Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 18:14:12 Player: ILikeMonsters1890 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (64) 320 Value Destroyed (2461) 2461 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1086) 1086 TOTAL SCORE: 9187 Bonus ------- Follower Combat Kills 478 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -292 Cogmind --------- Core Integrity 0/1000 Matter 131/300 Energy 41/100 System Corruption 8% Temperature Critical (625) Movement Hovering (70) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (7) ------ Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Transmission Jammer Layered Light Armor Plating Focal Shield Improved System Shield Recalibrator > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon KE Penetrator Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Gyrokinetic Inverter Reflective Plating Wave Gun Gauss Cannon [Rating: 93] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Focal Shield Storage Large Storage Unit Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 5 | . . . 1 . . . 2 . . . . 2 . Weapon 2 | . . . . . . . 2 . . . . . . Parts Attached 101 | 6 2 . 13 . 4 3 11 8 7 . 3 28 16 Power 15 | 1 . . 2 . . 1 2 . . . . 4 5 Engine 6 | 1 . . 2 . . 1 1 . . . . . 1 Core 8 | . . . . . . . 1 . . . . 3 4 Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 30 | 2 . . 8 . . 1 2 3 3 . 1 8 2 Treads 10 | . . . 3 . . 1 2 3 . . . 1 . Leg 9 | . . . 3 . . . . . 3 . 1 2 . Wheel 5 | 2 . . 2 . . . . . . . . 1 . Hover 6 | . . . . . . . . . . . . 4 2 Flight . | . . . . . . . . . . . . . . Utility 30 | 1 2 . 1 . . 1 5 2 . . 1 11 6 Device 20 | . 1 . 1 . . 1 4 2 . . 1 5 5 Storage 2 | 1 1 . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 7 | . . . . . . . 1 . . . . 5 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . . 2 . 4 . 2 3 4 . 1 5 3 Energy Gun 12 | 2 . . 1 . 2 . 1 1 1 . . 2 2 Energy Cannon 2 | . . . . . . . . 1 . . . 1 . Ballistic Gun 5 | . . . 1 . . . . . 3 . . 1 . Ballistic Cannon 5 | . . . . . 2 . . 1 . . . 1 1 Launcher 2 | . . . . . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 50 | . . . . . . 1 . 3 7 . . 18 21 Power 10 | . . . . . . 1 . . . . . 3 6 Propulsion 9 | . . . . . . . . 1 3 . . 3 2 Utility 14 | . . . . . . . . . . . . 8 6 Weapon 17 | . . . . . . . . 2 4 . . 4 7 Highest Loss Streak 8 | . . . . . . 1 . 2 7 . . 8 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 100 95 100 100 99 99 99 99 100 100 98 87 Engine 7 | . 14 14 11 11 11 10 12 6 6 6 6 . 2 Core 4 | . . . . . . . . 6 6 6 6 10 6 Treads 13 | . . . 14 33 33 33 26 25 7 6 . 1 . Leg 5 | . . . 5 . . . . . 17 20 26 8 . Wheel 1 | . 28 28 10 . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 12 22 Device 18 | . 7 14 20 22 22 22 19 19 20 20 20 22 11 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 4 Hackware 1 | . . . . . . . . . . . . 3 5 Protection 4 | . . . . . . . 5 6 6 6 6 6 6 Energy Gun 4 | . 28 28 18 11 1 . 5 8 . . . 1 6 Energy Cannon 1 | . . . . . . . . 3 6 6 1 . 3 Ballistic Gun 7 | . . . 3 11 1 . . . 17 20 20 18 4 Ballistic Cannon 7 | . . . . . 18 22 13 6 . . . . 4 Launcher 1 | . . . . . . . 5 6 . . 4 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 85 | 13 29 29 35 35 45 51 84 81 78 74 76 85 81 Greatest Support 96 | 32 32 32 60 60 60 68 88 96 96 45 65 65 44 Greatest Overweight (x) 5 | . . . 1 . . . . 1 1 1 1 5 5 Average Overweight (x) . | . . . . . . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 14 14 15 15 15 15 15 15 13 8 15 15 10 Average Carried 11 | 2 8 14 13 14 14 14 11 14 8 8 13 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 14 14 14 15 15 14 15 13 8 8 15 10 4 Class Distribution -------------------- 43% | Scavenger-Tank 29% | Mutant 14% | Tank 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Matter Collected 2556 | 189 91 . 70 60 32 391 94 367 148 . 191 620 303 Remotely . | . . . . . . . . . . . . . . Salvage Created 2107 | . 163 . . 10 . 331 84 528 105 . 87 631 168 Parts 118 | . 9 . . 2 . 18 10 14 8 . 8 43 6 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . 26 . 6 7 . 14 . 6 Prevented 7 | . . . . . . 3 . 2 1 . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 58 | . 4 . . 1 . 9 1 14 4 . 1 21 3 Guns 24 | . 4 . . 1 . . . 2 . . 1 15 1 Cannons 23 | . . . . . . 9 1 4 4 . . 3 2 AOE 10 | . . . . . . . . 8 . . . 2 . Classes Destroyed 12 | . 3 . . . . 1 2 1 . . 1 3 1 Builder 1 | . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . Swarmer 29 | . 2 . . 1 . 5 . . 4 . . 17 . Grunt 17 | . 2 . . . . 4 . 9 . . . 1 1 Sentry 2 | . . . . . . . . . . . . 1 1 Hunter 3 | . . . . . . . 1 . . . . 2 . Programmer 1 | . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . Thug 3 | . . . . . . . . 3 . . . . . Savage 1 | . . . . . . . . 1 . . . . . Mutant 2 | . . . . . . 1 . 1 . . . . . Best Kill Streak 9 | . 2 . . 1 . 3 1 5 4 . 1 9 1 Combat Bots Only 9 | . 2 . . 1 . 3 1 5 4 . 1 9 1 Max Kills in Single Turn 3 | . 1 . . 1 . 1 1 3 1 . 1 2 1 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 3 | . . . . . . . . 3 . . . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Damage Taken 6120 | . 179 1 37 10 . 698 158 814 338 . 195 1665 2025 Core 1382 | . 66 . 27 . . 95 34 104 23 . 26 55 952 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 73 . . . 69 . . . . 78 . . Volleys Fired 169 | . 26 . 4 2 . 28 6 21 12 . 11 38 21 Largest 4 | . 2 . 2 2 . 2 3 4 3 . 4 4 4 Hottest 277 | . 90 . 90 79 . 105 165 228 195 . 168 161 277 Shots Fired 453 | . 52 . 8 4 . 56 17 62 22 . 43 137 52 Gun 300 | . 52 . 8 4 . . 5 23 10 . 33 131 34 Cannon 129 | . . . . . . 56 12 22 12 . 3 6 18 Launcher 24 | . . . . . . . . 17 . . 7 . . Special . | . . . . . . . . . . . . . . Kinetic 253 | . . . . 2 . 56 12 14 . . 33 112 24 Thermal 138 | . 52 . 8 2 . . . 8 12 . 3 25 28 Explosive 17 | . . . . . . . . 17 . . . . . Electromagnetic 45 | . . . . . . . 5 23 10 . 7 . . Robot Hit Streak 13 | . 8 . 2 1 . 3 4 5 5 . 13 8 6 Robot Miss Streak 12 | . 8 . 1 2 . 8 3 3 5 . 4 12 5 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . Shots Hit Robots 244 | . 29 . 5 1 . 20 11 44 11 . 32 63 28 Core Hits 120 | . 8 . 2 1 . 12 6 38 6 . 9 31 7 Critical Kills 12 | . . . . . . 7 1 3 . . . 1 . Critical Parts Destroyed 10 | . . . . . . 7 1 1 . . . . 1 Critical Strikes 25 | . 2 . . . . 14 2 4 . . . 2 1 Burn 3 | . 2 . . . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 21 | . . . . . . 14 2 4 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7240 | . 379 3 59 31 . 697 244 2061 262 . 749 1914 841 Guns 3271 | . 379 . 59 31 . . 76 304 78 . 553 1253 538 Cannons 1925 | . . . . . . 697 168 344 184 . 72 168 292 Explosions 2030 | . . . . . . . . 1413 . . 124 493 . Melee . | . . . . . . . . . . . . . . Ramming 14 | . . 3 . . . . . . . . . . 11 Kinetic 3019 | . . . . 15 . 697 168 160 . . 553 1052 374 Thermal 2444 | . 379 . 59 16 . . . 416 184 . 72 862 456 Explosive 1181 | . . . . . . . . 1181 . . . . . Electromagnetic 582 | . . . . . . . 76 304 78 . 124 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 2 1 8 Average Corruption 1 | . . . . . . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . . 14 1 27 Message Errors 12 | . . . . . . . . . . . 5 . 7 Matter Fused 8 | . . . . . . . . . . . 2 . 6 Heat Flow Errors 6 | . . . . . . . . . . . 4 . 2 Energy Discharges 9 | . . . . . . . . . . . 2 . 7 Data Loss (minor) 5 | . . . . . . . . . . . 1 1 3 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 199 | . . . . . . 19 . 20 . . . 160 . Projectiles 27 | . . . . . . 19 . . . . . 8 . Explosions 172 | . . . . . . . . 20 . . . 152 . Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . 6 . 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . 6 . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . . 1 . . . . . 135 . . 8 97 5 Shots 6 | . . . . . . . . 4 . . 1 1 . Rammed 7 | . . 1 . . . . . . . . . . 6 Targets Rammed 7 | . . 1 . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 835 | . 228 . 6 . . 42 231 640 336 . 221 239 835 Average Temperature 175 | . 92 . 4 . . 13 91 248 241 . 64 66 190 Received Heat Transfer 651 | . 54 . 15 . . 120 . 219 . . 21 93 129 Effects 149 | . 2 . . . . . . 23 1 . . . 123 Shutdowns 36 | . . . . . . . . 3 1 . . . 32 Energy Bleed 16 | . . . . . . . . 3 . . . . 13 Interference 34 | . 2 . . . . . . 13 . . . . 19 Matter Decay 10 | . . . . . . . . 1 . . . . 9 Short Circuit 18 | . . . . . . . . 2 . . . . 16 Damage (minor) 13 | . . . . . . . . . . . . . 13 Damage (major) 18 | . . . . . . . . . . . . . 18 Damage (core) 4 | . . . . . . . . 1 . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 5 | . 1 . . . . . . . 1 . . 3 . Heat Transferred 3863 | . 1139 . 149 37 . . . 472 222 . 74 1100 670 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Peak Influence 390 | . 171 108 141 128 . . 75 . . . . 390 . Initial 66 | . . 66 41 54 . . 41 . . . . . . Average 92 | . 50 72 101 89 . . 40 . . . . 167 . Maximum Alert Level 1 | . . . . . . . . . . . . 1 . Low Security (%) 86 | 100 100 100 100 100 . . 100 . . . . 58 . Level 1 13 | . . . . . . . . . . . . 41 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 4 | . 1 1 1 . . . 1 . . . . . . Investigation 2 | . 1 . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . . Assault 1 | . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Distress Signals 1 | . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 97 | . 8 3 4 3 . 18 3 15 5 . 3 25 10 Peak Tracking Total 8 | . 4 3 2 3 . 7 1 5 4 . 1 8 2 Tactical Retreats 9 | . 2 . . . . 1 . . 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 3 | . 1 . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 7 | . . . . . . 2 . . . . . 5 . Max in Single Turn 2 | . . . . . . 1 . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 12 | . 1 . . . 1 . 3 . . 4 . 3 . Terminals 3 | . 1 . . . . . 1 . . . . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 47 | . 3 . . . 6 . 5 . . 27 . 6 . Successful 40 | . 2 . . . 6 . 2 . . 27 . 3 . Failed 7 | . 1 . . . . . 3 . . . . 3 . Catastrophic 2 | . . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . . . . 7 . Terminals 6 | . 3 . . . . . 1 . . . . 2 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . 4 . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 37 | . 2 . . . 6 . 1 . . 27 . 1 . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 17 | . . . . . 6 . . . . 11 . . . Robot Schematic 2 | . . . . . . . . . . 2 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Network Status 2 | . . . . . . . . . . . . 2 . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . . 2 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . . . . 2 . 5 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . 20 . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Total Allies 7 | . . 1 . . 4 . . . . . 1 . 1 Largest Group 5 | . . 1 1 1 5 5 . . . . 1 . . Highest-Rated Group 187 | . . 31 31 31 187 187 . . . . 96 . . Highest-Rated Ally 96 | . . 31 31 31 41 41 . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 60 | . . 4 4 4 . 39 . . . . 9 . . Total Damage 1617 | . . 63 65 42 . 1200 . . . . 247 . . Kills 18 | . . 2 3 2 . 9 . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 . 1 . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 . Unaware Schematics 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Turns Passed 10008 | 79 313 109 161 163 1526 996 698 675 1050 160 1104 764 2210 Spaces Moved 5220 | 61 190 98 91 93 944 558 381 366 537 85 554 450 812 Core 4 | 4 . . . . . . . . . . . . . Treads 2431 | . . . 37 93 944 558 381 366 52 . . . . Legs 1240 | . . . 1 . . . . . 485 85 554 115 . Wheels 398 | 57 190 98 53 . . . . . . . . . . Hover 1147 | . . . . . . . . . . . . 335 812 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 160 160 160 160 160 160 190 190 98 58 Average Speed 146 | 96 100 100 125 160 160 160 160 160 187 190 190 119 86 Slowest Speed 300 | 100 100 100 190 160 160 160 160 240 190 190 190 300 270 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 30 18 7 16 87 72 8 63 67 70 81 12 67 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 11 | . . . . . . . . 1 . 1 . 8 1 Known Exits Taken 2 | . . . . . . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 11 | . . 1 . 1 2 1 . 3 1 . 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 219 | . . . . . . 24 4 136 6 . 3 36 10 Melee . | . . . . . . . . . . . . . . Projectile 55 | . . . . . . 24 4 7 6 . 1 3 10 AOE 164 | . . . . . . . . 129 . . 2 33 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Total 7241 | 80 261 108 132 103 961 610 456 412 564 84 582 600 2288 Wait 1606 | 2 33 10 9 8 . 4 44 7 7 . 6 50 1426 Move 5207 | 60 189 97 90 92 943 557 380 365 536 84 553 449 812 Hop . | . . . . . . . . . . . . . . Pick Up 102 | 12 10 . 8 1 7 9 11 6 2 . 8 25 3 Fast Attach . | . . . . . . . . . . . . . . Attach 70 | 6 1 . 9 . . 3 7 5 7 . . 20 12 Detach 6 | . . . 2 . . . . . . . . . 4 Swap 31 | . 1 . 4 . 4 . 4 3 . . 3 8 4 Drop 44 | . 1 . 6 . 7 9 4 5 . . 1 10 1 Fire 169 | . 26 . 4 2 . 28 6 21 12 . 11 38 21 Melee . | . . . . . . . . . . . . . . Ram 6 | . . 1 . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 12) 393 | -10/Materials | Entered Mines 419 | -10/Mines | Met a Derelict testing a Signal Generator 457 | -10/Mines | Discovered new exit (range 16) 502 | -10/Mines | Entered Materials 502 | -9/Materials | Accompanied by 1 ally 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Discovered new exit (range 6) 663 | -9/Materials | Entered Mines 663 | -9/Mines | Accompanied by 1 ally 688 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 723 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 739 | -9/Mines | Discovered new exit (range 6) 826 | -9/Mines | Entered Zion 826 | -7/Zion | Accompanied by 1 ally 901 | -7/Zion | Build established: Scavenger-Mutant 1286 | -7/Zion | Given the Hacking Drone Bay 1321 | -7/Zion | Build established: Mutant 1341 | -7/Zion | Learned 4 Factory zone layouts 1598 | -7/Zion | Received a hallucinogenic algorithm 1707 | -7/Zion | Imprinted 1709 | -7/Zion | Declared Zion's savior 2293 | -7/Zion | Discovered new exit (range 16) 2352 | -7/Zion | Entered Proximity Caves 2352 | -6/Proximity Caves | Accompanied by 5 allies 2364 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2698 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2760 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3327 | -6/Proximity Caves | Discovered new exit (range 10) 3348 | -6/Proximity Caves | Entered Factory 3348 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3349 | -6/Factory | Identified exit to Factory 3350 | -6/Factory | Loaded intel: 272 non-interactive machine locations 3552 | -6/Factory | Identified exit to DSF 3642 | -6/Factory | Build established: Scavenger-Tank 3964 | -6/Factory | Discovered new exit (range 13) 3995 | -6/Factory | Discovered exit to Factory (range 15) 4046 | -6/Factory | Entered Lower Caves 4264 | -6/Lower Caves | Encountered a Warlord checkpoint 4314 | -6/Lower Caves | Attacked by a faux Warlord 4713 | -6/Lower Caves | Discovered new exit (range 5) 4721 | -6/Lower Caves | Entered another Lower Caves area 4857 | -6/Lower Caves | Lost 7 parts (3n4w) 5419 | -6/Lower Caves | Encountered a Warlord checkpoint 5754 | -6/Lower Caves | Discovered new exit (range 10) 5771 | -6/Lower Caves | Entered Data Miner 5771 | -6/Data Miner | Discovered new exit (range 6) 5808 | -6/Data Miner | Met Data Miner 5851 | -6/Data Miner | Learned location of Section 7 (-2) 5851 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5889 | -6/Data Miner | Received God Mode back door access code from Data Miner 5931 | -6/Data Miner | Entered Proximity Caves 5977 | -5/Proximity Caves | Escorted by Enhanced Grunt 6393 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6600 | -5/Proximity Caves | Spotted B-75 Beast 6632 | -5/Proximity Caves | Destroyed B-75 Beast 7035 | -5/Proximity Caves | Entered Factory 7035 | -5/Factory | Evolved 2 slots: Utility x2 7036 | -5/Factory | Identified exit to Upper Caves 7036 | -5/Factory | Identified exit to Extension 7135 | -5/Factory | Lost 4 parts (1p1n1u1w) 7304 | -5/Factory | Lost 5 parts (1n4u) 7651 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7673 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7753 | -5/Factory | Destroyed 9 combat bots 7761 | -5/Factory | Lost 8 parts (2p3u3w) 7799 | -5/Factory | Entered Upper Caves 7879 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8054 | -5/Upper Caves | Build established: Tank 9294 | -5/Upper Caves | Lost 6 parts (2p1n2u1w) 9537 | -5/Upper Caves | Build established: Gunner 9620 | -5/Upper Caves | Spotted B-75 Beast 9662 | -5/Upper Caves | Core integrity fell below 50% 9692 | -5/Upper Caves | Lost 5 parts (1p2u2w) 10007 | -5/Upper Caves | Core integrity fell below 20% 10009 | -5/Upper Caves | Core destroyed Last Messages --------------- 10004_ Slammed into P-70 Sage. 10005_ Overheating: Energy bleed (-13). 10005_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10005_ Slammed into P-70 Sage. 10006_ Overheating: Broken Gyrokinetic Inverter damaged (-13). 10006_ Overheating: Gyrokinetic Inverter damaged (-3). 10006_ Slammed into P-70 Sage. 10006_ Wave Gun destroyed. 10007_ Overheating: Core damaged (-190). 10007_ Slammed into P-70 Sage. A strange signal echoes through the caves. 10008_ Gyrokinetic Inverter broken. 10008_ Overheating: Short circuit. 10008_ Slammed into P-70 Sage. 10008_ Destabilizing: Core damaged (-40). 10009_ Overheating: Imp. System Shield damaged (-1). 10009_ System corrupted: Energy discharge (-17). 10009_ Slammed into P-70 Sage. 10009_ Destabilizing: Core damaged (-40). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ##### ### #???????????????????????????????? | | ### #????????????????????????????????? | | ## #####????????????????????????????????? | | ## ##????????????????????????????????????? | | ###?????????????????????????????????????? | | ## ##???????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #???????????????????? ???????????????????? | | ### ###???????????#?????? #??????????????????? | | #### #????###### ####### ##?###?????????????? | | #?# #????# ?? #?????????????? | | ??# ###### ??? ??? #?????????????? | | ???# ## ######+ #### #?????????????? | | #???## # # # ?# #?????????????? | | #???## ### # # "??# #?????????????? | | ##??# #?# # """# #?????????????? | | #### ### #?? ]# #?????????????? | | ## ## #???# *"" # #?????????????? | | # ##### " + #?????????????? | | ### ## # " + #?????????????? | | #### #?###### + p # #?????????????? | | ##??###??????# + "# #?????????????? | | ##????????????# # "# #?????????????? | | ??????????????# ## ## @ # #?????????????? | | ??????????????# ## p "# #?????????????? | | ??????????????# ?# ""# #?????????????? | | ??????????????# ?#"" "" T"" #?????????????? | | ??????????????# ?####### +### #?????????????? | | ??????????????# !! #?????????????? | | ??????????????# #?????????????? | | ??????????????######################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Resistance: EM 25 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Adv. Signal Interpreter | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Beamcaster | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Launcher Guidance Computer | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel X-72 Disruptor | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed LightpackFlightBoomstick Manual? 0 Play Time 01:32:02 Cumulative 31.5 hours Start 2022.08.21 @ 16:28:10 End 2022.08.21 @ 18:14:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52a556dd-4b8e-4afb-b7fb-dd9778eb16f1