Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 14:17:24

Player: Flowthing

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (142)     710
Value Destroyed (3720)     3720
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 9540

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/1000
Matter                     140/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
           Hacking Suite
           Authchip [Device]
>          --- WEAPON (2) -------
           Chainsword
>          --- INVENTORY (5) ----
           Wheel
  Improved Utility Shielding
           Authchip [Propulsion]
  Advanced System Restoration Module

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
        Cooled VTOL Module
               Nuclear Pulse Thruster
               Biomechanical Wings
               Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Chainsword
>              --- INVENTORY --------
      Improved VTOL Module
      Advanced Sensor Array
      Improved Transmission Jammer
      Advanced ECM Suite
      Improved Utility Shielding
      Improved Light Armor Plating
      Improved System Shield
               Authchip [Propulsion]
               Authchip [Device]
          Mini Grenade Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Field Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   2   1   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             236  | .   6   .   24  23  61  4   15  61  6   .   36  
  Power                    27   | .   .   .   3   3   5   .   .   10  .   .   6   
    Engine                 5    | .   .   .   3   1   1   .   .   .   .   .   .   
    Core                   22   | .   .   .   .   2   4   .   .   10  .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | .   2   .   5   3   15  .   1   5   .   .   10  
    Treads                 9    | .   2   .   4   3   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   4   .   .   .   .   .   1   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 21   | .   .   .   1   .   10  .   1   5   .   .   4   
  Utility                  85   | .   2   .   7   3   18  2   6   31  5   .   11  
    Device                 37   | .   1   .   1   2   10  1   3   12  3   .   4   
    Storage                4    | .   1   .   .   .   3   .   .   .   .   .   .   
    Processor              7    | .   .   .   2   1   3   .   .   1   .   .   .   
    Hackware               14   | .   .   .   1   .   2   1   1   5   1   .   3   
    Protection             23   | .   .   .   3   .   .   .   2   13  1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | .   2   .   9   14  23  2   8   15  1   .   9   
    Energy Gun             9    | .   .   .   .   3   4   .   .   .   .   .   2   
    Energy Cannon          7    | .   .   .   1   2   3   .   .   1   .   .   .   
    Ballistic Gun          15   | .   2   .   5   4   4   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Launcher               18   | .   .   .   2   3   2   2   1   3   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   1   2   6   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   1   .   7   11  1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   5   .   .   3   .   .   .   
Parts Lost                 48   | .   .   .   6   6   8   .   2   6   .   .   20  
  Power                    9    | .   .   .   1   2   1   .   .   2   .   .   3   
  Propulsion               17   | .   .   .   1   2   4   .   1   1   .   .   8   
  Utility                  17   | .   .   .   3   1   1   .   1   2   .   .   9   
  Weapon                   5    | .   .   .   1   1   2   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   2   2   5   .   2   2   .   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   96  100 99  88  87  93  82  90  89  94  77  
  Engine                   4    | .   14  14  11  7   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   1   5   7   7   5   5   5   3   
  Treads                   11   | .   27  28  32  26  3   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   4   .   .   .   .   .   1   
  Flight                   11   | .   .   .   .   .   13  30  29  25  23  23  6   
  Device                   8    | .   11  14  1   7   14  7   4   5   6   11  4   
  Storage                  7    | .   14  14  11  9   6   7   7   6   5   5   4   
  Processor                6    | .   .   .   7   6   8   7   7   8   5   5   5   
  Hackware                 15   | .   .   .   1   9   11  23  19  26  35  35  32  
  Protection               2    | .   .   .   11  2   .   .   .   2   .   .   1   
  Energy Gun               1    | .   1   .   .   5   3   .   .   .   .   .   .   
  Ballistic Gun            7    | .   26  28  19  9   1   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   7   3   5   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 13  52  52  59  57  62  21  21  24  22  22  25  
  Greatest Support         69   | 20  46  46  69  69  68  21  21  24  22  22  25  
  Greatest Overweight (x)  7    | .   1   1   1   1   6   .   1   .   .   .   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  10  10  10  10  10  10  
  Average Capacity         14   | 8   15  20  20  20  14  10  10  10  10  10  9   
  Most Carried             20   | 6   10  14  20  20  20  10  10  10  9   10  10  
  Average Carried          11   | 6   8   12  17  19  14  9   9   9   8   9   5   
  Final Capacity           20   | 8   20  20  20  20  10  10  10  10  10  10  5   
  Final Carried            20   | 6   10  14  19  20  10  9   8   10  8   10  4   

 Class Distribution 
--------------------
 40% | Mutant
 33% | Hacker-Sprinter
  9% | Wizard-Mutant
  5% | Scavenger-Mutant
  3% | Wizard-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -5/Waste
   Wizard-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Matter Collected           4161 | 173  271  44   778  580  743  .    149  766  .    188  469  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4420 | .    289  .    1070 862  557  .    222  902  .    .    518  
  Parts                    295  | .    24   .    79   52   31   .    13   59   .    .    37   
Haulers Intercepted        6    | .    .    .    4    2    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  90   | .   10  .   25  25  6   .   4   8   .   .   12  
  Melee                    13   | .   .   .   1   1   1   .   1   4   .   .   5   
  Guns                     46   | .   10  .   18  15  3   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   1   1   1   .   .   .   .   .   .   
  AOE                      26   | .   .   .   4   8   .   .   3   4   .   .   7   
Classes Destroyed          13   | .   5   .   4   .   2   .   1   1   .   .   .   
  Worker                   15   | .   1   .   1   2   4   .   1   5   .   .   1   
  Builder                  6    | .   .   .   1   .   .   .   2   .   .   .   3   
  Hauler                   6    | .   .   .   4   2   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   .   .   .   3   .   1   3   .   .   .   
  Operator                 8    | .   1   .   3   .   1   .   .   3   .   .   .   
  Watcher                  12   | .   .   .   3   .   2   .   .   5   .   .   2   
  Swarmer                  35   | .   9   .   12  13  .   .   .   1   .   .   .   
  Grunt                    19   | .   1   .   6   8   .   .   2   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   7   4   2   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Programmer               16   | .   .   .   .   .   3   .   1   4   .   .   8   
  Assembled                3    | .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           9    | .   4   .   9   6   3   .   5   3   .   .   6   
  Combat Bots Only         6    | .   4   .   6   5   2   .   3   3   .   .   3   
Max Kills in Single Turn   3    | .   2   .   3   2   1   .   3   1   .   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   2   1   .   .   1   
  Melee                    1    | .   .   .   1   1   1   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Damage Taken               6690  | .    190  .    1146 1231 1007 14   251  717  .    .    2134 
  Core                     1991  | .    63   .    99   234  242  14   98   215  .    .    1026 
  Absorbed by Shields      63    | .    .    .    .    .    .    .    63   .    .    .    .    
  Redirected to Shielding  185   | .    .    .    61   21   .    .    4    18   .    .    81   
  Regen/Repaired (Parts)   200   | .    .    .    .    .    38   .    .    83   .    .    79   
Core Remaining (%)         71    | 100  .    74   75   57   .    .    49   74   .    .    .    
Volleys Fired              268   | .    25   .    86   62   49   8    2    8    .    .    28   
  Largest                  2     | .    2    .    2    2    2    1    1    1    .    .    1    
  Hottest                  117   | .    80   .    83   98   117  30   30   30   .    .    65   
Shots Fired                468   | .    50   2    172  117  80   7    2    8    .    .    30   
  Gun                      378   | .    50   2    164  100  59   .    .    .    .    .    3    
  Cannon                   37    | .    .    .    6    10   21   .    .    .    .    .    .    
  Launcher                 53    | .    .    .    2    7    .    7    2    8    .    .    27   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  320   | .    48   2    164  61   45   .    .    .    .    .    .    
  Thermal                  90    | .    1    .    6    49   34   .    .    .    .    .    .    
  Explosive                53    | .    .    .    2    7    .    7    2    8    .    .    27   
  Electromagnetic          5     | .    1    .    .    .    1    .    .    .    .    .    3    
  Robot Hit Streak         35    | .    3    .    11   24   35   .    2    2    .    .    18   
  Robot Miss Streak        4     | .    4    .    3    3    4    .    .    3    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    2    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           398   | .    22   .    134  87   76   .    5    36   .    .    38   
  Core Hits                195   | .    16   .    48   41   20   .    11   24   .    .    35   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    1    .    4    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    1    3    8    .    .    2    .    .    1    
    Burn                   5     | .    .    .    .    3    2    .    .    .    .    .    .    
    Destroy                4     | .    .    .    1    .    3    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    2    .    .    1    
Melee Attacks              332   | .    .    .    9    4    107  .    12   156  4    .    40   
  Impact                   91    | .    .    .    9    4    78   .    .    .    .    .    .    
  Slashing                 241   | .    .    .    .    .    29   .    12   156  4    .    40   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    2    .    6    .    3    15   .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12410 | .    358  .    2442 2053 2070 272  841  2558 .    .    1816 
  Guns                     4314  | .    358  .    1894 1153 837  .    .    .    .    .    72   
  Cannons                  701   | .    .    .    106  150  445  .    .    .    .    .    .    
  Explosions               3476  | .    .    .    243  721  .    272  607  536  .    .    1097 
  Melee                    3917  | .    .    .    197  29   788  .    234  2022 .    .    647  
  Ramming                  2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  3758  | .    336  .    1894 727  801  .    .    .    .    .    .    
  Thermal                  1518  | .    10   .    106  576  481  .    345  .    .    .    .    
  Explosive                3131  | .    .    .    243  721  .    272  262  536  .    .    1097 
  Electromagnetic          84    | .    12   .    .    .    .    .    .    .    .    .    72   
  Impact                   777   | .    .    .    197  29   551  .    .    .    .    .    .    
  Slashing                 3140  | .    .    .    .    .    237  .    234  2022 .    .    647  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    2    2    2    .    5    22   22   .    .    .    9    
  Average Corruption       5     | .    2    2    1    .    4    14   22   .    .    .    6    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    3    12   12   .    44   6    23   .    .    .    41   
    Message Errors         33    | .    1    1    2    .    14   2    7    .    .    .    6    
    Matter Fused           42    | .    .    5    4    .    15   1    4    .    .    .    13   
    Heat Flow Errors       16    | .    .    1    .    .    7    .    4    .    .    .    4    
    Energy Discharges      8     | .    .    1    1    .    1    .    2    .    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      17    | .    2    1    2    .    2    2    2    .    .    .    6    
    Data Loss (major)      8     | .    .    1    1    .    3    .    1    .    .    .    2    
    Misfires               6     | .    .    2    2    .    .    .    .    .    .    .    2    
    Alerts                 4     | .    .    .    .    .    1    .    .    .    .    .    3    
    Misdirections          3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    1    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            979   | .    .    .    39   26   222  .    145  505  .    .    42   
  Projectiles              21    | .    .    .    .    5    16   .    .    .    .    .    .    
  Explosions               197   | .    .    .    8    12   .    .    106  29   .    .    42   
  Melee                    761   | .    .    .    31   9    206  .    39   476  .    .    .    
Knockbacks                 9     | .    .    .    .    .    9    .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    5    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      155   | .    .    .    .    .    .    14   .    .    .    .    141  
  Shots                    5     | .    .    .    .    .    .    1    .    .    .    .    4    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264   | .    18   123  226  123  259  1    264  .    .    .    254  
  Average Temperature      77    | .    5    65   45   58   100  1    114  .    .    .    113  
  Received Heat Transfer   1460  | .    6    .    354  495  120  .    74   123  .    .    288  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    3    .    3    .    .    .    .    .    .    
  Impact Corruptions       11    | .    .    .    3    1    7    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    2    2    2    .    .    .    .    .    .    
  Heat Transferred         3000  | .    25   .    222  1443 1110 .    200  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Peak Influence             493  | .   231 12  287 395 249 58  493 408 152 53  251 
  Initial                  179  | .   .   12  .   83  179 24  40  150 144 53  37  
  Average                  111  | .   72  5   146 207 74  36  264 150 148 53  58  
Maximum Alert Level        2    | .   1   .   1   1   1   .   2   2   .   .   1   
  Low Security (%)         77   | 100 87  100 77  39  86  100 37  65  100 100 98  
  Level 1                  20   | .   12  .   22  60  13  .   27  32  .   .   1   
  Level 2                  1    | .   .   .   .   .   .   .   35  1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   1   .   4   4   8   .   2   14  .   .   4   
  Investigation            8    | .   .   .   1   2   1   .   1   3   .   .   .   
  Extermination            11   | .   .   .   .   .   3   .   1   5   .   .   2   
  Reinforcement            16   | .   1   .   3   .   4   .   .   6   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Distress Signals           17   | .   .   .   4   3   2   .   1   6   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   20  .   41  38  19  4   12  58  .   .   23  
  Peak Tracking Total      10   | .   4   .   7   5   4   5   8   10  .   .   4   
  Tactical Retreats        37   | .   .   .   3   4   4   .   4   17  .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Traps Triggered            17   | .   1   .   3   1   4   .   2   4   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Machines Disabled          12   | .   .   .   1   3   .   .   2   2   .   .   4   
  Max in Single Turn       2    | .   .   .   1   2   .   .   2   1   .   .   2   
  Garrison Access          7    | .   .   .   .   1   1   .   1   3   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Machines Accessed          71   | .   2   .   6   7   15  .   4   25  2   .   10  
  Terminals                47   | .   2   .   6   6   10  .   2   14  .   .   7   
  Fabricators              6    | .   .   .   .   .   1   .   .   4   1   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   2   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   1   1   .   1   
  Garrison Access          7    | .   .   .   .   1   1   .   1   3   .   .   1   
Total Hacks                282  | .   4   .   21  17  58  .   16  111 3   .   52  
  Successful               169  | .   1   .   11  8   36  .   7   59  3   .   44  
  Failed                   112  | .   3   .   10  9   22  .   9   52  .   .   7   
    Catastrophic           17   | .   1   .   1   1   3   .   1   9   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   209  | .   4   .   19  17  45  .   8   77  .   .   39  
  Terminals                218  | .   4   .   21  16  45  .   8   83  .   .   41  
  Fabricators              13   | .   .   .   .   .   2   .   .   10  1   .   .   
  Repair Stations          20   | .   .   .   .   .   3   .   .   11  .   .   6   
  Recycling Units          8    | .   .   .   .   .   .   .   7   1   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   7   .   .   3   2   .   4   
  Garrison Access          7    | .   .   .   .   1   1   .   1   3   .   .   1   
Terminal Hacks             59   | .   .   .   4   1   10  .   .   21  .   .   23  
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           6    | .   .   .   .   .   4   .   .   1   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   .   .   1   .   .   .   .   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   1   .   .   1   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          17   | .   .   .   1   1   3   .   .   6   .   .   6   
  Locate Traps             6    | .   .   .   .   .   1   .   .   1   .   .   4   
  Recall Investigation     4    | .   .   .   .   .   1   .   .   3   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   2   .   .   2   
Fabricator Hacks           8    | .   .   .   .   .   2   .   .   5   1   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   .   2   .   .   .   
  Build                    3    | .   .   .   .   .   1   .   .   2   .   .   .   
Repair Station Hacks       17   | .   .   .   .   .   3   .   .   8   .   .   6   
  Scan Component           10   | .   .   .   .   .   2   .   .   5   .   .   3   
  Repair                   7    | .   .   .   .   .   1   .   .   3   .   .   3   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   4   1   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   6   .   .   1   2   .   4   
  Insert Component         7    | .   .   .   .   .   3   .   .   1   1   .   2   
  Analyze                  6    | .   .   .   .   .   3   .   .   .   1   .   2   
Garrison Access Hacks      7    | .   .   .   .   1   1   .   1   3   .   .   1   
  Seal Access              7    | .   .   .   .   1   1   .   1   3   .   .   1   
Unauthorized Hacks         60   | .   1   .   7   6   14  .   2   20  .   .   10  
  Terminals                58   | .   1   .   7   6   14  .   2   18  .   .   10  
    Track                  9    | .   .   .   .   .   1   .   .   5   .   .   3   
    Assimilate             6    | .   .   .   .   1   1   .   .   3   .   .   1   
    Botnet                 34   | .   .   .   5   4   9   .   2   9   .   .   5   
    Operators              9    | .   1   .   2   1   3   .   .   1   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   1   .   6   6   12  .   3   17  1   .   7   
  Full Trace Events        6    | .   .   .   .   1   1   .   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   7   .   .   1   1   .   3   
  Parts Built              3    | .   .   .   .   .   1   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   103  | .   .   .   .   .   36  .   .   67  .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   3   .   .   5   .   .   .   
Parts Repaired             7    | .   .   .   .   .   1   .   .   3   .   .   3   
  Time                     288  | .   .   .   .   .   60  .   .   120 .   .   108 
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycled Matter          75   | .   .   .   .   .   .   .   75  .   .   .   .   
  Retrieved Matter         75   | .   .   .   .   .   .   .   75  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   3   .   .   1   1   .   2   
  Part Schematics Acquired 6    | .   .   .   .   .   3   .   .   .   1   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   6   6   6   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Total Allies               5    | .   .   .   .   .   3   .   .   1   .   .   1   
  Largest Group            3    | .   .   .   .   .   3   .   .   1   .   .   1   
  Highest-Rated Group      93   | .   .   .   .   .   93  .   .   10  .   .   26  
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   10  .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   18  .   .   .   .   .   .   
  Total Damage             208  | .   .   .   .   .   208 .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Turns Passed               12763 | 29   1069 891  1662 1055 2504 131  416  3058 69   109  1770 
Spaces Moved               14466 | 25   475  366  776  497  2977 206  1103 5729 177  376  1759 
  Core                     502   | .    .    .    .    .    .    .    .    .    .    .    502  
  Treads                   2269  | .    451  366  776  497  179  .    .    .    .    .    .    
  Legs                     72    | 25   24   .    .    .    23   .    .    .    .    .    .    
  Wheels                   522   | .    .    .    .    .    508  .    .    .    .    .    14   
  Hover                    750   | .    .    .    .    .    .    .    .    .    .    .    750  
  Flight                   10351 | .    .    .    .    .    2267 206  1103 5729 177  376  493  
  Fastest Speed            25    | 120  120  240  160  155  26   28   27   25   28   28   28   
  Average Speed            62    | 120  205  240  163  155  53   28   27   27   28   28   78   
  Slowest Speed            400   | 120  240  240  240  232  340  28   100  30   28   28   400  
  Overloaded Moves         4     | .    .    .    .    .    .    .    .    4    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    .    .    4    15   .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    88   75   61   41   48   98   16   73   5    96   21   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 248   | .    .    .    2    1    73   39   7    106  4    .    16   
Terrain Destroyed          583   | .    .    .    17   60   75   66   32   145  4    .    184  
  Melee                    209   | .    .    .    2    1    73   .    7    106  4    .    16   
  Projectile               6     | .    .    .    .    4    2    .    .    .    .    .    .    
  AOE                      368   | .    .    .    15   55   .    66   25   39   .    .    168  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Total                      17248 | 24   531  380  1010 649  3629 270  1200 6937 191  377  2050 
  Wait                     1705  | .    7    11   86   54   378  52   19   934  .    .    164  
  Move                     14417 | 24   474  365  775  496  2977 205  1094 5700 177  371  1759 
  Hop                      19    | .    .    .    .    .    .    .    4    13   .    2    .    
  Pick Up                  76    | .    8    4    15   5    16   .    8    12   1    3    4    
  Fast Attach              78    | .    5    .    7    5    25   .    1    16   1    .    18   
  Attach                   77    | .    .    .    8    4    11   2    13   23   4    .    12   
  Detach                   62    | .    2    .    5    .    12   1    12   21   2    .    7    
  Swap                     81    | .    1    .    9    14   25   2    1    22   1    .    6    
  Drop                     89    | .    9    .    9    5    29   .    9    14   1    1    12   
  Fire                     268   | .    25   .    86   62   49   8    2    8    .    .    28   
  Melee                    332   | .    .    .    9    4    107  .    12   156  4    .    40   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    25   18   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-7/Waste
-7/Factory
-6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / [*Ext])
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
    30 | -11/Scrapyard | Entered Materials
   159 | -10/Materials | Discovered new exit (range 4)
   316 | -10/Materials | Build established: Mutant
   372 | -10/Materials | Discovered new exit (range 10)
   496 | -10/Materials | Discovered new exit (range 13)
   738 | -10/Materials | Discovered new exit (range 4)
  1099 | -10/Materials | Entered Mines
  1111 | -10/Mines     | Met a Derelict bent on vengeance
  1141 | -10/Mines     | Learned Materials terminal intel
  1345 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1347 | -10/Mines     | Discovered new exit (range 5)
  1388 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1428 | -10/Mines     | Discovered new exit (range 6)
  1706 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1711 | -10/Mines     | Found Prototype Device
  1990 | -10/Mines     | Entered Materials
  1990 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1991 | -9/Materials  | Loaded intel: 12 terminal locations
  2400 | -9/Materials  | Discovered new exit (range 16)
  2940 | -9/Materials  | Discovered new exit (range 12)
  3401 | -9/Materials  | Discovered new exit (range 16)
  3583 | -9/Materials  | Discovered new exit (range 10)
  3652 | -9/Materials  | Entered another Materials area
  3652 | -8/Materials  | Evolved 2 slots: Utility x2
  4479 | -8/Materials  | Discovered new exit (range 9)
  4502 | -8/Materials  | Garrison activated, responded to threat
  4707 | -8/Materials  | Entered Factory
  4707 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5094 | -7/Factory    | Lost 5 parts (1p3n1u)
  5133 | -7/Factory    | Discovered new exit (range 13)
  5401 | -7/Factory    | Identified Exp. Sensor Array
  5561 | -7/Factory    | Discovered new exit (range 6)
  5686 | -7/Factory    | Cargo convoy interrupted
  6176 | -7/Factory    | Repaired Imp. VTOL Module
  6302 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  6369 | -7/Factory    | Build established: Scavenger-Sprinter
  6709 | -7/Factory    | Build established: Hacker-Sprinter
  6775 | -7/Factory    | Identified exit to Factory
  6921 | -7/Factory    | Fabricated Hacking Suite?
  7211 | -7/Factory    | Sucked down chute
  7211 | -7/Factory    | Entered Waste
  7217 | -7/Waste      | Spotted C-40 Crusher
  7226 | -7/Waste      | EMP discharged
  7226 | -7/Waste      | System corruption reached 10%
  7270 | -7/Waste      | Spotted C-40 Crusher
  7270 | -7/Waste      | Spotted C-40 Crusher
  7283 | -7/Waste      | Spotted C-40 Crusher
  7326 | -7/Waste      | EMP discharged
  7340 | -7/Waste      | Discovered new exit (range 10)
  7342 | -7/Waste      | Identified exit to Factory
  7342 | -7/Waste      | Entered Factory
  7629 | -7/Factory    | Core integrity fell below 50%
  7756 | -7/Factory    | Discovered exit to Factory (range 5)
  7758 | -7/Factory    | Entered another Factory area
  7758 | -6/Factory    | Evolved 2 slots: Utility x2
  7933 | -6/Factory    | Repaired Broken Chainsword
  7964 | -6/Factory    | Repaired Imp. VTOL Module
  8187 | -6/Factory    | Spotted B-75 Beast
  8466 | -6/Factory    | Identified exit to Factory
  8699 | -6/Factory    | Repaired Imp. VTOL Module?
  8965 | -6/Factory    | Discovered new exit (range 7)
  9040 | -6/Factory    | Discovered new exit (range 13)
  9284 | -6/Factory    | Fabricated Hacking Suite?
  9589 | -6/Factory    | Identified exit to Lower Caves
  9937 | -6/Factory    | Discovered exit to Lower Caves (range 9)
  9945 | -6/Factory    | Assembled infested ambush trap array
 10252 | -6/Factory    | Fabricated Mni. Grenade Launcher?
 10816 | -6/Factory    | Entered another Factory area
 10816 | -5/Factory    | Evolved 2 slots: Utility x2
 10885 | -5/Factory    | Sucked down chute
 10885 | -5/Factory    | Entered Waste
 10885 | -5/Waste      | The area was eerily silent
 10955 | -5/Waste      | Discovered new exit (range 16)
 10994 | -5/Waste      | Identified exit to Factory
 10994 | -5/Waste      | Entered Factory
 11092 | -5/Factory    | Central database locked down
 11106 | -5/Factory    | Build established: Wizard-Sprinter
 11197 | -5/Factory    | Repaired Broken Mic. Fission Core
 11234 | -5/Factory    | Repaired Q-thruster
 11271 | -5/Factory    | Repaired Cld. VTOL Module
 11324 | -5/Factory    | Lost 6 parts (1p4n1u)
 11482 | -5/Factory    | Lost 3 parts (1p1n1u)
 11540 | -5/Factory    | Build established: Wizard-Mutant
 12121 | -5/Factory    | Identified exit to Factory
 12410 | -5/Factory    | Core integrity fell below 50%
 12434 | -5/Factory    | Lost 6 parts (1p3n2u)
 12511 | -5/Factory    | Core integrity fell below 20%
 12764 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
12597_ Critical hit (Burn: +37).
12597_ Acquired 5 matter.
12619_ Connecting with Terminal...
12622_ GTDXF>6PA:/#0&TOARHZZH:E|JTCO,<G&FX:A6
12623_ Slug penetrates Wall.
12623_ Penetrated by Slug.
12623_ Hacking Suite destroyed.
12646_ Connecting with Terminal...
12648_ System corrupted: Substantial component data lost.
12652_ Connecting with Terminal...
12672_ System corrupted: Matter fused (-7).
12683_ W-25 Informer destroyed.
12685_ Acquired 36 matter.
12686_ Connecting with DSF Access...
12711_ K-01 Serf cleans the Construction Platform. <x2>
12719_ Acquired 26 matter.
12757_ P-70 Sage destroyed.
12759_ Acquired 60 matter.
12760_ K-01 Serf collects debris.
12764_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                               """""""     #???#    |
|                               """""""     #???#### |
|                               """""""     #??????? |
|                                           #??????? |
|                                           #??????? |
| +####################/#####     #### #### #??????? |
|      #??????????# ????????#     #??# #??# #??????? |
|      #??????????# ????????#     #??# #??# #??????? |
|   =  #??????????# ????????#     ####+####+####???? |
|      #??????????# ????????#     #            #???? |
|   "" #??????????# ????????#     #        """ #???? |
|   T" #??????????# ????????#     #          " #???? |
|   "" #??????????# ????????#     # """"    "" #???? |
| !    #??????????# ????????#     # """"       #???? |
| ######??????????##????????#     # """"       #???? |
| ##????????????????????????#     + """"       #???? |
|  ##???????????????????????#     # """"       #???? |
|  "#???????????????????????#     # """"       #???? |
|  ##???????????????????????#     # """"       #???? |
|  #????????????????????????#     #       [    #???? |
|  #????????????????????????#     #            #???? |
|  #????????????????????????#     ##############???? |
|  #????????????????????????#     #???         #???? |
| ##???????????##############     #??          #???? |
| #????????????#            ;     #??   ]      #???? |
| ?????????????#      !    @#     #?            #??? |
| ?????????????#            #     #?   ==!     #???? |
| ?????????????#!    ]      #     #    =!!     #???? |
| ?????????????#           Y#!    #    =!      #???? |
| ?????????????#            +!    +            #???? |
| ?????????????# !         =#     #  """ """  ?????? |
| ?????????????#            #     #  """ "?????????? |
| ?????????????#            #     #? """ "?????????? |
| ?????????????#    ]!      #     #?      ?????????? |
| ?????????????#            #     ###########+###### |
| ?????????????#            #                        |
| ?????????????##############                        |
| ??????????????????????????#                        |
| ??????????????????????????#                        |
| ??????????????????????????#                        |
| ??????????????????????????#########+######+####### |
| ??????????????????????????????##        #          |
| ??????????????????????????????## """"   #          |
| ??????????????????????????????## """"   #  """"""" |
| ???????????????????????????????# """"   #          |
| ???????????????????????????????#^""""   #  """"""" |
| ???????????????????????????????#^"""" ^ #          |
| ???????????????????????????????# """"   #  """"""" |
| ???????????????????????????????#^""""   #          |
| ???????????????????????????????#        #  """"""" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Resistance: TH             20
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          54
Defensive Hacking          26
Authchip Count             3

 Item Schematics 
-----------------
    Mni. Grenade Launcher | -7/Factory | Scanalyzed
        Imp. Sensor Array | -7/Factory | Scanalyzed
        Lgt. Nuclear Core | -7/Factory | Scanalyzed
            Hacking Suite | -7/Factory | Hacked
            System Shield | -7/Factory | Hacked
  Imp. Signal Interpreter | -7/Factory | Hacked
         Imp. VTOL Module | -7/Factory | Hacked
 Imp. Cesium-ion Thruster | -6/Factory | Hacked
       Imp. System Shield | -5/Factory | Scanalyzed
        Lgt. Fission Core | -5/Factory | Scanalyzed
        Mic. Fission Core | -5/Factory | Scanalyzed
       Adv. Hacking Suite | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         Hacking Suite | x1 | -7/Factory 
         Hacking Suite | x1 | -6/Factory 
 Mni. Grenade Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              AntimissileGravmagJammer
  Manual?         0
Play Time         03:43:26
  Cumulative      59.1 hours
  Start           2022.05.18 @ 09:34:49
  End             2022.05.19 @ 14:17:24
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbe56b72-daec-4157-a7e1-b6856399379c