | .   .   .   .   .   648 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   276  | .   .   .   .   .   276 
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            13   | .   .   .   .   .   13  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               13   | .   .   .   .   .   13  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        24   | .   12  24  .   .   7   
  Average Temperature      9    | .   5   13  .   .   4   
  Received Heat Transfer   711  | .   84  78  .   .   549 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             281  | .   139 169 .   60  281 
  Initial                  19   | .   .   19  .   .   19  
  Average                  45   | .   37  51  .   6   121 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   100 75  
  Level 1                  1    | .   .   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           5    | .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   15  12  .   11  21  
  Peak Tracking Total      14   | .   3   3   .   8   14  
  Tactical Retreats        3    | .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          7    | .   3   .   4   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   7   .   4   .   .   
  Successful               6    | .   2   .   4   .   .   
  Failed                   5    | .   5   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   4   .   .   
  Record                   4    | .   .   .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   
  Total Damage             41   | .   .   .   .   41  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2214 | 52   1033 723  179  95   132  
Spaces Moved               1964 | 47   636  506  483  163  129  
  Core                     118  | 7    .    5    .    .    106  
  Treads                   745  | .    413  332  .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   263  | 40   223  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   838  | .    .    169  483  163  23   
  Fastest Speed            37   | 50   90   37   37   37   37   
  Average Speed            92   | 84   135  119  37   37   49   
  Slowest Speed            200  | 90   160  200  37   37   150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            3    | .    .    2    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 3    92   88   92   27   25   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    
Terrain Destroyed          30   | .    .    .    .    .    30   
  Melee                    2    | .    .    .    .    .    2    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      28   | .    .    .    .    .    28   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2188 | 59  737 554 482 195 161 
  Wait                     73   | .   32  8   .   33  .   
  Move                     1953 | 46  635 501 482 160 129 
  Hop                      3    | .   .   2   .   1   .   
  Pick Up                  24   | 7   15  2   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   14   | 6   3   2   .   .   3   
  Detach                   2    | .   .   1   .   .   1   
  Swap                     7    | .   5   2   .   .   .   
  Drop                     10   | .   9   1   .   .   .   
  Fire                     82   | .   38  27  .   1   16  
  Melee                    20   | .   .   8   .   .   12  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 14)
  237 | -10/Materials | Discovered new exit (range 8)
  255 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  548 | -10/Materials | Discovered new exit (range 15)
 1086 | -10/Materials | Entered Mines
 1185 | -10/Mines     | Discovered new exit (range 5)
 1350 | -10/Mines     | Excavation squad dispatched
 1350 | -10/Mines     | A large section of the Mines collapsed
 1758 | -10/Mines     | Lost 3 parts (2n1u)
 1788 | -10/Mines     | Identified exit to Exiles
 1802 | -10/Mines     | Discovered new exit (range 9)
 1807 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1809 | -10/Mines     | Entered Exiles
 1809 | -10/Exiles    | Found Exiles lab abandoned
 1905 | -10/Exiles    | Discovered new exit (range 14)
 1984 | -10/Exiles    | Discovered new exit (range 14)
 1988 | -10/Exiles    | Entered Mines
 1994 | -9/Mines      | Met a Derelict testing a Signal Generator
 2025 | -9/Mines      | Discovered new exit (range 12)
 2083 | -9/Mines      | Core integrity fell below 50%
 2083 | -9/Mines      | Entered Materials
 2083 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 2139 | -8/Materials  | Lost 4 parts (1p2n1u)
 2165 | -8/Materials  | Core integrity fell below 50%
 2178 | -8/Materials  | Core integrity fell below 20%
 2215 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x4>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
W-25 Informer sends out distress signal.
G-50 Soldier destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer suffers critical hit (Burn).
U-05 Engineer lays Concrete. <x5>
W-25 Informer sends out distress signal.
U-05 Engineer lays Concrete.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician sends out distress signal.
K-01 Serf collects debris.
Sneak attack on K-01 Serf.
K-01 Serf destroyed.
Acquired 23 matter.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????####?????#   !  #?????????????????????? |
| ??????????       ?????     ??????????????????????? |
| ?????????         ######+########   #?????????#//? |
| ????????????""  g        @       Y  +?????????#  ? |
| ????????????Y"  gg       ########   #?????????#  ? |
| ?????????      =         #????????????????????+    |
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| ???????????????????????# #??????????????????????   |
| ???????????????????????# #?????????????????????##  |
| ???????????????????????# #??????????????#########/ |
| ???????????????????????#*#??????????????#          |
| ???????????????????????# #??????????????#          |
| ???????????????????????# #??????????????#          |
| ???????????????????????# #??????????????#       !% |
| ???????????????????????# #??????????????#          |
| ???????????????????????# #??????????????#          |
| ???????????????????????# #??????????????#########+ |
| ?????????????????????### ###??????????????????###  |
| ?????????????????????#     ####################    |
| ?????????????????????#                             |
| ?????????????????????#                           T |
| ?????????????????????#                             |
| ?????????????????????#     #######+############    |
| ????????????????????####+####       #?????????##   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetBoreCharge
  Manual?         0
Play Time         00:20:09
  Cumulative      24.9 hours
  Start           2025.05.03 @ 20:30:02
  End             2025.05.03 @ 20:48:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eab9f2f3-8192-43bb-9a50-30c774b99cde