Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.08 @ 21:43:21 Player: Matt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1246) 1246 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3106 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 98/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Nuclear Core Small Storage Unit Compact Battery (200) Medium Matter Pod (100) Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Heavy Armor Plating Hacking Suite Hacking Suite Beam Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Nuclear Core Small Storage Unit Compact Battery Medium Matter Pod Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Heavy Armor Plating Hacking Suite Hacking Suite Shock Rifle Particle Cannon Autogun Light Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 40 | 6 10 9 15 Power 6 | 1 1 2 2 Engine 6 | 1 1 2 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 4 2 3 Treads 7 | . 2 2 3 Leg 2 | 2 . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 2 3 Device 2 | . . 1 1 Storage 4 | 1 2 1 . Processor 3 | . 1 . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 2 3 7 Energy Gun 4 | 1 . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 1 2 3 Ballistic Cannon 2 | . 1 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . . 14 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 7 | . . . 7 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Backups 11 | 3 7 7 15 Power 2 | . 1 1 2 Propulsion 1 | 1 3 1 . Utility 5 | . 2 3 9 Weapon 1 | 1 1 . 3 Tool/Special . | . . . . Unused Backups 24 | . 8 1 15 Power 5 | . . 1 4 Propulsion 6 | . 6 . . Utility 12 | . 1 . 11 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 98 99 96 Engine 10 | . 14 11 8 Treads 19 | . 4 22 25 Leg 5 | . 19 . . Device 9 | . . 11 13 Storage 11 | . 17 11 9 Processor 11 | . 8 11 12 Energy Gun 4 | . 12 . 3 Ballistic Gun 16 | . 13 21 15 Ballistic Cannon 6 | . 2 11 6 Peak Build Rating 28 | 6 12 15 28 Average Rating 15 | 4 7 14 21 On Entrance 7 | . 6 12 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 59 | 14 49 21 59 Greatest Support 66 | 20 46 46 66 Greatest Overweight (x) 16 | 1 3 . 16 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 8 20 Average Capacity 12 | 6 9 8 18 Most Carried 20 | 6 12 8 20 Average Carried 11 | 3 7 7 16 Final Capacity 20 | 8 8 8 20 Final Carried 16 | 6 8 8 16 Class Distribution -------------------- 55% | Skirmisher 30% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1168 | 244 150 358 416 Remotely . | . . . . Salvage Created 1383 | . 163 410 810 Parts 102 | . 15 24 63 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 7 11 24 Guns 31 | . 7 4 20 Cannons 8 | . . 5 3 AOE 3 | . . 2 1 Classes Destroyed 10 | . 3 2 5 Worker 3 | . 1 . 2 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 20 | . 6 . 14 Grunt 11 | . 1 5 5 Brawler 1 | . . 1 . Sentry 7 | . . 5 2 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 7 | . 4 3 7 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 308 | . 29 48 231 Missed 60 | . 9 7 44 Hits 248 | . 20 41 187 Melee 1 | . . 1 . Projectile 247 | . 20 40 187 Critical Strikes 7 | . . . 7 Damage Taken 3148 | . 162 619 2367 Core 645 | . 59 36 550 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 76 91 . Volleys Fired 112 | . 12 22 78 Largest 3 | . 2 3 3 Hottest 174 | . 70 79 174 Shots Fired 272 | . 24 66 182 Gun 211 | . 24 44 143 Cannon 61 | . . 22 39 Launcher . | . . . . Special . | . . . . Kinetic 215 | . 12 66 137 Thermal 33 | . 12 . 21 Explosive . | . . . . Electromagnetic 24 | . . . 24 Robot Hit Streak 22 | . 5 22 17 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 179 | . 17 51 111 Core Hits 72 | . 9 16 47 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 2 4 Burn 2 | . . . 2 Destroy 1 | . . . 1 Blast 2 | . . 2 . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3001 | . 239 1019 1743 Guns 1990 | . 238 498 1254 Cannons 752 | . . 348 404 Explosions 246 | . . 171 75 Melee . | . . . . Ramming 13 | . 1 2 10 Kinetic 2119 | . 113 846 1160 Thermal 604 | . 125 171 308 Explosive . | . . . . Electromagnetic 265 | . . . 265 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles 11 | . . . 11 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 3 4 Impact . | . . . . Kinetic 6 | . . 3 3 Secondary 1 | . . . 1 Self-Inflicted Damage 77 | . . 37 40 Shots 2 | . . 1 1 Rammed 3 | . . 1 2 Targets Rammed 4 | . 1 1 2 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 761 | . 54 66 761 Average Temperature 134 | . 22 20 208 Received Heat Transfer 906 | . 12 192 702 Effects 27 | . . . 27 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 7 | . . . 7 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 8 | . . . 8 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1286 | . 370 100 816 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 80 Level 1 8 | . . . 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 380 | . 136 135 380 Initial 33 | . . 17 33 Average 55 | . 35 45 74 Influence Increases 1289 | . 194 369 726 Destroy 0b10 Robot/C 840 | . 140 220 480 Destroy 0b10 Robot/NC 30 | . 5 . 25 Destroy Leader 212 | . 30 80 102 Successful Hack 11 | . 4 . 7 Disable Machine 45 | . . 30 15 Destroy Structure 31 | . . 24 7 Lose Combat Pursuer 120 | . 15 15 90 Influence Decreases 951 | . 152 332 467 Entered New Map 71 | . . 25 46 Time Decay 746 | . 152 307 287 Lost Part 134 | . . . 134 Squads Dispatched 11 | . 2 3 6 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 7 | . 1 3 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 13 15 44 Peak Tracking Total 6 | . 5 4 6 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 1 4 Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 5 1 6 Successful 8 | . 5 . 3 Failed 4 | . . 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 3 1 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 4 | . 3 . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2012 | . . 791 1221 Terrain 583 | . . . 583 Structural 2012 | . . 791 1221 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2894 | 69 748 791 1286 Spaces Moved 1433 | 40 471 367 555 Core 7 | 6 . . 1 Treads 998 | . 77 367 554 Legs 366 | 34 332 . . Wheels 62 | . 62 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 115 160 160 Average Speed 148 | 110 126 160 162 Slowest Speed 850 | 120 260 160 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 51 36 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . . 24 4 Melee . | . . . . Projectile 1 | . . 1 . AOE 27 | . . 23 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1996 | 63 604 527 802 Wait 321 | 9 77 113 122 Move 1430 | 39 470 366 555 Hop . | . . . . Pick Up 50 | 9 15 7 19 Fast Attach 11 | 3 4 2 2 Attach 20 | 3 2 3 12 Detach 4 | . 2 . 2 Swap 14 | . 5 4 5 Drop 30 | . 16 9 5 Fire 112 | . 12 22 78 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 3 | . . 1 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 5) 349 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Identified exit to Subcaves 559 | -10/Materials | Discovered new exit (range 9) 632 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -9/Materials | Build established: Skirmisher 1498 | -9/Materials | Discovered new exit (range 15) 1608 | -9/Materials | Identified exit to Materials 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2284 | -8/Materials | Identified exit to Storage 2695 | -8/Materials | Build established: Gunner 2852 | -8/Materials | Core integrity fell below 50% 2854 | -8/Materials | Core integrity fell below 20% 2895 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Hydra] 02852_ Overheating: Core damaged (-88). 02853_ Overheating: Core damaged (-93). 02853_ Destroyed Flight Unit. 02853_ S-10 Pest destroyed. 02854_ Overheating: Structural Scanner damaged (-4). 02854_ Overheating: Imp. Ion Engine damaged (-33). 02855_ Lgt. Cannon destroyed. 02858_ Power failure, Imp. Ion Engine shutdown. 02859_ Autogun broken. 02859_ Overheating: Short circuit. 02869_ Acquired Lgt. Assault Rifle. 02875_ Critical hit (Burn: +37). 02877_ Imp. Ion Engine destroyed. 02879_ Broken Autogun destroyed. 02887_ R-06 Scavenger collects Lgt. Ion Engine. 02890_ G-47 Trooper destroyed. 02892_ R-06 Scavenger collects Flight Unit. 02895_ R-06 Scavenger collects Lgt. Ion Engine. 02895_ R-06 Scavenger destroyed. 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