Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 18:14:12

Player: ILikeMonsters1890

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (64)      320
Value Destroyed (2461)     2461
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1086)               1086
              TOTAL SCORE: 9187

 Bonus
-------
Follower Combat Kills      478
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -292

 Cogmind 
---------
Core Integrity             0/1000
Matter                     131/300
Energy                     41/100
System Corruption          8%
Temperature                Critical (625)
Movement                   Hovering (70)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Antimatter Reactor
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Transmission Jammer
   Layered Light Armor Plating
           Focal Shield
  Improved System Shield
           Recalibrator
>          --- WEAPON -----------
           Wave Gun
  Advanced Plasma Cannon
           KE Penetrator
           Hardcell Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Fission Core
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Gyrokinetic Inverter
           Reflective Plating
           Wave Gun
           Gauss Cannon
[Rating: 93]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Focal Shield
  Storage                  Large Storage Unit
  Hackware                 Improved System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Wave Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             101  | 6   2   .   13  .   4   3   11  8   7   .   3   28  16  
  Power                    15   | 1   .   .   2   .   .   1   2   .   .   .   .   4   5   
    Engine                 6    | 1   .   .   2   .   .   1   1   .   .   .   .   .   1   
    Core                   8    | .   .   .   .   .   .   .   1   .   .   .   .   3   4   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               30   | 2   .   .   8   .   .   1   2   3   3   .   1   8   2   
    Treads                 10   | .   .   .   3   .   .   1   2   3   .   .   .   1   .   
    Leg                    9    | .   .   .   3   .   .   .   .   .   3   .   1   2   .   
    Wheel                  5    | 2   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   4   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   2   .   1   .   .   1   5   2   .   .   1   11  6   
    Device                 20   | .   1   .   1   .   .   1   4   2   .   .   1   5   5   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             7    | .   .   .   .   .   .   .   1   .   .   .   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   .   2   .   4   .   2   3   4   .   1   5   3   
    Energy Gun             12   | 2   .   .   1   .   2   .   1   1   1   .   .   2   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Gun          5    | .   .   .   1   .   .   .   .   .   3   .   .   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   .   1   .   .   .   1   1   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 50   | .   .   .   .   .   .   1   .   3   7   .   .   18  21  
  Power                    10   | .   .   .   .   .   .   1   .   .   .   .   .   3   6   
  Propulsion               9    | .   .   .   .   .   .   .   .   1   3   .   .   3   2   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   .   8   6   
  Weapon                   17   | .   .   .   .   .   .   .   .   2   4   .   .   4   7   
  Highest Loss Streak      8    | .   .   .   .   .   .   1   .   2   7   .   .   8   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  100 95  100 100 99  99  99  99  100 100 98  87  
  Engine                   7    | .   14  14  11  11  11  10  12  6   6   6   6   .   2   
  Core                     4    | .   .   .   .   .   .   .   .   6   6   6   6   10  6   
  Treads                   13   | .   .   .   14  33  33  33  26  25  7   6   .   1   .   
  Leg                      5    | .   .   .   5   .   .   .   .   .   17  20  26  8   .   
  Wheel                    1    | .   28  28  10  .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   12  22  
  Device                   18   | .   7   14  20  22  22  22  19  19  20  20  20  22  11  
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   6   6   5   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   
  Protection               4    | .   .   .   .   .   .   .   5   6   6   6   6   6   6   
  Energy Gun               4    | .   28  28  18  11  1   .   5   8   .   .   .   1   6   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   6   6   1   .   3   
  Ballistic Gun            7    | .   .   .   3   11  1   .   .   .   17  20  20  18  4   
  Ballistic Cannon         7    | .   .   .   .   .   18  22  13  6   .   .   .   .   4   
  Launcher                 1    | .   .   .   .   .   .   .   5   6   .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 13  29  29  35  35  45  51  84  81  78  74  76  85  81  
  Greatest Support         96   | 32  32  32  60  60  60  68  88  96  96  45  65  65  44  
  Greatest Overweight (x)  5    | .   .   .   1   .   .   .   .   1   1   1   1   5   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  15  13  
  Most Carried             15   | 6   14  14  15  15  15  15  15  15  13  8   15  15  10  
  Average Carried          11   | 2   8   14  13  14  14  14  11  14  8   8   13  13  7   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   14  14  14  15  15  14  15  13  8   8   15  10  4   

 Class Distribution 
--------------------
 43% | Scavenger-Tank
 29% | Mutant
 14% | Tank
  6% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
             Tank | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Matter Collected           2556 | 189 91  .   70  60  32  391 94  367 148 .   191 620 303 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2107 | .   163 .   .   10  .   331 84  528 105 .   87  631 168 
  Parts                    118  | .   9   .   .   2   .   18  10  14  8   .   8   43  6   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      59   | .   .   .   .   .   .   26  .   6   7   .   14  .   6   
  Prevented                7    | .   .   .   .   .   .   3   .   2   1   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Combat Hostiles Destroyed  58   | .   4   .   .   1   .   9   1   14  4   .   1   21  3   
  Guns                     24   | .   4   .   .   1   .   .   .   2   .   .   1   15  1   
  Cannons                  23   | .   .   .   .   .   .   9   1   4   4   .   .   3   2   
  AOE                      10   | .   .   .   .   .   .   .   .   8   .   .   .   2   .   
Classes Destroyed          12   | .   3   .   .   .   .   1   2   1   .   .   1   3   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  29   | .   2   .   .   1   .   5   .   .   4   .   .   17  .   
  Grunt                    17   | .   2   .   .   .   .   4   .   9   .   .   .   1   1   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   2   .   .   1   .   3   1   5   4   .   1   9   1   
  Combat Bots Only         9    | .   2   .   .   1   .   3   1   5   4   .   1   9   1   
Max Kills in Single Turn   3    | .   1   .   .   1   .   1   1   3   1   .   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Damage Taken               6120 | .    179  1    37   10   .    698  158  814  338  .    195  1665 2025 
  Core                     1382 | .    66   .    27   .    .    95   34   104  23   .    26   55   952  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    73   .    .    .    69   .    .    .    .    78   .    .    
Volleys Fired              169  | .    26   .    4    2    .    28   6    21   12   .    11   38   21   
  Largest                  4    | .    2    .    2    2    .    2    3    4    3    .    4    4    4    
  Hottest                  277  | .    90   .    90   79   .    105  165  228  195  .    168  161  277  
Shots Fired                453  | .    52   .    8    4    .    56   17   62   22   .    43   137  52   
  Gun                      300  | .    52   .    8    4    .    .    5    23   10   .    33   131  34   
  Cannon                   129  | .    .    .    .    .    .    56   12   22   12   .    3    6    18   
  Launcher                 24   | .    .    .    .    .    .    .    .    17   .    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  253  | .    .    .    .    2    .    56   12   14   .    .    33   112  24   
  Thermal                  138  | .    52   .    8    2    .    .    .    8    12   .    3    25   28   
  Explosive                17   | .    .    .    .    .    .    .    .    17   .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    .    .    .    5    23   10   .    7    .    .    
  Robot Hit Streak         13   | .    8    .    2    1    .    3    4    5    5    .    13   8    6    
  Robot Miss Streak        12   | .    8    .    1    2    .    8    3    3    5    .    4    12   5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           244  | .    29   .    5    1    .    20   11   44   11   .    32   63   28   
  Core Hits                120  | .    8    .    2    1    .    12   6    38   6    .    9    31   7    
  Critical Kills           12   | .    .    .    .    .    .    7    1    3    .    .    .    1    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    .    7    1    1    .    .    .    .    1    
  Critical Strikes         25   | .    2    .    .    .    .    14   2    4    .    .    .    2    1    
    Burn                   3    | .    2    .    .    .    .    .    .    .    .    .    .    1    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                21   | .    .    .    .    .    .    14   2    4    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7240 | .    379  3    59   31   .    697  244  2061 262  .    749  1914 841  
  Guns                     3271 | .    379  .    59   31   .    .    76   304  78   .    553  1253 538  
  Cannons                  1925 | .    .    .    .    .    .    697  168  344  184  .    72   168  292  
  Explosions               2030 | .    .    .    .    .    .    .    .    1413 .    .    124  493  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    3    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  3019 | .    .    .    .    15   .    697  168  160  .    .    553  1052 374  
  Thermal                  2444 | .    379  .    59   16   .    .    .    416  184  .    72   862  456  
  Explosive                1181 | .    .    .    .    .    .    .    .    1181 .    .    .    .    .    
  Electromagnetic          582  | .    .    .    .    .    .    .    76   304  78   .    124  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    .    .    .    2    1    8    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    .    .    .    .    .    14   1    27   
    Message Errors         12   | .    .    .    .    .    .    .    .    .    .    .    5    .    7    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    .    .    2    .    6    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    .    4    .    2    
    Energy Discharges      9    | .    .    .    .    .    .    .    .    .    .    .    2    .    7    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    .    .    1    1    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            199  | .    .    .    .    .    .    19   .    20   .    .    .    160  .    
  Projectiles              27   | .    .    .    .    .    .    19   .    .    .    .    .    8    .    
  Explosions               172  | .    .    .    .    .    .    .    .    20   .    .    .    152  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    6    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    6    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      246  | .    .    1    .    .    .    .    .    135  .    .    8    97   5    
  Shots                    6    | .    .    .    .    .    .    .    .    4    .    .    1    1    .    
  Rammed                   7    | .    .    1    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             7    | .    .    1    .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        835  | .    228  .    6    .    .    42   231  640  336  .    221  239  835  
  Average Temperature      175  | .    92   .    4    .    .    13   91   248  241  .    64   66   190  
  Received Heat Transfer   651  | .    54   .    15   .    .    120  .    219  .    .    21   93   129  
  Effects                  149  | .    2    .    .    .    .    .    .    23   1    .    .    .    123  
    Shutdowns              36   | .    .    .    .    .    .    .    .    3    1    .    .    .    32   
    Energy Bleed           16   | .    .    .    .    .    .    .    .    3    .    .    .    .    13   
    Interference           34   | .    2    .    .    .    .    .    .    13   .    .    .    .    19   
    Matter Decay           10   | .    .    .    .    .    .    .    .    1    .    .    .    .    9    
    Short Circuit          18   | .    .    .    .    .    .    .    .    2    .    .    .    .    16   
    Damage (minor)         13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
    Damage (major)         18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
    Damage (core)          4    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             5    | .    1    .    .    .    .    .    .    .    1    .    .    3    .    
  Heat Transferred         3863 | .    1139 .    149  37   .    .    .    472  222  .    74   1100 670  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Peak Influence             390  | .   171 108 141 128 .   .   75  .   .   .   .   390 .   
  Initial                  66   | .   .   66  41  54  .   .   41  .   .   .   .   .   .   
  Average                  92   | .   50  72  101 89  .   .   40  .   .   .   .   167 .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         86   | 100 100 100 100 100 .   .   100 .   .   .   .   58  .   
  Level 1                  13   | .   .   .   .   .   .   .   .   .   .   .   .   41  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   1   .   .   .   1   .   .   .   .   .   .   
  Investigation            2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   8   3   4   3   .   18  3   15  5   .   3   25  10  
  Peak Tracking Total      8    | .   4   3   2   3   .   7   1   5   4   .   1   8   2   
  Tactical Retreats        9    | .   2   .   .   .   .   1   .   .   1   .   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Traps Triggered            3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Machines Disabled          7    | .   .   .   .   .   .   2   .   .   .   .   .   5   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Machines Accessed          12   | .   1   .   .   .   1   .   3   .   .   4   .   3   .   
  Terminals                3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   3   .   .   .   6   .   5   .   .   27  .   6   .   
  Successful               40   | .   2   .   .   .   6   .   2   .   .   27  .   3   .   
  Failed                   7    | .   1   .   .   .   .   .   3   .   .   .   .   3   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Terminals                6    | .   3   .   .   .   .   .   1   .   .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   2   .   .   .   6   .   1   .   .   27  .   1   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           17   | .   .   .   .   .   6   .   .   .   .   11  .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   .   .   2   .   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   3   .   .   .   .   2   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   20  .   .   .   .   11  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Total Allies               7    | .    .    1    .    .    4    .    .    .    .    .    1    .    1    
  Largest Group            5    | .    .    1    1    1    5    5    .    .    .    .    1    .    .    
  Highest-Rated Group      187  | .    .    31   31   31   187  187  .    .    .    .    96   .    .    
  Highest-Rated Ally       96   | .    .    31   31   31   41   41   .    .    .    .    96   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               60   | .    .    4    4    4    .    39   .    .    .    .    9    .    .    
  Total Damage             1617 | .    .    63   65   42   .    1200 .    .    .    .    247  .    .    
  Kills                    18   | .    .    2    3    2    .    9    .    .    .    .    2    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   1   2   .   1   .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Turns Passed               10008 | 79   313  109  161  163  1526 996  698  675  1050 160  1104 764  2210 
Spaces Moved               5220  | 61   190  98   91   93   944  558  381  366  537  85   554  450  812  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2431  | .    .    .    37   93   944  558  381  366  52   .    .    .    .    
  Legs                     1240  | .    .    .    1    .    .    .    .    .    485  85   554  115  .    
  Wheels                   398   | 57   190  98   53   .    .    .    .    .    .    .    .    .    .    
  Hover                    1147  | .    .    .    .    .    .    .    .    .    .    .    .    335  812  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  160  160  160  160  160  160  190  190  98   58   
  Average Speed            146   | 96   100  100  125  160  160  160  160  160  187  190  190  119  86   
  Slowest Speed            300   | 100  100  100  190  160  160  160  160  240  190  190  190  300  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    30   18   7    16   87   72   8    63   67   70   81   12   67   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     11    | .    .    .    .    .    .    .    .    1    .    1    .    8    1    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             11    | .    .    1    .    1    2    1    .    3    1    .    1    .    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          219   | .    .    .    .    .    .    24   4    136  6    .    3    36   10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               55    | .    .    .    .    .    .    24   4    7    6    .    1    3    10   
  AOE                      164   | .    .    .    .    .    .    .    .    129  .    .    2    33   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Total                      7241 | 80   261  108  132  103  961  610  456  412  564  84   582  600  2288 
  Wait                     1606 | 2    33   10   9    8    .    4    44   7    7    .    6    50   1426 
  Move                     5207 | 60   189  97   90   92   943  557  380  365  536  84   553  449  812  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 12   10   .    8    1    7    9    11   6    2    .    8    25   3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   70   | 6    1    .    9    .    .    3    7    5    7    .    .    20   12   
  Detach                   6    | .    .    .    2    .    .    .    .    .    .    .    .    .    4    
  Swap                     31   | .    1    .    4    .    4    .    4    3    .    .    3    8    4    
  Drop                     44   | .    1    .    6    .    7    9    4    5    .    .    1    10   1    
  Fire                     169  | .    26   .    4    2    .    28   6    21   12   .    11   38   21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    1    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   381 | -10/Materials      | Discovered new exit (range 12)
   393 | -10/Materials      | Entered Mines
   419 | -10/Mines          | Met a Derelict testing a Signal Generator
   457 | -10/Mines          | Discovered new exit (range 16)
   502 | -10/Mines          | Entered Materials
   502 | -9/Materials       | Accompanied by 1 ally
   502 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   615 | -9/Materials       | Discovered new exit (range 6)
   663 | -9/Materials       | Entered Mines
   663 | -9/Mines           | Accompanied by 1 ally
   688 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
   723 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   739 | -9/Mines           | Discovered new exit (range 6)
   826 | -9/Mines           | Entered Zion
   826 | -7/Zion            | Accompanied by 1 ally
   901 | -7/Zion            | Build established: Scavenger-Mutant
  1286 | -7/Zion            | Given the Hacking Drone Bay
  1321 | -7/Zion            | Build established: Mutant
  1341 | -7/Zion            | Learned 4 Factory zone layouts
  1598 | -7/Zion            | Received a hallucinogenic algorithm
  1707 | -7/Zion            | Imprinted
  1709 | -7/Zion            | Declared Zion's savior
  2293 | -7/Zion            | Discovered new exit (range 16)
  2352 | -7/Zion            | Entered Proximity Caves
  2352 | -6/Proximity Caves | Accompanied by 5 allies
  2364 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  2698 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  2760 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3327 | -6/Proximity Caves | Discovered new exit (range 10)
  3348 | -6/Proximity Caves | Entered Factory
  3348 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
  3349 | -6/Factory         | Identified exit to Factory
  3350 | -6/Factory         | Loaded intel: 272 non-interactive machine locations
  3552 | -6/Factory         | Identified exit to DSF
  3642 | -6/Factory         | Build established: Scavenger-Tank
  3964 | -6/Factory         | Discovered new exit (range 13)
  3995 | -6/Factory         | Discovered exit to Factory (range 15)
  4046 | -6/Factory         | Entered Lower Caves
  4264 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4314 | -6/Lower Caves     | Attacked by a faux Warlord
  4713 | -6/Lower Caves     | Discovered new exit (range 5)
  4721 | -6/Lower Caves     | Entered another Lower Caves area
  4857 | -6/Lower Caves     | Lost 7 parts (3n4w)
  5419 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5754 | -6/Lower Caves     | Discovered new exit (range 10)
  5771 | -6/Lower Caves     | Entered Data Miner
  5771 | -6/Data Miner      | Discovered new exit (range 6)
  5808 | -6/Data Miner      | Met Data Miner
  5851 | -6/Data Miner      | Learned location of Section 7 (-2)
  5851 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5889 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5931 | -6/Data Miner      | Entered Proximity Caves
  5977 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6393 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6600 | -5/Proximity Caves | Spotted B-75 Beast
  6632 | -5/Proximity Caves | Destroyed B-75 Beast
  7035 | -5/Proximity Caves | Entered Factory
  7035 | -5/Factory         | Evolved 2 slots: Utility x2
  7036 | -5/Factory         | Identified exit to Upper Caves
  7036 | -5/Factory         | Identified exit to Extension
  7135 | -5/Factory         | Lost 4 parts (1p1n1u1w)
  7304 | -5/Factory         | Lost 5 parts (1n4u)
  7651 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7673 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
  7753 | -5/Factory         | Destroyed 9 combat bots
  7761 | -5/Factory         | Lost 8 parts (2p3u3w)
  7799 | -5/Factory         | Entered Upper Caves
  7879 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8054 | -5/Upper Caves     | Build established: Tank
  9294 | -5/Upper Caves     | Lost 6 parts (2p1n2u1w)
  9537 | -5/Upper Caves     | Build established: Gunner
  9620 | -5/Upper Caves     | Spotted B-75 Beast
  9662 | -5/Upper Caves     | Core integrity fell below 50%
  9692 | -5/Upper Caves     | Lost 5 parts (1p2u2w)
 10007 | -5/Upper Caves     | Core integrity fell below 20%
 10009 | -5/Upper Caves     | Core destroyed

 Last Messages 
---------------
10004_ Slammed into P-70 Sage.
10005_ Overheating: Energy bleed (-13).
10005_ P-70 Sage resets P-70 Sage, system corruption cleaned.
10005_ Slammed into P-70 Sage.
10006_ Overheating: Broken Gyrokinetic Inverter damaged (-13).
10006_ Overheating: Gyrokinetic Inverter damaged (-3).
10006_ Slammed into P-70 Sage.
10006_ Wave Gun destroyed.
10007_ Overheating: Core damaged (-190).
10007_ Slammed into P-70 Sage.
A strange signal echoes through the caves.
10008_ Gyrokinetic Inverter broken.
10008_ Overheating: Short circuit.
10008_ Slammed into P-70 Sage.
10008_ Destabilizing: Core damaged (-40).
10009_ Overheating: Imp. System Shield damaged (-1).
10009_ System corrupted: Energy discharge (-17).
10009_ Slammed into P-70 Sage.
10009_ Destabilizing: Core damaged (-40).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|  #####     ###   #???????????????????????????????? |
|    ###          #????????????????????????????????? |
|     ##      #####????????????????????????????????? |
|    ##      ##????????????????????????????????????? |
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|    ##   ##???????????????????????????????????????? |
|    ##  ##????????????????????????????????????????? |
|    ##  #?????????????????????????????????????????? |
|    ##  #?????????????????????????????????????????? |
|    ##  #????????????????????  ???????????????????? |
|   ###  ###???????????#??????  #??????????????????? |
| ####     #????###### #######  ##?###?????????????? |
| #?#      #????#                ??  #?????????????? |
| ??#      ######     ???       ???  #?????????????? |
| ???#         ##  ######+     ####  #?????????????? |
| #???##           #   #    #    ?#  #?????????????? |
| #???##      ###  #        #  "??#  #?????????????? |
| ##??#       #?#  #           """#  #?????????????? |
|  ####       ###  #??           ]#  #?????????????? |
|   ##         ##  #???#  *""     #  #?????????????? |
|               #  #####    "     +  #?????????????? |
|        ###   ##  #        "     +  #?????????????? |
|   #### #?######  +      p       #  #?????????????? |
|  ##??###??????#  +             "#  #?????????????? |
| ##????????????#  #             "#  #?????????????? |
| ??????????????#  ## ##   @      #  #?????????????? |
| ??????????????# ##       p     "#  #?????????????? |
| ??????????????# ?#            ""#  #?????????????? |
| ??????????????# ?#"" ""     T""    #?????????????? |
| ??????????????# ?#######  +###     #?????????????? |
| ??????????????#                 !! #?????????????? |
| ??????????????#                    #?????????????? |
| ??????????????######################?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             450
Resistance: KI             20
Resistance: TH             10
Resistance: EM             25
Phase Shifting             5
Evasion (%)                60
Recoil Reduction           4
Defensive Hacking          12

 Item Schematics 
-----------------
                        Riot Gun | -7/Zion       | Free
                   Battle Cannon | -7/Zion       | Free
                     Slug Cannon | -7/Zion       | Free
                     Enh. Flamer | -7/Zion       | Free
                          Ripper | -7/Zion       | Free
     Tactical Coordination Suite | -7/Zion       | Free
         Adv. Signal Interpreter | -7/Zion       | Archive
                   Arc Projector | -7/Zion       | Archive
               Imp. Titanium Leg | -7/Zion       | Archive
            Imp. Remote Datajack | -7/Zion       | Archive
       Imp. Medium Armor Plating | -7/Zion       | Archive
              Enh. Optical Array | -7/Zion       | Archive
                    Recalibrator | -7/Zion       | Archive
                   Remote Shield | -7/Zion       | Archive
                      Mak. Spear | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
                   Hvy. Riot Gun | -7/Zion       | Archive
       0b10 Decoder Chip [Scout] | -7/Zion       | Archive
           Imp. Shield Generator | -7/Zion       | Archive
             Adv. Trap Extractor | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Enh. Armored Leg | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
         Tiamat Missile Launcher | -6/Data Miner | Free
               Imp. Heavy Treads | -6/Data Miner | Free
        Adv. Hardlight Generator | -6/Data Miner | Free
                     Force Lance | -6/Data Miner | Free
 Imp. Launcher Guidance Computer | -6/Data Miner | Free
         Lgt. Antimatter Reactor | -6/Data Miner | Free
                Gamma Bomb Array | -6/Data Miner | Free

 Robot Schematics 
------------------
       M-28 Smith | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
       S-27 Virus | -7/Zion       | Archive
   R-10 Processor | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
     L-41 Fighter | -5/Factory    | Z-intel
   R-06 Scavenger | -5/Factory    | Z-intel
 A-02 Transporter | -5/Factory    | Z-intel
    A-15 Conveyor | -5/Factory    | Z-intel
   X-72 Disruptor | -5/Factory    | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              LightpackFlightBoomstick
  Manual?         0
Play Time         01:32:02
  Cumulative      31.5 hours
  Start           2022.08.21 @ 16:28:10
  End             2022.08.21 @ 18:14:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52a556dd-4b8e-4afb-b7fb-dd9778eb16f1