Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 16:07:48 Player: ktur Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (185) 925 Value Destroyed (7194) 7194 Prototype IDs (62) 1240 Alien Tech Used (5) 1000 Bonus (2930) 2930 TOTAL SCORE: 22289 Bonus ------- High Alert Combat Kills 264 Follower Combat Kills 180 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -14 Cogmind --------- Core Integrity 944/1450 Matter 184/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Experimental Target Analyzer Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Quantum Shading Machine Experimental Phase Shifter Experimental Focal Shield Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Medium Storage Unit Experimental Target Analyzer Heavy Regenerative Plating SHELL Armor Advanced Hacking Suite Experimental Hacking Suite Ghost Barrier > --- WEAPON ----------- Enhanced Quantum Rifle Omega Cannon > --- INVENTORY -------- Advanced Quantum Shading Machine Experimental Phase Shifter Experimental Focal Shield High-powered Transdimensional Reconstructor Integrated Dissipator Integrated Reactor Core Cannon [Rating: 223] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Field Propulsion Drive Utility Advanced Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Experimental Target Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Guided Micro-nuke Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Slots Evolved 16 | . . 2 2 2 . . . 2 . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . . . . . 1 . . . . . . . . . 2 . 1 . . Utility 10 | . . 1 2 2 . . . 2 . . . . . . . 2 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 272 | 6 13 16 32 25 . 2 6 6 . 14 14 1 . 9 6 7 6 10 . 1 22 41 16 11 8 Power 27 | 1 . 2 1 2 . . 1 . . 2 3 . . . . 1 3 . . . 3 6 1 . 1 Engine 5 | 1 . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . Core 5 | . . . . 2 . . 1 . . 2 . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . 2 . . . . 1 3 . . . 3 6 1 . 1 Propulsion 85 | 2 2 5 12 8 . . 3 1 . 7 5 . . 4 . 2 . 3 . . 10 12 8 1 . Treads 20 | 2 2 5 11 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . . . 4 1 . . 1 . . . . . . 8 12 8 1 . Flight 30 | . . . 1 8 . . 3 1 . 3 4 . . 3 . 2 . 3 . . 2 . . . . Utility 99 | 1 5 3 8 12 . 2 1 4 . 5 5 . . 5 4 4 3 6 . 1 6 13 4 5 2 Device 52 | . . . 2 5 . 2 . 1 . . 2 . . 4 2 4 3 3 . 1 5 9 2 5 2 Storage 8 | 1 4 . . 2 . . . . . . . . . . . . . . . . . . 1 . . Processor 9 | . . 1 4 . . . . . . 1 . . . . 1 . . 1 . . . 1 . . . Hackware 19 | . . . . 5 . . . 3 . 3 2 . . 1 1 . . 2 . . . 2 . . . Protection 11 | . 1 2 2 . . . 1 . . 1 1 . . . . . . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 6 6 11 3 . . 1 1 . . 1 1 . . 2 . . 1 . . 3 10 3 5 5 Energy Gun 8 | . . . . . . . . . . . . . . . . . . . . . . 4 1 2 1 Energy Cannon 10 | . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 3 Ballistic Gun 19 | 2 4 4 9 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 Launcher 7 | . 2 2 1 . . . . . . . . 1 . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Piercing Weapon 4 | . . . . 2 . . . . . . 1 . . . 1 . . . . . . . . . . Special Melee Weapon 4 | . . . . 1 . . 1 1 . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 23 | . . . 3 . . . 1 . . . . . . 5 2 . 2 1 . 1 . 5 2 1 . Parts Lost 67 | . . . 19 3 . . 2 1 . 9 2 . . 2 . 1 . . . . 3 12 . . 13 Power 9 | . . . 1 . . . . . . 2 . . . . . . . . . . 2 2 . . 2 Propulsion 24 | . . . 7 1 . . 2 1 . 5 . . . 2 . . . . . . . 3 . . 3 Utility 17 | . . . 5 1 . . . . . 1 1 . . . . 1 . . . . . 4 . . 4 Weapon 17 | . . . 6 1 . . . . . 1 1 . . . . . . . . . 1 3 . . 4 Highest Loss Streak 11 | . . . 9 2 . . 2 1 . 3 2 . . 2 . 1 . . . . 2 5 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 92 90 97 92 92 92 94 93 94 80 88 88 87 67 78 89 85 89 85 97 85 81 82 77 Engine 2 | . 14 4 6 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 6 7 7 6 3 . 4 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 5 5 5 . 4 5 5 5 5 8 7 8 8 7 Treads 9 | . 28 33 26 . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . 5 3 . . . . . . . . . 24 26 28 29 28 Flight 7 | . . . . 22 23 23 23 17 20 14 17 23 23 22 11 19 21 16 15 15 1 . . . . Device 6 | . . . 7 6 7 7 3 5 6 3 1 5 5 4 3 9 21 17 15 14 9 11 8 7 3 Storage 7 | . 17 11 9 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 7 | . . 6 16 7 7 7 7 6 6 6 5 5 5 5 6 10 10 10 10 10 9 7 4 4 4 Hackware 17 | . . . . 29 30 30 30 40 40 39 34 35 35 35 33 24 21 24 26 25 22 18 12 12 11 Protection 4 | . 4 14 7 . . . 3 . . 2 1 . . . . . . . . . 3 1 7 8 7 Ballistic Gun 7 | . 27 22 16 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . 6 7 7 7 6 6 6 4 5 5 5 4 5 5 5 5 5 3 . . . . Special Melee Weapon 1 | . . . . 6 . . 1 6 6 4 . . . . . . . . 5 5 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 53 63 57 19 18 18 19 19 14 21 26 37 26 27 14 32 37 36 31 31 64 95 135 119 128 Greatest Support 119 | 40 40 60 60 19 19 19 21 21 14 27 28 28 28 28 14 39 39 39 37 37 105 99 119 119 119 Greatest Overweight (x) 8 | . 1 1 2 1 . . . 1 . 4 1 1 . 8 . . 1 1 . . 1 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 10 20 20 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 6 17 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 2 9 19 19 8 10 10 9 9 9 9 9 9 10 9 9 9 9 9 10 10 9 9 9 9 8 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 17 20 20 10 10 10 8 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Class Distribution -------------------- 29% | Wizard-Mutant 19% | Mutant 15% | Scavenger-Mutant 15% | Hacker-Mutant 8% | Wizard-Sprinter 7% | Hacker-Sprinter 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Matter Collected 5598 | 162 417 578 979 388 . . 90 63 . 198 145 21 25 88 10 105 70 110 . . 230 1253 247 120 299 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8342 | . 416 1024 2014 90 . . 35 136 . 358 379 39 . . . 56 . 115 . 59 691 1026 596 106 1202 Parts 444 | . 43 77 96 6 . . 5 7 . 19 20 4 . . . 6 . 3 . 4 32 54 15 1 52 Haulers Intercepted 22 | . 1 5 4 1 . . . 1 . 1 2 . . . . . . . . . 2 1 1 1 2 Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 2 . 6 . . . . . 4 . . . . . Prevented 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Combat Hostiles Destroyed 120 | . 13 16 31 . . . 2 . . 2 1 5 . . . 1 . . . 1 4 20 6 1 17 Melee 8 | . . . . . . . 2 . . 2 1 . . . . 1 . . . 1 1 . . . . Guns 49 | . 7 11 29 . . . . . . . . . . . . . . . . . . . . . 2 Cannons 39 | . . . . . . . . . . . . . . . . . . . . . 3 17 4 1 14 AOE 21 | . 6 5 2 . . . . . . . . 5 . . . . . . . . . 3 . . . Classes Destroyed 18 | . 6 3 2 . . . 1 . . 1 1 . . . . . . . . . . 2 2 . . Worker 13 | . . 2 3 1 . . . . . 1 2 . . . . . . . . . . 2 . . 2 Builder 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 22 | . 1 5 4 1 . . . 1 . 1 2 . . . . . . . . . 2 1 1 1 2 Recycler 10 | . 1 1 1 . . . . . . 1 . . . . . . . 1 . . 1 3 1 . . Operator 9 | . 2 1 3 1 . . . 1 . . . . . . . . . . . . . 1 . . . Watcher 6 | . . 3 2 . . . . . . . 1 . . . . . . . . . . . . . . Swarmer 24 | . 6 3 . . . . . . . . . 5 . . . . . . . . . 5 1 . 4 Cutter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Grunt 48 | . 7 8 22 . . . . . . . . . . . . . . . . . . 6 1 1 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Sentry 18 | . . 5 6 . . . . . . 1 1 . . . . . . . . . 2 . 2 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Programmer 16 | . . . . . . . . . . 1 . . . . . 1 . . . 1 2 6 . . 5 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 7 8 8 1 . . 2 1 . 1 2 5 . . . 1 . 1 . 1 3 10 2 1 6 Combat Bots Only 8 | . 6 5 7 . . . 2 . . 1 1 5 . . . 1 . . . 1 2 8 2 1 6 Max Kills in Single Turn 4 | . 3 4 3 1 . . 1 1 . 1 1 4 . . . 1 . 1 . 1 1 2 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 2 . . . . . . . . 4 . . . . . . . . . 2 . . . Melee 1 | . . . . . . . 1 . . 1 1 . . . . 1 . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Damage Taken 17584 | . 413 867 2961 266 . . 509 59 51 789 242 16 70 140 . 297 . 74 . . 860 3325 760 116 5769 Core 2338 | . 62 38 381 101 . . 233 34 51 286 26 16 30 38 . 119 . 18 . . 104 550 27 . 224 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 253 | . . . . . . . 103 . . 44 106 . . . . . . . . . . . . . . Regen/Repaired (Parts) 2338 | . 137 . . 45 . . . 103 . 97 . . . . . . . . . . 17 40 566 143 1190 Core Remaining (%) 69 | 100 75 90 30 . . . 52 . . 56 . . . . 89 . . . . 88 . 49 . . . Volleys Fired 537 | . 49 70 181 . . . . . . . . 2 . . . . . . . . 26 65 49 12 83 Largest 2 | . 2 2 2 . . . . . . . . 1 . . . . . . . . 1 2 1 2 2 Hottest 300 | . 40 46 50 . . . . . . . . 49 . . . . . . . . 113 207 113 178 300 Shots Fired 766 | . 95 137 268 . . . . . . . . 2 . . . . . . . . 26 69 49 14 106 Gun 537 | . 92 134 266 . . . . . . . . . . . . . . . . . . 6 . 2 37 Cannon 216 | . . . . . . . . . . . . . . . . . . . . . 26 60 49 12 69 Launcher 13 | . 3 3 2 . . . . . . . . 2 . . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 553 | . 92 134 266 . . . . . . . . . . . . . . . . . . 43 9 . 9 Thermal 197 | . . . . . . . . . . . . . . . . . . . . . 26 20 40 14 97 Explosive 13 | . 3 3 2 . . . . . . . . 2 . . . . . . . . . 3 . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robot Hit Streak 27 | . 8 13 20 . . . . . . . . 3 . . . . . . . . 15 16 27 3 11 Robot Miss Streak 4 | . 3 3 4 . . . . . . . . . . . . . . . . . 1 3 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 2 5 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 602 | . 59 98 209 9 . . 3 7 . 17 18 2 . . . 3 . 2 . 1 25 40 38 3 68 Core Hits 269 | . 30 42 90 3 . . 2 2 . 7 8 4 . . . 2 . 1 . . 12 28 8 . 30 Critical Kills 10 | . . 1 1 . . . . . . . . . . . . . . . . . . . 3 1 4 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 37 | . . 1 1 2 . . 2 1 . 1 . . . . . 1 . . . 1 2 11 3 1 10 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Destroy 8 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 6 Blast 13 | . . . . . . . . . . . . . . . . . . . . . . 10 . . 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impale 9 | . . . . 2 . . 2 1 . 1 . . . . . 1 . . . 1 1 . . . . Melee Attacks 282 | . . . . 41 . . 22 28 . 39 42 2 2 1 3 20 . 29 11 2 40 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . 2 . . . . . . . . . . . . . . . . 10 . . . . Piercing 268 | . . . . 39 . . 22 26 . 39 42 2 2 1 3 20 . 29 11 2 30 . . . . Sneak Attacks 22 | . . . . 4 . . . 3 . 5 6 . . . . 1 . 2 . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22002 | . 972 1869 3615 494 . . 68 202 . 687 895 483 . . . 141 . 168 . 117 1087 4564 1854 110 4676 Guns 6092 | . 635 1367 3139 . . . . . . . . . . . . . . . . . . 6 . 29 916 Cannons 9959 | . . . . . . . . . . . . . . . . . . . . . 655 3678 1854 81 3691 Explosions 2510 | . 337 469 380 . . . . . . . . 483 . . . . . . . . . 841 . . . Melee 3204 | . . . . 494 . . 68 202 . 687 895 . . . . 141 . 168 . 117 432 . . . . Ramming 237 | . . 33 96 . . . . . . . . . . . . . . . . . . 39 . . 69 Kinetic 10009 | . 635 1367 3139 . . . . . . . . . . . . . . . . . . 3435 543 . 890 Thermal 6036 | . . . . . . . . . . . . . . . . . . . . . 655 243 1311 110 3717 Explosive 2510 | . 337 469 380 . . . . . . . . 483 . . . . . . . . . 841 . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 264 | . . . . . . . . . . . . . . . . . . . . . 264 . . . . Piercing 2940 | . . . . 494 . . 68 202 . 687 895 . . . . 141 . 168 . 117 168 . . . . Highest Corruption 14 | . . . . 1 9 9 9 . 7 7 . . . 5 5 1 1 1 1 1 4 14 1 1 13 Average Corruption 4 | . . . . 1 6 9 9 . 7 7 . . . 5 5 1 1 1 1 1 2 9 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Effects 100 | . . . . 6 2 . 6 . 3 26 . . . . 1 . . 3 1 . 1 33 2 3 13 Message Errors 21 | . . . . 1 . . 2 . 1 4 . . . . 1 . . 1 . . . 8 2 . 1 Matter Fused 21 | . . . . . . . 2 . 1 7 . . . . . . . 1 . . . 5 . 2 3 Heat Flow Errors 17 | . . . . 1 1 . 1 . 1 7 . . . . . . . . . . . 5 . . 1 Energy Discharges 13 | . . . . 1 . . . . . 3 . . . . . . . 1 . . 1 4 . . 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Data Loss (minor) 10 | . . . . 2 1 . 1 . . 2 . . . . . . . . 1 . . 1 . . 2 Data Loss (major) 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alerts 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1632 | . 22 . 23 66 . . . . . 57 51 21 . . . 5 . . . 159 50 514 157 33 474 Projectiles 1178 | . . . . . . . . . . . . . . . . . . . . . . 514 157 33 474 Explosions 66 | . 22 . 23 . . . . . . . . 21 . . . . . . . . . . . . . Melee 388 | . . . . 66 . . . . . 57 51 . . . . 5 . . . 159 50 . . . . Knockbacks 22 | . . . . . . . . . . . . . . . . . . . . . . 9 4 . 9 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . 9 4 . 5 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 199 | . 54 . 72 . . . . . . . . . . . . . . . . . . 39 . . 34 Shots 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Rammed 14 | 1 . 4 8 . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 14 | 1 . 4 8 . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 37 163 30 149 268 . 164 . 228 252 . 4 . 4 . 3 . . . . 318 421 396 . 250 Average Temperature 108 | . 9 48 9 73 157 . 101 . 115 94 . 2 . 4 . 2 . . . . 115 146 134 . 98 Received Heat Transfer 3685 | . 186 354 1368 45 . . 9 18 . 364 45 . 9 27 . 27 . 12 . . 90 699 99 36 297 Effects 7 | . . . . . 2 . . . . . . . . . . . . . . . 1 3 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Interference 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Parts Melted 15 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 10 Heat Transferred 4181 | . . . . . . . . . . . . . . . . . . . . . 592 222 1221 111 2035 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Peak Influence 727 | . 261 219 404 429 62 66 94 347 100 169 191 . . . . 314 106 145 . . 127 530 494 279 727 Initial 224 | . . . . 154 47 43 46 49 85 70 4 . . . . . . 74 . . 36 66 224 165 41 Average 123 | . 89 68 111 144 57 52 62 162 86 65 48 . . . . 87 26 36 . . 29 289 332 95 322 Maximum Alert Level 3 | . 1 1 2 2 . . . 1 . . . . . . . 1 . . . . . 2 2 1 3 Low Security (%) 78 | 100 83 92 85 72 100 100 100 70 100 100 100 . . . . 85 100 100 . . 100 29 . 89 32 Level 1 16 | . 16 7 13 21 . . . 29 . . . . . . . 14 . . . . . 44 83 10 29 Level 2 5 | . . . 1 6 . . . . . . . . . . . . . . . . . 25 16 . 37 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 2 6 9 . . 3 2 . 4 5 . 1 . . 3 . 1 . . 3 6 3 3 10 Investigation 20 | . . 1 1 6 . . . 1 . 3 3 . . . . 1 . . . . . . 1 2 1 Extermination 8 | . . . . 1 . . . . . . . . . . . 1 . . . . 2 2 . . 2 Reinforcement 27 | . 2 1 5 2 . . 3 1 . 1 2 . . . . . . 1 . . 1 1 2 1 4 Assault 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Distress Signals 23 | . . 3 4 . . . . 2 . 1 . . . . . 3 . . . . . 2 6 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 416 | . 24 22 49 36 5 . 12 25 5 27 10 3 6 15 . 23 10 18 . . 12 46 13 13 42 Peak Tracking Total 16 | . 5 7 9 12 5 . 8 7 5 10 6 5 8 12 . 12 6 9 . . 5 10 5 6 16 Tactical Retreats 59 | . . . 2 12 . . 1 7 . 6 3 . . 1 . 5 1 6 . . 2 5 . 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Traps Triggered 8 | . . . 1 2 . . . 1 . . 1 . . . . 2 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 2 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Machines Disabled 24 | . . 1 . . . . . . . . . . . 1 1 . . . . . 1 6 2 2 10 Max in Single Turn 2 | . . 1 . . . . . . . . . . . 1 1 . . . . . 1 1 1 1 2 Garrison Access 10 | . . . 1 1 . . . . . 1 1 . . . . 3 . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Machines Accessed 127 | . 5 8 2 19 . 2 . 4 . 16 10 1 . 3 . 11 . 9 . . 5 12 2 12 6 Terminals 74 | . 4 5 1 11 . 2 . 2 . 9 5 . . . . 6 . 7 . . 2 7 1 8 4 Fabricators 15 | . . . . 4 . . . 1 . 3 3 . . . . 2 . . . . . 2 . . . Repair Stations 8 | . 1 . . 1 . . . 1 . 1 . . . . . 1 . . . . 1 1 . 1 . Recycling Units 3 | . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Scanalyzers 12 | . . 2 . 2 . . . . . 1 . . . . . . . 1 . . 1 1 . 2 2 Garrison Access 11 | . . . 1 1 . . . . . 1 1 . . . . 2 . 1 . . 1 1 1 1 . Total Hacks 519 | . 28 28 3 63 . 3 . 11 . 76 43 1 . 3 . 46 . 75 . . 27 49 5 35 23 Successful 364 | . 20 19 1 49 . 2 . 9 . 57 35 1 . 3 . 31 . 54 . . 21 26 3 21 12 Failed 154 | . 8 9 2 14 . 1 . 2 . 19 7 . . . . 15 . 21 . . 6 23 2 14 11 Catastrophic 12 | . . 2 . 2 . . . . . 1 . . . . . 1 . 1 . . . 2 1 2 . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 275 | . 13 15 2 29 . 1 . 3 . 51 26 . . . 1 29 . 43 . . 16 30 . 8 8 Terminals 396 | . 23 18 2 46 . 3 . 6 . 58 34 . . . . 37 . 69 . . 21 33 4 25 17 Fabricators 40 | . . . . 10 . . . 3 . 7 6 . . . . 4 . . . . . 10 . . . Repair Stations 25 | . 5 . . 3 . . . 2 . 2 . . . . . 2 . . . . 2 3 . 6 . Recycling Units 6 | . . 2 . . . . . . . 2 2 . . . . . . . . . . . . . . Scanalyzers 31 | . . 8 . 3 . . . . . 6 . . . . . . . 3 . . 1 1 . 3 6 Garrison Access 17 | . . . 1 1 . . . . . 1 1 . . . . 3 . 3 . . 3 2 1 1 . Terminal Hacks 171 | . 12 6 . 21 . 2 . 1 . 23 17 1 . 3 . 13 . 32 . . 11 8 2 13 6 Record 5 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 . Part Schematic 25 | . 1 . . 5 . . . . . 2 5 . . . . 1 . 7 . . 3 1 . . . Robot Analysis 8 | . 1 . . . . . . . . . . . . . . 1 . 2 . . 1 . 1 1 1 Prototype ID Bank 11 | . 1 . . 2 . . . . . 2 1 . . . . . . 2 . . . . . 2 1 Open Door 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Open DSF 4 | . . . . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 7 | . . . . . . . . . . 2 1 . . . . 1 . 1 . . 1 . 1 . . Machine Index 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Terminal Index 5 | . . . . 1 . . . . . 1 1 . . . . . . 1 . . 1 . . . . Fabricator Index 5 | . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . 1 . Alert Level 5 | . . . . . . . . . . 2 . . . . . 1 . 1 . . . . . 1 . Unreport Threat 44 | . 5 4 . 4 . . . . . 5 4 . . . . 4 . 7 . . 3 3 . 3 2 Locate Traps 11 | . 1 . . 1 . 1 . . . . 1 . . . . 1 . 3 . . 1 . . 1 1 Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 8 | . . . . 1 . . . . . 2 . . . . . 1 . 2 . . . . . 1 1 Transport Status 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 6 | . . . . . . . . . . 3 2 . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 7 | . 1 1 . 1 . . . . . 1 . . . . . . . 2 . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabricator Hacks 33 | . . . . 9 . . . 3 . 6 6 . . . . 3 . . . . . 6 . . . Network Status 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 14 | . . . . 4 . . . 1 . 3 3 . . . . 1 . . . . . 2 . . . Build 17 | . . . . 4 . . . 1 . 3 3 . . . . 2 . . . . . 4 . . . Repair Station Hacks 20 | . 5 . . 2 . . . 2 . 2 . . . . . 2 . . . . 2 1 . 4 . Scan Component 12 | . 3 . . 1 . . . 1 . 1 . . . . . 1 . . . . 1 1 . 3 . Repair 8 | . 2 . . 1 . . . 1 . 1 . . . . . 1 . . . . 1 . . 1 . Recycling Unit Hacks 3 | . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Scanalyzer 25 | . . 8 . 2 . . . . . 6 . . . . . . . 2 . . 1 . . 2 4 Insert Component 15 | . . 4 . 1 . . . . . 2 . . . . . . . 1 . . 1 . . 2 4 Analyze 10 | . . 4 . 1 . . . . . 4 . . . . . . . 1 . . . . . . . Garrison Access Hacks 9 | . . . 1 1 . . . . . 1 1 . . . . 2 . . . . . 1 1 1 . Seal Access 9 | . . . 1 1 . . . . . 1 1 . . . . 2 . . . . . 1 1 1 . Unauthorized Hacks 103 | . 3 4 . 14 . . . 3 . 18 10 . . . . 11 . 20 . . 7 10 . 1 2 Terminals 93 | . 3 4 . 13 . . . 3 . 18 10 . . . . 10 . 18 . . 5 7 . . 2 Track 24 | . . . . 4 . . . 1 . 6 3 . . . . 3 . 5 . . 1 1 . . . Assimilate 14 | . 1 . . 2 . . . . . 4 . . . . . 1 . 3 . . 1 2 . . . Botnet 36 | . 1 3 . 6 . . . 1 . 7 4 . . . . 3 . 6 . . 2 2 . . 1 Disrupt 8 | . . . . . . . . . . . 1 . . . . 2 . 3 . . 1 1 . . . Operators 11 | . 1 1 . 1 . . . 1 . 1 2 . . . . 1 . 1 . . . 1 . . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Extract 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 1 . 2 . . 2 . . . . Redirect 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Watchers 3 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 96 | . 5 8 1 15 . 1 . 3 . 12 9 . . . . 8 . 5 . . 4 8 1 10 6 Full Trace Events 18 | . . 1 . 5 . . . 1 . 3 3 . . . . 1 . . . . . . 1 2 1 Feedback Events 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . Corruption 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . 1 3 . 13 . . . . . 4 5 . . . . 1 . 8 . . 3 6 . . 1 Parts Built 26 | . . . . 6 . . . 2 . 3 5 . . . . 4 . . . . . 6 . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Time 1000 | . . . . 194 . . . 53 . 194 169 . . . . 100 . . . . . 290 . . . Total Part Build Rating 181 | . . . . 36 . . . 12 . 18 31 . . . . 30 . . . . . 54 . . . Parts Repaired 7 | . 2 . . 1 . . . 1 . 1 . . . . . . . . . . 1 . . 1 . Time 314 | . 52 . . 19 . . . 40 . 62 . . . . . 62 . . . . 25 . . 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 3 . 1 . . . . . 2 . . . . . . . 1 . . . . . . . Part Schematics Acquired 7 | . . 3 . 1 . . . . . 2 . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Total Allies 31 | . 1 . . 1 . . . . . 4 . . . . . 1 19 3 . . 1 1 . . . Largest Group 19 | . 1 1 1 1 . . . . . 3 . . . . . 1 19 1 . . 1 1 . . . Highest-Rated Group 702 | . 10 10 10 10 . . . . . 46 . . . . . 26 702 10 . . 26 26 . . . Highest-Rated Ally 50 | . 10 10 10 10 . . . . . 26 . . . . . 26 50 10 . . 26 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . . . . . . . . . . . . . . . 66 . . . . . . . . Total Damage 2655 | . . . . . . . . . . . . . . . . . 2655 . . . . . . . . Kills 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Robot Analysis Total 8 | . 1 . . . . . . . . . . . . . . 1 . 2 . . 1 . 1 1 1 Derelict Logs Recovered 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Turns Passed 13090 | 88 1115 1322 2024 1193 47 45 113 590 74 839 664 139 118 289 77 452 155 431 153 74 769 1016 414 365 524 Spaces Moved 16850 | 50 528 654 915 2376 96 119 99 1013 169 1249 1053 349 313 789 169 1036 443 998 419 213 792 1177 535 628 668 Core 9 | 7 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Treads 2140 | 43 528 654 915 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3993 | . . . . . . . . . . 292 . . . . . . . . . . 693 1177 535 628 668 Flight 10708 | . . . . 2376 96 119 99 1013 169 956 1053 349 313 788 169 1036 443 998 419 213 99 . . . . Fastest Speed 26 | 50 160 160 160 29 35 35 35 39 42 39 36 36 36 28 27 26 26 26 30 30 28 50 36 36 36 Average Speed 53 | 144 160 160 163 30 35 35 37 40 42 42 45 36 36 33 27 26 26 29 30 30 56 58 45 36 37 Slowest Speed 450 | 160 240 240 320 112 35 35 39 122 42 250 122 116 36 450 27 30 101 106 30 30 150 142 140 36 356 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . 11 2 1 4 4 2 . 8 . 1 7 . 14 . 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 5 73 53 61 58 93 5 85 22 97 30 26 61 65 91 38 40 95 28 62 23 18 64 11 69 31 Regions Visited 25 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . 1 . . . . 1 . . . . . . 1 1 1 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 . . . . . . . 1 . 1 1 1 1 . . . . . . 1 . 1 . Scrap Searched 4 | . . . . . . . . . . . . 1 1 . 1 . . . 1 . . . . . . Spaces Dug 197 | . . . 3 31 . . 3 17 . 18 18 2 2 . 2 14 . 25 10 1 26 10 1 6 8 Terrain Destroyed 410 | . 17 21 6 31 . . 3 17 . 18 18 48 2 . 2 14 . 25 10 1 30 70 5 8 64 Melee 164 | . . . . 31 . . 3 17 . 18 18 2 2 . 2 14 . 25 10 1 21 . . . . Projectile 102 | . . . . . . . . . . . . . . . . . . . . . 9 16 5 8 64 AOE 144 | . 17 21 6 . . . . . . . . 46 . . . . . . . . . 54 . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Tes Res Qua Sec Total 19653 | 62 716 798 1201 2778 107 119 135 1148 169 1490 1169 355 313 809 195 1169 482 1083 429 217 1028 1428 663 754 836 Wait 1368 | . 84 22 37 299 10 . 5 94 1 182 38 . . . 13 108 24 37 . . 133 113 37 73 58 Move 16721 | 49 527 653 914 2356 92 116 90 1005 165 1248 1038 348 310 775 168 1009 442 990 418 212 791 1176 534 627 668 Hop 49 | . . . . 9 1 1 4 4 1 . 6 . 1 6 . 13 . 3 . . . . . . . Pick Up 146 | 6 25 14 14 16 2 . 4 7 1 5 6 1 . 4 1 1 3 3 . . 4 10 8 5 6 Fast Attach 128 | 6 3 2 13 4 . . 3 1 . 3 8 . . 7 3 5 4 6 . 2 16 26 7 7 2 Attach 77 | . 1 2 11 12 . . 3 2 . 5 3 1 . 1 2 1 2 2 . . 3 11 5 3 7 Detach 14 | . . . 1 1 . . . . . . 1 . . 2 . . 1 2 . . 1 1 3 . 1 Swap 72 | . 9 12 9 9 . 2 . 3 . 6 3 . . 1 1 1 . 2 . . 3 4 4 1 2 Drop 199 | . 18 19 13 25 2 . 4 4 1 2 6 1 . 12 4 . 6 9 . 1 14 21 16 13 8 Fire 537 | . 49 70 181 . . . . . . . . 2 . . . . . . . . 26 65 49 12 83 Melee 279 | . . . . 41 . . 22 28 . 39 42 2 2 1 3 20 . 29 11 2 37 . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | 1 . 4 8 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . . 18 . . . . 11 . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Sto] / [*Low x2]) -7/Waste -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp x2) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 15) 755 | -10/Materials | Discovered new exit (range 15) 1021 | -10/Materials | Repaired Lgt. Treads 1048 | -10/Materials | Repaired Assault Rifle 1059 | -10/Materials | Discovered new exit (range 7) 1183 | -10/Materials | Discovered new exit (range 4) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Accompanied by 1 ally 1204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2433 | -9/Materials | Build established: Scavenger-Mutant 2471 | -9/Materials | Discovered new exit (range 3) 2526 | -9/Materials | Entered another Materials area 2526 | -8/Materials | Accompanied by 1 ally 2526 | -8/Materials | Evolved 2 slots: Utility x2 2726 | -8/Materials | Lost 9 parts (3n4u2w) 2728 | -8/Materials | Destroyed 7 combat bots 4255 | -8/Materials | Core integrity fell below 50% 4294 | -8/Materials | Lost 4 parts (2n1u1w) 4454 | -8/Materials | Discovered new exit (range 19) 4549 | -8/Materials | Identified exit to Factory 4550 | -8/Materials | Entered Factory 4550 | -7/Factory | Evolved 2 slots: Utility x2 4605 | -7/Factory | Discovered new exit (range 7) 4620 | -7/Factory | Identified exit to DSF 4861 | -7/Factory | Build established: Hacker-Sprinter 5067 | -7/Factory | Discovered new exit (range 9) 5113 | -7/Factory | Discovered new exit (range 8) 5219 | -7/Factory | Repaired Lgt. Nuclear Core? 5221 | -7/Factory | Fabricated Field Propulsion Drive? 5658 | -7/Factory | Fabricated Field Propulsion Drive (x2) 5686 | -7/Factory | Fabricated Field Propulsion Drive (x2) 5743 | -7/Factory | Manually triggered Chute Trap 5743 | -7/Factory | Sucked down chute 5743 | -7/Factory | Entered Waste 5757 | -7/Waste | Spotted C-40 Crusher 5757 | -7/Waste | Spotted C-40 Crusher 5758 | -7/Waste | EMP discharged 5759 | -7/Waste | Spotted C-40 Crusher 5776 | -7/Waste | Spotted C-40 Crusher 5782 | -7/Waste | Spotted C-40 Crusher 5787 | -7/Waste | Discovered new exit (range 10) 5790 | -7/Waste | Entered Factory 5821 | -7/Factory | Discovered new exit (range 11) 5833 | -7/Factory | Identified exit to DSF 5835 | -7/Factory | Entered DSF 5857 | -7/DSF | Additional patrols routed to DSF 5941 | -7/DSF | Discovered new exit (range 18) 5948 | -7/DSF | Entered Factory 5948 | -6/Factory | Evolved 2 slots: Utility x2 6178 | -6/Factory | Repaired Exp. Utility Shielding 6179 | -6/Factory | Build established: Wizard-Mutant 6351 | -6/Factory | Discovered new exit (range 6) 6441 | -6/Factory | Fabricated Field Propulsion Drive (x2) 6538 | -6/Factory | Manually triggered Chute Trap 6538 | -6/Factory | Sucked down chute 6538 | -6/Factory | Entered Waste 6553 | -6/Waste | EMP discharged 6559 | -6/Waste | Spotted C-40 Crusher 6564 | -6/Waste | Spotted C-40 Crusher 6566 | -6/Waste | Spotted C-40 Crusher 6568 | -6/Waste | Spotted C-40 Crusher 6591 | -6/Waste | Spotted C-40 Crusher 6595 | -6/Waste | Spotted C-40 Crusher 6606 | -6/Waste | Discovered new exit (range 13) 6612 | -6/Waste | Entered Factory 6682 | -6/Factory | Repaired Micro-nuke Launcher 6750 | -6/Factory | Identified exit to Lower Caves 6972 | -6/Factory | System Shield fried by hacking feedback 6991 | -6/Factory | Fabricated Adv. Hacking Suite? 7078 | -6/Factory | Fabricated Adv. Hacking Suite? 7211 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7442 | -6/Factory | Discovered new exit (range 8) 7451 | -6/Factory | Entered another Factory area 7451 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7475 | -5/Factory | Lost 3 parts (3n) 7704 | -5/Factory | Fabricated Lgt. Antimatter Reactor (x2) 7818 | -5/Factory | Fabricated Field Propulsion Drive? 7859 | -5/Factory | Discovered new exit (range 21) 8002 | -5/Factory | Fabricated Exp. Utility Shielding? 8068 | -5/Factory | Identified exit to Upper Caves 8068 | -5/Factory | Identified exit to Extension 8068 | -5/Factory | Central database locked down 8115 | -5/Factory | Entered Upper Caves 8225 | -5/Upper Caves | Spotted B-75 Beast 8247 | -5/Upper Caves | Discovered new exit (range 5) 8254 | -5/Upper Caves | Entered another Upper Caves area 8327 | -5/Upper Caves | Learned location of 1 exit from Factory 8366 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8370 | -5/Upper Caves | Discovered new exit (range 6) 8372 | -5/Upper Caves | Entered Warlord 8524 | -5/Warlord | Met Warlord 8549 | -5/Warlord | Warlord's base attacked by MAIN.C 8556 | -5/Warlord | Found Prototype Device 8556 | -5/Warlord | Identified Exp. Focal Shield 8560 | -5/Warlord | Found Prototype Hackware 8560 | -5/Warlord | Identified Ghost Barrier 8564 | -5/Warlord | Found Prototype Processor 8569 | -5/Warlord | Found Prototype Reactor 8641 | -5/Warlord | Opened side exit 8658 | -5/Warlord | Discovered new exit (range 8) 8661 | -5/Warlord | Entered Proximity Caves 8713 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8714 | -4/Proximity Caves | Learned location of Quarantine (-2) 8716 | -4/Proximity Caves | Found Prototype Special Weapon 8716 | -4/Proximity Caves | Identified Molecular Deconstructor 8718 | -4/Proximity Caves | Identified Exp. Target Analyzer 8733 | -4/Proximity Caves | Discovered new exit (range 20) 8738 | -4/Proximity Caves | Entered Factory 8738 | -4/Factory | Evolved 2 slots: Utility x2 8739 | -4/Factory | Identified exit to Research 8742 | -4/Factory | Identified exit to DSF 8809 | -4/Factory | Fabricated Q-thruster (x2) 8843 | -4/Factory | Build established: Wizard-Sprinter 9038 | -4/Factory | P-70 Sage assimilated allied Administrator 7a 9054 | -4/Factory | Fabricated Lgt. Antimatter Reactor? 9098 | -4/Factory | Spotted B-86 Titan 9163 | -4/Factory | Spotted B-86 Titan 9186 | -4/Factory | Identified exit to Upper Caves 9190 | -4/Factory | Manually triggered Chute Trap 9190 | -4/Factory | Sucked down chute 9190 | -4/Factory | Entered Waste 9194 | -4/Waste | Identified Vortex Chain Reactor 9212 | -4/Waste | Spotted C-40 Crusher 9214 | -4/Waste | Spotted C-40 Crusher 9215 | -4/Waste | Spotted C-40 Crusher 9215 | -4/Waste | Spotted C-40 Crusher 9221 | -4/Waste | Spotted C-40 Crusher 9221 | -4/Waste | Spotted C-40 Crusher 9241 | -4/Waste | Discovered new exit (range 12) 9271 | -4/Waste | Warlord forces began an assault 9318 | -4/Waste | Allies destroyed C-40 Crusher 9323 | -4/Waste | Allies destroyed C-40 Crusher 9323 | -4/Waste | Allies destroyed C-40 Crusher 9335 | -4/Waste | Allies destroyed C-40 Crusher 9345 | -4/Waste | Entered Factory 9515 | -4/Factory | Found Prototype Hackware 9515 | -4/Factory | Identified Exp. Hacking Suite 9776 | -4/Factory | Entered Upper Caves 9902 | -4/Upper Caves | Discovered new exit (range 8) 9904 | -4/Upper Caves | Identified exit to Upper Caves 9912 | -4/Upper Caves | Build established: Wizard-Scout 9929 | -4/Upper Caves | Entered another Upper Caves area 9936 | -4/Upper Caves | Discovered exit to Research (range 7) 9949 | -4/Upper Caves | Found Alien Artifact 9949 | -4/Upper Caves | Identified Core Expander 9949 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 10003 | -4/Upper Caves | Entered Research 10003 | -3/Research | Evolved 2 slots: Propulsion x2 10535 | -3/Research | Build established: Wizard-Mutant 10606 | -3/Research | Identified exit to Armory 10606 | -3/Research | Identified exit to Testing 10625 | -3/Research | Repaired Adv. Sensor Array? 10772 | -3/Research | Entered Testing 10840 | -3/Testing | Fabricated Gui. Micro-nuke Launcher? 10848 | -3/Testing | Fabricated Adv. Quantum Shading Machine? 11022 | -3/Testing | Garrison activated, responded to threat 11057 | -3/Testing | Lost 5 parts (1p2u2w) 11062 | -3/Testing | Found Prototype Ballistic Cannon 11062 | -3/Testing | Identified Omega Cannon 11128 | -3/Testing | Destroyed 7 combat bots 11170 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 11232 | -3/Testing | Fabricated Cmb. Linear Gravjet? 11293 | -3/Testing | System corruption reached 10% 11363 | -3/Testing | Lost 4 parts (1p1n1u1w) 11373 | -3/Testing | Destroyed 8 combat bots 11392 | -3/Testing | Found Prototype Device 11392 | -3/Testing | Identified Exp. Phase Shifter 11395 | -3/Testing | Found Exp. Phase Shifter 11420 | -3/Testing | Found Prototype Protection 11422 | -3/Testing | Found Prototype Protection 11486 | -3/Testing | Identified Hvy. Regenerative Plating 11585 | -3/Testing | Spotted Striker 11585 | -3/Testing | Spotted Striker 11692 | -3/Testing | Found Prototype Energy Gun 11692 | -3/Testing | Identified Hyp. EM Gauss Rifle 11780 | -3/Testing | Core integrity fell below 50% 11785 | -3/Testing | Discovered new exit (range 8) 11788 | -3/Testing | Entered Research 11788 | -2/Research | Warlord forces began assault on 0b10 11788 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11838 | -2/Research | Identified SHELL Armor 11860 | -2/Research | Build established: Hacker-Mutant 11881 | -2/Research | Identified exit to Quarantine 11898 | -2/Research | Research machine network offline 12046 | -2/Research | Borebot progress halted 12129 | -2/Research | Spotted Striker 12155 | -2/Research | Destroyed Striker 12202 | -2/Research | Entered Quarantine 12259 | -2/Quarantine | Found Alien Energy Cannon 12259 | -2/Quarantine | Identified Core Cannon 12335 | -2/Quarantine | Identified exit to Access 12420 | -2/Quarantine | Repaired Exp. Focal Shield 12431 | -2/Quarantine | Found Alien Artifact 12525 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 12538 | -2/Quarantine | Spotted Fortress 12565 | -2/Quarantine | Discovered new exit (range 6) 12567 | -2/Quarantine | Entered Section 7 12818 | -2/Section 7 | Found Alien Artifact 12824 | -2/Section 7 | Found Alien Artifact 12969 | -2/Section 7 | System corruption reached 10% 13009 | -2/Section 7 | Spotted B-90 Cyclops 13015 | -2/Section 7 | Identified Integrated Dissipator 13015 | -2/Section 7 | Identified Integrated Reactor 13016 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13017 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13021 | -2/Section 7 | Warped through subspace 13040 | -2/Section 7 | Scanned by Researcher 13041 | -2/Section 7 | Intercept squad dispatched 13056 | -2/Section 7 | Spotted Tracker 13056 | -2/Section 7 | Spotted Tracker 13072 | -2/Section 7 | Spotted Combat Programmer 13083 | -2/Section 7 | Destroyed Combat Programmer 13089 | -2/Section 7 | Spotted Combat Programmer 13091 | -2/Section 7 | Self-destructed Last Messages --------------- 13076_ Beam penetrates H-88 Terminator. 13076_ H-88 Terminator suffers critical hit (Destroy). 13076_ H-88 Terminator destroyed. 13077_ Penetrated by EMDS Slug. 13078_ Quantum Reactor destroyed. 13079_ Penetrated by EMDS Slug. 13083_ Beam penetrates Combat Programmer. 13083_ Combat Programmer fries systems beyond repair. 13083_ Combat Programmer destroyed. 13083_ Beam penetrates Wall. 13083_ Beam penetrates Earth. 13085_ Core Cannon destroyed. 13085_ Cmb. Linear Gravjet destroyed. 13085_ Door malfunctions. 13087_ Cmb. Linear Gravjet temporarily disabled. 13087_ Cmb. Linear Gravjet destroyed. 13088_ Imp. Quantum Reactor destroyed. 13090_ Cmb. Linear Gravjet destroyed. 13091_ Penetrated by EMDS Slug. 13091_ Enh. Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | ???# +???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# +???????????????????????????????? | | ???# ####???????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #?????????? ???????????????????????? | | ???# #?????????? ???????????????????????? | | ???# #?????????? ???????????????????????? | | ???# #?????????? ???????????????????????? | | ???# #?????????? ???????????????????????? | | ???# #?????????? ?????????????????????o?? | | ???# #?????????? ???????????????????????? | | ???# #?????????# #??????????????????????? | | ???# #?????????# #??????????????????????? | | ???# #?????????# #??????????#??###??????? | | ???# #??########;##### ?? ? #??????? | | ???# #??# # ? #??????? | | ???# #??# "" " # "" "" +??????? | | ???# #??# ""!" # ""T " #??????? | | ???# #??# $" # #??????? | | ???# #??# "$@$ # #??????? | | ???# #### ""%! s # ######## | | ???# / s# | | ???# #### %p | | ???# #??# ; "" " " | | ???# #??# ; """" " "" | | ???# #??# # *** """"" "" | | ???# #??# # %** """"" " | | ???# #??########;##### =** | | ???# #?????????? ?# | | ???? # ########;## | | " | """ """ | | ???# ##;## """T""" | | ???# """ =!???? ######/################" | | ???? ?""" ?????? # #????????# | | ???? ?""???????? #! ""S""" #????????# | | ???? ????????????# """ """ #????????# | | ?????????????????# #????????# | | ?????????????????# #????????# | | ?????????????????# #????????# | | ?????????????????+ """"""" #????????# | | ???????????????? # """"""" #????????# | | ???????????????? # """"?????????????# | | ?????????????????+ ????????????????## | | ?????????????????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 59 Energy Capacity 700 Matter Stores 330 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1500 Resistance: KI 30 Utility Shielding 90 Evasion (%) 74 Targeting Accuracy 6 Target Analysis 10 Recoil Reduction 3 Offensive Hacking 52 Defensive Hacking 42 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Com. Battery | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Hvy. Missile Launcher | -7/Factory | Extracted Imp. Cooling System | -7/Factory | Extracted Core Analyzer | -7/Factory | Extracted Seismic Detector | -7/Factory | Extracted Hvy. Flail | -7/Factory | Extracted Field Propulsion Drive | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Scanalyzed Nuclear Pulse Thruster | -7/Factory | Hacked Focal Shield | -7/Factory | Hacked Kinecellerator | -7/Factory | Hacked Imp. Cloaking Device | -6/Factory | Scanalyzed Exp. Utility Shielding | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Linear Gravjet | -6/Factory | Hacked Lgt. Antimatter Reactor | -5/Factory | Hacked Fusion Bomb Launcher | -5/Factory | Hacked Gamma Bomb Array | -5/Factory | Hacked HERF Cannon | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Nanoactuators | -4/Factory | Hacked Imp. Force Field | -4/Factory | Hacked Imp. Force Booster | -4/Factory | Hacked Exp. Weapon Shielding | -4/Factory | Hacked Exp. Targeting Computer | -4/Factory | Hacked Exp. Propulsion Shielding | -4/Factory | Hacked Imp. Diametric Drive | -4/Factory | Scanalyzed Enh. Nova Cannon | -4/Factory | Hacked Adv. Force Booster | -4/Factory | Hacked Cmb. Linear Gravjet | -3/Research | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Linear Accelerator | -3/Research | Hacked Adv. Gravity Neutralizer | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Plasma Lance | -3/Testing | Archive Coolant Network | -3/Testing | Archive Hvy. Proton Missile Launcher | -3/Testing | Archive Exp. Actuator Array | -3/Testing | Hacked Cld. Impulse Thruster | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -7/Factory Field Propulsion Drive | x2 | -7/Factory Field Propulsion Drive | x2 | -7/Factory Field Propulsion Drive | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Lgt. Antimatter Reactor | x2 | -5/Factory Field Propulsion Drive | x2 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Q-thruster | x2 | -4/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -4/Factory Gui. Micro-nuke Launcher | x1 | -3/Testing | Preloaded Adv. Quantum Shading Machine | x1 | -3/Testing | Preloaded Cmb. Linear Gravjet | x2 | -3/Testing | Authchip Cmb. Linear Gravjet | x2 | -3/Testing | Authchip Alien Tech Used ----------------- Core Expander Core Cannon Integrated Dissipator Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ForceScatterPenetrator Manual? 0 Play Time 03:21:32 Cumulative 287.5 hours Start 2022.03.23 @ 14:08:35 End 2022.03.24 @ 16:07:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 320 Adventurer 0 Explorer 0 Win Type - Total 15 Types 10/1/2/2/0/0/0/0/0 Lore% 85 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77a170c5-4f9a-455b-9c5f-2085b8298303