Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 01:21:24 Player: Beangussy Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2826) 2826 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7261 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Neutrino Core Carbon-fiber Leg Power Amplifier Medium Storage Unit Compact Battery (200) Weapon Cycler Reactive Plating Improved Shield Generator Improved Shield Generator Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Improved Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Autogun Minigun Barrage Gun Flak Gun > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Medium Storage Unit Compact Battery Weapon Cycler Reactive Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Dynamic Insulation System Gauss Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 . . . 1 . Weapon 2 | . . . . . 1 . . 1 . Parts Attached 70 | 6 1 8 . 23 11 5 7 6 3 Power 12 | 1 . 1 . 2 3 1 2 1 1 Engine 6 | 1 . 1 . 2 . . . 1 1 Core 6 | . . . . . 3 1 2 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 3 . 9 1 2 1 . 2 Treads 3 | . . . . 3 . . . . . Leg 15 | . . 3 . 6 1 2 1 . 2 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 1 . 5 3 1 2 2 . Device 6 | . . 1 . 2 1 . 1 1 . Storage 3 | 1 1 . . . 1 . . . . Processor 2 | . . . . 1 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . 2 . 1 1 1 . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 3 . 7 4 1 2 3 . Energy Gun 3 | . . . . 2 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 . 2 . 4 1 . 2 2 . Ballistic Cannon 5 | . . . . 1 2 1 . 1 . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 60 | . . 2 1 20 10 1 6 9 11 Power 11 | . . 1 . 1 4 . 1 2 2 Propulsion 18 | . . . . 9 1 1 1 2 4 Utility 12 | . . . . 5 1 . 2 1 3 Weapon 19 | . . 1 1 5 4 . 2 4 2 Highest Loss Streak 10 | . . 1 1 7 5 1 2 4 10 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 2 6 9 9 8 10 10 9 11 10 Power . | . 1 . . 1 . . . 1 1 Propulsion 2 | 1 4 6 6 4 3 1 . . 1 Utility 5 | . . . 1 . 4 8 8 8 8 Weapon 1 | . 1 1 2 1 2 1 . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . . . . 2 . . . 10 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . 1 Utility 8 | . . . . . . . . . 8 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 92 93 92 81 93 91 92 93 66 Engine 3 | . 14 11 11 9 1 . . . 6 Core 6 | . . . . . 11 6 9 11 . Treads 1 | . . . . 9 . . . . . Leg 24 | . . 29 33 14 27 29 29 24 21 Wheel 1 | . 28 1 . . . . . . . Device 8 | . . 9 11 6 14 7 9 7 7 Storage 10 | . 20 22 22 17 7 7 7 6 6 Processor 5 | . . . . 5 6 7 7 6 6 Protection 4 | . . . . 3 . 6 4 11 5 Energy Gun 1 | . . . . 3 6 . . . . Ballistic Gun 10 | . 28 15 11 10 5 7 11 17 4 Ballistic Cannon 7 | . . . . 1 9 14 10 5 4 Peak Build Rating 52 | 6 7 10 10 19 35 40 44 52 41 Average Rating 31 | 4 6 9 9 14 28 39 40 48 33 On Entrance 18 | . 6 7 10 9 13 24 40 44 34 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 113 | 11 21 25 24 33 105 107 107 113 110 Greatest Support 89 | 26 26 30 30 60 59 79 89 80 70 Greatest Overweight (x) 7 | 2 . 1 . 7 1 1 1 2 5 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 25 25 25 Average Capacity 19 | 7 9 10 10 10 15 25 25 25 25 Most Carried 15 | 6 8 10 10 10 15 14 12 14 11 Average Carried 9 | 2 6 9 9 8 10 10 9 11 10 Final Capacity 25 | 8 10 10 10 10 25 25 25 25 25 Final Carried 15 | 6 8 10 10 10 15 10 12 12 10 Class Distribution -------------------- 26% | Mutant 24% | Tank 22% | Scavenger-Skirmisher 19% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Matter Collected 2515 | 192 138 113 10 433 465 84 475 466 139 Remotely . | . . . . . . . . . . Salvage Created 2554 | . 50 227 38 555 656 45 327 528 128 Parts 153 | . 2 17 10 41 36 1 15 28 3 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 1 11 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 76 | . 1 8 6 18 15 1 14 10 3 Guns 38 | . 1 3 1 10 8 . 5 7 3 Cannons 28 | . . . . 8 7 1 9 3 . AOE 10 | . . 5 5 . . . . . . Classes Destroyed 12 | . 1 4 . 2 5 . . . . Worker 1 | . . . . . 1 . . . . Builder 4 | . . . . . 1 . . 3 . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Watcher 4 | . . 2 . 2 . . . . . Swarmer 32 | . . 4 6 9 5 . 8 . . Grunt 26 | . 1 2 . 3 5 . 4 8 3 Brawler 4 | . . 1 . 1 . . 2 . . Duelist 2 | . . 1 . . 1 . . . . Sentry 7 | . . . . 4 2 1 . . . Programmer 4 | . . . . . 2 . . 2 . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 1 5 6 5 6 1 4 6 3 Combat Bots Only 6 | . 1 4 6 4 4 1 4 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 2 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Hostile Shots Fired 795 | . 15 57 16 223 160 29 81 101 113 Missed 217 | . 2 27 7 53 52 7 17 29 23 Hits 578 | . 13 30 9 170 108 22 64 72 90 Melee 13 | . . 3 . 2 4 . 4 . . Projectile 565 | . 13 27 9 168 104 22 60 72 90 Critical Strikes 23 | . 1 1 . 6 2 1 2 3 7 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 8361 | . 196 525 89 2173 1392 209 1032 1174 1571 Core 1837 | . 61 94 29 374 265 21 127 164 702 Absorbed by Shields 201 | . . . . . . . . 97 104 Redirected to Shielding 18 | . . . . 18 . . . . . Regen/Repaired (Parts) 219 | . . . . . 83 . . 136 . Core Remaining (%) 63 | 100 75 . 69 32 . . 41 . . Volleys Fired 256 | . 15 32 6 73 36 2 31 44 17 Largest 4 | . 2 2 1 2 3 3 3 4 2 Hottest 146 | . 40 40 30 128 146 102 102 116 65 Shots Fired 518 | . 30 41 6 108 94 7 86 113 33 Gun 358 | . 30 34 1 90 56 2 39 89 17 Cannon 148 | . . . . 18 38 5 47 24 16 Launcher 12 | . . 7 5 . . . . . . Special . | . . . . . . . . . . Kinetic 453 | . 30 34 1 91 58 7 86 113 33 Thermal 53 | . . . . 17 36 . . . . Explosive 12 | . . 7 5 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 6 14 2 13 13 8 9 14 10 Robot Miss Streak 14 | . 4 2 2 8 5 1 14 8 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . . 1 . 1 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 . Shots Hit Robots 339 | . 16 29 3 69 69 6 50 76 21 Core Hits 223 | . 4 19 7 56 37 3 43 45 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 11 | . . . . . 3 1 1 3 3 Burn 3 | . . . . . 3 . . . . Destroy 1 | . . . . . . . . 1 . Blast 7 | . . . . . . 1 1 2 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6863 | . 169 637 285 1105 1383 148 1011 1626 499 Guns 3636 | . 169 259 8 705 740 50 410 1081 214 Cannons 2565 | . . . . 400 636 98 601 545 285 Explosions 654 | . . 378 276 . . . . . . Melee . | . . . . . . . . . . Ramming 8 | . . . 1 . 7 . . . . Kinetic 5595 | . 169 259 8 940 935 148 1011 1626 499 Thermal 606 | . . . . 165 441 . . . . Explosive 654 | . . 378 276 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 1 3 2 2 3 . . Average Corruption 2 | . . 1 1 2 2 2 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . . . 11 5 8 23 . . Message Errors 10 | . . . . 4 1 1 4 . . Matter Fused 12 | . . . . 2 2 2 6 . . Heat Flow Errors 8 | . . . . 3 . . 5 . . Energy Discharges 4 | . . . . 1 . 1 2 . . Parts Fused 2 | . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . 1 . 3 . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 3 | . . . . . . 1 2 . . Alerts 2 | . . . . . 1 1 . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . . 24 4 . . . 1 18 . Projectiles 19 | . . . . . . . 1 18 . Explosions 28 | . . 24 4 . . . . . . Melee . | . . . . . . . . . . Knockbacks 26 | . . . . 6 4 . 4 7 5 Impact . | . . . . . . . . . . Kinetic 25 | . . . . 6 4 . 4 6 5 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 137 | . . 122 15 . . . . . . Shots 6 | . . 4 2 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . 1 . 2 . . . . Kicked 3 | . . . 1 . 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 378 | . 36 3 . 378 162 60 256 88 131 Average Temperature 71 | . 14 3 . 121 47 30 85 28 41 Received Heat Transfer 2453 | . 135 117 . 513 294 87 144 485 678 Effects 3 | . . . . . . . 3 . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . 1 4 . . . . Heat Transferred 1665 | . . . . 370 1295 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 79 100 100 . . 100 100 Level 1 . | . . . 20 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 213 | . 35 192 213 165 172 . . 134 134 Initial 84 | . . 5 66 63 33 . . . 84 Average 61 | . 3 55 165 77 68 . . 40 98 Influence Increases 2289 | . 54 282 167 504 522 20 350 330 60 Destroy 0b10 Robot/C 1520 | . 20 160 120 360 300 20 280 200 60 Destroy 0b10 Robot/NC 55 | . . 10 . 10 20 . . 15 . Destroy Leader 320 | . 10 34 20 94 62 . 40 60 . Successful Hack 39 | . 9 . . 10 16 . . 4 . Disable Machine 30 | . . 15 . 15 . . . . . Destroy Structure 100 | . . 63 27 . 4 . . 6 . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 210 | . 15 . . 15 105 . 30 45 . Influence Decreases 2255 | . 39 125 176 592 575 42 350 210 146 Entered New Map 303 | . . 10 106 100 42 9 . . 36 Time Decay 1412 | . 39 95 60 332 433 33 300 120 . Lost Part 540 | . . 20 10 160 100 . 50 90 110 Squads Dispatched 14 | . . 1 . 5 4 . . 4 . Investigation 2 | . . . . . 1 . . 1 . Extermination 4 | . . . . . 3 . . 1 . Reinforcement 3 | . . 1 . 2 . . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . 3 . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Distress Signals 6 | . . 1 . 4 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 3 22 7 31 33 6 16 15 7 Peak Tracking Total 10 | . 2 5 4 10 5 5 4 5 4 Tactical Retreats 17 | . 1 3 1 4 4 . 2 2 . ECM-based Alert Blocks 15 | . . 4 1 10 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Traps Triggered 6 | . . 1 . 1 2 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Disabled 2 | . . 1 . 1 . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Accessed 14 | . 3 1 . 2 4 . 1 3 . Terminals 8 | . 3 1 . 1 1 . 1 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . . . . 2 . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 21 | . 3 1 . 3 8 . 1 5 . Successful 12 | . 1 . . 2 5 . 1 3 . Failed 9 | . 2 1 . 1 3 . . 2 . Catastrophic 3 | . . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 2 1 . 1 1 . 1 1 . Terminals 8 | . 3 1 . 1 1 . 1 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 9 | . . . . . 6 . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 2 | . 1 . . . . . 1 . . Record 1 | . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . 4 . . 2 . Scan Component 4 | . . . . . 3 . . 1 . Repair 2 | . . . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 1 1 . . 2 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . Time 88 | . . . . . 44 . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Active Infowar (turns) 5501 | . . 240 123 797 1190 1228 1085 683 155 Optics 4846 | . . . . 505 1190 1228 1085 683 155 ECM 705 | . . 240 123 342 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Turns Passed 6381 | 64 372 281 123 822 1192 1228 1461 683 155 Spaces Moved 3128 | 52 342 154 91 354 616 609 638 232 40 Core 16 | 15 . . . 1 . . . . . Treads 154 | . . . . 154 . . . . . Legs 2577 | . . 152 91 199 616 609 638 232 40 Wheels 381 | 37 342 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 195 197 200 195 Average Speed 161 | 90 90 123 120 148 139 196 199 203 210 Slowest Speed 470 | 150 90 190 120 400 193 197 200 270 470 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 40 19 22 32 22 69 86 9 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 109 | . . 67 33 . 2 . 4 3 . Melee . | . . . . . . . . . . Projectile 9 | . . . . . 2 . 4 3 . AOE 100 | . . 67 33 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total 4027 | 69 379 208 99 554 877 637 761 362 81 Wait 478 | . 19 6 . 80 187 22 77 72 15 Move 3120 | 51 341 153 90 353 615 608 637 232 40 Hop . | . . . . . . . . . . Pick Up 78 | 12 3 6 1 20 19 . 9 7 1 Fast Attach 5 | . . 1 . 2 2 . . . . Attach 65 | 6 1 5 . 20 11 5 7 7 3 Detach 1 | . . 1 . . . . . . . Swap 6 | . . 3 . 2 1 . . . . Drop 10 | . . 1 1 4 4 . . . . Fire 256 | . 15 32 6 73 36 2 31 44 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . 1 . 2 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 214 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Discovered new exit (range 16) 718 | -9/Materials | Entered Mines 834 | -9/Mines | Discovered new exit (range 7) 841 | -9/Mines | Entered Materials 841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -8/Materials | Garrison activated, responded to threat 1124 | -8/Materials | Lost 7 parts (4n1u2w) 1267 | -8/Materials | Lost 6 parts (1p2n1u2w) 1399 | -8/Materials | Core integrity fell below 50% 1603 | -8/Materials | Discovered new exit (range 18) 1663 | -8/Materials | Entered Factory 1663 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1669 | -7/Factory | Lost 5 parts (2n2u1w) 1949 | -7/Factory | Build established: Scavenger-Skirmisher 2133 | -7/Factory | Lost 3 parts (1p2w) 2226 | -7/Factory | Repaired Imp. Titanium Leg 2714 | -7/Factory | Fabricated Imp. Shield Generator (x2) 2804 | -7/Factory | Discovered new exit (range 14) 2855 | -7/Factory | Entered Lower Caves 2886 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 3161 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3456 | -7/Lower Caves | Build established: Tank 3505 | -7/Lower Caves | Encountered a Warlord checkpoint 3898 | -7/Lower Caves | Identified exit to Lower Caves 4083 | -7/Lower Caves | Entered another Lower Caves area 4114 | -7/Lower Caves | Encountered a Warlord checkpoint 4137 | -7/Lower Caves | Learned Factory terminal intel 4701 | -7/Lower Caves | Core integrity fell below 50% 5091 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5439 | -7/Lower Caves | Build established: Scavenger-Tank 5504 | -7/Lower Caves | Discovered new exit (range 17) 5544 | -7/Lower Caves | Entered Factory 5544 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5545 | -6/Factory | Loaded intel: 25 terminal locations 5608 | -6/Factory | Repaired Imp. Titanium Leg 6032 | -6/Factory | Garrison activated, responded to threat 6119 | -6/Factory | Lost 4 parts (1u3w) 6214 | -6/Factory | Lost 3 parts (1p2n) 6227 | -6/Factory | Identified exit to Garrison 6227 | -6/Factory | Entered Garrison 6253 | -6/Garrison | Triggered checkpoint 6345 | -6/Garrison | Triggered checkpoint 6369 | -6/Garrison | Core integrity fell below 50% 6377 | -6/Garrison | Core integrity fell below 20% 6382 | -6/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- Minigun destroyed. Penetrated by Slug. Imp. Titanium Leg destroyed. Penetrated by Slug. Lgt. Ion Engine destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. Critical hit (Burn: +37). Mak. Light Armor Plating destroyed. Penetrated by Slug. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????####???????? | | ?????????????????????### #???????? | | ?????????????????????#"#% ###?????? | | ?????????????????????#" #?????? | | ?????????????????????#" g #?????? | | ?????????????????????#" #?????? | | ?????????????????????#"# g###?????? | | ???????????????????????# @#???????? | | ?????????###############x #???????? | | ?????????#^^== x/???????? | | ?????????#^ = %#???????? | | ?????????# !### #########???????? | | ?????????# #?# #???????????????? | | ?????????# #?#####???????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ???????### #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????### #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 250 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Titanium Leg | 49% | -7/Factory Imp. Titanium Leg | 17% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Loot Pinata Please Form A Line Serviceable Loadout Spot Them First Challenges ------------ None Game ------ Seed TargetingLegBeacon Manual? 0 Play Time 00:50:03 Cumulative 3.9 hours Start 2026.08.25 @ 00:26:51 End 2026.08.25 @ 01:21:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ca3ac40f-3dba-4e19-83c7-8d3e1c52ed21