Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.28 @ 21:00:20 Player: Puzzlebark Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (80) 80 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 500 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 175/300 Energy 54/160 System Corruption 0% Temperature Cool (1) Movement Hovering (120) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Hover Unit > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (4) ---- Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Medium Laser EMP Blaster > --- INVENTORY -------- Ion Engine Improved Hover Unit Improved Hover Unit Small Laser Light Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 6 4 9 Power 3 | 1 . 2 Engine 2 | 1 . 1 Core 1 | . . 1 Reactor . | . . . Propulsion 6 | 2 2 2 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover 4 | . 2 2 Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher 3 | . 1 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . . 10 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 10 | . . 10 Average Slot Usage (%) 75 | . 88 67 Engine 10 | . 14 8 Treads 5 | . 16 . Hover 18 | . 12 21 Storage 12 | . 14 11 Protection 5 | . 3 7 Energy Gun 10 | . 14 8 Ballistic Gun 3 | . 9 . Launcher 8 | . 5 9 Naked Turns . | . . . Heaviest Build 16 | 10 16 16 Greatest Support 40 | 40 40 16 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 5 Most Carried 5 | 4 5 5 Average Carried 3 | 1 4 3 Final Capacity 6 | 6 6 4 Final Carried 5 | 4 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 233 | 114 22 97 Remotely . | . . . Salvage Created 101 | . 101 . Parts 8 | . 8 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 3 | . 3 . AOE 3 | . 3 . Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 2 | . 2 . Grunt 1 | . 1 . Best Kill Streak 4 | . 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | . 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 893 | . 66 827 Core 254 | . 25 229 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 14 | . 7 7 Largest 2 | . 1 2 Hottest 60 | . 50 60 Shots Fired 16 | . 7 9 Gun 11 | . 5 6 Cannon . | . . . Launcher 5 | . 2 3 Special . | . . . Kinetic 2 | . . 2 Thermal 9 | . 5 4 Explosive . | . . . Electromagnetic 5 | . 2 3 Robot Hit Streak 4 | . 4 2 Robot Miss Streak 4 | . 1 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 8 | . 4 4 Core Hits 5 | . 5 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 178 | 2 106 70 Guns 69 | . 39 30 Cannons . | . . . Explosions 107 | . 67 40 Melee . | . . . Ramming 2 | 2 . . Kinetic 6 | . . 6 Thermal 63 | . 39 24 Explosive . | . . . Electromagnetic 107 | . 67 40 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | 1 . . Targets Rammed 1 | 1 . . Kicked . | . . . Crushed . | . . . Highest Temperature 86 | . 86 32 Average Temperature 29 | . 35 18 Received Heat Transfer 33 | . 33 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 173 | . 111 62 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 107 | . 107 41 Initial 41 | . . 41 Average 15 | . 15 21 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 6 5 Peak Tracking Total 7 | . 7 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . . 1 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . . 1 Successful 1 | . . 1 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Open Door 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 514 | 112 137 265 Spaces Moved 517 | 63 103 351 Core 13 | 2 . 11 Treads 111 | 61 50 . Legs . | . . . Wheels . | . . . Hover 393 | . 53 340 Flight . | . . . Fastest Speed 50 | 50 56 56 Average Speed 80 | 156 107 58 Slowest Speed 160 | 160 160 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 5 25 65 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 598 | 73 122 403 Wait 31 | . 2 29 Move 515 | 62 102 351 Hop . | . . . Pick Up 11 | 4 3 4 Fast Attach 11 | 6 3 2 Attach 7 | . . 7 Detach 1 | . . 1 Swap 1 | . 1 . Drop 6 | . 4 2 Fire 14 | . 7 7 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | 1 . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 113 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 9) 250 | -10/Materials | Entered Mines 291 | -10/Mines | Assembled infested the area 296 | -10/Mines | Assisted by a Guerilla fighting off Assembled 307 | -10/Mines | Build established: Mutant 439 | -10/Mines | Core integrity fell below 50% 448 | -10/Mines | Core integrity fell below 20% 463 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 465 | -10/Mines | Lost 10 parts (2p3n1u4w) 515 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- something nasty happens..." 00463_ Tosses Imp. Trap Extractor to the ground. 00465_ Acquired Adv. Signal Interpreter. 00468_ Acquired Shock Bomb Launcher. 00469_ Acquired Hacking Suite. 00471_ Acquired Adv. Weight Redist. System. 00474_ Acquired Adv. Visual Processing Unit. 00477_ Dropped Sml. Storage Unit. 00477_ Dropped Adv. Weight Redist. System. 00483_ U-05 Engineer lays Concrete. 00487_ The unstable cave ceiling collapses. 00492_ U-05 Engineer lays Concrete. 00496_ U-05 Engineer builds a Wall. 00497_ The unstable cave ceiling collapses. 00498_ U-05 Engineer builds a Wall. 00502_ Acquired 11 matter. 00503_ Acquired 2 matter. 00509_ Acquired 83 matter. 00512_ Acquired 1 matter. 00513_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # ###?????????????????????????????????????????? | | ##????????????????????????????????????????? | | # #????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | # #????????????????????###?????????????????? | | # #?###??????????????? ##????????????????? | | # #?# ##???????????### #????????????????? | | # # # #?# ## #???????? #????????????????? | | ## # ##### ############# #????????????????? | | ####" # g @ #????????????????? | | # ##### ###### % #????????????????? | | # #????#[% #????????????????? | | ###### #???? #= #????????????????? | | ###????# #???### #????????????????? | | #?????# #?????# #????????????????? | | # ##% #????? =#?????# #???????????????? | | # ##?????## ?????#### ss ??????????????? | | ### #???????#?????????# ?????????????? | | "##?## ##??????????????????# s####????????????? | | "#???# #????????????????????###???????????????? | | ##???# ?????????????????????????????????????? | | ###????# ###????????????????????????????????????? | | ??????? #??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ????? ???????????????????????????????????????? | | #????? #??????????????????????????????????????? | | ##???? ##?????????????????????????????????????? | | #????? ##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 189 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumWavePick Manual? 0 Play Time 00:08:36 Cumulative 185.8 hours Start 2022.02.28 @ 20:54:50 End 2022.02.28 @ 21:00:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 112 Adventurer 61 Explorer 0 Win Type - Total 9 Types 7/0/2/0/0/0/0/0/0 Lore% 53 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb883c33-7b3d-4bf4-ab3c-1628fe35c7ff