Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 22:57:47 // Halloween2020/ForbiddenLore Player: Ben'n'Dan Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (543) 543 Prototype IDs (215) 4300 Alien Tech Used (0) 0 Bonus (3311) 3311 TOTAL SCORE: 11369 Bonus ------- High Alert Combat Kills 11 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (13) Movement Hovering (60) Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Visual Processing Unit Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (4) ---- Ion Engine Improved Deuterium Engine Cryofiber Web Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Chainsword Spear > --- INVENTORY -------- Ion Engine Cryofiber Web Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Visual Processing Unit Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 45 | 6 1 16 5 9 4 . 4 . Power 7 | 1 . 1 1 2 1 . 1 . Engine 7 | 1 . 1 1 2 1 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 1 9 . 4 . . 1 . Treads . | . . . . . . . . . Leg 10 | 2 1 7 . . . . . . Wheel . | . . . . . . . . . Hover 2 | . . . . 1 . . 1 . Flight 5 | . . 2 . 3 . . . . Utility 9 | 1 . 2 3 1 2 . . . Device . | . . . . . . . . . Storage 1 | 1 . . . . . . . . Processor 5 | . . 1 3 . 1 . . . Hackware 2 | . . . . 1 1 . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 4 1 2 1 . 2 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 5 | 1 . 3 . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 1 . 1 . 1 . Piercing Weapon 2 | . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 14 | . . 6 . 2 . . 6 . Power 2 | . . 1 . 1 . . . . Propulsion 6 | . . 2 . 1 . . 3 . Utility 1 | . . . . . . . 1 . Weapon 5 | . . 3 . . . . 2 . Highest Loss Streak 5 | . . 2 . 1 . . 5 . Average Slot Usage (%) 69 | . 85 72 62 75 84 84 38 46 Engine 8 | . 14 10 9 11 7 7 . . Leg 11 | . 28 23 . . . . . . Flight 8 | . . 6 11 16 23 23 1 . Storage 4 | . 14 7 . . . . . . Processor 14 | . . 5 31 27 26 23 16 15 Hackware 5 | . . . . 3 10 15 15 15 Energy Gun 3 | . 14 2 . . . . . . Ballistic Gun 7 | . 14 13 9 . . . . . Slashing Weapon 3 | . . . 1 9 8 15 2 7 Naked Turns . | . . . . . . . . . Heaviest Build 18 | 13 13 18 6 11 16 16 16 5 Greatest Support 30 | 20 20 30 6 16 16 16 16 11 Greatest Overweight (x) 1 | 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 4 3 4 4 Average Carried 4 | 2 4 4 3 3 3 3 3 4 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 Final Carried 6 | 4 6 4 4 4 3 3 4 4 Class Distribution -------------------- 48% | Mutant 15% | Hacker-Mutant 15% | Hacker-Sprinter 10% | Scavenger-Mutant 6% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Matter Collected 818 | 179 108 359 30 40 24 20 58 . Remotely . | . . . . . . . . . Salvage Created 796 | . 194 488 . 40 24 . 50 . Parts 61 | . 6 40 . 4 5 . 6 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 20 | . 2 14 . 3 . . 1 . Melee 4 | . . . . 3 . . 1 . Guns 14 | . 2 12 . . . . . . AOE 2 | . . 2 . . . . . . Classes Destroyed 7 | . 2 3 . . 1 . 1 . Hauler 1 | . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . . 1 . . . Swarmer 10 | . . 7 . 3 . . . . Grunt 7 | . 2 5 . . . . . . Sentry 2 | . . 2 . . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 2 5 . 2 1 . 1 . Combat Bots Only 5 | . 1 5 . 2 . . 1 . Max Kills in Single Turn 2 | . 1 2 . 1 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Damage Taken 2212 | . 129 743 15 251 41 . 940 93 Core 974 | . 49 128 . 82 15 . 650 50 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 80 . 68 85 . . . . Volleys Fired 72 | . 13 49 . . . . 10 . Largest 2 | . 2 2 . . . . 1 . Hottest 60 | . 60 60 . . . . 23 . Shots Fired 111 | . 26 75 . . . . 10 . Gun 111 | . 26 75 . . . . 10 . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 87 | . 13 64 . . . . 10 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 24 | . 13 11 . . . . . . Robot Hit Streak 10 | . 6 9 . . . . 10 . Robot Miss Streak 3 | . 3 2 . . . . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 90 | . 17 53 . 11 1 . 7 1 Core Hits 38 | . 6 22 . 3 1 . 6 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 24 | . . . . 20 3 . . 1 Impact . | . . . . . . . . . Slashing 21 | . . . . 17 3 . . 1 Piercing 3 | . . . . 3 . . . . Sneak Attacks 2 | . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . Damage Inflicted 1887 | . 226 824 . 480 58 . 167 132 Guns 1114 | . 226 756 . . . . 132 . Cannons . | . . . . . . . . . Explosions 68 | . . 68 . . . . . . Melee 670 | . . . . 480 58 . . 132 Ramming 35 | . . . . . . . 35 . Kinetic 872 | . 90 650 . . . . 132 . Thermal 68 | . . 68 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 242 | . 136 106 . . . . . . Impact . | . . . . . . . . . Slashing 611 | . . . . 421 58 . . 132 Piercing 59 | . . . . 59 . . . . Highest Corruption 5 | . 1 4 4 . . . 5 5 Average Corruption 2 | . 1 4 4 . . . 2 5 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . 3 . Message Errors 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 274 | . . . . 152 . . . 122 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 274 | . . . . 152 . . . 122 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 15 . Shots . | . . . . . . . . . Rammed 12 | . . . . . . . 12 . Targets Rammed 12 | . . . . . . . 12 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 54 | . 54 9 . 9 . . 3 . Average Temperature 24 | . 31 4 . 9 . . 3 . Received Heat Transfer 528 | . 75 243 . 99 6 . 93 12 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Peak Influence 546 | . 102 546 143 221 135 . . . Initial 143 | . . 42 143 55 100 . . . Average 163 | . 54 271 143 135 104 . . . Maximum Alert Level 2 | . . 2 . 1 . . . . Low Security (%) 74 | 100 100 43 100 82 100 . . . Level 1 13 | . . 28 . 17 . . . . Level 2 11 | . . 28 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 2 . . 1 . 1 . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . 1 . . 1 . . . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Distress Signals 9 | . 1 4 . 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 4 37 2 13 4 . 27 4 Peak Tracking Total 22 | . 3 13 1 8 3 . 22 4 Tactical Retreats 10 | . . 2 . 2 . . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Machines Accessed 18 | . 4 7 1 3 2 1 . . Terminals 15 | . 4 7 . 3 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 11 17 1 9 4 1 . . Successful 21 | . 6 7 1 5 1 1 . . Failed 22 | . 5 10 . 4 3 . . . Catastrophic 6 | . . 5 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 6 3 . 3 . . . . Terminals 39 | . 11 17 . 9 2 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 6 7 1 5 1 1 . . Record 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Open Door 2 | . . . 1 . . 1 . . Level Access Points 2 | . 1 . . 1 . . . . Branch Access Points 4 | . 1 1 . 1 1 . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 4 | . 1 1 . 2 . . . . Patrol Status 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 6 . 3 2 . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Robot Analysis Total 115 | . . . . . . . . 115 Derelict Logs Recovered 3 | . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Turns Passed 1401 | 70 203 409 117 125 88 150 211 28 Spaces Moved 2136 | 50 128 404 288 179 229 469 348 41 Core 235 | 6 . . . . . . 229 . Treads . | . . . . . . . . . Legs 297 | 44 128 125 . . . . . . Wheels . | . . . . . . . . . Hover 101 | . . . . 1 . . 59 41 Flight 1503 | . . 279 288 178 229 469 60 . Fastest Speed 32 | 50 120 34 35 32 32 32 32 60 Average Speed 48 | 115 120 60 35 33 32 32 49 60 Slowest Speed 120 | 120 120 120 35 60 32 32 100 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 22 | . . 12 . 5 2 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 35 65 75 28 11 68 71 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 30 | . . . . . . 1 . 29 Known Exits Taken 5 | . 1 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . 1 . Scrap Searched 4 | . . . 1 . . 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 2 | . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Total 2331 | 59 151 485 304 210 237 465 378 42 Wait 27 | . 9 8 4 5 . . 1 . Move 2087 | 49 127 380 287 169 225 462 347 41 Hop 19 | . . 11 . 4 1 3 . . Pick Up 15 | 4 1 3 3 3 . . 1 . Fast Attach 29 | 6 . 8 4 6 3 . 2 . Attach 10 | . . 3 1 3 1 . 2 . Detach 5 | . . 1 1 1 . . 2 . Swap 7 | . 1 6 . . . . . . Drop 27 | . . 16 4 2 4 . 1 . Fire 72 | . 13 49 . . . . 10 . Melee 21 | . . . . 17 3 . . 1 Ram 12 | . . . . . . . 12 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Identified exit to Mines 208 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 627 | -9/Materials | Discovered new exit (range 14) 640 | -9/Materials | Identified exit to Mines 683 | -9/Materials | Entered Mines 687 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 754 | -9/Mines | Learned Materials terminal intel 781 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 791 | -9/Mines | Discovered new exit (range 11) 800 | -9/Mines | Entered Materials 800 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 801 | -8/Materials | Loaded intel: 12 terminal locations 821 | -8/Materials | Identified exit to Factory 925 | -8/Materials | Entered Factory 925 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 948 | -7/Factory | Identified exit to Storage 948 | -7/Factory | Identified exit to Lower Caves 1013 | -7/Factory | Entered Lower Caves 1051 | -7/Lower Caves | Encountered a Warlord checkpoint 1161 | -7/Lower Caves | Discovered new exit (range 7) 1163 | -7/Lower Caves | Identified exit to Lower Caves 1163 | -7/Lower Caves | Entered another Lower Caves area 1165 | -7/Lower Caves | Spotted B-75 Beast 1182 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1185 | -7/Lower Caves | Discovered new exit (range 8) 1191 | -7/Lower Caves | Identified exit to Factory 1225 | -7/Lower Caves | Core integrity fell below 50% 1233 | -7/Lower Caves | Lost 5 parts (3n1u1w) 1322 | -7/Lower Caves | Core integrity fell below 20% 1369 | -7/Lower Caves | Discovered new exit (range 8) 1373 | -7/Lower Caves | Learned Factory emergency access door positions 1374 | -7/Lower Caves | Entered Data Miner 1374 | -7/Data Miner | Discovered new exit (range 7) 1386 | -7/Data Miner | Met Data Miner 1397 | -7/Data Miner | Interfaced with the Data Conduit 1402 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 01373_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. LOCATION=UNKNOWN GOAL=ESCAPE 01374_ EXIT=FOUND Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. 01394_ Sneak attack on Data Miner. 01394_ Destroyed Prototype Hackware. 01394_ Destroyed Gravmag Array. 01394_ Data Miner disappears through a trap door. 01397_ Interfacing with system... Downloaded 115 analysis records. Downloaded 709 prototype IDs. Downloaded central machine database. Downloaded 29 destinations. Downloaded encryption format records. Connection remotely terminated. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ??????###############??????????????### # | | ?????"""""""""""""""######?#??????## # | | ????""""""""" """"""""# # ###### < ## | | ????""""""""" g gg # | | ????"""""" g | | ???""""""" | | ???"""""" | | ???""""""" | | ????"""""" """"""""""""""""# | | ????""""""" """"############### | | ????""""""" @ """""###?????????????? | | ?????"""""""" "#####???????????????? | | ??????######"## "#???????????????????? | | ???????????#"### "#???????????????????? | | ???????????#"#?# "#???????????????????? | | ???????????#"?? "#???????????????????? | | ??????????????# "#???????????????????? | | ?????????????? "#???????????????????? | | ?????????????### "#???????????????????? | | ???????????????# "#???????????????????? | | ???????????????# "????????????????????? | | ???????????????? "????????????????????? | | ???????????????? "????????????????????? | | ???????????????? ????????????????????? | | ???????????????? X????????????????????? | | ???????????????? ?????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 12 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSeismicMagmablaster Manual? 0 Play Time 00:23:28 Cumulative 128.3 hours Start 2020.10.31 @ 22:34:18 End 2020.10.31 @ 22:57:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 322 Rogue 314 Adventurer 8 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 75 Gallery% 79 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 062aeafb-add2-48b5-8ef7-589bbdb1e761