Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 21:32:56 Player: Honkmo Jones Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1706) 1706 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 3704 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 152/240 System Corruption 5% Temperature Cool (36) Movement Walking (190) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Large Storage Unit Large Storage Unit Weight Redist. System Sensor Array Improved Sensor Array Actuator Array Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer System Shield > --- WEAPON ----------- Improved EM Shotgun Electrolaser Minigun > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Large Storage Unit Large Storage Unit Weight Redist. System Sensor Array Improved Sensor Array Actuator Array Shield Generator Improved EM Shotgun Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Core Shielding Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 94 | 7 18 42 27 Power 16 | 1 . 12 3 Engine 14 | 1 . 11 2 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 24 | 3 6 10 5 Treads 4 | 2 . 2 . Leg 19 | 1 5 8 5 Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 13 | 1 5 1 6 Device 5 | . 1 . 4 Storage 5 | 1 3 1 . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 1 | . 1 . . Artifact . | . . . . Weapon 41 | 2 7 19 13 Energy Gun 15 | . 3 5 7 Energy Cannon 2 | . . 2 . Ballistic Gun 10 | 2 2 5 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 10 | . 1 4 5 Unidentified Prototypes 2 | . . 2 . Parts Lost 41 | . 7 18 16 Power 10 | . 1 5 4 Propulsion 10 | . 1 5 4 Utility 3 | . . 1 2 Weapon 18 | . 5 7 6 Highest Loss Streak 15 | . 3 5 15 Average Slot Usage (%) 97 | . 99 98 89 Engine 17 | . 13 21 15 Treads 8 | . 14 6 . Leg 15 | . 13 14 24 Device 3 | . 5 . 9 Storage 13 | . 17 11 9 Protection 6 | . 4 11 . Energy Gun 7 | . 6 5 18 Energy Cannon 2 | . . 5 . Ballistic Gun 12 | . 17 11 3 Launcher 1 | . 3 . . Impact Weapon 3 | . . 7 . Special Melee Weapon 1 | . . 2 2 Naked Turns . | . . . . Heaviest Build 55 | 13 30 55 52 Greatest Support 43 | 40 40 43 40 Greatest Overweight (x) 11 | 1 2 9 11 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 9 11 12 Most Carried 12 | 6 10 12 12 Average Carried 9 | 4 8 10 10 Final Capacity 12 | 6 10 12 12 Final Carried 12 | 4 9 12 7 Class Distribution -------------------- 57% | Mutant 14% | Tank 11% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1428 | 269 339 622 198 Remotely . | . . . . Salvage Created 2094 | . 618 1228 248 Parts 130 | . 45 72 13 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 51 | . 16 31 4 Melee 2 | . . 2 . Guns 42 | . 16 22 4 AOE 5 | . . 5 . Classes Destroyed 10 | . 4 4 2 Worker 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 4 | . 1 2 1 Swarmer 15 | . 3 12 . Grunt 30 | . 13 16 1 Brawler 1 | . . . 1 Sentry 3 | . . 3 . Hunter 2 | . . . 2 Best Kill Streak 6 | . 3 6 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5013 | . 1191 1912 1910 Core 961 | . 239 168 554 Absorbed by Shields 18 | . . . 18 Core Remaining (%) 54 | 100 4 58 . Volleys Fired 130 | . 61 55 14 Largest 3 | . 2 3 3 Hottest 155 | . 85 155 153 Shots Fired 281 | . 106 139 36 Gun 263 | . 106 121 36 Cannon 18 | . . 18 . Launcher . | . . . . Special . | . . . . Kinetic 166 | . 79 79 8 Thermal 48 | . 27 5 16 Explosive . | . . . . Electromagnetic 67 | . . 55 12 Robot Hit Streak 15 | . 15 12 15 Robot Miss Streak 7 | . 5 7 1 Penetration Max . | . . . . Secondary Targets 14 | . 3 9 2 Max Gunslinging Chain 2 | . 1 2 1 Shots Hit Robots 228 | . 78 116 34 Core Hits 98 | . 31 53 14 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 41 | . . 38 3 Impact 31 | . . 31 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 10 | . . 10 . Combat Hostiles . | . . . . Follow-up Attacks 8 | . . 8 . Damage Inflicted 4276 | . 1031 2611 634 Guns 2557 | . 1031 1000 526 Cannons 341 | . . 341 . Explosions 795 | . . 690 105 Melee 580 | . . 580 . Ramming 3 | . . . 3 Kinetic 1407 | . 694 584 129 Thermal 886 | . 337 263 286 Explosive 251 | . . 251 . Electromagnetic 1149 | . . 933 216 Impact 580 | . . 580 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 . 5 Average Corruption 2 | . 1 . 5 Corruption Purged . | . . . . Effects 3 | . . . 3 Matter Fused 2 | . . . 2 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 117 | . . 117 . Projectiles 40 | . . 40 . Explosions 29 | . . 29 . Melee 48 | . . 48 . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 169 | . . 123 46 Shots 5 | . . 4 1 Rammed 3 | . . . 3 Targets Rammed 5 | . . . 5 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 444 | . 84 344 444 Average Temperature 96 | . 20 86 186 Received Heat Transfer 2121 | . 606 636 879 Effects 4 | . . 1 3 Shutdowns 1 | . . 1 . Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 7 | . . 6 1 Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1674 | . 804 374 496 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 518 | . 215 518 315 Initial 214 | . . 57 214 Average 138 | . 111 146 217 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 77 | 100 98 72 24 Level 1 15 | . 1 10 75 Level 2 7 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 5 7 5 Investigation 13 | . 3 5 5 Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 2 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 109 | . 37 44 28 Peak Tracking Total 13 | . 4 7 13 Tactical Retreats 9 | . 3 3 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . . 4 Reused 1 | . . . 1 Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 1 6 2 Max in Single Turn 3 | . 1 3 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 4 6 5 Terminals 13 | . 3 5 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 77 | . 17 34 26 Successful 31 | . 8 13 10 Failed 46 | . 9 21 16 Catastrophic 6 | . 3 1 2 Database Lockouts . | . . . . Manual 62 | . 11 30 21 Terminals 68 | . 11 31 26 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 9 | . 6 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 2 6 4 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 2 | . . 1 1 Terminal Index 3 | . 1 1 1 Reprogram Traps 1 | . . . 1 Recall Investigation 2 | . 1 1 . Recall Assault 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 1 . Report Inventory 1 | . 1 . . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 4 6 6 Terminals 15 | . 3 6 6 Botnet 13 | . 3 5 5 Operators 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 3 6 4 Full Trace Events 11 | . 3 4 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 10 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 4 | . . 3 1 Non-combat 3 | . . 3 . Combat 1 | . . . 1 Robot Hacks Applied 5 | . . 4 1 parse_system 2 | . . 1 1 no_distress 2 | . . 2 . check_alert 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4116 | 79 1645 1862 530 Spaces Moved 1711 | 42 693 782 194 Core 22 | 18 . 1 3 Treads 547 | 24 301 222 . Legs 1142 | . 392 559 191 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 162 | 124 157 170 157 Slowest Speed 600 | 160 180 500 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 75 47 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 42 | . . 37 5 Melee . | . . . . Projectile . | . . . . AOE 42 | . . 37 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2745 | 67 1149 1161 368 Wait 651 | 11 336 197 107 Move 1708 | 41 692 781 194 Hop . | . . . . Pick Up 85 | 8 26 39 12 Fast Attach 7 | 2 2 2 1 Attach 45 | 4 8 21 12 Detach 1 | . . 1 . Swap 42 | 1 8 19 14 Drop 39 | . 16 17 6 Fire 130 | . 61 55 14 Melee 32 | . . 29 3 Ram 3 | . . . 3 Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 523 | -10/Materials | Core integrity fell below 50% 614 | -10/Materials | Discovered new exit (range 10) 1318 | -10/Materials | Discovered new exit (range 15) 1659 | -10/Materials | Discovered new exit (range 15) 1716 | -10/Materials | Core integrity fell below 20% 1725 | -10/Materials | Entered another Materials area 1725 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1754 | -9/Materials | Lost 3 parts (1p2w) 2108 | -9/Materials | Lost 5 parts (2p2n1w) 2908 | -9/Materials | Build established: Tank 3217 | -9/Materials | Discovered new exit (range 15) 3461 | -9/Materials | Lost 5 parts (1p1n3w) 3522 | -9/Materials | Discovered new exit (range 11) 3587 | -9/Materials | Entered another Materials area 3587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4075 | -8/Materials | Core integrity fell below 50% 4102 | -8/Materials | Core integrity fell below 20% 4110 | -8/Materials | Lost 15 parts (3p4n2u6w) 4117 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04076_ Slammed into G-47 Trooper. 04079_ Shield Generator destroyed. 04082_ Slammed into A-02 Transporter. 04082_ C-30 ARC bursts open, deploying its payload. 04082_ G-50 Soldier unfolds itself. 04082_ G-47 Trooper unfolds itself. 04098_ Acquired Titanium Leg. 04103_ C-30 ARC bursts open, deploying its payload. 04103_ S-10 Pest unfolds itself. 04105_ Acquired Nuclear Core. 04114_ System corrupted: Matter fused (-7). 04114_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. 04114_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. 04116_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# ! #??????????????????? | | ?????????????????????+ """ #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# @ " #??????????????????? | | ?????????????????????# [ T #??????????????????? | | ?????????????????????# %gg" #??????????????????? | | ?????????????????????# s s #??????????????????? | | ?????????????????????#####s####??????????????????? | | ???????????????????????# ####### #?????????? | | ???????????????????????# g "%" #?????????? | | ???????????????????????# " #?????????? | | ???????????????????????# #?????????? | | #######????????????????# g ###########?????????? | | ??????????######## ###???????????????????? | | ????# "%" #?????????????????????? | | ??????????######## #?????????????????????? | | #######??????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????? ?????????????# #?????????????????????? | | ?????????? ????????????# #?????????????????????? | | ????????? ????????????# #?????????????????????? | | ???????? ????????????# #?????????????????????? | | ??????? ????????????##/#######???????????????? | | ?????? ???????###### """ #???????????????? | | ##### ??????# # "T" #???????????????? | | + ??????# ""# ! #???????????????? | | ##+#???????????# T"#! #???????????????? | | #???????????# ""#%* #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalInertialFlail Manual? 0 Play Time 00:58:38 Cumulative 9.6 hours Start 2020.09.15 @ 23:12:21 End 2020.09.24 @ 21:32:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a161a769-b0df-4168-ac71-9848f0cc05cb