Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 16:25:54 Player: wojo Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (2770) 2770 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 6937 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 61/100 System Corruption 1% Temperature Hot (298) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Triangulator Advanced Signal Interpreter Target Analyzer Improved Reaction Control System > --- WEAPON (4) ------- Heavy Laser Heavy Ion Cannon > --- INVENTORY (5) ---- Light Nuclear Core Advanced Heat Sink Improved Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Triangulator Advanced Signal Interpreter Microactuators Microactuators Improved Reaction Control System > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Improved Reaction Control System Heavy Ion Cannon Power Maul [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 1 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 131 | 6 5 . 29 12 8 30 41 Power 17 | 1 1 . 4 2 . 2 7 Engine 11 | 1 . . 4 2 . 2 2 Core 6 | . 1 . . . . . 5 Reactor . | . . . . . . . . Propulsion 36 | 2 . . 10 5 1 12 6 Treads 1 | . . . . 1 . . . Leg 15 | 2 . . 2 . . 5 6 Wheel 4 | . . . 4 . . . . Hover . | . . . . . . . . Flight 16 | . . . 4 4 1 7 . Utility 29 | 1 2 . 2 1 3 6 14 Device 17 | . . . 1 1 3 4 8 Storage 2 | 1 1 . . . . . . Processor 7 | . 1 . 1 . . 1 4 Hackware . | . . . . . . . . Protection 3 | . . . . . . 1 2 Artifact . | . . . . . . . . Weapon 49 | 2 2 . 13 4 4 10 14 Energy Gun 3 | 1 . . . . . 1 1 Energy Cannon 15 | . . . 7 2 2 1 3 Ballistic Gun 20 | 1 . . 4 1 . 6 8 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 7 | . 2 . 1 . 2 2 . Special Weapon 1 | . . . . 1 . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 1 1 Corrupted Parts 5 | . . . . . . 5 . System Corruption 23 | . . . . . . 23 . Parts Lost 54 | . . . 6 7 4 6 31 Power 12 | . . . 1 2 1 . 8 Propulsion 18 | . . . 3 3 3 2 7 Utility 10 | . . . . 1 . 3 6 Weapon 14 | . . . 2 1 . 1 10 Highest Loss Streak 13 | . . . 3 4 2 5 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 96 100 88 92 78 76 80 Engine 7 | . 8 . 7 10 3 10 3 Core 2 | . 6 14 3 . . . 5 Leg 19 | . 28 28 17 . . 22 23 Wheel 2 | . . . 2 16 . . . Flight 7 | . . . 12 21 32 3 . Device 10 | . . . 2 8 17 13 15 Storage 2 | . 19 14 . . . . . Processor 9 | . 5 14 19 11 9 4 9 Protection 1 | . . . . . . 3 1 Energy Gun 2 | . 14 14 . . . 1 . Energy Cannon 7 | . . . 16 18 13 3 2 Ballistic Gun 5 | . 4 . 1 2 . 8 8 Ballistic Cannon 1 | . . . 1 . . . 3 Launcher 3 | . 10 14 . . 2 3 1 Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 18 15 19 18 15 31 48 Greatest Support 80 | 20 20 20 52 52 16 80 80 Greatest Overweight (x) 6 | 1 . . 6 3 1 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 Most Carried 7 | 4 7 7 6 5 5 5 5 Average Carried 4 | 2 3 7 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 7 | 2 7 7 5 5 5 5 3 Class Distribution -------------------- 36% | Scavenger-Mutant 24% | Mutant 15% | Scavenger-Tank 9% | Scavenger-Sprinter 6% | Gunner 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1932 | 214 57 . 569 130 . 294 668 Remotely 436 | . . . . 65 . . 371 Salvage Created 3191 | . 346 . 1249 325 10 659 602 Parts 211 | . 33 . 75 14 4 51 34 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 67 | . 8 . 22 9 . 12 16 Guns 16 | . 1 . 5 1 . 5 4 Cannons 36 | . . . 17 8 . 3 8 AOE 15 | . 7 . . . . 4 4 Classes Destroyed 12 | . 6 . 5 . . 1 . Worker 8 | . . . 1 . . 5 2 Builder 11 | . 1 . 5 . . 4 1 Tunneler 1 | . 1 . . . . . . Hauler 1 | . . . 1 . . . . Recycler 5 | . . . 2 2 . . 1 Operator 2 | . 1 . . . 1 . . Watcher 5 | . 3 . 2 . . . . Swarmer 26 | . 3 . 3 8 . 3 9 Grunt 29 | . 5 . 12 1 . 6 5 Brawler 2 | . . . 2 . . . . Sentry 7 | . . . 5 . . 1 1 Programmer 3 | . . . . . . 2 1 Best Kill Streak 11 | . 10 . 9 4 1 11 4 Combat Bots Only 6 | . 5 . 6 4 . 4 3 Max Kills in Single Turn 6 | . 4 . 2 1 1 6 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . . . 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 732 | . 12 . 100 90 24 163 343 Missed 230 | . 1 . 23 27 11 65 103 Damage Taken 6954 | . 123 . 921 521 200 1185 4004 Core 1658 | . 38 . 244 118 43 320 895 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 143 | . . . . . . . 143 Core Remaining (%) 67 | 100 . 84 . 9 92 54 . Volleys Fired 188 | . 10 . 61 32 7 32 46 Largest 4 | . 2 . 2 2 2 3 4 Hottest 247 | . 80 . 128 128 136 129 247 Shots Fired 386 | . 20 . 113 58 14 71 110 Gun 134 | . 10 . 20 5 2 40 57 Cannon 227 | . . . 91 47 12 25 52 Launcher 19 | . 10 . 2 . . 6 1 Special 6 | . . . . 6 . . . Kinetic 147 | . . . 20 5 2 40 80 Thermal 220 | . 10 . 91 53 12 25 29 Explosive 12 | . 10 . 2 . . . . Electromagnetic 7 | . . . . . . 6 1 Robot Hit Streak 14 | . 5 . 14 5 2 10 10 Robot Miss Streak 12 | . 2 . 6 4 2 4 12 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 221 | . 12 . 71 28 7 42 61 Core Hits 166 | . 34 . 45 13 4 31 39 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . . . 5 Destroy 1 | . . . . . . . 1 Blast 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6390 | . 853 . 1534 637 137 1534 1695 Guns 1212 | . 76 . 232 28 13 425 438 Cannons 3333 | . . . 1262 608 124 403 936 Explosions 1773 | . 777 . 38 . . 706 252 Melee . | . . . . . . . . Ramming 72 | . . . 2 1 . . 69 Kinetic 1597 | . . . 217 28 13 425 914 Thermal 3593 | . 76 . 1277 608 124 828 680 Explosive 662 | . 487 . 38 . . 137 . Electromagnetic 466 | . 290 . . . . 144 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 1 23 1 Average Corruption 17 | . . . . . 1 22 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . . 43 2 Message Errors 5 | . . . . . . 5 . Matter Fused 10 | . . . . . . 10 . Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 6 | . . . . . . 6 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 6 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 197 | . . . 13 17 . 33 134 Projectiles 65 | . . . 13 17 . . 35 Explosions 132 | . . . . . . 33 99 Melee . | . . . . . . . . Knockbacks 5 | . . . 2 . . . 3 Impact . | . . . . . . . . Kinetic 5 | . . . 2 . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 331 | . . . . . . 19 312 Shots 7 | . . . . . . 2 5 Rammed 4 | . . . 3 1 . . . Targets Rammed 45 | . . . 3 1 . . 41 Kicked 41 | . . . . . . . 41 Crushed . | . . . . . . . . Highest Temperature 662 | . 69 . 662 260 27 373 473 Average Temperature 124 | . 29 . 136 87 11 88 197 Received Heat Transfer 1395 | . 60 . 396 36 108 282 513 Effects 25 | . . . 10 4 . . 11 Shutdowns 6 | . . . 3 . . . 3 Energy Bleed 5 | . . . 1 1 . . 3 Interference 8 | . . . 2 3 . . 3 Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 3 | . . . 1 . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 4 . . . 1 Heat Transferred 5486 | . 222 . 2220 1036 222 953 833 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 700 | . 439 171 700 469 457 634 390 Initial 273 | . . 171 66 273 182 203 252 Average 303 | . 150 171 388 354 324 349 255 Maximum Alert Level 3 | . 2 . 3 2 2 2 1 Low Security (%) 25 | 100 70 100 20 . 1 17 24 Level 1 49 | . 7 . 31 89 75 38 75 Level 2 25 | . 21 . 46 10 23 44 . Level 3 . | . . . 1 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . . 6 . 4 7 9 Investigation 4 | . . . 1 . . 2 1 Extermination 2 | . . . . . . 1 1 Reinforcement 15 | . . . 5 . 4 2 4 Assault 1 | . . . . . . 1 . Garrison 4 | . . . . . . 1 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 2 . . 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . 2 . 3 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 11 . 34 13 22 21 22 Peak Tracking Total 9 | . 4 . 9 6 9 4 5 Tactical Retreats 13 | . 2 . 4 1 5 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 23 | . 7 . 1 1 1 6 7 Max in Single Turn 6 | . 2 . 1 . 1 6 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 13 | . 4 . . . 2 4 3 Terminals 8 | . 2 . . . 2 2 2 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 28 | . 6 . . . 4 10 8 Successful 13 | . 5 . . . 2 3 3 Failed 15 | . 1 . . . 2 7 5 Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 3 . . . 4 4 6 Fabricators 4 | . . . . . . 2 2 Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . . . 2 . 3 Record 2 | . . . . . . . 2 Robot Analysis 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . . . 2 4 3 Full Trace Events 3 | . . . . . . 2 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 5 | . 5 . . . . . . Retrieved Matter 5 | . 5 . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 40 | . . . . 40 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3762 | 60 353 83 598 367 212 1148 941 Spaces Moved 2776 | 48 258 70 317 397 312 835 539 Core 77 | 18 . . 23 . . 36 . Treads . | . . . . . . . . Legs 1621 | 30 258 70 128 . . 596 539 Wheels 121 | . . . 26 95 . . . Hover . | . . . . . . . . Flight 957 | . . . 140 302 312 203 . Fastest Speed 26 | 50 120 120 31 31 31 26 122 Average Speed 100 | 101 120 120 110 57 38 117 125 Slowest Speed 360 | 190 120 120 360 305 117 200 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . 2 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 43 25 36 82 33 23 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 6 | . . . . 6 . . . Terrain Destroyed 248 | . 54 . 27 8 . 19 140 Melee . | . . . . . . . . Projectile 28 | . . . 10 8 . . 10 AOE 220 | . 54 . 17 . . 19 130 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3349 | 58 281 69 448 459 388 940 706 Wait 88 | . . . 8 15 54 6 5 Move 2759 | 47 257 69 316 392 305 834 539 Hop 5 | . . . . 2 3 . . Pick Up 50 | 5 6 . 13 2 2 7 15 Fast Attach 78 | 3 2 . 10 8 5 22 28 Attach 31 | 3 1 . 8 1 1 6 11 Detach 6 | . . . . . 3 2 1 Swap 22 | . 2 . 11 3 2 2 2 Drop 59 | . 3 . 18 3 6 11 18 Fire 188 | . 10 . 61 32 7 32 46 Melee . | . . . . . . . . Ram 4 | . . . 3 1 . . . Kick 41 | . . . . . . . 41 Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 11) 414 | -10/Materials | Entered Mines 490 | -10/Mines | Discovered new exit (range 6) 497 | -10/Mines | Entered Materials 497 | -9/Materials | Evolved 2 slots: Propulsion x2 795 | -9/Materials | Build established: Scavenger-Mutant 950 | -9/Materials | Lost 3 parts (3n) 1073 | -9/Materials | Discovered new exit (range 9) 1078 | -9/Materials | Core integrity fell below 50% 1095 | -9/Materials | Entered Mines 1179 | -9/Mines | Lost 3 parts (1p1n1w) 1205 | -9/Mines | Discovered new exit (range 6) 1230 | -9/Mines | Core integrity fell below 20% 1264 | -9/Mines | Lost 4 parts (1p2n1u) 1284 | -9/Mines | Learned location of Zion (-6) 1351 | -9/Mines | Received a Mining Laser from a helpful Derelict 1392 | -9/Mines | Found a hidden stash of uninstalled traps 1462 | -9/Mines | Entered Materials 1462 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1539 | -8/Materials | Discovered new exit (range 20) 1674 | -8/Materials | Entered Factory 1674 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1914 | -7/Factory | Lost 5 parts (2n3u) 1915 | -7/Factory | System corruption reached 10% 2306 | -7/Factory | Garrison activated, responded to threat 2818 | -7/Factory | Discovered new exit (range 4) 2822 | -7/Factory | Entered another Factory area 2822 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3049 | -6/Factory | Lost 5 parts (2p2u1w) 3163 | -6/Factory | Garrison activated, responded to threat 3257 | -6/Factory | Core integrity fell below 50% 3280 | -6/Factory | Lost 13 parts (2p5n2u4w) 3561 | -6/Factory | Build established: Scavenger-Tank 3615 | -6/Factory | Core integrity fell below 20% 3754 | -6/Factory | Discovered new exit (range 4) 3763 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- R-10 Processor collects Gauss Rifle. U-05 Engineer builds a Wall. Acquired Energy Filter. U-05 Engineer builds a Wall. R-10 Processor collects Microactuators. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Dropped Power Maul. EXIT=FOUND Imp. Titanium Leg destroyed. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Gauss Cannon destroyed. Energy Filter destroyed. Lgt. Angular Momentum Engine destroyed. Flexi-carbon Leg destroyed. Fusion Modulator explodes. Hvy. Ion Cannon destroyed. Lgt. Nuclear Core destroyed. 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"" #???? | | # " ##???? | | ##""T""# # #### ######????? | | ##"""""# + """ """ #??####?????????? | | ######## # """ """ #???????????????? | | #############????# # """ """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 90 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaSurveybotPrototype Manual? 0 Play Time 01:07:18 Cumulative 17.5 hours Start 2024.06.02 @ 15:07:28 End 2024.06.02 @ 16:25:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 05d8a13b-6634-414a-9a51-6b9da1ec89f1