Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 16:52:33 Player: H3g3m0n Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (5646) 5646 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 11742 Bonus ------- High Alert Combat Kills 619 Follower Combat Kills 646 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1309 Cogmind --------- Core Integrity 0/1150 Matter 477/700 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Matter Compressor > --- WEAPON (5) ------- Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (5) ---- Light Ion Engine Reinforced Fission Core Nuclear Pulse Array Phasing AFG Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Advanced Matter Compressor Improved Terrain Scan Processor Recoil Nullifier Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Wave Gun Autogun Railgun Tri-rail Accelerator > --- INVENTORY -------- Light Ion Engine Nuclear Pulse Array Phasing AFG [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . . . 1 1 1 Utility 5 | . . 1 . . . 2 1 1 Weapon 3 | . . 1 . . . 2 . . Parts Attached 159 | 9 9 17 1 6 4 63 20 30 Power 23 | 1 . 3 . . 1 11 5 2 Engine 16 | 1 . 2 . . 1 8 4 . Core 6 | . . 1 . . . 2 1 2 Reactor 1 | . . . . . . 1 . . Propulsion 43 | 3 1 3 . 2 . 15 4 15 Treads . | . . . . . . . . . Leg 22 | 1 . 3 . . . 4 4 10 Wheel 8 | 2 1 . . 2 . 3 . . Hover 3 | . . . . . . 2 . 1 Flight 10 | . . . . . . 6 . 4 Utility 39 | 2 3 5 . 3 . 17 5 4 Device 20 | 2 2 2 . 2 . 8 3 1 Storage 4 | . . 1 . . . . 1 2 Processor 8 | . 1 2 . . . 5 . . Hackware . | . . . . . . . . . Protection 7 | . . . . 1 . 4 1 1 Artifact . | . . . . . . . . . Weapon 54 | 3 5 6 1 1 3 20 6 9 Energy Gun 11 | . . . . . . 6 4 1 Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 25 | 3 3 5 1 . 1 7 . 5 Ballistic Cannon 9 | . . 1 . . 1 4 . 3 Launcher 4 | . 2 . . . 1 1 . . Special Weapon 3 | . . . . 1 . 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 1 1 3 Parts Lost 81 | . 1 8 . . 2 26 17 27 Power 14 | . . 1 . . . 6 4 3 Propulsion 21 | . . 2 . . 1 6 2 10 Utility 21 | . 1 3 . . . 6 3 8 Weapon 25 | . . 2 . . 1 8 8 6 Highest Loss Streak 15 | . 1 4 . . 2 15 9 7 To Critical Strikes 3 | . . . . . . . 2 1 Average Slot Usage (%) 87 | . 91 87 100 100 91 84 69 75 Engine 8 | . 14 4 11 11 11 9 6 5 Core 1 | . . 6 . . . 1 1 1 Leg 5 | . . 15 22 1 . 3 10 12 Wheel 10 | . 26 3 . 20 15 8 . . Flight 1 | . . . . . . 1 1 6 Device 13 | . 22 6 11 21 22 10 8 9 Storage 8 | . . 10 11 11 11 5 2 9 Processor 5 | . . 7 11 . . 8 15 6 Protection 1 | . . . . . . 3 2 4 Energy Gun 3 | . . . . . . 8 8 5 Ballistic Gun 12 | . 15 23 22 17 7 7 1 5 Ballistic Cannon 6 | . . 7 11 11 4 5 . 2 Launcher 2 | . 11 . . . 9 2 . . Special Weapon 2 | . . . . 4 11 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 9 10 38 39 65 73 78 48 69 Greatest Support 105 | 20 20 23 23 23 20 35 45 105 Greatest Overweight (x) 15 | . . 11 1 3 7 15 6 10 Average Overweight (x) 2 | . . 1 1 2 5 2 . 1 Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 5 5 Average Capacity 12 | 5 5 14 15 15 15 13 5 5 Most Carried 15 | 5 5 15 15 15 15 15 5 5 Average Carried 10 | 2 4 11 14 14 13 10 4 4 Final Capacity 15 | 5 5 15 15 15 15 5 5 5 Final Carried 15 | 5 4 15 15 15 13 4 5 5 Class Distribution -------------------- 35% | Scavenger-Skirmisher 23% | Scavenger-Tank 9% | Mutant 8% | Scavenger-Gunner 7% | Skirmisher 6% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 4081 | 302 211 350 111 16 93 1627 268 1103 Remotely . | . . . . . . . . . Salvage Created 5843 | 66 344 961 89 . 180 1886 518 1799 Parts 296 | 7 17 72 12 . 13 87 18 70 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 8 | . . . . . . 3 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 115 | 1 8 20 4 . 7 40 8 27 Guns 51 | 1 1 14 3 . . 13 5 14 Cannons 30 | . . 4 1 . 3 9 1 12 AOE 29 | . 7 2 . . 4 15 . 1 Classes Destroyed 15 | 2 2 5 . . 2 3 . 1 Worker 9 | . . . . . . 4 . 5 Builder 9 | . . 3 . . . 2 . 4 Tunneler 2 | 1 . . . . . . 1 . Hauler 1 | . . . . . . . . 1 Recycler 8 | . 3 3 . . . . . 2 Operator 1 | . . 1 . . . . . . Watcher 3 | . . 3 . . . . . . Swarmer 31 | . 3 4 3 . 4 12 . 5 Grunt 56 | 1 5 12 . . . 20 6 12 Brawler 4 | . . 2 . . . . 1 1 Duelist 2 | . . . . . . 1 . 1 Sentry 6 | . . 2 1 . 1 . 1 1 Hunter 7 | . . . . . 1 4 . 2 Programmer 9 | . . . . . 1 3 . 5 Enhanced Grunt 1 | . . . . . . 1 . . Wasp 1 | . . . . . 1 . . . Thug 1 | . . . . . . 1 . . Fireman 1 | . . . . . . 1 . . Best Kill Streak 10 | 2 8 9 3 . 4 10 3 8 Combat Bots Only 8 | 1 5 8 3 . 4 8 3 5 Max Kills in Single Turn 9 | 1 2 2 1 . 4 9 1 3 Gunslinging . | . . . . . . . . . Exploded 7 | . 2 1 . . 3 7 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 9734 | . 82 838 33 . 395 3063 1688 3635 Core 2493 | . . 173 7 . 21 810 325 1157 Absorbed by Shields 455 | . . . . . . 455 . . Regen/Repaired (Parts) 504 | . 52 179 . . . 196 77 . Core Remaining (%) 64 | 100 100 . . . 49 4 67 . Volleys Fired 304 | 2 12 61 5 . 7 96 53 68 Largest 5 | 2 2 3 3 . 3 5 5 5 Hottest 295 | 40 50 87 87 . 76 295 267 293 Shots Fired 794 | 4 23 145 15 . 18 324 84 181 Gun 553 | 4 12 122 10 . 4 214 64 123 Cannon 196 | . . 19 5 . 6 88 20 58 Launcher 32 | . 11 4 . . 1 16 . . Special 13 | . . . . . 7 6 . . Kinetic 458 | 4 12 141 15 . 10 160 10 106 Thermal 262 | . . . . . . 127 69 66 Explosive 25 | . 11 4 . . 7 3 . . Electromagnetic 46 | . . . . . 1 31 5 9 Robot Hit Streak 38 | 1 15 31 6 . 6 26 38 24 Robot Miss Streak 6 | 1 1 6 5 . 2 6 2 6 Penetration Max 2 | . . . . . . 2 1 2 Secondary Targets 2 | . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 582 | 2 19 105 9 . 15 224 70 138 Core Hits 355 | 2 20 62 6 . 15 147 20 83 Critical Kills 9 | . . . . . . 8 . 1 Critical Parts Destroyed 10 | . . . . . . 10 . . Critical Strikes 25 | . . . . . . 19 4 2 Burn 3 | . . . . . . . 3 . Meltdown 1 | . . . . . . 1 . . Destroy 18 | . . . . . . 17 . 1 Blast 1 | . . . . . . . . 1 Corrupt 2 | . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16923 | 26 730 1633 137 . 902 6703 1766 5026 Guns 6460 | 26 65 860 74 . 31 1987 1087 2330 Cannons 4895 | . . 370 63 . 122 1400 571 2369 Explosions 5172 | . 665 380 . . 571 3166 105 285 Melee . | . . . . . . . . . Ramming 178 | . . 23 . . . 110 3 42 Kinetic 6835 | 26 65 1230 137 . 153 1667 180 3377 Thermal 5985 | . . . . . . 2967 1545 1473 Explosive 2430 | . 665 380 . . 494 891 . . Electromagnetic 1277 | . . . . . 77 1028 38 134 Impact . | . . . . . . . . . Slashing 218 | . . . . . 178 40 . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 1 1 1 7 3 10 13 Average Corruption 2 | . . 1 1 1 7 2 9 6 Corruption Purged . | . . . . . . . . . Corruption Blocked 16 | . . . . . . . 16 . Effects 81 | . . 9 1 1 15 28 10 17 Message Errors 23 | . . 2 . . 7 9 4 1 Matter Fused 15 | . . 3 1 . 4 3 1 3 Heat Flow Errors 11 | . . 1 . 1 2 3 2 2 Energy Discharges 13 | . . 2 . . 1 6 2 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . . 1 1 Alerts 3 | . . 1 . . 1 1 . . Misdirections 4 | . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 296 | . 12 44 . . 11 171 16 42 Projectiles 33 | . . . . . 11 . 16 6 Explosions 262 | . 12 44 . . . 170 . 36 Melee 1 | . . . . . . 1 . . Knockbacks 71 | . . 7 3 . 2 30 . 29 Impact 3 | . . . . . . 2 . 1 Kinetic 61 | . . 7 3 . 2 26 . 23 Secondary 7 | . . . . . . 2 . 5 Self-Inflicted Damage 485 | . 24 188 . . 21 133 1 118 Shots 12 | . 1 3 . . 1 5 . 2 Rammed 14 | . . 3 . . . 9 1 1 Targets Rammed 19 | . . 3 . . . 10 1 5 Kicked 5 | . . . . . . 1 . 4 Crushed . | . . . . . . . . . Highest Temperature 833 | . 20 228 42 272 278 693 410 833 Average Temperature 177 | . 9 33 16 144 88 225 143 224 Received Heat Transfer 2211 | . 42 330 . . 18 482 963 376 Effects 121 | . . . . . . 86 3 32 Shutdowns 28 | . . . . . . 19 1 8 Energy Bleed 14 | . . . . . . 9 2 3 Interference 21 | . . . . . . 19 . 2 Matter Decay 7 | . . . . . . 4 . 3 Short Circuit 8 | . . . . . . 6 . 2 Damage (minor) 6 | . . . . . . 5 . 1 Damage (major) 31 | . . . . . . 20 . 11 Damage (core) 6 | . . . . . . 4 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 4 | . . . . . . 2 2 . Combat Hostiles 4 | . . . . . . 2 2 . Parts Melted 17 | . . . . . . 7 7 3 Heat Transferred 8110 | . . . . . . 3503 2668 1939 Parts Sabotaged 2 | . . . . . . 2 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . 5 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 995 | 25 397 537 212 . . 995 181 588 Initial 142 | . 13 142 92 . . . 96 34 Average 383 | 6 192 356 192 . . 511 120 287 Maximum Alert Level 3 | . 1 2 1 . . 3 . 2 Low Security (%) 26 | 100 51 10 39 . . 14 100 31 Level 1 36 | . 48 50 60 . . 29 . 51 Level 2 21 | . . 38 . . . 22 . 17 Level 3 15 | . . . . . . 33 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 3 3 . . . 17 2 4 Investigation 11 | . 3 1 . . . 5 1 1 Extermination 6 | . . . . . . 4 1 1 Reinforcement 9 | . . 2 . . . 5 . 2 Assault 2 | . . . . . . 2 . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . 1 . . . 3 . 1 Haulers Reinforced 2 | . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 4 | . . . . . . 2 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | 1 6 26 6 . 6 50 12 39 Peak Tracking Total 8 | 1 2 6 3 . 4 6 7 8 Tactical Retreats 12 | . . 1 1 . . 4 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . . . . . . 3 . . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 23 | . . 4 . . . 9 1 9 Max in Single Turn 7 | . . 4 . . . 5 1 7 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 16 | . 4 5 . . . 5 1 1 Terminals 7 | . 2 3 . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 1 . . . 3 1 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 14 12 . . . 19 5 1 Successful 40 | . 12 9 . . . 15 3 1 Failed 11 | . 2 3 . . . 4 2 . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 14 | . 1 1 . 2 . 1 8 1 Terminals 14 | . 6 6 . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 28 | . 5 4 . . . 14 5 . Recycling Units 5 | . 3 2 . . . . . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 4 3 . . . 1 . 1 Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Alert Level 3 | . 3 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 23 | . 5 4 . . . 11 3 . Scan Component 14 | . 3 2 . . . 7 2 . Repair 9 | . 2 2 . . . 4 1 . Recycling Unit Hacks 5 | . 3 2 . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 2 | . . . . . . 2 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 1 . . . 3 1 . Full Trace Events 9 | . 4 1 . . . 3 1 . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 15 . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 2 2 . . . 4 1 . Time 308 | . 52 58 . . . 168 30 . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 28 | . 28 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 2 | . . . . . . 2 . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 17 | . . . . 10 . 3 4 . Largest Group 10 | . . . . 10 6 7 3 1 Highest-Rated Group 450 | . . . . 450 293 344 129 47 Highest-Rated Ally 96 | . . . . 96 96 96 51 47 Zionite Dispatches 3 | . . . . . . . 3 . Hacker 1 | . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 124 | . . . . . 17 74 33 . Total Damage 2516 | . . . . . 211 2120 185 . Kills 18 | . . . . . 1 15 2 . Allies Corrupted 2 | . . . . . . 1 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 9148 | 108 356 1588 197 1990 804 2973 498 634 Spaces Moved 5353 | 123 307 778 95 1597 478 1525 235 215 Core 91 | 51 . 2 . . . 4 1 33 Treads . | . . . . . . . . . Legs 1273 | . . 516 95 53 . 269 162 178 Wheels 3765 | 72 307 260 . 1544 478 1104 . . Hover 204 | . . . . . . 129 72 3 Flight 20 | . . . . . . 19 . 1 Fastest Speed 50 | 50 80 80 190 95 125 98 60 120 Average Speed 138 | 67 80 163 190 119 155 150 132 169 Slowest Speed 800 | 80 80 600 190 190 185 800 350 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . 1 Exploration Rate (%) 33 | 7 39 43 29 93 61 20 6 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . 1 1 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 369 | . 48 59 . . 87 76 5 94 Melee . | . . . . . . . . . Projectile 39 | . . . . . 3 6 2 28 AOE 330 | . 48 59 . . 84 70 3 66 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 6548 | 141 402 995 102 1687 528 1985 344 364 Wait 532 | . 46 105 . 73 27 227 30 24 Move 5344 | 122 306 777 94 1596 476 1524 234 215 Hop . | . . . . . . . . . Pick Up 107 | 7 14 25 1 5 4 40 4 7 Fast Attach 56 | 4 2 4 . . . 11 15 20 Attach 97 | 4 6 13 1 6 4 53 4 6 Detach 21 | 1 2 2 . 3 1 11 . 1 Swap 9 | 1 1 . . . . 1 1 5 Drop 55 | . 13 5 1 4 5 12 2 13 Fire 304 | 2 12 61 5 . 7 96 53 68 Melee . | . . . . . . . . . Ram 14 | . . 3 . . . 9 1 1 Kick 5 | . . . . . . 1 . 4 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 371 | -10/Materials | Repaired Grenade Launcher 440 | -10/Materials | Repaired Wheel 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Lost 3 parts (1p1u1w) 619 | -9/Materials | Destroyed 8 combat bots 797 | -9/Materials | Discovered new exit (range 11) 951 | -9/Materials | Lost 4 parts (1n2u1w) 1223 | -9/Materials | Build established: Gunner 1289 | -9/Materials | Repaired Hvy. Assault Rifle 1316 | -9/Materials | Repaired Lgt. Assault Rifle 1423 | -9/Materials | Discovered new exit (range 15) 1703 | -9/Materials | Build established: Scavenger-Skirmisher 1962 | -9/Materials | Discovered new exit (range 11) 2053 | -9/Materials | Entered Mines 2122 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2172 | -9/Mines | Assembled infested the area 2205 | -9/Mines | Identified exit to Exiles 2226 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2250 | -9/Mines | Entered Zion 2377 | -7/Zion | Discovered new exit (range 13) 2430 | -7/Zion | Found Prototype Device 2431 | -7/Zion | Identified Phasing AFG 2468 | -7/Zion | System corruption cleaned by Quarantine Array 2633 | -7/Zion | Found Relay Coupler [Programmer] 2911 | -7/Zion | Imprinted 2913 | -7/Zion | Declared Zion's savior 3083 | -7/Zion | Given A8's code to call for help 3346 | -7/Zion | Found Prototype Special Weapon 3356 | -7/Zion | Identified RU-N14's Throwing Claymores 3476 | -7/Zion | Gained Derelict followers 4035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4042 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4240 | -7/Zion | Entered Proximity Caves 4240 | -6/Proximity Caves | Accompanied by 6 allies 4303 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4555 | -6/Proximity Caves | Crushed by falling debris 4899 | -6/Proximity Caves | Core integrity fell below 50% 4963 | -6/Proximity Caves | Build established: Skirmisher 5035 | -6/Proximity Caves | Discovered new exit (range 6) 5044 | -6/Proximity Caves | Entered Factory 5044 | -6/Factory | Accompanied by 5 allies 5044 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5045 | -6/Factory | Identified exit to Lower Caves 5210 | -6/Factory | Allied Derelicts emerged from ambush trap array 5397 | -6/Factory | Repaired Imp. Deuterium Engine 5490 | -6/Factory | Repaired Hyp. Gauss Rifle 5511 | -6/Factory | Build established: Scavenger-Tank 5638 | -6/Factory | Repaired Structural Scanner 5790 | -6/Factory | Garrison activated, responded to threat 5910 | -6/Factory | Destroyed 8 combat bots 6425 | -6/Factory | Discovered new exit (range 12) 6441 | -6/Factory | Identified exit to Factory 6664 | -6/Factory | Terminal network hard line cut 6794 | -6/Factory | First assault squad dispatched 6891 | -6/Factory | Repaired Broken Imp. Shield Generator 7024 | -6/Factory | Core integrity fell below 50% 7168 | -6/Factory | Core integrity fell below 20% 7205 | -6/Factory | Lost 15 parts (3p3n3u6w) 7643 | -6/Factory | Build established: Scavenger-Gunner 7738 | -6/Factory | Lost 4 parts (2n1u1w) 8017 | -6/Factory | Entered another Factory area 8017 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8059 | -5/Factory | Repaired Broken Imp. Deuterium Engine 8166 | -5/Factory | Lost 9 parts (2p1n1u5w) 8236 | -5/Factory | System corruption reached 10% 8266 | -5/Factory | Lost 8 parts (2p1n2u3w) 8276 | -5/Factory | Zion Kinetic Resupply teleported in 8351 | -5/Factory | Zion Heavy Resupply teleported in 8378 | -5/Factory | Zion Hacker squad teleported in 8493 | -5/Factory | Discovered new exit (range 9) 8515 | -5/Factory | Entered another Factory area 8515 | -4/Factory | Accompanied by 1 ally 8515 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8680 | -4/Factory | Build established: Scavenger-Tank 8768 | -4/Factory | Lost 3 parts (2n1w) 8901 | -4/Factory | Lost 3 parts (2u1w) 9001 | -4/Factory | Lost 7 parts (2p3n2w) 9022 | -4/Factory | Crushed by falling debris 9022 | -4/Factory | Core integrity fell below 50% 9022 | -4/Factory | System corruption reached 10% 9069 | -4/Factory | Lost 6 parts (1n4u1w) 9127 | -4/Factory | Lost 5 parts (1p3n1w) 9130 | -4/Factory | Core integrity fell below 20% 9141 | -4/Factory | Spotted B-86 Titan 9149 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired Hvy. Gauss Cannon. Slug penetrates Wall. Acquired Hvy. Gauss Cannon. Penetrated by Slug. Slug penetrates Assembly Bed. Assembly Bed disabled. Slug penetrates Assembly Bed. Penetrated by Slug. Imp. Energy Well destroyed. Penetrated by Slug. System corrupted: Energy discharge (-22). Terminal disabled. Penetrated by Slug. H-77 Assassin knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Assembly Bed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #=#?????????????##=##???? #???????????????? ?# | | # ##??????????####/#########?????????????????" # | | # T#??????????# =%[ #####??????????????? + | | # #??????????# [|! + +????????????????# | | # ##??????????# " "" "" # #????????????????# | | #%#???????????# """"""" [ # ################## | | #%######??????# """"""" # [ = % | | #%# ## ##?????# """"""" # %[ * *% | | #%# ##????# + =* | | # % ##???# """"""" # | | " #???# """"""" + | | " ##???# """"""" ####+################# | | #????# """"""" #????????????????????# | | #????# #????????????????????# | | ##???#######+######????????????????????+ | | #?????????# #?????????????????????????# | | "########### #?????????????????????????# | | # #?????????????????????????# | | # #?????????????????????????# | | # #####?????????????????????# | | "" # #?????????????????????# | | " """ """ # ###+###???????????????# | | " "" """ /h ####????????????? | | " """ """ # g +?????????????? | | " "" /h !! ##???????????????? | | # " # o@ ! #????????????????? | | ## ##### # ]! #????????????????? | | ?# ????# # #???????????????? | | ?##????# # #???????????????? | | ???????###########+## % """" #???????????????? | | ???????????????????#; """"" ; ??????????????? | | ???????????????????## h """""" # ????????????? | | ????????????????????# h """""" #? ??????????? | | ????????????????????# ?? #???###?????????? | | ???????????????????? ????? ???????????????? | | ??????????????????? ??????? ??????????????? | | ?????????????????? ?????????? ?????????????? | | ?????????????????? ???????????????????????? | | ????????????????? ????????????????????????? | | ??????????????????? ? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 765 Matter Stores 542 Matter Capacity 750 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Mak. Salvage Targeting Computer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Greatsword | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Collateral Damage Help From High Places Hey, That's Mine! I'm Back, Baby! It's Just You Loot Pinata Please Form A Line Power Corrupts Quick And Dirty Remodeling Respectable Loadout Risk Taker Robot Respite Serviceable Loadout Significant Disruption Storm Trooper The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed PowerMagneticSystem Manual? 0 Play Time 02:45:44 Cumulative 7.5 hours Start 2022.12.25 @ 12:55:23 End 2022.12.25 @ 16:52:33 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29555bd4-5a29-4238-8e0a-3e35d5e4fb0b