Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.07 @ 20:04:31 Player: ModulinMyGlobulin Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (230) 1150 Value Destroyed (11786) 11786 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (2118) 2118 TOTAL SCORE: 24494 Bonus ------- High Alert Combat Kills 1404 Follower Combat Kills 1014 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1200 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Thermal Converter Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Energy Well Matter Compressor Enhanced Optical Array Advanced Weapon Cycler Advanced Weapon Cycler Zionite Weapon Casing > --- WEAPON ----------- Zionite Phaser-M Enhanced Coil Gun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Reinforced Antimatter Reactor Particle Reactor Medium Treads Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Improved Targeting Computer Plasma Rifle Zionite Laser-M Heavy Gauss Cannon Enhanced Force Lance [Rating: 168] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Wheel Treads Armored Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Hypervelocity Railgun Energy Gun Heavy Riot Gun Energy Cannon Cooled Proton Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . . . . . . . . . 2 . 1 . Utility 10 | . . 2 . 1 1 . . . . 1 2 . . . . . 1 1 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . . Parts Attached 315 | . 6 15 3 5 14 6 4 3 16 17 35 7 9 5 20 37 50 32 31 Power 44 | . 1 2 . . 3 1 . . 3 3 6 . 2 2 2 4 5 6 4 Engine 14 | . 1 1 . . 2 1 . . 3 2 2 . . 1 . 1 . . . Core 15 | . . 1 . . 1 . . . . 1 4 . 2 . 1 2 1 . 2 Reactor 15 | . . . . . . . . . . . . . . 1 1 1 4 6 2 Propulsion 70 | . . 3 1 4 3 . 1 . 7 2 7 2 . . 5 10 12 6 7 Treads 22 | . . . . . . . . . 2 2 2 . . . . . 4 6 6 Leg 34 | . . 3 1 1 . . . . 4 . 5 2 . . 5 10 2 . 1 Wheel 8 | . . . . 3 3 . 1 . 1 . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . 6 . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 90 | . 3 5 1 1 5 1 1 1 1 3 10 2 2 3 3 10 21 9 8 Device 54 | . . 1 1 . 3 1 1 1 1 2 7 1 2 2 2 4 14 6 5 Storage 17 | . 3 2 . . . . . . . . . . . 1 . 4 2 3 2 Processor 11 | . . 2 . 1 2 . . . . 1 1 . . . . 1 2 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . Protection 7 | . . . . . . . . . . . 2 1 . . 1 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 111 | . 2 5 1 . 3 4 2 2 5 9 12 3 5 . 10 13 12 11 12 Energy Gun 43 | . 2 2 . . . 2 1 1 . 3 6 1 1 . 3 5 1 7 8 Energy Cannon 27 | . . . 1 . 2 . . . 1 3 4 . 1 . 1 4 5 2 3 Ballistic Gun 18 | . . 3 . . 1 . . 1 1 1 . 1 1 . 3 . 5 . 1 Ballistic Cannon 6 | . . . . . . 1 . . 1 . . . . . 1 2 . 1 . Launcher 9 | . . . . . . 1 1 . 1 1 1 1 1 . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . . . . . . . . Piercing Weapon 6 | . . . . . . . . . 1 . . . 1 . . 2 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . . . 1 . . . 5 . 3 9 2 1 Parts Lost 120 | . 2 6 . . 2 5 1 . 7 . 11 4 2 . 14 10 15 25 16 Power 17 | . 1 1 . . . 1 . . 1 . . . 1 . 1 2 3 3 3 Propulsion 23 | . . 1 . . . . . . 3 . 4 1 . . 4 1 1 4 4 Utility 26 | . . . . . . 1 . . . . 2 2 1 . 2 4 5 6 3 Weapon 54 | . 1 4 . . 2 3 1 . 3 . 5 1 . . 7 3 6 12 6 Highest Loss Streak 20 | . 1 2 . . 1 5 1 . 6 . 4 3 2 . 5 9 10 20 16 Average Slot Usage (%) 92 | . 95 98 100 100 98 91 99 99 96 99 98 99 99 98 99 98 87 80 37 Engine 3 | . 13 7 . . 3 7 7 7 6 12 5 5 5 2 . 2 . . . Core 3 | . . 3 11 9 3 . . . . . 4 5 4 5 8 5 4 . 3 Reactor 1 | . . . . . . . . . . . . . . 2 1 2 3 7 1 Treads 4 | . . . . . . . . . 2 18 7 . . . . . 8 12 10 Leg 8 | . 28 21 22 11 . . . . 4 1 9 16 17 17 16 25 2 . . Wheel 4 | . . . . 15 23 23 22 23 13 . . . . . . . . . . Device 14 | . . 10 11 9 12 6 6 7 7 12 17 18 22 21 18 17 19 17 6 Storage 14 | . 23 22 22 18 15 15 15 15 15 13 11 11 11 11 11 10 12 18 4 Processor 13 | . . 11 11 18 17 23 23 23 23 20 17 17 17 17 17 15 8 3 2 Protection 1 | . . . . . . . . . . . 3 3 . . 3 . 1 1 . Energy Gun 5 | . 26 9 . . . 5 7 11 11 3 9 1 1 5 2 4 4 4 5 Energy Cannon 3 | . . . 1 9 18 1 . . . 10 5 11 8 5 . 6 4 . 3 Ballistic Gun 5 | . 1 12 20 9 2 . . 3 5 1 . 2 5 5 6 . 8 9 . Ballistic Cannon 1 | . . . . . . 6 7 3 . . . . . . 3 2 . 1 . Naked Turns 181 | . . . . . . . . . . . . . . . . . . 46 135 Heaviest Build 186 | 10 33 30 34 34 47 43 44 44 48 73 68 71 66 63 69 74 108 186 102 Greatest Support 200 | 20 20 20 20 36 36 36 36 36 60 88 88 55 55 55 61 96 148 200 198 Greatest Overweight (x) 4 | . 1 1 1 2 1 1 1 1 2 1 4 2 1 1 1 . 3 1 4 Average Overweight (x) . | . . 1 1 . . . 1 . . . . 1 1 . . . . . . Largest Inventory Capacity 34 | . 14 12 12 12 12 12 12 12 12 12 12 12 12 12 12 14 14 34 12 Average Capacity 12 | . 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 14 19 9 Most Carried 25 | . 13 12 12 12 12 12 9 12 12 12 12 12 12 12 12 14 14 25 10 Average Carried 11 | . 9 11 11 11 11 8 8 10 11 11 11 11 11 11 10 10 13 17 3 Final Capacity 14 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 14 14 4 4 Final Carried 14 | 6 12 12 12 12 12 8 9 12 12 12 11 12 12 12 11 14 14 . 4 Class Distribution -------------------- 28% | Mutant 19% | Scavenger-Skirmisher 18% | Scavenger-Gunner 15% | Scavenger-Mutant 6% | Gunner 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 7111 | 200 58 412 28 114 54 148 230 37 202 204 324 83 95 . 668 566 1342 2027 319 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14194 | . 254 675 . 339 164 131 187 . 240 778 862 257 184 . 770 1731 2823 3555 1244 Parts 667 | . 11 32 . 19 7 4 13 . 8 33 49 14 6 . 26 63 127 199 56 Haulers Intercepted 3 | . . . . . . . . . . . . . . . . 2 1 . . Recyclers Shooed 3 | . . . . . . . . . . 1 . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 4 6 . 11 . . 6 1 . 13 . . . . Prevented 35 | . . . . . . . 1 . 11 . . 8 5 . 10 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 194 | . 5 14 . 6 6 6 9 . 4 11 17 7 3 . 12 16 26 39 13 Guns 87 | . 3 13 . 1 . . 2 . 3 4 9 . . . 6 3 12 28 3 Cannons 65 | . . . . 5 6 2 2 . . 6 4 3 . . 1 10 9 9 8 AOE 26 | . 2 . . . . 4 5 . 1 1 4 3 2 . 3 . . 1 . Classes Destroyed 18 | . 2 3 . 2 . 1 1 . 1 2 1 . . . . 1 . 4 . Worker 6 | . . . . 1 . . . . . . . . . . . . 2 3 . Builder 12 | . . . . . . . . . . . 1 . . . . 5 1 4 1 Tunneler 2 | . . . . . . . . . . . . . . . . . . 2 . Hauler 3 | . . . . . . . . . . . . . . . . 2 1 . . Recycler 4 | . . . . . . . . . . . . . . . . 2 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 1 1 . . . . . . . 1 2 . . . . 1 1 . . Swarmer 32 | . . 1 . . 6 4 3 . . 2 8 5 1 . 2 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 73 | . 5 6 . 1 . . 4 . 3 3 6 . 1 . 6 10 9 12 7 Brawler 5 | . . 1 . . . . . . . . . . . . . . 4 . . Duelist 5 | . . . . . . . . . 1 1 . . . . . . 1 2 . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 26 | . . 6 . 4 . 1 . . . 3 1 . 1 . 1 1 2 5 1 Hunter 21 | . . . . 1 . . . . . . . 2 . . 2 2 4 8 2 Programmer 26 | . . . . . . . . . . 2 2 . . . . 3 6 10 3 Behemoth 2 | . . . . . . 1 . . . . . . . . 1 . . . . Z-Courier 6 | . . . . . . . . . . 2 . . . . . . 2 1 1 Thief 2 | . . . . . . . 2 . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 3 4 . 4 3 4 3 . 2 3 6 5 3 . 3 6 7 12 9 Combat Bots Only 9 | . 2 4 . 3 3 4 3 . 2 3 6 5 3 . 3 4 5 7 9 Max Kills in Single Turn 3 | . 1 2 . 1 1 2 2 . 1 2 3 1 1 . 1 1 2 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 2 2 . 1 1 3 1 1 . 1 . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 27752 | . 180 1084 . 195 360 534 129 . 743 751 1806 425 190 . 2344 1650 3128 9380 4853 Core 4800 | . 26 255 . 13 18 76 19 . 213 154 160 . 37 . 380 211 346 1277 1615 Absorbed by Shields 818 | . . . . . . . . . . . . . . . . . 48 770 . Reduced by Siege Mode 1611 | . . . . . . . . . . . . . . . . . 25 1267 319 Core Remaining (%) 65 | 100 89 . 36 97 . . . . 53 81 . . . . 36 81 73 11 . Volleys Fired 591 | . 17 74 . 18 15 11 16 . 9 34 39 12 4 . 46 51 87 117 41 Largest 4 | . 2 2 . 2 3 3 2 . 3 3 3 3 1 . 3 3 4 4 4 Hottest 364 | . 90 90 . 88 185 193 128 . 173 293 274 240 46 . 204 241 183 297 364 Shots Fired 1481 | . 32 136 . 36 22 22 29 . 16 65 102 21 4 . 110 124 300 369 93 Gun 974 | . 32 136 . 18 3 8 13 . 13 17 51 1 . . 72 45 204 299 62 Cannon 477 | . . . . 18 19 12 13 . . 46 50 16 . . 27 79 96 70 31 Launcher 30 | . . . . . . 2 3 . 3 2 1 4 4 . 11 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 743 | . 3 91 . 18 3 9 13 . 6 4 . . . . 83 27 158 323 5 Thermal 416 | . 12 35 . 18 19 11 6 . 4 59 88 9 . . 14 39 41 21 40 Explosive 11 | . . . . . . 2 3 . 3 2 1 . . . . . . . . Electromagnetic 305 | . 17 10 . . . . 7 . 3 . 13 12 4 . 13 58 96 24 48 Phasic 6 | . . . . . . . . . . . . . . . . . 5 1 . Robot Hit Streak 45 | . 5 17 . 16 17 10 13 . 15 18 22 5 3 . 14 14 19 24 45 Robot Miss Streak 6 | . 4 3 . 1 2 2 2 . 2 3 3 2 1 . 2 5 6 3 2 Penetration Max 4 | . . . . . . . . . 1 . . . . . 1 . 2 4 . Secondary Targets 6 | . . 1 . . . . . . . . . . . . . 1 2 1 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 1 1 1 Shots Hit Robots 1078 | . 21 103 . 28 12 18 26 . 16 48 58 11 3 . 79 85 208 284 78 Core Hits 477 | . 12 25 . 11 7 12 14 . 18 23 29 12 5 . 28 40 83 127 31 Critical Hits 132 | . . 3 . 1 . 1 1 . 1 1 4 . . . 2 1 31 83 3 Critical Kills 50 | . . 1 . 1 . . 1 . 1 . 2 . . . . 1 11 31 1 Critical Parts Destroyed 74 | . . 2 . . . 1 . . . 1 2 . . . 2 . 18 46 2 Melee Attacks 20 | . . . . . . . . . 3 2 2 . 2 . . 5 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 2 2 . . . . . . . . Piercing 16 | . . . . . . . . . 3 . . . 2 . . 5 6 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28675 | . 409 1291 . 583 275 822 802 . 781 1915 1909 514 238 . 2366 3173 4322 6838 2437 Guns 14283 | . 268 1291 . 159 26 169 196 . 334 373 788 20 . . 1126 764 2684 4780 1305 Cannons 11075 | . . . . 403 249 294 132 . . 1247 807 357 . . 748 2179 1633 1925 1101 Explosions 3161 | . 141 . . . . 359 474 . 411 258 314 137 238 . 492 230 . 107 . Melee 73 | . . . . . . . . . 36 37 . . . . . . . . . Ramming 83 | . . . . 21 . . . . . . . . . . . . 5 26 31 Kinetic 11453 | . 10 845 . 159 26 178 132 . 189 96 . . . . 1315 714 1727 5954 108 Thermal 8616 | . 191 367 . 403 249 285 88 . 97 1524 1509 171 . . 468 714 805 470 1275 Explosive 1957 | . . . . . . 359 474 . 411 258 278 . . . . 177 . . . Electromagnetic 6303 | . 208 79 . . . . 108 . 48 . 122 343 238 . 583 1568 1633 350 1023 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . 37 . . . . . . . . . Piercing 36 | . . . . . . . . . 36 . . . . . . . . . . Phasic 190 | . . . . . . . . . . . . . . . . . 152 38 . Highest Corruption 18 | . . 11 11 . 3 3 3 3 . . 1 1 1 1 4 4 13 18 8 Average Corruption 4 | . . 9 11 . 1 3 3 3 . . 1 1 1 1 1 3 8 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 227 | . . 46 8 . 1 7 7 . . . 1 1 3 . 14 11 77 43 8 Message Errors 41 | . . 4 3 . . 1 3 . . . 1 . 1 . 5 2 12 6 3 Matter Fused 39 | . . 10 . . . 2 2 . . . . . . . 2 3 10 8 2 Heat Flow Errors 21 | . . 2 1 . . 1 1 . . . . . . . 1 3 10 2 . Energy Discharges 20 | . . 10 1 . . 1 . . . . . . 1 . 2 1 1 3 . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 22 | . . 2 1 . 1 1 . . . . . 1 1 . 2 . 8 4 1 Data Loss (major) 7 | . . 2 1 . . . . . . . . . . . . . 4 . . Misfires 4 | . . 1 . . . . . . . . . . . . . . 3 . . Misdirections 9 | . . 5 1 . . . . . . . . . . . . . 1 2 . Targeting Errors 57 | . . 7 . . . 1 1 . . . . . . . 2 2 26 16 2 Weapon Failures 6 | . . 2 . . . . . . . . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 658 | . 6 . . . 7 . 57 . 3 102 70 1 25 . 41 202 26 60 58 Projectiles 471 | . . . . . 7 . . . . 74 70 1 . . 1 187 26 47 58 Explosions 187 | . 6 . . . . . 57 . 3 28 . . 25 . 40 15 . 13 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . 1 . . . . . . . 4 1 . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . 1 . . . . . . . 4 1 . 8 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 399 | . 33 . . 10 . . 30 . 37 . . . . . 246 16 . 12 15 Shots 16 | . 1 . . . . . 2 . 1 . . . . . 11 1 . . . Rammed 11 | . . . . 1 . . . . . . . . . . . . 1 5 4 Targets Rammed 11 | . . . . 1 . . . . . . . . . . . . 1 5 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 511 | . 250 192 262 105 132 282 249 . 30 421 199 60 . . 161 87 511 254 494 Average Temperature 88 | . 103 50 133 40 58 152 59 . 20 126 114 43 . . 105 21 88 64 180 Received Heat Transfer 3190 | . 84 75 . . . 78 27 . 126 198 39 . 45 . 294 252 379 1035 558 Effects 10 | . 2 . . . . . . . . 1 . . . . . . 1 . 6 Shutdowns 4 | . . . . . . . . . . . . . . . . . 1 . 3 Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . 1 Interference 2 | . 1 . . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 19 | . . . . . . . . . . . . . . . . . 4 14 1 Total Turns 306 | . . . . . . . . . . . . . . . . . 50 207 49 Longest Duration 49 | . . . . . . . . . . . . . . . . . 17 36 49 Robots Corrupted 16 | . . . . . . . . . . . . 1 1 . 2 5 4 1 2 Combat Hostiles 14 | . . . . . . . . . . . . 1 1 . 2 3 4 1 2 Parts Fried 52 | . 1 1 . . . . . . 1 . . 1 2 . 3 21 12 3 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . . . . . . . . . . . 1 . . Parts Melted 32 | . . 7 . 1 2 . . . . 2 6 . . . . 2 7 1 4 Heat Transferred 12175 | . 298 962 . 555 370 472 200 . 200 1682 2000 222 . . 518 1170 1700 679 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . . . 1 . . . 1 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 995 | . 197 288 112 234 164 . . . . 346 384 . . . . 441 588 995 754 Initial 593 | . . . 112 43 28 . . . . 156 126 . . . . 97 231 330 593 Average 298 | . 73 97 112 122 69 . . . . 214 253 . . . . 222 319 639 623 Maximum Alert Level 3 | . . 1 . 1 . . . . . 1 1 . . . . 2 2 3 3 Low Security (%) 42 | . 100 91 100 80 100 . . . . 49 13 . . . . 44 18 . . Level 1 30 | . . 8 . 19 . . . . . 50 86 . . . . 52 55 5 . Level 2 20 | . . . . . . . . . . . . . . . . 2 26 60 77 Level 3 7 | . . . . . . . . . . . . . . . . . . 34 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 2 1 1 1 . . . . 3 2 . . . . 3 6 13 6 Investigation 7 | . 1 1 1 1 1 . . . . . . . . . . . 1 . 1 Extermination 14 | . . . . . . . . . . 2 2 . . . . 1 3 4 2 Reinforcement 8 | . 1 1 . . . . . . . . . . . . . 2 . 2 2 Assault 6 | . . . . . . . . . . . . . . . . . 2 3 1 Garrison 5 | . . . . . . . . . . 1 . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 8 | . . 2 . . 1 . . . . 1 1 . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 11 27 . 5 8 6 9 . 15 15 24 6 3 . 18 22 36 74 39 Peak Tracking Total 18 | . 4 6 . 2 3 4 4 . 4 5 6 4 3 . 4 7 5 18 17 Tactical Retreats 26 | . 2 3 . . . . 1 . 2 . 2 1 . . 3 2 . 8 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 15 | . 1 1 . 1 2 . . . . . 1 . . . . . 7 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 9 | . 1 . . . . . 1 . . 2 . . . . . 2 2 . 1 Max in Single Turn 2 | . 1 . . . . . 1 . . 1 . . . . . 2 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 27 | . 1 5 1 3 4 . . 1 . 1 . 1 1 7 . . 2 . . Terminals 13 | . 1 5 . 3 4 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 75 | . 3 18 1 8 11 . . 6 . 1 . 1 1 20 . . 5 . . Successful 52 | . 1 10 1 5 3 . . 6 . 1 . 1 1 20 . . 3 . . Failed 23 | . 2 8 . 3 8 . . . . . . . . . . . 2 . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 75 | . 3 7 . 5 9 . . . . 17 . . . . . 3 16 11 4 Terminals 40 | . 3 18 . 8 11 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 1 . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 40 | . . 7 1 2 2 . . 6 . . . 1 1 20 . . . . . Record 8 | . . . . . . . . . . . . . . 8 . . . . . Part Schematic 10 | . . . . . . . . 6 . . . . . 4 . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . 2 . 1 1 . . . . . . . . 4 . . . . . Open Door 3 | . . . 1 . . . . . . . . 1 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . 2 . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 3 . 3 1 . . . . . . . . . . . . . . Terminals 8 | . 1 3 . 3 1 . . . . . . . . . . . . . . Botnet 8 | . 1 3 . 3 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 3 . 3 4 . . . . 1 . . . . . . 1 . . Full Trace Events 3 | . . . . 1 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 6 . . . . . 4 . . 1 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . Matter 256 | . . . . . . . . . . 256 . . . . . . . . . Time 128 | . . . . . . . . . . 128 . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 18 | . . . . . . . . 6 . 2 . . . . . . 4 5 1 Largest Group 6 | . . . . . . . . 6 6 4 . . . . . . 2 3 1 Highest-Rated Group 220 | . . . . . . . . 220 220 128 . . . . . . 206 210 30 Highest-Rated Ally 103 | . . . . . . . . 40 40 39 . . . . . . 103 91 30 Zionite Dispatches 9 | . . . . . . . . . . 2 . . . . . 1 3 2 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 3 | . . . . . . . . . . 1 . . . . . . 1 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . 2 2 . . EXPLORE 3 | . . . . . . . . . . . . . . . . 1 2 . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 140 | . . . . . . . . . 66 20 . . . . . . 37 17 . Total Damage 4617 | . . . . . . . . . 1569 343 . . . . . . 2158 547 . Kills 25 | . . . . . . . . . 12 3 . . . . . . 8 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 5 | . . 1 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 . . . 1 2 . 3 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 2 2 . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 2 2 . . Zionite Intel Received 4 | . . . . . . . . . . 2 . . . . . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 14426 | . 433 1183 170 413 615 332 519 833 499 1080 806 523 420 321 1840 538 1777 1444 680 Spaces Moved 9040 | 1 243 571 106 299 541 299 461 825 349 511 392 313 257 210 1193 232 1076 634 527 Core 399 | . . . . . . . . . . . . . . . . . . 82 317 Treads 2067 | . . . . . . . . . 42 511 165 . . . . . 587 552 210 Legs 3689 | 1 243 571 106 107 . . . . 89 . 227 313 257 210 1193 232 140 . . Wheels 2536 | . . . . 192 541 299 461 825 218 . . . . . . . . . . Hover 349 | . . . . . . . . . . . . . . . . . 349 . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 120 120 150 150 90 90 90 100 90 90 160 150 150 153 123 120 120 43 50 50 Average Speed 128 | 120 140 150 150 111 99 98 100 99 121 163 154 151 153 146 139 120 125 158 92 Slowest Speed 290 | 120 150 150 150 150 100 100 100 100 180 180 240 180 153 153 153 120 290 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 1 34 59 28 28 22 59 72 88 54 16 14 56 57 63 97 15 24 20 22 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 13 | . . . . . . . . 2 . 10 . . . . 1 . . . . Known Exits Taken 6 | . . . . . 1 . . 1 . . 1 . . . . 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 . 1 1 . 1 1 1 1 . . . . Scrap Searched 15 | . . . 1 . . 1 3 2 2 . . 3 2 . 1 . . . . Spaces Dug 16 | . . . . . . . . . . 1 2 . 2 . . 4 5 . 2 Terrain Destroyed 308 | . 8 . . 3 1 31 42 . 39 27 23 3 2 . 15 62 10 36 6 Melee 14 | . . . . . . . . . . 1 2 . 2 . . 4 5 . . Projectile 96 | . . . . 3 1 . 5 . . 7 11 3 . . 15 11 5 29 6 AOE 198 | . 8 . . . . 31 37 . 39 19 10 . . . . 47 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 10742 | . 304 774 121 344 598 317 487 833 402 697 503 342 276 223 1266 385 1330 908 632 Wait 463 | . 24 81 4 7 13 . 3 1 15 114 12 2 . . 3 25 55 87 17 Move 9021 | . 242 570 105 298 540 298 460 824 348 510 391 312 256 209 1192 231 1075 633 527 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 135 | . 10 17 3 7 7 . 4 2 4 6 9 5 2 1 5 12 17 16 8 Fast Attach 139 | . 3 4 1 3 5 1 1 2 9 7 10 2 . 7 5 13 30 12 24 Attach 90 | . 1 6 . 2 5 5 3 . 3 2 13 3 2 . 9 6 11 13 6 Detach 12 | . . . . . 1 1 . 1 . . 3 1 . . . 4 . . 1 Swap 88 | . 2 5 2 . 4 . . 1 4 8 12 2 7 . 6 18 9 7 1 Drop 172 | . 5 17 6 8 8 1 . 2 7 14 12 3 3 6 . 20 39 18 3 Fire 591 | . 17 74 . 18 15 11 16 . 9 34 39 12 4 . 46 51 87 117 41 Melee 20 | . . . . . . . . . 3 2 2 . 2 . . 5 6 . . Ram 10 | . . . . 1 . . . . . . . . . . . . . 5 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 730 | -9/Materials | Discovered new exit (range 7) 1004 | -9/Materials | Discovered new exit (range 10) 1218 | -9/Materials | System corruption reached 10% 1550 | -9/Materials | Discovered new exit (range 9) 1558 | -9/Materials | Core integrity fell below 50% 1617 | -9/Materials | Entered Mines 1720 | -9/Mines | Discovered new exit (range 6) 1744 | -9/Mines | Met a Derelict shopkeep closing up shop 1787 | -9/Mines | Entered Materials 1787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -8/Materials | Discovered new exit (range 4) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2541 | -7/Factory | Build established: Skirmisher 2546 | -7/Factory | Discovered new exit (range 5) 2691 | -7/Factory | Identified exit to Storage 2691 | -7/Factory | Identified exit to Lower Caves 2815 | -7/Factory | Entered Lower Caves 2817 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2839 | -7/Lower Caves | Spotted B-75 Beast 2859 | -7/Lower Caves | Destroyed B-75 Beast 2889 | -7/Lower Caves | Lost 5 parts (1p1u3w) 2979 | -7/Lower Caves | Encountered a Warlord checkpoint 3091 | -7/Lower Caves | Discovered new exit (range 14) 3131 | -7/Lower Caves | Build established: Mutant 3147 | -7/Lower Caves | Entered another Lower Caves area 3151 | -7/Lower Caves | Arm. Wheel stolen by Master Thief 3153 | -7/Lower Caves | Heat Sink stolen by Master Thief 3632 | -7/Lower Caves | Discovered new exit (range 3) 3666 | -7/Lower Caves | Entered Zion 3711 | -7/Zion | System corruption cleaned by Quarantine Array 3890 | -7/Zion | Imprinted 3892 | -7/Zion | Declared Zion's savior 3982 | -7/Zion | Found CR-A16's Pointy Stick 4010 | -7/Zion | Learned location of Testing (-2) 4031 | -7/Zion | Learned location of Warlord (-4) 4074 | -7/Zion | Identified exit to Proximity Caves 4107 | -7/Zion | Learned Factory non-interactive machine intel 4136 | -7/Zion | Gained Derelict followers 4331 | -7/Zion | Build established: Gunner 4499 | -7/Zion | Entered Proximity Caves 4499 | -6/Proximity Caves | Accompanied by 6 allies 4678 | -6/Proximity Caves | P-60 Hacker assimilated allied JG-7QZ(M) 4878 | -6/Proximity Caves | Discovered new exit (range 10) 4883 | -6/Proximity Caves | Spotted B-75 Beast 4919 | -6/Proximity Caves | Allies destroyed B-75 Beast 4936 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 4998 | -6/Proximity Caves | Entered Factory 4998 | -6/Factory | Accompanied by 3 allies 4998 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4999 | -6/Factory | Loaded intel: 195 non-interactive machine locations 5178 | -6/Factory | Fabricated Nova Cannon (x1) 5236 | -6/Factory | Zion Infowar Resupply teleported in 5240 | -6/Factory | Build established: Scavenger-Mutant 5444 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5551 | -6/Factory | Build established: Scavenger-Skirmisher 5638 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5639 | -6/Factory | Zion Thermal Resupply teleported in 5654 | -6/Factory | Garrison activated, responded to threat 5834 | -6/Factory | Discovered new exit (range 7) 6078 | -6/Factory | Entered another Factory area 6078 | -5/Factory | Evolved 2 slots: Utility x2 6265 | -5/Factory | Discovered new exit (range 22) 6433 | -5/Factory | Lost 4 parts (3n1w) 6712 | -5/Factory | Lost 4 parts (1u3w) 6854 | -5/Factory | Identified exit to Upper Caves 6884 | -5/Factory | Entered Upper Caves 7059 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7187 | -5/Upper Caves | Learned location of 1 exit from Factory 7311 | -5/Upper Caves | Discovered new exit (range 21) 7407 | -5/Upper Caves | Entered another Upper Caves area 7409 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7427 | -5/Upper Caves | Discovered new exit (range 17) 7566 | -5/Upper Caves | Learned 8 Factory zone layouts 7732 | -5/Upper Caves | Learned Factory interactive machine intel 7804 | -5/Upper Caves | Discovered new exit (range 13) 7804 | -5/Upper Caves | Spotted B-75 Beast 7827 | -5/Upper Caves | Entered Zhirov 7827 | -5/Zhirov | Discovered new exit (range 3) 7855 | -5/Zhirov | Met Zhirov 7925 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8000 | -5/Zhirov | Build established: Scavenger-Mutant 8008 | -5/Zhirov | Found Alien Artifact 8008 | -5/Zhirov | Identified Integrated Dissipator 8008 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8026 | -5/Zhirov | Found Alien Artifact 8026 | -5/Zhirov | Identified Transdimensional Reconstructor 8026 | -5/Zhirov | Warped through subspace 8148 | -5/Zhirov | Entered Proximity Caves 8192 | -4/Proximity Caves | Lost 3 parts (1n2w) 8300 | -4/Proximity Caves | Learned 4 Research zone layouts 8306 | -4/Proximity Caves | Learned 4 Research zone layouts 8328 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8862 | -4/Proximity Caves | Spotted B-86 Titan 8870 | -4/Proximity Caves | Core integrity fell below 50% 8891 | -4/Proximity Caves | Destroyed B-86 Titan 9173 | -4/Proximity Caves | Build established: Scavenger-Gunner 9598 | -4/Proximity Caves | Lost 5 parts (1n1u3w) 9776 | -4/Proximity Caves | Discovered new exit (range 12) 9930 | -4/Proximity Caves | Learned location of Armory (-3) 9988 | -4/Proximity Caves | Entered Factory 9988 | -4/Factory | Evolved 2 slots: Propulsion x2 9989 | -4/Factory | Identified exit to Research 9991 | -4/Factory | Loaded intel: 46 interactive machine locations 10278 | -4/Factory | Lost 9 parts (2p1n3u3w) 10332 | -4/Factory | Zion Recon squad teleported in 10526 | -4/Factory | Entered Research 10526 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10695 | -3/Research | Zion Hover Resupply teleported in 10700 | -3/Research | Build established: Scavenger-Skirmisher 10744 | -3/Research | Found Prototype Processor 10744 | -3/Research | Identified Spectral Analyzer 10802 | -3/Research | Found Enh. Force Lance 10808 | -3/Research | Retrieved Zion intel report: Active Garrisons 10881 | -3/Research | Discovered new exit (range 5) 10898 | -3/Research | Zion Infowar Resupply teleported in 10986 | -3/Research | Identified exit to Research 11107 | -3/Research | Lost 10 parts (1p1n4u4w) 11585 | -3/Research | System corruption reached 10% 11714 | -3/Research | Zion Heavy squad teleported in 11847 | -3/Research | Terminal network hard line cut 11886 | -3/Research | Build established: Scavenger-Gunner 11922 | -3/Research | Found Prototype Protection 11922 | -3/Research | Identified Zio. Weapon Casing 12026 | -3/Research | First assault squad dispatched 12303 | -3/Research | Entered another Research area 12303 | -2/Research | Accompanied by 1 ally 12303 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12882 | -2/Research | Retrieved Zion intel report: Main Access 12882 | -2/Research | Identified exit to Access 12959 | -2/Research | Zion Hacker squad teleported in 12978 | -2/Research | Garrison activated, responded to threat 13053 | -2/Research | First assault squad dispatched 13058 | -2/Research | Zion Infowar Resupply teleported in 13224 | -2/Research | Destroyed 7 combat bots 13366 | -2/Research | Destroyed 7 combat bots 13514 | -2/Research | Build established: Scavenger-Tank 13527 | -2/Research | Terminal network hard line cut 13651 | -2/Research | System corruption reached 10% 13659 | -2/Research | Garrison activated, responded to threat 13701 | -2/Research | Released all parts (10) 13707 | -2/Research | Core integrity fell below 50% 13732 | -2/Research | Lost 20 parts (3p4n4u9w) 13742 | -2/Research | Core integrity fell below 20% 13747 | -2/Research | Entered Access 13747 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13794 | -1/Access | Zion Heavy Resupply teleported in 14296 | -1/Access | First assault squad dispatched 14299 | -1/Access | Released all parts (10) 14304 | -1/Access | Destroyed 9 combat bots 14319 | -1/Access | Lost 16 parts (3p4n3u6w) 14363 | -1/Access | Core integrity fell below 50% 14364 | -1/Access | Spotted B-99 Colossus 14399 | -1/Access | Core integrity fell below 20% 14427 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14392_ Penetrated by Slug. 14392_ Triggered Alarm Trap. 14392_ An alarm sounds. 14392_ ALERT: Alarm triggered, dispatching investigation squad. 14394_ Slug penetrates Wall. 14397_ Penetrated by Slug. 14397_ K-01 Serf destroyed. 14398_ Penetrated by Slug. 14399_ K-01 Serf collects debris. 14400_ Penetrated by Slug. 14400_ K-01 Serf destroyed. 14400_ Detecting system override signal. 14400_ Slammed into Y-72 Warden. 14401_ Destabilizing: Core damaged (-80). 14402_ Slammed into Y-72 Warden. 14403_ Slug penetrates Wall. 14413_ System corrupted: Matter fused (-5). 14416_ Slug penetrates Wall. 14418_ Terminal disabled. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??# ######### ###### # ||| #???????? | | ??# %%% =%=# #???????? | | ??# ### ###### * ##############???????? | | ??# #?# #????#* #????????????????????? | | ??# ]! ##############% #????????????????????? | | ??# ]! # #! #????????????????????? | | ??# ] # # #????????????????????? | | ??# # "" # #????????????????????? | | ??# ! # """ # #????????????????????? | | ?## # "T # #????????????????????? | | / "" / #???######???????????? | | ########### "" #p #??? ????????????? | | ??????????# " =#p #?? ????????????? | | ??????????# # #?? ?????????????? | | ??????????# # #? """"?????????????? | | ??????????# # #? """"?????????????? | | ??????????# ! # # """"?????????????? | | ??????????############## # """""????????????? | | ???????????? ??# + """""????????????? | | ????????????? ??# # ?????????? | | ?????????????? ?# # #???????? | | ?????????????? " ?# #?! #???????? | | ???????????????"""" # #? #???????? | | ???????????????"""" # ##############???????? | | ???????????????""""" + ????????? | | ???????????????"""" # @ u ????????? | | ?????????????? " # #??????????? | | ???????????? ?# #??????????? | | ??????????? ?# !! #??????????? | | ??????????# ??# u !! #??????????? | | ??????????###########??# +??????????? | | ???????????????????????# ! #??????????? | | ???????????????????????#gg ??????????? | | ???????????????????????# ###???????????? | | ???????????????????????#g #### ###?????????????? | | ???????????????????????# g #??? #???????????????? | | ???????????????????????# #????#???????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 80 Energy Generation 72 Energy Capacity 1390 Matter Stores 600 Matter Capacity 950 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Heat Shielding 100 Armor Coverage 1200 Propulsion Shielding 33 Weapon Shielding 100 Thermal Conversion 90 Weapon Cycling 30 Evasion (%) 56 Targeting Accuracy 11 Target Analysis 6 Recoil Reduction 6 Particle Charging 30 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Antigrav System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 20k Club Collateral Damage Ooh, Shiny! Turtlemind Challenges ------------ None Game ------ Seed ZioniteSpikedMace Manual? 0 Play Time 03:10:14 Cumulative 35.5 hours Start 2021.07.01 @ 10:04:01 End 2021.09.07 @ 20:04:31 Sessions 45 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d285eed-5a6e-4346-99f5-222253df8baf