Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 09:23:07

Player: Epsilon 11

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (135)     675
Value Destroyed (4355)     4355
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (614)                614
              TOTAL SCORE: 10564

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      146
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             414/850
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Zion

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
   Improved Carbon-fiber Leg
    Armored Leg
>           --- UTILITY (8) ------
      Large Storage Unit
            Signal Interpreter
   Advanced Targeting Computer
            Hacking Suite
>           --- WEAPON (3) -------
      Heavy Beamcaster
   Advanced Assault Cannon
>           --- INVENTORY (15) ---
            Angular Momentum Engine
   Improved Carbon-fiber Leg
   Advanced Sensor Array
            Terrain Scanner
   Improved Melee Analysis Suite
            Matter Filter
            Transmission Jammer
            Hacking Drone Bay
  Precision Rocket Launcher
   Improved Datajack
            Great Maul

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
    Armored Leg
    Armored Huge Wheel
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Heat Sink
      Large Storage Unit
            Signal Interpreter
   Advanced Targeting Computer
    Layered Medium Armor Plating
            Hacking Suite
            System Restoration Module
>           --- WEAPON -----------
            Force Rifle
            Force Rifle
            Coil Gun
>           --- INVENTORY --------
            Angular Momentum Engine
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
    Armored Leg
   Improved Heat Sink
   Advanced Sensor Array
            Terrain Scanner
   Improved Melee Analysis Suite
            Matter Filter
            Transmission Jammer
   Advanced Assault Cannon
   Improved Proton Missile Launcher
  Precision Rocket Launcher
   Improved Datajack
            Great Maul
[Rating: 64]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Force Rifle
  Energy Gun               Force Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   2   .   1   2   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | 6   3   18  5   18  42  14  5   1   7   18  4   .   8   
  Power                    15   | 1   .   3   .   2   3   .   1   .   2   3   .   .   .   
    Engine                 9    | 1   .   3   .   2   .   .   .   .   .   3   .   .   .   
    Core                   6    | .   .   .   .   .   3   .   1   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   3   4   2   8   1   .   .   .   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   2   .   .   .   .   2   .   .   2   
    Wheel                  19   | 2   1   3   4   2   6   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   2   6   1   9   14  3   .   .   1   8   2   .   .   
    Device                 25   | .   1   2   1   4   8   2   .   .   1   4   2   .   .   
    Storage                4    | 1   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   .   2   2   .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Protection             10   | .   .   3   .   2   3   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   .   6   .   5   17  10  4   1   4   5   2   .   6   
    Energy Gun             15   | 2   .   1   .   2   4   1   .   .   .   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | .   .   5   .   3   5   2   1   .   1   1   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   
    Launcher               10   | .   .   .   .   .   4   1   1   .   2   .   1   .   1   
    Special Weapon         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   3   .   2   .   1   2   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   .   15  1   6   16  4   .   .   1   2   .   .   10  
  Power                    7    | .   .   3   .   .   2   1   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   4   .   1   5   1   .   .   .   .   .   .   2   
  Utility                  19   | .   .   3   1   2   5   1   .   .   1   2   .   .   4   
  Weapon                   16   | .   .   5   .   3   4   1   .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   8   1   3   3   3   .   .   1   1   .   .   8   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  87  93  99  91  77  87  92  88  91  93  93  91  
  Engine                   4    | .   14  6   11  8   1   .   .   .   .   5   6   6   5   
  Core                     2    | .   .   .   .   .   5   .   3   7   7   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   
  Wheel                    10   | .   28  19  22  18  9   6   7   7   7   6   6   6   5   
  Device                   16   | .   11  13  4   8   13  18  23  23  23  22  19  20  19  
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   6   6   6   6   
  Processor                16   | .   .   10  11  18  23  16  15  15  15  15  13  13  13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   
  Protection               5    | .   .   5   11  8   6   6   7   7   4   1   6   6   5   
  Energy Gun               8    | .   28  10  11  8   8   .   .   .   .   12  9   13  8   
  Ballistic Gun            5    | .   .   9   11  18  4   5   2   .   1   .   6   6   5   
  Ballistic Cannon         3    | .   .   .   .   .   2   8   15  15  15  .   .   .   .   
  Launcher                 1    | .   .   .   .   .   2   2   3   .   5   1   2   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   .   .   4   .   3   .   .   3   
Peak Build Rating          64   | 6   8   14  12  22  44  45  40  39  41  63  64  64  64  
  Average Rating           38   | 5   7   11  11  19  34  35  38  38  40  58  62  63  61  
  On Entrance              31   | .   6   8   11  12  22  44  37  39  37  39  60  64  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 14  30  35  35  45  61  46  48  45  46  60  62  59  62  
  Greatest Support         50   | 32  32  26  32  32  32  28  28  28  28  28  28  28  50  
  Greatest Overweight (x)  16   | .   1   3   1   2   16  1   1   1   1   2   2   2   2   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   1   1   1   1   2   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 1   14  15  15  15  15  15  14  14  15  15  15  15  15  
  Average Carried          13   | .   7   11  13  13  12  13  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   13  14  15  15  15  14  14  14  15  15  15  15  11  

 Class Distribution 
--------------------
 38% | Mutant
 29% | Skirmisher
 12% | Gunner
  6% | Scavenger-Mutant
  5% | Scavenger-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
       Skirmisher | -7/Lower Caves
           Mutant | -7/Data Miner
       Skirmisher | -6/Proximity Caves
           Mutant | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Mutant | -6/Zion

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Matter Collected           3044 | 120  135  305  72   538  767  301  88   .    172  302  114  .    130  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4836 | 14   234  706  136  834  1228 210  127  .    229  407  107  .    604  
  Parts                    237  | 1    15   40   11   44   50   10   3    .    13   16   7    .    27   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    7    2    .    8    .    6    .    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  104  | .   4   14  3   15  28  7   3   .   13  7   5   .   5   
  Melee                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Guns                     53   | .   4   13  3   14  9   1   .   .   .   6   2   .   1   
  Cannons                  4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  AOE                      37   | .   .   1   .   1   12  3   3   .   13  .   3   .   1   
Classes Destroyed          15   | 1   2   5   .   2   2   .   .   .   .   .   .   .   3   
  Worker                   4    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   1   1   2   1   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   1   .   1   3   .   .   .   .   1   .   .   .   
  Swarmer                  39   | .   .   6   3   4   3   3   .   .   13  3   4   .   .   
  Grunt                    40   | .   4   5   .   7   16  3   3   .   .   2   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   3   .   3   4   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Explorer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zionite                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Decomposer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           9    | 1   3   8   3   7   6   4   3   .   4   2   4   .   9   
  Combat Bots Only         8    | .   2   8   3   5   6   4   3   .   4   2   4   .   4   
Max Kills in Single Turn   4    | 1   1   1   1   2   3   3   3   .   2   1   3   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   1   2   3   3   .   2   .   3   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Hostile Shots Fired        931   | .    15   141  16   49   281  64   36   .    33   107  9    16   164  
  Missed                   287   | .    4    32   4    14   85   17   17   .    17   23   5    8    61   
Damage Taken               8147  | .    134  1296 92   589  2350 742  215  .    280  697  95   94   1563 
  Core                     1283  | .    49   265  .    101  290  62   39   .    41   73   .    .    363  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   139   | .    .    .    .    .    139  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   32    | .    .    .    .    .    .    .    .    .    .    32   .    .    .    
Core Remaining (%)         66    | 100  80   .    33   81   .    .    .    .    38   .    .    .    .    
Volleys Fired              273   | 7    12   69   13   40   49   16   7    .    12   23   4    .    21   
  Largest                  3     | 2    2    2    2    3    3    3    3    .    3    3    3    .    3    
  Hottest                  199   | 90   90   90   68   133  162  154  106  .    106  190  190  .    199  
Shots Fired                583   | 14   24   121  26   120  117  30   16   .    16   60   9    .    30   
  Gun                      494   | 14   24   121  26   120  89   16   3    .    2    60   8    .    11   
  Cannon                   41    | .    .    .    .    .    10   13   12   .    4    .    .    .    2    
  Launcher                 48    | .    .    .    .    .    18   1    1    .    10   .    1    .    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  299   | .    .    85   13   90   47   23   15   .    6    14   3    .    3    
  Thermal                  122   | 7    12   14   .    1    27   .    .    .    .    46   5    .    10   
  Explosive                31    | .    .    .    .    .    18   1    1    .    10   .    1    .    .    
  Electromagnetic          131   | 7    12   22   13   29   25   6    .    .    .    .    .    .    17   
  Robot Hit Streak         21    | 11   16   12   2    10   20   4    5    .    2    21   16   .    14   
  Robot Miss Streak        4     | 2    1    3    4    3    2    4    2    .    1    2    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           404   | 12   20   86   12   76   95   17   9    1    6    47   6    .    17   
  Core Hits                228   | .    10   32   4    40   59   13   5    .    18   21   6    .    20   
  Critical Kills           3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    2    .    .    .    .    4    2    .    .    
  Critical Strikes         18    | .    1    1    .    2    6    .    1    .    .    4    2    .    1    
    Burn                   4     | .    .    1    .    .    2    .    .    .    .    .    .    .    1    
    Destroy                7     | .    .    .    .    1    .    .    .    .    .    4    2    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Melee Attacks              53    | .    .    .    .    .    38   .    2    1    2    9    .    .    1    
  Impact                   52    | .    .    .    .    .    38   .    2    .    2    9    .    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11701 | 185  261  1028 176  1392 3520 754  345  .    1286 1174 437  .    1143 
  Guns                     5590  | 144  261  962  176  1222 1119 152  40   .    50   1094 138  .    232  
  Cannons                  498   | .    .    .    .    .    141  200  132  .    .    .    .    .    25   
  Explosions               4712  | 41   .    61   .    170  1364 402  173  .    1236 80   299  .    886  
  Melee                    896   | .    .    .    .    .    896  .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3247  | .    .    669  121  952  608  295  172  .    50   281  52   .    47   
  Thermal                  2235  | 104  137  149  .    183  321  232  .    .    .    813  86   .    210  
  Explosive                3242  | .    .    .    .    .    1364 170  173  .    1236 .    299  .    .    
  Electromagnetic          2076  | 81   124  205  55   257  331  57   .    .    .    80   .    .    886  
  Impact                   896   | .    .    .    .    .    896  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    1    1    1    1    1    1    .    1    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    1    1    1    .    1    
  Corruption Purged        5     | .    .    .    .    .    2    .    .    .    .    .    2    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    19   7    5    2    3    2    .    .    .    
    Message Errors         9     | .    .    .    .    .    3    3    1    1    1    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    2    2    2    .    1    1    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    3    .    .    .    1    1    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    5    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    3    .    .    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            291   | 27   .    .    .    .    171  .    .    .    60   .    3    .    30   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               162   | 27   .    .    .    .    42   .    .    .    60   .    3    .    30   
  Melee                    129   | .    .    .    .    .    129  .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    2    4    2    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    1    3    2    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      282   | .    .    71   .    31   .    16   .    .    40   .    34   .    90   
  Shots                    13    | .    .    2    .    1    .    1    .    .    1    .    1    .    7    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        371   | 180  204  186  72   89   371  360  43   .    196  290  33   .    104  
  Average Temperature      85    | 86   80   77   29   24   102  254  20   .    56   92   22   .    48   
  Received Heat Transfer   1981  | .    93   504  .    189  573  354  39   .    .    141  .    12   76   
  Effects                  10    | .    .    .    .    .    2    3    .    .    .    5    .    .    .    
    Interference           6     | .    .    .    .    .    1    .    .    .    .    5    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    2    .    .    .    .    .    .    .    3    
  Combat Hostiles          5     | .    .    .    .    .    2    .    .    .    .    .    .    .    3    
  Parts Fried              13    | .    1    .    .    1    1    .    .    .    .    .    .    .    10   
  Impact Corruptions       5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             12    | .    1    1    .    1    1    .    .    .    .    8    .    .    .    
  Heat Transferred         4183  | 235  407  433  .    337  814  200  .    .    .    1258 111  .    388  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | 1    .    2    .    3    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Peak Influence             443  | 5   178 443 173 392 418 .   .   .   .   259 .   .   .   
  Initial                  171  | .   3   74  93  .   171 .   .   .   .   59  .   .   .   
  Average                  207  | 2   66  262 92  248 266 .   .   .   .   98  .   .   .   
Maximum Alert Level        2    | .   .   2   .   2   2   .   .   .   .   1   .   .   .   
  Low Security (%)         45   | 100 100 32  100 34  16  .   .   .   .   95  .   .   .   
  Level 1                  50   | .   .   53  .   65  77  .   .   .   .   4   .   .   .   
  Level 2                  3    | .   .   14  .   .   6   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   2   8   .   .   .   .   1   .   .   .   
  Investigation            2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   1   3   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           5    | .   1   .   .   .   3   .   .   .   .   1   .   .   .   
Communications Jammed      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   8   22  4   19  40  8   6   .   11  12  5   1   24  
  Peak Tracking Total      11   | .   3   10  3   4   7   4   4   .   4   6   4   1   11  
  Tactical Retreats        12   | .   1   2   1   .   1   1   2   .   .   1   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            8    | .   .   .   .   2   3   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          9    | .   .   2   .   2   2   .   1   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   1   1   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          32   | .   .   3   .   5   15  1   .   3   .   5   .   .   .   
  Terminals                21   | .   .   3   .   5   10  .   .   .   .   3   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                87   | .   .   8   .   12  29  1   .   24  .   13  .   .   .   
  Successful               42   | .   .   3   .   3   5   1   .   24  .   6   .   .   .   
  Failed                   45   | .   .   5   .   9   24  .   .   .   .   7   .   .   .   
    Catastrophic           15   | .   .   .   .   3   11  .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   .   6   .   10  7   .   .   .   .   9   .   .   1   
  Terminals                53   | .   .   8   .   12  23  .   .   .   .   10  .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   1   .   2   1   1   .   24  .   2   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   .   1   .   .   .   .   .   1   .   .   .   
  Terminals                4    | .   .   2   .   1   .   .   .   .   .   1   .   .   .   
    Botnet                 3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   3   .   4   11  .   .   .   .   4   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   12  .   .   .   .   14  
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Total Allies               5    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      42   | .   .   .   40  40  42  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   16  16  21  .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  GUARD                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   29  8   .   .   .   .   .   .   .   .   
  Total Damage             404  | .   .   .   .   238 166 .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   2   .   .   .   3   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Turns Passed               9385 | 63   265  407  539  796  2502 750  695  113  526  825  250  373  1281 
Spaces Moved               6444 | 33   189  173  470  537  1558 516  538  96   399  543  178  286  928  
  Core                     13   | 1    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     47   | .    .    .    .    .    33   .    .    .    .    .    .    .    14   
  Wheels                   6384 | 32   189  173  470  537  1513 516  538  96   399  543  178  286  914  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  95   95   100  95   115  115  115  115  115  130  130  115  
  Average Speed            119  | 98   100  101  101  112  129  115  115  115  115  116  130  130  129  
  Slowest Speed            850  | 100  105  125  115  115  850  115  115  115  115  130  130  130  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    43   29   98   58   53   61   66   75   57   15   38   61   87   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     7    | .    .    .    1    .    .    .    2    1    .    .    .    1    2    
  Known Exits Taken        11   | .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18   | .    .    .    2    .    .    9    .    .    1    .    2    1    3    
Spaces Dug                 49   | .    .    .    .    .    10   .    1    .    30   8    .    .    .    
Terrain Destroyed          305  | 4    .    4    .    18   105  18   16   .    111  9    20   .    .    
  Melee                    21   | .    .    .    .    .    10   .    1    .    2    8    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  AOE                      283  | 4    .    4    .    18   95   18   15   .    109  .    20   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total                      7492 | 46   239  291  508  651  1869 641  594  97   444  667  188  288  969  
  Wait                     439  | .    21   22   18   44   123  91   43   .    20   50   .    1    6    
  Move                     6431 | 32   188  172  469  536  1557 515  537  95   398  542  177  285  928  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 1    13   8    2    10   25   3    .    .    2    12   1    1    2    
  Fast Attach              41   | 6    2    7    .    4    12   3    1    .    .    5    .    .    1    
  Attach                   46   | .    .    9    2    8    15   3    .    .    .    4    1    .    4    
  Detach                   8    | .    .    1    .    .    5    .    .    .    .    2    .    .    .    
  Swap                     62   | .    1    2    3    6    15   8    4    1    7    9    3    .    3    
  Drop                     50   | .    2    .    1    3    22   2    .    .    3    11   2    1    3    
  Fire                     273  | 7    12   69   13   40   49   16   7    .    12   23   4    .    21   
  Melee                    53   | .    .    .    .    .    38   .    2    1    2    9    .    .    1    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / [*Pro])

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 16)
   64 | -11/Scrapyard      | Entered Materials
  180 | -10/Materials      | Discovered new exit (range 13)
  264 | -10/Materials      | Discovered new exit (range 10)
  313 | -10/Materials      | Build established: Mutant
  329 | -10/Materials      | Entered another Materials area
  329 | -9/Materials       | Evolved 2 slots: Utility x2
  560 | -9/Materials       | Lost 8 parts (2p3n1u2w)
  565 | -9/Materials       | Destroyed 8 combat bots
  617 | -9/Materials       | Core integrity fell below 50%
  682 | -9/Materials       | Lost 5 parts (1p1u3w)
  697 | -9/Materials       | Discovered new exit (range 6)
  724 | -9/Materials       | Identified exit to Mines
  736 | -9/Materials       | Entered Mines
  826 | -9/Mines           | Learned Materials stockpile data
  901 | -9/Mines           | Discovered new exit (range 13)
  911 | -9/Mines           | Identified exit to Materials
  975 | -9/Mines           | Discovered exit to Materials (range 3)
 1047 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1056 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1133 | -9/Mines           | Learned Materials stockpile data
 1229 | -9/Mines           | Learned location of Storage (-9)
 1275 | -9/Mines           | Entered Materials
 1275 | -8/Materials       | Accompanied by 3 allies
 1275 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1496 | -8/Materials       | Lost 3 parts (2u1w)
 1757 | -8/Materials       | Build established: Scavenger-Gunner
 2038 | -8/Materials       | Discovered new exit (range 11)
 2054 | -8/Materials       | Identified exit to Factory
 2071 | -8/Materials       | Entered Factory
 2071 | -7/Factory         | Evolved 2 slots: Utility x2
 2230 | -7/Factory         | Fabricated H-55 Commando?
 2386 | -7/Factory         | Discovered new exit (range 9)
 2394 | -7/Factory         | Identified exit to Factory
 2430 | -7/Factory         | P-60 Hacker assimilated allied Commando 4b
 2489 | -7/Factory         | Lost 3 parts (1p1n1u)
 2602 | -7/Factory         | Build established: Skirmisher
 3566 | -7/Factory         | Fabricated Imp. Carbon-fiber Leg (x2)
 3702 | -7/Factory         | Build established: Mutant
 3894 | -7/Factory         | Discovered exit to Factory (range 11)
 4569 | -7/Factory         | Discovered new exit (range 4)
 4572 | -7/Factory         | Identified exit to Lower Caves
 4573 | -7/Factory         | Entered Lower Caves
 4638 | -7/Lower Caves     | Lost 3 parts (1p1n1w)
 4749 | -7/Lower Caves     | Spotted B-75 Beast
 4812 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5034 | -7/Lower Caves     | Core integrity fell below 50%
 5049 | -7/Lower Caves     | Discovered new exit (range 8)
 5056 | -7/Lower Caves     | Identified exit to Lower Caves
 5303 | -7/Lower Caves     | Build established: Skirmisher
 5323 | -7/Lower Caves     | Entered another Lower Caves area
 5341 | -7/Lower Caves     | Spotted B-75 Beast
 5353 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 5457 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5459 | -7/Lower Caves     | Learned Factory terminal intel
 5543 | -7/Lower Caves     | Learned location of Zion (-6)
 5547 | -7/Lower Caves     | Lost 3 allies
 5884 | -7/Lower Caves     | Discovered new exit (range 12)
 5894 | -7/Lower Caves     | Identified exit to Data Miner
 6003 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 6018 | -7/Lower Caves     | Entered Data Miner
 6018 | -7/Data Miner      | Discovered new exit (range 6)
 6040 | -7/Data Miner      | Met Data Miner
 6066 | -7/Data Miner      | Learned location of Section 7 (-2)
 6066 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6089 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6130 | -7/Data Miner      | Identified exit to Proximity Caves
 6131 | -7/Data Miner      | Entered Proximity Caves
 6552 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 6657 | -6/Proximity Caves | Entered Factory
 6657 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6658 | -6/Factory         | Loaded intel: 27 terminal locations
 6973 | -6/Factory         | Repaired Lgt. Angular Momentum Engine
 7133 | -6/Factory         | Discovered new exit (range 14)
 7151 | -6/Factory         | Build established: Mutant
 7156 | -6/Factory         | Identified exit to Factory
 7338 | -6/Factory         | Identified exit to Lower Caves
 7338 | -6/Factory         | Identified exit to Extension
 7482 | -6/Factory         | Entered Lower Caves
 7501 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7683 | -6/Lower Caves     | Build established: Gunner
 7718 | -6/Lower Caves     | Discovered new exit (range 9)
 7730 | -6/Lower Caves     | Identified exit to Lower Caves
 7732 | -6/Lower Caves     | Entered another Lower Caves area
 7733 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7788 | -6/Lower Caves     | Spotted B-75 Beast
 7803 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 8008 | -6/Lower Caves     | Discovered new exit (range 9)
 8018 | -6/Lower Caves     | Identified exit to Zion
 8105 | -6/Lower Caves     | Entered Zion
 8144 | -6/Zion            | Given the Hacking Drone Bay
 8145 | -6/Zion            | Found Prototype Device
 8203 | -6/Zion            | Discovered new exit (range 15)
 8322 | -6/Zion            | Given A8's code to call for help
 8562 | -6/Zion            | Identified exit to Deep Caves
 8566 | -6/Zion            | Learned location of Armory (-3)
 8803 | -6/Zion            | Build established: Mutant
 8872 | -6/Zion            | Received a visual enhancement algorithm
 9201 | -6/Zion            | Met Imprinter
 9249 | -6/Zion            | Attacked by Zionites
 9380 | -6/Zion            | Core integrity fell below 50%
 9386 | -6/Zion            | Self-destructed

 Last Messages 
---------------
09352_ PY-TC5(z) destroyed.
09352_ AB-MV2(z) destroyed.
09352_ Arm. Huge Wheel destroyed.
09354_ AN-TBX(z) destroyed.
09354_ NX-LNO(z) destroyed.
09354_ VU-80K(z) destroyed.
09354_ X8-6NM(z) destroyed.
09355_ Critical hit (Impale).
09355_ Imp. Proton Missile Launcher destroyed.
09355_ Beamcaster destroyed.
09355_ Imp. Heat Sink destroyed.
09355_ System Restoration Module destroyed.
09361_ A7-PNT(x) destroyed.
09361_ Critical hit (Impale).
09361_ Coil Gun destroyed.
09366_ Acquired 29 matter.
09367_ JB-AXM(z) knocked back.
09368_ Arm. Leg destroyed.
09374_ Angular Momentum Engine destroyed.
09376_ HG-IVX(z) misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             225
Resistance: KI             30
Resistance: TH             15
Evasion (%)                55
Targeting Accuracy         8
Matter Filtering           30
Offensive Hacking          11

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
       Exp. Utility Shielding | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
           Imp. Weapon Cycler | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free
            Imp. Recalibrator | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
          Adv. Actuator Array | -7/Data Miner | Free
                   Myomer Leg | -7/Data Miner | Free
                    Drone Bay | -6/Zion       | Archive
        Adv. Shield Generator | -6/Zion       | Archive
            Adv. Sensor Array | -6/Zion       | Archive
           Imp. Arc Projector | -6/Zion       | Archive
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
     Lyr. Heavy Armor Plating | -6/Zion       | Archive
                     Coil Gun | -6/Zion       | Archive
             Hyp. Mass Driver | -6/Zion       | Archive
                 Focal Shield | -6/Zion       | Archive
            Hvy. Phase Cannon | -6/Zion       | Archive
                 Plasma Rifle | -6/Zion       | Archive
           Adv. Plasma Cannon | -6/Zion       | Archive
        Imp. Particle Charger | -6/Zion       | Archive
                  HERF Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
   R-10 Processor | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
   R-06 Scavenger | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive

 Fabricated
------------
         H-55 Commando | x2 | -7/Factory | Preloaded
 Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingServoSuit
  Manual?         0
Play Time         02:38:14
  Cumulative      151.6 hours
  Start           2024.08.31 @ 21:08:30
  End             2024.09.01 @ 09:23:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           25
  Adventurer      43
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/0/0/0/0/1/0
Lore%             60
Gallery%          65
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e929f4f3-3aa7-4389-9333-bdcd09eb9618