Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.23 @ 14:51:57 Player: st.sebastian Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (584) 584 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2299 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 28/250 Matter 290/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Treading (400) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Huge Storage Unit Modified TNC > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Nuclear Core Reinforced Deuterium Engine Fission Core Light Treads Light Treads Heat Sink High-capacity Storage Unit Medium Battery (150) Structural Scanner Visual Processing Unit Sensor Array Terrain Scanner Seismic Detector Light Armor Plating Medium Laser AWS/Gauss Light Cannon Light Cannon Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Modified TNC > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Ion Engine Nuclear Core Reinforced Deuterium Engine Fission Core Light Treads Light Treads Light Treads Heat Sink High-capacity Storage Unit Medium Battery Structural Scanner Visual Processing Unit Sensor Array Terrain Scanner Seismic Detector Light Armor Plating Medium Laser Light Cannon Light Cannon Grenade Launcher Rocket Launcher Datajack Mining Laser [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Modified TNC Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun AWS/Gauss Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 6 17 2 2 3 Power 2 | 1 1 . . . Engine 1 | 1 . . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 7 | 2 3 . . 2 Treads 4 | . 2 . . 2 Leg . | . . . . . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 10 . 1 . Device 6 | . 6 . . . Storage 5 | 1 4 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 3 2 1 1 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 3 | . 2 1 . . Launcher . | . . . . . Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 2 . . 4 Power 1 | . . . . 1 Propulsion 3 | . 1 . . 2 Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 3 | . 1 . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 99 100 76 74 Engine 1 | . 4 . . . Core 12 | . 9 14 14 14 Treads 6 | . 4 14 2 6 Wheel 16 | . 23 14 14 11 Device 9 | . 13 14 2 . Storage 14 | . 14 14 14 14 Processor 4 | . . . 11 14 Energy Gun 2 | . 8 . . . Ballistic Gun 5 | . 2 . 11 10 Ballistic Cannon 14 | . 16 27 5 . Peak Build Rating 31 | 6 12 11 30 31 Average Rating 16 | 4 9 10 26 26 On Entrance 11 | . 6 10 11 30 Naked Turns . | . . . . . Heaviest Build 95 | 13 92 92 95 95 Greatest Support 40 | 32 32 16 16 40 Greatest Overweight (x) 5 | . 5 5 5 5 Average Overweight (x) 4 | . 2 5 5 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 Most Carried 25 | 4 19 20 25 25 Average Carried 19 | 2 13 18 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 17 20 25 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 784 | 252 389 95 48 . Remotely . | . . . . . Salvage Created 604 | . 474 41 . 89 Parts 37 | . 26 8 . 3 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 18 | . 10 6 . 2 Guns 6 | . 4 . . 2 Cannons 12 | . 6 6 . . Classes Destroyed 6 | . 4 1 . 1 Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 6 | . . 6 . . Grunt 11 | . 10 . . 1 Brawler 1 | . . . . 1 Best Kill Streak 3 | . 3 3 . 2 Combat Bots Only 3 | . 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 67 | . 51 16 . . Missed 21 | . 16 5 . . Damage Taken 927 | . 360 74 . 493 Core 222 | . 83 15 . 124 Absorbed by Shields . | . . . . . Ignored by Resistances 128 | . 106 22 . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 58 | . 45 8 . 5 Largest 2 | . 2 2 . 1 Hottest 100 | . 100 70 . 100 Shots Fired 119 | . 89 18 . 12 Gun 48 | . 41 . . 7 Cannon 66 | . 48 18 . . Launcher . | . . . . . Special 5 | . . . . 5 Kinetic 83 | . 58 18 . 7 Thermal 36 | . 31 . . 5 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 11 11 . 14 Robot Miss Streak 2 | . 2 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Autonomous 7 | . . . . 7 Shots Hit Robots 89 | . 71 11 . 7 Core Hits 35 | . 27 6 . 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . 3 . . 1 Burn 1 | . 1 . . . Destroy 1 | . . . . 1 Blast 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1477 | . 1088 193 . 196 Guns 633 | . 437 . . 196 Cannons 844 | . 651 193 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1106 | . 717 193 . 196 Thermal 371 | . 371 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 1 3 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . 8 9 3 1 Message Errors 3 | . . 2 1 . Matter Fused 7 | . 2 5 . . Heat Flow Errors 3 | . 2 . 1 . Energy Discharges 2 | . 1 . 1 . Data Loss (minor) 2 | . 1 . . 1 Data Loss (major) 1 | . 1 . . . Misfires 3 | . 1 2 . . Overload Shots . | . . . . . Overflow Damage 6 | . 6 . . . Projectiles 6 | . 6 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 13 | . 8 5 . . Impact . | . . . . . Kinetic 13 | . 8 5 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 339 | . 339 60 196 56 Average Temperature 87 | . 105 30 106 30 Received Heat Transfer 300 | . 300 . . . Effects 3 | . 3 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 999 | . 999 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 163 | . 163 95 . 53 Initial . | . . . . . Average 54 | . 77 39 . 18 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 16 6 . 1 Peak Tracking Total 4 | . 4 3 . 1 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 16 | . 10 . 5 1 Terminals 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 87 | . 34 . 50 3 Successful 66 | . 15 . 50 1 Failed 21 | . 19 . . 2 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 32 | . 25 . 4 3 Terminals 33 | . 30 . . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 63 | . 12 . 50 1 Record 49 | . . . 49 . Prototype ID Bank 1 | . 1 . . . Machine Index 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Security Status 2 | . 2 . . . Surveillance Status 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Zone Layout 4 | . 3 . . 1 Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 8 . . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 4161 | 56 1242 1163 1505 195 Spaces Moved 2365 | 45 765 632 855 68 Core 4 | 4 . . . . Treads 1 | . . . . 1 Legs . | . . . . . Wheels 2360 | 41 765 632 855 67 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 175 175 175 Average Speed 160 | 95 135 175 175 177 Slowest Speed 320 | 100 175 175 175 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 60 | 3 92 100 94 12 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 Spaces Dug 5 | . . . . 5 Terrain Destroyed 12 | . . . . 12 Melee . | . . . . . Projectile 12 | . . . . 12 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2598 | 54 878 672 866 128 Wait 113 | . 35 28 . 50 Move 2361 | 44 764 631 854 68 Hop . | . . . . . Pick Up 24 | 4 14 3 3 . Fast Attach 9 | 6 1 . 2 . Attach 5 | . 2 . . 3 Detach 5 | . . . 4 1 Swap 16 | . 14 2 . . Drop 6 | . 3 . 2 1 Fire 58 | . 45 8 . 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 5) 248 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 820 | -10/Materials | Discovered new exit (range 10) 1299 | -10/Materials | Entered Mines 1423 | -10/Mines | Discovered new exit (range 15) 1486 | -10/Mines | Learned location of Zion (-7) 1792 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1792 | -10/Mines | Discovered new exit (range 6) 1853 | -10/Mines | Received a Mining Laser from a helpful Derelict 1853 | -10/Mines | Discovered new exit (range 12) 1944 | -10/Mines | Discovered new exit (range 13) 2069 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2462 | -10/Mines | Entered Exiles 2514 | -10/Exiles | Met 8R-AWN 2542 | -10/Exiles | Met EX-HEX 2598 | -10/Exiles | Met EX-BIN 2626 | -10/Exiles | Aligned with FarCom system 2628 | -10/Exiles | Given EX-Vault access code 2763 | -10/Exiles | Opened EX-Vault 2780 | -10/Exiles | Found AWS/Gauss 2787 | -10/Exiles | Found Modified TNC 2823 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2876 | -10/Exiles | Met EX-DEC 3286 | -10/Exiles | Discovered new exit (range 15) 3526 | -10/Exiles | Discovered new exit (range 14) 3658 | -10/Exiles | Visited The Gauntlet 3967 | -10/Exiles | Stole two prototypes: Modified TNC, AWS/Gauss 3967 | -10/Exiles | Entered Mines 3970 | -9/Mines | Met a Derelict bent on vengeance 4125 | -9/Mines | Crushed by falling debris 4125 | -9/Mines | Core integrity fell below 50% 4162 | -9/Mines | Crushed by falling debris 4162 | -9/Mines | Core integrity fell below 20% 4162 | -9/Mines | Self-destructed Last Messages --------------- 04109_ R-06 Scavenger collects Aluminum Leg. 04112_ R-06 Scavenger collects Ion Engine. 04113_ U-05 Engineer builds a Wall. 04114_ Dropped Ion Engine. 04117_ R-06 Scavenger collects Sml. Laser. 04118_ U-05 Engineer builds a Wall. 04125_ The unstable cave ceiling collapses. 04125_ Crushed by falling debris. 04125_ Com. Wheel destroyed. 04125_ System corrupted by crushing effect (+2). 04125_ Ion Engine crushed. 04137_ U-05 Engineer builds a Wall. 04142_ System corrupted: Component data lost. 04162_ The unstable cave ceiling collapses. 04162_ Crushed by falling debris. 04162_ Lgt. Nuclear Core destroyed. 04162_ System corrupted by crushing effect (+1). 04162_ Lgt. Treads destroyed. 04162_ System corrupted by crushing effect (+1). 04162_ Mining Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ! #?????????????????????????????????????????????? | | !! #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | %#??????????????# ##?????????????????????????? | | #??????????????## #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????## ##??????????????????????????? | | ######???????????####???????????????????????????? | | #??######################??????????????????? | | #### #??# % % ##@ #??????????????????? | | ##??# #### #### """ ########??????????????????? | | #???# #??# """ #?????????????????????????? | | ??### ######??# """ #?????????????????????????? | | ??# #?????# """ #?????????????????????????? | | ??# """ ####### #?????????????????????????? | | ??# """ ###########?????????????????????????? | | ??# """ #### #########???????????????????????????? | | #?# """ T#?# #???????????????????????????? | | ### ##?######### #???????????????????????????? | | ########??????????# ###?????????????????????????? | | ##??####?????####?# ## ?????????????????????????? | | #### ####?## ### ## ?????????????????????????? | | ## ### ?????????????????????????? | | ?????????????????????????? | | ### ### #### #?????????????????????????? | | ??# ##?## ##?## ?????????????????????????? | | ??# ##### #### ?????????????????????????? | | ??# ?????????????????????????? | | ?## ##### ?????????????????????????? | | ## ##??## ### ?????????????????????????? | | # #???### ##?## ?????????????????????????? | | # #?????# ##???### ?????????????????????????? | | # ##?????# #??????##?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponLegConstruct Manual? 0 Play Time 00:46:44 Cumulative 34.4 hours Start 2025.02.21 @ 12:56:02 End 2025.02.23 @ 14:51:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 38x22 Zoom Use 69% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bec1554-41f4-4c15-a72d-e0a7f916663b